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>just houserule it
This is the worst, most useless, most worthless advice ever printed. Yes, of course I can fix it. But I PAY THE AUTHOR so I don't have to. I expect the content to be playtested and proofread, and supported through errata afterwards. I expect the author to have put in some actual effort and the artist to have spent some time actually drawing rather than prompting an AI.
This is not unreasonable. It is a basic quality-of-life expectation. And I will leave a bad review on any ttrpg that is not well-tested, well-proofread, and well-errata'd.
>>
>>96966636
this post was made by a GURPs player.
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>>96966636
You missed your livejournal.
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>>96966660
This is a traditional games forum, and I am discussing traditional games. Sorry if that upsets you.
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It's the tabletop version of "mods will fix it," an admission that the game you sold for money was broken in the first place.
>>96966666
Ebin get bro.
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>>96966636
tumblr is that way.
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>>96966636
then dont house rule it, run it RAW
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>he paid the author
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>>96966636
Its why I don't play any game I have to pay for. If I'm fixing your bullshit, why should I have to pay for the 'privilege'? And practically every game I play I either have to fix things because the game doesn't perfectly suit my table/campaign, or because the thing was well and truly broken to begin with.
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>>96966636
Its not bad advice for minor changes, or changes where the fix is more debatable.
Take DnD flanking for example, some DMs run it RAW, others modify it to +2 to attack rolls, and someone on this site has a stacking system for adjacent spaces.
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>>96966636
Sadly its built into the foundations of the hobby since the original D&D releases had such gaping holes in the rulesets that people were selling homebrew additional rules and were selling well enough that Gygax had to make AD&D as a rules dense release to protect copyright.
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>>96966636
No, as a piece of advice it's sound.
It's worthless as defence when someone criticises a game. But when you actually play and have a problem with a rule, houseruling may be the answer when changing a system mid-campaign would be more trouble than it's worth.
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>>96966636
Just go play D&D, it's the designated gay faggot RPG for you.
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>>96966666
Owned + not wasted + W
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>>96967197
It's more of a statement of fact, that in order to solve a problem you need to apply a solution. But in terms of advice I suppose that's just lazy rather than outright useless.
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>>96966636
I blame this mentality for D&D becoming so shit. You always got people coping that "you just need to do this to fix X!" which snowballs into fixing a bunch of other things.
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>>96966636
Mostly modern D&D problems. Good modern indies don't really require homebrewing and houseruling.
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>>96966636
>most worthless advice ever printed
make it less worthless with a better house rule
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>>96966636
>But I PAY THE AUTHOR
You lost me here.
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>>96966790
>even the shredthread advocated for purchasing RPGs
>>
Thanks for the reminder! I’ll definitely keep an eye on my inbox and spam folder — wouldn’t want to miss an important update. view full ; https://chickencrosstheroadcasinogame.com/ca
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>when the game lacks rules for bloodwrestling while suspended upside-down from the innards of a zombie diplodocus surfing a landslide
Why am I doing the author's work for them?
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>>96969334
Sounds like the game has a lack of proper universal mechanical implementation.
Either the game has bad design or is specialized in a way that your trying to fit a square peg in a round hole.
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>>96967197
I like this framing for it--puts it better than I could.
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>>96966636
Have you tried not playing D&D?
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>>96969787
I've experienced this in every game outside of my main group, whether it's d&d or runequest or mechwarrior or some palladium game
though I experience the "I'm too lazy to look it up, so I will simply make it up instead" far more often
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>>96966636
Just play PF2e. It just works. The main complaint is always that there are too many rules that for some reason the whole community insists must be run as written even though the books tell you you don't have to. Truly boggles. Wizard is weak? Fucking one tiny modifier shift if you want to.
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>>96966666
Ok, Giga-Satan
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>>96969859
But 4chan told me PF2 was a fag system and not to play it. I do whatever 4chan tells me to, because I am cool and unique.
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>>96969938
PF2 is a bad system regardless of what 4chins thinks.
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>>96966636

Agreed.

Just curious tho OP, when you play Monopoly do you hate when people put all the fines/taxation money into a pot under the Free Parking? I do. Free parking becomes better than Go after 2-3 fines.

>>96966666
Nice get MegaSatan
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>>96969961
>playing monopoly
Yikes
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>>96969859
You said it just works and then described having to fix it in the next sentence.
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>>96969961
The ubiquity of the Free Parking houserule is unironically why so many people hate Monopoly.
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>>96966636
>>just houserule it
A system being adaptable to house rules without making everything else collapse is a mark of quality.
>>96966657
Any given GURPS game is made up of house rules upon house rules to adapt it to the needs of the campaign and the table.
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>>96970737
If you need to mod GURPS, you don't know how to play GURPS. You are on the wrong site.
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>>96969938
The PF general is full of tumblrinas so you're right
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>>96970790
See, that opinion makes you a peak 4channer, just like the rest of us. You and me are just the same. We have all the same opinions. Isn't that great. We are so cool and unique.
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>>96970777
GURPS books are just tomes of pre-written houserules. The actual game you play is cobbled together from them.
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>>96970828
Wrong site. Get out at your leisure, but you WILL leave.
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>>96966636
There's a balance to be struck. RPGs are by their very nature an open ended game. This means that situations, events, characters, and items can be introduced at any time that are beyond the anticipation of the designer. If I'm doing a game about the wild west and you want to have a kung fu master in your campaign, you're going to have to house rule that. Even then, it's really hard to put every edge case that could be applicable even if it fits the setting and theme.
What should be in the core text is a clear guidance for how to add things or make rulings that are not covered in the book.
>And I will leave a bad review on any ttrpg that is not well-tested, well-proofread, and well-errata'd.
So all of them. No RPG has good play testing before release. Shit, multiple major publishers will repeat typos over multiple printings. (I'm looking tat you, Mongoose.)
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>>96970217
Not auctioning properties if they aren't bought seems to be even more common and hurts the game even more.
It's still a shit game though.
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>>96966666
quints of utter BTFOmanship
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>>96970823
Don't take out your stress on imageboards, try microblogging
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>>96966666
Giga-Satan hath spoken.
>>
houseruling doesn’t work because if there’s a glaring design flaw in the game there’s not gonna be just one, there’s gonna be dozens. Then its’s just a matter of time before the GM becomes a mechanic fixing every leaking pipe and busted appliance, so to speak.
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>>96970873
Monopoly is dogshit because there’s simultaneously no comeback mechanics and no surrender mechanics. And players quitting breaks the game.

Candyland is unironically better than monopoly from a design standpoint.
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>>96966636
It's a thought-terminating cliche, isn't it? You have legitimate complaints about a system, the way it is designed, the way you are expected to play, the ways it impacts your enjoyment, and some midwit who hasn't even houseruled or homebrewed anything in their life, has never run a game, and has no idea what the solution to your problem would even look like, hits you with "just make something up and stop whining :)"

And if you bring up that this is a product you're paid for, they try to laugh it off and pretend like it's not a problem as long as you simply pirate everything, even though the cunt pretending to be a pro-consumer pirate has a shelf overstuffed with books they bought at full price, on release day, and never read a single fucking one of them.
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>>96970859
Prowlers was playtested, works fine out of the box, allows nearly any sort of hero without balance problems, and covers nearly every conceivable situation for its chosen genre and playstyle. Get higher standards.
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>>96971391
Monopoly is shit because it's a cutthroat competition where you have almost no control over anything. It would be better if that minimal control were removed so it played like Snakes and Ladders, where the winners are as trapped by the system and doomed to their fate as the losers.
Otherwise the only real improvements are ways to make it end faster. Which is why money on Free Parking and ignoring auctions are bad changes. And the real winning move is not to play.
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>>96966666
Witnessed!
>>96966699
This is forbidden knowledge that must be spread about.
>>
Why do I have to house rule drown healing? Why didn't the designers take one second to consider the very obvious results of their own rules?
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>>96966636
If you expect any rule system to be perfect then you're delusional. What specific rule got you assmad enough to make a thread about this?
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>>96966636
It is unreasonable to expect a developer to account for every single possible situation that could occur. You could playtest a game for literal decades and not encounter every single potential outcome. Add every single possible mechanic, or player option. It's impractical. So, you make a system, and ship it with the rules for GMs to make their own content for their game, with the assumption they're going to institute houserules anyway, because not every system can fully please every group. You have unreasonable expectations, but that's because you're a whiny little bitch who's never created anything in their entire life and abhors having to put in effort for anything. You are the exact kind of AI genning loser you claim to hate.
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>>96971885
A game doesn't have to be perfect to not require house rules. Plenty of games of all kinds work just fine without them, but that doesn't mean they're perfect.
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>>96971904
>>96971885
While true, what about games that neglect large portions of the things they are ostensibly meant to do, and have done in previous editions? What about games that do not provide adequate rules and guidelines for making content for their game? What about games that just assume you'll houserule and homebrew everything anyways, so they simply provide only the barest, basic rules?
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>>96971948
Any sufficiently complex RPG will need houseruling for an edge case at some point. Unless you count "GMs should use common sense" as an official rule, in which case OP's complaint is irrelevant because that means every situation is already covered by the rules in the book.

>>96972263
If the game doesn't include rules for things the players are expected to do then that's an actual problem, but OP strikes me as the type to sperg out over trivialities (which is why I asked him for examples).
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>>96971770
And somehow it still suck to play.
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>>96966636
Some games will look at their things and go "we think it's best if you play it this way, but here are suggestions for other ways you can do it instead." The responsibility for helping you adapt is still taken up by the author(s), even if you still have to make the choice to adapt yourself if you want to make those changes.
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>>96972325
example. wrath and glory - no description of how long a combat turn is. psychic powers measured in real world seconds-minutes-hours. tells DM to fill it in depending on whats happening, with no clear indication to the players of how much time has passed without the DM constantly filling them in. No indication of what time frames these powers were generated for. retarded and lazy. I’d probably have more complaints about W&G if my GM didn’t give up on it after one session.
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The main issue is when 'rules-light' comes to be shorthand for 'give the DM tons of thankless extra work'.
At some point it becomes improv with extra steps.
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>>96972619
I agree with this. Fuck one page rules "games."
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>>96972325
Do you genuinely think OP's complaint is that there aren't rules to cover every conceivable situation? Because it looks to me far more like his issue is with games that require house rules for routine situations, and in particular people that defend such games as still being "good" because you are able to make such necessary fixes.
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>>96972764
NTA but OP could seriously use a class on clear communication skills. I had to reread it a couple of times and I'm still not sure what he means.
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>>96972894
You might need a class in basic literacy if you misunderstood his meaning.
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>>96973144
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>>96972390
nice cope lol
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>>96972325
Here's an example : There are no rules for death in 3.5. You can continue taking your turn after you're dead.
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>>96972325
Monks aren't proficient with unarmed strikes.
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>>96972325
Prone shooter removes the penalty for firing a crossbow while prone.
There is no penalty for firing a crossbow while prone.
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>>96972325
Monkey lunge costs a standard action to improve your attack.
You need a standard action to attack.
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If the rules need to be ignored or remade for the game to work then the system is bad. That is all.
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>>96966636
As much as you're right, & most games are too reliant on houserules, what's your opinion on the opposite? Games like GURPS & ACKS which have rules for everything?
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>>96974235
Simulationist trash.
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>>96972764
>Do you genuinely think OP's complaint is that there aren't rules to cover every conceivable situation?
I think he's going full RAWtism over something that's trivially fixable by applying common sense. Issues like >>96971808 ideally shouldn't happen but the amount of mental effort required to "fix" that is so low that it literally requires more brain cells to speak the words "no, that's retarded" than it took to figure out the correct ruling.
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>>96974665
If it's so trivial to fix, why didn't the designers, whose entire job it is to create functional rules, fucking fix it before publishing?
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>>96974235
This is why BRP is the one true way. You dont need to houserule shit because the framework is so light, you dont have situations without rules crop up because the system is so robust. Truly the pinacle of modular rpg
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>>96974235
Games like Prowlers and Paragons that have rules for everything while simultaneously having almost no rules at all.
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>>96966636
Pay?
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>>96971904
A well designed system, which I can tell you've never actually played, does not have to write down a specific fucking rule for every single possible situation, and instead establishes mechanics which don't break when you look at them funny. A good system will give you the tools to resolve these sorts of things without having to houserule shit. My favorite example of this sort of design is the GURPS strength table. Sure, its annoying to calculate, but once you've calculated it, it solves so many fucking problems with "how much can my character carry" questions.
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>>96975327
>a good game doesnt need a rule for every situation
>gurps
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>>96975327
bow curve differential formula table lol
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>>96975383
gurps can't be held responsible for what pulver does when let off the rail for once
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>>96975545
lol
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>>96972263
HYTNPDND?
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>>96974665
So you're the exact guy he's complaining about that holds rules writers to such low standards that they shouldn't be expected to think about or test their own work enough to make corrections that are, in your own words, trivially fixable by applying common sense?
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oh you made another thread.
I'll skip to the endgame of how this is gunna play out.
You lost. I accept your concession.
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>>96976350
I don't know which board autist you're imagining, other board autist, but I will assist your efforts by typing the next ~50 exchanged posts verbatim;
No u
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>>96976350
meds
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>>96970777
There are GURPS rules that don't agree with each other at all, so I guess technically you're houseruling something every time you play. BS and DF have different interpretations on foraging for example, and daily meals and the Gluttony disadvantage have no connection because the only concrete number Gluttony gives is the resistance roll
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>>96976489
Dungeon Fantasy has different rules because its a different game, even if its mostly congruent with BS. Gluttony doesn't make you actually need to eat more, it just makes you want to eat more.



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