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File: Lothern_Sea_Guard.png (2.65 MB, 1186x1462)
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Wet elves edition

>Resources:
WFB: https://pastebin.com/qVGrgwwh
WM: https://pastebin.com/EsDAgeba
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

>TOW:
https://gofile.io/d/fxFgXS
https://www.warhammer-community.com/the-old-world-downloads/

>Warhammer Chronicles:
https://files (dot) catbox (dot) moe/0xt777 (dot) zip
>Time of Legends:
https://files (dot) catbox (dot) moe/q46ut6 (dot) zip
>The End Times:
https://files (dot) catbox (dot) moe/j7d0t5 (dot) zip

>Alternative Models:
https://pastebin.com/xPeM9szL

>Previous thread:
>>96946881

>Thread question:
Do you have a model that doesn't actually belong to your army but was simply too good to not pick up?
>>
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>>96965494
The art in this book is so great.
>>
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so now the scrapped DLC rumours have been confirmed is it possible we'll see a Khuresh faction for TOW?
>>
>>96965522
>so now the scrapped DLC rumours have been confirmed
where?
>>
>>96965522
I do think we could see Khuresh for TOW since Cathay rather lacks opponents outside of Orges, Chaos and the Occsianal Orc tribe, but I don't think this is a proper leak and it's just a YouTuber getting increasingly deranged and coping.
>>
>>96965522
>scrapped DLC rumours
You talking about that total war legend skitzo? He has no evidence besides his own ego. Don't bring that drama shit here you tard.
>>
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>>96965522
Allegedly this fat fuck has been handed rumours by someone he trusts that gw has indeed finalised what ind and kuresh look like, and that one plan for the old world, once they're done with the current setup, is to move the focus either to the east, which would warrant one or both of those factions, or west to naggaroth and lustria.

Honestly I don't want want resources to get wasted on 3 if not 4 oriental factions, if it was up to me I'd have made the cathayan empire the keystone to have one army with any and all orientals shoved in the armylist, ninjas and samurai, indian beastmen or whatever, justified as vassals, mercenaries and allies.
Without giving full blown model ranges to each of them, think skaven and their clans, you can specialise in one clan, if you really really want, but they don't actually get much beyond their iconic unit or two.
>>
Anyone have a link for Fabelzels chaos dwarfs collection?
>>
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>>96965494
TQ
>>
>>96965612
I don't really see a khuresh army working out well, it's a very specific niche. Ind, eh, maybe, but even then araby seems like it'd be more succesful. If anything nippon could do well, weeb shit is always recognizable, but in general probably best to leave the more oriental aesthetic to cathay for the time being
>>
>>96965541
>>96965558
I see absolutely no reason to doubt its authenticity the only question is if it came from the GW design team in any way which seems unlikely even though it is laid out like all the concept art for the entire game, simply because it doesn't seem like GW ever worked on DLC directly before.
>>
>>96965705
I think Khuresh would basically be a pre-5th edition Lizardmen style army with lots of human slave chaff and more elite Snakemen so it could work
>>
>>96965713
We know from War Comm articles that GW did all the initial design work for Cathay, so that would probably be the case for Tigermen as well.
>>
>>96965696
Oh, wait, TQ said have. This is the one I want.
>>
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>>96965705
for snakemen they have 4 routes
>hardest mode:
fully independent culture and roster, like the work done here https://www.worldanvil.com/w/warhammer-fan-concept3A-hinterlands-of-khuresh-furious-ming/followers
>hard mode:
as one small subgroup of animalmen of the inds thrown together with tigermen, monkeymen and elephantmen, to hit all the bases
>easy mode:
together with amazons and perhaps oldschool slim slann, if TOW is not allowed to have proper lizardmen back
>easiest mode:
as throwaway slaaneshi adjacent units to add to the chaos roster if they're allowed to explore the 4 gods again and bring up the old forge world and 8th ed units
>>
>>96965494
I think elves generally look like shit, but the lob griffin goes crazy. Aside from that? Maybe the Greek dudes that were in metal and the undead company. Nothing much else to really want.
>>
>>96965792
Your pic is specifically a Snakeman of Lustria.
I guess an interesting thing you could do is also make them Sotek worshipers, but very different from the lizerdmen
>>
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>>96965612
I think "finalizing" Khuresh and Ind make sense since Cathay is a core faction now so we don't have a map with a Ind city called "Rajhlapalouh" and another map with a city in the same spot but called "Poulougaloujh" or a king called "Vrshni" and then one called "Vurshru"at the same time period.
But I don't think t mean they will get a AJ.
>>
>>96965522
thank god we didn't get this shit
>>
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>>96965522
they definitely had the monkey and tiger planned
the last cathay trailer even includes their symbols
>>
>>96965922
Kinda crazy that we don't have the full map for cathay yet, or do we?
>>
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>>96965507
The artist kinda suffers from sameface syndrome, but, yeah, the artis nice.
Also the book just hard carries pretty much every HE reskin mod.
>>
>>96965494
Exile niggers, what do you use for your outcast wizards? Cool sculpts only pls.
>>
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Post where your dudes are from/currently reside in the old world!

Pic related is the location for my Warherd of beastmen
>>
>>96965922
Are they still on the big map from that Warhammer+ episode?
>>
>>96965979
>in the old world
>>
>>96965979
>where your dudes are from/currently reside
Bretonnia
>in the old world!
Bretonnia
>>
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>>96965922
Monkes are mentionned in the game since day 1
>>
>>96965612
>gw has indeed finalised what ind and kuresh look like
Based, although they already had a decent scaffolding just from WD and rule book allusions. It was always clear Ind/Kuresh were full of naga women/tiger men, the only unclear element is what the human inhabitants looked like. Wonder what they went with, Berserk Kushan lookalikes I'm guessing.
>and that one plan for the old world, once they're done with the current setup, is to move the focus either to the east, which would warrant one or both of those factions, or west to naggaroth and lustria.
Lizardmen and DE have basically their full model ranges still available, I would be much more interested in more eastern ranges and so would the prospective TOW newbie. Not to mention the elder-grogs who love Lizardmen already have Lizardmen armies. If Cathay sold as well as we think it did, GW would be retarded to focus on Legacy factions instead of developing the Eastern ones with new ranges.
>t. unbiased BretonniaGOD
>>
>>96965612
>Spearmanii, Pajeeti
>>
>>96965954
Wouldn't you like to know, weather boy? Google "wizard miniature 28mm" and peruse the 6 gorillion results
>>
>>96966259
My suggestion for ind and similarly small ranges would be very minimalistic in the number of kits, 4 dual kits and one accompanying hero dual kit, the only human indian would be the hero choice in the case of ind

IND
>monkey archers / monkey monks
>tigermen wild / tigermen sacred
>snake warriors / snake witches
>elephant brute / elephant saint
>worshipper / priest
NIPPON
>ninjas fighters / rocketeers
>samurai melee / ranged
>ogre onis melee / magic
>samurai / sage on lion statue
>fox lady / ghost lady
LUMBRIA
>amazon warriors / sci fi
>old slanni warriors / sci fi build
>snakemen warriors / sci fi build
>blood altar / chariot of the gods
>zoat hero / sci fi
>>
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>>96965979
Chilling in the mountains of Arden still. Had a fight against a Tomb King bringing a stolen relic back from the Brets who stole it. Broke the relic, but the King got away on his chariot.
>>
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What's everyone working on? Working on redoing some banners for my orcs, to replace the old "skull on stick" banners my units used to have. It's a lot more striking to have some freehand done. I just need to figure out if I have the space to add some checkerboard or dags to them. I've got the Forgeworld BSB next on my to do list as well, but I'm a little nervous about freehanding the super textured surface of the banner itself.

>>96965494
The Snotling pump wagon. Absolute garbage and does nothing most games, but I love those little fellas.

>>96965979
Da Badlands near Pigbarter
>>
Anyone know of some tzeentch infantry?
Sigmar has the jacked as fuck guys but they're bigger than CW
>>
>>96966475
I mean like human sized for 25mm bases
>>
>>96966475
>bigger than warriors
I doubt that
>>
>>96966475
you mean as warriors or as marauders?
>>
>>96966528
Marauders
>>
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>>96966506
He's not wrong
>>
>>96965979
>from: Tiranoc and Caledor
>currently residing in: the town of Spomanti, contemplating treachery against their Verezzan paymasters
>>
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>oh yeah, it's sea-raiding time
>>
Realistically the odds of winning the raffle for those 65 boxes is basically 0 right?
>>
>>96966601
>>
>>96966601
What raffle?
>>
>>96966614
Log into GW's website by the 25th and you get a chance to win pic related>>96966612
>>
>>96966601
It's above 0, but quite low
I'm also sure there are people who have made many, many accounts with multiple emails to increase their odds
>>
>>96966601
Yes but it's the same odds for everyone and someone's gotta win. Might as well roll the die and see if the Chaos gods smile on us, or not.
>>
>>96966612
Probably a rather low chance, but if you're a WFB/TOW player, why would you want to win?
Nothing in that pile seems to be for those games,, and Legions Imperialis is in the pile
>>
>>96966634
For the moment not much, Darkwater + Great Unclean one could be useful if ToW gets that far, Nagash and Ushoran possibly as well, no idea what the other 2 hidden AoS boxes are.
Beyond that i do like knights and if we ever do get Khuresh Fulgrim would be a great model.
>>
>>96966634
>why would you want to win?
it's free, sell it, buy secondhand oldhammer with the money

if you already have a gw account there's no reason to not enter
>>
>>96966634
I can always gift the stuff I don't need to people who can use them. Or harvest everything for bits. Can never have too many bits.
>>
>>96965850

always forget what a unit the southlands are, with absolutely no relevance to boot.
>>
>>96966535
frostgrave cultists? mantic scarecrows?
>>
>>96966551
>>96966475
Dont use them as warriors as they look and work better as marauder models (maybe give them greenstuff fur cloaks). I have the same issue in that Im waiting for AoS to finally have a Tzeentch Warrior kit. The Slaanesh dual kit is good, the Nurgle one is good (to the point you have 2 replacment kits you can use coming), and the Khorne is tolerable (Blood warriors are crap but you can make an alright but expensive unit out of the 5 man boxes), but still no fucking Tzeentch ones.
>>
>>96966742
>mantic scarecrows
Oh I like these
>>
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Why rumour engine something you’ve already revealed?
>>
>>96966391
I'm currently painting a bunch of dwarfs and a couple of their war machines. Spent 3 hours painting flesh.
>>
>>96966599
>Arrows have no fletching

Fucking CA, wouldnt expect anything else
>>
>>96967598
i'd expect you guys to complain that the Aislin and Caradryn models are literally human models without the pointy ears instead.
>>
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>>96966391
Working on some trolls. I'll probably finish this one up on the weekend when I have some time.
>>
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>>96966327
I think making Amazon Warriors have Old One scifi shit needs to be handled very, very carefully to keep it grounded and somewhat subtle and not hamfisted Marvel millennial "ERM, THAT WAS RANDOM" type humor, it could quite easily become obnoxious and annoying. For example, a single Amazon character who has a las pistol or las rifle covered in feathers, bird skulls, charms, and warpaint is fun and tasteful and feels like a retarded savage treating a sci-fi weapon as a relic magic item, but an entire unit of Amazon Warriors using 1:1 40gay chainswords is fucking retarded and unfunny quirk chungus meta-humor that ruins immersion.
>>
>>96967598
Could be interpreted as bolts instead, but yeah, those are definitely supposed to be arrows
>>
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>>96965979
>where your dudes are from
Pan-Bretonnian mix, veterans of the Errantry Crusade and subsequent Battle of Matorea that btfo Settra. Since the outcome of that is currently ambiguous, my headcanon is that the battle was a brutal pyrrhic victory and they narrowly survived, now grizzled veterans of the campaign. They and their men are all that remains of the huge defense force at Matorea, and I've made them all KOTR and "yeomen" guard to represent that.
>currently reside
Their position in the Border Princes became untenable, but the Mondidier Pass back into Bretonnia is currently teeming with a massive WAAAGH of Orcs in my headcanon, so they ended up waylaid in Tilea and are now acting as a free company doing mercenary work, since Tilea is politically tumultuous as ever and also getting swarmed by Orcs and Marauders in my headcanon. I was inspired by /his/ post-HYW condotierres in Italy and also the free company from Dark Omen, thus Tilea is their base of operations. Exactly which city in Tilea hardly matters, as condotierres changed allegiances constantly, I just imagine them encamped in a forest outside a Tilean city (which would not be dumb enough to allow the entire force inside freely, unless an attack was imminent) at any given time.
>>
>>96965979
Roving Warband fighting for survival in the western Empire rn. Bulk are mercenaries from Nuln and western part of the empire. Leaders of the warband are three brothers from Nuln and their cousin from Marienberg. Influx of tattered Middenheim warband beefing with Sigmarite faction, brothers barely holding it together.
>>
>>96965494
>tfw start Bretonnia
>tfw realize I'm not having fun painting any of the models
>tfw wish I chose something else
Ultimate pain.
>>
>>96968189
>hates putting effort into models
>chooses highest effort Warhammer army of any game
How are you this stupid
>>
>>96968189
Why not get prepainted units from eBay?

Bretonnia is unique in that all different colour schemes on your knights actually do go together
>>
>>96968269
Has nothing to do with amount of effort put in. Going hard into a painting project is a blast, but the models themselves aren't fun to paint. Guess I realized the army's aesthetics aren't really for me.
>>
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>>96968470
That's more understandable. I also dislike the 6th ed/current peasants and knights. I'm using a mixture of Claymore Castings, Monstrous Encounters, /his/ 3d prints, and Perrys and it works for me. I might just go full 5th edition at some point once I find a trustworthy 'caster, the entire range looked so much better than the retarded mudcore slop that came after.
>>
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>>96968189
>>96968269
>>96968470
I never painted bretonia specifically, but I have painted historical medieval and I have to say I found the general aesthetic probably THE most fun to paint. Because its not uniform. When I did napoleonics I got SO bored painting the same shit over and over again, but when I moved over to medievals, each new model was an opportunity to do something different, a new color scheme or heraldry. Quarted red white, striped blue yellow, silver eagle on blue feild, etc.
>>
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>>96968673
I'm the opposite. I like when my models have all the exact same colour scheme.

Especially in larger units; there's something for the esthetic of clone-like toy soldiers looking like they're in a military parade.
I don't mind mix and matching models from different sculptors and manufacturers; but they're all getting the same 2 colours paintscheme.
>>
>>96967666
Right?
If it weren't for the armour this guy would just be a blonde human.
I thought warhammer elves were very alien and distinctly not human
>>
>>96968720
>I like when my models have all the exact same colour scheme.
like, I can appreciate how they look all uniform after the fact, but while painting them its SO boring.
>>
sell me on dwarves. There are some miners for dirt cheap at my store and thats kind of the only part of the range I REALLY like. Maybe slayers as well but that needs to get updated to plastic for me to head there.
>>
>>96966391
>Da Badlands near Pigbarter
Wouldn’t that be the Darklands? Or is there another pigbarter somewhere?
>>
>>96969034
Rangers are awesome, and have a great look in my opinion. Miners with Bolt throwers and Rangers. Add some warriors and quarrellers standing around a Dwarf cart and you got a really fun thematic mining company.
>>
>apparently Warhammer’s facebook account “hinted” at Dogs of War models returning
It would stranger if it didn’t happen at this point
>>
>>96969151
Prooofs ???
>>
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>>96967893
these are all models with sci fi weapons, those are power swords and shock gauntlets of some sort

so you can have plenty of it and still have it look the part, but yeah, for stuff like guns you would need more care
>>
>>96969107
This is my 1000 pt list as example. It's so fun to play (for a dwarf gun line). A runesmith with each quarreller, the Thane with the warriors, and the engineer behind the cart but close enough to boost everything. The cart behind the warriors, but within range of the quarrellers. Entrench the Bolt Thrower, and have a good time shooting people. Spiking hard with the quarrellers and hitting that sweet sweet armor bane 4 against cav or such feels great. Cheese, but good cheese. Start the warriors 5 wide but, so long as you have the chance, drill to 8 wide to take the charge and move the cart up to 2 1/4" away from them. The miners and rangers do a lot of heavy lifting in this list depending on what you're fighting.

++ Characters [260 pts] ++
Thane [60 pts]
(Hand weapon, Full plate armour, General, On foot)
Runesmith [70 pts]
(Hand weapon, Full plate armour, Shield)
Runesmith [70 pts]
(Hand weapon, Full plate armour, Shield)
Engineer [60 pts]
(Hand weapon, Brace of pistols, Heavy armour)

++ Core Units [490 pts] ++
14 Dwarf Warriors [150 pts]
(Hand weapons, Heavy armour, Shields, Drilled, Veteran (champion), Standard bearer)
10 Quarrellers [100 pts]
(Hand weapons, Crossbows, Heavy armour, Shields)
10 Quarrellers [100 pts]
(Hand weapons, Crossbows, Heavy armour, Shields)
10 Rangers [140 pts]
(Hand weapons, Throwing axes, Heavy armour, Great weapons, Shields)

++ Special Units [185 pts] ++
Bolt Thrower [75 pts]
(Bolt thrower, Hand weapons, Light armour, Rune of Skewering)
6 Miners [110 pts]
(Hand weapons, Great weapons, Heavy armour, Blasting Charges, Prospector (champion) [Steam drill])

++ Rare Units [65 pts] ++
Dwarf Cart [65 pts]
(Hand weapons, Miner's Cart)
>>
>>96969151
https://x.com/tanken428/status/1988239409771409522?s=61
Learned it from a Japanese account I follow on Twitter. I wouldn’t put too much stock on it being imminent, but I feel like they would know not to be so frivolous with their words.
>>
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Rarrooo
>>
>>96969189
Oh lmao meant for>>96969168
>>
>>96969188
wait, one mistake, remove the brace of pistols from engineer and give both axes and crossbow to rangers.
>>
>>96969189
they've said "~possibly in the future teh eh" to a bunch of other stuff, including hobgoblins, war mammoth, greatswords made to order and more.
I wouldn't put toouch weight on it.
>>
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Any beastmen/chaos anons have any of the original dragon ogre models and could show me how big they are? Got some third party minis i was planning to gift to a friend for christmas but started to wonder if they are even the correct size. Random chaos marine for size reference.
>>
I haven't played before, is this list just awful and I will get smashed or is it fine?


===
Dark Elves [1947 pts]
Warhammer: The Old World, Dark Elves, Open War
===

++ Characters [725 pts] ++

Death Hag [305 pts]
- Two hand weapons
- Cauldron of Blood
- Witchbrew
- Sword of Ruin

Supreme Sorceress [270 pts]
- Hand weapon
- Wizard [Level 4 Wizard]
- General
- Dark Pegasus
- Black Staff
- Dark Magic

Supreme Sorceress [150 pts]
- Hand weapon
- Wizard [Level 3 Wizard]
- On foot
- Dark Magic

++ Core Units [716 pts] ++

20 Witch Elves [266 pts]
- Two hand weapons
- Hag (champion)
- Standard bearer [Banner of Har Ganeth]
- Musician

20 Dark Elf Warriors [195 pts]
- Thrusting spears
- Light armour
- Shields
- Lordling (champion)
- Standard bearer
- Musician

20 Repeater Crossbowmen [255 pts]
- Hand weapons
- Repeater crossbows
- Light armour
- Shields
- Lordling (champion)
- Standard bearer
- Musician

++ Special Units [130 pts] ++

5 Harpies [55 pts]
- Hand weapons (Claws)

5 Dark Elf Shades [75 pts]
- Hand weapons
- Repeater crossbows

++ Rare Units [376 pts] ++

Bloodwrack Medusas [85 pts]
- Hand weapon
- Petrifying gaze
- Light armour

5 Doomfire Warlocks [116 pts]
- Hand weapon
- Master (champion)

Bloodwrack Shrines [175 pts]
- Cavalry spears
- Petrifying gaze
- 4+

---
Created with "Old World Builder"

[https://old-world-builder.com]
>>
>>96969597
I'd say that anything that dual wields hand weapons and has no armor at all is borderline unplayable even on casual tables. The new update that added Parry just completely destroyed units like Witch Elves, Plague Monks, Nasty Skulkers etc., not that they were great before either.
>>
>>96965979
Near Altdorf, saving the weak Empires ass with my superior cathayan technology and tactics.
>>
>>96969626
That sucks. I was thinking even more witch elves
>>
>>96969284
Seems about right scalewise, but drogres are a fair bit thicker.
>>
>>96969597
I'll tell you what I think of your list when you post models
>>
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>>96969735
What if I don't want to?
>>
>>96969752
>Round bases
Post your contrastslop stormies bro
>>
>>96969886
>contrastslop
Not the general you want to complain about that in bro.
>>
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>>96969919
My mistake, I meant zenithal primed
>>
>>96965494
Is it true that Old World actually is cheaper than 40k nowadays?
>>
Does anyone have a full list of the units that count as dogs of war and from what books? Any recommendations about what works well with the border princes?

>>96970011
Depends on the faction, but you can generally put a huge chunk of a 2k point list into your heroes alone. Also there are a lot of third party creators for models and historicals are easy enough to convert.
>>
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>>96965494
I'm starting an empire army, you guys can pick my colours. I'm picking the first three colours from posts with even numbers - don't fuck me on this.
>>
>>96970033
purple
>>
>>96970033
Purple
>>
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when do da empire mto release?

>>96970033
checked and yellow
>>
>>96969733
>but drogres are a fair bit thicker
Eh, close enough. He can greenstuff the dragon parts to be thicker if he wants to. Thanks!
>>
>>96970033
black
>>
>>96970033
Purple, black and gold
>>
>>96970033
Red
>>
>>96970033
White
>>
>>96970033
hot pink
>>
>>96970033
Red black yellow
>>
>>96970033
Cyan, purple, white
>>
>>96970033
Blue, Orche, and off white/ivory
>>
>>96970033
>purple, black, pink
Honestly gonna look sick as fuck
>>
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>>96965507
Why is old art so superior? How do Nu artists cope?
>>
>>96965522
Yes we will see a Khuresh faction for TOW. It will have:
Tigermen
Juggernaughts
White Elephants
Redeemers
Punkawallahs
Dhalsim
Pooflingers
Streetshitters
Chaos IT
Khuresh Death Drivers
Saars
>>
>>96965522
Question is, would Khuresh be part of the Forces of Fantasy (Good Guys), or would they belong to the Ravening Hordes (Bad Guys)?
>>
>>96970281
Depends on how many there are
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>>96970230
I hope you aren't implying dave gallagher is a "nu artist"
>>
>>96970230
>nut artist
>did art for the high elf army book preceding the one that dogshit alium art comes from
Lel.
>>
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Any Dwarf centric aventures worth recommending? Official or not, can be any edition. I want my group to crack some wazzock skulls and reclaim lost mines.
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>>96970033
green and yellow, long live Stirland
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>>96970033
Black, brown and grey because anon will never deliver
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>>96970033
>purple plack and hot pink
That actually doesent sound so bad.
>>
>>96970491
Karak Azul maybe, but that's not really an adventure
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>>96970491
No. Theres a dwarf themed WFRP adventure but its infamously shit.
>>
>>96970819
Do you mean Karak Azgal by any chance? Because that does seem quite nice, actually.

>>96970832
Damn. Guess I'll have to... come up with stuff on my own. Dreadful.
>>
>>96970840
>Guess I'll have to... come up with stuff on my own. Dreadful.
I feel like a dwarf adventure has to be the easiest thing to write. "go retake a lost hold" and then they all die to goblins or skaven.
>>
>>96970840
>Do you mean Karak Azgal
yes
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>>96970313
Certainly not. By nu, I mean new digital slop. AoS piss. It all falls to ruin. I will post example below.
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>>96970884
This is old.
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>>96970893
This is nu
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>>96970893
>>96970904
Just slap the sovl filter on the nu art
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>>96970904
That looks fine.
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>>96965494
>Do you have a model that doesn't actually belong to your army but was simply too good to not pick up?
I have a few, I painted up a Witchhunter because Victor Saltzpyre made me love them mad bastards.
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>>96970904
holy sovl!!!
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>>96969626
Orcs, Dwarfs, and Beastmen would disagree
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>>96970986
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>>96965522
We know there's a Cathay wave 3 coming, Oni Ogres and Cat people could be pretty cool, much cooler than Jade Crossbowmen or some shit.
>>
Did FW release cool alternate war hound models at any point?
Looking to spice up some beastmen with something a little unique
>>
>>96970917
>>96970986
works every time
>>
>>96970904
>>96970893
You picked a bad example.

Yes, the new piece is different. The old one is more chaotic, it depicts a more decentralized battle scene with more moving pieces and evokes the image of you being in the middle of a giant engagement where this is just a tiny portion.

But the new one isnt TRYING to do that, its clearly meant to focus more on the fanatic, playing into their concept as a "whirlwind of destruction" and it does that well - the compositon looks as if it is in the middle of a literal whirlwind/storm with everyone flying from the central fanatic.

Ones a battle (one that the dwarves seem to be losing), the other is a fanatic puff piece.
>>
>>96970011
Individual troop boxes tend to be better value, and you can really pump up the points of characters and units with wargear and equipment options. Could definitely be cheaper if you play your cards right.
>>
>>96970011
Old World is generally good value as far as GW games go, but its individual boxes are expensive compared to other games (and have more models in them)

But it also massively depends on the army. WoC and Empire are very different.
>>
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>>96970033
Empire Love!
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>>96971264
Liz Love!
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>>96971264
Empire lo-ove
>Doo do do
The Empire!
Knows how to party
The Empire yeah!
Knows how to party
In the cittty of Altdorf
In the citttty of good ol' Nuln
In the cittty, the city of Mordheim
We keep it rocking.
We keep it rocking.
>>
>>96965522
Fake as fuck, this isn’t what CA concept art looks like
>>
>>96971243
>>96971257
Any tips for what army to play? I wanted to play Skaven cause I love those lil fellas but apparently they are underpowered and unsupported. Warriors of Chaos or the Empire are two other factions I like but how does Cathay play?
>>
>>96971407
Cathay are very strong for now, but might have that change very soon.

Warriors are one of the more accessible armies. Both to play (theres a decent skill-cap, but theyre very "one note" in terms of strategy and essentially rely on powerful melee elites to win the day) and to collect (low model count army, fairly cheap to collect, lots of conversion/3rd party alternatives).

In 40k terms (since you might be more familiar with that) Chaos Warriors are essentially custodes (not quite as extreme, but its the general vibe). Pound for pound theres few armies that can match up with their best stuff, but theyre low model count so when you lose guys to dedicated can opener weapons it stings.

Empire is one of the "jack of all trades" armies. Theyre on the hoard-ier side, so lots of squishy dudes, but they can basically do any playstyle from gunline to mass knights to mass infantry to combined arms. Basically the only thing they dont have is a big (ground) monster (if you dont count the steam tank)
>>
>>96971407
Do you want to slap your opponent with your cock, slap the table in front of you with an enormous cock, or show up with 6 floaty balloons and win?

But in seriousness, Chaos and Empire are both great and it comes down to aesthetics. Cathay looks really boring right now, only because of unit scarcity in the their list.
>>
>>96971213
The old one has grit, and that means more than just a dark filter. It's simply more finely and realistically drawn. From the faces to the weapons to the shading to background. There's more weight to the action being depicted, again an artistic skills issue, not a thematic choice. The action in nu version by contrast appears floaty and cartoon-like. Characters are being blown about like leaves, not torn apart by blunt force trauma. The old illustration has a more interesting, slanted framing, with dense fore, mid and backrounds. The nu illustration is flat and static with too much empty space.

Hate to see it.
>>
>>96971407
You want to play skaven, so play scavenger. Who cares about competitiveness. Adjust game ballance with home brew handicaps.
>>
>>96970067
yellow is for fellows
red is for feds
blue is for jews.
>>
>>96971458
It's less about balance and more that I've heard that they are kinda nerfed to the point where they are kinda boring compared to older editions. The rats are fun but if playing them isn't that fun I feel kinda bummed.
>>
>>96971453
>It's simply more finely and realistically drawn
It isnt though. The level of detail on individual goblins/dwarfs is basically the same between images.

>Characters are being blown about like leaves, not torn apart by blunt force trauma
Which plays into the "whirlwind of destruction" motif. Evoking strong winds isnt a bug, its a feature.

>The old illustration has a more interesting, slanted framing, with dense fore, mid and backrounds.
Yes, its going for a chaotic effect, some recognizable figures in a sea of "shapes". While the new one is about specific fanatic and therefore has a simpler more focussed composition.
>>
>>96971510
>>96971458
>>96971407
Yea. Skaven are... Not great.

Its not just that theyre weak (although they are, by far the weakest army in the game), its that they lost a lot of their characteristic flavor. No "high risk high reward" elements, no big flashy gimmicks, theyre just kinda subpar at doing what everyone else does. And still super hoardy.

You can play them, even with with them. But theyre not in a good place.
>>
>>96971521
So adjust the stats and rules as needed.
>>
>>96971510
I have fun with them and they can be competitive
Someone won a tournament with an all Core list so it is doable you just have to work harder than some of the other factions
Doomwheels slap cheeks though. It has never failed to be a worthwhile bring barring bad rolls (but that;s true for any unit)
>>
>>96971536
Thats stupid and you know it. Even if your opponents will always agree to it (lol) no-one likes haggling over their rules.
>>
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>>96970033
>>96970064
>>96970086
>>96970136
Looks like you're doing Slaanesh cultists, lucky anon!
>>
>>96971407
I made a Skaven army for TOW. I don't regret it at all, I love it to bits, but I wouldn't recommend it as your first army. Skaven is what you take out when you think to yourself "right, I'm going to play a game of Warhammer and lose no matter how hard I try".

Cathay has lots of problems, mainly that most people will just flat out refuse to play you if you tell them you're bringing Cathay. They are an army that is almost opposite of Skaven. You can win effortlessly with it even if you don't try and aren't particularly great at the game. This might get addressed in their next AJ which from my understanding is a somewhat of a rewrite of the army, but we'll see. James might fuck it up and just make it worse.
>>
>>96971560
Like this is the fundamental issue with "homebrew it yourself".

Yes, its entirely doable and valid, especially with a stable play group. But it fundamentally changes the dynamic and perceived "fairness" (or rather "impartiality") of the rules when YOU are the one who wrote them. You can write great rules, balanced rules, but you cant remove that feeling people will get that when things go your way its because you set yourself up to win.

When the rules are written for you, its all fair, its all good. You got dealt a hand by the house the same as everyone else and even if that hand isnt as good (or is better) than everyone elses, its not yours (or anyone elses) fault.
>>
>>96971560
I don't think its stupid at all. If skaven, or any other army, happened to be more interesting or playable in previous rulesets, then use the old stuff, or blend it with current rules as needed. I do not view the game as some sort of strict competitive minifig sport officiated by GW. If an opponent insisted on playing by rules-as-written, I would probably go along with it to be friendly, but would feel bad for the guy when the result inevitably conformed to the meta predictions.
>ho-hum, looks like skaven lose again. gg, ez, no reason.
>>
Anyone know how I can post a homebrew doc?
I have a Skaven AJ that I found it and with some testing and feedback from my play group and from here it is in a good spot
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>>96971632
The issue isnt "you cant homebrew rules", the issue with telling someone "just write better rules for yourself " is that it creates an unfair dynamic for both players.

>I do not view the game as some sort of strict competitive minifig sport officiated by GW
Thats good, but how much will your opponent believe that when you bring out your 7e WLC and start deleting units?

THATS the problem. Yes, homebrew rules are fine and good, but when you take it upon yourself to just "Balance your own faction" you create a situation where people feel like theyre not playing the game, theyre playing against your self restraint or lack thereof. That means that YOU cant feel like youre playing well either, because YOU are also ultimately just playing against your own self restraint.

"im going to write my own faction rules" is going to require your opponents to have a lot of faith in you - both as a person and as someone who knows how to write decent rules. Its not something you can just tell people to do, ESPECIALLY if theyre new to the game.
>>
>>96971632
I mean sure anon, that sounds fun and all but I think that if I roll up to my local gaming store and ask people if I can use older edition army lists they might not agree.
>>
>>96971393
literally been confirmed, chud
>>
Is it legal to use a giant or a bonegrinder giant for the border kingdoms list in the old world?
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>>96971938
Yes, since are Dogs of War for Orcs and Goblins, and renegade Crowns get access to every Dog of War unit from other AJ
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>>96971970
Cool. I was trying to figure out what to use. I am leaning towards a giant or some empire ogres with great weapons/light cannons.
>>
>>96971407
You will want to play the army that makes you excited to paint them. So just play Skaven. Rules will change in time and there's always the older editions.
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>>96971569
this made me horny af i have a problem where i want to paint but i just goon and edge all my free time away and you just contributed to my backlog
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>>96967598
Those are spears being chucked by his Southlands auxiliaries
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>>96972169
Just go full Slaanesh and get a vibrating buttplug for paint time, be change you want to see, gooneranon!
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>>96972169
Remember that Slaanesh is about experience all pleasures, that includes painting.
Don't disappoint Slaanesh now anon.
>>
So are "Imperial" elves large enough of a group to be represented in the Imperial army or are they too few? Or are they just Ulthan elves in everything but the name and not actual citizens of the Empire?
>>
>>96972273
Yeah unlike Dwarfs and Halflings I don't think any Elves considering themselves citizens or part of the Empire.
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>>96972273
no they don't exist. The closest would be Sea Elves, which still think of themselves as citizens of Ulthuan or the Eonir, which have their own kingdom in Nordland.
>>
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Speaking of Skaven and Homebrew
Queek is a Warlord with a ton of magic items
Not sure what his +1WS and Challenge stuff should cost though.
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>>96972273
In WFRP you can roll for your race, and I interpret that as a reflection of racial demographics in the Empire (this is just an assumption).
01-90 is Human
91-94 is Halfling
95-98 is Dwarf
99 is Wood Eld
00 is High Elf
So in total elves seem to make up two percent of the Empire's population. In comparison, Native Americans are 1.12-2.92% of the United States population, depending on how you define Native American, so elves would be as representative of the Empire as NDNs are of the United States.

In terms of the game, you can't take elf units in an Empire army obviously, but if you wanted to kitbash or proxy I don't know who'd object to that.
>>
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Trying to build some dwarf warriors and my dwarf champion bits aren't really sticking together, either of the heads. Are they supposed to be this hard to piece together? Any other dwarfhead who had the same issue making his?
>>
>>96972273
>>96972346
I'm fine with thematic or plot related exceptions in armies. Like a high elf witch hunter I'd buy as possible. Same with the wizards.
As units, not really. Maybe as champions in a unit, but that's pushing it pretty hard.
>>
>>96972273
There are no "imperial" elves.

The elvish enclave in marineburg is essentially an autonomous elvish colony (they follow elvish law, live on legally elvish land, and outsiders who enter get treated like theyre on elvish turf), and they dont have any real presence in other cities, not as communities.

Eonir are not and dont see themselves as citizens of the empire.
>>
>>96972273
The "Reikwald" Elves live depressed in the ghettos of Altdorf, the built-ontop-of-ruins of their former city, or their youth run around in the forests and larp as their ancestors killing lumberjacks in meaningless fights over "groves." Thats the closest thing your getting to an Imperial elf community, rather than lone drifters.
>>
>>96972273
I think the best case scenario would be if they were wizards being allied to the Empire army your playing at the time for whatever reason, kind of like what >>96972395 said.
But elves are essentially separate from the Empire at all times maybe being allied to them at some point by pure coincidence.
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>>96972382
Sadly yeah those kits are ASS in terms of actually fitting together well. I usually use super glue so I had gaps. I hear using actual plastic glue like Tamiya is much better since it melts them together.
>>
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>>96972241
>>96972268
both very good points. thanks guys <3
>>
How has Renegade Crowns been? Anyone have any experience? I’ve been thinking of using up my reserve of Perry Miniatures boxes I’ve been absently building up over the last few years, and Renegade Crowns seems perfect for it.
>>
>>96972382
that kit is just very bad, it also has terrible mould slips on the helmets.

i used spare arms and pauldrons left over from my ironbreakers and longbeards boxes to help cover gaps and spruce up the models. as far as actually sticking the front to the back, i used a big wad of green stuff on each model to fill the gaps and stabilize the attachment. its a real pain in the ass doing greenstuff on 40 guys, but there was no good way around it, the front and back really dont attach well otherwise.
>>
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I thought it was Karaz-a-Karak, not the other way around.
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>>96972382
That kit is what taught me how to make and use spruegoo, try it! Not difficult at all and it's a useful hobby skill to have.
>>
>>96972576
Great answer. Thank you so much and I'll get stuck in then. Can't believe they're basically see through without some real stuffing.
>>
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Legit question about magic weapons. These two in particular raise questions for me. Armor bane, magic attacks, multiple wounds, hatred, that's all fine. But Frenzy on the Dagger, is it on regardless if I'm using the weapon? Like if my Castellan is walking around with his hammer out he can't get baited, or is it considered always on because he holds it. Follow that up with the sword, where if the guy is holding the sword, does he get rerolls on ranged weapons because that effect isn't on the weapon but the wielder?
>>
>>96972627
np, also if you happened to get the battalion, worth knowing that the bodies front and back halfs between the warriors and quarellers are interchangable somewhat. the arms and hands can get a little wonky if you do that (you might need to use the 1 handed crossbow poses on the warrior front bodies for quarrellers or fudge some shield hands on quarreler fronts for warriors), but there is a lot of potential crossover between those two kits.

what i did was i took all the horned helms from the quarellers kit and used those for my warriors, and used the warriors unhorned helms over on my quarellers, so my warriors have 100% horned/winged helms, and my quarellers have 100% smooth helms

if you build a box of hammerers and a box of irondrakes, you will have like 40 left over hand weapon arms and shields from those two kits from the ironbreaker and longbeard variants, which gives you a lot of extra posing and weapon options too for spicing up your warriors, because otherwise the warriors only have i think 4 or 6 weapon arms to choose from, which gets a bit old, and their shields are a bit bland
>>
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>>96972670
I'm still wip on them but this is what that looks like with the bits mixed in from the other kits
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>>96972694
Great look lads anon
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>>96965494
>Do you have a model that doesn't actually belong to your army but was simply too good to not pick up?
Oh brother...
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>>96969886
You're a faggot
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>>96972943
Also, on a different note, I'm finally done with this fucker. Time to paint the base and be done with it.
>>
>>96972636
https://tow.whfb.app/magic-items/magic-weapons

>A character that wields a magic weapon cannot set it aside to use a mundane equivalent. For example, a character cannot set aside a magic combat weapon to use a mundane great weapon instead.
>>
>>96973008
Problem is that you don't wield a weapon until combat. Its why people with great weapons and two handed magical items can still use shields to block ranged
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>>96973005
How did you do the bone on the dragon? It has that bleached look like ones that have been baking in the sun for ages.
>>
>>96972636
>Follow that up with the sword, where if the guy is holding the sword, does he get rerolls on ranged weapons because that effect isn't on the weapon but the wielder?

FAQ Page 15:
A: No. Any rules conferred by a weapon, be it magical or mundane,
apply only to attacks made with that weapon. This can include,
but is not limited to, rules unique to a specific type of weapon, special
rules that apply to a particular weapon, or special rules that apply to
a magic weapon. For example, if a Wizard is armed with the Sword
of Swiftness, attacks made with that weapon have the Strikes First
special rule, but the Wizard cannot claim that wielding the weapon
allows them to cast Assailment spells at Initiative 10.
>>
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>>96972799
Thanks. They're fun models. Still gotta get around to putting the transfers on the banners
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>>96973156
Sure I already stated that in the post. Obviously hatred and all the things listed in the box are directly related to that weapon. But the note at the bottom references the wielder not the weapon.
Also this >>96973041
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>>96972983
Ya but I have models and post them on the regular and there's no contrast in sight

You will not be missed fascist Nazi trump chud incel nigger
>>
>>96973193
And to further follow up, sword of striking specifically states combat phase
>>
>>96973148
Just increasingly bright shades of bone applies via airbrush, gloss varnish on top and oils(something ala Agrax Earthshade).
Matte varnish afterwards.
>>
How much do dwarves usually wear without all the armor
>>
>>96973317
Weigh not wear
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>>96973317
Less
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>>96973409
Is there anything that goes over a dwarves anatomy? I don’t even care if it’s fantasy related, I just wanna understand their fantasy physics.
>>
>>96973317
Probably the same as a human
Dwarfs, while shorter than humans, are sort of 'condensed' and so are dense and broad
>>
>>96973317
They're not lightweight
>>
Is there something I'm not seeing here or are Forsaken insanely good, especially for Core. I need to think what models to use to represent them.
>>
>>96973511
they are the only thing passing for good infantry in the army, yes.
>>
>>96973317
probably a similar deal to neaderthals which weighed 80-90kg at 5'4" which was heavier than most humans at 6'0". Gotrek is described as being much heavier than Felix and just about impossible for Felix to move any distance.
>>
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>>96973511
They're good, but they're not consistent. Point for point, I would say they're significantly better than chaos warriors or any other core infantry unit chaos has access to, but be very careful with how you use them. 17ppm isn't cheap and while they can fight a lot better than an equivalent amount of points of basically anything else in core, one bad round of combat and they're done.
>>
>>96973610
New Marauder rules gonna be amazing, trust the plan.
>>
>>96969597
>>96969626
I think Witch Elves are still playable, you just have to be cagey with how you move them and be sure they get the charge off or, like the glass cannons they are, they crumble.

Executioners are really good, too, since their Great Swords give the +2 strength of a Great Weapon, but don't have the Strikes Last of an actual Great Weapon. Meaning you're fighting at Initiative 6, even when charged.
>>
>>96973727
Even if they get a charge off I'm not convinced they'll do so well even on average. The nerf to poison and inclusion of parry hurts them a lot. They aren't as killy as you'd actually think and once they are hit back they are going to be cut like butter with a warm knife. If you can get a really good flank attack with them, sure. But pretty much any infantry option is going to do well in such a situation, and Dark Elves have more mobile inf who can pull off such flank attacks easier, like Executioners and Black Guard thanks to Drilled.

>>96971082
Are these orcs, dwarfs and beastmen who dual wield with light (6+) or no armor in the room with us? There's, uh, what, slayers? The units that are notoriously shitty? Regular Orcs can at least take a shield with their additional hand weapon. And I hope to god you don't mean Gor.
>>
>>96974020
Slayers are meme as hell, but double weapon is there. So yeah, I'll grant you that one as trolling.
Orcs have skirmish frenzy warpaint two weapon choppa's with big stabbas that you can make big 'uns if you want. Sure, give them a shield though, they ain't using it unless they getting shot at. And several banners that could make that unit eat everything except getting charged by shit like dragons.
Gors are absolutely fine with double weapon. If they get the charge its minimum 10 attacks unless you're not 5 wide, and you should be 6 or 7 with them, but even taking a charge they'll fight back at a decent rate thanks to the infantry change. Primal herd gors should be half double weapons at minimum. And all that before primal fury, and maybe spiking frenzy. But it's the minotaur that benefit from double weapons the most. A minotaur champion can outfight many generals.
>>
>>96973511
If you have a lot of spawn, genestealer cult, possessed, or monster bits in general; it is pretty easy to make forsaken using the regular chaos warrior bodies.
>>
>>96973317
I personally choose to believe that Dwarfs are absurdly heavy without armour. Why? Because of their cartoonish proportions (much larger hands, feet, and thicker limbs than human models) and also to account for their combat prowess.
If a Dwarf warrior is generally a match for a human or an orc, or even the "elite, few in number" one compared to his enormous green foe, then we have to ask HOW. Dwarfs are like four feet tall. However, those who say "Dwarfs are inherently silly and cannot be justified seriously as elite fighters" are intrinsically wrong and should be raped. It therefore falls on us to concoct a rational justification for Dwarfen combat prowess.
One solution is provided by the humble Chimpanzee, which is much smaller than a man (and lighter!) yet far stronger due to different muscular/bone structure that provides efficient leverage. Let's say Dwarfs have this. But I don't think it's enough yet. With their very thick limbs that I mentioned earlier, there's an idea. What if each Dwarf is 250-300 pounds of muscle, fat, and hair? That's a strong motherfucker. Their ability to bear MUCH heavier armour and weapons than other races would justify a lot of their success, along with the explanation that they simply hit harder. Thicker muscle, skin, and fat would also provide a sort of natural armor against weapon strikes, similar to what ogres have. Their endurance is often mentioned in fluff, justifying success in attrition over prolonged engagements while bearing their heavy equipment.
So that's my answer, unlikely as it may seem. The weight of an elite bodybuilder but in a tiny package, plus the anatomical benefits of a nonhuman at the cost of less flexibility and being slow. (Plus the legendary appetite, which this musculature would also necessitate)
It just makes sense, really.
>>
>>96973727
Well going to use them anyway, not super interested in being hyper competitive.
That other anon is really going to like what I can use as proxies for Shades, harpies, Executioners and high lord on black Dragon
>>
Where roadmap
>>
Hey came by to this thread as I'm on a quest to find 3d scans of the old models, anybody have any leads?
>>
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>>96965494
I picked up a witchhunter a few years ago sans any empire minis just cause I really liked their aesthetic. Both brutal and cunning, both grim and stylish.
>>
>>96972694
>>96973175
Green is definitely a nice signature color for this army. really pops.
>>
>>96972273
>>96972402
think there is also a significant elvish presence in altdorf. And there tends to be a handful in each major city often doing some specialized craft Like for the colleges of magic or making a special kind of elven coach for a duke. The way elves are talked about in the Warhammer fantasy books by Empire citizens is that they are rare, rarer than imperial dwarves definitely, but not mythically so. If someone is a townie they have probably seen an elf or two, but not many, not enough to form settlements really outside of the major capitals of Altdorf and Marienburg unlike dwarves who often have a modest presence in even second tier imperial cities.
>>
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>>96965494
Ive cleverly increased my sergeant's BS by 1 by giving his brace of pistols scopes.
Either this guy is missing all his shots or landing them, and here for it.
>>
What do you guys think of maintaining old armies? Is this something you do or avoid? As time goes by and I get better at painting I start to look at my old armies and thinking I could do a way better job at them now, but at the same time that'd take away precious time from painting new guys in new armies.
>>
>>96976587
Yes. Nothing wrong with touching up and adding detail to your older miniatures as your skill improves. You can do it very gradually
>>
>>96976312
>think there is also a significant elvish presence in Altdorf.
Looking at the Altdorf 4e WFRP book, it's basically just Diplomats, same high elf mages to look after the colleges of magic and some errant traders from Cothquie that politically disagree with the Treaty of Amity and Commerce since it gives Lothern a monopoly on sea trade to and from the old world.
Compared to Marianneburg's Elftown that's pretty small
>>
>>96976455
Trim those mold lines or bend over, the choice is yours
>>
>>96976880
Hahahaha you fuck man ass that's big gay dude
>>
>>96976880
>Penetrates crusty hairy man cheeks

AoS general is thataway man
>>
>>96976251
telegram
>>
>>96976880
>Inserts his unprotected penis into a biological males abuse

Big homosex
>>
>>96976880
>Fucks the loose anoose of an anon goose


>AoSissies strike again
>>
>>96976880
Post models or bend over,
The choice is yours
>>
>>96976880
Suck my colossal sweaty sack since you love men so much lmao u kiss boys
>>
>>96976880
I just got pegged and yet you are gayer than me
>>
Oh no why are owfags so homophobic, you should be more accepting of faggotry like the aosfags
>>
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>>96976880
>>
>>96976880
Post gives gay vibes but also low-key fat vibes
>>
>>96976880
Perryfag post
>>
Sodomy brings this general together
>>
>>96976880
>anon said, hoping anon doesn't trim the mold lines
>>
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I wanna paint Meow, but I gotta do this box of Jade Warriors first. Then a box of lancers. Then a battalion.
Point is she's gonna be dead last.
>>
>>96977154
Why is one of them black? That's not very cultural sensitivity team of you
>>
>>96969182
Why not a Barsoom style radium rifle. Power weapons that look like jagged crystal...futuristic but made with available materials
>>
https://www.warhammer-community.com/en-gb/articles/o4fnmhuz/the-colours-of-grand-cathay-as-painted-by-the-warhammer-studio/

Pretty chinks
>>
>>96977337
Every single head they used is male. What did they mean by this.
>>
Appearantly there will be an FaQ in january where they will nerf Cathay. There was a leak from one of the team England lads who's a tester for GW.
>>
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>>96965494
Heres my 15 minute speed paint skele.
Can I have a wizarding hat on my Wright King and say that fulfils my criteria for having a wizard?
I dont fleshy guys, I want all bones.
>>
>>96977629
Nothing's preventing you from making a Necromancer more lich-like, or using a very impressive skeleton as a vampire.
>>
>>96977499
Nice, anything more?
>>
>>96976312
Not really. You might have individuals or small professional groups around, and those are noteworthy due to their skills and knowledge but theres simply no real reason for elves to mingle with human society beyond personal whim.
>>
>>96977499
Until I'm holding actual proof with my two hands I'm going to assume that they will find new and worse ways to make Cathay even more OP. This way I'm only setting myself up to be pleasantly surprised.
>>
>>96977499
so the whining of empire fags finally did something
>>
>>96977337
wonder how they made that Cathay Terrian
>>
>>96976587
Ive been weighing getting back into the game with my old empire army I put together in middle school, about 25 years ago. A new paint job would be called for, but have yet to muster the courage to pull the trigger. It's like dissolving my dudes. How can I strip them of their paint and personality?
>>
>>96978131
I don't think I'd be able to repaint anything that old. That's your own personal history. Just put them on the table and be proud.
>>
>>96977337
the terracotta guys are really cool
>>
So i got the box of 20 warhounds but i'm really only going to use 10 for my beastmen right now. Is it ever going to be worth using more? or can i save these for another army project with a very different paint scheme in the future?
>>
>>96978400
Warhounds are very cheap and very useful. And they can double as unit filler.

If you dont have plans for more now? Save them for later.
>>
>>96978280
This has the same vibes as that one pic of the zenithithal skaven picture. So fucking lazy. So fucking ugly.
>>
>>96978423
NTA but I used to love warhounds before TOW. I remember them being 25x50 or am I misremembering something from 15 years ago, and now at the larger base size they take up so much space on the table. I still think they are great for their cost, but there are some units that got so hurt by the base size change.
>>
>>96977243
man, its gotta be miserable being such a frothing racist that you cant even enjoy a hobby forum without constantly typing away performative race baiting shitposts

what sad psychological poison you've steeped in that this is the way you are.
>>
>>96978949
Its a good point, though. People are all about adding black models to The Empire and Bretonnia but GRAND CATHAY just has to be 100% Asian looking.
Weird double standard.
>>
>>96979049
Eh, just make one of their generals black and everyone will LOVE it
>>
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Bought that Archaon book they just put out on audible. Was surprised at the amount of rape at the beginning. Maybe I know less about him than I thought.
>>
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the rumored chaos mammoth...I thought it was for tow...but its for aos? Why?
>>
>>96979986
That guy also put a Warpfire dragon model in that army
>>
>>96966601
It rounds to 0
But so does the effort of logging in just to try
>>
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>>96979751
>>
>>96979935
Gotta earn that favor of Slaanesh somehow.
And since he's likely HIV+, he's spreading Nurgle's love at the same time.
>>
>>96980297
>Nurgle's love
lol
>>
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>>96980289
Who's this artist? They make bootyful drawings.
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>>96980297
Not by Archaon, he's a rape baby and the knight he squired for liked a bit of rape
>>
>>96980457
https://www.deviantart.com/jakearmorsmith/gallery/all
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>>96980457
And just to complete the set, Repantsu butt.
>>
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>>96980495
It's from AoS butt
>>
>furry
I knew it was the containment game.
>>
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>>96980588
Yeha, everyone knows true WHFB fans are all scalies.
>>
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>>96980633
We also love BHM
>>
>>96980633
skink girls rub me in just the right way
>>
>>96980633
>>
>>96980633
Who are also contained in AoS.
>>
>>96980671
Well, yeah, if they rub you the wrong way their scales would scrape your dick
>>
>>96980671
>girls
>>
>>96980739
a cloaca is a cloaca
>>
>>96976960
>I just got pegged
Faggot, gayer then the guy wanting to fuck a male skink
>>
>>96980792
its also a pee/poop hole
>>
Thoughts on this Witch hunter list? First time making an Empire list, and it's basically exactly what I thought it would be. Empire and Greenskins have, by far, the most options in list building.
Witch hunter with Road Wardens, and Chapter Master with Knights. Empire archers to spot support, though I wonder if their points would be better spent elsewhere.

Open War Empire - 1000 pts

Witch Hunter [115 pts]
(Hand weapon, Additional hand weapon, Light armour, The Witch, General, Empire Warhorse, Dragon Bow, Witch Hunter's Ward)

Chapter Master [142 pts]
(Hand weapon, Lance, Heavy armour, Shield, Barded Warhorse, Twice-Blessed Armour, Witch Hunter's Ward)

++ Core Units [611 pts] ++
25 Veteran State Troops [310 pts]
(Hand weapons, Halberds, Light armour, Shields, Drilled, Veteran Sergeant (champion), Standard bearer [Griffon Standard])

10 State Missile Troops [70 pts]
(Hand weapons, Crossbows, Detachment)

10 State Missile Troops [70 pts]
(Hand weapons, Crossbows, Detachment)

4 Empire Knights [112 pts]
(Hand weapons, Lances, Shields, Heavy armour, Barding, Drilled, Stubborn, Preceptor (champion), Standard bearer)

7 Empire Archers [49 pts]
(Hand weapons, Warbows)

++ Special Units [132 pts] ++
6 Empire Road Wardens [132 pts]
(Hand weapons, Brace of pistols, Heavy armour, Feigned Flight, Vanguard, Captain (champion) [Crossbow])
>>
>>96980933
and egg hole
>>
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Big fan of the shimmering blue armor with gold trim on this studio job.
>>
>>96981042
But I’m not a fan of the spilled paint on the helmet less guys trim. How did they miss that?
>>
Next week I have a gam with a guy who is a typical waacfag. He plays Bretonnia or Dwarfs. Therefore I need to make the most cheesy Empire army list possible.
How many cannons should I take in Nuln army? 3? 4? Can I have one mortar instead? I will have steamtank and one hellblaster as well.
How many engineers?
>>
>>96980937
Witch-Hunters are pretty meh in TOW and the declaration thing is particularly bad. Your list also highlights that while yes Empire has options, very few are viable and only in certain configurations. Looking at your list though:
>Witch Hunter
terrible choice for general and going to melt in a road warden squad, the bow is also a bad choice if that is your intent.

>Chapter Master
these guys really suck as well, make it a grand master.

>25 vet state troops
not gonna do much of anything in those numbers, you'll lose three ranks in your first combat and wonder why you bought the griffon standard for the 2 combat res. Its 30 minimum and the Nuln banner is superior.

>10 crossbow missile detachments
kinda pointless as detachments given their range is the best thing about crossbows, but those numbers won't do shit either.

>4 empire knights
can't do sweet mary jane in those numbers, no magic standard. Maybe if they were demigryphs or at least inner circle.

>7 empire archer
oh look it's the guys who should be detachments or your only missile choices

>6 road wardens
crossbow on champion is worthless and again, not a unit for a general to sit in

Other glaring problems are no wizard and no artillery. Altogether this is a list that cannot win a game nor even live up to the fluff. My advice is scrap it and work with the knightly orders list, maybe go fiery heart, do a grand master general, witch hunter, etc, fill up on knights in core, demigryphs/ state troop with archer detachments in special and flagellants and pistoliers in rare. Sprinkle banners and items everywhere.
>>
>>96981094
3 cannons, mortar is worthless against Dwarfs or Brets, ideally you'd want another hellblaster or two but the steamtank can tie up most bret units all game.
>>
>>96981257
>characters
That does seem to actually be the negative side of Empire. All of their characters are mid. Almost like they are yardsticks to judge every single other character in every other army off of.

By default if the wardens have dual pistols the champion does as well according to the builder. The crossbow is just free. The unit was going to be pistoliers first, but wardens felt better. Witch hunter was going to take brace of pistols instead of additional hand weapon, but dragon bow looked interesting and I had some points I could shuffle.

It's only a 1000 pts. Two units of 10 crossbows do pretty well. I'm not sure what's happening with everyone else's games, but they pull their weight for me easily every game on other lists with same BS. Empire archers are 100% the better unit though, no question.
>>
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>>96981042
Well I feel a lot better about my painting now. I haven't been able to decide on a basing scheme though.
>>
Well i've rebased most of my AoS beastmen and i've got a total of 30 Bestigors with two command groups. Which could be two units of 15 with command, one of 20 and one of 10 of one of 24 with no command.

I still have like 30 more but is there any point when Gors seem so much better after the single Bestigor unit you *might* want?
>>
>>96982707
Rule of cool. Favorites?
>>
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>>96979986
I mean that's just the forgeworld Chaos Mammoth isn't it? Unless it's plastic.
>>
>>96981042
Nice color theory but ridiculously sloppy paintjob + unpainted eyes
>>
>>96981479
yeah the general on imperial gryphon and the fairly cheap level 2 wizards are the only decent options, leadership kills warrior priests, the pre-game declaration kills witch hunters and the stats kill the knight characters (also some weird preconditions in lists). Empire items are also kind of lacklustre or wildy expensive like the runefang. It would be ok if the Empire could get more killing or buffing done elsewhere, but really they can't.

When I take road wardens I tend to give the champion a repeater for an extra shot at same BS to keep it simple. I guess if you intend to sit a long way off and pop away with your champ and WH it could work but kind of a waste of a pricy unit and its no bunker, also your general isn't going to be helping anyones leadership and at 1000 pts leadership is a sore spot.
>>
>>96978783
Not even close to the same level of lazy
>>
>>96982915
bingo, the plastic mammoth rumour isn't based on any viable leak whatsoever, no idea why so many have jumped on it. At most GW would just bring back this kit.
>>
>>96983955
I don't think they will bring back any more resin kits that they didn't already bring back.
The fact that Necromunda is getting plastic Hangers on and a plastic Special character shows that GW is done with making new Resin models, and everything will be plastic in the future from them, even if it is specialist games.
Plastic Star players for Bloodbowl would fully prove that.
>>
Idea, would making the cav spears fight in extra ranks rule on the charge rather than when charged would make light and medium cavalry more viable? Or are most of these units just too expensive as is?
>>
>>96983967
Are these yours? They capture the exact look I’m trying to achieve with my beasts. Do you mind letting my know how you did the skin and fur?
>>
>>96983963
I mean they could just make it into a plastic kit right?
>>
>>96984422
Probably not, it would be easier to just make a brand new version in CAD as. i think the original was hand-sculpted
>>
>>96984419
Skin is super easy

Wraithbone/grey seer/off white base colour, preferable not zenithal, it really needs a solid base to work

2 layers mortarion grime

2 layers agrax earthshade, second one to really just create some shadows in the folds/depths of muscles. (I hate the new agrax for everything but this, the glossyness and tendency to really pool heavily in crevices gives them a really sweaty, grimy look that actually works better than a lot of other dark washes)

Then you highlight with Ironrach skin - do not heavily cover the model! You really only want the raised parts of muscle and flesh.

Tiniest bit of deepkin flesh lightly feathered over the very edges of the muscles.

I use a very streaky style that emphasises the individual brushstrokes rather than blending them, always moving down the direction the muscles flow rather than cutting across them. its very easy to do and I think gives the models a lot of pop from a distance and gives it an interesting look up close, but I could see others really hating it and Im sure blending will work fine. Just remember less is more for the highlights.

If you want to add a little more, lightly apply some berzerker bloodshade across knuckes, under eyes and around mouths to give it a bit of colour.

(Skin shown somewhat better in attached photo, the fur I did on that direwolf is

Fur is dead easy and super lazy:

Thondia Brown basecoat, drybrushed with Baneblade brown then hit with a wash of agrax earthshade.

If youre into the mossy green then do patchy small drybrushes of Vallejo Golden Olive. Golden olive is legit my favorite colour, it is perfect for drybrushing onto earth, rocks, buildings, anything.
>>
>>96984625
*Fur I did in the attached photo is using a different method to the gors but I cannot remember what it was
>>
>>96983967
I like your style, makes them look like they're actually furry in texture
>>
I need some tips on making a Troll Herd list because I’m just getting my ass beat. Are boar boys, the named character, and taking minimum trolls the only way to play like I’ve been told?
>>
>>96984884
You 100% need a Troll Hag. Swampnigga is really good but not a must-have. Maybe throw a giant in the mix
>>
>>96984625
Tysm for sharing. I think I’m gonna try this on my beastmen. I tried doing a pale fur scheme and wasn’t crazy about how it turned out, this seems great. Will post when I get around to actually painting a test model!
>>
>>96985000
Yeah, she’s definitely the standout model in my list and the template melee attack is very nice against the big infantry blocks I end up fighting. I’m probably having my opinion of the army colored because my last couple games have been against WoC which shuts my army rule off.
>>
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>>96984828
Thanks man. Im really trying to lean into a very folk horror/nightmare theme for them, and kind of give them a scratchy, indistinct look like theyre half seen in the shadows beneath the trees.
>>
>>96985074
Cant wait to see it! Its def a good one to experiment a bit with, I came up with this one as a modification of an older skin tone that was basically the same thing but using greens instead of the green/whites
>>
>>96985146
*Using greys instead of
>>
>>96980933
DO YOU THINK I GIVE A FUCK?!
>>
>>96983828
Yeah, the leadership is really low, but that's part of the price you play to have a purposefully mid thematic list. The pre-game declaration is bad, but at least the witch one is pretty default good even if the others are much better against their specific targets. Too bad witch hunters can't take hochland rifles.
>>
>>96981644
Those look fantastic anon
>>
>>96981644
Cool skin tone. What paints did you use? I'm looking to make more bronzed barbarian types when I make my marauders but I've never actually painted any human skin tones before and not sure what are good paints to use (I've always had monster armies).

As a side note, do any Chaos players have opinions on Chaos Knights vs Chosen Knights. I'm leaning more toward Chaos Knights since they are way cheaper in points cost and seem to be only marginally worse.
>>
>>96986554
Chaos knights are pretty much worthless and chosen knights are incredibly strong. Do not underestimate the difference that +1A, +1Ld, stubborn, and a massively improved armour save can make.
>>
>>96986554
We don’t meta a ton in our group and 9 Chosen Knights with attached Daemonology Sorceror lord has completely warped our meta around them.
>>
>>96986630
>>96986660
Not the answer I expected but I'll think about it. I thought a roughly 1.5x points hike for an extra attack (but still 1W) is kind of a risky gamble.

Anyway I mainly bring it up because my paint scheme for Chosen and regular Warriors is a bit different and I'm pondering how I'll paint these guys. Though to be honest their designs lean closer to the Chosen side imo.
>>
>>96987024
It's not 1.5x the points for an extra attack. It's 1.414x the points (assuming both units have lances and the chosen have full plate armour) for an extra attack, an extra point of leadership, potentially a 2+/6++ save and the ability to guarantee your knights will FBIGO once per game. There's nothing worse than having your 29 ppm knights charge at something and do absolutely nothing because they only attack once. Pay the premium. It's worth it. Fill your core with something else.
>>
>>96987133
I was making a gross oversimplification with the 1 extra attack comment but I do see your point in paying a bit more just to ensure they get the job done. I'm making a Warrior bunker for my Sorcerer and will be grabbing the new Marauder box when it comes so I'm not hurting for Core. I still want Forsaken too but I need to think how to make their models.
>>
Bros i love Beastmen so much. You don't know how bad we had it in Age of Sigmar. It feels so odd to be a real supported army again and not barely more than the chorfs of a different game.
>>
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>>96987813
they'll love you properly too little manling.
>>
>>96987813
Welcome home, true-horn.
>>
Dorfs have Windrose as their official music, what do the other armies have?
>>
>>96988086
Beastmen have Beast in Black
>https://www.youtube.com/watch?v=Ui_eoW3BXGI
Dwarfs have Windrose
>https://www.youtube.com/watch?v=VgKnSriC1vY
Ogres have the Hu
>https://www.youtube.com/watch?v=v4xZUr0BEfE
>>
>Bretonnia
RuneScape soundtrack
>O&G
Football_hooligan_screaming.mp4
>Ogres
Rate my Takeaway munching and huffing noises remixed with his "PHWOOOOAR"s and "OHMAIGAWD"s
>WoC
Any edgy metal band
>Elves
Flowery and classical, maybe Chopin
>>
>>96988086
>WoC
Manowar
>>
>>96988086
Bretonnia - Saxon
>https://www.youtube.com/watch?v=91MbkQdBSYU&list=RD91MbkQdBSYU&start_radio=1

Beastmen - Caninus (metal band where the only vocals are dogs barking
>https://www.youtube.com/watch?v=OrocEmhLsJk&list=RDOrocEmhLsJk&start_radio=1
>>
>>96988086
Beastmen have Heilung
https://youtu.be/QRg_8NNPTD8
>>
>>96988086
I close my eyes imagine the Kingdom Under Fire: The Crusaders soundtrack when I look at my Warriors of Chaos.
>>
>>96986554
I really like using Reaper paints for skin tones. All my Cathay stuff I have been using Reaper Tanned Skin
>>
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Elves are fun to paint.
>>
>>96976917
I mean I kinda figured, you happen to know what telegram channel? also I dont really have a telegram but im willing to make one if there just isnt any other way.
>>
>>96989169
Nice try James
>>
>>96989165
jesus christ, that elfs hands are almost bigger than his head!
>>
>>96990399
And those are WGA Barron's War weapons arms. The actual GW elf hands are as big as his head.
>>
>>96990709



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