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File: Vokaris WIP 13.png (1.66 MB, 1321x866)
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>+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome to another glorious day in your officio station revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to continue to gather this stellar data about this sector in our grand Imperium of Man
A brief reminder that as data comes in via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.


Previous thread
>>96852303

1d6 page
>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_Sector

We have just started the Pyrelight Reach Subsector, we finished the pleasure world Khandania Prime and were almost done rolling a Penal planet( >>96896675)

So let's continue 1d100 for the society for that planet
>>
Rolled 50 (1d100)

>>96902753
>>
>>96902771
>Hereditary Monarchy: The world is under the rule of a long line of monarchs, who pass the crown from generation to generation by a complex code of inheritance. The monarch is, however, limited by the constitution and the governing body, whose job it is to keep the monarch in check.
Lastly 2d12 for its economy
>>
Summary of Khandania
>Class: Pleasure World
>Tech Level: Mid-Imperial
>Star Size: Large
>Administratum: Small. Involved, but quietly and unobtrusively.
>Arbites: Token. For administrative purposes only.
>Astra Telepathica: Slight. Specific duties; not involved in wider planetary affairs
>Astronomica: None. No purpose at all; best used for Xenos Worlds or Feral/Feudal Astartes homeworlds/recruitment worlds where they don't want interference
>Mechanicus: Slight. Specific duties; not involved in wider planetary affairs.
>Ministorum: Small. Involved, but quietly and unobtrusively.
>Inquisition: Token. For administrative purposes only.
>Size: 174,000 km
>Axial Tilt: Notable (6-15°)
Seasonal Variation: ± 10°C/50°F
>Day: 68 Hours
>Year: 45 Terran Days, 16 Local Days.
>Gravity: Standard (0.8 to 1.2 G):
>Atmosphere: Bearable
>Hydrosphere: Parched
>Temperature: Average (-10°C to +30°C/14°F to 86°F)
>Terrain: Hills, Mountains, Swamps and more Hills
>Population 4 Billion
>Society: Elected Monarchy
>Exporting: Animal Products
>Importing: Spacecraft
>>
Rolled 8, 5 = 13 (2d12)

>>96902787
>>
>>96902833
>Export: Spacecraft: A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.
>Import: Weapons: Tools made for putting holes in people. Either require contact with the target or fires projectiles.
And that seems to about do it for this place
>>
Summary of the penal colony
>Classification: War(Penal) World
>Tech Level: Mid Imperial
>Adminstratum: Slight. Specific duties; not involved in wider planetary affairs.
>Arbites: Major. A powerful and influential force throughout the planet.
>Astra Telepathica: Small. Involved, but quietly and unobtrusively.
>Astronomica: None
>Mechanicus: None
>Ministorum:Notable. A powerful force in its own area of the planet.
>Inquisition : None
>Size: 4,000 km
>Axial Tilt:Notable (6-15°)
>Seasonal Variation: ± 10°C/50°F
>Day:35 Hours
>Year: 549 Terran Days, 376 Local Days
>Satellites: 3
>Gravity: Very Heavy (1.5 to 2 G):
>Atmosphere: Normal
>Hydrosphere: Waterless
>Temperature: Warm (+31°C to +50°C/88°F to 122°F)
>Terrain: Hills, Columns, Grassland
>Population: 700 Million
>Society: Hereditary Monarchy
>Export: Spacecraft: A vehicle capable of flying through the void of space. Those without warp drives cannot leave the system but are much cheaper than those with one.
>Import: Weapons: Tools made for putting holes in people. Either require contact with the target or fires projectiles.
Kinda odd that a place with no Mechanicus is trusted to handle a shipyard. Should we figure out why this place is a war world or just keep rolling up planets? We have 7 more for this subsector.
>>
>>96902890
Dark Mech wants its ship yard back and probably keep rolling planets for now.
>>
>>96902962
1d100 for the next world then
>>
Rolled 46 (1d100)

>>96902980
99% of writers quit before they roll the perfect planet to make everything fit
>>
>>96902983
>Fortress World: Well-guarded and armed to the teeth, these worlds are the haunts of the best of the Astra Militarum, and may even be graced by a passing Space Marine chapter. Military service is often on these worlds what agriculture is on a primitive world: everybody does it, has done it for generations, and will do it until everybody dies.
Neat. 2d10+40 for tech level
>>
Rolled 8, 6 + 40 = 54 (2d10 + 40)

>>96903059
Sounds like we got another guard regiment to roll up soon
>>
>>96903125
>High Imperial: The peak of the Imperium's technological advancement outside of the greatest Hive Worlds, ver rare other planets, and Adeptus Mechanicus worlds. Anything and everything that can be bought on the open market can be found on these worlds, and the local troops have access to the most advanced weapons, armour, and equipment - such as hellguns, plasma weapons, power weapons, melta weapons, bolters, and carapace armour- can be found deployed to the PDF (and indirectly the Imperial Guard recruits) and Enforcers more common than other planets and the rich strata almost certainly equip their security forces with the open market's top end.
1d100 for its star size
>>
Rolled 15 (1d100)

>>96903146
>>
>>96903216
>Star Size: Small
Next up is the adepta
>Administratum 5d10
>Arbites: 3d5
>Astra Telapthica: 2d10
>Astronomica: 2d10
>Mechanicus: 3d10
>Ministorum: 4d5
>Inquisition: 1d25
>>
Rolled 1, 5, 3, 7, 1, 10, 8, 3, 5, 1, 9, 7 = 60 (12d10)

>>96903264
Administratum, Telepathica, Astronomica, and Mechanicus.
>>
>>96903318
>Adminstratum: Notable. A powerful force in its own area of the planet.
>Astra Telapthica: Notable. A powerful force in its own area of the planet.
>Astronomica: Slight. Specific duties; not involved in wider planetary affairs.
>Mechanicus: Notable. A powerful force in its own area of the planet.
They're mostly on equal footing aside from astronomica
>>
Rolled 4, 2, 5, 5, 3, 5, 4 = 28 (7d5)

>>96903264
Rolling for cops and priests
>>
>>96903374
>Arbites: Small. Involved, but quietly and unobtrusively.
>Ministorum:Notable. A powerful force in its own area of the planet.
That just leaves the Inquisition
>>
Rolled 24 (1d25)

>>96903398
>>96903341
>inb4 none
>>
>>96903449
>Major. A powerful and influential force throughout the planet.
The Inquisition looks like has the most influence here. 1d100 for the size of the planet.
>>
Rolled 72 (1d100)

>>96903455
>>
>>96903518
>Average: 10d10
I was kinda hoping for a big one but oh well
>>
Rolled 4, 6, 7, 7, 5, 4, 10, 9, 4, 4 = 60 (10d10)

>>96903534
At least it wasn't tiny again
>>
>>96903551
>Size: 60,000 km
1d100 for its axial tilt
>>
Rolled 49 (1d100)

>>96903566
>>
>>96903599
>Axial Tilt:Moderate (16-25°)
>Seasonal Variation: ± 20°C/68°F
1d100 for its day
>>
Rolled 50 (1d100)

>>96903614
>>
>>96903708
>5d10 hours
>>
Rolled 7, 7, 6, 2, 5 = 27 (5d10)

>>96905248
>>
>>96905383
>Day: 27 hours
1d100 for the year
>>
Rolled 9 (1d100)

>>96905588
>>
>>96906046
>10d10 Terran days
Quick orbit
>>
Rolled 6, 9, 10, 1, 5, 6, 4, 8, 3, 1 = 53 (10d10)

>>96906764
>>
>>96906885
>Year: 53 Terran Days, 47 Local Days
1d100 for its satellites
>>
Rolled 76 (1d100)

>>96907074
>>
>>96907312
>1d10
Potentially alot of moons
>>
Rolled 2 (1d10)

>>96907360
>>
>>96907538
>Satellites:2
1d100 for gravity
>>
Rolled 52 (1d100)

>>96907576
>>
>>96903566
>>96903551
Earth is only 40,000 kilometers in circumference, so this planet is actually very hefty for a rocky body.
>>
>>96907588
>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
1d100 for atmosphere
>>
Rolled 22 (1d100)

>>96907683
>>
>>96908548
>Normal: Safe to breathe
1d100 for gravity
>>
Rolled 85 (1d100)

>>96908991
>>
>>96908991
I’m a dumbass, its hydrosphere
>>96909187
>Watery: This world is mostly ocean, with only a few island landmasses and microcontinents. Practically no desert in sight, the most extreme will only have a short dry season.
Neat 1d100 for temperature
>>
Rolled 79 (1d100)

>>96909312
>>
>>96909418
>Tepid (+51°C to +100°C/124°F to 202°F): A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round.
Damn. Winter can be kinda nice but you only get to enjoy it for like 10~14 days. 1d100 for how much terrain is on the planet
>>
Rolled 99 (1d100)

>>96909567
>>
>>96909636
>5
5d100 for what this place looks like
>>
Rolled 9, 33, 59, 64, 41 = 206 (5d100)

>>96909818
>>
>>96909866
>Terrain: Savannah, Plateaus, Columns, Moors, and Active Volcanoes
1d100+20 for population
>>
Rolled 23 + 20 (1d100 + 20)

>>96909938
>>
Really liking these threads. Who writes the lore behind these planets?
>>
>>96910129
>10d10 million
>>96910194
Usually a collective effort
>>
Rolled 1, 2, 2, 8, 4, 3, 6, 5, 3, 3 = 37 (10d10)

>>96910212
>>
>>96910236
>Population: 37 million
1d100 for their society
>>
Rolled 78 (1d100)

>>96910323
>>
>>96910349
>Religious (Ministorum): Live for the Emperor, Work for the Emperor, die for the Emperor. The Ecclesiarchy, the state church of the Imperium of Man, functions as the planet's government, making sure everybody, top to bottom, follows their branch's interpretation of the Imperial Creed. Or at least aren't spouting HERESY!! Likely to host an Adepta Sororitas Order Militant and multiple Orders Non-Militant.
Huh…wasn’t expecting that but that’s cool. 2d12 for their economy
>>
Rolled 3, 3 = 6 (2d12)

>>96910441
the emperor and his dice will it thusly
>>
>>96910472
>Export: Minerals
>Import: Minerals
And that’s it for the fortress



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