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File: file.png (935 KB, 528x847)
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Marauders Edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip

>Alternative Models:
https://pastebin.com/xPeM9szL

>Previous Thread: >>96871852

>TQ: What's your favourite model looks-wise?
>>
>>96885908
Those aren’t marauders. Marauders wear clothes, not that faggot naked look.
>TQ
Realm of chaos lord of change.
>>
>>96885938
Looks like he’s in the desert. Which is notoriously a high temperature environment
>>
>Went into Warhammer World while doon tha toon in notts to grab some comics from page 45
>One employee is painting up some ogres at that place near the bugmans entrance to the gaming hall
>They are on squares
>>
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>>96886033
That guy has excellent taste
>>
>>96885908
So, what's the verdict on Renegade Crowns? I've got a game in two weeks
>>
>>96886047
Are you going to cancel if I tell you they suck?

If not, what does it matter? Play them find out. Are you playing with a fag youre worried will abuse a broken homebrew rulebook? Just dont play with him in any case then, sounds like someone you dont want to interact with.
>>
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>>96885908
>TQ
I am a grog but the Elise Duchaard model popped me
>>
>>96886033
Ogre schizo posting is evolving
>>
>>96886096
I can’t paint like that so the model worth less than a pigs shit. Give me my grim dark damsels or die.
>>
>>96885908
>>TQ: What's your favourite model looks-wise?
Vanilla? Probably Archaon.
Out of the ones I own? One of my chaos lords I guess.
>>
>>96886103
Pro tip doing women’s faces well just involves learning how they do make up and doing that to models
>>
>>96886087
I'm the one playing RC and I'm wondering what unit should I paint next to make it in time. For example, how should I kit out the outriders
>>
>>96886187
Have you written a list yet?
>>
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terrible picture but we had a 1300pts game od VC (me) vs dwarfs. It was their second game so we kept things simple. The runelord leading the ironbreakers completly destroyed my crypt horrors, while the thunderers killed an entire unit of black knights. On the other hand, my 20 ghouls managed to hold a unit of 24 veteran warriors for 4 turns!
The map was suposed to be sylvania, but I need to paint some little crypts
>>
>>96886304
>Only one 0-1 unit per 1000 points allowed
>Only one bould spell allowed
I've got a bombard ready and painted but it would prevent me from taking veterans in core
===
Copy of Renegade Crowns [749 pts]
Warhammer: The Old World, Renegade Crowns, Grand Melee + Combined Arms
===

++ Characters [243 pts] ++

Outcast Wizard [145 pts]
- Hand weapon
- Wizard [Level 1 Wizard]
- The Noble Outlaw ["Hold the Line!" + Repeater pistol]
- Warhorse
- Wizard's Staff
- Twin-Tailed Wand
- Daemonology

Renegade Captain [98 pts]
- Hand weapon
- Great weapon
- Full plate armour
- General
- The Noble Outlaw ["Hold the Line!" + Repeater pistol]
- On foot
- Ring of Taal
- Charmed Shield

++ Core Units [506 pts] ++

7 Hireling Outriders [154 pts]
- Pistols
- Heavy armour
- Shields
- Feigned Flight
- Reserve Move
- Vanguard

20 Veteran Sellswords [257 pts]
- Great weapons
- Full plate armour
- Shields
- Veteran Officer (champion)
- Standard bearer
- Musician

10 Sellsword Infantry [95 pts]
- Crossbows
- Heavy armour
- Shields
- Musician
>>
A photo from the tournament. The Undead (played by a girl) won two out of three games and took sixth place out of 14.
And I'll be honest: I'm sick of these necromancers. If they pass their tests, the Undead are simply unkillable.
>>
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When do we get to see Khalac show up in TOW?
>>
>>96886409
Zero sympathy, you play bretonnia.
>>
>>96886425
These aren't my knights. I play the Empire myself.
And as Empire this match-up is autolose for me. Or i did something wrong
>>
>>96886443
Oh yea no, I see no way for empire to beat vampires realistically. What you need is just extremely explosive damage to wipe units out in one go, empire cant do that.
>>
>>96886443
You take good pictures, what phone do you use?
>>
>>96886458
black berry
>>
Here is my Empire, from campaing.
>>
>>96886443
Why are those Saures so hairy?
>>
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I feel the warp is overtaking me! It is a good pain!
>>
When I look at the bloodkine rules they look so gimmicky. Any recommendations on using them beyond hero hammer?
>>
>>96886748
Minotaurs are big doodoo
>>
>>96886807
Yo mumma a fuq and your models a shit
>>
>>96886833
>big black bulls
Do some bretonnian damsels next
>>
>>96886409
>played by a girl
>>
Rate my tournament list lads

===
Bretonnian Comp [1998 pts]
Warhammer: The Old World, Kingdom of Bretonnia, Open War
===

++ Characters [694 pts] ++

Duke [392 pts]
- Hand weapon
- Heavy armour
- Shield
- General
- Royal Pegasus
- Ogre Blade
- Virtue of Knightly Temper

Prophetess [151 pts]
- Hand weapon
- Wizard [Level 3 Wizard]
- Bretonnian Warhorse
- Battle Magic

Paladin [151 pts]
- Hand weapon
- Lance
- Heavy armour
- Shield
- Battle Standard Bearer [War Banner]
- Barded Pegasus
- Gauntlet of the Duel
- Virtue of Duty

++ Core Units [512 pts] ++

5 Mounted Knights of the Realm [120 pts]
- Hand weapons
- Lances
- Shields
- Heavy armour

43 Men-at-Arms [196 pts]
- Hand weapons
- Polearms
- Shields
- Light armour
- Yeoman (champion)
- Standard bearer
- Musician
- Grail Monk

43 Men-at-Arms [196 pts]
- Hand weapons
- Polearms
- Shields
- Light armour
- Yeoman (champion)
- Standard bearer
- Musician
- Grail Monk

++ Special Units [792 pts] ++

3 Pegasus Knights [198 pts]
- Hand weapon
- Lances
- Shields
- Heavy armour
- First Knight (champion)
- Standard bearer
- Musician

3 Pegasus Knights [198 pts]
- Hand weapon
- Lances
- Shields
- Heavy armour
- First Knight (champion)
- Standard bearer
- Musician

3 Pegasus Knights [198 pts]
- Hand weapon
- Lances
- Shields
- Heavy armour
- First Knight (champion)
- Standard bearer
- Musician

3 Pegasus Knights [198 pts]
- Hand weapon
- Lances
- Shields
- Heavy armour
- First Knight (champion)
- Standard bearer
- Musician
>>
>>96886748
>>96886807
They have an interesting distinction that their unit champion is better than many characters, but I don't think that makes them worth it. Thoughts on this list? Feels so mid and MinoWAAC, and one note. I like the Gorebull, he seems fun, and I want to try the Herdstone.

Bloodkine [1500 pts], Open War
Gorebull, Additional hand weapon, Heavy armour, Level 2 Wizard, General, Cornucopia of Corpulence, Charmed Shield, Arcane Familiar, Aura of Pain, Dark Magic - 284

Bray-Shaman, Wizard [Level 1 Wizard], Hagtree Fetish, Elementalism - 95

Wargor, Additional hand weapon, Heavy armour, Shield, Battle Standard Bearer [Manbane Standard], Ruby Ring of Ruin, Pelt of Midnight - 199

2 Minotaur Herd, 1x Additional hand weapon, Bloodkine (champion) [Charmed Shield], Standard bearer [The Soiled Tapestry], Many-limbed Fiend, Full Command - 155

20 Gor Herd, Standard bearer [War Banner], Full Command - 182
18 Ungor Herd, Half-horn - 97
Herdstone - 100

1 Dragon Ogres, Halberds, Heavy armour, Shartak - 72

Dragon Ogre Shaggoth, Heavy armour, The Axes of Khorgor, Gnarled Hide, Gouge-tusks - 316
>>
>>96886833
THIN
>>
Does wanting a Thunderbarge model with dual options for combat and personnel carrier and a Ranger box where you either have crossbow rangers or throwing axe/great weapon as your model choice make me a bad person?
Just the idea of Dwarfs using a Thunder Barge to get Rangers deep behind enemy lines sounds pretty awesome to me and would be decently unique since most fliers hold like 1-2 models.
>>
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>>96886409
>played by a girl
Come on now
>>
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>>96887206
>>
>>96887255
basically ya
>>
>>96887206
>Does wanting a Thunderbarge model with dual options for combat and personnel carrier and a Ranger box where you either have crossbow rangers or throwing axe/great weapon as your model choice make me a bad person?
No, and I think the ranger box would be sweet, but I personally am not a fan of the Thunderbarge. I think it's a little too high fantasy, I despise the Lothern Sea Cutters conceptually too for many of the same reasons.
>>
Guys help should i leave a box of khorngors (10) sealed or open it

i know it will lower value a lot but they are stuck in there forever if i dont, it is kinda sad to me, What do i do, would you open it
>>
>>96887275
get some niggas to scan em so I can get metal recasts of those fuckers you little slut.
>>
>>96887275
I would keep it sealed and only open them/paint them if I managed to procure another box or another set of 10 Khorngor to make a proper 20 man Bestigor proxy unit.
>>
>>96887275
how much do you think you can make by selling them?
>>
>>96887206
>Does wanting a Thunderbarge model
Yes. Its a retarded concept and you should feel bad for wanting one.

Rangers would be cool though.
>>
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>>96887290
NTA but there's a sealed ebay listing right now for $135 USD.
>>
>>96887255
Would need to trim off the retarded skull on the cannon and all the ramshackle metal parts
>>
>>96887356
Unironically better to convert from the AoS kit (cost nonwithstanding). Just have to swap the ball thing for a proper balloon, easily constructed from a soda pop bottle, and maybe trim down some of the higher tech weapons.
>>
>>96887268
>>96887295
I just want something big enough that it's justifiable that you can transport a unit of rangers in them and a larger Gyrobomber that's literally just a Chinook helicopter feels like it'd be even more out of place than the thunderbarge. I mean it'd fit from the point of view of just being a stretched gyrobomber with a cabin for passengers but it'd look so modern which feels ehhh.... i guess that's what greebles are for.
>>
>>96887418
What if it's like a sky chariot like the sky cutter but instead of being pulled by an eagle it's pulled by a gyrobomber.
>>
>>96887443
dwarves don't use magic so that wouldn't make a lot of sense, looking at the lines i think GW will want to avoid balloons for dwarves in favor of keeping them with rotors.
>>
>>96885667
it is dominating the tournament circuit and it isn't just balloon lists, it is by far the most unbalanced army in the game thus far and here people are praising the possibility of more units for a faction that is dominating with 8 units. Now an army doesn't have to be that much better to incentivise top level players to pick it to get any advantage they can but at the same time even a novice could do well with them.
>>
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>>96887306
>$13.50 each
Heh
>>
>>96887443
Why not just a gyrobomber but the bombs are replaced with a compartment for like 5-10 dwarfs?
>>
>>96887488
That's probably the best bet desu
>>
>>96887486
Honestly cheaper than I would have thought expected. MTO that’s probably like $100 at least. Assuming they ever do another MTO.
>>
>>96887275
Either paint the models up and use them or sell them, holding on to a box of models to speculate on their price is retarded.
>>
>>96887509
It plays into your "blackops chinook" vibe but is the least divergent from existing dwarf stuff. Maybe literally just have them hanging on the side using ropes and ladders idk.
>>
>>96887521
I hold on to boxes of unopened old figures because they feel like special time boxes. Sealed for literal decades, I can't bring myself to sully them like that.
>>
>>96887530
They probably have metal screamers in them instead
>>
>>96887530
They were made to be used anon. Keeping them in the box forever is what sullies them
>>
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>>96887407
>convert from the AoS kit
Have the rock-hewers fallen so low?
>>
>>96887510
That's pretty much what the Bretonnian infantry MTO was, fucking total scam.
>>
>>96887356
>trim off the retarded skull
Anon, this is Warhammer. You should if anything add more skulls.
>>
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>>96887530
I recently tore open a near-mint Bertrand the Brigand box and it felt so fucking good. Smelled nice too.
>>
>>96887556
I get my trve kurgen marauders from there and to speak nothing of my warriors...
>>
>>96887594
High Elves and dorfs don't use skull iconography, at least not nearly as much as Empire, Chaos, Orcs etc.
>>
>>96887606
AoS kits are acceptable for Night Goblin and WoChads because they're direct 1:1 faithful updates and sovlfvl with near-zero conversion required
>>
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>>96887606
>I spend extra for less figures that don't fit the aesthetic
Okay?
>>
>>96887649
which aesthetic? there are like 10 aesthetics going on for tow.
>>
>>96887578
That one was inexcusable, what was it like $300 to get 20 guys or some shit. Crazy
>>
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Imagine playing a game of WHFB on this table.. every time I see epic pics like this on Facebook I want to play on these tables so bad
>>
>>96886503

The good´ol cotton ball box my friend. People back in the day used to pack armies in old shoe-boxes filled with cotton balls.
>>
I've noticed he comes around during reveal time.
>>
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How long should PCs hold onto a McGuffin before they can hand it over to the relevant authorities? I'm working on the framework of the campaign I want to do, and the PCs are supposed to get an artifact they really shouldn't be holding onto by the end of Session 01. I will give more details in spoilers because I don't want to assault your eyes with "My Epic Game Idea."

The PCs are going to pick up an artifact important to a Tomb King. This artifact will either alert the Tomb King to their presence, or lure them to the Tomb King. Others want the artifact because magical baubles from ancient Nehekhara are obviously prime real estate for necromantic tomfoolery.

The item itself is left nebulous. I haven't decided on a firm decision. Initially, I was going to make it a Death Mask of the Tomb King. This could be cute, but I have recently been taken by the "grim and tragic" spin that the artifacts stolen were the bulla (protective amulets) of the Tomb King's children. This campaign would start in Eilhart, and while I was initially going to have the PCs need to go all the way to Khemri to return the metaphorical slab to the big scary mummy, that would be the end-point for the campaign itself. Where do you go after 20 sessions across the Old World?

This got me thinking that the Mummy himself is at the Altdorf Museum of Antiquities, which would mean the PCs could meet "him" as early as much earlier, and perhaps acquire the Liche Lord as a patron. But that just begs the question of what he would ask them to do - which got me thinking about the King Osric scene in Conan the Barbarian ("I just want me children back. Gold and jewels cease to excite me, and this throne has become a tomb.") Obviously, we could get into finding out where the children corpses have gone - but they've already got the amulets?

I'm starting to ramble, but that's the nature of GM prep.
>>
>>96887687
I mean it depends on the Tomb King, Settra invaded Norsca because they stole his shit and i'm not sure it was even McGuffin tier just normal treasure.
>>
>>96887678
Gotta hand it to histfags, I do love the giant ass armies
>>
>>96887678

Well, it would look the same but with two grey armies facing each other instead.
>>
>>96887678
>Imagine playing a game that actively punishes you for using cool tables on a cool table
Those games are written with the expectation you'll be in a big cool table anon, Warhammer is written with the expectation you'll at best have a mat at the store with some scatter terrain and maybe a big piece somewhere.
The idea of trying to move a unit and the minutiae needed is already painful, while in these games you often just "I go here".
>>
>>96887678
>>96887703
Perryfag I will slaughter you
>>
>>96886351
cute game, terrible picture but it reminds me of my own phone camera so I respect it
>>
>>96887711
Having terrain that makes movement difficult could be fun because it creates an added challenge for commanders (you) and it very realistic. Terrain and geography has always been a major factor on battlefields and fucking up people's formations and movement
>>
>>96887702
Right. My model was Karitamen from the "Lure of the Liche Lord" adventure module for WHFRP 2e, because I found the concept of a Tomb King eager to speak with people from distant lands an intriguing concept for an adventure - what do you do when a Tomb King beckons you to their lair, and through the process of going there acquire the experiences that he wishes to discuss with you?

That's where I got on the idea of the Death Mask, which could serve as his means to communicate (but not see or experience) the world around him. It was a novel idea, but as you are probably about to type them, I do recognize the foibles that could cause. So then I got on the, "he's angry. He's angry and in pain because the thing that was lost to him was dear to him." It's a common conceit for adventure stories, you know? The big, scary monster pursuing the PCs for reasons they don't understand, only to learn near the climax that the thing they took was the monster's baby, or an antidote, or any number of other things.

Now, I don't want to go whitewashing the many horrors that Tomb Kings are capable of, but by the standards of undead they tend to be occasionally reasonable.
>>
>>96887710
Two grey armies consisting of 12 troops, a monster or two, and some centerpiece diorama model
>>
>>96887726
movement in warhammer is finicky. tell me how historyfag systems deal with fighting in-between trees and in trenches like in >>96887678, sincerely wondering.
>>
>>96887751
Anon this is fantasy, not AoS.
You'd get two lines of 40 troops each and a dude on a dragon or two.
>>
>>96887778
40 is a stretch. 20 is kinda the average.
>>
I will slaughter you samefagging perrynigger
>>
>>96887778
2000 points of Orcs and Goblins vs 2000 points of should go pretty far for a low end army.
Let's say:
1 Orc Warboss = 110
2 2 Orc Big Bosses = 110
120 Orc Mobs = 600
80 Goblins = 240
80 Goblins with spears = 320
80 Goblins with shortbows = 320
20 Orc Boar boy = 300

vs
1 Dwarf King = 125
100 Dwarf Warrors = 800
20 Iron Breakers = 300
40 Thunderers = 400
3 Flame Cannons = 375

are these good armies? probably not.
Are they legal armies? No idea.
But it'd certainly be a large battle
>>
>>96887870
That's a lot of Goblins
>>
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>>96887901
>>
>>96887870
I don't know how you'd actually fit those on the table. Just having 3 units of 30 goblins is already quite troublesome for me. But it'd be pretty awesome regardless.
>>
>>96887752
Literally hundreds of historical rulesets and every one is different mate. That's what things enjoyable about being a /awg/ and /hwg/ fan and enjoying various rulesets is reading a new ruleset and discovering a completely novel way of resolving a mechanics that I hadn't even thought of before
>>
>>96887036
Is this a thin your paints thing? Homie those paints are thinned
>>
>>96886443
Snipe their necromancers with your cannons.
>>
>>96886481
How are Helblasters this edition? I wasn't very impressed with them when I tried them in 8th. Just preferred to lob mortars.
Are they worth their points costs at least?
On that note, how are Helstorm Rockets?
>>
This whole new marauders thing reminded me of that time I theorycrafted the idea of a nurglite Circassian inspired marauder army fighting against Nagash so I checked the archive and I remembered the reason I scrapped the idea was that my original post on /wfg/ only ever got 2 replies both telling me to kill myself.
>>
>>96888159
Old /wfg/ sounds like a much meaner place than current /wfg/
>>
God I wish Warhammer Fantasy was in 15mm
>>
>>96888159
High fantasy shit
>>
>>96888194
Why not just play Warmaster?
>>
>>96888159
>>96888165
Because that is a gay ass AoSissy tier idea, and WHF is a grounded low fantasy setting
>>
>>96888220
So no Nurgle or Nagash in TOW
>>
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>>96888220
>>96888207
I don't think there's anything more low fantasy than literally ripping off IRL folklore 1:1. Also by "fighting Nagash" I do mean that the rough location of the Caucasus if you transpose it on a Warhammer map is conveniently next to the Bitter Sea and the fortress of Nagashizzar.
>>
>>96888214
Warmaster is 10mm idiot
>>
>>96886033
Fuck off retard

>>96886047
Cool army but the small roster and harsh access to magic items hurts them, you can't make anything close to a proper fighty hero and your choice for major damage dealers are pretty limited. You want the maximum amount of cannons/organ guns without a doubt and there's a strong argument for Badland Ogre Mercs, lots of the character upgrades are too expensive to be worth it and you need to be careful about upgrading your units to the nines, veteren sellswords with full plate and great weapons are cool but they're probably not worth the points, similar story for maxxed out veteren freeblade knights. All in all it's a cool army and does objective play pretty well, especially with core outriders, but overall it's definitly very lower mid in terms of power.
>>
I'm looking for a couple of cool mount wizard characters that will fit next to the current Empire Knights, I'm perusing scans but I don't really know what I'm looking for, can people post some examples of cool GW horse mounted wizards?
>>
>>96888333
lore specific or just generic pointy hats and long beard types?
>>
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https://www.warhammer.com/en-GB/the-old-world-armies-of-the-old-world-warriors-of-chaos-sqlp
Marauders removed from the store and banner updated with art instead of photography. Very interesting.
>>
>>96888343
Either or
>>
>>96888107
Hellblasters are pretty good and have helped me water down heavier infantry and cavalry. Saved my entire left flank and game a few weeks ago when it all but obliterated a block of black orcs. As for the hellstorm, I like it but the change in base sizes hurt. It should be 3 rockets by default or d6 rockets.
>>
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>>96888356
Ive only ever seen the grey one IRL, but the 1992 mounted battle wizards are peak and they fit on the current knight horses afaik.
>>
>>96888349
Marauders in the sunday preview maybe?
>>
>>96888401
Yeah I think I'm going to go with these guys, probably the scythe and pointy hat guys, thanks man
>>
>>96888410
Very possible. I know that the old resin TK models were removed like a month before so at most I'd image one month if not tomorrow
>>
>>96888220
Are you stupid? Chaos hates Nagash as much as they hate normal people, except also more because he wants to make himself supreme above anyone else. Zombies and undead don't sustain the Chaos Gods with their worship.
>>
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>STILL no Marienburg book
What the FUCK is KEKicle 7 doing?
>>
>>96886425
How things have changed.
>>
>>96886096
Beautiful face honestly.
>>
uhhhhh vampires counts when
>>
kislev when
>>
>>96888877
wednesday i guess
>>
Maurauder preview tomorrow pre order next week. I feel it in my humours.
>>
>>96888688
Why would you want that from them, its gonna be blacks and trannys
>>
>>96888349
Thank god I ordered 8 of each
>>
>>96889193
Mexican anon?
>>
>>96887006
I see no reason giving minos two hand weapons. HW with shield is infinitely better becaue of foe render.
>>
>>96886889
>>96887217
I am dead fcking serious. At my warhammer-club there are 2 girls (for real, biological, psyhological etc)
1st one play High Elfs, and fck everyone with dragons
2nd play as Undead.No comments here
>>
>>96889404
Nice. My gf (female) is gonna start a WoC army soon
>>
>>96887356
those are all optional parts
but it is a bit shoddy
>>
>>96886133
Pro tip actually going through this process is a gigantic red/black pill and you should only do it if you're already basically Chud Chudderson III, Esquire or it will horribly damage your perception of women.
>>
>>96887752
Translation: me have dumdum small brain no thinky good groundhole make me sad how cross without fall down get boo-boo?

Most historical games have *more* "finnicky" movement than Warhammer because like >>96887726 said the *point* of the game is to be challenging and interesting. If you want to rush over a flat surface to form a blob in the middle of the table and win the game with your epic uno reverse buffstack strat you saw on a tiktok or whatever you'll be more at home over in /aosg/.
>>
>>96889713
I think the entire iron plate atop the balloon needs trimming off, ideally, and the loose giant stitches ought to be greenstuffed and sanded smooth. Otherwise I see the potential, just gonna be a pain in the ass to actualize. Looks good so far.
>>
>>96889757
Don't be rude now
>>
>>96887206
isn't the thunderbarge Makaisson's invention so wouldn't exist in TOW?
>>
>>96889996
Leadbelchers only came about after the Great War against Chaos, they're still in TOW
>>
>>96889996
They retconned the goblin hewer to exist in TOW times.
>>
>>96888688
It's coming with the 5th edition now
>>
>>96890028
That one doesn't seem as hard to square. 6e says they're a recent addition and get their cannons as loot or from chorfs. 8e says it wasn't until they started getting them from chorfs that they were consistent and common, but that there have been hand cannon ogres in times old enough to be legend. Leadbelchers even make sense in a meta narrative because they fucking blow in tow.
>>
>>96889996
I think they had already retconned airships to have existed in the war of the beards

in any case for shit like this it's one of the most innocuous retcon one could possibly make, better to break canon with some cheap ass excuse than to lose good unit options
>>
>>96890074
If the fucking hot air balloons are anything to go off of, I do not want airships.
>>
>>96890070
Leadbelchers have also sucked for the entirety of aos' existence, gw is really afraid to make them good for some reason
>>
>>96890074
should TK get balloons then, since they had them in the Nagash trilogy? Also 'every army has good options' means 'every army is the same'. A fast moving flying dwarf army isn't a dwarf army anymore.
>>
>>96890130
>6th edition was simply grapeshot per leadbelcher except you roll to hit
Damn.
>>
>>96890141
>should TK get balloons then, since they had them in the Nagash trilogy?
They had them while they were alive, and were probably a very rare sight, I doubt the craftsmanship and use of them has remained and it's definitely not very archetypal for an egyptian army, meanwhile the thunderbarge is kind of a long-standing concept for warhammer dwarfs.
But if you manage to convert a cool looking tomb king hot air balloon or equivalent I'd not mind playing against it.


In any case don't be a retard dragging slippery slopes left and right now, nobody is talking about giving everything to everyone, and the gameplay of dwarfs is the worst around by far, boring to play, boring to play against. Giving them another tool to break that monotony is nothing but good. it'd just need to not be some overpowered braindead bullshit you can spam like the cathay lantern.
>>
Mordheim and WFRP on square or round bases?
>>
>>96890190
Dwarfs used to have options but they were made trash in TOW.
>>
>>96890196
20mm round
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>>96890196
Round. Piranen said the plan was always to have Mordheim on rounds and Necromunda on Squares, hence why one has the angular front and side rules like a rank and flank and not the other, but the at the time ceo freaked out "because square is fantasy, round is sci fi".

Nowadays as its out of gws hands everyone plays mordheim on rounds and its a better game for it.
>>
>>96890206
>>96890214
Cool. Thanks boys.
>>
>>96890196
rounds, but I'm surprised you using models for WFRP
>>
>>96890226
I've recently started playing 2e on the regular, but Mordheim has a little scene in my town. I'd be amiss not to fuel one with the other.
>>
>>96890196
A lot of my warbands are just models from my army, so squares.
>>
>>96888877
The upcoming preview.
It will be Kislev vs Ogres.
>>
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>All the influencers with in's at GW are posting their ogre kingdoms models they are working on.

Its happening isn't it?
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>>96890249
>Ogres
>>
>>96890249
This but its ogre kingdoms AJ and cathay with Zhao Ming and new units.
>>
>>96890259
>6 months old picture
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>>96890249
>>96890259
>>96890278
stop samefagging
>>
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>>96890289
I don't know what to tell you anon, but there is more than one schizo in this thread.
>>
>>96889713
I like what you're doing. I think it's too asymmetrical to be dwarfen though.
The balloon should be the same length of the gondola (if not longer) and I'd do without the spik3 and iron plate on top.

I don't see an issue with a wooden dwarf vehicle, but the wood on the gondola seems way to rickety and improvised.

The idea is good though and I can only applaud such an ambitious project.
>>
>>96890190
won't argue that Dwarfs are boring but that is the playstyle and they are supposed to make up for it by feeling nigh invulnerable while smashing enemy armies to bits with artillery. They even already have flying units which don't exatly alleviate this playstyle either.

I do however think it is absolutely retarded that slayers don't get vanguard standard and an option for ambushers and a reroll for charge distance.
>>
>>96890189
In 8th they're pretty good. A bit too much I think, but they're balanced by an overall edition where the staying power of infantry is much larger
>>
>>96885908
question for world building purposes: can warhammer elves grow beards, or do they otherwise have any facial hair of sorts?
>>
>>96890420
In some BL novels/stories they do; or at least have stubble.
But in most of the fluff they're smooth and hairless
>>
>>96890420
Looking up the WFRP core book, it doesn't look like Elves can grow beards, and i can't think of any art with beards
>>
>Just spent three hours getting my ogres off rounds.
What a fresh hell. How the fuck have these things been glued together for ten fuckin' years and STILL the little bootcaps will pop off?
>>
>>96890487
They know where they belong. They won’t give up their home without a fight.
>>
>>96890420
I think it's possible wood elves can with the influence of kurnoth etc but usually no.
>>
>>96890487
The ogres yearn for round bases
>>
>>96890547
>the low unit count army that should all be skirmishers wants to be in the skirmish wargame
checks out
>>
>>96890420
no artwork of them with beards around, so either they can't, do but shave consistently, or can but can also choose not to grow a beard
>>
Would an Ogre survive a day in America.
>>
>>96889344
Two reasons. You won't always have foe render, and you won't always be fighting things with 4+ armor. If you could take both two weapons and shield I would.
>>
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>>96890547
Too bad theres no maw here, only me.
>>
Question for the grogs among us who're seasoned enough to remember when Chaos Dwarfs had an army book. How do you reflect on the new army in AoS? I suppose you can also compare and contrast it to the FW range, but I'm more curious about perspectives formed from the old 4th/5th edition army.
>>
>>96890637
A perfect evolution. I still don’t understand why dwarves never had spears to begin with.
>>
I am a nigger.

Help.
>>
>>96890649
You belong in the AoS thread then.
>>
>>96890628
Why so many primed but unpainted?
>>
>>96890663
Back in AoS second edition when the ossiarch bonereapers were added there was a dual box of ogres vs bonereapers called feast of bones. The skeles were pissed they were not getting their bone tax because ogres eat everything even bones.

a friend bought like three for the bonereaper shit because fotm/fomo and didnt want the ogres so dropped them on me and i just ended up with way more bulls and leadbechers than you'd ever need so primed them and just boxed them no wanting to waste paint on models i simply wouldnt play in AoS.
But after finishing my Beastmen and Tomb Kangz its the only army i played in WHFB i dont have an army for in TOW and i imagine 12 bulls, 6 leadbelchers and 4 irontguts is a pretty solid start if i pop em on squares.
>>
>>96890637
CD never had an army book proper.

They had a collection of wd articles bound into a pseudo book and then got a section of their own in the thamurkan book.

To your question..
It was so rare to see CD that I still remember all the (5) times I faced them in 20+ years of playing this game.

I remember facing them, I remember the miniatures and the guys playing them being very chill and more into fluff and modelling than winning games.

Almost of all of them said something to the effect of "I just want an excuse to use these miniatures I painted".

And ALL of them had a fairly large percentage of heavily converted miniatures.
You have to understand... up until 20..10? 2012? It was VERY hard to find these miniatures. Recasts were not as readily available as nowadays and alternatives were pretty much unheard of. So most players basically built their own miniatures starting from regular dwarfs or from chaos warriors.
If you check the CDO forum you can still browse old threads of people making their own miniatures. CD players have always been the most based of warhammer hobbyists, and they never let GW bullshit get in the way of their dreams and passions

I think the hobby would be in a much better place if we were all a bit more like CD players.
>>
>>96890671
Don't forget, that even when they were in print, official Chorf models were either ancient metals or overpriced Forgeworld resin.
>>
First time playing Ogres with friends tonight, does this sound like enough models for 1000pts?

>1 Tyrant
>1 Butcher
>4 Ironguts
>8 Ogre Bulls
>2 Leadbelchers
>1 Ironblaster

i know they are tanky but also feels like they can easily get outmanouvered or boxed in.
>>
>>96890743
Make sure you make those two units of 4 bulls. Should be ok depending what you fighting.

I wouldn't use a Tyrant but a bruiser for 1k. Hunters kick ass, so try to fit one in with cats if you can.
>>
>>96888410
Not impossible but I wouldn't get my hopes up. Tau stealth suits were removed from the store when the new killteam kit was announced and that was weeks ago and still wasn't up for pre-order.
>>
>>96890782
Your's is probably fine. This is what I would use though.

++ Characters [414 pts] ++
Bruiser [165 pts]
(Hand weapon, Heavy armour, Brace of Ogre pistols, General, On foot, Mastodon Armour) >eh, forgot to remove heavy armor, but nothing else to use the 3 pts on so who cares.

Butcher [105 pts]
(Hand weapon, Wizard [Level 1 Wizard], Battle Magic) >pick whichever lore you want

Hunter [144 pts]
(Hand weapon, Additional hand weapon, Harpoon launcher, On foot [Scouts], Longstrider)

++ Core Units [486 pts] ++
4 Ogre Bulls [188 pts]
(Ironfists, Light armour, Crusher (champion), Standard bearer [Cannibal Totem], Bellower (musician))

3 Ogre Bulls [105 pts]
(Ironfists, Light armour)

3 Ironguts [117 pts]
(Hand weapons, Great weapons, Heavy armour)

4 Sabretusk Pack [76 pts]
(Hand weapons (Claws and fangs), Scouts)

++ Special Units [100 pts] ++
2 Leadbelchers [100 pts]
(Hand weapons, Leadbelcher guns, Light armour, Veteran, Thunderfist (champion), Bellower (musician))
>>
I've got three chariots from an old Tomb Kings Battallion i got off ebay years back, are those bases still the same or did they go up to the stuff gorgons go on?
>>
Oh man I thought yesterday was Friday and today we were getting the preview.
>>
>>96891597
Thats it, you are grounded for three weeks.
>>
No new models this week, it's just Kill Team and Christmas tat.
https://www.warhammer-community.com/en-gb/articles/dtvkowlq/sunday-preview-fight-in-dead-silence-and-dont-wake-the-necrons/
>>
>>96886033
Ogors?
>>
>>96891744
My Lord
>>
>>96890649
>>96885279
>>
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>>96891597
The last 2-3 days feel like they passed too fast. Thought it was halloween still. Wish it was thursday.
>>
>>96891875
haven't you heard? Next week is Christmas, while 2 weeks from now it will be February
>>
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Chaos Marauders colour combos
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>>96891992
for terrain or models?
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>>96891909
ok grandad
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>>96891992
This is so fucking boring. This doesn’t incite violence.
>>
>>96892051
Norscan aren't always about violatly raiding the Empire, Brettonia and Kislev, sometimes they want to trade or explore shit
>>
Thoughts on Beastmen with this colour scheme?
>>
>>96892122
Every time GW has tried to humanize chaos, it's wound up being a bit lame with the Were of Fjirgard being a very notable exception even though I would argue that it doesn't actually humanize chaos at all if you really think about it. I want blood and violence and sorcery and anarchy in my chaos, man! The chaos wastes don't need to make sense! Chaos should be magical and unnatural and evil and wrong!
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>>96892258
Yeah, pretty good.
https://youtu.be/j7e0AMm5QCw?si=ONJGkNAxpt7qNSgt
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>>96892276
This isn't the Chaos Wastes, this is just Norsca
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>>96892276
you can have both, there is both, you don't step immediately into the realm of chaos the moment you leave kislev
there's a gradient of madness going up, which includes normal people who happen to have a pantheon that includes the chaos gods, like an ancient greek would pay attention to gods he thought would inevitably influence his life whether he wanted it or not, to full death metal album cover dudes covered in leather and spikes and eating innocent babies for breakfast and goes buying cigarettes to the demon in the realm of chaos a few blocks up his hut.
>>
>>96892364
I completely agree, we can have both. But they've been leaning too hard on the boring parts of chaos recently! Arguably ever since 6th edition, it's always been norsca this and kurgan that and marauder tribes this. That's boring! Give me the death metal album cover dudes covered in leather and spikes you mentioned!
>>
>>96892276
the 'human' side of chaos is the motivations of the people to devote themselves to it which is then a slippery slope ending up in a loss of humanity, which is the actual issue with Norsca since they are on the slippery slope but never get to the bottom, and there's no reason why other than a vague nod to their culture.
>>
>>96892552
true

unfortunately, aos appropriated the idea of metal album cover dudes while tow was forced to specialise on the reasonable norscans

if I were you, I'd just grab third parties and recasts of warcry bands to bash together
>>
Man I hope we get zhao ming and his alchemist guys so cathay gets something more interesting and "dark".
Him being potentially corrupted and going mad from warpstone and Maw exposure feels much more appropriate for warhammer than miao ying, his guild of barely legal alchemist that experiment with illegal stuff is also cool.
>>
>>96892689
2 problems with that are that we know zhao is barely affected by the maw by the year 2500, so he would be affected even less in the tow era, that the alchemists are already represented in rules by a magic item which may mean they don't really plan on making a model for them

furthermore miao is technically already a more tragic character because tow added the information that she was the one who killed her older sister, and that there was a huge cover-up by the moon empress to make everyone forget that, including the dragons, so she's now a character that could be made to snap in way more catastrophic ways with much bigger consequences
>>
>>96892597
Warcry was the most sovl aos release gw ever out, so of course they killed it after like 5 years
>>
Found an ideal candidate for Khorne DP or a Bloodthirster proxy the other day.
>>
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>>96892929
Forgot the picture, derp.
>>
>>96892936
I miss Forge World, I never had the spare cash at the time to order anything I wanted before GW axed it.
>>
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>>96892919
turns out nobody wanted 17 different kinds of half naked chaos men
especially when they had the autistic need to make them as uninteresting or non viable as possible in the normal wargame
and to delete them all the moment they made a subfaction of marauders where they could have immediately fit as options to have a near full-blown range out of the gate

especially of they appropriate the random warcry beasts and chaos warshrine, or even add the tow norscans and inevitable mammoth
>>
>>96892962
get recasts
>>
>>96893018
If they ever bundle the warbands like they did for underworlds I think I'd buy them two times over.
>>
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>>96892919
I only remember Warcry for pic related. I don't know of any other oc similar to it so clearly it sucked.
>>
>>96890600
It would gorge itself for a week and then die of a heart attack.
>>
>>96892962
I got kinda lucky to find this guy, but it's true Forge World had tons of amazing sculpts.
>>
>>96893068
some dude on /aco/ made smut of the original warbands
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>>96893068
>I only remember [coomerslop]
I truly mean no offense anon but you don't seem like the type of person whose opinion I would hold in high regard
>>
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>>96893018
>or even add the tow norscans and inevitable mammoth
way too many people are mentioning the mammoth but are sleeping on the shout-out to a kit for a marauder hero on wolf chariot
>>
>>96893068
Theres a warband that worship a lord of change sealed in an jade obelisk by a slann and they are kino as fuark and you could just drop them into lustria and it would be great.
>>
>>96893151
The wolf chariot is stupid.
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>>96893151
I barely even want to use the regular chariot.
>>
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Finished working on my Razorgor, pretty pleased how it turned out. It was also fun working on different colors than what is on my regular beastmen.
>>
>>96892597
AoS is AoS and Fantasy is Fantasy. I don't like AoS so I don't care what GW has been doing with chaos there. If you want to talk about how they're messing up chaos in TOW (and I have a lot to say about that, good lord what the hell were they thinking with how they designed the chaos army rules), we can do that, but if you want to talk about AoS you have a whole thread dedicated to that.
>>
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>>96893316
>>
>>96893318
Anon it sounds like you’re gonna want to find an echo chamber then. Or maybe one of those discords and regulate there. People are gonna want to talk about what they want to talk about, and it’s not like they’re doing it inorganicly. When it comes to chaos it’s bound to pop up.
>>
>>96893316
>>96893327
Looks good, which is hard to do on such a mid sculpt imo. Good job.
>>
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>Deep inside the dark canopy of the Hochgran Woodlands, Gors of the Horned Moon-Kin guide the crazed Razorgor toward the sound of battle, or else they themselves would suffer the wrath of this twisted creature
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>>96893348
Thank you Anon. I agree the sculpt is a bit lackluster in some aspects, but it has a charm to it.
>>
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Welcome to Norsca, who you worshipping?
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>>96893377
I don't hate it or anything, it's just a bit dissapointing when you remember that there's no variety for razorgors. The skin tone you chose looks great.
>>
>>96893318
>If you want to talk about how they're messing TOW
no conversation that truly addresses TOW's problems can shy away from mentioning AoS, the separation between TOW and AoS is the original sin of the project to begin with.
You cannot close your eyes and pretend the new norscans were made in a vacuum, they weren't.
>>
>>96893356
Very soulful and cozy

>>96893406
Man bloodwrack is pretty based, I hear even the dark elves have shrines to him!

>>96892552
Those models exist though, and are arguably easier to convert than the opposite. Big over the top death metal monsters can come from anywhere, just take some AOS model you like and use that with some spikes and maybe a sculpted on penis/boobs.
>>
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>>96893420
>The skin tone you chose looks great.
Thanks, all in all it was just
>Khorne Red
>Nuln oil
>A rough drybrush of Khorne again
>Drybrushed Tuskgor fur
>Finished it off with a (roughly) 50/50 mix of Tuskgor and pallid wych flesh
>>
>>96893481
>Finished it by drybrushing with a (roughly) 50/50 mix of Tuskgor and pallid wych flesh*
>>
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>>96893406
Mermedus his Shaman Mask seems fun
>>
>>96893543
I see no downside to the khorne mask? How is this balanced.
>>
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>>96893129
Even the Unmade?
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>>96894010
Yeah, that one was memorable.
>>
>>96894015
Welp, guess I gotta do some digging.
>>
>>96893855
You get corruption points for putting on the mask, and if you take them off the magic effect goes away
>>
>>96893318
AoS is literally fantasy, and is the exact same setting as Warhammer Fantasy, just a few years further along in the storyline.
You can say they are different gaming rulesets, sure, but saying they are different settings/universe is just retarded and factually untrue. Warhammer: Age of Sigmar and Warhammer: The Old World are both Warhammer Fantasy
>>
>>96894049
just dont take it off then, enjoy your free magic resistance and +30ws
>>
Is rolling on the Gaze of the Gods table even worth it, in a competitive environment? A 1/6 chance to make your character and the unit he's in stupid is extremely bad. Even with favours of the gods, it's a big gamble.
>>
>>96894065
Yea? 50% chance for a free stat point, 33% chance for a relevant free stat point.
>>
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Thoughts on this Outrider's cloak?
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>>96894113
you should flick a brush of ulthuan grey and then a lighter grey or white on to it
>>
>>96894065
Stupid is a 1/6 chance of affecting your ld 9 character.
So it's 50% chance of a permanent buff vs a 1/36 cancel of losing a turn.
And for 5 points you can with it into a 1/216 of you've got a bit of allowance left over.
>>
>>96893543
What book is this from?
>>
>>96894200
WFRP4e Salzenmund
>>
>>96894113
Decent, but a bit flat.
>>
>>96894204
Thanks king. Gonna use some of these for some altdorf curio shop owner and a fucked up chaos shenanigan.
>>
>>96894113
Looks like it's made of dough, and the minigun is so jarring and out of touch with the setting
>>
>>96885908
Rate my Armylist. The Old World Vampire Counts (using the renegade legacy pack), 2000pts.

Vampire Count (General) - 411pts.
Level 3 Wizard, Illusion.
Full Plate + Shield
Master of the Black Arts
Dark Acolyte
Beguile
Sword of Might
Talisman of Protection

Wight Lord BSB - 67pts
Shield

Wight Lord - 62pts
Sword of Might
Shield

Master Necromancer -195pts.
Level 4 Wizard, Necromancy.
De Noirot’s Scepter

2x Tomb Banshee - 180pts.

1x 54 Skeletons with full command and spears, Drakenhof Banner. 389pts.
1x Varghulf - 140pts.
2x 3 Fell Bats - 90pts.
2x 21 Zombies, both w full command. 146pts.
Corpse Cart w Warped Tintabulation - 130pts.
3x Vargheists with unit champion - 190pts.

Should be 2000pts even.

What I'm going for is three big ass infantry blocks designed to hold, eat charges, and with minimal crumbling if they lose. Then I can flank overload with highly mobile units to do side and rear charges. Foot vampire is there to be very hard to kill and prevent the big center infantry block from collapsing, while also providing an immense material incentive TO charge the massive skeleton block. Banshees are there to synergize with the other leadership reliant abilities and further force the enemy to commit or else they'll suffer shooting casualties. Fell Bats can either help with flank charges or hunt artillery.

Am I missing anything?
>>
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I feel like mangler squigs should be on round bases similar to fanatics, also its weird that they don't have random movement when in the fluff they are uncontrollable wrecking balls.
>>
>>96894709
I may be a grog but I don’t like mangler squigs. I love squigs as a concept, not a fan of manglers thobeit. Too big.
>>
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>>96894844
I'm not a fan of black people but I still have to deal with them on the road every day whilst driving to work. Life's not fair
>>
>>96886409
> Girl
Just say troon
>>
>>96888214
Sorry we are full not accepting fantasy rape-gees
>>
>>96894844
The concept is great but it should function similarly to fanatics in that you choose a starting direction and after that its random, because the fucking goblins on top sure cant steer those things.
>>
>>96887006
Well, tabled the guy on turn 4 with this list. Made a few stupid mistakes like taking earthen ramparts on my gor shaman even though I took hagtree, and while i cast earthen 3 times, it didn't do a single fucking thing other than make my gors unable to march one turn. Took both the fire vortex and dark vortex spells on mino, and while those did get cast basically every time, they only did 6 wounds between them. They did hamper the enemy positioning a lot, so maybe a large soft benefit, but hard to say. Should have taken the assailant battle lore spell instead I think.

Rolled 3 1s in a row for Gaze of the Gods for the general. Thank fucking god he never failed the stupid check though, but only because he was in the minotaur unit.

Dragon ogre was great, Shaggoth is nutty. Herdstone I really liked. I'm going to try fitting that into my normal and wildherd lists from now on.
>>
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I don’t understand how someone can think these two things work
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>>96895021
Eh, I like the silhouette. It looks like a mock-up for something that could be great, but, if you kit-bashed it as is, I think it would just look a bit off.
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>>96895021
I don't understand how someone can think ur not a smelly boi
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>>96887006
The general wouldn't be able to cast spells while wearing heavy armor, and the gnarled hide on the shaggoth is for infantry only.
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>>96895173
Huh, you are completely correct. Armor didn't come up except for 1 hit that would have mattered against the shaggoth though. I would have failed it getting hit from a rifle shot.

I'll fix that for sure. Also gives me more points to move around.
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>>96894709
They do have random movement.
>>96894844
I like the idea of big squigs, i think the bouncing on top of each other model looks bad.



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