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Previous issue : >>96691366

Who is your hero's hero?
>>
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How should I go about balancing characters from Superpower Companion with the rest of the SWADE books especially Deadlands? Pathfinder and RIFTS are the closest but even they still need to be buffed. I just want to live out my
>cowboy isekai
>bard isekai
>cleric isekai
in a cape world
>>
>>96968941
Just use Prowlers
>>
bump
>>
Has anyone played Necessary Evil Breakout? Is it any good? Is there any point? I ran all of Necessary Evil and it was okay, but one guy played a ghost with telekinesis and kinda cheesed the whole thing, cause most of the enemies just have laser weapons. So when they did run into someone capable of hurting a ghost, they just ganked him, then the ghost mopped up everyone else.
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>>96975506
wow, that sounds like a really poorly designed system
>>
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>>96962908
>>
>>96975584
based
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>>96975511
Sounds like a GM problem that could have turned these laser mooks into Ghostbusters. But seriously it's the sort of thing that should have been caught at campaign inception and either the players ghost character nipped in the spectral bud or the laser goons also had access to anti-ghost shit. Some magic users either to fight with them or buy some anti-ghost shit from, and that's just a few possibilities.
>>
>>96976311
No, it sounds like a system problem.
>>
>>96976311
>it's the GM's fault that a superhero system is retardedly imbalanced
>the GM should have every enemy suddenly have specialized anti-ghost tech, deployed to their thousands of soldiers within a few weeks, a logistical miracle, just to make the PC feel invalidated for the ability he chose
You're an actual fucking retard.
>>
>>96978931
Pretty obviously, yeah. Suddenly having anti-ghost tech is moot when this could have been nipped in the bud at character creation. As for the rest, thousands of soldiers within weeks? You think the PCs were ghost punching thousands of dudes? WTF are you getting this dribbling madness?
>>
>>96978931
Gotta think outside your box, dood. Some of the laser mooks die, now they are laser equipped ghost mooks. See how the PCs like it!
>>
>>96979948
Any setting wherein heroes and villains are running rampant in the world will surely generate a black market that caters to that lifestyle. Everything from paraphernalia like buying a piece of Lord Doomstructor's indestructible armor (just don't ask how it came apart) or one of The Guzzler's salvaged Hydro Cannons, to super scientists selling custom wares for any and all capers. There should be a whole section dedicated to mystical artifacts and anti-sorcerer/spirits. Magical experts selling consultations to talismans.

It doesn't just have to be a Mook Mart, in theory you can expand it to heroes too. Problem is heroes don't tend to get paid for their efforts, but that isn't an insurmountable challenge. A cheeky GM can even provide staffing services for inflicting GMPCs into the game.
>>
>>96979915
>WTF are you getting this dribbling madness?
Some anons make strawmen, others straw armies.
>>
>>96979915
Pretty obviously wrong, yeah.
>>
>>96980157
you can just put phase shift on your minions, you know? this shit isn't hard.
>>
>>96979915
If the system was good, the Phasing power wouldn't cause any problems. Thanks for making my point for me.
>>
>>96980822
Not my fault if you can't figure out how to make it not a problem. Git gud.
>>
>>96980810
Heaven forbid you add some flavor and world building to explain why they suddenly have an ability they previously didn't.
>>
>>96981389
Not my fault that you play bad systems designed by retards. Git gud.
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>>96981400
Yes, heaven forbid. Dumb fuckin nigger lol
>>
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Rate my superheroine for an M&M game

She's was given a massive sword to control telekinetically and ride on like the silver surfer
>>
>>96982300
Based on the woefully incomplete op and the general behavior here, this is sadly just a troll thread as opposed to a place to actually discuss any games. /cape/ has been haunted by a particularly nasty autist.

As for the character, what's with the face veil? See-through, or does she navigate by psychic senses? And does the telekinesis work to keep her on the blade reducing chances of being knocked off?
>>
Complete OP, behavior's fine.
>>
>>96982617
>>96982300
Flyers without some form of enhanced durability can really suffer from rough landings if your GM is a cruel, cruel person. Speedsters too if anything causes them to lose their footing. Cause of Death: road rash down to the bones.
>>
Of course, most travel powers can be used as an active defense against falling damage, so it's a non-issue. If an attack causes you to lose your footing, it's either a combat stunt, or a regular attack, so you'd just roll your super speed against it as normal. In neither case do your powers leave you at a disadvantage.
>>
>>96983183
It's hardly a non-issue depending on the GM. I've used a tech flyer in a game who was knocked off his glider. Not a lot a mundane can do to roll against gravity. Fortunately in this instance it was used as narrative drama so the player with healing abilities could get a save so I don't hold a grudge, but any I've known GMs that would be far less forgiving.
>>
>>96983183
M&M has fall damage considerations. Also if you're knocked off the thing you fly around on would that even still count as travel powers in action?
>>
>>96983212
I mean, that's not really a big deal? You just roll one of your defenses against the fall. If he fell from say a few stories up, even with a mediocre defense rank it's unlikely he'd lose more than a couple points of health.
>>
>>96983265
Of course, if you lose access to a power you can't use it, obviously. So you'd use toughness, agility, or one of your defense powers.
>>
>>96983274
>>96983268
>your successful agility roll means you stuck the landing after your uncontrolled fall off the skyscraper
I wish.
>>
Also if you're using an item-based power, it's generally a good idea to put some sort of minimal thought into what you'll do in these sorts of situations. Swing Line would be a great way to avoid falls.
>>
>>96983309
Pretty sure that's why this was brought up in the first place only for the "NU-UH" brigade to appear.
>>
>>96983306
No, it just means you roll it as a defense against falling damage, like I said.
>>
>>96983326
What are you talking about?
>>
>>96982300
weebshit/10
Will go over gangbusters with the TWIWY crowd
>>
>>96983326
Well, no, what was brought up was that you need super durability to be effective as a speedster. That was false, as we've seen. There are many ways of mitigating damage from attacks and hazards besides investing in Toughness or Armor.
>>
>>96983357
That came later.
>>
>>96983268
>he'd lose more than a couple points of health.
What edition are you using? Powers that trigger fall damage or otherwise could be used to set up fall damage situations are the shit.
>>
>>96983386
No, that's what the discussion was about from the beginning.
>>
>>96982617
>>96983113
She's got blindsense + some amount of strength granted by the amulet
>>
>>96975584
cucked
>>
>>96975584
based
>>
>>96975584
beyond cucked
>>
>>96975584
based
>>
>>96975584
cucked
>>
>>96975584
based
>>
>>96983819
That's cool! It's a non-standard disguise as far as I'm concerned, but may be more common in anime (I'm not well versed). I wonder if TK can be used to soften a hard landing. A classic grabbing the ledge or horizontal part of a street light. I'm not quite sure how that would work in relation to the character falling. Are you using Move Object on the sword to fly instead of the more personal Telekinetic Levitation, or are you using Telekinetic Levitation with the sword riding more of a vision flair?
>>
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does your hero have a job on the side?
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>>96975584
Hero of heroes, King of kings, based god.
>>
bump
>>
>>96970585
No.
>>96975584
Based.
>>
>>96970585
Yes.
>>
bump
>>
>>96975584
Based!
>>
>>96968941
Are you trying to balance out supers in a mundane world or mundane characters transported to a super world?
I've yet to try the system yet but the answer seems to clearly be supers are going to outclass mundane characters. If cowbow/bard/cleric are being isekai-ed to a super world the answer is simple just give them super powers in addition to what they have even if its only street level, and keep the game street level. If the super is getting isekai-ed then you might just have to accept it being OP or giving enemies super power rules.

>>96975506
I'm going to run Breakout soon because I've been wanting to try savage worlds for a while and the setting looks fun, especially the escape from new york adventure. For me thats the main point of it, escape from new york but you're super villains sounds sick.
also wouldn't the V'sori laser guns work on ghosts? The intangibility power says energy powers work on it and light(lasers) are an energy power type. Sure the ray guns aren't super powers but its not a stretch to assume that means ray guns work on ghosts.
>>
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I recently played Dispatch. It gave me some ideas.
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Gee, designing games that don't shatter in the slightest breeze sure is tough!
>>
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>>96996063
Idk the savage worlds version doesn't seem that much worse balance wise. A bit stronger in terms or affecting things but also more vulnerable because energy damage effects it and you can jump the ghost when it tries to smack you.
>>
>>96996109
huh, this is actually even weaker since enemies can just wait and hit you when you attack. why was that guy even having problems?
>>
>>96996118
Well I would have to imagine the ghost was using the range attack power to just blast people with magic or some other combo that lets you cheese people, but either way it sounds like some kind of confusion on how the system works because I would still argue laser guns should affect an intangible creature.
>>
>>96996155
So use ranged attacks in return.
>>
>>96995929
Albert Einstein on LSD breaking through into the 5th dimension?
>>
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>>96995849
>mundane characters transported to a super world
This one. What I've done so far is taking a look at both books and seeing how similar or identical powers work and seeing if the Pathfinder powers needed some buffing. Some do, some surprisingly are better than SPC, and some are just too different despite being the same. Going back and forth I started translating powers from SWPF to SPC and getting results like adding the Obscure modifiers to the SWPF Illusion power for 2+PP and while I admit the idea seems nice, it just seems too much work and clunky, and I might as well do the reverse and take things from SWPF with SPC as the foundation rather than trying to buff SWPF powers to match. So here's what I'm going to do since I don't have to worry about balancing gear and traits and all that for the SWPF characters. For example, the Bard
>Add class edge and use that as template of character capability so 3 powers as a Novice
>Those 3 powers are all SPC and are limited to what's on the Bard spell list
>Superpower points become PP to active each power rather than it being free to maintain some balance because
>Powers work the same way as SPC but if there's any feature or modifier that's looks appropriate just add it as a modifier to the SPC power
This makes the Bard casting Illusion much more powerful than the normal SWPF Bard where there's even a duration or even the modified SWPF Bard. But fuck it, everyone else is overpowered as shit and it's not like they can spam spells. It's more powerful, they can do it more often but they'll still be on equal terms with people from SPC
>>
>>96999399
So I actually was thinking about the same thing you were because I normally play fantasy stuff and wanted to test out the power rules for spellcasting in addition to the super power rules.
I was trying to figure out in my head if the two systems could be balanced together but eventually I realized that I was just making things too complicated when I looked in the NPC section of the super power companion and saw that some of the arcane characters like baba yaga just had arcane backgrounds in addition to their super powers edge. The easiest way to balance this Imo is to simply make normal savage pathfinders characters and give them the super powers edge for free with the point limit of the campaign just like any other character. I'd recommend just trying that first and seeing if its satisfying or not, the creators of savage worlds seem to think it balances out because an arcane background or class edge is just an edge any character can take anyways and its way less complicated than porting one system to the other.
>>
>>96996264
Speedster in his 20s who found out too late that his power didn't just make him fast, it sped up everything about him so his body aged to geriatrics early.
>>
>>96999597
>I'd recommend just trying that first and seeing if its satisfying or not, the creators of savage worlds seem to think it balances out because an arcane background or class edge is just an edge any character can take anyways and its way less complicated than porting one system to the other.
True. The class edge for Bard already has the arcane background that modifies it with so it uses Performance so I'll just take that and the Superpower Edge as well. The other magic users in SPC have both so might as well follow them. I'll run solo session to try things out and see how it goes. I predict it's going to be fine.
>>
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>>96962908
I was thinking that one of the major villains in my world would be creating an army of clones of heroes to do their bidding, have you ever done anything similar? Because I could use all the help I can get! Speaking of cloning villains, what existing supers settings/stories have the best takes on this concept in your opinion (I was partially inspired by the Mauler “twins” from Invincible, but they mainly clone themselves, so I need more suggestions)? Especially how the villain obtains the DNA from the heroes to make the clones without said heroes being the wiser, and how they target said heroes besides their personal arch-nemesis?
>>
>>96999680
Huh. There's an asshole from the X-Men who is like that. Not saying, "OMIGOD THEY COPIED," because the mutant dude turns out to not be a speedster but a temporal manipulator. Cheated on Hope Summers, too.
>>
>>97000527
I'm sure she bounced back, all those mutants are a bunch of swingers.
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>>97000573
He actually died at one point. Got captured by the US gov and forced to use his power until he nearly died of old age. Forcibly merged with Warlock so the government could keep exploiting him; ultimately got mercy snikted by Wolverine. Of course mutant orgy island was right around the corner so he got better.
>>
>>96999680
Anyone ever run a character whose powers were slowly (or quickly?) killing them? Sounds like a helluva handicap.
>>
>>97001102
Maybe not "killing" per se, but one villain game I was a part of, I was playing a time manipulator by the name of Quick Fix who masqueraded as a speedster(because he knew if people knew he could manipulate time, there would be people after him.) The drawback was that the accident that gave him his powers was also causing a building up temporal energy in his body that, if he didn't use his powers to let it out semi-frequently, it would build up and overload. The exact consequences I left vague so the DM could do what he wanted with it, but noted the last temporal overload blew his house out of sync with time, causing time inside his house to run slower than outside.
Ironically, the temporal energy buildup made him a person of interest to another villain on the team, since her people were aliens who needed temporal energy to power their time machines, and it was rare enough that they couldn't use them except in cases of emergencies, so someone who was just naturally generating notable quantities of it like that was VERY interesting.

Quick Fix's primary goals were as follows
>1. Figure out how to stop the overloads
>2. Figure out how he got his powers so he can replicate the process.
>3. Use said process to create super soldiers with a weaker variant of his power(so he'd have the advantage if they turned on him).
>4. Hire the temporal super soldiers out to the highest bidders, make shitloads of money, then retire.

Sadly the game died with the GM randomly vanishing off the face of the Earth after a week which was disappointing.
>>
>>97001912
That's pretty cool! Time manipulation being pretty op, it's neat that it's counter-balanced with a kind of penalty.

>Sadly the game died
Ouch, that sucks!

I had an idea once for an Etrigan type situation. A possessed character who himself remained in control and wasn't evil, however demonic powers are fueled by souls (which is why demons are obsessed with collecting them) so the more he uses his powers to help people the more he burns his own soul. He knows eventually his friends will have to put him down.

I didn't have any nitty gritty details on how it would work, mostly because we hadn't settled on a system yet (it probably would have been M&M). Then real life shit got in the way. By the time we got back to the table the excitement over playing super heroes had died. Back to ye old fantasy drudgery. I probably could have worked that idea in anyway if I'd wanted to (and could sell it to the GM).
>>
>>96995849
>also wouldn't the V'sori laser guns work on ghosts? The intangibility power says energy powers work on it and light(lasers) are an energy power type. Sure the ray guns aren't super powers but its not a stretch to assume that means ray guns work on ghosts.
My group seemed insistent that they didn't. Maybe if I run it again I'll be more clear about it.
>>
>>97002919
I'm curious why they were unless they just assumed lasers=nonmagical=noghosttouch but regardless of their perception I think there's enough precedent from the power to have it be GM's call how it works in setting. Even if you decide mundane lasers shouldn't work because they aren't super powers upgrading the lasers to be super or enhanced with psychic energy is a simple enough concept.
Although at the end of the day if the group would throw a fit about it and they have fun cheesing people its certainly not the end of the world.
>>
>>96975584
kike on the stick. at best a good hippie commie rolemodel, at worst sad corpse used to justify being human shit. cucked
>>
>>97003482
Too late, reprobate.
>>
>>97002919
your group? who was running the game, them or you?
>>
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>>96962908
Are there any superhero/villain random generators that you use or would recommend beyond the one below?
>https://chaosgachaweb.onrender.com
>>
>>97002335
>however demonic powers are fueled by souls (which is why demons are obsessed with collecting them) so the more he uses his powers to help people the more he burns his own soul. He knows eventually his friends will have to put him down.
What if he stole the souls of evil people?
>>
>>97010453
Evil people have souls?
>>
>>96975584
based
>>
So, in the early 2000s, when Mutants & Masterminds was exploding in its 2nd phase, they put out a bunch of "Comics Era" sourcebooks, borrowing at least partially from /co/ terminology; Golden Age, Silver Age, Iron Age (collectively the Bronze Age from the 70s through the Dark Age of the 90s), and defined themselves (ie, 2000s-based comics) as "The Modern Age".

If we were to get such "X Age of Comics" based supers splats in, say, 2030, how would the aging change? The Golden, Silver and Iron Ages are pretty eternal, but what do we call the ages after that?

My kneejerk would be the Platinum/Electrum Age for the 2000s, the 2nd Dark Age (aka "The Woke Age") for the 2010s and 2020s, and hopefully "The New Modern Age" for the present...
>>
Mutants & Masterminds put out quite a few pre-made supervillains. Off the top of my head, I think there was Crooks from 1st edition, Foes of Freedom and Freedom's Most Wanted for 2nd edition, and now Rogues Gallery for 3rd edition. Any anons familiar with any of those books? If yes, who were your favorite supervillains? Could you name at least 1 from each edition?
>>
>>96999680
Isn't he in his 30s?
>>
>>97014241
>Isn't he in his 30s?
Does it really matter that much?
>>
Yes.
>>
>>97014241
I think I misunderstood how much older he was than Robert.
>>
>>97000527
What was his name, and how did they "cheat"?
>>
>>97024562
Velocidad and made out with Pixie, got caught, then both of them dropped him curbside.
>>
>>96975584
cucked
>>
>>96975584
Based
>>
>>96975584
cucked
>>
>>96975584
based
>>
>>96999399
>pic
Shit like this really peaks my autism for whatever reason, heroes but in ye ol times like Marve 1602
>>
>>97000151
There's the Jackal, for starters

Dr Doom and Thanos both make extensive use of duplicates of themselves
>>
>>97011057
There is no new modern age because superhero comics are still in the shitter
>>
>>97031044
Sorry, don't mean to offend. But neither Marvel nor DC or any of the other superhero lines except maybe captain underpants and dogman have managed to bring comics back to the mainstream.
>>
>>97012497
Only played 3rd but I love Cerberus Rex's design. Party's favorite villains were the Candy Crew.
>>
>>97010607
>Evil people have souls?
Why wouldn't they?
>>
>>97037463
Because evil.
>>
>>97030952
>Dr Doom and Thanos both make extensive use of duplicates of themselves
I didn't know about Thanos, but I thought that Doom mainly used robots.

As for the Jackal, I hadn't really heard of him beyond the fact that he's a Spider-Man villain.

Thanks for the suggestions!
>>
reading the m&m 4e playtest and i genuinely cant tell if there's a difference between it and 3e
>>
>>97040349
Jackal's entire thing is cloning. Usually Spider-Man/other people, but there's a couple clones of himself he has hanging around.
>>
>>97041893
>reading the m&m 4e playtest and i genuinely cant tell if there's a difference between it and 3e
Really? That's odd.
>>
>>96962908
Give me a good name for a wasp based super hero
Basic concept is a biology teacher who either did an experiment, got stung by a radioactive wasp or maybe its some mystical totem, still have to decide on that.
Using the Prowlers and Parangons rules, and will use the Alter-Ego flaw, he goes from a fairly gloomy and reclusive guy to a bombastic, borderline evil wasp dude
>>
>>96975584
cucked
>>
>>97037667
Sounds like they wouldn't be people if they didn't have souls. unlike evil people who have souls
>>
>>97046955
>Give me a good name for a wasp based super hero
Stinging Justice.
>>
>>97046955
Summertime Hero : Waspy
>>
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>>97041917
Not sure why he thinks that a jackal looks like that, lol. Any storylines in particular you would recommend regarding him? And how does he get the DNA to clone others?
>>
>>97049378
like what?
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>>97047147
That's presupposing that evil people have souls, though. Also that personhood requires a soul. If that's your belief system, fine, but kind of hard to back up.
>>
>>97049385
NTA, but he’s green for starters. I actually thought that he was a Hull for a sec, lol.
>>
>>97053273
>Hull
I presume you meant "Hulk"?
>>
>>97055367
Yes I did, lol. I’m not the only one who sees it, right?
>>
>>97019734
he's like ten years older than robert. his confirmed age is 39, he's 20 in the flashback where robert is around 10/11. this also means robert was a legit stereotypical mecha protagonist who inherited the suit from his dad when he died and started being a superhero as a young teenager which is why his body is so fucked up despite only being ~30, he's been an active hero for most of his life
>>
>>97058259
He's green and all he's wearing are ripped pants. If you're not familiar with the character The Jackal it's easy to mistake that for a big-eared Hulk.
>>
>>97058952
Exactly! Also, if the Jackal is a genius scientist, you'd think that he'd at least wear a lab coat, lol.
>>
>>97061062
Maybe clothes feel weird on his fur? Also, what’s the origin of his name?
>>
>>97061062
I think he takes off his lab coat before he puts his Jackal suit on. He was Peter Parker's college professor.
>>
>>97065643
Oh, it's a suit? Very well made suit in that case.
>>
>>97041893
>>97045624
nvm im rarted, theres plenty of differences im just the dumbest tard on the planet
>>97061062
ive never seen a green jackal before. were it not for osborn, id say its a perfect look
>>
>>96962908
What would you do for a Thanksgiving-themed supers campaign?
>>
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>>96962908
What supers systems handle psychic abilities best? And what psychic heroes or villains have you made?
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How do you guys feel about old-school cartoon supervillainy?
>>
Stop bumping the thread if you don't have anything to contribute. I won't tell you again.
>>
>>97073553
I played in a Mutants and Masterminds 2e game once as a character named Apex, and he was a sort of psionic Superman. I used an Array of psychic powers to manifest everything from telepathy to tactile telekinesis and it worked like a charm. I'm excited to see how M&M4 plays in practice.
>>
>>97068989
>ive never seen a green jackal before. were it not for osborn, id say its a perfect look
Huh, now that I think of it, a lot of Spider-Man enemies are indeed green. Weird, is it a contrast thing?
>>
>>97077091
Most villains are green and/or purple. Heroes are usually blue and/or red. Golden Age comics thing. Habit still carries over to modern comics somewhat.
>>
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>>96975584
I love how powerful this was.
>>
>>97079928
>Most villains are green and/or purple. Heroes are usually blue and/or red. Golden Age comics thing. Habit still carries over to modern comics somewhat.
Huh, I wonder how that got started. And what are some of the major exceptions besides picrel for instance?
>>
>>97082789
Martian Manhunter.
>>
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HERO or GURPS?
>>
>>96962908
I Need help with the name of a supe.
TLDR, powerset is built around
>Giving people new powers
>boosting existing ones
>Unlocking latent ones
>Overloading existing ones offensively
>Mimicing people he has boosted
His main weakness is
>He cant give himself powers, only mimic other peoples powers
>pretty much a regular if a bit taller guy otherwise, no latent super strength etc.
I cant figure out a name for him, maybe something potential related?
>>
>>97087278
Does the guy HAVE to be named after his powers, or does he have an identity he can be named after? What image is he trying to project? Is he a hero, villain, mercenary? How much of his power is known to the "community"?
Dealer could be a merc with a villainous bent that sells powers and boosts to people, and keeps a powered bodyguard on him at all times to make up for his weakness. On the other hand, Network is more neutral, and maybe he prioritizes making "friends" and cashing in favors instead of fighting.
Wellspring, Conduit, Upperhand, and Middleman could all work for a hero. Kingmaker for a shadowy mastermind, though that's rather on the nose.
Or maybe he's an out of his mind priest calling himself Preacher, and his cult revers him as a god as he gives power and takes it away. Or maybe he's a commie and views superpowers as a threat, and uses his power to "equalize" the field so he has some name related to that
Or maybe he's named "Onyx" because his costume is black and he's on a team named after gemstones
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>>97087374
I actually made him in city of heroes initially, wanting to adapt him to tabletop
> What image is he trying to project?
He is a Hero, very importantly.
The intial idea for his name was
>True Potential
as he was about helping people reach their potential as heroes, but the names kinda shit
I want a rename for him
>Wellspring, Conduit, Upperhand, and Middleman
These are all good names, middlemans the only one i dont like
His outfits very pulpy almost, purely because the looks cool
>Imagine Green Dr Manhatten but wearing green pants, and a gold belt.
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>>97087392
>I actually made him in city of heroes initially, wanting to adapt him to tabletop
Very based. I oughta get back into that game
>What image is he trying to project?
>True Potential
More of a Superman type then; approachable, kind, and heroic.
Is the "Green Dr. Manhattan" look his natural form?
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>>97087278
One for All.
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>>97087851
Its his hero form. His backstory is that he was a pharmachologist working on an experimental metahuman drug. The team he was on had a major breakthrough and were preparing their first full trial run when the vat containing the liquid form of the drug explodes, destroying the lab. He wakes up with a venom like goop skinsuit made of the stuff that he can switch in and out of (it also glows lightly, think nightlight brightness.)
His whole schtick is about helping others be the best version of themselves, very much a strong supportive mentor role around other heroes.
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>>97087924
>One for All.
NTA, but I presume that he wants something that isn't a Three Musketeers reference, lol. But seriously, that's just copying MHA.
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>>96962908
Where do the heroes and villains in your supers settings actually get the energy to do what they do? I mean, for some we know the supposed source, but the kind of bullshit feats Kryptonians for example can pull goes well beyond what they should be able to do with just the energy they get from the sunlight they’re exposed to. So how are your supers fueled, are they converting matter directly into energy, drawing it from some kind of external source, or just outright altering reality on a subconscious level to give the laws of conservation a metaphorical middle finger or what? I prefer a mix between the latter two myself. Part of why I’m asking is because a villain plans to crack the secret so he can grant new powers to himself and his followers at will, creating a supervillain army, so it’s going to come up sooner or later.
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>>97093270
Superheroes are not about how their powers work. It's about what they do with those powers. Trying to quantify or explain them destroys the fun.
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>>97091634
Yeah. That's why it's good.
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>>97095656
>Trying to quantify or explain them destroys the fun.
NTA, but I like doing that kind of thing.
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>>97093270
Fiiine, I'll bite.
Straight-up reality warping sounds like one with the most potential for shit going terribly right.
I.e. "unlocking a secret" is basically learning to warp reality consciously.
However, the subconscious reality warping is instinctive, restricted, and the practiced rotes, aka powers, "bind" it.
Thus avoiding having to deal with majority of dangers associated with manifesting your every thought and feeling into reality.
So unshackling this innate reality warping is like manifesting powers when you're five years old.
Needless to say, it would be a struggle to simply not blink yourself out of existence, let alone empower anyone.
This makes a great plot twist that turns your would-be victorious villain into an unwitting pawn that dreamt up a much bigger evil into existence.
It's like trying to take over the world with your army of super-soldiers, then accidentally creating The Idea of Evil, complete with all the apostles.
…and our Dr.Evil McNasty isn't even one of them.
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>>97100454
No you don't.
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>>96962908
Do you prefer your supers to have costumes that are more obviously defensive/practical, or closer to picture related?
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>>97106216
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>>97106312
Who is she?
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>>97087278
Elixir?
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bump
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>>96962908
I was thinking of a hero who named himself after Bigby (as in the D&D character)
because all his powers involved hands in some way. Move Object > giant glowing hands that push things around, Ranged damage > machine gun fists he can use at range, Quickness (conjuring tons of hands to help with tasks), and so on.

>>97110507
Judging by >>96986471, The Mighty Domina?
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>>97100821
>then accidentally creating The Idea of Evil, complete with all the apostles.
That's Berserk, right? I'd love to hear more of your thoughts on this!
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>>97123077
Whatever you say Mr.Bumpfag.
Just take note of every random thought and impulse you get throughout the day.
Then imagine each and every one of them becoming reality.
Your own survival is questionable, even if you only warp reality within hundred meters of you.

Let's assume, for a change, that not the entire content of your mind gets manifested.
Say, only what you believe to be real gets to manifest.
That still leaves a lot of room for things to go very, very wrong.
What do you believe bumpfag? Do you believe in ghosts? Monsters? Cryptids?
All those things that go bump in the night, how would you like it if they suddenly became real?
Or worse - they figured out that by making you believe they're real, they can secure their continued existence.

If such a power ever makes it into the hands of a villain, you best hope you have a mentalist on your roster.
Because the only way to take someone like that down is through mind games and the power of suggestion.
Another possible solution is villain associating power with an artifact of some sort, to serve as a limiter.
So long as he has it on him, his powers work. Mind you, it's only a mental shortcut, not an actual transfer of power.
Purloin the power prop, and you will deprive the villain of using that power, if only temporarily.
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I'll post about my superhero setting idea if one person other than Bumpfag replies to me.
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How do you do settings in your setting?
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>>97123806
>implying you're not the bumpfag
Alright then, I'll take it over watching the bumpfag shitting out bot-tier posts.
>inb4 how do you know it's not a bot
I don't, but I fucking hope it's not. The alternative is simply too painful to entertain.
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>>97124001
>>inb4 how do you know it's not a bot
I caught him reposting his favourites from his Deviantart, so I know for a fact it's not a bot. It's just one really determined autist who will ritualpost until the day he dies.

Anyway, here's my pitch:
>The justice league equivalent all agreed to end the era of superheroics
>They sign a mutual pact of non-interference, all who didn't agree to the plan were disposed of
>Public use of superpowers is now subject to zoning regulations (i.e. a speedster can't zip through a city without getting hit by public nuisance laws or reckless endangerment)
>Most of the justice league equivalent retire from the spotlight
>One of their members (Heavyweight) establishes the Arena
>The Arena is pro-wrestling with superpowers
>It's all the spectacle, absurd storylines, flashy gimmicks and heroics of the good old days minus the collateral damage
>Heavyweight loves every minute of his job as ringmaster, but even then, he still longs for the real thing
>Supers are integrated into society either as pro athletes or specialized professionals
>The Arena has three competitive brackets
>Street level, people who are mostly baseline (Black Canary)
>City level (Captain America)
>State level (Homelander)
>Supervillainy/super crime, while it still exists, is largely deterred by the Arena offering extremely lucrative contracts
>Nations are now equipped to deal with super related crime by themselves, the most infamous supercop in the city is called Ogre
>The justice league equivalent only respond to threats that local governments aren't able to quell themselves
>Anti-super tech like psychic dampeners are now standard public infrastructure like plumbing and electricity

The setting would mostly focus on the Arena, the glory, the drama and the superhero stuff of yesteryear would be the mythos it's built on. It's not a utopia by any means, but things work more often than they don't.
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>>97124037
>I know for a fact it's not a bot
The one saving grace, perhaps.

Personally, I find the whole "powers bogged down by bureaucracy" aspect a bit gay. Kinda goes against the superhero stuff, but you do you.
In this case, though, it at least make sense as drawing attention to what's basically super-wrestling/MMA/whatever. Super-sports?
Feels like expending it out to include more stuff as some form of "super-sports" would add variety and more hooks to hang things off of.
Maybe run multiple sports-centric campaigns, whether as "athletes", their managers, or some peripheral staff if there's some intrigue going on.
Super-Olympics on the Moon, anyone? Makes me think of Redline, for some reason. Actually kinda fits too, after a fashion.
And for the blood sport enjoyers, there are always the Wolverine-type regenerators.
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>>97124074
>Feels like expending it out to include more stuff as some form of "super-sports" would add variety and more hooks to hang things off of.
I absolutely agree. It would make things way more interesting and open up new avenues of entertainment. Heavyweight's not picky about distracting the supers, though the pro-wrestling division will always be his darling.

>Maybe run multiple sports-centric campaigns, whether as "athletes", their managers, or some peripheral staff if there's some intrigue going on.
Yeah, shit. You're right. There's big potential there. You could set up supers in just about any sport with plenty of potential for drama.

>spoilers
Yes and yes. Imagine the tickets you'd sell broadcasting the super olympics live from the moon. You'd definitely see underground fighting arenas for supers too.
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>>97124089
>You could set up supers in just about any sport
I imagine that, with the variety of powers available, you could even invent a few.
The ones we have now stem from what the normal, non-empowered, people can do.
Something something former League members invited as judges.

Since there would be countermeasures against supers, you could even work some former villains in.
The low-threat ones, with no violent crimes, like a form of rehabilitation or parole.
>Supervillainy/super crime, while it still exists, is largely deterred by the Arena offering extremely lucrative contracts
This gives them a source of income, removing the financial incentive for crime.
They, in turn, could capitalize on their infamy and launch a long-term rivalry.
Maybe even declaring themselves the "archenemy" to some heroic athlete.
Man, imagine the fucking promos for a showdown like that.

This moves the whole hero-villain dynamic to the sports arenas. All the while keeping the general feeling and intensity of the genre.
I'd consider this an alternative to the usual "cops & robbers" stuff, with focus on something other fighting it out on the streets.
Good job anon!

>super olympics live from the moon
If you integrate powers into society well enough, they could enable all sorts of exotic locations.
From the Crater Stadium on the Moon, to the main Olympics stadium at the summit of the eponymous volcano on Mars.
I'm sure some portal-opening super could lend a hand to get people there.
Though, I imagine the ticket prices for something like that would be, appropriately, astronomical.
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>>97124136
>Man, imagine the fucking promos for a showdown like that.
It would be fucking amazing. Imagine some ex-supervillain showing up, doing all of the usual grand speeches, taunting his rival and declaring himself new emperor of Earth. All while not actually causing any trouble because his new gig pays better than any of his old schemes.

>This moves the whole hero-villain dynamic to the sports arenas. All the while keeping the general feeling and intensity of the genre.
>I'd consider this an alternative to the usual "cops & robbers" stuff, with focus on something other fighting it out on the streets.
>Good job anon!
Thanks, Anon! I don't consider this to be a replacement for the classic tropes, but I think it opens up a new dimension of shenanigans for supers. If you get bored of the cops and robbers formula, set them up in the super NFL, give them a grisly ex-superstar as a coach and see what drama unfolds.

>Though, I imagine the ticket prices for something like that would be, appropriately, astronomical.
Oh, absolutely. It would only be for the richest of rich. Super-enabled things like portals and teleportation tech are heavily regulated. The guiding principle for super-tech is:
>If this goes wrong, how badly will it go wrong?
So, if you gave every civilian a personal teleporter, statistically speaking, something would eventually go wrong and it could be a huge disaster. You wouldn't let people privately own nuclear reactors in their own homes, after all.

I also want to say thanks for sincerely replying to me. It's not often I share ideas with strangers anymore.
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>>97124218
>You wouldn't let people privately own nuclear reactors in their own homes, after all.
I was thinking more of some super being contracted by the officials to provide transportation services.
Like hiring a driver for a bus or the like. Everything's official and by the books, with a couple more on standby just in case.
Still cheaper, safer, and faster than using conventional transport.
>If you get bored of the cops and robbers formula, set them up in the super NFL
Might work as a great side gig in a setting without so much power control.
It explains how they pay for all that fancy tech and secret base maintenance - pro super-athlete/fighter careers pay well.
>Imagine some ex-supervillain showing up, doing all of the usual grand speeches, taunting his rival and declaring himself new emperor of Earth.
I can imagine all the network executives collectively creaming themselves, thinking of how much they could charge for advertising during such matches.
Something like a national-level match would quite literally have the whole world glued to the screens.
Things to consider: roving international tournaments like the Olympics, where national-level supers compete.
"Strongest man in the world" would be a hell of a tittle to have, after all, especially if it can be contested.

>I also want to say thanks for sincerely replying to me. It's not often I share ideas with strangers anymore.
Likewise anon.
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Jesus this guy really sat there talking to himself for like half a dozen posts LOL
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Bump
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>>97125005
Happens
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>>96962908
How do your superheroes make a living? What about villains, assuming that they aren’t full-time criminals?
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christ this thread is pathetic
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>>97135160
It is.
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>>97132409
1% is rich
40% are reporters or scientists
50% are cops
9% are blue collar workers
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What is better, p&p or tabletop?
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Remember to report for spamming and ignore.
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>>96962908
What are some of the more underrated supers settings, and what have you taken from them for your own? Do you have any advice for doing so?
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Remember to report for spamming and ignore.
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>>97145948
Noir, street level like Daredevil. Less power scaling, more human like characters. It brings more fun, even if it lacks the big fights and explosions.
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>I like superheroes, just without any of the stuff that makes superheroes fun, cool, or interesting, so it's just some guys doing cosplay
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>>96962908
Does she work better as a heroine or villainess?
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>>97157995
Depends on your setting. First years, she can be used as misguided villian. Middle years reformed heroine. Later years chaotic anti-hero.
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>>97158117
>Depends on your setting
Which do YOU prefer her as then?
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>>97163381
I prefer her as the reformed heroine. You can romanticise her much better. Later years she is kinda the crazy boss lady. Never stick a dick in a crazy!
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>>96975584
cucked
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>>96975584
based
>>
kinda want to play a Supers game at some point, but I've never been a big comic book kinda guy. I just wanna play a guy who gets into fights and fists his way out of problems. Maybe 'can't feel pain' as the key core concept. You can turn his hands into pulp, he'll still keep going.

>>96975584
ah yes, Bibleman.
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>>97169414
>>97173039
DualityOfMan.png
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>>97176174
Sounds like your standard superhero. Strong and sturdy.
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>>97040349
>but I thought that Doom mainly used robots.
Technically - yes. Practically - it's complicated. The best explanation is probably in Loki Agent of Asgard where Doom and Loki fight in a physical and word battle. Doom explains that there is no way to tell who is a robot and who is Doom, and even he himself could not tell it since he programs his doubles to think they are Doom. With Marvel magic being narrative based and Doombots being such a vital part of his legend it is no longer possible to put a clear line between them. And on the other hand if Doom acts outside what Doom is it may suddenly occur that he was just a malfunctioning Doombot. (or at least one that decided to step outside his role).
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>>97177632
>schrodingers doombot
>doom both is and is not a doombot until you open up the inside - and usually you need to really dig into those organs to tell theyre synthetic/cloned
theres probably been a story about two doombots fighting each other right?
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>>97177490
Sure but isn't it a bit basic? Im aware showing up with this kind of bruiser character might be too simple a concept for a cape game.
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>>97177637
>theres probably been a story about two doombots fighting each other right?
Yes.

Also Doombots are the most reasonable robots when they rebel against their creator. Because Doom is such a cunt that anyone who tries to distance himself from him has no choice but to become some kind of half decent person, even if with serious personality quirks.
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>>97176174
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>>97178100
Ideally there'll be more to your character than just his powers and what colour of spandex he's wearing.
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>>97178100
What do you mean? There's no minimum complexity requirement.
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>>97178100
Why not? It is kinda the standard power. Thats like every human has the skill to dance, sing and fuck. One just better than the other.
I remember a comic were there was a slang word for superheroes that had super durability, strenght and flight. Because it was the standard super power.
It might not be a super complex power, but you could make him complex by everything else. Origin, background or costume.
What if the powers come from a south american god. Or your hero is a former soldier that got caught in an experimental bomb explosion.
Or his character is very kind but tends to be jealous.
Thats when he gets complex.



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