Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!Last thread: >>/96743359Resources for Newfags: https://sites.google.com/view/wbgeneral/Worldbuilding links: https://pastebin.com/JNnj79S5https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator/wbi/: https://discord.gg/6ZjEc7dy4TWorldbuilding Hub: https://discord.com/invite/wGjxK3YThe Writer's Forge: https://discord.com/invite/CUxHxWqTira: https://discord.com/invite/f52W6KgDawn of Victory: https://discord.gg/hUAynC3wThread question:>Is there anything you've added to your setting primarily for reasons of "author appeal"?
>>96885123What do you mean by author appeal?
I'm starting to get worried over whether I can ever make all the various factions fit a common theme. There's the retro-scifi Not!America I made to parody scifi dystopias, the Dark Fantasy Not!China that mocks edgy settings, the High Fantasy realm of Paladins and demons, etc etc. None of them follow a common aesthetic. I can't make this work. I'll have to make drastic changes.
>>96885123Kys d*scord cancer.
>>968854766.
Any tips on creating a trade system in your world? How often would the players come across the same vendor as opposed to their competition?
>>96885123I presume that you added a Gerudo-like culture? I have a question myself, how do you make shit like that for so that people don’t nitpick it being there?
>>96886014In my game, just having a little tertiary detail does wonders. Most players won't ask more than one question and just accept my world. If they tear into it too much, just be good at improv and right down the shit you make up. Always fun.
>>96885123My entire setting is basically a hodgepodge of stuff I've found cool, or interesting troughout my life, all wrapped under overall biotech aesthetics. I've drawn inspiration from real life biology, anime, vidya, tabletop games (chiefly 40k) all the way to fucking bionicle. So I could say that the entire setting is just stuff that appeals to specificially me.
Real thread>>96886562>>96886562>>96886562
>>96886014Not sure what you mean by nitpicking? That people complain about Fisher's principle? It's magic (or Wolbachia, in more SF settings). That they should get bred out? Race is a magical mutation passed down matrilineally, so the child of a Gerudo mother is always a Gerudo, and the child of a Hylian mother is always a Hylian. That it's obviously fetish stuff? I don't think so, there's a lot of (almost) all-female races in non-smutty settings that don't get much pushback on that front (e.g. asari, Gerudo, amazons in Danmachi). There's enough interesting resonance in an all-female/matriarchal society that the Greeks made up Amazons in the first place.
>>96886106>all wrapped under overall biotech aestheticsI'm so happy you didn't say biopunk.
>>96887535If that other thread is still around when this one is "finished", someone should post the resource links over there
How do I into religion, /wbg/ bros?I think I have my world ready enough to start a campaign in, except I have basically nothing for religion other than "idk just use the generic dnd gods"
>>96888579If you're not interested in a part of worldbuilding, you don't need to do it.I personally find it much easier to design religions than gods - Islam and Christianity, not Mars, Jupiter, Pluto, Neptune, Venus, and Saturn - so you can choose to do that. Come up with a decent ethos/overarching structure, and then come up with different religions that contrast with it. One thing to keep in mind with this sort of religion is that in religion, nobody can count past, like, five: the names of the twelve disciples are different between Gospels, the Greeks couldn't agree on the composition of the Dodecatheon, etc. If you make a "realistic" pagan religion, include a "and more gods go here" bit, same for ancestors in ancestor worship, saints in pseudo-Catholicism, etc.
>>96888652>If you're not interested in a part of worldbuilding, you don't need to do it.But I do, because things like clerics exist
>>96888902You can say:- Players, make up your own gods- Dawn War pantheon- Eberron pantheon- Norse pantheonOr a dozen other things. Plenty of alternatives to making something of your own.
>>96887803If one uses the term biopunk to describe an aesthetic style then I guess my setting would fit that, and I have probably used it myself at times to describe the setting. The term however is kind of vague and I given how so much of my worldbuidlign is dedicated towards depicting the actual authorities & factions of the setting rather than the underclass fighting against those powers that be, there at least thus far, is very little actual "punk" in the stuff I've drawn. Though, the setting could serve as a quite fertile ground for such stories given the way I've structured it. Unfortunately my brain has been tainted by rts games I played when I was a wee lad so it is far easier for me to figure out armies and factions than come up with storylines.
>>96885159>Author Appeal describes when the presence of a particular gimmick or kink is so widespread and prominent that it is interpreted as a specific reason the creator actually produced the work.like all elves are sluts or other such fetish coomer trash
>>96885790give items a rarity level. Adjust accordingly.Give regions major trade goods they export and major trade goods they import or lack.Create major trade hubs between such nations or designate certain ports or city states etc as the center of trade of the region.Maybe add trading guilds if you re feeling adventurous
>>96885123>Is there anything you've added to your setting primarily for reasons of "author appeal"?Yes, though primarily in the sense that things are based on subjects I find interesting. I also have some details that are related to my fetishes, but I've tried to limit that to minor background details that would not come up in 99.9 % of situations. Tbh the main reason I've done it at all is because I foolishly didn't make separate accounts for posting my serious worldbuilding material online and for NSFW art, and most of my viewers prefer the latter, so that way I can occasionally cross over the two and do something that is still related my fleshed-out setting while still appealing to the majority of my viewers.What I find amusing, though, is that there are some aspects of my setting that I did not intend to be fetishistic but some people seem to consider them to be anyway. Can't say I'm too surprised, though, since one thing that spending any amount of time online will confirm is that literally anything is somebody's fetish.To be more on topic, have a map. Does this look OK to you? Drawing maps is something I haven't really done much.
>>96888902>>96888579If dnd type game make a major god for each alignment and 2-4 racial ones if you want to make a pantheon similar to the ancients in a more realistic/non dnd game the cheatcode is this list. Hunting/Animals god, Trickster/Messenger god, Earth/Agricultural god, Sky/Storm god, Sea/water god, Sun/fire god, Light/healing god, Love god, War god, Moon/night god, Underworld god, Knowledge/wisdom god
>>96890583>Map of SeiraMost islands are comprised mostly of tall and steep mountains.It is only with age that corrosion wears them down and they end up more flat.So unless everything i see is a relatively new archepelago that has flooded some ancient land creating islands in between you have way too little elevation I am making the flooded comment because most of the "oceans" are less than one kilometer deepThe average depth of the Mediterranean is 1,5 km and the average oceanic depth is 3,6 km. therefore your seas are way to shallow, akin to the indonesian archipelagos
>>96890801The "trick" with the map is that Seira is supposed to be 1950s science fiction Venus, complete with swamp-dwelling "dinosaurs" based on outdated ideas of dinosaurs a slumbering swamp-dwelling reptiles (pic related), so I just used an actual map of Venus (the map was only for one hemisphere, so I had to rotate and stretch it to match the proportions of a standard Mercator projection world map, and add some land in the corners where the continents would "roll over" to the other side). So all the elevations are actually based on real elevations, I just chose the midway point to be sea level. Granted, given how different Earth's and Venus' tectonics are, it doesn't really translate exactly to a terrestrial planet.All the land being relatively low is intentional, though, since the idea is that Seira is an Earth-sized planet but considerably warmer, so there's no glaciers and much of what on Earth would be coastal regions and lowland is instead shallow sea. I probably should have made the oceans deeper, though, since currently a lot of it is much less than the average depth of ocean on Earth. Or just edit the map so the numbers are <4 km and 4+ km (4 km being the average ocean depth outside continental shelves on Earth).
>>96891042then i would greatly recommend that you include 3 different sea depths. one at the 200 meters, one at the 2 kilometers and 1 for the deeper region.Denote the shallow seas as the really dangerous swampy seas plagued by the dinos Dont get me wrong, i was never against having such values for elevation but it is always good worldbuilding to have things make sense if they are a specific way that is different from normal
What kind of evil dude would live in a city sized tower? I'm trying to avoid making them a generic necro.
>>96891227An alien from another dimension whose colony ship is a giant city sized tower. A demon whose duty is to watch over the prison of a god with his underlings.
>>96891098Thanks for the feedback. I altered the depths on the map legend and added a region of shallow continental shelf around the continents. That was actually very useful, as it gives a much better idea of much of the landmasses being islands and microcontinents separated by shallow sea. If the climate was more similar to Earth, I'd imagine most of the lightest blue areas would be above sealevel, connecting many of the landmasses into fewer large continents. The shallow areas would also be easier for animals to cross, giving me a better idea of where different fauna could be distributed.
>>96887736What rhetoric and tactics would earth women use to protest something like picrel?I was thinking>They would call earth men who date alien women losers, small-dicked, say they wouldn't want to date a guy like him anyway>They would praise men who date earth women as good guys>They'd spout extremely racist shit about alien women and laugh at any negative dating experience a man has with aliensI wanted the more liberal political party to support working with the alien women, while the more conservative political party wants to restrict it. Would women suddenly flip and become conservative to protect access to partners?
How the shit do people come up with names for their worlds / settings?
>>96896298pick a couple of naming conventions/languages mix and match to taste and just go with it >>96894139glad i could be of help anon. yes, the continental shelf really helps for figuring stuff, either it's navigation, biology, microclimate etcI would now recommend you decide on an axial rotation, wind currents and therefore water currents and put the very basics on that map because it would surely be very important for navigation and generally help you figure out things
Wouldn't space colonies gravitationally attract each other and eventually collide?
>>96896769Technically yes, in the sense every object gravitationally attracts each other, but unless they're the size of a small moon and very close to each other, the effect would be negligible. Being slowly pulled into the gravity well of a planet they orbit could be a more relevant issue, but assuming they're orbiting high enough for atmospheric drag to not be a factor the timescale for their orbit to decay significantly would be very long. And in any case you can just correct any issues with the orbit by attaching so thrusters to slightly nudge the colony every now and then to maintain correct course.
>Magic can only be transferred through the mother>Human societies evolved to compete for young women, often through literal kidnapping or just "trading">Marriage becomes a commercial contract between the bride and groom's "families" to produce strong offspring.>The orgasm is abolished, and children are taken from their mothers like eggs from a hen. Then process repeats.I'm making good progress on my grimdark fantasy setting where gods farm humans like cattle, using us for both our labor- to build temples and grow food for their offerings- and as food served through endless human sacrifice.
>>96896769Wouldn't moon and Earth gravitationally attract each other and eventually collide?
>>96891227Golem, that was created with the task of building a big tower, but his creator died before he could tell him to stop.At first he figured out he could force squatters to help him build.Then he figured out that they die from working 24/7 with no food, and so he let them go and come back, but soon understood he needs to motivate them somehow.Eventually the now city-sized tower sends out raiders to capture slaves and building materials, to keep building the tower.
>>96896298I just use reconstructed terms. For example, Ald'kelh mean old hill or Wiga'trec mean war trickster.
>>96896298Here ya go, newbiehttps://www.fantasynamegenerators.com/
Is conlanging worth it? It seems like a mountain of effort to do and I doubt I have the autism required for it.
>>96897023not really, unless you re really into it so you have fun doing it
>there WERE a pagan pantheon of gods>before The God Wars came and wiped them out>now they must fall in line as the winner's angels, or be branded as demonsIs this cool? Would you wanna play in a setting like this?
>>96897286>angels>christianity inspiredi m sorry anon but its a hard no. real life has created in me such a hate for monotheism and the monotheistic religions that i cant tolerate them in my fantasy games
>>96897382Reddit is not real life, buddy
>>96897447never bothered with reddit. grew up in a religious household and just like every person that grew up in such a family they either embrace it or end up hating it. i guess there is a third path of people low key faking it just to avoid the social hustle.either way i had way too much christianity forced down my throat to tolerate it this deep into adulthood, especially in my fantasy games
>>96885123Why are there so many discords, and how much do they glow?
>>96897286Sure, I'd play your Shin Megami Tensei game.
>>96897543Some autist took offense at the discord-hating guy, and decided that adding more discords will make the guy quit or something. So now he adds random discords to the OP.
What traits would be conducive to a port town becoming a large, thriving metropolis by the standard fantasy era?
>>96897746A river wide and deep enough for trade boats to get up to a bigger capital city area.Maybe some kinda special waterfalls that attract religious travelers Good ol' reliable fishing industry and throw in some salt farming too
>>96896514I did some basic stuff for things like prevailing wind directions while adding the climate zones on the map, though in a very simplified "wind is from east to west so east slops of mountain ranges are wetter" way. The rotation of the planet is supposed to be the same as Earth's, i.e. counterclockwise, so the sun rises from the east and sets to west ("silaanai" and "dysilaanai" in the names of the bodies of water east and west of the Lonian region translate to "dawn sea" and "dusk sea" in Lonian, the language most of the names on the map are in, since from the Lonian Seirans' point of view the sun appears to rise from beyond one sea and set beyond another).As for biology, which is something I know more of than prevailing weather patterns, the areas of shallow water helped to visualize what areas would share wildlife and what would be more isolated. The large equatorial continent and the landmasses bordering the Lonian sea would likely have a lot of faunal interchange, while the continents to the east and west are separated from them by open ocean, which would act as an effective barrier. At the nearest points the continents are relatively close, though, and there's a lot of islands between them, so some species could have made it across by "islands hopping". The southern continent on the other hand is isolated by vast stretch of open ocean, and so would be the equivalent of Australia with its own endemic fauna that has evolved in isolation. So looking at the palusaurs, the large carnivorous not!dinosaurs mentioned earlier, they're supposed to be native to the equatorial continent so one would expect them to be the dominant predators there and in the Lonian region, with some genera found in the eastern and western landmasses but outnumbered by endemic genera of not!dinosaurs, and not present in the southern continent at all.So, basically I should design examples of wildlife for at least two more continents.
>>96897023No, all the worldbuilders who do conlanging are into specifically conlanging.If you want a conlang for writing purposes, then either:- Take a real world language, done.- Take a real world language that isn't Romance or Germanic, reverse the letter order, done.- Steal somebody else's conlang.- Have a couple real world languages in mind, mix and match letters at random. Smash Mesopotamian names together with Aztec ones.- Sketch out a phoneme inventory so that you know what it sounds like (e.g. is it constant CVCV like Japanese, what consonant/vowel sounds do they have), make up a handful of words, then "transliterate" vaguely thematic words into the language whenever you need them (e.g. relatively advanced civ? Techno -> Tekuno. Colony? Newlandia -> Nuranya).Always tweak whatever you have for readability/legibility/not accidentally naming your country Anus.
>>96899182I ended up making a silly little font for my setting using font forge but that is about the extent my delving into fucking around with language for my project has ventured thus far.