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I propose the creation of G.E.T.S., Generally Entertaining Team-built System. For now, we'll focus solely on the game mechanics and rules. If this gets anywhere, we'll make a setting or two for it.
If your proposed mechanic gets doubles, it is canonized. Any canon rules, systems, mechanics, et cetera can be modified (but not outright contradicted or discarded) by triples, quadruples, et cetera.

Let us commence.
>>
>>96936967
d2 core dice roll
>>
It is a one-page, rules-light, narrativist game that uses 6 six-sided dice.
>>
>>96936974
people seem to like the "when in doubt, roll 1d6 and anything three or lower fails" in the osr sphere. This is the natural continuation.
Bonus points if the dice are coins and its a dice pool system because coins are cool.
>>
if you suck off the GM they are obligated to give you loot at least two degrees more advanced than the rest of the party, but only if you cite this rule during the game
>>
All outcomes are determined by rock-paper-scissors.
>>
It is a diceless system.
>>
>>96936967
The player with the biggest dick gets to play Pun-Pun
>>
The core resolution roll is one each of d4, d6, d8, d12 and d20
>>
The core resolution mechanic is a game of pogs. If the player beats the GM, they succeed at whatever they're trying to do.
>>
It uses a Jenga tower like Dread.
>>
All rolls must use a Dice Field ala VTNL.
>>
If you die in the game you die in real life
>>
>>96936967
You need to roll d10s to get doubles, triples and other sets.
Currecies of the game are oil, internets, a lolis. Memes are like souls, combination of experience and money. Classess are troll, wizard, whiteknight, faggot, etc.
>>
greentext system (narrative)

a character performing an action has a variable amount of meme arrows > (say depending on a skill level - needs to be precised in the following).

Each meme arrow can be used for a short sentence (the longer the weaker the outcome, the shorter the better) or for some specific commands, for example (not set in stone yet):
>be X
changes the subject to X (a player character, an NPC, a new monster, etc.)
>next day
or similar, changes the time
>nat 20/1
forces a critical outcome/fumble
>what could go wrong?
ends the turn and the next player must provide something that goes wrong in context.
>a few moments later
ends the turn.
>>
>>96938765
damn off by 1
>>
>>96936967
d20 roll under, but the more you roll the better. Exact rolls vs TN explode.
>>
>>96936967
Dice rolls are outputs of force.
You want to beat the target number, but if you roll too high above it, bad things can happen.
>>
I think it is important that our game stands out from the crowd, every mechanic should have its own in-system terminology. So "Jenga" can be "Methodical Pillar", d10 can be "Die of Value", etc. This also extends to verbs, so instead of 'rolling' we 'analyse'.
>>
man, literally no rules for the GET system yet.

alright I'll bite.

Character creation is done in the order of
>roll for class
>after determining class, roll for region of origin
>after determining region of origin, roll for race (modified by class)
>after determining race, roll for sex (modified by class and region)
>after determining the above, roll for which of the six possible stat templates for a [Class] [Society] [Race] [Sex] you use
>from stat template and the above, you derive appearance. This includes a canonical bust size for females and dick size for males.
>then roll 1d2 to see if you start as a 1st level character with good starting equipment, or a 2nd level character with shit starting equipment
>>
Thumb wrestling core resolution mechanic
>>
>>96941121
Rolling again for thumb wrestling
>>
Resolution mechanic is staring contest with the GM
>>
A variation of the advantage/disadvantage (or high/low) with mutliple dice:

A spot on the suface used for rolling the dice is the goal zone. A player may roll a single die for a simple test (the goal zone is not needed here) or multiple dice that depends on various things. The die or dice closest to the goal zone count. So that's the same as rolling fewer dice, right? Nope, since the game master may add say some d4 for catastrophic results, a barely related attribute may give a d10, a proper attribute or skill one or multiple d20.

A mini-gameish variation: Throw the dice one after another like in a bowl game - but I'm not sure how to do it properly.
>>
You have two classes, one for combat and one for exploration or utility.
>>
The default playable races are human, dwarf, elf, goblin, and beastfolk. Each of them have five different subraces.
It runs on a d4 dice pool system.
There is HP, MP, Sanity, and Lust.
>>
1d6 system. You multiply your stat with what you roll and compare that to the target number.
Races act as a secondary class, having their own HP, XP tracks, and abilities. You choose how much XP to put towards race and how much XP to put towards class.
>>
dice are referred to as "nuts"
your dice bag is your "nut sack"
making a roll is emptying your sack, and the result of a roll is a spilled nut
>>
>>96941175
>>96941128
I had the same idea - if there are different opinions on a rule, you use a contest in real life.
The question is strength related? Arm wrestling.
It is related to math? Mental calculations.
Languages? Spelling contest
and so on. Whoever wins is right... until another person question that rule, and the whole thing starts again.
>>
still no dubs - how appropriate. /tg/ GETS nothing done.

So a new approach. Percentile system, roll under. Double digits are a critical success if they are below the percentage number.
>>
>>96941253
Reroll for 1d6xStat system.
>>
>>96941844
I roll to undo this rule
>>
>>96941844
Roll to erase this rule
>>
>>96941844
Oh, I actually got dubs.
Continuing the train by making each class correlate to a tarot card and each non-human race correlate to a constellation.
>>
>>96941844
"rerolling for this idea" is gay
>>
>>96941844
>>96941899
>>96942166
They're all right.
>>
>>96941215
My homebrew does this. It adds a lot of variety.
>>
>>96936967
Hitting a target DC / number of successes exactly rewards you with a Generic Meta Point, used for rerolls or fudges or whatever, thus providing an incentive to only attempt challenges where success is neither guaranteed nor impossible.
>>
Roll to erase all current rules
>>
Rolling so that >>96942803 has to get smacked in the balls every time he rolls a 1.
>>
>>96941235
>XP, XP tracks
bleargh
level-less system.
After each session/adventure a character may get a certain number of "experience points" - the same for everyone, say around 2 per session. They can be used to improve an ability (combat, magic, resistance, defense, skills,...) stats and other meta values like hit points or magic points cost more - limited to the class/race archetypes, available teachers and trainers, time and so on.

So a figther may improve his combat value and his riding skill, a mage may not find a magic teacher and opts to meditate alone, improving his resitances, the thief is hoarding his points because he wants to learn magic, and so on.

So small number of experience points, improvements may cost 1 or more of the points

>I always pick combat
it's limited by class/race. Better switch to an advanced class with a higher limit , or a class change may be possible
>>
you have to stand up at the table to announce actions.
>>
>>96942412
I'm stealing this for use in other games.
>>
>>96936967
Rolling for a d100 resolution
>>
>>96941882
>>96941893
>>96942803
See >>96936967
> Any canon rules, systems, mechanics, et cetera can be modified (but not outright contradicted or discarded)
>>
>>96941235
MP stands for Mental Points. Instead of just ammo for spellcasting it also represents any expenditure of mental energy, like reading something complicated or acting outside their predispositions, like a goblin trying to sit still and behave itself. Going over the limit on mental exhaustion without rest can cause SAN damage. Maybe have a physical Stamina track as well.
>>
On any critically failed roll, you have to cross something off your character sheet. It could be an item, a class feature or an entire stat
>>
>>96941899
>making each class correlate to a tarot card
That's a lot of classes!
Keep in mind that this is mostly a generic/general rules system, like G.U.R.P.S.
>>
If your character wants to accomplish some kind of difficult feat, you make a post on /tg/ to determine his success (in lieu of rolling). Dubs is an automatic success - trips higher GETs obviously enhance the task.

Short of that, any replies to your post color the nature of his attempt: no replies, an unremarkable failure; useful discussion is a success; insults are a spectacular failure; thread derailment is a mixed success/the monkey's paw curl.
>>
Skill-based, no classes, potential binary edges/advantages/flaws/disadvantages, possibly randomly rolled
>>
>>96941899
Chargen is done via a tarot reading which determines the character's backstory too.
Race is based on the zodiac of the player's birthday
>>
>>96937131
Moron
>>
>>96945988
It seems that we're trying to attract the witchy white girl demographic.
>>96946011
Let it be known that >>96937131 is a moron.
>>
>>96945988
The dubs have spoken
>>
>>96945685
It can be just the trumps/major arcana so 22 cards.
I propose to use them for advanced classes and the normal cards/minor arcana for four basic classes, say:

clubs (wands) - clubs - fire - artisans = MAGE (I want new shoes, Merlin)
swords - spades - air - nobility, military = FIGHTER
cups - hearts - clergy = CLERIC
coins - diamonds - merchants = THIEF (sorry, merchants)

One can even change the distribution by using a different number of cards (or just one of each to have 4 additional classes). For example, if one wants to have more basic fighters and thieves and relatively rare casters, one can use all swords and coins but only say the four highest clubs and cups. Or just declare that club = ARTISAN and cups = MONK and casters are advanced classes, covered by the major arcana.
>>
>>96946081
>>96946381
>81
does this count as dub?
>>
>>96937172
Seconding this except you can also let yourself get fucked for four degrees more advanced loot. You also need to swallow / be creampied for it to count, and blowjobs don't stack, only sex.
>>
Chaos Magick, mainly Blood Magick and Sex Magick, is the primary form of magic in the setting.
>>
>>96945786
rerolling for this, but modifying this so the post doesn't have to be on /tg/, it can be on any board. also, the task must be something esoteric like scrying another plane or contacting a deity
>>
so far
>>96941844
>>96941899
and as spam prevention
>>96942166
>>96945988
>>96946011
hope I didn't miss anything.

And to not waste a post:
>Race is based on the zodiac of the player's birthday
let's say that is his standard race that he can always pick. To have more variety, a player may pick one at random e.g. by drawing a card (1-12) or by rolling a d12. Or by using the daily horoscope to somehow select a race "Your lucky color is green = You are an Irish Leprechaun").
>>
Yoi must only play with cute trans girls
>>
There are no rules for combat or magic.
>>
We use D&D 4e action economy.
>>
The player must act out each action he performs in the game as autistically as possible. Failure or refusal to do so makes it an automatic 1 roll.
>>
>>96943365
That's only entertaining to non-fatties

>>96936967
Seeing as you're already using tarot, how about four main stats based on the suits (wands/blades/cups/coins).
>>
>>96947733
we ignore this double nigger post

>>96947837
see >>96946381 for the connections (by wikipedia except the CAPITALIZED CLASSES)
... and I omitted two elements, so completing the list:

clubs (wands) = clubs - fire - artisans
swords = spades - air - nobility, military
cups = hearts - water - clergy
coins (pentacles) = diamonds - earth - merchants
>>
>>96949297
I say the double nigger post is set stone but we also take the rest of this post along with a metacurrency in the farm of player tarot decks, with each card being a different outcome that can change a failed roll, but not override it except for certain major arcana cards.
>>
on winter, the Dildo Rain begins



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