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File: gloomhaven.jpg (36 KB, 526x380)
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For me, it is Gloomhaven. Played it on a table. Played the digital version with friends and on my own few times. Really hoped I would like it, but I still don't get what makes this the "it" of co-op board games.
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>>96991166
>but I still don't get what makes this the "it" of co-op board games.
lack of notable competition
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>>96991166
It's a fun game and the worst 80€ I 'be ever spent on a board game. It just takes too long to set up between the tiles and the multiple decks you have to create. It's just the ratio of time to set up and time to play is pretty fucked up IMHO.
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>>96991166
Same. I wanted to like it so badly, but it's a supermassive time sink even in the vidya version I ended up switching to. Even with a companion app. The setup/teardown time doesn't help. This game was made for groups locked together during the coof and for nobody else.
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>>96991269
>I 'be ever spent on a board game
Are you a pirate?
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>>96991332
I don't pirate boardgames if that's what you are asking.
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>>96991171
I have heard good things of Tales from the Red Dragon Inn, but it seems to not have taken off like Gloomhaven did.
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>>96991269
This. Everything that's not related to gameplay is absolutely tedious. And even the gameplay always grinds to a halt because of rules bloat.

The Descent offers about 80% of the gameplay fun while being only 20% as annoying.
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>>96991166
I tries the steam version and I really didn't vive with it that much. For fans: What's the appeal?
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>>96991166
Is it actually better than Arkham?
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>>96991403
>For fans: What's the appeal?
- campaign that can actually go in different directions and turn things around
- big 'legacy' component (ok that's a very divisive topic so YMMV) from modifying the content of individual cards to changing rules to outright unlocking entire new mechanics from sealed envelopes
- an exotic, very much not 'generic D&D' setting that somehow manages to not feel woke or freakshit (partly because when everyone is freakshit, nobody is)
- you play a 'revolving door adventurer guild' which allows players to drop in and out without fucking up the campaign flow
- the character styles strongly baked into the mechanics

That said, the tedium is real and tragic. It's come to a point where I'd rather watch a longplay that I can speed up and skip parts of than play the game again.
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>>96991166
D&D 5e is perhaps a bit too obvious but I guess it'd be that.
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>>96991423
Worse and I kind of hate Arkham
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>>96991166
Werewolf and its hundreds of social deduction clones.
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>>96991166
Lancer. The game itself is okayish, or at least functional, but the fanbase are the most deranged politics-rotted retards I have ever seen. They unironically make D&D 5e's fanbase look tolerable by comparison. Talking to them you would never know the game is about mech battles.
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>>96991166
>Pathfinder 2e.
I have friends who gush about how "balanced" it is, and how it fixes a ton of problems of Pathfinder 1e, and how it fixes caster supremacy (it doesn't), and how it's better than D&D 5e (as if this is an accomplishment), but like... when I play it it just feels so gamey and "solved". There's an optimal way to play every class and an optimal build for every class and so many of the character options are just small numeric bonuses that going off the optimal path doesn't really even open cool abilitirs stuff from a roleplay perspective like some of the less optimal (but more fun) feats in D&D do.
Overall, I've found my experiences with Pathfinder 2e to just be thoroughly unfun and feel more like spreadsheet number crunching than roleplaying. I actually think I enjoy D&D 5e, and I fucking hate D&D 5e.
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>>96991166
>Popular and well regarded games you did not care for
... what's even the point of this thread?
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Even if you play Gloomhaven with someone else that set it up, I just find the combat to be absolute dog shit. Same with Mage Knight.
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>>96992652
To discuss popular games you don't like much.
You literally greentexted it.
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>>96991166
The setup time takes forever but unlike wargames like five leagues where you build terrain, it’s not fun.
There’s also so many fiddly bits and stuff to take cate of and it’s just not fun.
I think I’m just not the target demographic.
I play TTRPGs and wargames, I’m used to noting things down.
I don’t get any kicks out of cardboard cutouts of shit that you can lose
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>>96998592
>did not care for
>don't like
>This is somehow the same
... are you by chance ESL?
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>>96991166
the cards, positioning, resting; all of the elements of the game are really cool, but I just don't like playing as premade characters
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>>97000947
>unfamiliar with English colloquialisms
>has the nerve to call others ESL
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>>96991166
Lion Rampant. I had the pleasure of playing in a massive exhibition battle at a convention earlier this year. While I enjoyed the spectacle of it, the system left a lot to be desired. It has some good ideas but having to roll for every unit every turn to see if it could do anything felt awful in practice and made the flow of the game incredibly awkward.
>>97000947
Are you by chance Appalachian? My wife is from that region and they're the only English speaking population I've come across where those don't mean the same thing in their regional dialect.
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>>96991166
I sadly don't care for the d100 systems used by WHFRPG and the Fantasy Flight 40k games, despite otherwise considering those works of high art RPG wise. I don't hold them any ill will, both are pretty much the ideal book for their respective settings, but I just don't like playing them mechanically.
Thankfully, the books are well written enough that they're pretty easy to translate to systems I do like without losing much.
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I want to like Call Of Cthulhu, but it leans too hard on the spooky occult angle while I'm a bigger fan of HPL's more science fiction oriented stuff like Colour Out Of Space.
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>>97000947
nigga what
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>>97000947
Are you?
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>>97000947
this



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