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Battle of the Beige
Thread Theme:
https://youtu.be/Swp6brwbW0I?si=o7Ea_WKukfQ65FoJ

Previously on bgg: >>96847947

This general encompasses all board game genres - Eurogames, Ameritrash, Ameritreasure, Fillers, Party, Abstracts, Wargames, and especially the game that one anon is autistic about at this very moment.

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQ:
>Oldest game in your collection?
>How's (You)r game coming along?
>What was your flavor of the month?
>>
>>96876738
I have the first edition of Big Boggle, think it was from 1977 or 1978. I got it at a garage sale for $1, I had to throw out the box because it was moldy. It's still good though, I just played it with my Mom again today.
I've also had a copy of Risk in a wooden box for at least 15 years. I think I bought it back in 2009-2010. I thought spending $25 on a board game was insanity, but I really liked Risk and the design the wooden box version had. How little did I know.
>>
I don't buy a game unless there's a high quality 3d insert for it
>>
>>96876796
Based
>>
>>96876796
same but also only if there are premium resource tokens and metal coins
>>
>>96876738
>Oldest game in your collection?
Travel Chess set that was my grandfather's(doesn't get much use since it's missing a pawn).
>How's (You)r game coming along?
I'm making a really dumb version of Tetrarchia for a planet that was made up for a 40k campaign, but inverted so there's 4 barbarian factions and one imperial faction.
>What was your flavor of the month?
TtR Japan/Italy, family has really enjoyed the Italy map so we've played it 2x per week
>>
Why aren't (You) PnP'ing that one game you've been putting off?
>>
>>96876738
>>Oldest game in your collection?
Blokus
>>How's (You)r game coming along?
It's excellent (I have two vague ideas that I haven't developed at all)
>>What was your flavor of the month?
March of the Ants
>>
>>96876796
You shitpost, but the ease of sleeving cards imoacts game buying decisions on a regular basis.
>>
>>96876880
See >>96877082
>>
>>96876880
Because the time I'd have to out into pnping something far outweights the potential savings. If you have a lot of fun crafting that's different of course, I find it's a rewarding but often tedious process
>>
>>96876903
>the ease of sleeving cards
Aside from the obvious >sleeving I am unsure what that is supposed to mean. Just the number of cards you'd have to sleeve? The potential number times you'll throw your back out?
>>
>>96877238
i think it's storage solutions for sleeved cards
>>
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>>96877238
>>96877248
I'd guess it's if there are weirdly proportioned cards that are hard to find sleeves for.

>Oldest game in your collection?
I have an antique ivory dominoes set that I inherited from my grandad since I loved playing with it so much when I was a kid. For games that I have owned from new, this kino trash I got one birthday.
>How's (You)r game coming along?
>implying I have an ounce of creativity
>What was your flavor of the month?
Lots of rats of wistar being played in my group at the moment
>>
>>96877238
Some games don’t fit their contents if the cards are sleeved. I bought a second hand copy of distilled that had the card sleeved and it was a real mess because there are heaps of cards and the box is designed to fit really well assuming the thickness of the cards
>>
...guys, seriously now, knizia games are not that great
>tried ra
>tried lost cities
>tried el dorado
maybe they're just not for me, lightfag here btw
>>
>>96877688
He's overrated, he's a third rate designer at best.
>>
>>96877688
if you only play each game once you won't see what people like about those games
>>
>>96877750
Which designers are first rate?
>>
>>96877810
Jamie stegmeyer is pretty good, several top 100 games on bgg
>>
>>96877688
Weird, but taste cannot be argued with. What's some light games you like?

>>96877848
That's just weak anon, have a pity (you)
>>
>>96877688
>does not like ra
well then I'm sorry you can't be saved
>>
>>96878071
NTA but I can think of games I would rather play over Ra.
I don't think I would ever say no to a game of Ra though.
>>
>>96877688
It’s terminal anon, I’m sorry
>>
>>96877688
El Dorado is unironically one of Knizia's weakest "big" designs, feels like a game that was made for people too afraid of dominion and too ponce to play Ave Caeser or something. IMO Knizia's best titles are usually tile laying or spatial abstracts. You should try:

Mille Fiori
Through The Deset
Tigris and Euphrates
Mlem (Although this one is obstentially more a family game/push your luck meme game)

The first three are alot more in depth and interesting/tactical

>>96877750
Dogfucker

>>96877757
Knizia games are usually immediately fun, he's really the one designer you cannot use this cope for
>>
>>96878334
Odd. I find El Dorado to be much more enjoyable than Dominion.
I’m not crazy about deckbuilding though and I usually play it with family instead of my friends who are my main group.
>>
>>96878334
not that anon but I have Samurai and Babylonia, would it be too much of an overlap to get Through the Desert? And if so which edition would be best? The Allplay one?
Also used to have T&E but sold it to a friend who liked much more than I did
>Dogfucker
wrong buzzword, I think the one for knizia hater is Kowalsky or something, dogfucker is his nemesis
>Knizia games are usually immediately fun
Not all of them, I think T&E is one of those that need at least a couple plays to start being fun (that's not why i sold it, I liked it but it just didn't get tabled much)
>>
>>96878388
NTA but Through the Desert is much lighter than either Samurai or Babylonia
>>
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>Oldest game in your collection?
Settlers of Catan, OG Mayfair edition, the Knights are Soldiers with Muskets and Bayonets instead
>What was your flavor of the month?
I tried to get people to play Troyes to varying degrees of success.
>>
>>96878379
I don't think it's bad per se, it's probably just that I have some confirmation bias where I keep meeting people who seem to overrate the hell out of it

>>96878388
As the other anon said TtD is alot lighter. It's pretty much just a spatial abstract about making 5 different roads that cant collide with the other players roads. I think it's very fun although I've only ever played the Z-Man version at 3 (I think its basically the same as the allplay one)

>Not all of them, I think T&E is one of those that need at least a couple plays
I disagree. It definitely takes a few games to be competitive in T&E, for sure if there are more experienced players at the table but it's easy to tell what is fun and interesting about the game.

I disagree that any of the games the anon listed need to be played multiple times to be fun as well
>>
>>96876738
>Oldest game in your collection
If we’re talking purely the age of the design, then Dune. In terms of the oldest box it’s probably y beat up copy of War of the Ring I own.
>>
>>96878388
samurai is the cleaner and tighter game, easier to teach and play
Babylonia has more long term considerations, and the ziggurat powers/scoring systems make it more dynamic, but I'm reluctant to say it's better than samurai. If you told me I had to play 1000 games of samurai or Babylonia, I think Babylonia would hold up better, though.
I think ttd is probably the strongest design, although I can't speak to any of the expansions
>>
>>96878419
The only correct way to play Troyes is with two escorts, using the new cards from the ladies of Troyes expansion (no purple dice)
>>
>>96876738
>Oldest game in your collection?
Chess. If we're talking modern games then Monopoly, if we're talking even more modern games then I guess Ra.
>How's (You)r game coming along?
Havent playtested in a week. I should.Also I have a new idea for a game. I have lots of time but I waste so much time online and procrastinate a lot
>What was your flavor of the month?
I'm really behind schedule. I don't participate in Kickstarters and all that. I only buy games until months or years later.
>>
>>96877688
How can you not like Ra?
>>96877750
kys Kowalski
>>
>>96878742
you get it
>>
>>96876738
>Oldest game in your collection?
Pandemic, didn't have a chance to play it.
>How's (You)r game coming along?
I have no interest in making games, I've been porting games into TTS to play on my computer.
>What was your flavor of the month?
SETI, I really liked it but I feel like it has gotten a little bit stale and samey. I will probably pick it up again when I get the new expansion.
>>
>>96877688
As a fellow Knizia knob slobba, I honestly don't like Lost Cities or El Dorado that much. Good designs, not particularly fun.
Ra gets better the more you play
>>
>>96878393
Is it more like Blue lagoon then?
>>
I wouldn't say TTD is much lighter
The rules are lighter than Babylonia, but only marginally lighter than samurai
In terms of depth, though, ttd is basically equal to them
Each placement changes the landscape in ways that are very difficult to quantify
>>
>>96878990
>How can you not like Ra?
I don't care for it either, it's fine. Still much better than Modern art. I'm not a fan of auction games though. For sale is great
>>
>>96877230
Abstracts are so great to pnp if you have a 3d printer
>>
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Thanks for the recs on Slay the Spire btw, it's been fun. Kind of wish it had more original content but it translates things pretty well, far less tedious than I feared
>>
Since we are at the topic, I did not care for Quest for El Dorado. Like, at all.
Of course, Ra, Lost Cities and TtD are absolute masterpieces.
>>
The dogfucker front is crumbling. The fire rises, brothers.
>>
>>96879449
Imagine equating critizism of some of knizias games means he's a shit designer
>>
>>96879308
how many people you playing with?
>>
>>96879559
https://youtube.com/watch?v=ORA-KumF-B8
>>
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What are currently your 3 favorite 2-player games?
>>
>>96880037
Warchest
War of the Ring
Toy Battle

Simple as
>>
>>96880037
2-player res arcana sounds boring... but I'm not a huge fan of it at 3 or 4 either
Anyway:
A Few Acres of Snow, Twilight Struggle, Innovation
>>
>>96880037
Twilight Struggle
Paths of Glory
Mage Wars Arena
>>
>>96880095
Ironically Res Arcana is best at 2 players.
>>
Thoughts on Mice and Mystics?
>>
>>96880037
Duel for Middle Earth
Twilight Struggle
Undaunted

Have you tried Watergate btw?
>>
>>96880037
Summoner Wars
Exceed
YINSH

Would love to find a partner and time for War of the Ring.
>>
>>96880037
War of the Ring
Paths of Glory
Sakura Arms
>>
hey anon, wanna play this chitshit with me?
no thanks
>>
>>96880037
I know you said currently, but it got me thinking how my own top 3 has shifted and evolved over the years, a lot depending on what opponents I had to regularly play the game.


2009: Neuroshima Hex!, Mtg, GOSU

2013: Battlecon, Summoner Wars, Innovation

2016: Ashes, Twilight Struggle, Blue Moon

2021: Imperial Struggle, Pax Renaissance, Summoner Wars

2022: Sakura Arms, Mottainai, Pax Renaissance

Current: Summoner Wars, Twilight Struggle, Innovation

What I wish could come back in force: Sakura Arms, Mottainai, Battlecon
>>
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>>96880902
doh ho ho ho ho ho ho ho ho
>>
>>96881051
Wow, it's impressive to see your taste is consistently shit across decades of gaming
>>
>>96881180
nta, but those are pretty established games around here. Let's see your history, shall we?
>inb4 chess/go
>>
>>96881238
We shan't, fuck you.
>>
>>96881520
predictable
>>
>>96881532
Then why did you ask in the first place? Are you retarded or something? Do you think people owe you to compile their lists only because they don't think yours isn't good?
>>
>>96878388
FWIW, I've played 40+ Knizias. While Babylonia is pretty much the ultimate synthesis of Samurai and TTD, TTD is the odd man out of the three. It is simpler and feels more similar to Blue Lagoon even if that's mechanically pretty different. I own the Allplay version and I would say to get the old Fantasy Flight version, unless you play with vastly different skill levels. One expansion for the Allplay version adds randomness to make up for that. The box is annoyingly tight though.
>>96879120
Yes.
>>96879170
>In terms of depth, though, ttd is basically equal to them
I don't agree with this. It's such a tight board and leader placement at the beginning determines too much. Samurai is pretty close, but Babylonia is a clear step apart.
>>
>>96881051
>Mottainai
Why do I not enjoy this one as much as I thought I would? What am I missing?
Captcha GTR4R
>>
>>96881552
There's definitely some retards here who think they're entitled to exhaustive explanations. Not just lists of what you prefer, they'll genuinely expect you to go back through the rules of a game you hated and decided to never play again several years ago.
>>
>being scared of posting a list with games you like on an anonymous image board
Pathetic.
>>
>>96881638
for me what drives things is the control over ending the game, and betting you've got a lock based on visible points versus the surprise sales in the opponents hand
It is a delicious pickle to be put into.
>>
>>96881552
You're a retarded coward
>>96881654
>Leave my boyfriend alone!
>>
okay i've finally played a physical copy and I feel comfortable saying that Old King's Crown is my GotY for 2025. excellent design. super tense decisions, tons of depth, flows incredibly smoothly at the table with zero fiddly elements at all.
still only tried it at two players though, next up is 3p
>>
>>96879830
Once three, mostly two though
there really is no reason to play solo at all
>>
Are there any sales today?
>>
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>>96881936
>no no no you have to answer me, do it now or I'll shit myself
>>
What’s a good family board game to gift my brother in law? Like a family game. He already has games like flip 7, pandemic, hues and clues, blokus, carcasone and some others
>>
>>96882366
Renature, Ticket to Ride, Azul, Between Two Cities, Ingenious
>>
>>96882261
Good games don't go on sale, only slop does.
>>
>>96882366
Dixit, betrayal, love letter, codenames duet, king of tokyo, the crew, the resistance, castle panic
>>
>decide to add game to BGG
>game gets rejected because I didn't offer an in-depth analysis of the gameplay, how to win, the history of its production, whether the creator supports fags, whether the game is problematic, and a laundry list of other details
>"Would you like to submit the game again with these details? :)"
I guess I'm not adding all these missing games then. When is this tranny site getting replaced?
>>
Are you guys playing/played anything thematic for Halloween?
>>
>>96882769
Arkham Horror LCG
>>
>>96882769
Gay Sauna the Board Game
>>
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One more month over with, how was it for you anons?
>>
>>96882012
>with zero fiddly elements at all.
really? i've heard the opposite in reviews
>>
>>96882259
>there really is no reason to play solo at all
the original game is solo
>>
>>96882624
>castle panic
a coworker recommended that to me recently
>>
>>96883001
Yeah castle panic can be fun. I don’t bring it out for adult groups but kids seem to like it and adults don’t mind it. Everyone’s taste differs though obviously
>>
>>96882769
My group wanted to play something with Lovecraftian abominations and cults so we're playing Molly House
>>
>>96882012
What game would you compare it to? In terms of the style of play?
>>
>>96883251
I see anons mention it here and there but there is never any discussion about it. Have you played it before, is it any good?
>>
>>96882869
>how was it for you anons?
Bad, nothing got played except a couple rounds of sea salt. I've grown to really dislike it so will get rid of it at the first opportunity.

Whart game is under Pax trans? The traffic one?
>>
thoughts on Kinfire Delve?
>>
>>96883408
Overparked
https://boardgamegeek.com/boardgame/426229/overparked
>>
>>96882259
Probably the best way to play to get more mileage out of the game. More than 1 players balances out the card draws, but not playing with all characters at once lets you explore the game for longer. We played 3 times at 4 players, won each time up to ascension 10 (yes, skipping ascensions) and felt like we pretty much saw everything the game had to offer. All but 1 of us were StS vets though.
>>
>>96883487
I wouldn't say its hard, but I've seen people say Act 1 on normal is tough but I've never lost a run in this game either in my group.

We are somewhat power gamers and ex-tcg players so maybe we evaluate cards and cycling better than some.
>>
>>96882986
maybe the rules are a bit fiddly in a couple places, but the actual physical flow of play could not be more unobtrusive
>>
>>96882869
can you please share your thoughts on Decko?
>>
>>96883365
it's most similar to lane battlers and other games with simultaneous reveal. I think Air, Land, and Sea and Space Lions come to mind, but also stuff with more Yomi like Exceed and BattleCON.
there's a whole rock paper scissors dynamic to cards with Deadly, high power cards, and low power chaff that uno-reverses Deadly
there’s just enough different areas to try to eek out an advantage that make it stand out compared to these other games. it feels more factional, more build oriented, more high level vs dueling
>>
>>96882869
>RotLA
>Castles of MKL
>TWO times La famiglia
Mad jelous anom
>>
>>96883512
>>96882012
Damn, I REALLY wanted to shit on it; the art is brilliant but the game seemed super shallow a year or so ago when I checked it out. I take it there were some significant changes made between crowdfunding and fulfilment?

Well now I apparently have to check it out. Ugh.
>>
>>96883594
>the art is brilliant
I find it too busy and tumblry but to each his own.
>>
Has Everdell been surpassed in its genre?
>>
>>96883492
If you actually cooperate it's fairly trivial since you can focus down monsters and shield each other as needed. One game we played one guy was absolutely useless until the very last boss when he was able to set up a massive exhaust combo, the rest of us just carried him the whole game. I wonder how many people who say it's hard play solo.
>>
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>>96882869
not as good as yours
>>
>>96883673
redpill me on wonderlands war and march of the ants. do you like them?
>>
>>96883655
Cute critters with great components and mediocre gameplay aka the woman trap?
Not really
>>
>>96883703
both of them are solid games that are very derivative
I've played March of the Ants much more, mostly because I prefer its brutal interaction and appreciate 4Xs
I'm not sure if WW edges out Quacks for me. I do really like the rondel drafting as a form of bag building. I also like the concept of investing supporters into a region to hedge more against busting.
What disappoints me about the game is that all the regions feel exactly the same. If you don't have a dumb hidden quest there's no reason to contest any given location over another besides a) beating down a specific rival or b) you already had holdings there.
the asymmetry is fun, but I don't think you have very different decisions to make between plays in terms of individual faction upgrades
MotA on the other hand feels like it warrants its niche better. every turn is an important choice. every resource is pretty much crucial, and the gathering sites thus become flashpoints organically. the new edition rules also made some great changes to resting, so that forcing an early end to the round limits a bit of the runaway advantage that resources give a player in the lead. the great tunnel fights also force interaction very early, and they don't feel like a simple auction, because every ant you send there could be used in a number of other ways. it's just a tight game and the new edition has developed it into a great package that reduces the module bloat and looks attractive as well (though perhaps a little less soulful and I miss aphids)
>>
>>96883703
Have you asked about ww before anon? I'm just asking to not repeat myself, also not that anon
>>
>>96883810
I'm looking forward to MotA to come out where I live
>>
>>96883810
Huh, I was under the impression mota was a relatively mediocre attempt to make a medium length 4x. What games does it roughly compare to?
>>
>>96883866
relative to Space Empires 4X it's definitely mediocre. For 2 hour 4p 4X I think it's solid, but I admit my friends and I have a bias, we have a ton of fun dicking around with each other in this game. the salt flows
I've heard it described as an Eclipse-lite I've never played Eclipse though
>>
>>96883888
I guess I'll look into it a bit deeper then, thanks anon
>>
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>>96882869
Not a good month but could have been much worse
Played a 5 hour game of hegemony yesterday and I dunno what to think of it
I'm not sure I want to spend that much time on it again, would rather other long games instead
>>
>>96884130
>I'm not sure I want to spend that much time on it again, would rather other long games instead
I know that feeling. Hegemony, La famiglia, churchill and such all take +3 hours, and for some reason this more and more becomes a mental barrier for me, despite our sessions usually being ~10h. I love these games dearly, but I get to play them less and less, and I keep telling myself that'll get better once everyone's kids get older, but who knows.
That said 5h for hegemony is absurd. You can get it in in 3-3,5h but that's with experienced players and still is pretty long
>>
>>96883673
How's Triomphe a Marengo?
>>
>>96884198
>and for some reason this more and more becomes a mental barrier for me
Mmm no by that I meant purely as a fun/time ratio, I think I would rather spend the same time on a 18xx or the longer splotters like roads and boats and antiquity. So not like "that's too long, I dont wanna" but rather "yes but in that time we can play something better"
However I've only played one game, hopefully the next time it'll be closer to its intended duration
>>
>>96884223
I see. For me it clearly is the former. I've thought about it and it makes no rational sense, but for some reason the games become a bit daunting. I blame the ever shrinking timeslot of free time with friends and fear of commitment. We only very, very rarely end games early
>>
>>96883498
I was super interested in it, even started preparing PnP files and translating them to my mother tongue, then after playing it twice I realized it's honestly not very good.

By round 6 you have a good enough deck to either win consistently with flushes/straight flushes, or to farm chips via effects, and you kind of stop caring of the market cards. Problem is, there's 6 more rounds and not much is gonna happen.
I know Balatro is super unique and hard to replicate but Decko really doesn't do enough to make you wonder what new opportunities card combinations will do for you because their effects are all kind of basic.
>>
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>>96882869
Another very mediocre month. Sequential weeks of no hosting supplemented with a smattering of online gaming with long distance game group.
Did discover Piña Coladice and Sea Salt and Paper, and had some very nice games of Cosmic Frog, TS, the new Mythic Battles, and Spirit Island.
>>
>>96883673
How was Sol?
>>
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>>96884427
If you haven't tried it already, you seem like you would enjoy Claim It!
https://boardgamegeek.com/boardgame/26162/claim-it

It's a Can't Stop-esque push your luck dice game.
You roll three dice to find what spaces you can claim and you're trying to claim a bigger region of contiguous spaces than anyone else.
If you claim a space you already have a claim to you can lock down ownership of it, but that can push the game clock forward and makes it easier for players to bust.
If you don't bust you can roll the dice again or end your turn. If you bust your turn ends and the board resets to how it was at the start of your turn.
>>
>>96884427
Based piña colachad
Based cacao chad
>>
>>96883838
Is it not out in Poland yet, Kowalski?
>>
>>96884480
Not that guy but it looks fun
>>
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>>96876738
>>Oldest game in your collection?
Pic rel I got over 30 years ago from my alcoholic father. He would be an awesome man if it wasn't for booze.
>>How's (You)r game coming along?
Had one idea for a worker placement/dice rolling/ push your luck game where you are a crack head looting a construction site from copper and other stuff worth a buck. There was an intoxication mechanism which affects the available dice.
>>What was your flavor of the month?
Pussy and ass, cause I've eaten one a few hours ago. Got my dick sucked so good I was thinking for a moment that I had a seizure.
>>
>>96876738
Is Harmonies any good with kids (under 10) or solo?
>>
>>96885551
it's simple enough so kids should be able to handle it alright
solo it's bleh, surely you can find a more fun puzzle than this thing
>>
>>96885452
>a crack head looting a construction site from copper and other stuff worth a buck.
Kekkkk
>>
>>96885551
I prefer Cascadia, and for something more complex, Spectacular. Harmonies is one of those games I irrationally despise. And no, it's too boring for kids that young.
>>
>>96885810
Why do you prefer cascadia? My kids are used to boardgames maybe the tile placement isn't too fun but the cards seems nice.
>>
>>96877688
Modern Art is perfection. I haven't played his other games tho.
>>
>>96877810
Focus on games, not authors. For starters, understand if you like confrontation or not and look for games on bgg that interests you
>>
>>96879033
Is SETI worth its price?
>>
>>96880037
>want to play
GAH, AL&S, tCoB, ResArc, ST

Are they worth it?
>>
>>96885962
absolutely. different weights, different genres, but yes 100% worth it
>>
>>96882869
> Century and Scout
8/10
>Harmonies
9/10
>Coffee rush
The perfect game to introduce women to the hobby
>>
>>96884351
damn, that's a shame. So the early win condition for chips never really kicked in?
>>96884450
I enjoyed it a lot. I love the shared infrastructure and needing to plan around your orbits. Giving other players energy just to push them over the 12 cube threshold and then draw a bunch of cards gambling for instability is funny. it was also fast playing and easy to learn. i'm interested to try it again with more complicated ability cards
>>
best family games for 6+ players? thinking about getting 'ready set bet' and 'hot streak'
>>
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You gotta pick 3 games for a board game night with 4 players. One light weight, one medium weight, one heavy weight. What 3 games do you pick?
>>
How come I never see any of these "Heavy" games on anyones recap posts you guys always talk about? There will be 1-2 play max, the rest are filler, or "lightweight" games
>>
>>96886169
Because they can be difficult to get to the table. In the same time it takes to play one of those you can play 2 other games that are much easier to get into and allow for more socializing on the side.
>>
>>96885947
I have the luck to have a really well organised boardgame club in my local community center, and SETI is regularly on the table. Haven't seen Ark nova more than two or the times.
>>96885705
Yeah and the box cover would be a part of the board. Game would have a finite number of rounds representing night hours on a construction site and after last one you go to a scrap dealer/ pawn shop to earn points for your loot. Your crack head would be controlled with dice but the players would manage their crackhead with cards, "smoking crack" could increase the player's load capability but it would affect the available dice: cautious die, greedy die, "I don't give a fuck if security has rottweilers" die etc.
Damn, maybe I'll get my shit together and finish this shit.
>>
>>96886169
when i'm able to play john company multiple times a month ill be sure to let you know
>>
>>96886093
Light: Splendor Pokemon
Medium: Terrorscape
Heavy: Argent the Consortium or Terra
Mystica depending on the group's preference
>>
>>96886169
I'm the odd one here. I don't like heavy games. Too tedious.
>>
>>96886093
>one heavy weight.
The juice isn't worth the squeeze. Play three midweights. If you have time at the end of the night, close with a lightweight.
El Grande, AquaSphere, and Race for the Galaxy.
If there is time left over, Biblios or Cryptid.
>>
>>96886093
>Light: Incan Gold
>Med: Clank Catacombs
>Heavy: Argent
>>
>>96886204
sounds like a fun push your luck game with worker placement
>>
>>96886169
Some anons play light/filler games on their workday lunch break. For example >>96882869, he plays Carcassonne at lunch with coworkers
I don't think he can play La Famiglia or Barrage or TtA (oh >>96882869 wow you played RotLA? wouldn't have guessed it was a game you'd try, what did you think of it?) while at work
Not to mention like >>96886203 said, you can fit multiple light/filler games in the time a heavy one takes
I enjoy heavy and light and mid all the same, but heavy games are more memorable to me even if I've played them only once that month compared to whatever other filler i mightve played more often
>>
>>96886093
>Light: Ra
>Medium: Kemet
>Heavy: Pax Pamir
>>
>>96886262
>wow you played RotLA
He played moat of his list on TTS with the fags on /vm/.
>>
>>96886093
>light
Quantum
>medium
Marco Polo 2
>heavy
Dune Imperium Uprising
>>
>>96886093
Ra, can't go wrong with Ra
La Famiglia (it's not that heavy, shut up)
Railways of the Lost Atlas (seriously theres so much content in the game it's almost stupid)
>>
>>96886356
>La Famiglia (it's not that heavy, shut up)
You really think so? It's both long, has a lot LOT of decision space and planning/coordination. Purely by rulesload, I'd agree. But as we know, heaviness is only a vaguely defined concept and more a gut feeling
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I'm wanting to get Kemet, but the fomo of the other tiles(I think it's amber and amethyst?) are making me want to hold out for another kikestarter from matagot. Is the game satisfactory with the base + book of the dead expansion, or should I wait?
>>
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>>96886169
Fillers are easier to cram into sessions over a month?
Also 2025 just aint the same as my months from 2021-23.
That, and I am fine playing a variety of mid-heavy games over the weeks instead of the same one Friday after Friday.
>>
>>96886410
Matagot doesn't do gameplay kickstarter exclusives, does it? It is easy find an used copy where I am. I'd just get one for cheap and see if I like the game enough to care.
>>
>>96886442
Jelly of your SW count.
Are these physical plays only?
>>
I'm looking for a board game with miniatures to paint that I can play with the family. They've enjoyed games like Horrified where we all play together against the game but I've struggled to get them to the table to even play Hero Quest, fortunately I bought the First Light edition so it hasn't been an expensive outlay. Also I will probably want to play solo and the Hero Quest companion app is a bit hit and miss.

I was thinking of something like Zombicide or Descent but perhaps Descent might be a bit heavy for them. I don't mind the idea of an app driven game but would prefer not to.
>>
>>96886410
Book of the dead was crap so I don't have high hopes for the new one.
>>
>>96886442
top 3 fav SW factions?
>>
>>96886486
Wingspan is steam version exclusive.
The rest is all in person.
>>
>>96886497
supposedly amber and amethyst are better than emerald, but I haven't tried them
>>
>>96885982
>So the early win condition for chips never really kicked in?
3 of the 4 games ended with a 60-chip victory on the last, or second to last round, and the other one was the final round with the winner having 55 chips, so the game is at least spot on on the needed limit to end the game. With a bit of luck I can see how getting a deck that produces a ton of chips can end the game early but since that will be a dead giveaway and have other players sens you trash to make those hands less likely, I doubt it'll be as clean as a cut for whowever does attempt it.

It's a shame, I like Poker and my friends like it too but are adverse to betting real money so a(good) poker-like board game would have been a Godsend.
>>
>>96886507
200 plays of SW2 and its gotta be Storm Goblins, Cloaks, and Goats
Back in the SW1 days it was Jungle Elves, Shadow Elves, and Filth.
I still like SE and F, but not as good at them as their 1e incarnations. While Savannah Elves are a different playstyle Ive never quite nailed down.
>>
>>96886546
wut, SElves are EZ mode. Just boost on the backrank for a few turns and then charge. Most OP faction in the game
>>
>>96886579
Ya but first edition was just play your aggro and rush the sum.
I was always an assassination player in 1e, and SE had those hail mary plays in spades.
>>
>>96886316
ok? Does it matter at all if he played it live or online or even async?
>>
>>96886676
To the fart huffing poles it means everything
>>
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>>96886676
He doesn't have $5 to buy a Tabletop Simulator key.
>>
>>96886242
>The juice isn't worth the squeeze
I’m sorry your group is dogshit
>>
>>96886898
Me when I've paid a sunk cost.
>>
>>96886958
Again, sorry your group is too gay and retarded to enjoy heavier games.
Works for me though!
>>
>>96886316
>He played moat of his list on TTS with the fags on /vm/
Yes, I know who he his, I recognized him from his list and I know his tastes which is why I was surprised he tried railways of the lost atlas
I used to have 60%+ of my monthly plays be on TTS, now it's alot less because I have a new play group irl but there's no harm in getting plays online
>>96886442
>3 plays of twilight struggle
jelly
some say imperial struggle is better, i've never tried it, thoughts?
>>
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Starting November with pizzazz thanks to a board game festival near me. And this was just day 1 of 2

>>96887705
>I know his tastes
First of all, bit creepy, dude. Second of all, no reason to be surprised when I already like Age of Steam.
>>
>>96887820
How is Feya's Swamp? How does it compare to Terra Mystica and its progeny?
>>
>>96887820
I must be reading this wrong, I assume the number is the total games played?
Also seconding>>96887848
>>
>>96887871
It's a list of games he played today, the number on the right is how many times he played that game in an undefined time period (i don't think it's "all time" because he most likely played Ra more than just 29 times)
>>
>>96887820
>when I already like Age of Steam.
Age of Steam isn't a 18xx though, it's some kind of pick up and delivery with extra steps
The only thing in common it has with 18xx's is the tile laying aspect with rails
Not to say that it's not a good game but it's pretty different from RotLA
Also thirding >>96887848
>>
>>96886533
that's a shame if there's a limit to the gains you can make on buying cards from the flop. i was encouraged because it seemed like the designer had playtested a lot, since they had pretty thoughtful responses to new-player type questions
>>
Is age of steam really the best game system of all time, or is Edward from heavy cardboard just an unemployed old loser who needs to latch onto train games?
>>
Played DUNC imperium again. After going back and forth in my estimation of it I think I'll err on the side of disliking it. You gotta credit the design, it's always fun to try and curate your deck, and it does the crucial thing of being reshuffled often enough for purchases to actually count. But after 15 games I am getting increasingly tired of the variance the intrigue cards bring with them; our winner in 9/10 cases is the one with the most intrigue scoring cards, be it end of game or instant. It's very unstatisfying, you don't draw enough of them to have variance hit everybody equally, and their power level varies wildly. From 1 easy vp to nigh useless is pretty wide a gap
>>
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>>96888024
I don't like it myself but how is anyone getting more than like 2 points from intrigue cards? My group is never willing to hoard them.
>>
>>96888024
>>96888048
Thoughts on Uprising?
>>
>>96888056
There's too much access to water so the board isn't congested enough. The worms are also annoyingly impactful but that only really matters in rounds where combat has good rewards. The water thing is always a problem.
>>
>>96888048
>how is anyone getting more than like 2 points from intrigue cards
That's the thing, the game is tight enough so usually 2 people are in the pole position to win and do so with 10-11 points (before endgame scores). That small 1 vp of.course is massive, as are the cards that let you pay spice/solarii for vp which possibly even ends the game a turn earlier as usual
>>96888056
Never tried it. Would like to, but I am not paying full price for a glorified second edition
>>
>>96887979
Peak consumer core, it’s the “best” game system if you buy all the maps and only play them each once, otherwise the game gets really stale and samey.
>>
>>96888106
Spies also make the board a lot less congested.
>>
>>96887820
What's up with Ra & Write?
>>
>>96888056
nta, but pretty damn fun with the bloodlines expansion. It balances out the worms
>>
>>96888368
Cult of the new.
>>
>>96886093
>light
Trio
>medium
Brew
>heavy
Legends of Andor
>>
>>96888469
How is brew? How random does it get?
>>
>>96888386
>bloodlines
Does it change that much? Essential?

>>96887979
It's a good system because it allows the player base to simply create their own maps and rule changes.
>>
>>96888946
I'd say it's quite essential as a way to balance the worms as the worms reward 2x the spoils of battle. I hate to say that it needs a whole other ~$40 to make the game feel complete, but that's Dire Wolf games for you
>>
well, shit

dune imperium is really good
>>
>>96888048
>2 points
well yeah that's 20% of the game on a single card card
>>
>>96889418
yeah people cry about it here, but I think it's pretty fun
>>
>>96889437
it's popular, ofc they do
>>
>>96889437
Not saying it isn't fun at all, but most of the time it disappoints in the end. But as said, the deckbuilding aspect is well done enough for me to keep jumping between "it's good/meh"
>>
>>96886169
Becayse I'm not going to make these summary images with 2 different games and 5 plays total. For most people board gaming is a once a week get-together, and you're going to get 1-2 plays of heavy games in an evening.
>>
>>96886442
>someone other than me plays Imperial Struggle
it's an exclusive club
>>
I keep wondering where the numbers for the games in the bgg bestseller list are from and how reliable it is overall. I find the discrepancy between what is critically well-received and what (allegedly) sells pretty intereting.
>>
Selling shackleton base. After 5 games, I found that most companies are relatively interchangable recipe fulfilment, the interaction isn't as pronounced as I had hoped. It's a perfectly fine heavy euro with nice components and storage and I wouldn't go as far as to call it slop but it just was neither as fun nor as statisfying as I had hoped
>>
>>96889958
Are origin story and allies even out?
>>
>>96889459
>deckbuilding aspect is well done enough
I found this to be the most disappointing part of D:I. Your ability to make combos is entirely down to the luck of the draw (both market and your deck itself), and you barely get to use the cards when you do buy them. The game is 7-8 rounds long.
>>
>>96890111
It was better done than in all other """deckbuilding""" games I've played, save dominion of course. You get enough loops to see your cards 2-5 times and that's fine by me. For more one needs a more dedicated deckbuilding game, and there aren't that many of those tbqh
>>
>>96890043
I'd assume so, given the "buy" button, but what data are they using? People who buy via gulag link?

It's weird that in such a small industry (talking about hobby boardgaming, not mass market monopoly etc) there'd be stuff that flies very much under the radar but sells very very well. I know no one who'd buy stuff completely on impulse.
>>
>>96887848
I only got to play the second half vecause I replaced a girl that had to leave after the game went on for 2 hours. I haven't playes Terra Myatica before but played Gaia Project a couple times; this felt more simple and straight forward, the worker placement action spaces and the economy was pretty tight so the 2 rounds I played I couldn't do much but followed the request of the girl to focus on sailing for temples and ended up being a close second right behind the teacher.
If I'm lucky I'll get to try it fully today on the second day of the festival.

>>96887942
At one point you won't want to buy any cards since the only thing it does is clutter your deck, and since you can't have more than 7 cards in your hand, and you start with 5, milling isn't really a choice unless the rulebook is updated to allow you to discard for extra cards. The game feels balanced, however i'd call this more neutered rather lol, maybe I'm being too harsh but it really failed to keep me interested
>>
Finally learned Blood on the Clocktower last night at a halloween party.
Good chunk of people were not gamers, but got invested quick enough.
Was honestly enjoyable, more so than all the werewolf variants I've played.
Very glad its not my own copy though. For all its entertainment, not worth that price tag imo.
Later played a gladiator game the host brought back from Essen. BRUTUS! was a enjoyable romp that I can see being a Riot at 5-6. Calling out won tricks like in Skull King, but with much smaller amounts of tricks per round, player powers, and round by round adjustments that can really fuck over people.

>>96889493
>>96887705
Do note the time stamp on that report.
ImpStr my buddy and I have been meaning to return to for over a year q_q
At least TS has consistently gotten love ever since I got it.
>>
>>96890164
>You get enough loops to see your cards 2-5 times and that's fine by me.
>5 times
Maybe in a very specific heavy milling+card draw setup, not in general. So it's more like 1-3 times. Bought cards only come out really in round 3, and the game is already a quarter through. And you aren't using anything you're buying in the last one or two rounds.

I get that it's fine by you though, so I don't want to belabor the point too much.

I'm wondering though, as a general design feature of deckbuilders, why is it that you have to use all the cards you've drawn? It just seems like such a dumbed down/autopilot type approach to card play and the genre would benefit much more from a resource economy of some kind. Have the player choose which cards to play, not just throw everything on the table every turn.

Yes I know there's twists like drawing extra cards or discarding from hand, but at the core I find this aspect of deckbuilders unappealing.

>dominion
Does it also have this same core gameplay loop of draw X and just play everything?
>>
>>96887643
When I see people say this online I picture that fat nerd in a kimono saying it like board gaming is some honorable art that you much challenge yourself and others with and to play light weight games is childish and a shamfu dispray for true board game samurai.
>>
>>96890111
+1

I think the deckbuilding in D:I is trash. It is way too hard to discard cards so during market phase you're usually only spending money if there's a card you plan to live with for the rest of the game. There need to be more cards like the disposable space freighter in Star Realms that you can buy, get some perks when you draw it and either keep it or blow it up to damage the enemy.

The core game is enjoyable but the deckbuilding (and the insufferable player base and must-do meta around it) kills it for me.
>>
>>96889419
>well yeah that's 20% of the game on a single card card
Each card is only half a point. If we're being generous and say they pair with your combat rewards, that's two cards. But realistically it's probably more like 3, which is your whole hand if you don't live dangerously.

>>96889437
I don't hate the gameplay. What I hate is the length. It's always about 2 rounds longer than it should be. Shuffling small amounts of cards is also unpleasant, but that's a universal issue among deck builders.

>>96890653
>Does it also have this same core gameplay loop of draw X and just play everything?
Somewhat. You discard your hand and draw back to full at the end of your turn, but the cards you're discarding do not provide any value.
If you want to play your whole hand in Dominion you have to build your whole deck around doing that. You can play any amount of money cards on your turn but you are 'limited' to playing 1 non-money card and purchasing 1 new card per turn, unless the cards you play have effects that let you play additional cards or make additional purchases.
Another major difference to the deck building is that Dominion's market is static. There is randomization during setup and there is a limited supply of cards, but if a card is being used in the game and the supply has not run out you always have the option to buy it.
>>
>>96890895
>Somewhat
Sounds different enough to make me more interested. There's a bazillion expansions for it, how many of them are worth looking into?

>static market
How many card options are there in a game of Dominion?
>>
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kek. the worst part bout Renegade by far was its rulebook, and Deckers' rulebook looks like a copy paste job with added Morgan Freeman
>>
>>96890733
He's in a kigurumi.

>>96891029
>How many card options are there in a game of Dominion?
10 cards plus 7 cards that are used in every game (3 denominations of money, 3 denominations of victory points (buying them waters down your deck), and 1 negative victory point cards distributed by card effects).
Expansions increase the pool of cards you select the 10 from. The base game sets come with around 25 options.

>>96891029
>There's a bazillion expansions for it, how many of them are worth looking into?
The only expansions I've played with are Seaside and Alchemy. I enjoyed both of them, but all they added was variety.

I've also only played first edition, which has 2 base sets. The Dominion base set blew ass and was only carried by it's novelty. The Dominion Intrigue base set had a good card pool.
For second edition there is only one base set and Intrigue is a separate expansion. I assume that base set's card pool doesn't suck, but that is just an assumption.
>>
>>96891125
>deckbuilder from 10 cards
And you're telling me this works? I suppose it's a short game so it's more about working out some combo and moving on to the next match.
>>
>>96891173
Thats how its worked for approaching twenty years.
>>
Lads, is there a pubmeeple-like bg rating system, but for a curated pool and not a whole gulag collection?
I might also.just be blind but I couldn't find it
>>
>>96891173
Kek, zoomer moment
>>
>>96891196
You can brute force write a custom list on pubmeeple.
>>
>>96891186
Ascension is only 2 years younger than Dominion not that it's any good
>>
>>96891186
It's just weird as someone who was introduced to the genre with Clank. The starting deck has like what, 5 unique cards, and there's a ton of unique cards to discover and add to your deck.

>>96891207
>zoomer
I wish, just managed to avoid Dominion over the years.
>>
>>96891211
Should've specified, I did so but could only share the raw collection. I thought there might be a trick to it, couldn't be arsed to edit it again for someone else
>>
>>96891173
>And you're telling me this works?
the cards work differently from Slay the Spire and other modern deckbuilders, so yes only choosing from 10 works, especially when the win condition is "buy these mansion cards that are useless in your hand but give victory points when in your deck/hand/discards cycle". There's not that many combos because the game wasn't built for combos, and only a fraction of cards give you an extra action to play non-money cards.
>>
>>96890465
was it trouble brewing? did you get in a game as evil?
>>
>>96891645
Trouble brewing, i was washer woman game 1, empath game 2.
We were 9 players so only one minion with the imp. Both games the evil players remarked how difficult it felt to get in on the discussion and not get outed and rekt
>>
>>96891173
There are multiple copies of each of those 10 card options (10 copies each, I think). Sorry if that was unclear.
>>
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Hey guys, anyone knows where to find good quality scans of Blade Rondo's first set in english? The ones i find in tabletop are all low quality fan translations, but the official one relased ages ago.
>>
>>96891844
Alright alright ill add it to the to do list.
>>
>>96891844
>Reimplemented by: Bread Rondo
>>
>>96891766
evil is most fun to play imo, but Clocktower is a strong design because good is still really satisfying.
With some experience I actually think Imp is pretty easy to play - you get a few safe bluffs and if the storyteller doesn't bone you it can be really easy to spread misinformation and sus other people.
Minions will often end up in double claims, but that isn't generally a big deal and it at least casts some doubt on the good counterpart as well
anyways imo the real value of Clocktower only becomes apparent when you've played TB 20+ times and have started branching out into the other two base scripts
>>
>>96891876
you're a lifesaver, friend
>>
How do I make a game bros? An idea for one came to me in a dream and now I really want to make it happen in the waking world.
>>
>>96892223
make a prototype on paper or in tabletop sim
find a publisher and woo them with your prototype
let the publisher handle the difficult parts like art and printing and distribution and so on
>>
>>96892223
Write a draft of the rules. They don't need to be good enough to learn the game from, you can teach people for the early prototypes. They just need to anchor your thoughts.
You can make components from cardstock and chipboard. Again, quality is not a factor. Balance is not a huge concern either.
Play the prototype with friends (there is no way around this, you need to have friends). See what works, see what doesn't. How does it feel to move the components around? Did the gameplay progress the way you were expecting? Take notes and get detailed feedback on what people liked and did not like.
Apply the feedback and fix any glaring balance issues. You do not need to finely tune the balance yet. Keep testing and adjusting things until people like the gameplay, then you can worry about fine details.
After the game is polished you can go to conventions to beg publishers to buy the design from you.
>>
>>96891841
No no I got that, I just meant that it seems to have low variety compared to other deckbuilders.
>>
>Cardboard version of Jumanji has cool plastic decoder
>Wooden "premium" version has some paper and piece of plastic
Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
>>
>>96892940
To punish consoomers foolish enough to spend money on it
>>
>>96890357
>>Yes there's nothing wrong with players buying less cards as the game goes on. Typically the player(s) first to achieve a strong deck will be the first to stop buying, sometimes as early as around halfway through (though the game sometimes ends earlier, so it might be closer to the end than halfway). Other players will keep buying for longer, perhaps pivoting to beat the leading player's deck specifically. New players often under use the optional actions such as gifting a card and buying chips, which are great ways of spending money in later rounds when you don't want as many new cards.
I made a comment and this was the designer response
>>
>>96892223
whatever it is, don't waste time making/genning/downloading art, don't even bother fully codifying the rulebook -- whatever the fastest way to get the idea to playable form, the better
because 9/10 times it's something that's more interesting than it is actually fun
>>
Thoughts on Arctic scavengers or Brew?
>>
>>96893383
>Thoughts on Arctic scavengers
I regret not pulling the trigger when base+recon was on sale for 17$
Thats about it
>>
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Why does the gulag seem to have such disdain for rummy / mahjong games but eat up trick taking and shedding games. Is it really the anti-luck mindset?
>>
>>96893323
I agree that it's fine not to buy more cards, even in a decimal l deck builder, I guess it would just be boring.
Also, players who win hands don't get a buying phase so you sometimes could want a "2nd best" hand so you can get some jokers or use services. When I played I won with straight flushes everytime and when I was beaten, would just send trash and buy chips, wasn't particularly fun or different for the last 6 or so rounds
>>
>>96893423
An anti-luck mindset is a good thing to have. Dice brains are the equivalent of "movie buffs" who "shut off their brain" while watching the latest installment of action slop.
>>
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>>96893510
There is a certain amount of luck that makes games more exciting but rummy/mahjong are way above that level, where the game is shit unless you're heavily invested such as playing for money.
>>
>>96888202
You aren't buying enough copies of The Spice Must Flow.
>>
>>96893423
Simple: compare the number of recently released tricktaking/shedding/ladderclimbing games with ones that use rummy/mahjong mechanics. It's just novelty bias. Also rummy and mahjong is indeed a bit faggy and luck based (richii is a bit better but still falls under gambling with more skill involved imo).

That said, I am continuously suprised noone has put out a good game with mahjong style tiled but renature. They are so great.
>>
>>96893706
>Negotiation is entirely on the meta level vs negotiation involving ingame resources and/or metagame

I will never understand why there's not more games that give you more stuff to trade ingame. Honestly, instant binding transactions and nonbinding longer term transactions are such a good idea; it is the solution to get others to punch the proverbial vagabond
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>>96894085
>renature
aren't those just dominoes?
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>>96890733
I never said I hated light games, only that your group is shit for not being able to handle heavy games.
Not my problem though
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>>96894208
Nevermind, I had a brainfart there
Yes they're dominos. Though my point stands for dominos AND mahjong tiles. I suppose the answer is likely just "too expensive to produce"
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>>96894224
I think the bigger problem with Renature is that FUCKRENATURE
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>>96894244
Also agreed
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>>96894224
Mahjong tiles are just fancy durable cards
And mahjong sets are an outgrowth of money suited playing cards, which have been made of paper for longer than they've been available as tiles
On that note, Chinese languages don't distinguish between playing cards and playing tiles
The word for both is 牌



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