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How would you implement feudalism in a science-fiction setting that doesn't immediately remind the players of Warhammer 40k?
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>>96902299
Battletech.
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>>96902468
/thread
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>>96902468
Battetech has the same inspiration (Dune) as 40k does.
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>>96902299
I would read a second book, for one. If your only source of reference is warhammer then no shit everything is gonna remind you of warhammer.
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>>96903443
>If you put medieval themes in sci-fi you're referencing warhammer and daddy gw invented all medieval themes okay?
>erm.. only daddy gw is allowed to do power armor with knightly themes...
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>>96902299
Feudalism is just a government model. Take feudalism and replace everything else with sci-fi shit that isn't ripped off of popular sci-fi works the way 40k does with every single thing the devs like, and you'll get an entirely different outcome.
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>>96903513
That post is telling you to read other books than Warhammerslop so you are reminded less of Warhammer.
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>>96903513
Nah, you're an idiot and >>96903443 is correct. James has stolen from everyone and everything. Read the original material. It is way better.

>>96902299
>doesn't know about extra-territorility in Shadowrun
Nogaems

>doesn't know about literal robber barons
historylet

>hasn't heard of tech giants wanting "special business zones" which are basically company towns
uninformed pleb

Seriously go somewhere else, retard.
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>>96902299
Kind of hard not to after a certain point. HALO was my entry point into that sort of thing so now that I'm getting into 40k it's about adding 40k to stuff I like and vice versa and yeah very Dune and times too <3
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>>96902299
Traveller, for a start.
But why would I worry about the players being reminded of something else unless that comparison was likely to be particularly misleading? Their already being familiar with similar media is helpful.
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>>96902299
40k parodied and stole ideas from just about every form of popular culture. Trying to do a setting without using something GW has recycled is impossible.

Also, why the need to do or be unique all the time? Why not just do something because it is familiar and works well? It will cut down the explaining you have to do every couple of minutes. 'New' doesnt always mean 'better'.
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>>96902299
Traditional games?
Ask the worldbuilding general.
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>>96903344
Battletech has almost none of Dune's DNA left in it, and besides, that's irrelevant to OP.
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>>96904735
Yeah, mostly the houses and I guess the genetic lineages mattering (Clans) too. There's a Finnish RPG that's basically Dune + BT + 40k + I don't even know what thrown into the same bucket and mixed
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>>96902299
Read good scifi.
Dune is a great series. Stick to the ones that Frank wrote though. Also, get the Dune Encyclopedia.
Get and read the Foundation series by Isaac Asimov.
Another really good source for space feudalism is the early Star Wars books up until about the mid 90s. While most of it is Empire vs New Republic, there's lots of pieces of earlier times when it was a Feudal system with peerage. The galaxy wasn't a super state but a collection of kingdoms.
There's a lot of scifi written by good authors that touch on this as well. Look into Poul Anderson and Andre Norton.
Finally, pick up and read some actual modern medieval romance. My favorite author in this genre is Howard Pyle. I would recommend Otto of the Silver Hand and Men of Iron.
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>>96902299
Are you looking for the aesthetic of medievel looking stuff in a sci-fi setting or just examples of different groups leveraging their resources and promises with each other?
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>>96906009
I was just going to recommend Poul Anderson myself! "The High Crusade" might be my favorite book, and it very much inspired my own science fiction setting. The primary alien threat are also inspired by his interpretation of Faerie from "The Broken Sword" and "Three Hearts and Three Lions," crossed with a sort of fractal extradimensional intelligence.
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>>96911002
Great minds think alike. Poul Anderson, Andre Norton, and Robert A. Heinlein are my favorite scifi authors.
My scifi setting is based on Dune (more Dune: Chapterhouse actually) and Destination Void by Herbert, Citizen of the Galaxy by Heinlein, and Zero Stone and Sargasso of Space by Norton. I don't have a setting alien enemy as such but rather four other aliens that humans just don't really know how to communicate with very well. Threats are usually other factions of humans and a rogue AI that humans can't get out of their networks.



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