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>love me pokemon
>want a table top for adventures in the world
>PTU had really cool shit but its need to emulate the games made it a bloated unplayable mess on par wit FATAL

Plz help. I wanna roam the Pokémon world, my Espeon and Umbreon in a loose allegory for my bygone youth and long-dead cats.
All I can offer is this amusing gif of misty
>>
Seems like just emulating pokenon colosseum is the shit for you
>>
>>96993937
That was a good game. But the freedom of an RPG would be pretty baller
>>
>>96993794
Find some people who want to play an anime-tone Pathfinder 2e campaign with Free Archetype. Play any class that gets a pet, and take Beastmaster archetype. Flavor your pets as your Espeon and Umbreon, and lore that you're a Pokemon trainer that got isekaied.
>>
>>96993794
Try OVA
>>
>>96993794
PokeRole
Ran a game of it for two years. Was fun. Plays more like Adventures or the animu.
>>
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>>96994038
OVA? Tell me more

>>96994043
I'm looking at it now. Have Jessie (the best pokewaifu)

>>96994009
That really wouldn't give the feeling of the pokemon world
>>
>>96994038
Seconding OVA

>>96994207
It's a d6 dice pool game geared toward handling anime stuff via its trait system. Works really well, is light mechanically, but not simplistic and it's very easy to explain to complete newfags, so zero entry barriers. The more you know about either anime in general or specific show, the easier it is to play/run this game,
>>
>>96993794
>loose allegory for my bygone youth and long-dead cats
Can I get a growlth or a lillipup? I'd join
>>
>>96993794
there's some PbtA systems made for monster taming

Alternately, in an incredibly weird way, Lancer kind of makes sense, if you use the Mech stats for the pokemon and human stats for the trainers, and humans always basically share their pokemon's space and can't be targeted until their pokemon is gone a la the way PLZA aggro kind of works. You'll have to do a lot of work re-flavoring things though.

>>96993794
>All I can offer is this amusing gif of misty
fellow crossposting /tr/ainer here, loli isn't your best lure on /tg/ like it is back home, fa/tg/uys typically are more into monstergirls and elves and musclemommies in armor, but in a like "I hate them but i also want to fuck them, but i also hate myself for wanting to fuck them" way.
>>
>>96993794
Pokemon Tabletop will always either be a crunchy nightmare made for and by the vidya autists or loosey goosey lol just make it up and barely have rules for people who only want to roleplay and don't actually want any game.

The only third and way worse option is crowbarring Pokemon into existing system. Like Pokemon 5e. Those people are mentally ill.
>>
The problem with using any system that isn't already built explicitly for Pokemon adventures - like OVA, PF or Lancer - is that now you have to stat and balance hundreds upon hundreds of pokemon yourself. Random encounters with potentially any pokemon are a key component of the games. You have time for that?
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>>96993794
Two options
>play with narrative or heavily abstracted battle system
>pick any system you like and use smogon to resolve battles
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>>96995917
>smogon
Does the site have a battle thing? Or do you mean Showdown?
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>>96995958
Showdown = Smogon
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>>96993794
MagiMonsters.
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>>96995917
>the cursed amulet
Do not bring up that which ye cannot put down.
>>
>>96993794
Roll your own barebones shit with the features you want. Base the combat on your favorite skirmish to game if you really needa starting point.

Every single pokemon trrpg on the net is poop from between dirty ass cheeks, and no one is ever gonna make an earnest effort beyond rules-light play-acting garbage because PTU is "good enough" and already did the legwork.
>>
I've played a short campaign of Pokerole 2e, and it feels very decent.

The rules can be a bit over the place, a bit of houseruling can drastically improve things but its no big deal regardless.
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>>96993794
>Misty
>STEAMY VULVA

On the other hand wouldn't it be boring to have lots of pokemon battles in rpg game?
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>>96993794
Misty hit the wall.
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>>96993794
That Misty looks like dogshit. They absolutely butchered the art style in the later games/anime

>>96998775
You wouldn't do the chaff random encounters in tabletop. Doing them would be tedious. You would only do relevant battles and they would reward more exp to make up for lack of random weak throw away battles. Even battles against wild Pokemon should be something interesting like the group being attacked by a swarm of Rattatas or the group got too close to a den and is being assaulted by an Ursaring and its Teddiursa kids.

A lot of new GMs will try to 1 to 1 the games and it ends up killing the game by session 3 because its just so tedious and boring.
>>
>>96993794
Pokerole 3.0 just came out with drastic improvements on 2.0. Like, basically any houserules my groups had are basically core rules at this point. It's probably more what you want.
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>>96994207
>Have Jessie (the best pokewaifu)
Not a bad choice but Sabrina for me
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>>96999058
Sounds good, got a link or PDF?
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>>96995136
>in a like "I hate them but i also want to fuck them, but i also hate myself for wanting to fuck them" way.
...What?

>>96999196
>Not a bad choice but Sabrina for me
Decent, but remember where you are...
>>
>>96993794

I used Cortex Prime and designed a Pokemon game around it.

Cortex is a Roll & Keep system where you assemble a dice pool based on lists of traits. You don't need to come up with new and unique moves, you just list it as "Claws: d8" or "Bite: d6", etc. If you do want SFX, you need to spend a Plot Point to grant it (You want the Bite to Poison? Spend 1 Plot Point to also apply the Poison condition with the Bite).

Making different Pokemon and stating them with Cortex is very fast and is great if you're dealing with a lot of them. The system also has the bonus of rendering the trainer and the Pokemon to be on par with one another with the same dice sizes. This also means that the game system gets to focus on the individual Trainer just as much as the Pokemon. Obviously, the GM should rule whether or not it's worth rolling for something, but Cortex was designed to facilitate drama first and foremost, and makes the game flow well like a Manga.
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>>96999378
Nemona has my heart and I didn't even play those games

>>96999058
>>96999196
>>96999058

On the pokerole site all I see is 2e?
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>>96999401
>Nemona has my heart and I didn't even play those games
I meant more in the Monstrous Waifu sense...
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>>96999420
Beyond hildazard... this is not the way
In Digimon, the mons are the waifus
In pokemon, the girls are the waifus
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>>96999378
>>in a like "I hate them but i also want to fuck them, but i also hate myself for wanting to fuck them" way.
>...What?
He's saying /tg/ wants to fuck the monstergirl-pokemon but hates itself for it.
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>>96999476
>this is not the way
Coward!!!

>>96999478
>but hates itself for it.
...Why?
>>
>>96999058
>Pokerole 3.0
Is this https://steamcommunity.com/sharedfiles/filedetails/?id=2736944150 what you're referring to?
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>>96993794
I decided to use Poke RPG in the end because it was a sweet spot but I think this might help you out a lot.
>>
>>96999971
Some corrections.

Pokemon Journeys is a dead game by retard devs. Like they quit the project because they saw some romhack get C&Ded and they got cold feet about getting C&Ded themselves even though they weren't using anything ripped from the games.

PTA 2e is equally like D&D 4e as Journeys/PTU is. I have no idea where the 3.5 idea comes from.

Pokemon Tabletop Reunited is just PTU but with number and ability bloat. Like its just worse than PTU and the only reason to use it is because its 80% automated PTU on Foundry. Its also abandoned even though some core systems don't work like some class features not giving their stat boost or the wrong stat boost, some abilities like Sheer Force not being automated and other jank. They ran away to make PTRE which I do agree with the chart as being overcomplicated dogshit for people who don't actually want the rules and to instead stare into the Path of Exile skill tree and then press a button to play the game for them.
>>
>>96994207
30 fucking years of this character and the best you can come up with is slop generated in the last 3?
>>
>>97000166
Nothing I could post on a blue board
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>>96993794
I've read through PTU myself.
It's playable, but it's niche and fiddly. You will not get a game unless you go looking around in weird Discord servers and accept that most of the players will be trans and weird.
Also, the reason it can be so fiddly and niche is because the autists that do play it play on VTT almost exclusively. So, you can expect some automation features to streamline shit if you do find a group, but it's going to be on the computer.
>>
>>97000306
Tbh I've not had any trouble with troons is pick up PTU games, though they are easiest to avoid because you just ignore anyone with pronouns in bio. I have a much bigger problem getting extreme unsocialized autists and pokefuckers. Too many people who throw a temper tantrum when something bad happens, just clams up because they don't understand ttrpgs are a social game, desperately wanting to be the main character and obnoxiously talking over players so they describe how shonen their character is or feel the need to stop the group and describe how they get into bed with their Pokemon or want to smooch random wilds.

Even if you don't want to use VTT PTU is such a paperwork nightmare everyone needs a computer or phone to use the automated sheet. It handles the worst of the system for you and you could play in person easily as along as everyone has their automated sheet up. Also you stay at a reasonable level. Trainers in PTU spiral into too many compounding little fiddly bits if you ever let the players get past like Trainer level 8-10.
>>
>>96993794
>in a loose allegory for my bygone youth and long-dead cats.
Need a hug man?
>>
>>96993794
What would a pokemon TTRPG need to be one? Are you looking for crunch (not on par with but still crunchy), or are you looking for a loose narrative system? I've run Mystery Dungeon using Ironsworn (it's free and has a great discord bot for automating the very little numbers involved) for a bunch of people and the system is built from the start to enable solo play. I don't have personal experience but I have copies of Animon and Pilgrimon for more video game-y feeling a system. Personally I don't enjoy trying to 1:1 base stats that mean that some pokemon, no matter your in game decisions, will always be lesser than others which means almost every homebrew pokemon system does nothing for me. I have people suggest Pokeymanz? I think it was called but I vaguely remember being int heir discord and people being weirdos about insisting that things like autism needed hard set mechanics so they could truly make themselves in the game and would get angry at anyone who was uncomfortable with it since it only covered one specific, stereotypical version of the tisms
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>>97000171
>>
Unironically use pokethulhu. Easily the Best choice, works aweosme but You Will have to tune the Pokémon by hand
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>>97000166
Don't be an ai-fearing faggot, anon. All things are mere pixels on the screen.
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>>97001645
Don't smear the AI shit all over the board, there's a containment thread where you can indulge in those coprophilic leanings of yours.
>>
>>96999938
That's 2.0 according to the Steam page. You have to go on their Discord to get the link, but it also contains homebrew and FAQs so it's worth looking into either way.

>>96999298
https://www.mediafire.com/file/ciqdxrua7ur81q5/POKEROLE_COREBOOK_3.0.pdf/file
>>
>>97001723
Get over your brainworm, idiot, art is art regardless of what medium or tools are used to make it. Don't smear your stupid phobias all over the board.
>>
>>97001808
Thank you, anon! You're the best!
>>
>>97001723
If you're too stupid to see that >>97001645 isn't ai generated then you shouldn't be posting at all. Learn pattern recognition or gtfo.
>>
>>96993794
I just use PTU/R with foundry and its easy peasy. 2 full campaigns over the past few years.
>>
>>96993794
PTU, like PTA, is fucking bad. I applaud the effort, but the result is a game that is very much not like Pokemon, and needs too much bookkeeping.

Pokerole is a game I recommend as an alternative. The mechanics are much simpler, and it does power by tiers instead of using classes and having to constantly level shit up with lots of little finnicky numbers. The skill system is very much World of Darkness inspired, so it's easy to use, and easier to use if you already have experience with it.

There's also Pokemon, Pen & Paper, which is incredibly rules lite, and is more for episodic gaming that fits the vibes of the anime.
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>>97002921
Thanks man
Now the next step is getting my friends on board
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>>97002926
That shouldn't take too much convincing. Just tell them their chances of getting a shiny are >10%!
>>
Could you mod Mortasheen to work?
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>>96993794
I'm running a pokemon tabletop game. I'll say regardless of the system if I didn't have automation tools I'd stab my eyes out. Running different sheets for literally hundreds of different pokemon? Fuck that. Never mind my players who need to catch and train the bastards.

I use PTU especially because it emulated the games closely. Two of my players and myself also play pokemon semi-competitively. We used PTA for a little while, but PTA's problems were the scaling is absolute dogshit and trainers are buffbots and you're absolute moron if you take any offensive skills for them whatsoever. I dunno if they fixed this but I'm too invested in PTU to go back.

Have a Ruins of Alph map I made.
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>>97003058
Correction: I use Reunited not United.
>>
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>>97003058
what automation tools do you use?
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>>97003058
Embiggen plox.
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>>97003058
First of all, that is a very cool map. Fuckin' sick work. Good job, Anon.

Second, if PTU works for you, that's fine. For me though, emulating the games that closely is a downside. If I wanted the mechanics to be that close, I would just play the games. I think that using different mechanics more suited to telling a story in the setting is preferable (which is just like, my opinion, man).
>>
>>97003086
What kinds of attributes/skills/abilities would you have in a simplified pokegame? I know there are too many pokemon abilities to count and quite a few TMs as well, but can it be dumbed down for tabletop?
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>>96994955
>>97000426
Dont do this to be bros
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>>97003070
PTR runs in Foundry, so the answer is everything. It uses the damage formulas from the game and the system handles everything. The bad news is that it uses the math from the game so it's impossible to do by hand (Not impossible but you're insane if you try).

But just clicking on a pokemon, clicking on an enemy, move, then watching the damage/status effects happen instantly is nice. The real bitch is setting up enemies, which can be tricky as the skill tree is massive. Thankfully they recently released a tool for that which you select an archtype for pokemon skills and it follows down a tree automatically. For wild pokemon I just leave them blank as lol who gives a fuck what wild pokemon have.

>>97003086
It's not that. To me saying "I want to run a pokemon tabletop game yet don't want to do a lot of book keeping" is a paradox on par with "I want cold fire". It doesn't matter the system, you'll be juggling tons of sheets. When looking for pokemon systems I knew this going in and immediately sought out systems that had automaton tools involved. Foundry, roll20, whatever. Following mechanics exactly or using something like Fate Core, whatever. Either way you're going to be keeping track of *a lot* of things. I've been running for a year and a half, and if I didn't have automaton tools I'd snap within a few weeks let alone a year and a half.

>>97003076
Sadly that's how it was saved in Tiled. I blew them up when I slapped them in the game.
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>>97003108
Jesus Christ, what madness.
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>>97003108
Would all my mates have to pay for foundry? and do I need to buy foundry AND PTU pack or some shit?
PTU is really cool but seems unplayable IRL but if we are doing e-net it should be good. My group is small too. It would just be 2-3 PCs tops

>>97003100
I was feeling really sad when I posted the OP
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>>97003108
Automation truly is a saving grace for some systems. Many games benefit from it, and some basically need it to be reasonable. Foundry is great for this, but some games do, on occasion, have even more perfect sheets on Roll20.

As thanks for sharing your maps, I'll share one of my much smaller, non-map visuals that I used in one of my old games. And yes, the web is potential foreshadowing for spiders that have taken residence in the house... and no, the players did not figure that out until it was too late. I had visuals for some of the rooms, including the attic, and also for the decrepit, overgrown garden in the back of the property.
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>>97003128
Only the GM pays for foundry. The license is lifetime. After you launch it players can join in a web browser. They do not need to buy foundry themselves.

Most game systems for foundry are free. PTU and PTR are free, and if not, Nintendo will sue them into oblivion.

I won't advocate for PTR or PTU. Those are just two systems I went with and felt the best with. You might find something better that works for you or your group. But personally I just think the sheer god damn amount of pokemon and moves makes games very difficult with some quality of life features. I mean even if you only use Gen 1 that's still 151 types of monsters. Hell I'm not even trying to shill foundry. Roll20, Maptools, *anything* to make the job easier.

I will say that my players and myself are having a lot of fun for my game. I put in a lot of effort, but after running Exalted and M&M games, games with crunch like this don't phase me as much. Your mileage may vary.

Let me post a screenshot from one of the maps in the next post. It's from when the players were raiding the Aether Paradise facility.

>>97003145
Thanks. The maps took some time to make but I'm happy with how they turned out.
>>
>>97003157
The screenshot here is from an earlier map/battle (one where I deleted the chat history for), so that's why you don't see Necrozma on this map. Also yes I made a few Pal's from Palworld and threw them into the game for the lulz.
>>
>>97003167
upside down shuckle is pure cinema
>>
>>97003058
What's ptu?
>>97002983
>>97002857
Are you making these?
>>
>>96999058
Again?
I suppose I’ll have to re-download it.
>>
>>96999378
>...What?
I don't know a more accurate and concise way to put it.

>>96999677
>but hates itself for it.
>...Why?
Because /tg/ likes to consider itself cerebral, so every instance of "elf slave wat do" "fat ass gobbo shortstack" "I fuck the dragon" "snektitties" or "chainmail bikini" causes /tg/ cognitive dissonance and a need to overcompensate.

There's also the fact that the Tumblr and Reddit equivalents of /tg/ are VERY horny, and have a tendency to parrot horny goofyhahas from old /tg/ grognard types. "Human bards will fuck anything/are the reason for so many half-monsters" was once a grognard joke. Now it's family guy tiered.

Lastly, there's a tendency for these hornygoofs to cause collateral damage to things that make something #cool™.
Imagine if people started off model drawing Haxorus the way people draw Gardevoir, and eventually those types started working at gamefreak because they're hiring off Tumblr, Twitter, and Reddit, so now there's official art and fitting lore of off-model booba haxorus (or worse pink sidecut fat lesbian sassy relatable barista haxorus, because that's who the artist is and is horny for), and you're an OG haxorus fan who just wants the axe faced scary dragon what he used to like back.
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>>97004776
PTU was a 1e version of a pokemon game that was originally made from a customized d20 engine. It uses many tabletop-isms such as moves being used X times per scene, once per scene, at will, etc...

PTR is a spin-off of 1e that's basically it's own game. It uses a d100 and roll under for skills while the combat is the exact version from the video games with some minor tweaks.
>>
>>97006783
Technically PTR is just somewhat homebrewed and automated PTU. PTRE is the one that has all the drastic changes and is nothing like PTU and really only used the Reunited name to draw in people from United like how PTA3 has jack and shit to do with PTA1/2 outside its room temp IQ dev.
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>>97006257
>/tg/ are VERY horny
Yes, yes it is.
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>>96994207
>Have Jessie (the best pokewaifu)
There is only one winner in the pokewaifu competition and it's pic related.

>>97006257
>these hornygoofs to cause collateral damage
Rule 34 has been a thing since forever. Not a new development here.

>>97004776
Maybe.
>>
>>97007497
Mr Mime, what are you doing on 4chan?!
>>
>>97007634
>Mr Mime
Are you kidding? That cucking clown didn't even make it past level 2!
>>
>>96993794
Have you read Pokeymanz or The Poke rpgs? They simplify the crunch and lay out the lore and both are available online.

>https://chronicdelusionist.neocities.org/Pokeymanz/
>https://drive.google.com/drive/folders/1qTIb99VkzpwmRpFqn8wEmZFTBygwbPK9
>>
>>96993794
Make your own, I made one a few years ago and had some fun with it. Pokemon isn't too hard to make a fun TTRPG with just need to know what you want out of it and all.



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