[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: dicks.jpg (837 KB, 1920x1127)
837 KB
837 KB JPG
Somebody else's headcanon edition

>Previous Heresy: >>96952185

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8 (embed)
https://pastebin.com/8riDmnhS (embed)
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp (embed)
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Tactics/General_Tactics

『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis/
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics
>Legions Imperialis Army Builder
https://legionbuilder.app/

>Thread question:
Do you actually play 3.0 or what is preventing you from doing so?
>>
First for Orks.
>>
Thought about giving my World Eaters some warhounds, thought it would be nice and fluffy. Thoughts?
>>
>>96966500
>Do you actually play 3.0
As of recently? Yes.

>or what is preventing you from doing so?
An hours(+) drive either way. It doesent stop me, but it makes it less a "go as much as possible" situation
>>
>>96966500
Think this will be the first edition where I become a nogames. Just not vibing with it, its not the edition for me. I can wait 2.5 years for 4.0 :)
>>
>>96966558
I like it
>>
>>96966558
I'm stealing this idea.
>>
>>96966500
>do you actually play 3.0
No
>what is stopping you
4 turn games, false-line-of-sight and casualty removal, invisibility-field-terrain, end of turn objectives, line/vanguard, melee WS chart, stupid precision toughness rules, terrible unit balance and legion balancing and wargear balancing, bland lifeless missions, every single interesting unit requiring 3x too expensive resin kits or waiting months for bubble-filled recasts, mindless rhino/LR rushing, entirely non-viable deepstrike, personal dislike of templates (the only thing 40k improved game by removing - made much worse in HH when units don't get 1 flamethrower but can have to measure for 10 flamethrowers per squad), horrible vehicle system in 3rd making AV14 essentially immortal, dumb status minigame, terribly made challenge minigame where only Finishing Blow and Seize are used and it's just who charged with the meatier character gets to choose the 1 good gambit so other guy can't have it and auto-wins.

Legacies took the army-building from like 3/10 to 6/10, but GW has done nothing to raise the core rules from their shitty 3/10 state since launch and never will until possibly 4th edition. 3rd is a straight downgrade on rules compared to 2nd, 2nd's problem is just dumb codex balance.
>>
>>96966500
I don't got an army and don't know what legion to play as, I can't pick a favorite
>>
>>96966500
>TQ
Shits in resin
No muscles
>>
File: terminator execution.png (167 KB, 318x176)
167 KB
167 KB PNG
>>96966817
>personal dislike of templates (the only thing 40k improved game by removing
>>
>>96966827
templates are fine in video games because you can instantly get the exact coverage numbers, they're shit when spammed in tabletop, removes all the fun and slows everything down having to place 10 different flamethrowers, count how many all 10 are touching and have opponent look over and count how many hits he thinks for all 10 as well and argue if it's a few more or a few less because its a couple millimeters tilted.

They're like rerolls. Rerolls improve the game if it's a rare special thing for elite units, rerolls make a game complete dogshit if half the units in every army are rerolling which slows the game down and mathematically could've been equalled with zero rerolls by just using a better dice system like D20s. One flamethrower template on a titan or superheavy battletank? Awesome. Having to slow game down for 20-40 meaningless low damage 3" AP-shit and AP-shit flamethrower templates? Sucks donkey cock and absolutely not worth wasting an hour driving to store and back, packing your army, having to setup and repack it and come back.
>>
File: 20251111_163034.jpg (3.31 MB, 4000x3000)
3.31 MB
3.31 MB JPG
>>96966500 Yes i do ! I had my first game over 2500 pts today, vs ultramarines, playing the first wave scenario. I won but damn the suzerains are insane killing machine, the slaughtered my gravewardens and praetorian retinues like they were nothing
>>
File: 46532489o.jpg (96 KB, 1080x1090)
96 KB
96 KB JPG
>>96966866
Didn't ask, don't care, you're wrong. I hope you die violently and painfully, as soon as possible would be preferred.
>>
>>96966500
Did Khan lose an eye during SoT? He's just like his best bro now lol.
>>
>>96966866
Idk, my opponent had a 10 man flamer squad firing crossfire through two of my units and that shit was really fun.

(it was 29 hits on one unit and "only" 12 on the other)
>>
>>96966866
It must really suck being that gay and stupid.
My condolences.
>>
File: 1755208883273057.jpg (897 KB, 2896x4096)
897 KB
897 KB JPG
>>96966817
>terrible unit balance and legion balancing and wargear balancing
>>
Anyone here used Veteran Breachers?
>>
Banestrike is a disappointment. It's both overcosted and too weak. Half of that problem is the Weapon Lists being written with the ass, so a thunder hammer is +5 pts over a power weapon for a regular officer, but +10 over a power weapon if the same officer is wearing terminator armour. So it is that both a bolter and a combi-bolter both cost the full +10 pts to get a combi-X.
Am I too delusional into thinking banestrike bolters, which costs 2.5 times as much as volkite chargers, should kill twice as many MEQ? ;__;
>>
>>96966866
>slows everything down having to place 10 different flamethrowers
JFC either a no games or someone whos IQ is in a competition with the thermostat in winter and losing.
>>
>>96967045
Theyre better into TEQ right?
Also you have to consider the full cost of a model.

If a 5pts weapon kills 1 dude, a 10pts weapon shouldnt necessary kill 2 dudes because the cost of the model isnt "5" or "10" but probably closer to "20" and "25". So thats a 25% pts increase for 100% more damage.
>>
>>96967045
Banestrike combi bolter tactical vets + Divination librarian is a pretty good combo.
>>
>>96966817
lots of valid complaints but templates are awesome you should go get your head checked anon
>>
>>96967056
Well they sound like a tourist from 40kg, so most likely both.
>>
>>96967069
And GW managed to actually make blast not fucking shit this edition with the change to blast rules which really did help out a lot.
>>
File: EvAQLfLXEAUZZHq.jpg (101 KB, 1080x1333)
101 KB
101 KB JPG
>>96966866
>>
>>96966817
DESU the issue with 3.0 is that
>Core rule
5/10
>Liber rules
3/10

This is peak GW though rather hten fixing the issues of 2.0 they throw the baby out with the bathwater every fucking time.
>>
>>96967099
But they did fix (most of) the issues with 2.0.

They fixed legion balance (ish), they fixed samey deathstar characters, they fixed dreads and vehicles, they fixed the weapon balance gravitating towards one size fits all units, they fixed "big guns" not having a point, they fixed reactions. They fixed transports being useless most of the time.
>>
File: 20250823_111224.jpg (346 KB, 1000x750)
346 KB
346 KB JPG
>>96966500
Played almost as much 3.0 now vs all of 2.0 (minus ZM) once the cheese settled in for 2.0.

Local community is fully revived and new peeps playing.
>>
File: 1754865975299038.jpg (51 KB, 350x400)
51 KB
51 KB JPG
>>96966881
based game haver
>>
File: 1751150070145785.png (901 KB, 743x800)
901 KB
901 KB PNG
>>96966870
Playing actual games with painted hams in this thread, what a chad.
>>
>>96967112
They fixed 2.0 issues by either removing the part of the game that had that issue in it, or just creating a new set of issues.
Between 2 and 3, i would honestly say 2 was a better base, but just needed some polish, 3.0 just set the clock back to a new set of issues to fix.

3.0 does somethings i personally really fucking like
>Vehicles not being shit
>List building is a lot more fluid all be it more annoying to do.
>Blast rules are not shit
>Volley fire is cool
>Gun down is cool
>Removing brutal

But it also does a lot of shit really bad if not worse then normal, that includes but not limited to
>character challenges being wastes of time
>WS chart still shit.
>2d6 drop the highest charge is fucking ass
>Heavy has way to many down sides
>Legion balance is still fucked
>4 turns
>horribly inconsistent profiles
>Got caught red handed trying to squat units and had to panic launch the legacy PDF which still is filled with issues.

3.0 is just OK but it would have been monumentally better if it was just 2.5.
>>
>>96967195
>>character challenges being wastes of time
Challenges are great and no longer just a trap where sgts waste your time.

>>WS chart still shit.
WS matters in a game where unit profiles are 99% the same, this is good.

>>2d6 drop the highest charge is fucking ass
More consistent charges are good.

>>Heavy has way to many down sides
Heavy is fine.

>>Legion balance is still fucked
The best its every been, every legion is playable and can play other legions with the expectation of a game/contest.

>>4 turns
Its been this way since 2e

>>horribly inconsistent profiles
Profiles are largely the same as before?

>>Got caught red handed trying to squat units and had to panic launch the legacy PDF which still is filled with issues.
>promise they will release legacy pdf
>release legacy pft
>caught red handed
?
>>
>>96967195
If I had to play a single game more of 2.0 with cunts spamming reactions on the most meta units I was going to sell all my HH and move on. It was that bad and I played from 2014 1.0 and helped build 2 seperate gaming communites in my local area during that time.

Reactions spam and the abysmal legion ROWs imbalance + OP units was opressive in 2.0.
>>
File: disdain_for_plebs.jpg (48 KB, 291x361)
48 KB
48 KB JPG
>>96967195
Life must be hard when you're this fucking delusional.
>>
>>96967226
>Challenges are great and no longer just a trap where sgts waste your time.
Challenge system should be removed, its fucking stupid, it only exists for speical bullshit characters whos only bonus IS being the duels. Just let our fucking deathstars all swing into each other.
>WS matters in a game where unit profiles are 99% the same, this is good.
No its not. WS4 Vs WS5, the WS5 should hit on a 3, and the WS4 should still hit on a 4, not a 5. Its what makes WS5 so fucking oppressive.
>Heavy is fine.
You play AL dont you?
>The best its every been,
Answered that for me i see lol
>Its been this way since 2e
Ok i see your gas lighting
gr8 b8 i r8 8/8

>>96967235
Reactions and ROW balance were some of the biggest issues i agree, and the reaction issues is fixed when you simply say. "This unit can only react once a turn" no more "lol my HSS can fire 3 times in your turn." bullshit.
2.0 RoW problem children were very easy to identify at the very least. Again im not denying it was a problem, but it could have been fixed rather then scrapping it all and redoing it.
>>
>>96967242
>Points out the things he likes in 3.0
>Also points out the things he does not like in 3.0
>OMG you are delusional.
You know its possible to have different opinions other then consoom the latest GW thing anon.
>>
File: 1691023340534645.gif (469 KB, 187x182)
469 KB
469 KB GIF
3e killed our local community
we used to have monthly events that had 8+ people attending regularly
now it's down to 2 or 3
good thing I cultivated a group of 5 other friends to play 1e with
>>
>>96966500
anons what do you do when you lost all drive to paint because your just not having fun with the game anymore?
>>
everyone knows 3.0 lovers are secondaries or tourists, they never experienced a good GW game in all 18 years of their lives
>>
>>96967280
For me its a matter of, its the canary in the coal mine of GW putting HH onto the 3 year cycle and guess what, i dont wanna have to learn a new fucking game every 3 years where they reinvent the wheel, and i have to take a chance to see if the 2 armies i spend thousands of dollars and hundreds of hours on is going to be dog shit, OP broken or if im lucky middle of the pack.
>>
>>96967284
Fond a different game
>>
>>96967293
>everyone knows 3.0 lovers
I def dont LOVE 3.0, i think its OK, and it does somethings pretty OK but overall i think its sub par compared to 1.0 and 2.0
>>
>>96967284
I feel you anon, same boat. I'm just working on cool stuff in my backlog because I know I don't want to play... and if I want to play I'll just play with a homie that's down for whatever. So vibes driven hobby instead of games driven hobby.
>>
>>96967298
>Just abandon the hobby you spent untold money and time on.
I guess what do you do when the hobby you like is slowly eroding away from teh thing that got you into it? 3.0 is starting to feel like 7th->8th ed 40k all over again.
>>
File: IMG_3104.jpg (3.16 MB, 4032x3024)
3.16 MB
3.16 MB JPG
Hey all, I was wondering how you fill gaps in resin models? Part of me wants to say fuck it but the other side of me is wants to get better-cause why not? Plus, I like the MKIII Champion, he just looks cool.
Tips with putting together resin? I’ve been washing my hands and making sure I’m not breathing any dust particles.
>>
File: WarhoundFinished.png (3.75 MB, 1964x1908)
3.75 MB
3.75 MB PNG
>>96967310
I have had 2 half painted rhinos i literally can not find the drive to want to paint. Like i based out all the colors and i just need to do the metalics and shit on it but i cant bring my self to want to do any of it because im just not really having a lot of fun in 3.0 any more.
Random hound pic of mine for shiggles.
>>
>>96967315
>sunk cost fallacy
spending more money on something won't make it better, marrying the girl who you hate won't save your relationship
just diversify to a smaller scale game with a smaller barrier of entry (trench crusade, kill team etc) or swap to a wildly different faction for ZM games
>>
>>96967320
you can use hot water to make it a little malleable
>>
>>96967325
Its a cool hound anon. I get it. Its also ok to take breaks. 3.0 killed my hobby mojo and a lot of others... then it came back. Work on cool shit you like don't force yourself to paint rhinos you don't care about.
>>
>>96967284
stop painting and do something else for a while.
>>96967315
I ask myself that very question every time I look at my mini's...
>>
>>96967355
There is def a project i have had in mind but its a matter of finding the resolve to do it. would be completely hh unrelated at least in terms of making something for the table top.
Might do that.
>>
>>96967376
I burnt out after my 1.0 army got invalidated into 2.0 and my next project (ZM focused) got invalidated a year later. Spent 2 years working on terrain...
>>
>>96967391
>terrain
Honestly thats one of the few things i really find as a safe bet for putting a lot of effort into and getting into because people always need boards.
>>
>>96966817
>invisibility-field-terrain
Obscuring is the best rule GW added. Playing tables loaded with terrain that didnt matter was stupid if you just shot everything all the time.
>>
>>96967454
NTA but that terrain rule is a great example of what im talking about whenever i bring up that GW will constantly reinvent a rule they already had in the past, but make a shittier version of it.
the 3" in terrain and you cant see them is a horrible fucking rule, however, GW fixed this in..... i think it was 4th?
Basically as long as your LoS went through less then 6" of terrain from model to model you would see each other in cover and shoot each other. You still got cover saves but you could not do shit like "Hehe my guys are 3" in you cant see them despite having full ass LoS" With 6" it made it so you could not do that. Because its very hard to find 6" deep terrain, but its not hard to have terrain that is overall 6" wide so you cant shoot through it and it still works as LoS blocking.
>>
>>96967315
Use the minis you already built and painted with another game, anon. I know this may be hard to accept, but you dont have to use official models for the game your playing. This may be hard to accept, but some games dont even have official models!
>>
>>96967493
You know you can just agree to change to rule? We have a lot of oblong terrain that is 3" wide but more in length. We just agree you can see in/out but not through.

I don't care it doesn't fix the actual rule because we're playing games.
>>
>>96967062
>Better against termies
Yes. But they're literally the same as 2x regular combi bolters, which are better than volkite chargers against termies, and those are free
>So thats a 25% pts increase for 100% more damage.
Oh true. Glad I asked then lmao
>>
>>96967068
I net it's going to go great on a BS6 character from Paragon of Battle. Critical shots will count as having rolled a 6 to wound as well, right? At 2D? Big kill
>>
You think they’re going to eventually produce praetors and centurions like they do with Lieutenants in 40k?
I’d like to have variety
>>
>>96967242
Shut up pussy no games.
>>
>>96967226
>Challenges are great and no longer just a trap where sgts waste your time.
They're straight up ass. They were solved before the edition even released. Total time waster and shallow. Our group doesn't even bother anymore.
>>
>>96967235
I played over 100 games of 2.0 and never experienced this even a single time. I think only one of the groups I play in even bothered to houserule it. Have you considered that the problem is that you're a disgusting subnormal that plays with other disgusting subnormals?
>>
>>96966500
>>Thread question:
>Do you actually play 3.0
Yes
>>
File: 1656958587823.jpg (52 KB, 460x460)
52 KB
52 KB JPG
>>96967846
sorry your gaming group doesn't know how reactions work and forgets to use them thus bypassing 2.0 worst rules addtion, or have ever seen simple slightly optimised lists. Your choice of derogatory words does however flag you as a basic bitch though, so that checks out.
>>
>>96966500
>Do you actually play 3.0 or what is preventing you from doing so?
Minimum I play bi-weekly but I try to get at least one game in every week
>>
>>96967759
Agreed for the most part.
I want to think I'm missing something, but my reasoning is:
1. If you can survive one normal hammering, choose Finisher.
2. If you aren't sure, Seize

However I actually did like duels before. Especially with Instant Death being the equalizer between big and small. Against unwieldy officers, Sergeants needed to get lucky...but they needed to get lucky only once.
Now it is mathematically impossible for sarges to kill officers. But I guess that's what people asked for.
>>
>>96967846
>I played over 100 games of 2.0
Woah! I bet you have lots of game and army pics to share with us then :)
>>
None of you have gotten farmed by a taunt and bait spamming combat character and it shows
>>
>>96968026
>taunt and bait spamming combat character
What even is that, anon? Actual question. Like, an officer with no hammer?
>>
>>96967112
they didn't fix a single one of tthose things.
>>
>>96968026
>taunt and bait
>give up your WS, give up your attacks
>if you win you get a vexilla, a 10 point upgrade, though normally you just die every single time to Finishing Blow +1 strength +1 damage and not sacrificing WS
Retards on 4chan aren't even good at trolling. You can't even figure out how to be believable.
>>
File: q1a67avojiv71.jpg (55 KB, 437x640)
55 KB
55 KB JPG
Thinking of painting up some Solar Aux inspired by Interwar US uniforms. I *think* I am inclined to just do all the armor drab green with the fatigues blue. However part of me thinks it may just look a bit muddled. Any thoughts? Ideas?

Pic related.
>>
Gambits
>SOVLFVL
Grandstand
Test The Foe

>SOVL
Faction-specific Gambits
Character-specific Gambits
Guard Up
Flurry of Blows

>SOVLLESS
Everything else
>>
>>96967759
>Our group doesn't even bother anymore.
Like wise and if we do, we just do the old challenge system.
I feel like the 3.0 challenge system really only works for big named characters not random preator mooks.
>>
>>96968026
Had an opponent hit taunt and bait once with their archmagos into my praetor, hammer vs hammer. He lost focus, got smacked for 1 damage and lost.
>>
>>96968134
Why guard up? Seize. If you can't seize, Finisher. If you can't finisher, Seize. Life's so easy 8^)
>>
>>96966500
>Do you actually play 3.0 or what is preventing you from doing so?

I played it a few times.less then 20, more then 10. Came to th conclusion that the handicap of no line/venguard and the lack of ability to score, contest combined with new LoS rules, makes playing a fully mounted White Scar army an expiriance similar to shoting yourself in the dick for 2+ hours. I have a small hope that maybe GW ends up releasing some book that makes mounted armies fun, and an errata that fixes land speeders . But the hope is small, because in w40k they didn't do it for a whole edition.
>>
>>96968082
Yeah lol. Though I do think there was one gimmick one would choose when one was certain to win, as to get extra combat res.
Literal "gg no re" dissing
>>
Slowly getting into HH after some friends suggested I joining them as I still had a bunch of old 3rd edition marines still laying around. All infantry and some heavy and special weapons alongside two dreadnaughts, two rhinos, and a landraider.

Any good recommendations for units and equipment for a deathguard, salamanders, or iron warriors to start out with?

Alchemical flamers where pretty great in the tutorial game I played, but I'm scratching my head a bit on how to best utilize the DG legion ability to ignore the penalty of heavy weapons outside a rotor cannon heavy support squad or two.

Really need to buy some terminators too.
>>
>>96968089
I depends on the shade of blue you use and how you add weathering to the models afterwards.
If you go for a nice vivid shade of blue, like in your pic, then it will contrast from the olive drab. But then if you start slathering it in agrax earthshade and dirt, then it will all blend together.
>>
File: 1681394935515635.jpg (206 KB, 1080x744)
206 KB
206 KB JPG
>>96968321
take heavy squads, get maximum damage no matter if you move. Its a big deal with lascannons and multimeltas that have the (H) trait against either weapon strength or damage profile.
>>
>>96968321
Everyone will tell you about DG HHS. Regardless of what they tell you, always remember this above all: Fury of the Legion is Heavy (Firepower)
Also, everyone seems to forget Death Guard is unbothered by terrain because it's not bolded, so they run full 11" even across ruins
>>
>>96968321
DG Inductii are S-tier
>>
>>96968526
Aren't predators and other vehicles a more powerful and point efficient (survival, movment etc) source of heavy weapons? Or was I wrong to get 2 vindicators and 3 las preds.
>>
>>96968544
is it because of the status effects, that a rottor canon can cause?
>>
>>96968547
Lascannon predator have better shots per point and durability per point. And you aren't giving them bs5 anymore. So predator is generally better. Main argument for lascannon hss is being able to blast 10 shots on a return fire or intercept or what not.
>>
>>96968419
The concern I have with focusing so much on support squads is that they don't have line and will get chewed up in melee pretty easy and one of my main opponents is going to be a world eaters player. But I guess enough lascannon and heavy bolter fire can fix most problems.

>>96968526
HHS? Getting used to all the acronyms still. Fantastic point on terrain as well, I did forget that for them.

>>96968544
Yeah they seemed pretty great due to being able to take alchemical flamers or rotor cannons and both seem great for them.

Still leaning what each of the command units unlock for armies like siege breaker unlocking special rapier battery grenade rounds. Not too many web resources for 3rd edition yet it seems.
>>
>>96968626
rapier batteries will also benifite yes?
>>
>>96968626
Sorry miswrote, it's HSS. Heavy Support Squad
>>
>>96968660
Ok, that's what I was kind of guessing, but there's stuff I'm still discovering just fiddling around with new recruit still.

>>96968655
Technically, I think, yeah.

>>96968547
>>96968605
The return fire is really the selling point as well as the ability to pop in a master of signals which I think can give them Line. Their legion ability is very flavorful and feels good, but seems a bit tricky to really make good use out of so far.
>>
So in the end, after all the whinging, did this end up becoming a better game than the last edition (Like every reasonable person expected)?
>>
File: wtfamireading.jpg (14 KB, 151x167)
14 KB
14 KB JPG
Rereading the pdf I just realized that only Centurions get the special melee rules in Alone and Forgotten. Consuls won't get combat resolution bonuses or VP for dying in melee.
>>
File: company-command-squad.jpg (2.48 MB, 2262x1989)
2.48 MB
2.48 MB JPG
>>96966558
Go for it. I justified mine as power lances, though I don't play.
>>
File: 20251111_233333.jpg (255 KB, 1383x1645)
255 KB
255 KB JPG
Post your most recent autistic conversionslop
>>
>>96968554
Flamers + alchem-flamers + rotor cannons + fury of the legion
>>
Blackshields: Alone and Forgotten, Blade of the Just

Primary detachment (3 base command slots, 1 prime+4 troop->command slots, 1 prime)

Armistos: 105
+Plasma Cannon, Power Fist
+Paragon of Battle Prime slot
+1T, +1W

Moritat: 105
+Overcharged Plasma Pistols
+1BS, +1W

Centurion with Jump pack: 115
+Power Axe, plasma pistol
+1WS, +1S

Centurion: 90
+Power Sword
+Paragon of Battle
+1S, +1W

Centurion: 95
+Thunder Hammer
+1T, +1W

Centurion: 105
+Power Fist, combi-plasma
+1T, +1W

Centurion: 95
+Power maul, disintegration pistol
+1T, +1W

Tactical Support Auxiliary Detachment (2 troops -> command)

Centurion: 105
+Power Fist, combi-melta
+1S, +1T

Centurion: 95
+Power Spear, bolter
+1S, +1W

Tactical Support Auxiliary Detachment (2 troops -> command)

Centurion: 90
+Power Sword
+1S, +1W

1000 points
My buddy is giving me an intro game later today. I'm gonna see how this goes. Got a little bit of ranged to tap someone on the shoulder but for the most part everyone is just gonna run straight forwards. There's only 1 guy with a jump pack because that's the only jump centurion I have so far.
>>
>>96968689
I don't think line actually works if you have support unit.
>>
File: 20251112_154757.jpg (368 KB, 1000x1333)
368 KB
368 KB JPG
>>96968855
IH Herald tism conversion. Don't mind the paint its just the preshading process
>>
>>96966870
Both armies painted. This is a rare sight these days here. Nice unknown sire.
>>
>>96966418
Ofc
>13 fa
>all sponsons are good this ed
>main guns vary in usefulness but are all decently strong
>read the Arcus missile launcher rules
>seriously read them
>40 points for them is seriously dirt cheap when every missile type is strong at what they do, especially when you can route your opponents tacs on the first turn with the pyrax
>>
File: IMG_2225.jpg (3.2 MB, 5712x4284)
3.2 MB
3.2 MB JPG
>>96968855
Light box was screwed up for this one but it’s a new praetor. The main body this print has is a pain in the ass to set up but I wanna swap between normal and jump pack lol
>>
File: 1762733436165199.jpg (81 KB, 622x928)
81 KB
81 KB JPG
>>96968855
I couldn't continue on it because I actually had to do my job when I was at work instead of slacking off.
>>
>>96968915
That would be unfortunate, but perhaps he better solution is to try and find a way to bulk up a line unit or better lethalize a vanguard unit rather than trying to give a unit that trait.

I honestly just need to put in an order for some terminators I think when the boys do another recast run.
>>
File: 20251109_142507.jpg (1.39 MB, 2420x2295)
1.39 MB
1.39 MB JPG
>>96968855
Standard bearer for my command squad. I cut the legs to make the crouching pose and used the banner from WH fantasy. Plus will add a power sword from 40K 2nd edition
>>
>>96968855
Why the crotch pistol lol
>>
>>96969141
Cool, it makes sense for the NL banner guy to kneel to make himself a smaller target
>>
>>96968933
What head is that? Dope banner
>>
>>96969160
This was the idea. Instead of a proud standard bearer with a new shiny standard to have this guy who don't give a shit about those stupid flags but must do it for punishment and not to be shot in his back by frienldy fire for the lolz.
>>
>>96969163
All the parts are from the new IH Praetor kit and the new chr + command kit.
>>
>>96969114
Always could hop on the siege tartaros wagon, but boy would they cost a lot of points.
>>
File: 20251105_195148.jpg (1.1 MB, 4000x2252)
1.1 MB
1.1 MB JPG
>>96968321
I use HSS lascannon. What make them great is that they keep heavy when moving 4" so you can hide them out of line of sight then pop and shoot at full efficiency. They are super expensive and frail however so better used to kill terminators or retinues than vehicles who will wreck their shit in return fire.

Missile squads are also great to kill sv3+ marines.

Finally, tactical and inductii squads are very strong in DG, since they can move and shoot thrice.
>>
>>96969534
Damn, that's some cool terrain
>>
File: Breaker1.jpg (516 KB, 1415x1551)
516 KB
516 KB JPG
>>96968855
Death Guard Siege Breaker. I really need to get paint on him.
>>
>>96969081
Would you mind sharing any prints including this one you have of Wilph? I bought some right before he closed shop but I am still missing quite a few. Thanks!
>>
How would you beat this list anons?

>Imperial Militia
>4x Militia Armoured Hauler w/ 3x Pintle Grenade Launcher, Dozer Blade and 63x Hunter-Killer Missile

It can effectively alpha-strike any list off the board and against infantry-heavy lists I can just reduce the number of HK missiles for some chaff levies.

This is all thanks to how RAW while every other list says
>This Model may have one of each of the following selected for it
Thus limiting units to one HK missile unless they have some other wording, the Militia list says
>This Model may have any of the following selected for it:
Allowing you to take as many of each option as you want.
>>
>>96970022
They can take One HK Missile for 10 points. That's your cap retard.
>>
>>96970036
No that's just how many you get for that points cost. This is backed up by the fact that Militia get an option to take Two Laspistols as a separate cost-based option to taking a single Laspistol option.

It's bad writing, sure, but this is why Legacies shouldn't be matched play legal anyway just like Legends aren't. Sadly they are so I guess I can just alpha strike all your armies.
>>
>>96969344
Cheers!
>>
>>96969276
I love it anon, peak NL
>>
>>96967260
>Just let our fucking deathstars all swing into each other.
Just refuse the challenge then. Simple.
>Its what makes WS5 so fucking oppressive.
Good, stat differences should be emphasized in a game about essentially identical profiles smacking each other.
>>
>>96970022
>this vehicle may have any of the following selected for it:
>One (1) hunter killer missile
>not "may have any number of the following selected for it"

Being an ESL is not GW's fault, retard-kun
>>
File: AmericanTerrain.jpg (391 KB, 2028x819)
391 KB
391 KB JPG
>>96970022
>Spamming HKs to alpha-strike
American hands typed this post
>>
File: 1733410675062759.jpg (892 KB, 1892x1419)
892 KB
892 KB JPG
>>96968855
Not really most recent (and not finished, dont know whether to give him a jump pack or normal power pack) but a champion using corswain as a base.
>>
>>96970070
If when a model can have one (1) option selected from a list or up to two (2), three (3) or four (4) options selected from a list and is allowed to take multiples of the same option, then if it can take an unlimited amount as any implies, then it can take unlimited multiples.

Why would most profiles limit it by specifying "one of each" instead of "any" otherwise?

>>96970075
>Nooo, he's using cover, he must be American
It's okay Europoor, I understand you cope to avoid remembering what Jamal and your wife are doing in the other room
>>
>>96970022
By taking more than four units? Or any amount of actual armor (whether thats tanks or 2+ saves)?
>>
>>96970080
The option says it may take one hunter-killer missile. If you take another, you no longer have one hunter-killer missile, but two, thus it stops being a legal option.

You are allowed an unlimited amount of dozer blades however, since that one doesn't specify it is allowed to have just one.

>Hilarious how the US education system is such a failure that amerifats are now the most ESL of the world
>>
>>96970085
Except Militia get access to an option for Two Laspistols, in the same list that they can otherwise take multiples from.

It's obvious that this is the number you get for that number of points and again, if it was to limit the number you could get total then why would most profiles explicitly say "one of each". You haven't explained that one.

>>96970081
HKs can chew through anything that you'd need to win the game in enough numbers. And again, if I need chaff I just trim down my spam of them.
>>
>>96970085
>If you take another, you no longer have one hunter-killer missile, but two, thus it stops being a legal option.
>Sorry anon, one Legionary costs 10 points so you can only have one in each squad, that 20 man tactical blob isn't legal
NTA but even I can see you may actually be braindamaged
>>
>>96970090
You being an illiterate ESL inbred retard does not magically make something a legal option anon. But it's okay, I know that you are incapable of understanding that. Must be hard to go through life with room temperature IQ.
>>
>>96970096
>Sorry anon, there's no option for '0 hunter-killer missiles', you have to take one on each vehicle so your list is invalid sweaty
Cope harder Muhammad
>>
>>96970093
>NTA but
You so completely missed the point it is hard to imagine you're a different anon who is just as retarded.
>>
File: IMG_20251110_201934~(1).jpg (2 MB, 1534x2287)
2 MB
2 MB JPG
>>96968855
Second most recent, because I'm still working on my most recent. Esoterist for my WE, because I have most other consuls represented and I found a force staff I didn't remember buying. Plus it'll be fun to run some daemons, just as soon as I find something suitable for them (not using the FW ones and there's surprisingly little on conversions out there).
Most recent painted has been a couple of centurions but they're nothing interesting.
>>
>>96970106
>Everyone I don't like is a samefag
You still haven't explained why if the number for the HK is a limit then they have different profiles having "any" vs "one of each".

It's clear that the "any" lets you take unlimited and if this isn't the case then they'd specifically note with an asterix of "maximum 1 per unit" as they do on profiles these days where this is intended.

Now you better run, I think Jamal wants you to prep his bbc
>>
File: Mutt's Law.png (70 KB, 750x751)
70 KB
70 KB PNG
>>96970118
>Now you better run, I think Jamal wants you to prep his bbc
>>
>>96970090
>HKs can chew through anything that you'd need to win the game in enough numbers
You may want to have a think about how effective those HKs are at killing (for example) terminators. 63 Hks, hitting on 4s (assuming you arent splitting fire, in which case 6s), wounding on 2s, into 2+ armor means the full stock kills 4~ terminators (or suzerains/command squad/whatever).

And snap fire is the other thing, even if that list is legal (lol) the most youre really doing is putting all your eggs into removing 4~ enemy units (less if they have 2+ armor). because theyre not surviving a 2nd round at Av11 5HP. All those missiles are either going at one target or theyre missing. It doesent matter if you (maybe) brought enough HKs to kill a titan when that amounts to the worlds most expensive rapier team.

>And again, if I need chaff I just trim down my spam of them.
Better use that crystal ball to know what your opponent is bringing then. Also
>implying imperial militia is going to steal objectives from literally any line unit in the game
It doesent matter if your opponent has tacticals, solar aux or whatever else on there. Your chaff is worse than theirs, and you didnt bring anything designed to actually support units.
>>
>>96970143
>Better use that crystal ball to know what your opponent is bringing then. Also
>What is a local meta

>It doesent matter if your opponent has tacticals, solar aux or whatever else on there. Your chaff is worse than theirs, and you didnt bring anything designed to actually support units.
Yeah but nothing stops me taking those troops as well because of the new allies system

Cope europoor
>>
File: 1744762277926585.png (62 KB, 720x138)
62 KB
62 KB PNG
>>96970080
>Why would most profiles limit it by specifying "one of each" instead of "any" otherwise?
Oh thats easy. They dont. This wording is used elsewhere and is plainly clear in what it means.

You may take any of those options, one of those options is ONE hunter killer missile.
>>
>>96970171
>Randomly posts a blank image
Who was the one with room temp IQ again?

And show me where the wording is used outside the Militia pdf thirdie, I'll wait
>>
I wonder how much better this board would be if you had to verify your age first.
>>
File: 1740448545904198.png (72 KB, 760x108)
72 KB
72 KB PNG
>>96970157
>>What is a local meta
General trends, rather than the exact specifics you would need to make that garbage in any way workable.

Unless youre playing with literal teenagers or impoverished polaks your opponents are not locked to their exact lists, and can and will adapt them as the mood strikes them/they see fit.

>Yeah but nothing stops me taking those troops as well
Okay? Now youre "just" in a losing mirror match (between "troops" and "troops but with the possibility of fire support")

>>96970177
I keep forgetting acrobat doesent like me copy and pasting.
>>
>>96970180
Unfortunately Europoors are retarded regardless of age

>>96970184
Oh cool, so the Typhon can pull this tactic as well

>Okay? Now youre "just" in a losing mirror match (between "troops" and "troops but with the possibility of fire support")
You mean the shit I nuked from cross table on turn one?

>I keep forgetting acrobat doesent like me copy and pasting.
Is acrobat what you call Jamal?
>>
File: 1744304807970174.png (101 KB, 760x131)
101 KB
101 KB PNG
>>96970184
this is what it looks like when you can take multiple missiles.
>>
>>96970193
>Up two
So if it says any then they can take as many of them as they like.

Thanks for conceding, now go prep Jamal
>>
>>96970190
>You mean the shit I nuked from cross table on turn one?
>spends all his points on four missile caddys
>wastes his shots on tacticals (or rhinos most likely, given its either turn 1 with you going first or you already lost)
Sure showed them eh?

Added fun fact: It costs more than a tactical marines worth in pts to kill it with hunter killer missiles as militia.
>>
>>96970208
Why would I be shooting tacs?

I'll be nuking his Primarch and actual fire support
>>
>>96970075
What is with this board recently and retarded foreigners who think they own the place
>>
>>96970215
>I'll be nuking his Primarch
63 hunter killer missiles wont kill any primarch. Even if theyre on their own. Youre not getting through their retinue either.

>actual fire support
>opens fire on enemy HSS
>gets return fired
>loses 1/4 of his army
>>
>>96970224
Do retarded Europoors actually take HSS instead of proper vehicle slmao
>>
>>96970226
you dont want to get return fired by actual vehicles either lmao
>>
>>96970228
>Oh no you killed my cheap transport that was useless anyway because it blew its load of HKs just like Jamal is doing in your wife right now
>>
>>96970237
>I spent all my points trading down into enemy vehicles! sure showed them!
>>
>>96970249
Cope harder thirdie
>>
>>96970237
you actually raise a good point lmao, they literally dont even need to return fire, you get your volley off, fail to kill enough to make your points back (whether or not you commit to firing all of the missiles at one target or not) and then either get killed for free or just get ignored
>>
Is it too late to kill the thread and get a new one with less dogshit posting?
>>
is there a 3d print file for either
>laser destroyer for a 40k vindicator
or
>siege shield for a 30k vindicator
?
preferably the former
>>
>>96970260
Only if the jannies rangeban Europe
>>
I see this general is still dogshit but slow still. Not sure if thats an improvment over the 40k general, but alas.
>>
>>96970280
Judging by the trolls hatred of templates, it's tourists from 40kg trying to branch out their shitposting.
>>
File: honk honk.png (198 KB, 507x453)
198 KB
198 KB PNG
>>96970269
>B-ban them!

Losing the arguments that badly huh. Top kek.
>>
>>96970269
Rangeban Israel first
>>
>>96970237
Jamal died of turbo HIV aids from butt fucking Tyrone, get ur facts straight.
>>
You idiots are all focusing on the wrong thing

It's not whether or not you can take 63 hunter killer missiles on a militia vehicle. That shit is stupid and doesn't matter.

It's whether I can take 63 dozer blades on a militia vehicle. This is the true metagame of the enlightened.
>>
File: 1732827322345688.jpg (196 KB, 1511x1600)
196 KB
196 KB JPG
>>96970717
>It's whether I can take 63 dozer blades on a militia vehicle. This is the true metagame of the enlightened.
100 spotlights
>>
They should have a tank with a heavy disintegrator cannon (like the one on the saturnine dread)
>>
File: TacticalSquad01.jpg (2.03 MB, 4080x3072)
2.03 MB
2.03 MB JPG
>>96970809
Well at least with 4 turns to play, it wouldn't blow itself up every game. I wish there was an option to get conversion beamers or plasma corrondates on predators from TEMU.
>>
>>96970855
>I wish there was an option to get conversion beamers or plasma corrondates on predators from TEMU.
What you mean, like the bits? Predators can take heavy conversion beamers and plasma destructors, very good options too now.
>>
>>96970855
Predators can do both of those things? The heavy conversion beamer and the executioner plasma destructor, respectively. And im certain you can find 3d printed bits for it (or use ebay or whatever)
>>
>>96970868
>Predators can take heavy conversion beamers and plasma destructors, very good options too now.
They were good last ed too. At least the plasma. Good answer to lascannon HSS.
>>
>>96970868
>>96970897
yes. but not the good cheap ones. you have to get or even buy an expensive GW kit. And with both options being seemingly good, there aren't many left overs for me to get at the store. There is a ton of flamer, auto canon etc turret options though.
>>
>>96970932
The conversion beamer could indeed be good too, but it was more dependent on the situation. Needed at least 42" distance to get the good profile, which could be tricky to get if the opponent had an army that rushed forward or if the terrain didn't have enough clear firing lanes.

It's really nice how it has AP 3 at over 30" now, also lets the sponson heavy bolter shoot.
>>
>>96970953
doesn't the beamer also cause some crazy status effects? at any range shot. Or am I mixing that up with phosphex thingies?
>>
>>96971182
Not in 3e. In 2e they blinded iirc, but 2e blind was worthless.
>>
Any suggestions for base models for daemon brutes? Encroaching Ruin dominion in particular. So far my list of thoughts has gone something like
>FW daemon brutes (aesthetic is fine, but not really speaking to me, so looking elsewhere)
>Chaos Spawns (way off the visual I'm looking for, even converted)
>checked etsy and received a deluge of garbage in return, so stls don't bode well
>on to the weirder ideas
>Sylvaneth Kurnoth Hunters with rebuilt arms and weapons (maybe works, maybe too nature themed for daemons, local store has a box so wouldn't be hard to pick up and try)
>other aos stuff on 50mm (I don't like any of these)
>build some bigger Possessed out of terminators and greenstuff (the terminator armor would look weird with a 4+ save, and I'm not the best with greenstuff, but maybe)
>build regular sized Possessed with some spare Marine parts I already have, then bulk up the silhouette with parts of Spirit Host models (same greenstuff problem, but likely easier to achieve, and going from a 3+ to a 4+ with the damaged armor and exposed flesh makes more sense; justifying a 50mm base for a single possessed may be hard though)
>return to etsy and sift through more slop for decent STLs to then track down
>>
>>96970953
You only need to be 30.1" away to get 'the good profile' you fag.
If you don't know what the fuck you are talking about don't respond
>>
>>96971221
Wasn't it very similar enough to Pinning? Test succeeds 33% of the time (i4 / Ld8), afflicted can only snapshot
>>
>>96971440
You NOW need 30"+, you needED 42", anon.
>>
>>96971332
Ive seen Ogroid Theridons used for them, although maybe those are too "fleshy" looking for your tastes. Also Kroxigor (but same problem).

You might also be able to convert some tyranid warriors if you have some greenstuff and a bitz box).

>>96971459
Pinning was "Per proc" while blind was just once at the end of the phase. So you could make a unit take 2/3/4+ pinning tests with small units of snipers, but you could only do one blind test (which marines pass 2/3 of the time, 5/6 if theres a character in the unit)
>>
>>96971332
Nighthaunt Spirit Hosts
>>
>>96971332
Go to cults or my mini, find models you like, then find a person with a printer to print them for you.
>>
>>96971467
Hmm true. Well, I think conversion beamers of all kinds could've been Suppressive this time around. But the range has been reworked and the middle profile is AP3 instead of APUseless, so that's still actually very very good
>>
>>96971440
>anon makes a point that the conversion beamer used to be a lot more restrictive since it's medium range was pretty bad and you had to be more than 42" away to get the long range profile
>He then says that it's a lot better now since they lowered the minimum range for the long range profile (and upped the mid level ap)
>Duuur yu only need to be 30" away fag learn 2 read retard
Utterly embarrassing lmoa, I would kill myself, were I in your shoes
>>
>>96971562
While I get the idea of them not being s12 anymore with the new vehicle rules (wouldn't have been a problem if they still were imo) going down to s8 at most is pretty stupid
>>
>>96971552
Yea, they could have kept the status. Although their improved profiles probably make them good enough as is.

The only "bad" weapons now are the neutron lasers imo. One shot, not great range, not oneshot damage, overload.
>>
File: 20251112_123410.jpg (748 KB, 1955x1147)
748 KB
748 KB JPG
>>
>>96971677
Plasma Tartaros aniki...
>>
File: 20251112_123431.jpg (682 KB, 2611x816)
682 KB
682 KB JPG
>>96971721
Vs the hordes
>>
>>96971734
>5 justaerin and 5 reavers at 1k
>>
>>96971745
Supremacy Cadre is literally faction identity, anon
>>
>>96971801
I think the issue isnt "thats broken", but rather that its a terrible decision and would normally lose that dude the game.
>>
>>96971677
HE'S HERE
>>
>tried to use normal conversion beamers on my myrmidons
>didn't realize they lost their long range profile
>they now max out at s7
god I hate this edition
>>
>>96971820
Oh they've kept it. Problem is, their Conversion beam CANNONs became smaller Conversion Beamers, because it's more spammable than Lerneans'.
You see, marines, they are better than everyone :DD
>>
>>96971811
either way, broken or dogshit, faction identity is more important than winning.
>>
>>96971677
Wait are you abusing that "all centurions" list?
>>
>>96969141
Does he have a telescoping standard that got shorter when he went down on one knee
>>
>>96971870
It's cold okay
>>
>>96971884
50% of companies suffer from it eventually okay!
>>
>>96971838
its funny how lernaens and contemptor dreadnoughts have the same weapon (conversion beam cannon)

but the predator gets the heavy one, tbe contemptor does not
>>
File: 20251112_132413.jpg (983 KB, 1782x1468)
983 KB
983 KB JPG
>>96971745
Those ar normal termies
>>
>>96971464
>>96972013
I think that was still the case in 2.0, and that's okay.
If anything, I'd rather
1. Downgrade Lernean's own beam weapon to a regular Conversion beamer
2. Make Conversion Beamers have a 31"+ profile like Conversion Beam Cannons do
>>
>>96971865
It's turn 2 and it's 11 to 1 his favor.
>>
>>96972031
> Unpainted cork bases
INTO THE TRASH
>>
>>96971677
Lmao those look like trash
>>
>>96971562
Kill yourself ESL faggot
>>
>>96972117
HE POSTED AGAIN
>>
>>96972031
why the FUCK do normal terminators have the justaerin color scheme? might as well paint them salamanders green
>>
>>96972146
They're just cosplaying ok?
>>
>>96972146
not every first company member was a justaerin
>>
>>96972123
I accept your concession
>>
>>96972050
Ah, you didnt take the "I get 3VP for any combat im in" one.
>>
forge lords should be able to take a conversion beam cannon like a master of the forge could in 5th
>>
>>96972170
Yea, the non-Justaerin ones were Catulan Reavers.
>>
What was his problem?
>>
>>96972304
Much like his father and uncle, and other uncle, and other uncle, and other uncle, and other uncle, and other uncle, and other uncle, and other uncle, and cousin, and other cousin, an other cousin, and...
crippling daddy issues and self doubt
>>
+19 vp in one turn, jesus
>>
>>96972375
are ya winning blackshieldson?
>>
I just realized Destroyers can take two hand flamers.
So I shoot with the rad launcher, apply phage and then shoot flamers and wound on 4+, right?
>>
>>96972551
Yes.
>>
>>96972554
Thanks. So Ashen Circle get S4 flamers basically because they don't have rad nades/launchers, so either way it's 4+, but they get panic 2. Cool cool cool.
>>
>>96972343
Come on anon the iron hands are the inbreeders not the death guard
>>
>>96972304
Preferably it would be that he was a Terran legionary psyker who had time to develop an independent streak before Morty was put in charge and decided that Terran legionaries were gay and psykers were extra gay. But instead it's not like that.
>>
File: 20251112_144041.jpg (807 KB, 1380x1468)
807 KB
807 KB JPG
The king is DEAD (+5vp)
>>
>>96972571
I do wish hand flamers were panic 0. Wait, how much panic are heavy flamers?
>>
>>96972630
Actually 0vp because it's a consul
>>
File: 20251112_145849.jpg (556 KB, 1328x977)
556 KB
556 KB JPG
>>96972420
I've won!
>>
>>96972630
Slay the Warlord is High Command only and A&F can't bring HCs
>>
>>96972681
1
>>
>>96972681
1, but twin heavy flamers are 2
>>
File: Untitled.png (2.3 MB, 1972x2239)
2.3 MB
2.3 MB PNG
First miniature in 25 years, I don't know if I should be proud of making it despite the conditions, or throw it in the trash
>>
File: 32453215262164.jpg (167 KB, 707x1000)
167 KB
167 KB JPG
I still don't get why they made the new cataphractii powerfists so tiny? Every single other terminator in existance has huge powerfists so what the fuck was the reasoning?
>>
>>96972571
They also fire twice when volley firing, so fire > charge > gun down adds up to something like 50 flame templates (assuming they all live through combat/win combat)
>>
>>96972923

Incompetence. Someone made a CAD file, then stretched it out to the correct height, but forgot to press shift, so it didn't keep the ratio. Then he tried to hide that by making the shoulderpads comically large.
>>
>>96972956
Wait, don't you volley fire with both pistols on destroyers?
>>
>>96972981
Yes. But Ashen Circle only have one Akkadic hand flamer each. So its "only" 20 shots

If they had two it would be 40 flame templates from a unit of 10. Imagine the dice rolls!
>>
>>96972959
That's not how 3d modelling works my dude.
>>
>>96972989
So same amount of templates from destroyers/ashen circle on volley, double from destroyers on all other shooting(-1 for rocket launcher I guess).
Ashen circle do have those ap3 rakes though, so they will win combats...
Eh, I'll go with destros. Dual pistols are just fucking cool.
>>
>>96972920
strip it and try again
>>
>>96972920
Congrats anon, welcome back.
Your model looks just fine, and remember everybody starts / resumes from somewhere. Try giving him a recess wash and some sand or texture paste on the base.
>>
>>96972920
Just needs an oil wash and it'll be great.
>>
>>96973025
Yea, thats more or less the breakdown. Also keep in mind the Akkadic flamers have panic (2!) but destroyer hand flamers dont. Although destroyers can take a panic(3!) phosphex bomb!
>>
>>96972923
Same reason the saturnine fists also look small in comparison. Everything new has to look different from the old cuz fuck you for liking the original designs
It's either that or the quality of their designers is so poor these days that they can't come up with designs that look like they fit the universe's pre stablished aesthetic
>>
>>96972013
It really does feel like the dread should have the heady one too.
It's the equivalent of having it armed with a single heavy bolter per arm
>>
>>96973031
I have nine more like him ready to paint, I'd rather keep him around as a reminder

>>96973048
>>96973061
thanks! I'll see to it
>>
Honestly I think my biggest problem with the new skitarii is that they were going for purposefully distorted proportions inhuman look with the normal size human torso and long legs, but that runs into the same problem as the sedivalle fag, I don't care if it intentionally looks like ass, or if it's just like John Blanche or visions or whatever, it still looks like ass and I don't want it on my table
>>
I forgot painting can be fast and fun when you're not batch painting 40 man bricks of 4 point militia men.
>>
>>96973381
My problem is that he does not look inhuman at all, he just looks like he's got go go gadget legs.
>>
File: 1703830921080132.png (248 KB, 676x670)
248 KB
248 KB PNG
>>96973381
These and the new termis both suffer badly from terrible pain jobs/pallet choices + looking like ass on a white backround.

GWs media and paint teams are really hurting at the moment and it shows with most releases.
>>
>>96973381
I honestly don't see anything wrong with these. It's skitarii stormtroops. Enhanced legs to get close to shoot with their shotguns. Exact same legs as the sicarians. These are not meant to fill the same niche as basic skitarii.
>>
>>96972992

You think GW isn't just doing this in a pirated copy photshop they've had since 2007 somehow?
>>
>>96973488

The heads kind of bring it down but I like the proportions with the big draped cloaks, it makes the tiny bodies less janky and gives them a cool outline. May have to experiment with swapping the heads around to get something that looks less like the Skitarii is peeking out of a barrel.

I'm just hoping they get rules that are actually somewhat playable. If those were photon rifles they'd have a good chance of being scary in close-range shooting, but "volt-lock" sounds a lot like a shitty volkite.
>>
>>96973502
Mate you can just do Ctrl+Z and go back that's the wonder of digital art software what the fuck are you on about none of what you said makes sense.
>>
>>96973501
>Exact same legs as the sicarians
No they are not
Those actually look good proportion wise. The new ones look stupidly long
>>
>>96973519

Using the undo function would mean admitting fault, something GW are clinically unable to do.
>>
>>96973498
A good paintjob can't save how stupid thin the new termies are or how weak and small their power fists look
>>
>>96973501
These guys do the same look much better in my opinion, I think it's the lack of armor plating that make the legs thinner and more bug-like. I can tell at a glance they are quad amputees, whereases the thicker legs on the new guy throw me off.
>>
File: Skitarus.png (466 KB, 1367x1412)
466 KB
466 KB PNG
>>96973381
The legs should be a lot shorter
GW designers can't into fucking proportions lately
>>
>>96973527
It's basicallt the same proportions sicarians just have wider poses since they go on 40mm bases. That and skitarii have the cloaks.
>>
>>96973381
Am I wrong or do these guys have unnaturally long necks?
>>
>>96973575
>I can tell at a glance they are quad amputees, whereases the thicker legs on the new guy throw me off.
It's just the cloak covering the connections.
>>
>>96973590
>sicarians just have wider poses
To begin with digitigrade limbs are not meant to be fully straight. Even if they were the same proportions, posing them like that is gonna make them look like shit and that's still a fuck up on the designers part
>>
>>96973597
It's not just that, the 40k guys thighs immediately narrow down into spindly robot legs. The new guy is thick into thick. The armor plating are making the transition between man and machine more seamless.
>>
>>96973613
The joints are still flexed though. Just not wide open. Dunno man I just think they look cool and 90% of complaints don't really make much sense with these. I'd hate them if these were meant to replace skitarii vanguard but they don't.
>>
>>96973501
This. If I was a transhumanist, idk I think human knees could need a rework. If only because extra stuff is going to add lots of extra weight
>>96973527
It reminds me of the old marine squat
>>
File: Skitarii_Ranger.png (163 KB, 710x888)
163 KB
163 KB PNG
>>96973381
I actually like them, but I don't think that they should be the standard Skitarii for 30k. They should be specialised shock troopers, and the long legs are to give them longer gaits so they can run and cross terrain faster.
And then 30k should get its own versions of Rangers and Vanguards to act as the standard Skitarii.
>>
>>96973690
>And then 30k should get its own versions of Rangers and Vanguards to act as the standard Skitarii.
Don't see why though? The existing kits represent them perfectly and are consistent with the aesthetic of the rest of the faction. We do need the secutarii upgrade in plastic though.
>>
File: stones.png (774 KB, 1317x711)
774 KB
774 KB PNG
>>96973733
god these got nerfed so hard in 3.0, my poor spear bois. Wtf do you mean its a melee only weapon now!!
>>
>>96973733
>Don't see why though?
Neither do I, but for some reason GW doesn't want cross compatible kits and armies any more.
>We do need the secutarii upgrade in plastic though.
Yes, we do.
>>
>>96973816
To be fair GW already breaks that rule in AdMech with all the knights and I'm pretty certain regular skitarii have actual rules somewhere. Or at least had them last time I checked.
>>
>>96973830
There's a militia provenance that fits skitarii very will iirc.

Still sucks that GW suits and bean counters are being jews who want to segregate all the model lines. Let me have my decked out mechanicum command rhinos dammit!
>>
>>96973859
They aren't even good jews. They are leaving so much money on the table with this shit.
>>
>>96973865
The jewry is against the customer, it's against each other. The jews are well known for their civil wars like the world wars
>>
File: 20251112_125415.jpg (1.65 MB, 1881x2587)
1.65 MB
1.65 MB JPG
Okay, proper battle report now. 1000 points, SoH vs AaF+BotJ Blackshields. Blackshields won 37 to 26-or so but apparently we made a couple mistakes so it might be more like 34 or 31 to 23.

Turn 1 was just moving forwards. The centurion there lost 2 wounds to bolters, the armistos killed 3 tacticals. Anon wanted me to say how using the armistos went and I wasn't dissatisfied, but mine was a Paragon of Battle+AaF-buffed and it only got 2 shots off before it was killed.
>>
>>96973865
That's a big part of it: being so obsessed with keeping track, control and segregation they shoot themselves in the foot.
>>
File: 20251112_131134.jpg (3.19 MB, 3813x2568)
3.19 MB
3.19 MB JPG
>>96973893
Turn 2 had people getting into combat. After playing Titanicus for so long where melee basically never happens before turn 3 this was great.
On top of the center buildings some Centurions get ready to bully some tacticals. The promoted-sergeant races forwards at my opponent's centurion and nicks a wound off with its bolter. The SoH reavers would arrive with their champion, and between their own plasma overloads, 1 bolt pistol, 1 disintegrator pistol, and the ex-champion throwing his knives (bolt pistol), three would be killed. This was very funny.
>>
File: 20251112_140535.jpg (619 KB, 1249x1203)
619 KB
619 KB JPG
>>96973915
So the promoted sergeant runs forwards, his opponent Guards Up! for naught as the one power fist attack that still gets through is enough for the kill. The tactical squad would disengage after (I have to double check the rules on doing that we got a bit confused looking them up).
The ex-mortifactor would square up against the champion in the previous pic. That challenge went for three rounds and it would actually do a wound to the champion before dying. Flurry of blows went well for me, as did dying.
>>
File: auspex.png (163 KB, 342x480)
163 KB
163 KB PNG
Anyone knows where these arms are from? I swear they are from the vehicle cockpit dude but when I checked it only had the binoculars.
>>
Recasts finally came in. Not sure if I want to build my firedrakes as such, or scatter their bits around other units.
>>
File: 20251112_142455.jpg (2.97 MB, 3347x2675)
2.97 MB
2.97 MB JPG
>>96973932
Turn three the promoted sergeant would be gunned down. The jump pack centurion, having pursued the veterans, would be held up by them as the terminators came up and ripped his limbs off. The champion would jump up and kill Elvis in another challenge, its one Guard Up! attack landing a critical and shaving off the 2 wounds the plasma pistols had left it.
On my turn my paragon of battle centurion would jump up into melee with a 9" charge and challenge the champion, taking a critical hit but forcing a Finishing Blow! past the champion's 2+ save.
>>
>>96973941
I'd take at least one unit of firedrakes, just to see the look on my opponent's face when his precious melta on his kratos does a whole 1 wound to a terminator
>>
File: 20251112_150923.jpg (1.67 MB, 1864x2799)
1.67 MB
1.67 MB JPG
>>96973951
Turn 4 was cleanup. One more centurion has its last wound shot off by a tactical sergeant's plasma pistol (it had charged the terminators turn 3, killed 2, and forced them to run), the moritat wouldn't really do much again, the power spear centurion would do a single wound only, and the paragon of battle centurion would only kill a single reaver. 2 of my centurions this game did not see any combat with one only scoring a single wound with a throwing knife (bolt pistol). in a 37-to-10 model game, my opponent ended with 16 models left to my 5.

My opponent and I were having a gas the whole game. I haven't seen him much less played him in years and this was great. He was joking that I finally found a joke list that can actually win a game. I really like how Alone and Forgotten plays but mixing it with Blade of the Just is extremely potent in a way that's hard to counter. Either Alone and Forgotten shouldn't give you bonuses to your combat resolution, or Blade of the Just shouldn't allow you to score objectives normally. Killing a centurion in melee isn't easy with all the cuts to AP2, especially if you're giving it +1T and/or +1W which I did for most of my guys. That +4 to the combat resolution plus bonuses for killing is impossible to overcome, even when you forget you also get bonuses for taking wounds so just getting into melee is basically a guarantee of +3VP. My opponent said next time he's gonna take heavy weapon squads like he'd been planning so we'll see how that goes.
>>
>>96974024
>Either Alone and Forgotten shouldn't give you bonuses to your combat resolution, or Blade of the Just shouldn't allow you to score objectives normally.

For the former, it's worth remembering that only the troop replacement Centurions get that, and for the latter... it is odd that you are able to do that, considering that Reaper of Lives doesn't.
>>
>>96974024
Alone and forgotten and blade of the just are balanced in isolation, they just break when you take both.
>>
>>96974081
Reaper of lives is (normally) much easier to score than alone and forgotten. When youre not running a million solo centurions its hard to get those conditions and then WIN.
>>
>>96974081
Yeah I remembered that and had to dock myself VP. Luckily I'd actually made the joke here so I remembered by how much.
Still, after this game I'm a bit questioning over exactly what consuls are worth taking over a basic Centurion. Even with the characteristic bonuses the increase cost of a consul is a questionable benefit.
>>
>>96974120

Like to a lesser extent Eternal Vendetta and Broken Helix (Abberant) since you're effectively doubling up on weaknesses and strengths (as long as you are fighting Space Marines at least)
>>
>>96974141
Sort of? But I dont think its quite that.

Those two combine really well and make for very scary blender units. But both of those traits work fine without the other, and arent really "broken" even in combination.

Blade of the just + AaF actually just breaks. Both of those options arent really that good without the other. Blade of the just is normally super hard to score and AaF has issues scoring normally. But they combine really hard to become nearly unbeatable.
>>
>>96973940
one arm is from the siege breaker (the cybernetic one)

the other arm not sure, maybe the vehicle cockpit sprue as you mentioned?
>>
>>96974150

Come to think about it, you could use Eternal Vendetta and Blade of the Just in a janky way to have your WS4 units to punch above their weight against WS5 stuff due to the +1 to Hit and +1 to Wound as well. Although it's definitely a lot riskier and less broken.

Theoretically Flesh is Weak and Broken Helix (Clone) share the same weakness as well (no reactions) and come to think of it, it would be fluffy for an army of cyborg space marines to have an effective Feel No Pain ability of some kind.
>>
>>96966817
>AV14 essentially immortal
You're not bringing enough anti-tank.
>>
>>96973940
vehicle accessory sprue.
>>
File: 4-149-2916918607.jpg (136 KB, 918x948)
136 KB
136 KB JPG
>>96973940
The spartan sprue (not sure about land raider) has the tablet on that guy's right hand, I think the left hand is from the official pravian model.
>>
File: Delete this.jpg (71 KB, 891x1189)
71 KB
71 KB JPG
>James gave me a 15 dollar voucher
>Got a 200 govie bucks
>That's the price of a fellblade
Hmmmm....
Hmmmmmmmm.....
HMMMMMMmmmmmm.......
>>
>>96974318
Do it.
>>
>>96974331
HHHHHMMMMMMMMMMMMMMMMMMMMMmmmmm....
I also want to make pohatu's knight which is actually a few bucks cheaper and takes up less space...
>>
>>96974350
The bigness is the appeal. Big tank is scary and cool.
>>
>>96974371
But a freeblade knight marching alongside the alone and forgotten is cooler than some guy in a giant tank butting in on everyone's business.
>>
>>96974409
Idk, imagine a big tank with dudes hanging off the side as impromptu transport. Give it a named driver and everything.
>>
File: HMM.jpg (320 KB, 1101x1032)
320 KB
320 KB JPG
>>96974453
Hmmm....
>>
>>96974180

The main downside is that is that all your army rules just make you tanky, but TFIW + Clone makes you immune to statuses and almost immune to damage. Run Breachers for 5++ 5+++ troops and Terminators for 4++ 5+++ elites and never die.

Stylistically I think I prefer one of those two + Weapons of Desperation, just because all that auto-dakka is so satisfying and having a ton of Assault weapons to fire volleys with helps make up for not being able to use Overwatch.
>>
Ngl the new terminators are growing on me, but I think the issue is that they’re supposed to be terminators. Idk how to describe it but if you told me they were prototype terminators or something I’d be cool with them. Anyways if the box flops I’ll buy them and get into 30k proper when it’s like $100 on eBay, otherwise I’ll stay a retarded secondary for Sci fi warhammer.
>>
which marines have the most interesting formation
>>
File: Spoiler Image (197 KB, 637x477)
197 KB
197 KB PNG
>>96974198
What is enough antitank for AV14?
>>
File: 1653210867976.jpg (355 KB, 1635x924)
355 KB
355 KB JPG
>>96974624
replace that with rapiers thanks. Every army should have a unit of 3 laser rapiers, change my mind.
>>
>>96974624
I don't know what other people are running into but I've had reasonable success with a lascannon land raider + lascannon deredeo at 2k points.
>>
>>96974624
I think you know the answer. But rapiers and the melta kratos also do the job just fine.

>>96974729
The deredeo is actually okay too. The accuracy is a bit of a problem since its only two shots, but the flat D4 and 48" range actually gives it a decent role vs the other options which are generally shorter range (and less mobile)
>>
>>96974624
Only take 1 unit to deal with AV 14, or two cheap vehicles for it at most. Otherwise you're investing too many points into killing something that doesn't claim objectives, nor stops you from claiming objectives.
Disregarding super-heavies, ptions are:
>(veteran) breachers with lascutters and melta bomb in rhino
>One melta kratos one tip: don't give it lascannons, melta cannon is enough. Give it some anti-infantry sponsons so it isn't a useless brick after blowing up the enemy spartan
>Two melta predators (I assumed they were bad, but only need to be lucky once)
>Two vindicators (either weapon works, can consider pintle-mounted multi-meltas for a cheeky glancing hit or bonus damage at close range)
>Melee contemptors with a chainfist seriously overlooked option I think, fast enough to charge turn 1 if a vehicles moves forward, always hit it on 2+ in melee, s 11 armourbane with 3 dmg, throw some melta weapons on it or a paired chainfist for additional dmg
>Lascannon deredeo
>>
File: 1600560376339.jpg (93 KB, 500x500)
93 KB
93 KB JPG
Thanks for the pointers and feedback last night guys. How's this for a starting 1000 point Death Guard list? Mostly sticking to stuff I currently own which is a lot of normal dudes on foot:

COMMAND:
1x Centurion - 2x Bolter, Prime unit: Logistics LB - Elites

ELITES:
8-man Mortus Poisoner Squad:
6 with Alchem Flamer, 1 with Heavy Alchem Flamer, 1 Poison Master with Alchem Flamer and Phosphex Bombs

TROOPS:
10-man Assault Squad:
1 Sgt with Alchem Caster and Power Scythe, 2 with Power Sword and Alchem Caster, 7 standard with chain sword and bolt pistol. Prime unit: Combat Vets

2 units of 15-man Inductii Squads:
2 with Rotor Cannons, 1 with Rotor Cannon and Nuncio-vox, 12 standard with bolters

TRANSPORT:
Rhino with a Combi-Bolter and a Heavy Flamer

SUPPORT:
7-man Heavy Support Squad:
7 with Heavy Bolters, including a Sgt, and a Nuncio-vox

>>96969534
That's not a bad idea at all. Need to get me some lascannons.
>>
>>96974963
If possible change the following about the units you listed:
>Centurion: can't have two bolters, no point to having two bolters because can only shoot one, take a melee weapon

>Assault squad: take any other power weapon than power swords on the two regular assault marines

Also get a unit for the centurion to join, something like a centurion or praetorion command squad on foot in a rhino.
>>
>>96974978
Damn that sucks re double bolters. New recruit let me do it so I figured it'd work. Guess the same goes for any double weapon.
Any specific reason swords aren't recommended? The lances seemed interesting to try and snipe our special units.

Also noted on the command squad. I did have a command squad in the tutorial game a friend ran me through and they spent most of the game afflicted with status conditions and didn't end up doing much. I can try stuffing them in the rhino instead of the poisoner squad.

Anything stick out as what I might be able to drop to wedge that in? Maybe some inductii?

Was also told to start building for 2K instead since the game "works better at higher points", but I don't have a ton of the flashy stuff like terminators and tanks yet, so I wanted to slow grow my way there, but I guess I can just proxy or borrow until then.
>>
>>96974624
Bring a felblade and shit on any armor that shows up.
>>
>>96975071
>bringing lords of war to normal games
>>
>>96975056
It's just that power swords have less stat benefits than other power weapons whilst costing the same. They aren't bad enough to not take them ever, but not great either.
Command squad wants to be in a rhino, even if just for the extra mobility. And give them a nuncio vox if possible, should help with status effects (though having status effects for a whole game is usually an indication of very poor dice rolls, also command squads only care about pinning and routed as those are the only ones that stop them from charging)
Would probably drop the assault squad for them, a command squad provides much better melee than they do. Otherwise the HSS squad with heavy bolters for it, you already have the mortus poisoners (in rhino I assume) for infantry killing.

You do lack ranged vehicle killing power, but for 1000 points that's not that much of an issue. And you can still charge vehicles with rear AV 10 with any infantry to kill it with krak grenades.

The game is still a lot of fun at lower points in my opinion, also because you'll usually only have to deal with one single reaction.
>>
>>96973381
>>96973587
It's not that GW designers can't do it (though this is also true), it's intentionally done to keep them from having the same silhouette as regular 40k Skitarii and thus ensuring multiple systems aren't interchangeable
>>
>>96975117
Nibba if you are bringing 3 venerators i think bringing a single felblade in place of those 3 is not out of this world to do.
>>
>>96973381
They look like skaven
>>
File: vr and his glasses.png (5 KB, 330x310)
5 KB
5 KB PNG
>put together a Saturnine dread
>all these fucking pieces that make up the lower half
>all that detail obscured on the top half after the pauldrons get attached

Figure that I'll ask, are Armiger and Questoris knights any more or less tedious to assemble?
>>
>>96973381
To be fair any model will look like utter shit with that colour scheme. Whoever decided on that deserves to be fired.
>>
>>96975117
>pissing and shitting your pants about some of the worst units in the game being allowed in 3000pt+ games
>>
>>96975227
There worst color mistake was painting the fellblade in that super clean and bright iron warriors scheme. Absolutely the worst way to showcase a big fat LoW made of flat panels.
>>
>>96975227
It seems like a similar case to those 40k TS mechs they got earlier in the year. Where the model isn't inherently bad, but Citadel's default color scheme for them fucking sucked.
>>
re-reading the novels, was surprised Erebus is actually a god tier melee warrior who immediately smashed two of SoH best fighters in duels and then held Lucius to a draw in sword combat for 16 minutes straight (the longest a duel had ever lasted in the Vengeful Spirit) until lucius eeked it out in the end.

In-game somehow Erebus is WS5, what stupid fucking rules writer, Lucius is WS7 and Erebus should be WS6 minimum. Instead he's the same as any random basic nobody character.
>>
>>96975159
>It's just that power swords have less stat benefits than other power weapons whilst costing the same. They aren't bad enough to not take them ever, but not great either.
Would you ever take them when power mauls are there? Swords could totally have been the +1A weapon, almost none have an attack modifier
>>
>>96975377
DESU i would say that a powersword should get a special rule called parry, which if a opponant hits you with the min roll to hit, he has to reroll.

So if something swinging at you hits you on a 4+ they need to reroll if they hit with just a 4.
Or something like that.
IDK but swords fucking blow right now.
>>
>>96975377
the real silly thing is Power Sword is simply worse in every single way to one Lightning Claw (it's a power sword with Rending6+ free which stacks with Breaching6+ as it doubles your likelihood of Breaching), yet power weapon +10 points, one lightning claw +10 points, pair of lightning claws is often +10 points. GW's retarded refusal to ever actually do correct points costs is the ultimate deal-breaker for swords.

You might as well house-rule that all power swords have Rending6+ the same as one lightning claw. That would instantly make them 'fine' instead of grossly underpowered.
>>
>>96975159
The vanguard rule and line rule were pretty important in the tutorial I played and let you get kind of dumb with scoring, so I like having at least one vanguard unit on tap. I did learn of the nuncio vox after the game and how useful it was, so it'll be an auto include for me in every squad that can take it, at least for now.

Can do on the heavy assault squad as a drop in this case. Was mostly for volume fire and to take advantage of the legion rule.

At 2k, Typhus, deathshroud, a land raider carrier, two gravaton rapiers, and the hss (with lascannons) come in along with some weapon swaps like the centurion getting an alchem flamer and thunder hammer and the assault squad switching to lances over swords. centurion squad goes for a vox with 2x claws, a sgt with claws, and the others with a single claw and alchem flamer.
>>
>>96975071
a fellblade kills 1/3rd of an AV14 tank. It's not actually good anti-tank. I believe the shadowsword with a small blast volcano cannon is the one that can actually hurt AV14 because the small blast is almost an autohit against huge tanks. The downside is it gets penalized for shooting anything other than big ass tanks and is basically useless against troops.
>>
>>96975420
problem is vanguard got FUCKED in the update.
>>
>>96974624
typically you need like 1200-1500 points of mixed variety AT to kill a single kratos who uses smokescreen, and providing that you can kill it in one turn and it can't have a mechanic throwing 3 wounds onto it every turn or using a cover save.
>>
File: 1686648778507448.jpg (43 KB, 720x729)
43 KB
43 KB JPG
>>96975342
>muh novels
Erebus was a bitch
>>
>>96975430
anon the felblade can do 24 damage a turn, 12 at S10 and 12 at S14, it can do a fuck ton more then 1/3rd a AV 14 s health. Its main gun does D6, and its demo canon also does D6.
>>
>>96975448
and it actually does 1/3rd to kratos a turn. You don't roll 6,6,6,6,6,6,6,6,6, fucking retard child.
>>
>>96975453
Anon, the main canon and Demo canon is S12, against AV 14 you just need a 2 3+ rolls on just those 2 and you are doing 12 damage.
>>
>>96975448
>S14
sorry i got all my numbers mixed up you get 2 S12 shots that will do 12 damage, and 4 S10 armor bane shots doing 3 damage a pop.
>>
>>96975431
Howso exactly?
>>
>>96975527
Felblade main AP canon is S12, D3 Ordinance D.
Demo canon is S12 D3 Ordinance D stun 1
Felblade is stable because its a super heavy,
Roll a 3 + and your penning AV14 and doing 12 damage

Laser destroyers are 2 shot S10 Armor bane D2 Heavy D x2 because you ahve 2 of them.
you pen on a 4+ for 3 damage each.
>>
>>96975527
>>96975558

oh sorry looked at the wrong thing.

IF you check the FAQ and just search vanguard you can read the FAQ clearifications, they made it a lot harder you basically need to clear off the entire unit in a single go or else nope.
>>
>>96975527
Q: If an Enemy Unit which cannot Control or Contest
Objective Markers (e.g, due to containing Models with the
Heedless Special Rule or the Cavalry Sub-Type) is forced
to Fall Back after starting the Assault Phase within 3" of an
Objective, as described in the second bullet point of the
Vanguard (X) Special rule, is that condition (referred to as
a status) for scoring Victory Points as per the Vanguard (X)
Special Rule met?
A: No.

Q: Are Victory Points gained due to the Vanguard (X)
Special Rule if an attack which targets a Unit that is
Controlling or Contesting an Objective causes all Models
within 3" of that Objective from the targeted Unit to be
Removed as Casualties, but does not cause the last Model
from that Unit to be Removed as a Casualty?
A: No.
>>
>>96975342
He's literally writer's agency, anon. Him killing Loken is literally the author saying "Rocks fell, this list of characters died. I no longer want to see them anymore".
>>
>>96975464
your pea-brain has made the assumption it's normal to roll 3+ to hit half a dozen times and then also every single 3+ to wound half a dozen times and the opponent to fail 15x 5+ FNP tests in a row with no successes. You're simply too stupid for actual statistics.

I've got the actual damage calculator though.
If every single fellblade gun fires and the kratos never smokes, it takes the kratos down 40.21% of the time. Kratos instead smokes and fellblades odds plummet to a 19.15% chance of killing a kratos/spartan. More than 4 out of 5 times the 650 point fellblade doesnt score the kill.

And if you want your weaker 14/13/12 to lose smokescreen by buying a searchlight (ensuring fellblade gets killed on your own turn 1 as smokescreen is crucial to not lose 655 instantly) then your odds get bumped to 34.78% of success, 1-in-3, provided the kratos knows you have a fellblade and doesnt use a cover save against it.

If he does use a cover save your odds plummet to 14% searchlight-smoke-cover, 7.28% smoke-cover, or 18% chance if cover-without-popping-smoke.

It's possible for a fellblade to kill a kratos, but it's the exact opposite of your stupid thoughts. It's a happy surprise if you succeed, and expected that fellblade fails to get the kill mathematically.
>>
>>96975595
>Being this much of a mathhammer faggot.
Holy fuck anon you need to chill the fuck out lol

A fell blade will smoke a kratos its not rocket science here.
>>
>>96975572
>>96975583
wow, that DOES blow. guess I'll save on needing to buy jump packs for minis
>>
>>96975607
Yeah vanguard got fucked hard in the FAQ for no real good reason either.
>>
>>96975388
I was a proponent of Parry (reroll one successful hit per sword), but with the removal of rerolls, swords' nimbleness can easily be multiple attacks. I'd prefer that instead of upgrading them to Rending like >>96975401 says, though it is true GW's bad pricing is a nail in their coffin.
So, have all power weapons be breaching 6+, have swords be the multiple attacks one, spears the fast one, axes the extra AP one, and mauls the heavy hitting one. That's all niches filled, instead of swords being "same but worse lmao"
>>
>>96975588
he doesn't kill loken in a fight, that's just a random plot gimmick.

But when Erebus actually fights, he's very skilled - which makes sense, as he's champion of the entire Word Bearers space marine legion (Kor phaeron isn't even a space marine, so Erebus is the word bearers equivalent of Kharn/Sigismund)

Them giving him WS5 like a noob recruit is just GW being morons who never read their own book.
>>
>>96975619
To this day i have said that axes should have been -2 init and be raw AP2
Swords is just objectivly the worst power weapon.
Another way to fix it is maybe by giving it a +1 to hit?
>>
>>96975595
>Thinks a blast weapon misses a large vehicle entirely unless you roll that 3+ to hit

You're a special kind of sperg
>>
>>96975635
Yeah thats why i called him a faggot lol.
The odds of missing a kratos with a small blast wepaons is asininely small.
>>
>>96975583
>What if Vanguard kills models that couldn't score to being with? A: Nope
I'm okay with that
>What if Vanguard kills the models that were controlling that objective, but doesn't actually fully destroys the unit or makes it flee? A: Nope
This I don't like :(
...say, are there Vanguard units with Panic? I'd think Heavy Flamers are Ann auto take on regular (Vanguard) Terminators then?
Still bummers about the 2nd Nope. I wish it wasn't so.
>>
>>96975631
Nah. A 1h axe is a fast weapon, it's low mass and relies on a sharp edge to pierce. The actual answer is Power Mauls are huge heavy slow weapons and should have been native AP2 like thunderhammers, but dmg1 and 1 initiative better than thunderhammers. So Power Mauls would be superior against light 2+ armor stuff, while thunderhammer would be for bashing heavy terminators.

Power Axes could be specifically AP3 with like Rend6+ Shred6+ or no rend and Shred4+ or something. Or AP3 Dmg2 instead of shred. And stick with -1 initiative. They'd be the weapon for chopping power armor 2-wound veterans to pieces, while power swords would be for mowing down 1-wound power armor troops.
>>
>>96974963

Aside from swapping the swords and grabbing some anti-tank, you probably want to give comrade Centurion something like a power fist or thunder hammer. Almost all the perks of a HQ statline are made apparent in melee, you want him capable in it, and a S8 fist can help put holes in tanks.

The heavy alchem-flamer is no better than a regular alchem-flamer against almost any target, so save your points and leave that guy with a regular flamer. Does slightly less damage, but you get the Panic proc, which is nice. Much the same goes for the Inductii - the only benefit of a Rotor Cannon is the status, so take one rotor and one flamer per squad to maximise the status output of the squad while everyone else uses Fury of the Legion.
>>
>>96975643
>Vanguard with panic,
Not that i personally know of. uhhhhh you could....Ok so this might work but i would need to see the rules.
Breacher vets with a Siege master tossing a phosphex bomb. Would that work?
Breacher vets have vanguard 3 and siege breaker has a phosphex bomb which is panic 3.
That might be really good actually lol if that counts.
>>
>>96975631
What's wrong with full AP2 at -1i? Terminators are T5 now, they can take it. On top of having 2W against a 1D blade. All behind a 4++.
Axes going from Breaching to full AP2 only affects terminators and does not affect MEQ at all, seeing how mauls are there.
>>
>>96975648
>it's low mass and relies on a sharp edge to pierce
Thats actually historically not true though.
Axes relided on their weight to do the work. In fact axes in real like worked more like a maul then a bladed weapon. WHICH funny enough if we were working off of that logic, the weapon with the lowest AP of the power weaons, excluding TH, would actually be the maul, then the axe, then the spear, then the sword.

If you were going for reality, Maul would be AP either flat AP2, or breaching on like a 4+ since mauls specifcally were great at fucking crumbling armor.
>>
>>96975631
No, ap2 axes that swing before fists invalidate every other weapon. Just give swords +1 A and drop power weapons back to 5ppm (yes, even for despoilers/assaults, they need the help) like they were last edition
>>
>>96975659
Because in my mind, Axes should have played the role of the Anti TH terminator weapon. it gets to swing just before it.
>>
>>96975663
it is true. Axes are literally lighter weight than swords are (due to having less metal in them than a sword has.) Do some research.
>>
>>96975643
Vanguard units will easily cause most units to become Routed after one round of close combat though. Except equal or more elite melee units, which you usually don't wanna charge into with them anyway, at least not without backup.
>>
>>96975681
>do research
Anon, do physics.
A axe is lighter but it swings harder because all of its mass is at the end giving it the most amount of force when swung. concentrated on a very small bit of blade.

Go swing a sword at a log, then swing and axe and tell me which one does more work.
Its why we dont have log cutting "Swords"
Axes and mauls have more armor penetration in reality over swords.
>>
>>96975627
The closest Word Bearers had to a champion was Argel Tal, who is seen multiple times sparring in the WE arenas with the likes of Kharn, Amit the Flesh Tearer and Sigismund.
Erebus was more like Chaplain of Chaplains. Idk, I would allow him WS6 now I think about it. But I totally wouldn't call him a champion.
He doesn't need to be one to be an above average duelist. Look at AL's Dynat.
>>
>>96975648
I also think Axes' and Mauls' rules are swapped, as flanged maces were the unwieldy anti armour weapon of real life.
But like Washington, I don't think The People are ready for it. I also want to chop down a cherry tree.
>>
>>96975710
Yeah thats the thing. the maul and or axe should be the highest armor pen weapon, then sword and spear.
>>
>>96975694

Dynat is more a weird fighter than a straightforwardly skilled one, honestly. I'd rather have a generic termie Praetor. Still totally fitting for him, and he does plenty of other stuff, but he's not exactly a champion-type HQ.

Erebus having WS6 would make sense, since he would still get utterly caned by Kharn as happened in Betrayer.
>>
>>96975657
That would actually be pretty funny and get me to look at breachers again
>>
>>96975657
Fire seems to be the original source of fear lol
>>
>>96975740
>Not looking at vet breachers
Oh anon....you should look at vet breachers. Yeah they can be pricy but sticking 10 into a drill with 4 las cutters you can yeet delete a LOT of vehicles, espeically if you are popping outta a drill.
Granted you could probably run 5 of them with all power weapons then the a siege breaker to do some cheaky vanguard shit.
>>
>>96975681
Swords are the one weapon where the weight, whichever amount it is, is closer to the hand than to the far end of the weapon. This means it can be swung back and forth faster, but it also chops worse.
Ergo, balanced. +1A yee
>>
>>96975693
That's because of the weight distribution, not total weight. An axe has more leverage advantage, but only if you swing holding the very end of the handle. If you move up on the handle it can be much faster than a sword.
Not to mention that certain sword types designed for thrusts have much better penetration than any axe will have, like an estok or rapier. All your weight and strength gets focussed into a small point, less spread out over the width of an axe.
This is also why a lot of spears have high penetration potential too, they have always been one of the most commonly used melee weapons for a reason: cheap yet effective
Then there are also swords types which are point heavy that can rival the cutting power of axes, viking swords are the most well known example of this.
There's just a lot of factors involved, way more than which can be represented into any reasonable tabletop wargame. Unless you're okay with using D100 and a 500 points game lasting weeks or something, lol.
>>
>>96975694
A space marine sword fight is often over in 2 seconds total against someone like Lucius.
Lucius needed 960 seconds of constant sword attacks to finally sneak one single blow through Erebus guard and disarm him. That's either WS6 or WS7 guaranteed. Going with WS6 is fine since he'd perform exactly the same (losing to Lucius, losing to Kharn, losing to Sigismund)

Hell, even fucking Calas Typhon, the fat oath with a scythe, is given WS6 and he'd not stand the slightest fucking chance sword-dueling with Lucius for 960 seconds.
>>
>>96975342
If it's in a Dan Abnett or Aaron Dembeski-Bowden book it's not canon
>but muh Horus Rising
NOT FUCKING CANON
>>
>>96975759
oh, and Loken watched the entire fight and explicitly said "no way I'd be able to win a sword fight against EITHER of these two people", then his buds demanded he fight Lucius so he sucker punched him in the face when Lucius was looking at his sword.
>>
>>96975758
>Not to mention that certain sword types designed for thrusts have much better penetration
>This much of a post to ignore general use cases
Ok yeah if we go about nit picking and saying "well this sword is better for it" sure we can play taht game all day.

But if you are talking generally speaking. Axes and mauls were FAR more effective at armor penetration. Im not saying partciular style of sword xyz, im saying in general, axes and mauls were armor penetrating weapons compared to swords. Thats just a historical fact.

>If you swing it from the bottom
Anon we are playing with jacked up roided super soldiers i think they know how to properly swing a fucking axe.
>>
>>96975770
>sucker punched him in the face when Lucius was looking at his sword
Does that even make sense for marine reaction speed? iirc a reflexive movement is usually faster than a move made with intent. At least it turned out to be in a study about a snake species that hunted frogs: if both animals could see each other and the snake was in striking range, the animal that made the first move pretty much always lost.
>>
>>96975759
Calas tanks it then just guts you with giga nigga strength
it's nothen personal
>>
>>96975790
what? that's not how biology works at all. Reacting is always slower.
When something starts moving, your brain has to notice them moving with your eyes, have your brain figure out that they're moving, decide how you're going to move your muscles to react, then wait for the signal to pass down from your brain to the rest of your body and begin the slow process of moving after the other person is already in motion.

How slow this is is emphasized when they teach automobile driving. Courtrooms treat the standard for perception-reaction as 1.5 seconds (time between something appearing in front of you and you correctly slamming the brakes on), hence they have to say if you're driving at 80 kmh then suddenly that 1.5 seconds means an extra 33 meters your car travelled. For a good driver, it's 3/4ths of a second instead, but 0.75s * 22m/s is still 16.5m because reacting is so slow.
>>
>>96975820
That's the thing though, reflex movements are in certain cases handled by the spinal cord and are already happening before the brain has ever started registering it. Getting burned is a good example of this, often people will drop something hot from their hands before they even started feeling the heat. But fighters can also train their body to react in this manner to incoming attacks, to a certain extend and with a lot of consistent practice. You'd think that marines should also be capable of this. Was just wondering though, not saying this would be the case.
>>
>>96975808
that'd be correctly represented by having EW1-3, high toughness and plenty of wounds (like Mortarion) - rather than a high WS.
Typhus has zero moments of amazing weapon skill - his accomplishments were being so fat he stopped a krak grenade by falling on it, being able to endure morty's farts longer than anyone else in the deathguard and having good cardio so he lasted the longest in a marathon test.

The weird thing is it's not even "Erebus is a nerd so he must be WS5" - Typhon was a nerd psyker and is WS6. The sorcerers Ahriman and Magistus Amon are given WS6 despite being psyker nerds who didn't duel Lucius for 960 seconds with a sword. Somehow even a random Iron Father, a fat guy in terminator armor with a servo arm repairing tanks, even gets WS6, leaving only Erebus and Shadrak Meduson the only two high commands screwed out of WS6+.
>>
>>96975790
Who knows how it works for space marines though. I'll accept it, because Lucius probably isn't drilling dodging sucker punches. So it probably wasn't reflexive for him.
>>
>>96975914
The issue anon is you're arguing Erebus' feats based on when he is written by the BL writers who currently have his dick emerging from their ass due to how hard they like to suck him off
>>
>>96975944
Erebus hunting down and killing off Grammaticus' perpetual posse was VERY cathartic though. Stabbing Loken in the back when he was being an out of character dumb naive cunt too.
>>
>>96975983
Erebus solving Grammaticus is just some bizarre sue vs sue survival of the fittest
>>
>>96975985
Is Erebus really a mary sue though? He does fail spectacularly with some of his schemes, and gets his ass kicked a few times too. He's just the perfect character to hate I think.
>>
>>96975759
Calas is a Praetor. He can't *not* be WS6. Erebus is presented as a Chaplain (WS5), where he should be presented as some sort of Master of all Chaplains (WS6).
But I do enjoy the concept of a Death Guard character simply refusing to go down, and the other guy starts tiring down.
I know IHs are resilient, and I hope Salamanders characters are resilient too. Though I don't know those guys.
>>
>>96975983
Loken died on Istvaan u.u
>>
>>96975944
the funny part is Erebus is basically the only Word Bearers space marine who predates the BL slop. (kor phaeron isn't a space marine and is only around for lorgar's nostalgia not because he's powerful)

Argel Tal and Zardu Layak are pure BL slop that didnt even exist before the nuNovels, and the BL slop retcon with Lorgar exiled instead of present on Terra.
>>
>>96976070
Eliphas
>>
>>96975983
also Erebus feeding the retcon spacemarine-mommy to 4 greater daemons to get assfucked for the next 10 million years in the warp is based.
>>
>>96975220
A bit less bothersome, actually
>>
>>96976006
He's a sue when he's written by certain authors
>>
>>96976085
>assfucked
Source?
>>
>>96976091
Sounds good. Any notable hiccups people get on building knights? I've only heard that the Armigers are more or less cromulent to magnetize.
>>
>>96976095
when you're in the possession of a Keeper of Secrets for all eternity that's an automatic fact.
>>
>>96976095
Blessed is the mind too small for doubt
>>
>>96976103
knights are very big and very simple pieces. They're duplos instead of legos. It's definitely less complex than many smaller models. The only real 'difficulty' with some of the big simple knights/dreads is there's potential with certain weapons that if you try to make some freely rotating poseable magnetized version it ends up just hanging at the ground instead of a cool combat pose.
A lot of the smaller ones it's not a problem, but there are certain weapons like big knight spears that're heavy.
>>
>>96976081
Eliphas is from warhammer40k, as he's a Dawn of War II Dark Crusade (Tau game) character.
>>
>>96976143
Blessed is the asshole too small for dicks
>>
>>96972304
Generational trauma
>>
>>96972146
Ekkadons lads, u not aware?
>>
File: 20251112_232721.jpg (2.2 MB, 4080x2180)
2.2 MB
2.2 MB JPG
Finished basecoating a batch of despoilers tonight, washes and detals and layering tomorrow
>>
>>96975790
It was meant to be a trick that would only work once. The next time they duel Lucius has Loken beat in a few seconds, with Loken not really registering what even happened. Once Lucius had Loken's measure it was no longer a contest.

I'm saying "meant to" because the exact same stunt was pulled on another two occasions by Azkaellon and Tarvitz. In Azkaellon's case he even did it before Loken did, devaluing the whole scene from Horus Rising.
>>
>>96972259
Weren't the Catulans despoilers & assault squads? I thought they weren't termies.
>>
How do you effectively use custodes jetbikes? If you start on board you have to worry about barrage and shooting phase, getting return fire'd, and overwatch. If you deep strike you have to find a way to not get interceptor'd off the board and you'll only be shooting, no volley or melee but you can maybe deploy in a weak arc of a vehicle.
>>
>>96976445
Catulan Reavers are just Reavers, don't know what tf the other anon is about. The only SoH marines wearing the black and red are reavers and Justaerin
>>
File: IMG_6667.gif (40 KB, 638x640)
40 KB
40 KB GIF
>oh damn I need some death guard transfers because I don’t have files for dreadnaught ones
>one A4 sheet is £24
>out of stock
>>
do I have this correct? Landraider carrier with 6 justaerin inside goes into a Thunderhawk in reserves, Thunderhawk appears on board edge in drop mission and drives its 14" forwards, which in addition to its say 12" length means it's 26" from board edge - plops out the landraider in front of its nose (adding another like 8" of length), landraider having disembarked makes a 10" move forwards and then the justaerin disembark and make a 6" move plus ~1.5" base size forward, setup 1" and then charge another like 4" onto an enemy Fellblade tank 56.5 inches from the board edge to insta-kill it with their chainfists?

Sure, it costs 1150 points but you've instantly earned 660 back from taking it out and you still have 6 terminators in their deployment zone, a landraider and a thunderhawk that can be used 1-2 more times.

Did I miss any rule?
>>
>A veteran of the earliest battles of the Terran Wars of Unification, Marduk has served the Emperor in battle for more than two-
and-a-half centuries, longer than almost any other living Space Marine. His long record of service within the First Legion began
in the ranks of the now-defunct Host of Stone, where he was acknowledged as the preeminent siege master of the First Legion, and he would later enter the ranks of the Dreadwing. Rather than join the Council of Masters on Gramarye, Sedras opted to accept the lesser rank of master that he might remain in the field as the Great Crusade entered its second century.

>Marduk Sedras has served his Legion for more than two centuries, one of the longest serving Space Marines on record in
the Divisio Militaris archives. Over the long years of the Great Crusade he has fought beside each of the Primarchs, and
observed each of their Legions in warzones beyond count. There is no battle nor enemy chat does not remind him of past
glories, and in his tales others find the wisdom to overcome the challenges that face them.

Kinda curious what happened to this guy during the Scouring. He would easily be one of the most senior surviving members of the First not stationed on Caliban. If he survived through the Second Founding it's plausible he would be at the head of a Chapter of his own.
>>
>>96976582
(I'll probably actually just use a Storm Eagle since it only costs 200 and can come on a board edge on later turns - but just trying to make a list comparing every air transport)
>>
>>96976582
Maybe. Can you tell us how long a Fellblade is? I feel this is relevant only in Hammer & Anvil deployments. On the other two, the board edges are 48" away instead, so you can ditch the air transport and are still ~30" in
>>
>>96976607
google says fellblade is more than 10 inches long and more than 7 inches wide, so he has to be that much closer to the charging squad.
>>
>get placed on a mission to ensure the wholehearted efforts of the word bearers are directed towards the great crusade
>word bearers go on hiatus, then head to a backwater to blow up
>lorgar calls you a bargain bin pile of genetic scrap, and says he wouldn't piss on you if you were on fire.
>tells you your mandate only applies to watching them in combat, has his legion tell you to fuck off at gunpoint
>immediately makes a detour to their homeworld
Yeah Aquilon has to be one of the dumbest people in the Horus Heresy.
>>
>>96976638
every single GW 'watchdog' force is useless garbage by default. Watchdogs simply do not function in a sci-fi setting.

Unless the fleet is very actively helping you by telling you exactly where and when they'll be and staying exactly there, it is literally impossible to find a space fleet unless it shows up near a certain system your fleet is at.

It can take a fleet years to locate another space fleet (and it wasn't unusual a spaceship would die on the 5-10 year quest to join up with some other space fleet)

When Russ sends the space wolves to Konrad and he flays them all, he had zero need to send any bodies back to Russ, the wolf ship might've simply had an engine failure or warp malfunction or been killed by orks or eldari or daemons or interex humans or any of 10,000 possible deaths. That means when they never respond to Russ ever again, he couldn't then declare Konrad was a traitor and order them to attack him. Unless Konrad video-tapes the evidence himself and sends it in a box to Russ (basically what he did) there was no way of any watchdog ever proving any guilt at all.

The "watchdog" squads sent to join the Lion and RavenGuard fleets never even found where Lion or Corax were at in many years (yet Leman Russ didn't suddenly Exterminatus the Dark Angels or Raven Guard legions and declare them traitor fleets) Russ did, for once in his life, the sane thing and was like "we can't know what happened with those men, so we'll just wait"

Hence literally the entire "plan" (always a stretch using the word with how retarded leman russ is) was a nothing plan. It was never any shred of deterrence to any betrayals.
>>
>>96976682
and, of course, the Blood Angels literally tear apart and eat their "watchdog" space wolves. And Russ can't even figure it out. He's just like "well sanguinius doesn't look very guilty to me, whatever"
>>
>>96974584

Don't forget to ally in some Mechanicum dudes to buff all your guys because they are now automata as well!
>>
>>96976018
>He can't *not* be WS6.
They tweak stats for special characters sometimes. Like Lucius being a centurion but having WS7. It's not an ironclad rule that praetors must have WS6.
>>
>>96976682
>>96976691
It's a step well and truly beyond watchdog but the word bearers managed to create organizations within several to bend them to their will, as well as acting to gather information.
>>
File deleted.
>>96976018
>I hope salamanders characters are resilient
>>
>>96976987
Whoops wrong pick
>>
>>96976893
If we go by rank then Lucius ought to be a praetor.
>>
>>96976893
or Shadrak Meduson who is WS5 despite being commander of the entire Iron Hands post-ferrus.
>>
>>96976893
>>96977002
Was under the impression that Lucius is more of a legion champion. Not a lot of units under his command, but known for being an excellent duellist.
>>
>>96977144
Nonetheless Fulgrim promoted him to lord commander post-Isstvan. There were only thirty of those around and they were answerable directly to Fulgrim. The number of people who could have pulled rank on him in the legion might have been counted on one hand.
>>
any reason to take more than 1 plane?

only 1 unit can come on from reserve in a turn right? but you'd still roll for both, increasing your chances of getting 1 to come on, especially when the reserve roll increases for each time per plane?
>>
>>96977450
You can have as many units come in from reserves, which roll from turn 2 onwards. But only of them can deep strike, and airplanes don't do that. Nor do they count as outflanking either
>>
>>96977144
>>96976893
Lucius is more a champion in the rules than he's ever been: W3, unlocks no Apex, unlocks only a single detachment. He doesn't unlock the champion's detachment, but nobody follows Lucius, no that's more fluffy lol
>>96977205
Maybe 20 millennials, as the EC purged like a third of their number on Istvaan
>>
>>96976987
>>96976990
Aww I meant generic characters. Xiaphas Jurr and Nomus Rhytan exist, but I don't remember their rules
>>
File: 1381381791028.jpg (73 KB, 942x544)
73 KB
73 KB JPG
>>96977205
>Nonetheless Fulgrim promoted him to lord commander post-Isstvan.
But FW doesn't know/care about that.
>>
>>96977053
He's technically a Delegatus. He's introduced in the same book as Autek Mor, an actual (beast of a) Iron Father.
>>96976893
>It's not an ironclad rule that praetors must have WS6.
All praetors (High Command) are WS6 tho
>>
>>96976592
Marduk is cool guy and the art is great
>>
File: ptaszor.jpg (280 KB, 960x960)
280 KB
280 KB JPG
Did this land speeders exist in the times of Heresy/Scourging ?
>>
>>96976478
as that other anon, I was saying that in the first company (the company to wear black and red colors) there are 2 units:
The Justaerin
The Catulan Reavers
Since Catulan Reavers aren't terminators, having non-Justaerin terminators wearing Black and Red triggers MY FUCKING AUTISM

>oh it was a 1000pt game so I just proxied the Justaerin I had as normal terminators for points/whatever
FUCK OFF this isn't 40k WE DO NOT PROXY HERE. LORE MATTERS HERE!!!!!! RAAAAAAAAAAAAAAAAAAAAAAA
>>
>>96977621
>LORE MATTERS HERE
It really doesn't
>>
File: Defence Satellites.jpg (2.57 MB, 1314x2726)
2.57 MB
2.57 MB JPG
>>96977612
IA books say the modern Mars pattern speeder entered service after the Heresy. How long after? I dunno. One could probably try and trim it down to look more like the 2e speeder, which was depicted heavily in old HH art (way more than the RT era "Proteus" pattern).
>>
File: 20 wpaniałych.jpg (4.25 MB, 4080x3072)
4.25 MB
4.25 MB JPG
>>96977621
> WE DO NOT PROXY HERE.
The hell, I had a friend whose whole SoS army was build out of SoBs plastics and fleur removed.
People use indomitus terminators scaled for primaris, use any mark of weapon/armour etc for their officers veterans. Primaris helmets are used a lot too. Especialy the BT/WS/BA ones for respective legions.
>>
File: DerKosmischerZoomer.jpg (74 KB, 600x450)
74 KB
74 KB JPG
>>96977643
thanks for anwsering. I have seen this bad boy and thought that maybe I could have something else then rhinos and tacticals for less then a 100$. Another dream gone
>>
File: BA_speeder_WIP1.jpg (914 KB, 2420x1962)
914 KB
914 KB JPG
>>96977697
Converting them isn't hard, just trim some of the extra stuff.
>>
>>96976592
>Marduk
Not even trying to hide being traitors.
>>
>>96977708
Or go full lawn chair.
>>
>>96977716
that is a very nice looking model. I doubt I could do the conversion. This one just looks like a Proteus.
>>
File: 20251113_160713.jpg (1.87 MB, 4032x3024)
1.87 MB
1.87 MB JPG
he's based now
>>
>>96977716
No fuck off bligh the proteus looks like dog shit, no one cares about your retcon if I'm using a land speeder it's going to be an actually good looking one
>>
>>96977872
Every land speeder looks like dogshit
>>
>>96977053
>or Shadrak Meduson who is WS5 despite being commander of the entire Iron Hands post-ferrus.
Thats because all the other commanders got murdered when the IH got wrecked beyond recovery.
>>
>>96977716
Lmao a land speeder really is barely more than a couple of engines and a seat
>>
The rulebook's Special Rules section begins with ARmourbane. What even is AFlame?
>>
>>96978163
Marine Libers
>>
>>96976638
It's bad writing from Adubs
>>
File: 1741026051107815.jpg (64 KB, 894x894)
64 KB
64 KB JPG
>last year sold a mechanicum battlegroup within 4 hours of putting the listing up
>put up four heresy listings in september
>no sales
holy shit 3.0 really murdered this game huh?
>>
>>96978024
Always has been.
>>
>>96976682
Why would a watchdog lie to Russ? That is too dishonorable for a wolf
>>
>>96977854
No he's still wrong
>>
>>96977621
You don't even know the lore lmao
>>
>>96976682
>Watchdogs simply do not function in a sci-fi setting.
>It can take a fleet years to locate another space fleet
Gee if only they had agents onboard that could inform of the fleet's whereabouts and could send a final report if something went wrong.
If only they had access to a magical FtL communication that could send someone's memories and feelings, like a form of astro telepathy.
Oh well, we'll never know!
>>
>>96977621
There's also the Vincor Tactical formation in the 1st Company that also wears the black and red. I plan on using MK2 armour for mine and equipping them all with the belt clipped chainswords in addition to their Bolters.
>>
>>96978500
If Justaerin can wear colors completely unrelated to their legion for no reason, even after an Emperor-given rebrand, then my OCs can wear whatever they want wew
>>
>>96978286
Everyone just wants to convert characters and play The Expendables now.
>>
I bought 2 quad platforms.
>>
>>96978697

It's a catchy musical.

https://www.youtube.com/watch?v=CGPxlMpzqYQ
>>
>>96978795
Excellent
>>
>>96978286
Yes and the game itself isnt even bad. They just dropped a bomb on enthusiasm with the marine libers even before the game came out and shit never quite recovered.
>>
The book of Lorgar predicted this you know.
>>
>>96979030
The Book of Lorgar is badly in need of editing
>>
All you had to do was read the book of Lorgar and accept the higher powers into your heart.
>>
>>96979044
The Book of Lorgar has seventeen chapters gushing about the correct form for kneeling followed by another ten for excersises to relieve the discomfort said form causes
>>
File: 20250605_174045.jpg (2.88 MB, 4032x3024)
2.88 MB
2.88 MB JPG
>>96979030
y'a know, for someone talking an awful lot about predictions and prophecies, Lorgar didn't see monarchia coming
>>
>>96979077
sounds like Lord Borak's self help books;
one page is about the importance to say no and respect your limits
the next one is about glorious slaughter in the name of the dark gods
what a lad
>>
>>96977661
>SoS army was build out of SoBs plastics and fleur removed
did they look cool? do you have pics?
>>
>>96979156
the one true chosen of the dark gods, abaddon and archaon can't even get laid anymore
>>
>>96978978
the game itself is bad. The libers were also bad as well. The two-fer is what really killed the edition.
>>
>>96978978
>>96979222
I think a major reason for the dip is that people realized the HH is just gonna be another 3 year cycle slop, which means every 3 years GW resets the clock on progress and we get another shitty unbalanced system.

People who went through 7th-8th are already seeing the leading signs to them doing the same shit to HH they did to 40k.
They will push units into "Legacy" and say "Oh yeah you can always uses these" but then will eventually get phased out to, if there is no model for it, there is no rules for it.
We are gonna see rules chipped away slowly but surly.

Even if they dont do any of that, no one wants to learn and buy rules for a new fucking game system every 3 years.

3.0 should have jsut been 2.5, using 2.0 rules with some fixes to the problem causers and it would be fine.
>>
>>96979283
that was the other part of the trilogy of game-killers. 50% of their customers are paper-book-only, they simply are unable to use PDFs, which is doable on a 10 year cycle, but absolutely ridiculous on 3 year cycle where you buy $200+ of paper that instantly gets thrown out because editions end as soon as they begin
>>
>>96979342
>>96979342
>>96979342
>>
>>96979283
>look at core units, entirely barebones and no fun
>look at legacy units, fun things like 10 autocannon terminators, but the plastic box only comes with 2 autocannon so it'd cost $400 for a single siege terminator unit, at least 50-50 chance it won't even exist next edition
GW burned me in 40k already, deleting my entire ravenwing army from the game and in AOS deleting my entire beastman army from the game. No chance in hell I invest in legacy units in 3 year 30k editions.
>>
>>96978978
2.0 was a shit game but it still sold models/armies which is what is so confusing. I think >>96979283
is probably closest to the truth though, at least in 2.0 people were still sold on the system one day producing fruit but have now decided it never will. I'm in a similar camp hence the selling, I never played much because of the various issues over the years from expense, the rules format, bad rules etc but kept up interest in the setting hoping it'd work out one day and with this last iteration it is clear it never will. I really thought the TOW team could pull it off again with HH but GW just cannot see marines and not jew it up.
>>
>>96979358
>in AOS deleting my entire beastman army from the game
Move to fantasy retard
>>
>>96979283
also more than half the interest was from prospective new players looking in from 40k. Then watching for several months and realizing 50% of the plastic kits that should exist haven't even been made in 10 years and it's not even a real game unless you buy hundreds of dollars of resin crap or get bubble-filled damaged recasts from a sketchy chinese website that take a month to arrive.

And as a dead and unpopular side-game, it doesn't have the draw of a big social aspect to overcome the disadvantages GW has made for it.

It's not a healthy new customer onboarding process, whether the edition is shit for old players or not.
>>
>>96979383
Okay send me $100 to rebase my entire army as every single model would need cut off their base and put on a new one and repainting all the bases and still zero people play TOW here and the rules are worse than 5-7 edition fantasy.

Wait, I'll just stop buying shitty GW stuff instead.
>>
>>96979408
Bases are dirt cheap moron. Or just get an adapter tray if youre precious about it.
>>
>>96979433
how about no and you can go play in traffic, faggot
>>
File: 1898 US army uniform.jpg (72 KB, 474x642)
72 KB
72 KB JPG
>>96968089
the US army never looked more A E S T H T I C. No modern army has ever looked so A E S T H E T I C then the spanish american war US Army.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.