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The /btg/ is dead! Long live the /btg/!

Best Clan edition

Previous Thread: >>96982160

================================
>BattleTech Introductory Guide & PDFs
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>Overview of the Major Factions
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>Rookie Guides
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>Sarna.net – BattleTech Wiki
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>Force Building & Unit Faction Guides
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>Unit Design Software
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https://megamek.org

>How to Play Against the Bot?
https://www.mediafire.com/file/l5mqjydrgndnndu/Against_the_Bot_v4.pdf
(Included in latest MekHQ docs)
https://bg.battletech.com/forums/index.php?topic=56065.0
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https://www.mediafire.com/folder/rkg2sl5ybr24k/Battletech_Portrait_Pack
https://www.mediafire.com/file/a3x576yflof0ca1/MekHQ_Fluff_art.rar

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>More /btg/ tidbits! (2020-05-17)
https://pastebin.com/uFwvhVhE
>>
Wow I never thought about it but Light Mechs really are the best type for offensive AND defensive operations

Why go heavier than medium ever?
>>
Anyone have A N Y updates on the messed up release schedule?

Like when the Drac packs and Illician Lancer B&N Exclusive is going to be released?

Anyone have the Thunderbolt IIc mini or has that also been delayed?

If it’s out there, I’ve missed it or too tarded at this point to find it.
>>
>>96995553
Except the Pile bunker is a big fuckoff shaped stake and the retractable blade is more like a stiletto. t/10 is not cool damage.

I'm talking, requires removing the hand actuator to use. tonnage/5 weight. Requires Stake ammo-bins that are 1 physattack/ton. Benefits from TSM. Oh lawd he making a physical attack and i'm going to lose a limb at best, tier.

I want the mech's silhouette to make it clear that the point guantlet is not friendly. A charging, TSM empowered, Pile Bunker thrust should explode a medium mech on a CT hit.
>>
>>96996011
>atlas size lower arm with a fused fist
>middle finger removed and replaced with a shaft for the stake
>>
Why is there no King Crab 002, 003 and 004?
>>
>>96995845
Aces that has Thud IIC mini has been released in the last convention; It's on preorder in Fortress now.
>>
>>96995813
You're forgetting the cost of a pilot. For starters, neurohelmet compatibility is rare in the Battletech universe, only a select few people are even able to be selected for the role of piloting a battlemech, and then on top of that you have to go through all the expense of training them for the job, far more than any tank crew or even aerospace pilots receive.

After all that, you get 1 battlemech pilot. Are you really going to put them in a flimsy light mech?
>>
>>96996195
>more training than a tank/aerospace
Isn't that expressly the opposite? The neurohelmet makes moving the mech more natural and the onboard systems do most of the work. The neurohelmet, from what I recall's only real purpose is to map the pilot's inner ear balance and brainwaves up to a mechsize puppet.

I'm positive this has been explained before. There's no lack of mechwarriors. They need trained, yes, but training is just seat time. Meanwhile all other means of combat take way more training or have way less impact per training hour.

Mechs are expensive. Mechwarriors are not.
>>
>>96996213
Even so you’re still selecting from a rare trait in people, rare enough that aristocratic bloodlines end up determined by who can use a neurohelmet.
>>
>>96996107
They were not necessary to awaken lilith and initiate the third impact.
>>
>>96995813
Precision ammo
Land Mines
Getting hit once for 20 damage because of a lucky shot
Pulse Lasers
Targeting Computers
LBX's


>>96996195
Anyone and their grandmother can use a neurohelmet.
>>
The Clans all need die in order for the setting to be interesting again.
>>
>>96996288
Yeah, it really sucks that there aren't any eras where clans aren't involved.
>>
>>96996274
>Anyone and their grandmother can use a neurohelmet.
Well you CAN, it'll just start to kill you pretty quickly if you're not compatible.
>>
>>96996288
The Clans are one of the few interesting parts of the setting, everyone else is LARPing as monarchists, the Clans are the only people who try something different.
>>
>>96996274
Wasn't there one crazy Davion prince who couldn't pilot a mech so he had to drive a tank? Wonder what tank he used
>>
>>96996335
God that would fucking suck. It'd be like being the child of superheroes and finding out you don't have a superpower.
>>
>>96995813
Clout. If your house is fielding 100t battlemechs as scouts, it gets the point across on the backwater that you're not to be fucked with. Same logic as aircraft carriers and private jets. There's better ways but it puts a period on your sentences when you have those at your command.
>>
>>96996301
>compatible
You're conflating anti-theft with decades of jailbroken neurohelmets. The ones where it fries a guy's brain is when they're trying to hotseat into someone else's mech and they didn't release the computer. It's calibrated to their brainwaves and not yours. You have to recalibrate of the feedback could kill you. There's also the Clan tattoo's, which is based on similar tech but drives the user insane over time.
>>
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speaking of clans
>>
>>96996435
From the very beginning with the Mackie we had neurohelmets melting peoples brains. It's not a security measure, it's straight up something they do sometimes to people.
>>
Is there ANY tank that has a greater than 50% chance of winning against a mech of equal tonnage assuming flat ground?
>>
>>96996310
>the Clans are the only people who try something different.

Meh, barely.

How does a military oligarchy obsessed with bloodlines differ in any way from traditional nobility? Okay, so their rulers are elected from among those nobles instead of straight hereditary. Wow.
>>
>>96996468
shreck v charger
>>
>>96996455
>Marauder IIC shooting PPCs when its supposed to be the 6 variant

God they just can't QC artwork can they
>>
>>96996455
What the fuck weird-ass Summoner is t hat?
>>
>>96996455
Oh snap, forgot that Rifleman model had bunch of JJs. Skip
>>
>>96996468
Alacorn maybe?

I'd give the Manticor decent odds against most 60 tonners. I'm not sure if the Gladius is technically a tank, but I think it measures up well against most 40 ton Mechs.
>>
>>96996468
Gürteltier MBT
>>
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Looks like I'm gonna spend my Sunday digesting these rules
>>96996497
prease understando gweilo laser go pew pew
>>96996504
The D variant
>>
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Just realized that /ourboi/ Nick's Summoner depicted in cartoon doesn't have the shoulder missile pod and looks closer to the variant in Aces box. One more reason to grab the box I guess
>>
>>96996544
erm achtually that's wrong
>>
>>96996455
>>96996519
I think Aces is cool and Id like to see it continued but I think having plastic models in it and being a full box set is wrong. It should be standees for the mechs and whatever is absolutely necessary. Like a booster pack. I dont want to pay $80. I also dont like this is the only one where youre /yourdudes/.
>>
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>>96996560
It's because in cartoon it had two SSRM3s, one on each hip
>>
>>96996585
There will be 3 more Aces boxes that you could continue with yourdudes
>>
>>96996493
Because the bloodlines aren't pre-determined, anyways can challenge for the position, your basic bitch freeborn could become Khan even if they're not a Kerensky.
>>
>>96996229
>a rare trait in people, rare enough that aristocratic bloodlines end up determined by who can use a neurohelmet.
Where did you get this idea from?
>>
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>>96996310
>the Clans are the only people who try something different.
But that is not true.
>>
>>96996519
The Summoner D does not have an LRM15
>>
>>96996594
>your basic bitch freeborn could become Khan even if they're not a Kerensky.

No, Khans have to be chosen from the Clan Council, which is only truebirths.
>>
>>96996593
From what I saw theyre faction v faction unless mercs are somehow getting hired by clans
>>
>>96996712
>mercs are somehow getting hired by clans
Welcome to the ilClan era.
>>
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>>96996335
Caleb Davion, the only 'bad' Davion first prince during the clix years. I'm not sure if he always used the same vehicle, but in his final battle he was in a Marksman M1 tank. He was the prince when the Dracs took New Avalon in a very narrow line of worlds like so many dominos, only to be replaced by Julian "Not actually Hanse" Davion who inevitably forced the Dracs back into their own turf.

Also according to Sarna, a rapist, apparently.
>>
>>96996712
>So we ended up with the Snowblind box set. You get inserted into the civil war and have to deal with trying to keep the peace between two different sides of the Ghost Bear touman. It’s a nightmare contract full of ethical gray areas, and I love how it’s turned out.
>Box four is called Controlled Burn. You’re defending a planet on the border of the Federated Suns and Outworlds Alliance against a Snow Raven invasion.
>>
>>96996727
I'm pretty sure he fought in a Marksman a couple times.

I wonder what it was like to be in his tank crew.

I wonder if he ever tried to rig single-person controls. Probably not.
>>
>>96996274
>Anyone and their grandmother can use a neurohelmet.
That's not the case. The Mechwarrior games sure try to make you feel like it, but part of the reason you had mechwarrior families is because there is hereditary aptitudes for using neurohelmets. Even with calibration, most people can't wear a neurohelmet without severe vertigo, even when it comes to industrialmechs.

Part of why you end up with stuff like the Ghost Regiments finding Yakuza with aptitudes for operating mechs. That's more than 'can shoot mech gun', it's about finding out if that street urchin or lackey that never would have had a chance because they're some whore's progeny can actually keep a Panther upright.

I think it's Lethal Heritage that went into a tangent about mechwarrior families and neurohelmets, but I'm not certain. It was definitely one of the novels pre-clans.
>>
>>96996213
Mech pilot training is in a similar league to fighter pilot training. Learning to drive a tank is way faster.
>>
>>96996796
No.
>>
>>96996796
>I think it's Lethal Heritage that went into a tangent about mechwarrior families and neurohelmets, but I'm not certain. It was definitely one of the novels pre-clans.

Lethal Heritage was the first Clan novel and definitely doesn't get into this.

Side comment: Aleksandr Kerensky was recruited to the Nagelring basically because when he went to the hospital and got his head scanned for potential brain damage, they discovered he was so suitable for neurohelmets that they had to have him.

Also, it's implied that the reason why Caleb can't use one is that he's schizophrenic, or at least that it's linked.
>>
>>96996504
Assuming you're talking about the mech in the foreground, that's not a Summoner.
That's a Thunderbolt IIC (TRO: Prototypes, 2011). The Summoner was designed based on the Thunderbolt for the Virtual World pods though so there's a lot of similarities.
Also, although newer pewters from IWM are hit or miss, the Thud IIC is quite famously a miss, and is also a republic era/experimental unit, so you'll rarely see one on the table.

If you are talking about the jumping mech then yeah, that's a Summoner D. Actually one of the more popular yet pricy configs you see on the table because of the mostly flashbulb loadout tied to TCs, also one of the handful of units with AMS.
>>
>>96996796
You're conflating some unrelated things. Most people can use a neurohelmet. They don't have the training needed to use it effectively, but it's not going to do anything to them. There are security features that some neurohelmets have that make it dangerous to try and steal one without a codebreaker. A certain variety of advanced model picks up compatibility with one specific pilot and will eventually have "ghosts" in it that create dangerous feedback to later pilots if it's not factory reset. The very very first model causes permanent brain damage but was replaced within a single digit number of years after the Mackie was introduced and never came back.
>>
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>>96996857
>Thunderbolt IIC
>>
Noted in another thread but the Tau are basically just the Clans from Battletech. Vat-born gene-edited people raised in one of 5 castes, with one caste chosen to lead them, that heavily rely on mechs. They even have honor duels (though they don't use them to determine position, just to settle disputes).
>>
>>96996832
>Lethal Heritage was the first Clan novel and definitely doesn't get into this.
True. I did not double check and got my Stackpole novels mixed up.
Still, I remember reading one of the books set before the clans, and there was a chapter where someone was getting a neurohelmet calibrated or getting an MRI or something, and it went into detail about not every joe can use a mech, beyond just not having the cash or connections.

Still, as rare as aptitude is, in the trillions of people that exist in the inner sphere, even if only one in a million have the aptitude, there'd still be way fewer mechs and academy slots around than could ever meet that number. Thus the disinherited and 'life is cheap, battlemechs aren't'
>>
>>96996873
They took the old Lyran factory on Sudeten that produced Thunderbolts.
It's mostly just repurposing the factory line that used to make Thuds.
>>
>>96996468
Nuclear Schiltron.
>>
>>96996895
>40k
Who cares?
>>
>>96996710
Wrong. Kill 6 Mechs in your trial of position and you become a khan automatically.
>>
>>96996961
1 kill = Mechwarrior
2 kill = Star commander
3 kill = Star Captain
4 kill = Star colonel
5 kill = Galaxy commander
6 kill = khan

Fuck me the math checks out and I don't know enough about furries to dispute it. Does it really work this way?
>>
>>96996813
I would assume mech pilots probably get more training on account of fighter pilots dying in droves
>>
>>96996951
using nukes isn't a legitimate gameplay tactic and so doesn't count
>>
>>96996951
I'd hazard a Regulator. A scooty gauss rifle is a threat to most 45 tonners and a hit anywhere is likely to go internal if not tear off a limb. Gauss Demolishers and Alacorns stand a good chance, too. Gauss have the damage to stop mechs in their tracks, and the range to make getting immobilized largely irrelevant.

Gauss rifles have been badly balanced from the first time they were introduced, and are valued so cheaply for their usefulness that most games' results can be predicted based on who brings more of them. God forbid you suggest they need to have a BV increase or limitations, because regardless of how broken it is compared to every other IS weapons system, you don't take away 'the only gun that works against clanners'. If the gauss rifle didn't exist and you only had the rest of the weapons line up to compare it to, the light gauss would still be considered one of the better ballistic weapons with comparable damage but much more range and heat efficiency than an LB-X 10, but because it exists the LGR looks like garbage as a result.

I don't think GRs need to have their stat blocks changed, I just think they need to have the BV adjusted accordingly, especially when used in multiples. A 1 heat, full mapsheet, 1/36 mech deletion chance weapon gun makes everything but clan ERPPCs pale in comparison.
>>
>>96996857
> the Thud IIC is quite famously a miss,

Understatement. Knew a guy that actually put money towards that sculpt…saying he felt cheated and disrespected is also an understatement.

>If you are talking about the jumping mech then yeah, that's a Summoner D. Actually one of the more popular yet pricy configs you see on the table because of the mostly flashbulb loadout tied to TCs, also one of the handful of units with AMS.

Summoner H is what’s listed. One less AMS, no MGs and HLLs replacing the ERLLs IIRC.
>>
>>96997014
Looks like it
>>
>>96997052
>Summoner H is what’s listed. One less AMS, no MGs and HLLs replacing the ERLLs IIRC.
You know, I'll grant that. HLs don't often get depicted on color artwork or even in the fiction, but if memory serves a lot of the time they got depicted with yellow beams. The red beams threw me off.
>>
>>96997014
It does, but if you lose at any point, you fail and live the rest of your life in the lesser castes. More than a few Cadets bit off more than they could chew, either failing their trial or dying in the attempt.

Assuming you can't just choose a Warhawk Prime and force the opfor to be drunk solhama in urbanmechs, chances are your mech has taken not insignificant damage after the first fight.
>>
>>96997014
IIRC no one ever actually got 4 before Natasha K did in 3051, and no one ever got more than that ever.

The Clans are honor-bound but not idiots. And Khan isn't a rank, it's a position. In most Clan's there's no rank requirement, and e.g. Phelan Kell is a Star Commander when he gets elected. Ulric was a Star Colonel. FM:WC mentions that the Snow Ravens require Galaxy Commander/Star Admiral rank, which as the exception that proves the rule implies that other Clans don't.
>>
>>96997105
>(Additional)
>>96996710
>Khans have to be chosen from the Clan Council, which is only truebirths.
I think this is also true though. While there's always going to be openings for Star Commanders and Star Captains, when you start getting into Star Colonel and Galaxy Commander levels those slots are often full, so I'd imagine you'd have to challenge the existing warrior to a trial of possession. Likewise, Khanship you wouldn't bump the existing Khan out of their seat just because you got Ristar results in your first trial.

Plus, IIRC I think that there's the 'nova' ranks involved somewhere in there, too. Not sure where those come in.

Never read too far into it though. I've never had gaming groups where it's come up. Hell, most players don't even want to use zellbrigen in their games.
>>
Honestly they should just straight up create a fascist faction out in the periphery.
>>
>>96996813
Modern pilots are rare only because modern fighters are rare. During ww2, almost anyone could become a pilot. I get it that you want your mechwarriors to be special and unique snowflakes, but 40 odd years of battletech fluff has it that anyone can become a mechwarrior - even infanty can do it if they 'find' an empty mech on the battlefield, get a helmet and practice a bit. Mechs are used by normal people in construction, farming, demolition, mining, animal herding, etc.
>>
>>96996895
But the Tau arn't Furries like the clans are.
>>
>>96997170
True but they do have furries in their faction.
>>
>>96997168
It cost like 10 million dollars to train a single fighter pilot on average
>>
>>96996873
Because the current Battletech IP owners wants you to buy new models, instead of just reusing the old ones you bought thirty years ago.
>>
unlike the 'IIC' models, Clan refit 'C' models should look exactly thr same as the base IS model, right?
>>
>>96997153
>Plus, IIRC I think that there's the 'nova' ranks involved somewhere in there, too. Not sure where those come in.

Nova ranks were invented for the RPGs to pad out the rank tables. They're basically a half-rank above Star Commander and Star Captain.
>>
>>96997178
Yes, but sort of.
that's 2011, tail end of the Jihad. No 3D printing. Catalyst wants to have cool looking mechs but Ironwind has all the rights to miniatures production. Catalyst doesn't have the money or artists to try to retcon the entire roster, so continue pushing players to buy new sourcebooks for new eras, filled with new mechs and new artwork. After all, they don't make money from minis, they make money from print products. They wanted you buying sourcebooks and rulebooks.

...but a sizable chunk of players are still in that 3025 forever mentality, so they're still showing up to the game store with 80s pewters, and CGL is too afraid to set the intro box in the Jihad era with new artwork because again, that 3025 forever pressure is still there. For a while they were going along with it with the Historicals sourcebooks and primitives.

The shift only really happened after the success of the clan invasion kickstarter. I don't know how far up the ladder the pressure's coming from, but ever since they started profiting from selling plastics, CGL has been getting increasingly games-workshoppy, increasingly letting TW slide to the wayside to push AS and move as much plastic as they can, when miniatures used to be more of an afterthought.
>>
>>96997176
Rare things cost more, especially with today's money grabbing defence industry. I bet if we suddenly needed 10,000 new pilots, the price of each would come down a lot. Also, we have pilots flying passenger and cargo planes, crop sprayers etc - most of which fund their own training - it doesnt cost them ten million to learn to fly. They might not be as good as the ten million Elite Top Gun Pilot in single combat, but they can fly compentantly and safely. Same with mechwarriors - most would be at the level (which would be more prevalance than today's pilots, due to mechs being used for everything) of a crop sprayer pilot, with only the best sent to to the 'ten million' Great House academies. Have a look at the Mechwarrior RPG, look at the skill levels and training packages - anyone can pilot a mech and most mechwarriors are pretty mediocre, not 'Top Gun' elites.
>>
>>96996895
The tau use the apostrophe too much.
>>
>>96997200
Basically, yes.
A lot of the C models were actually pretty recent additions. In the phonebook years, many of the clan-held IS/star league mechs were the default configurations. C config mechs are just inner sphere designs that have had some components replaced with clantech equivalents. I think part of why is that as the mixtech rules got relaxed, it opened the doors to more canon refits.
Some people might want to kitbash their IS designs a little to make the weapons match better, but the changes are nowhere near as dramatic as a IIC.
>>
>>96997241
Yeah but mechs are the superweapons of the setting. They have the durability of a tank, the cross-terrain capacity of an infantryman, the weaponry of a small naval warship, the logistics requirements of a Toyota pickup, and the utility of a dozen different engineering vehicles, and sometimes even the flight capability of a fighter jet.

The reason they're not rare has more to do with the fact that a weapon THAT powerful is going to be spammed as much as possible, but you still want to give your pilots as much training as you can since it's still a very expensive piece of equipment.
>>
>>96997200
visually yes aside from things like launchers and weapon mounts
>>
>>96997232
>Catalyst wants to have cool looking mechs but Ironwind has all the rights to miniatures production.
Nobody tell him.
>>
>>96997314
He's not wrong about that part, legally speaking nothing has actually changed about the licensing situation. IWM is still the entity with the rights to those models. But even before they got bought by CGL they were working together to redesign the art and models. A lot of the new IWM models from the last few years are the exact same sculpt as the CGL ones, just cast in metal.
>>
>>96997153
>most players don't even want to use zellbrigen in their games.
Then those people shouldn't be allowed to play Battletech. If you want clan toys, play with clan rules.
>>
>>96997156
>they should just straight up create a fascist faction out in the periphery.
That's the MOC, anon. What else can you call a government run by liberal women who allow trannies to exist? They're fascist by default, because if they allowed for actual freedom, the women would be put in their rightful place by superior men, and the trannies would have all been strung up wherever they reared their balding heads. Since this hasn't happened, we can safely conclude the MOC doesn't allow freedom, and is therefore fascist.
>>
>>96997232
>CGL has been getting increasingly games-workshopp
Good. That's how to make money with a gaming company. They should retcon every mini made before 2015 and make them illegal for play. Force the grogs to either buy WYSIWYG minis or exit the hobby.
>>
>>96997330
I don't care. Metal minis shouldn't be legal to play with in 2025. Ban them all. If IWM can't adapt to produce plastic or resin then they can fail and die out.
>>
>>96997351
Metal minis are the only way to get WYSIWYG for the vast majority of variants.
>>
>>96997359
No1cur. 3d printer go brr
>>
>>96996301
Your wrong. Neurohelmets went through several different prototypes to make sure that while training was still required they wouldn't fry out your brain.

Like >>96996435 said before they're are anti-theft devices that will fry your brain if you don't have both a password and the brain scan registered into the mechs DNI.
>>
>>96997364
Hang on, I thought you were the fake corporate bootlicking baiter.
>>
>>96997359
It's a good thing that BT has never been WYSIWYG.
>>
>>96997371
No, that's another baiter. I'm the one who want miniatures to stop being offered for sale entirely except as STLs. 3d printing should entirely replace any other miniatures production methods. Printer go brr.
>>
>>96997399
It's obviously going to be, though. You're a fool if you don't see that's the direction CGL is taking. They want to be the next James, because that's where the money is. They've already banned any paints or decals except for "official" ones in the sponsored painting contests; if you use GW or Vallejo or anything but the official Army Painter Battletech sets your disqualified. They're going to go full GW WYSIWYG and you all know it. As long as Loren Coleman is alive, it's a lock to happen.
>>
>>96997314
>>96997330
That was supposed to be a snapshot of what Battletech was like in 2011. MWO wasn't even in closed beta yet, to give context for TRO Prototypes and the market it was being released for.
>>
>>96997446
Battletech basically didn't exist in 2011.
>>
>>96997449
Yet the people who played back then were so much better. They were there for the game, not shiny trinkets.
It might even be better if CGL tried to kill BT off and only support alpha strike. Only the dedicated players would continue to play the real game. Alpha strike would probably go belly up the next time GW releases their next shiny thing, anyway.
>>
>reading about the Minnesota Tribe
>'Mechs were freshly painted in Regular Army colors
>'Mechs were painted according to Regular Army standards
What the hell are Regular Army colors? It's even in capitals. SLDF green I pressume?
>>
Society winning would have been far better for the setting as a whole.
>>
>>96997476
Yes.
>>
>clan elemental armor
>10 points
>250kg
>elemental small laser
>200kg
Someone explain this shit right now.
>everything else in setting
>has to divide armor between components
>battle armor
>just a blob
Battlearmor needs a redesign.
>>
>>96997508
and 1000kg of mech armor is 16 points?
>>
>>96997485
Blakists genovirusing the clans to extinction would have been far better for the setting as a whole. Then you could have the Society pick up the pieces because the scientists barely manage to find a cure after all the warriors and most everyone else is wiped out.
>>
>>96997520
Yes. But do that logic for Battlearmor and it's 20 points. That's a BIG difference.
>200kg laser vs 500kg laser
You can put 2 battlearmor small lasers for each normal small lasers, that's also fucking nuts.
>>
>>96997547
What's fucking nuts is we now have rules for mounting BA scale weapons on mechs. Praise Blake, etc.
>>
>>96996519
That better not be a fucking Bane 3.
>>
>>96997464
This is true. The Cincy boys were the highest and best form of Battletech player ever devised. 40-1 kill ratios, fucking up TPTBs preplanned storyline for half a decade, outplayed ng TPTB at their literal own game, and a stubborn refusal to do anything but make the WOB into the hardest, most stubborn foes the Inner Sphere had ever seen, and the closest thing BT will ever have to a professional group of players. It was a better time, and it was the absolute peak of pure BT fandom. The people who played back then were in it for purely the love of the game and pure spite in the face of the preplotted storyline. BT will never see its like again.
>>
Sloth Interdictor, Shen Long Interdictor, or Grenadier Hunter Killer?
>>
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>>96996195
>>96996301
>>96996796
Fucking Bots stringing up words like they mean something.
>>
>>96997547
In universe, the explanation is probably that the BA scale weapons have substantially shorter service lives and require frequent recharges/reloads.
>>
>>96997638
It doesn't appear in play on the tabletop, so it doesn't matter. Nothing that isn't accounted for in game rules actually exists.
>>
>>96997620
>The Cincy boys
Who? What is this supposed to mean?
>>
>>96996011
Melee weapon with an ammo count is an interesting idea.
>>
>>96997640
Then what about the stats that say that BA lasers have limited shots of 15-30
>>
>>96996011
A Pile Driver can get you partially there on light/medium mechs
>>
>>96997654
Doesn't exist, and doesn't matter. Simple as.
>>
>>96997617
It absolutely is. Look at the box art.

And that's amazing.

Next I want the 90 LRM Nova Cat.
>>
>>96996895
yeah if you just ignore tau axillary forces and the fact that clans are typically led by warrior caste not the priest caste or whatever ethereals are
also
>clan cowfish
>>
>>96997554
Only Protomech weapons, not battlearmor.
>>
Building ruels are gigantic pain in the ass to use, even notwithstanding advanced nerd edition stuff from tacops.
>>
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>>96997168
>Mechs are used by normal people in construction, farming, demolition, mining, animal herding, etc.
See this is the BattleTech setting I want!

>>96997241
>Same with mechwarriors - most would be at the level ... of a crop sprayer pilot
>>96997263
I mean sometimes that's just what you need...

>>96997340
>That's the MOC, anon.
Meds, now.

>>96997641
>>The Cincy boys
>Who? What is this supposed to mean?
...You don't know?

>>96997782
>>clan cowfish
Yes... YES!!!

>>96997928
>Building ruels are gigantic pain in the ass to use, even notwithstanding advanced nerd edition stuff from tacops.
Get MegaMekLab.
>>
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How would the MadThunder fare in Battletech?
>Weighs 585 tons
>Can run at 100 km/h
>Front is immune to energy weapons and uses such attacks to charge the giant drills on its face
>16.6 meters tall
>41.8 meters long
>large bore cannons
>Missile launchers on the sides (in some media depictions)
>Beam cannons
>Crew of 4
>Various other weapons can be equipped to it
>>
>>96997700
>pic related
>>96997858
>Ghosts of Obeedah
>>
>>96996011
You're describing a Lance with ammo.
>>
>>96998299
I mean it's a Super Heavy Battering Ram; A niche use but it'd find work in setting if only as a near 600 ton brick that can charge 9 hexes.
>>
>>96996544

As I understood it, didn't the Animated Series come out right in the middle of the lawsuits that led to the Unseen debacle (all Summoners/Thors there didn't have their missile launchers because in-universe, the Summoner/Thor was based on the Thunderbolt, which was actually the Ironfoot from Fang of the Sun Dougram)?
>>
>>96997449
It did, and battletech threads here were better then as well. As always, the worst thing that can happen to a game is "popularity" and 40kids trying it out.
>>
>>96998539
Battletech is barely more popular now then it was back then
>>
>>96997617
It is get ready to see it show up in everyones mercenary units
>>
>early morning discord spam now indicates zere vill no altrrnate zhip models in mein leviathans games
>>
>>96998495
I don't think it's that deep, you can't really copyright distinct designs for being inspired by yours, animators just didn't give a shit about the details when they were crunching out a satam cartoon for 5 bucks and a warm coke leading to some wacky variants
>>
>>96999269

>animators just didn't give a shit about the details when they were crunching out a satam cartoon for 5 bucks and a warm coke leading to some wacky variants

Fair.
>>
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>>96999284

On that note, as shown here in the Wolf Pack cover, the Archers depicted still look like Destroid Spartan (Super Dimension Fortress Macross). How was FASA able to do that since Wolf Pack also came out in the middle of the lawsuits that led to the Unseen?
>>
>>96999293
That looks like a Spartan if you squint really hard and imagine a Spartan
>>
>>96999293
>since Wolf Pack also came out in the middle of the lawsuits that led to the Unseen?

>1992 vs. 1995
Buddy, the good Unseen Marauder sculpt is from 1993. Stop being stupid.
>>
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>>96998426
>>96997649
>lance with ammo
Do I have your vote?
>>
>>96997782
>yeah if you just ignore tau axillary forces
Eh, that's just the Clans integrating Inner Sphere planets into their clans.

>and the fact that clans are typically led by warrior caste not the priest caste or whatever ethereals are
They're the...philosopher-king class of sorts. But ironically they're the only caste that really focuses on melee combat (for ritual combat, yes, but still).
>>
>>96999606
lance with party favors
>>
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does anyone have a PDF to battletech universe primer? the snord trove doesn't have it, i need it to make a introduction for my friends that will play a Battletech rpg
>>
>>96999766
https://store.catalystgamelabs.com/products/battletech-primer?_pos=3&_sid=6da958007&_ss=r
>>
>>96999794
i am sorry i meant this one https://store.catalystgamelabs.com/products/battletech-universe?variant=49322718724384
but still thanks!
>>
>>96999830
That one is in the Trove's Misc folder
>>
>>96999606
But the lance already does all that but better
>>
>>96998495
The animated series and the toyline started the lawsuit debacle.
>>
>>96999857
thanks, god bless you.
>>
>>96999924
>The animated series and the toyline started the lawsuit debacle.
Wrong. It was the Exo-Squad series and toyline that started it.
>>
>>96999269
And, indeed, the Harmony Gold lawsuit was based on absolutely nothing and they lost once their bluff was called.

FASA was just scared of litigation, and maybe of HG's mob ties.
>>
>>96999964
>God bless you

This is Jerome Blake's house, friend.
>>
>>96998880
Link to discord?
>>
Best bet at getting a physical copy of Total Warfare these days? Ebay?
>>
>>97000423
Wow, I would have expected DriveThruRPG to have print-on-demand, but they don't. God, CGL are assholes.
>>
>>96996776
>Box four is called Controlled Burn. You’re defending a planet on the border of the Federated Suns and Outworlds Alliance against a Snow Raven invasion.
Best box. I'll play as the Ravens and use the AI cards for the Suns, lol
>>
>>96997782
>clan cowfish
There are many fishy things about the Tau, but none of them are related to fish.
>>
>>97000511
Most of DTRPG POD Battletech stuff has been fucked by Amazon since like 4 years ago.
>>
>>97000545
>There are many fishy things about the Tau, but none of them are related to fish.
Not even their Fury?!
>>
>>97000545
>>
>>96995813
>Why go heavier than medium ever?
...he asked while posting a custom 80-tonner.
>>
>>96999920
The inclusion of payloads would be fun. Maybe a disposable heatsink.

>stake discharges 1d6 points of heat on use and applies that heat to the target on hit
>>
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>>97000865
https://youtu.be/E_KkrTYQPEw

Always think about this song.
>>
>>97000865
The humans from the IMperium named those things for fish stuff. The Tau don't name them like that.
>>
>>97000423
Easier to get the Battletech Master Rules.
>>
>>96997508
Mounting weight. Battle armor is linked up to a limited shot bank of batteries and a smaller frame. If you mount something on a 'Mech, it's hooked up to a whole-unit cooling system, power couplers that link to a full-size power plant instead of batteries, and a larger targeting system. Ghosts of Obeedah has rules for mountain BA equipment on heavy vehicles, and it involves rounding the mass up to the nearest quarter-ton increment.
>>
>The entire reason that the space empires are able to maintain such vast realms is because every planet is reliant entirely on trade for everything except the few things it specializes in producing
>Somehow naval combat isn't the most important aspect of the setting
>>
>>97001930
Naval combat is MAD. Leave the jumpships alone or else they won't leave your jumpships alone.
>>
>>97001938
So? So is ground combat. Leave our mechs alone or else they won't leave your mechs alone.
>>
>>97001961
We don't rely on our mechs for the basic underlying existence of the state. They aren't even needed for the labor industrialmechs are used for, those are the luxury option.
>>
>>97001930
Stay quiet or Herb will have you killed.
>>
>>97001966
So if a jumpship appears above your planet, you can't intercept or attempt to capture it at all. You have to let the enemy ground their forces and fight them out there.
>>
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>homebrew rules
>AC2's now do 5 damage
>AC5's now do 8 damage
>AC10 now do 12 damage
>AC20's are perfectly balanced
>HVAC's are a ammo
>Rifles do their stated damage
>Rifles get HE ammo
>small lasers get +2d6 against infantry
>machine gun ammo can only do 10 damage max on a explosion
>inner sphere get chemical lasers
>SCL
>3 damage 0 heat 0.5 ton 45 ammo per ton
>MCL
>5 damage 2 heat 1 ton 20 ammo per ton
>LCL 8 damage 3 heat 10 ammo per ton
>PPX same stats as a normal PPC, but can fire a LBX10 style cluster that doesn't suffer from close range penalty
>wire guided SRM's
>can only be fired standing still with no objects at or in between the target, and the firing unit
>gains the same accuracy bonus as ArtIV but doesn't require a ArtIV
>stepping down SRM's/LRM's
>each turn a unit has the option to "step down" a LRM/SRM launcher to a smaller launcher
>a SRM6 can fire either 4 or 2 SRM's
>a LRM20 can either fire 15, 10, or 5 lrm's
>a LRM15 can fire 10 or 5
>a LRM10 can fire 5
>>
>>97001930
>Herb
>BUT GIANT ROBUTTS
>>
>>97001981
Intercepting dropships is hard and attacking jumpships is mutually suicidal.
>>
>>97001981
No, you're allowed yo attack the DropShips as they land.

Even at a pirate point it's not like you can launch Mechs directly from the JumpShip except LAMs I guess
>>
>>97001930
>>The entire reason that the space empires are able to maintain such vast realms is because every planet is reliant entirely on trade for everything except the few things it specializes in producing
I mean that was suicidally stupid anyways...
Remember the Ever Given?
>>
>>97001994
>attacking jumpships is mutually suicidal.
Then why are there heavy ASF's and warships literally designed to do just that
>>
>>97001984
>>AC2's now do 5 damage
>>AC5's now do 8 damage
>>AC10 now do 12 damage
>>AC20's are perfectly balanced

Honestly, this was one of the best things that HBS did. AC/10s are perfectly balanced in 3025 but badly need the boost with DHS.
>>
>>97002001
>I mean that was suicidally stupid anyways...
It's less stupid when you remember that you being unable to resist is more important to the nobility than you being fed
>>
>>97002004
WarShips didn't exist in the period this was the case. Those two facts are arguably linked.
>>
>>97001996
This is why I can't really mock the Clans for their 'honorable combat', cause fucking everyone in the setting is engaging in honorable duels basically, just with a slightly different set of rules.
>>
>>97002001
Now imagine everyone lost their fucking minds and nuked the Suez and Panama Canal, every port larger than single roro crane, and either hijacked or sunk every super cargo ship and 99% of their shipyards.
>>
>>97002004
What happened to all those warships again?
>>
>>97002008
I miss how smart the old FASA books sometimes were.
>>
>>97002025
The ASF's are still around.
>>
>>97002008
>It's less stupid when you remember that you being unable to resist is more important to the nobility than you being fed
Nope, still stupid AND brain-breakingly so...

>>97002024
>Now imagine everyone lost their fucking minds and nuked the Suez and Panama Canal, every port larger than single roro crane, and either hijacked or sunk every super cargo ship and 99% of their shipyards.
Yeah, that's called an apocalypse...

>>97002027
>I miss how smart the old FASA books sometimes were.
They really weren't, they were just coping smarter material.
>>
>>97002006
It was pretty much the only thing that they did right.
>lrm life alert
>help I've fallen and i cant get up
Fuck them for that.
>>
>>97002031
And mostly used to strike ground targets or fight each other above ground targets.
>>
>>97002036
>They really weren't, they were just coping smarter material.

Better than now.

I'm curious though, where did they get the "encourage economic dependence" thing from? Because if it's just from IRL colonial policies, it still counts as smart to incorporate it.
>>
>>97002039
Using ASF's to fight ground targets is retarded, they're way too expensive and fragile for that.
>>
>>97002046
They weren't when the lore was written.
>>
>>97002036
>the succession wars
It's very fortunate that Homo Spheroid didn't pull a French Revolution/Russian Revolution/English Civil War but I honestly think it's impossible on a biological level in the Battletech universe.
>>
>>97002053
They've always been lawndarts, if they weren't mechs would have no reason to exist.
>>
>>97002044
>I'm curious though, where did they get the "encourage economic dependence" thing from? Because if it's just from IRL colonial policies, it still counts as smart to incorporate it.
It is, but you have to remember they're also pulp fiction writers who over exaggerate for dramatic effect, IE Comstock.

>>97002059
No man, we're talking WORSE than the clusterfuck depicted in the Succession Wars; Like humanities' extinction.
>>
>>97002046
>dosen't use MB's or SeyD's
Oh boy you're in for a treat.
>>
>>97002069
>humanities extinction
From fucking what?
>>
>>97002081
It tearing itself apart.
The Succ Wars only threaten the end of Interstellar Civilization, but stuck on one rock we're well and truly fucked if it all goes to hell.
>>
>>97002077
Conventional aircraft are for air support, ASF's are for space control.
>>
>>97002095
>wasting dropship tonnage by bring conventional fighters
Anon.
>>
>>97002104
Conventional fighters are for the defenders, the offense just brings a Rifleman with AA weapons.
>>
>>97002115
>not a Part or AC2 carriers
Point at this man and laugh.
>>
>>97002065
Lawn dart was not in the original AeroTech rules. It was added specifically because they were objectively more powerful than Mechs. Look at the strafing run rules in AT2, they're insane.
>>
>>97002069
>It is, but you have to remember they're also pulp fiction writers who over exaggerate for dramatic effect, IE Comstock.

Adapting IRL stuff to fiction counts as smart when it's a bit less well-known. I thought you meant that they'd ripped it off of Dune or Asimov or something.

Btw, there were a few colonies that were completely dependent, like Bermuda, Aruba, or Ascension Island. A couple Caribbean islands even imported water. In the 17th Century.

Even without reaching that level, all of the sugar islands in the Caribbean couldn't produce jack shit aside from raw sugar and couldn't even feed themselves most of the time because their populations were unsustainably high.
>>
>>97002178
>I thought you meant that they'd ripped it off of Dune or Asimov or something.
I mean they did...

>A couple Caribbean islands even imported water. In the 17th Century.
And what would happen to them if the ships stopped coming?
>>
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>>96995804
Clan Ice Hellion will bring the ilKhan era to an end. The snowball of consequences will hit Terra when the survivors of Operation Ice Storm will emerge from the Outer Periphery
>>
>>97002199
>And what would happen to them if the ships stopped coming?

They would have stopped giving water to the slaves, who would probably have revolted, and then everyone would have died anyway.
>>
>>97002208

It's funny that Nicky K decided that the Sphinx Raptor or whatever was too aggressive but somehow didn't have any problem with Clan Chilly Retard.
>>
>>97002167
>Lawn dart was not in the original AeroTech rules.
That is fucking terrifying. Lawndart checks are like half of all my ASF kills from ground units.
>>
>>97002271
Yeah, they were basically invincible. As much armor as a Mech but over fewer locations, and IIRC big to-hit penalties.

Strafing runs had a +4 penalty to hit, but they attacked every single target in a 5-hex line with every single weapon. Single-target strikes had a +2 penalty, but again, ASFs tended to have large payloads.
>>
>>97002315
Considering the dominance of air power IRL that's honestly probably the realistic outcome
>>
>>97002167
>>97002271
Unsurprisingly there's many cases where they barely test alternate rules people don't use as often, they wind up being comedically over/underpowered, and then years later they might get a bandaid patch. See also artillery, smoke, chaff spam, field guns, rarer weapons/utilities/quirks. Shit's endless. The game is already unbalanced and then they made a big extra book of unbalanced bullshit.

Most players never experience it outside of theorycrafting and discussion because very few players use these rules in the first place, so it's mostly a moot point. It doesn't matter how strong aerospace is if everyone starts groaning and rolling their eyes when they see the extra game map get pulled out.
>>
>>97002240
>then everyone would have died anyway.
Exactly!
>>
>>97002331
BattleSpace/AeroTech 2 was actually a pretty good space combat game. ASF squadrons were hilariously OP, but aside from that things were moderately balanced, and vector movement was amazing.
>>
Oh yes our Afro Samurai
>>
>>96997445
who fucking cares, CGL has no power to affect how you play BattleTech with your friends. It sounds like you are just looking for things to have a meltdown about.
If you don't play tabletop or have no friends to play with, why even posting here?
>>
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>>97002388
>afro samurai

Anon, I have news for you.
>>
>>97002400
and then they made his great granddaughter black. weird
>>
>>97002436
Why are they so adamant on changing the original art and making it shit?
whats their angle?
>>
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>>97002436
Maybe he married a black woman. Or maybe he got cosmetic surgery and skin-lightening that didn't pass on genetically.

The art for Legends just generally ignored canon descriptions in favor of lazy racial characterization.
>>
>>97002485
Think it got better in the Legends 2
>>
>>97002521
It helped that Legends 2 was mostly new characters, I think.
>>
>>97002485
>Maybe he married a black woman
Nobody would do that on purpose anon. Black women are disgusting.
>>
>>97002400
>>97002451

I find the complaints about Minobu's skin color in BT Legends to be something not worth crying about, or at the least worth knowing it's just the art style that affected the skin color.

See pic related (although the author is stated to be V.C. Andrews, the actual author is one Andrew Neiderman). One of these girls is supposed to be black but you can't tell from the artstyle.

In short, the mistake BT Legends made when dealing with non-white characters is really nothing new and as >>97002521 said, maybe the artists got better for BT Legends II.
>>
>>97002633

Forgot pic.
>>
>>97002633
Its the one thats 2nd from the left i can clearly tell if Minobu was say a white guy and made to look black most people would be upset about it more so than i am.
its just moving the goalpost to say its not desu
>>
>>97002633
Minobu could be a black man if you squint, but that portrait of Romano is egregious.
>>
>>97002388
Why does the Chimera pilot get Zweihander it doesnt have any hands
>>
>Keith: There are definitely a lot of items that aren’t going to be in the playtest stuff. I mentioned that in the first two playtest packages.

>Something that I’m actually excited about that’s also currently not slated to be playtested is a whole new set of environment and urban combat rules, rewriting those from scratch.

>We have traditionally failed on the pickup angle. The point is we should be encouraging BattleTech to be played as a game first and foremost in a simple fashion. Not rules-wise, but let’s just start playing. I feel over time, we’ve lost a sense of BattleTech as a way to blow each other up. So that’s what this mission generator’s focusing on.
>>
>Sean: The current proposal is to instead use the standard hit table and just take out the possibilities of hitting something on the opposite side (by rerolling the dice for any invalid hits), essentially doubling the odds of hitting a particular location on the side you’re shooting at. There are some reports on the forums that this makes Inner Sphere XL engines exceptionally vulnerable, as you’re much more likely to hit a particular side torso. Do you have any possible solutions to this issue? Will there be tweaks based on the playtest, or will this vulnerability be entirely addressed by adjusting Battle Values for XL engines?

>Keith: We knew XL engines would be in danger. We thought two things: one, is that it tends to get you more speed, which should aid you in being able to reposition your side the way you want it, and two, we were prepared for a small Battle Value adjustment to make it so that those things gave you a bit more of a penalty to the fact that yeah, you were more vulnerable. But I think the playtests are showing that it’s still too dangerous.
>All of that being said, all the tactical rewards, the possibilities of denial, it’s not compensating in my mind for the ability to really just hone in on someone and work ’em hard from one side.
>So yes, there are things we’re looking at to tweak it a bit. Just like ammo explosions, too early to say at this point, but it is something we’re absolutely aware of, and I’m personally convinced that in its current form, it’s too dangerous and it needs to be altered.
>>
>>97002633
>See pic related (although the author is stated to be V.C. Andrews, the actual author is one Andrew Neiderman). One of these girls is supposed to be black but you can't tell from the artstyle.
What are you talking about even at a glance you can easily tell the second girl from the left is black.
>>
>Sean: Speaking of people saying things, one of the largest complaints I’ve ever heard of Classic BattleTech is pulse lasers and very jumpy ‘Mechs. What’s going to happen to pulse lasers and ’Mechs with seven-plus jump jets? Will Battle Values be adjusted to address this longstanding meta issue?
>Keith: Pulse lasers are easy. BV in its current form does not adequately value pluses to hit, and neither does it properly value penalties to hit. It just doesn’t really properly take into account the 2D6 scale. So, anything that’s more accurate will go up in cost, and anything that’s less accurate will become cheaper. Pulse lasers, especially any of the plus two variants, will be significantly more expensive.
>Specifically concerning jumping seven ’Mechs, that’s a little harder because you don’t want to penalise guys who can just make seven while running on the ground. That’s not broken. And it’s also a common problem with Battle Value that people who have excessive speed through boosters like MASC and superchargers cost too much for their movement. So we got to find something that just hits seven jumping organically, because it’s all tied into a single thing called ‘speed factor’ in the current Battle Value rules. You have to be careful playing with that formula not to break other things.
>We’ll probably add another load-bearing exception to make it work. I think it’s a series of patches to the existing system rather than a whole new Battle Value system. So I call it Battle Value 2.5 rather than 3.0 because it won’t throw out all of your old expectations. Every value will probably change, but in a lot of cases, it might be by two or three points—mostly rounding error type stuff. It’s mostly designed to hit the things that everybody knows are broken. Almost everything that goes wrong in Battle Value is overcosted. There’s only one thing I can think of that’s really overvalued, and that’s really low armor.
>>
>>97002850
XL engines have been a huge vulnerability forever and making it worse is fucking stupid. Either give IS engines the same thing as the Clan ones where it takes both sides to get destroyed or fuck off
>>
>>97002873
>Either give IS engines the same thing as the Clan ones where it takes both sides to get destroyed or fuck off
Or just give new variants of existing mechs that use Clan grade XL engines but little other changes.

The divide between IS and Clan equipment in addition to having stuff like 9 different types of lasers is why I understand them wanting to reboot everything with their initial 3250 plan even if everything about it from a plot perspective was straight dogshit.
>>
>>97002854
Ding dong the pulse is dead
>>
>>97002873
I'd rather make Clan XLs more vulnerable. I'd love to make them 3 and 4 but appreciate that that would screw with a bunch of designs.
>>
>>97002950
All of the tarcomp-PL-JJ mechs are from one writer anyway.
>>
>>97002950
>>97002982
I dont want pulses to get fucked with just the clan large pulse. If anything Id rather they fuck with the calculation for pulse+jj causes a bloat in BV. They shoved pulse lasers on so many designs that dont get that big a buff from them but I dont want to see them get bloated either.
>>
>>97002973
>>97002873
They explicitly said they won't and can't touch the RS unfortunately
>>
>>97002990
(Almost) all of the pulses have the same flaws in their BV calc, but while the corrections will likely bust them all similarly percentage wise the Clan pulses will get one of the largest absolute rises in BV. Expect it to be somewhere in the 10-20% range.

Except probably the VSPLs, particularly the LVSPL which the original math for the BV was done so poorly it costs the same BV as a normal fucking Large Laser. That will probably go up by a larger amount, since by the current method it should cost 158 BV but it costs 123 because whatever dumblefuck did the calculation put in the long range damage for medium and short range as well. The other VSPLs have the same issue.
>>
>>97003001
Not even a little surprised.

Make a rule that the first crit on an XL side torso doesn't count?
>>
>Biological maintenance across vast interstellar distances is the single highest cost-factor in the setting and the reason why having a crew of one is so important so for many vehicles
>Despite this, creating an AI ran warship, with absolutely zero need for any wasted space regarding oxygen, food, and other life support biological crew needs somehow isn't considered the #1 gamechanger for all nations to pursue
>>
>>97003161
Didn't AIs go crazy when they go into hyperspace?
>>
>>97003161
BT drone ships go haywire after a KF jump. So whatever automated ship you made would be bound to that system, like the Caspar were.
>>
>>97003161
>Every AI known to man for over half a millennia goes fucking bananas when it jumps through hyperspace.
>Closest anyone ever came is Star League lostech to everyone but Blakists.
>This should be our biggest priority!

>Forgets entire theme of "Life is Cheap" for the universe.
>Also claims Bio maintenance is the highest cost and not the fucking jump cores or the giant fiddly warship interplanetary drives that literally kept the IS from new Warship production until the 3050's.

Whew, lad.
>>
>>97003170
>>97003171
See now that makes no sense to me. Hyperspace isn't the fucking warp, it's not Event Horizon, if AI goes crazy after a KF jump it's because there's a bug, so you get some coders on it and figure out where the bug is and how to fix it, you don't just scrap the whole idea.
>>
>>97003186
>Forgets entire theme of "Life is Cheap" for the universe.
Life might be cheap but the resources to carry it sure as hell isn't, otherwise you'd see a hell of a lot more infantry getting transported during invasions.
>>
>>97003171
>>97003190
Caspar drones can survive a jump, they just need a human crew to manually perform it for them. Considering how dangerous and tactically adept they are that's probably a good thing. Wouldn't want one of those wandering away on its own to go terrorize who knows where for god knows what reason.
>>
>>97003190
>Hyperspace isn't the fucking warp, it's not Event Horizon

>This guy doesn't know of jumpvisions and jumpsickness.
You just keep outing yourself as somebody that hasn't read much of the universe. Start with an old digital copy of Jumpships and Dropships and work your way up before you decide you have strong opinions on anything space in the universe.
>>
>>97003190
>Hyperspace isn't the fucking warp, it's not Event Horizon
There's currently more evidence that is than that it isn't.
>>
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I love this little guy so much he punched the engine out of a Grigori all by himself today.
>>
>>97003190
>Hyperspace isn't the fucking warp, it's not Event Horizon
are you quite sure of this? maybe it isn't for humans, but maybe it is for others. Hell, maybe that's why there aren't any other starfarers about
>>
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>>97003194
That's bottleneck of transport from limited cores and ships, you goober. It has nothing to do with keeping people alive. Automating ships does nothing to alleviate the transport bottleneck from shipyards that trickle out on average 5 new jumpships a year.
>>
I forgot how advanced the AI in the HBStech DLC was. Damn shame it can't be canonized
>>
>>97003199
>>97003201
>>97003208
I thought there wasn't supposed to be supernatural stuff in Battletech, are you telling me there is?
>>
>>97003199
Jump sickness is more from your inner ear realizing something really fucky just happened without having enough data to know what. For some people that's particularly bad and they get TDS and either have to be sedated to jump or accept that they'll be on the floor spewing out one or both ends immediately after the jump.
>>
>>97003201
There's precisely one bit in fucking Jihad Conspiracies.
>>
>>97003214
Low end jumpsickness is nausea. High end is full on acid trip.
>>
>>97003202
Blitzkrieg is a cute little all or nothing gentleman. Ot basically has a 50% chance of destroying twice its BV. It's great.
>>
>>97003213
>he doesn't know about the yakuza mind bullets
>>
>>97003213
Battletech models itself after real life. How many people have seen weird stuff in real life they can't explain? How many people believe in demons even though we don't have one in a zoo? Battletech people are the same and tell the same kind of stories.

Also, hyperspace is one of the least-understood things in the universe. You can even see how basic weirdness in jumping through certain areas stunted colonization like the Draconis Rift and nobody really knew why. There's a reason that it took almost 600 years to improve jump drives.
>>
>>97003222
Tell me about the Yakuza mind bullets
>>
>>97003161
This is another part of BT silliness baked into the setting that makes sure it will not be dominated by drones and it will always be about space nobles and knights in mechs riding in dropships.

BT computers are huge, stupid huge so big you cannot fit in a decent automated system on a mech, even on a warship the best they could do was an expert system going up and down a decision tree.
The reson SDS was so deadly was because of EVEN BIGGER computers in bunkers on planets. The drones were remote controlled by those building sized computers, and if the connection was lost they went back to their pea brains.
So drones are punished severely in Battletech and are best used as support since any human pilot is better than a remote operated or drone vehicle. As Blake intended.
>>
>>97003213
There's plenty of it if you choose to believe.
>>
>>97003213
a fairly major character from the novels is factually a motherfucking sorcerer who can wiretap ghosts and walk through walls
>>
>>97003235
Also the guys who can jedi mind trick people's mechs to not believe their own mech is a valid target even while it's shooting them in the face. And the black marauder. And the space squids. Some prophets (not Blake though, that motherfucker was straight up wrong). Clan vision quest drugs that actually work. Lots of things.
>>
>>97003231
So Battletech sorta takes place in the same sort of setting as something like Fallout where they never invented the transistor and there's some supernatural stuff going on but it's fairly rare.
>>
>>97003235
Don't forget how they took his genes in the DA and tried to engineer a new Nova Cat caste of psychics alongside the Dracs.

It was a hilarious failure, other than the last surviving one, but still, they believed enough to try.
>>
>>97003215
>evidence it is: 1
>evidence it isn't: 0
Looks like the science is in lads.
>>
>>97003249
FASA used to work on Traveller stuff before they went off to make their own setting, and it shows in a lot of ways. They didn't take the explicit psionics or intelligent aliens, and obviously the mechs are new, but a lot of the setting details fit right into that mold. Even the way jumpships work wouldn't be out of place since 1 jump per week is the same.
>>
Is it safe to say that anything listed under Periphery General and/or Inner Sphere General could be used for small time planetary defense forces?
>>
>>97003226
>There's a reason that it took almost 600 years to improve jump drives
A few reasons I'd say, like the fact that the ones with the most potential to actually advance hyperspace tech was the Clans and of course they had no interest since it wasn't directly combat related and ordinary jump capabilities were sufficient while they were just kicking around the Kerensky cluster. I can imagine some scientist getting a little too snarky and paying the price when some warrior overhears them remarking that improvements in that field would have been REALLY nice for Revival.
>>
>>97003249
The fallout comparison might be closer than it may seem since after the many wars only the most rugged technology survived so human civilization in battletech might have developed a bias for solutions that are more robust. They might measure a machine lifetime in decades not years and how easy it is to repair.
>>
>>97003289
kinda the point of those lists, yeah
>>
>>97003235
>>97003250
wut
who??
>>
>>97003289
Theoretically anything. Some of stuff will be hand-me-downs, some will be salvaged the big boys didn't feel like dealing with, some will be locals with privately owned stuff and they're in the militia because they were given land for service or they're a noble who needs to prove they deserve their titles and didn't want to go off to the military.
>>
>>97003297
Oh god the rockets and raygun AU gonna be tottally not!Fallout then, isn't it
>>
>>97003312
Probably. It'd be cool if it was more Flash Gordon or John Carter of Mars, but Fallout would have more mass appeal and the writers are probably more familiar with it anyway. We can at least hope jump infantry become more prominent for the rocket man aesthetic
>>
>>97003303
I'm reminded of that German novel where the local Cappie militia in 302X is just three Hermes II and a fourth pilot with nothing to drive.
>>
>>97003330
Didn't even get to up armor a car and slap an SRM2 on it to be a morale support SRM APC?
>>
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>>97003317
Commando Cody jump infantry.
>>
>>97003335
>implying a mechwarrior would be caught dead in a convee

He'd rather lose the planet.
>>
>>97003317
Oh no, Ping Ding Liao has used his heathen sorcery to disable your mech, you'll have to jump out and fist fight him in your underwear! Also his really hot daughter wants to fuck you, but you must resist! She is a vile temptress with some kind of poisoned fingernail thing and also your buddy is supposed to get her in the end after she switches sides.
>>
>>97003359
I mean, if Kali Liao had wanted to fuck Victor no one would have looked twice.
>>
>>97003460
We all know he fucked Femboy Princess Kai, instead.
>>
I wish the TinStar was exported. I guess I can settle for an Asterion
>>
>IS standard BA had an SRM variant
>it's one shot only
>when there's enough space and weight to have a standard SRM2 and 4 reloads
For why
>>
>>97003729
IS engineers are poor
>>
>>97003729
Arbitrary tech base limitation that says BA can't jump if they also have an SRM. The OS weapon is ejected wholesale after it's fired so they can then jump.
>>
>>97003744
That only applies to body mounted missiles
>>
>>97003744
Only if the launcher mounted in the body, IS standard carries its weapons in the arms. And the SRM version that appeared in Lostech: the Mechwarrior Equipment guide is a 4 shot SRM 1.
>>
>>97003729
>>97003729
It has the weight, but not the space. The modular mount itself occupies a slot which leaves only two slots left and BA have to store missile ammo in the same location as the launcher, the SRM 2 takes up all the remaining space itself.
>>
>>97003729
IS standard BA predates consistent BA construction rules. Devs wanted it to be similar to, but worse than, Elementals.
>>
>>96996195
I want to see a fucking source with a page number for this claim because I've seen it asserted for years but I've searched extensively and I've seen no material state anything of the sort except that unusual, specific injuries and mental defects make someone incompatible with neurohelmets.
>>
How to fix the BT setting
>everything post clan invasion is deleted (mechs vehicles etc withh be kept but given new fluff., Clan invasion era is 12 years longer but the clans are allmost completely removed from the IS, the Dragoons are wiped out but destroy most of clan wolf in a heroic last action. Nova Cat Become an Eliete DCMS regiment, Sea Fox/Diamond Shark a periphary mercentile Leauge and Ghost Bear Keep a small chunk of their dominion all of whom eventually abandon clan culture.
>Setting Breaks into two new eras the wars of reaving and the reconquista that run side by side
>The wars of reaving resaults in all clans other than the three in the IS being destroyed or assimilated by star adder who becone the Ilclan and a tinpot periphary dictatorship that is never heard from again
>The Reconquista is a seven year mad scramble to reclaim teritory in the IS, the FRR becomes a permanent fixture and new great house and the Federated Commonwealth takes over Terra.
>next up fedcom Civil ear happens over Terra, Fedcom breaks up, Comstar Schism happens and Republic of the sphere forms. WOB is formed but is less of a moderate consistent terrorist threat rather than the full crazy jihad
>>
>>97004240
Actually battletech should just be a separate set of AUs, so you can properly explore the completely different tones each writer kept trying to cram into the series.
>>
>>97003213
Read the books newfag
>>
>>97004404
Books aren't cannon
>>
>>97004420
Yeah, wouldn't make much sense for books to be cannon.
Don't see how you'd make a proper gun out of them.
>>
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I liked this book and the character of Mason Dunne, even if the Jihad and establishment of the ROTS was poorly done
>>
>>97004240

I would have conducted a major retcon campaign over the mechs whose designs became Unseen by way of having those mechs redesigned to avoid being Unseen with most of the retcons being that "the factory for [insert mech] was destroyed and said mech was only resurrected through new designs".
>>
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>>97003353
How DARE you sully the name of the noble SRM Hilux!
>>
How many "official" 'Mech chassis are there in total?
>>
>>97004629
MUL says 4053
>>
>>97003302
Minoru Kurita, later just Minoru Nova Cat, who joined the clan and became its oathmaster in the 3060s. Little brother to Hohiro and Omi Kurita, notable for tracking and killing the assassin who killed Melissa Steiner-Davion and the aforementioned Omi.
Related novels are Path of Glory, and Heretic's Faith for his DA offspring.
>>
>>97004629
Do you mean the models upon which variants are based or what? It would vary but generally fall around just under 700 depending on what you consider "official".
>>
>>97004240
>How to fix the BT setting
In six easy steps:
1. Paint your mechs
2. Play games regularly
3. Enjoy the lore you like
4. Play games regularly
5. Ignore the lore you don't like
6. Play games regularly
>>
>>97004835
>1. Paint your mechs
>2. Play games regularly
An oxymoron.
>>
>>97004835
>Paint your mechs
Hey hold on there a second. Lets not do anything crazy now.
>>
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Me after finally finding a place tbat sells BT metals in my country
>>
>>97004687
Yeah. So for example all Shadow Hawk variants share the Shadow Hawk chassis

I actually thought the Wolverine and Griffin shared a chassis as well but it seems I was completely mistaken
>>
>>97004512
The Tundra Wolf and most DA designs look like it was made from assets from a different IP and is one of the principle reasons I hate DA.
>>
>>97005466
Reasonable assumption given their original art.
>>
>>97005571
Are there any cases of different-named mechs that do share a chassis with each other? Like a variant that got out of hand enough to warrant its own separate designation
>>
>>97005485
A lot of DA art looks like a generic line of robot toys from the Dollar Store. The kind of shit your grandparents would buy instead of the name brand toys you asked for.
>>
>>97005592
I cannot recall specifics, but I am 99% positive I have read of that happening.
>>
>>97005592
>>97005601
Griffin and Bushwacker somehow share the same chassis. Warlord and Battlemaster also share a chassis (Warlord is really just an upgraded Beemer that was deemed different enough to warrant a new name. IIRC it even still uses the BLR model code). There should be others as well, as some chassises are supposed to used in quite a lot of different mech (IIRC Crucis Endo-steel is one of those that has a load of different mech models built around it).
>>
How do you feel about light gauss rifles?
>>
>>97005642
Thanks for the info
>>
>>97005592
Charger or Thug and Hatamoto-Chi IIRC
>>
Why is CGL so bad at distribution outside of the US

Games Workshop is making bank in Latin America
>>
>>97005734
CGL and GW are on entirely different levels.
>>
>>97005734
Games Workshop made 262.8 million pounds last year, which is about 346 million dollars.
Catalyst Games Lab made an estimated 5.3 million dollars.
>>
>>97005710
Hatamoto is just a Charger copying Thug's loadout, with a samurai helmet stuck on it.
>>
>>97004885
>Hey hold on there a second. Lets not do anything crazy now.
We haven't even turned into sexy demon ladies yet!
>>
>>97002853
>at a glance you can easily tell
right?
its just more moving the goalpost bullshit in my opinion, Battletech is fun because we can have shit like Knight of the round table in space vietnam, Star Trek United Nations commits warcrimes and a fucking no shit Afro Samurai and it can be taken seriously and make sense even though it is pretty stupid when isolated.
If they made a Thomas Marik a Chinese guy or black we would never hear the end of that shit.
>>
>>97005592
Grand Dragon and Dragon
>>
For the people who do paint their mechs, do you do a single generic scheme, or do you paint a specific faction or unit? And if you paint a specific faction, do you just do the one, or do you do multiple factions?
>>
>>97005734
Love them or hate them, Greed Dubs is actually pretty good at business. CGL and by extension FASA was not.
>>
>>97006029
Im working on painting a huge clan army right now with combined arms etc.
Occasionally to get a few quickplay lances done I'll paint a different scheme.
So far I have a Pirate/Merc Company in red and black then I'm gonna paint a IS only Merc Company in green and tiger stripe.
My main army is just smoke jaguars in smoke jaguar spots
>>
>>97006058
"Good at business" is not the same thing as "good for its customers" which is why Battletech is a better game with stable rules and 40k relies on a constant grind of rules changes to keep refreshing its customer base and double and triple tapping the long standing customers who hang on.
>>
>>97005594
The fact their loadouts are all pretty much the same eclectic mess of new toy syndrome doesnt help either
>>
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>>97006029
I mostly paint Snow Ravens in Beta Galaxy colors, but I like making a few lances or stars in other canonical schemes for pick-up games and the like. I’ve got a good mix of IS and clan forces, looking to add a few merc groups like highlanders and dragoons soon.
>>
>>97005592
Marshal uses Earthwerks GRF for its chassis, which is the Griffin.
Phoenix Hawk is a reinforced Stinger, and then the Bakeneko and Agrotera are still listed as being based on PXH chassis. Phoenix Hawk IIC and Phoenix Hawk L are "based on" the Phoenix Hawk, but it's more like they're made to resemble it than actually sharing anything meaningful.
>>
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>>97006029
I tend just to come up with schemes on the fly and make up fluff later, I prefer makeing my own wars miles away from the main stories, but I am working on some dracs atm
>>
>>97003202
what is the mech getting blasted?
>>
>>97006029
I've currently got seven specific canon units with somewhere between a lance and a company, a couple more that are currently a single mech each, and then one OC scheme that's pushing a company and a canon-but-clearly-in-the-wrong-era scheme that's my OC revival of a pirate band that went extinct before some of the mechs painted in its livery were made.
>>
>>97006336
Oh, and half a dozen random one-off OC schemes that will probably always be just one or two mechs.
>>
Wait if Jumpships are supposed to be rare and expensive how do they maintain an interstellar trade network supplying thousands of systems with them?
>>
>>97006398
Rare and Expensive is a relative concept
>>
>>97006398
They don't get shot at and almost never break down in a way that can't be salvaged. Even if the germanium core cracks, it can be melted down and reforged into a new one.
>>
>>97004573
Do vehicles get design quirks?

>rugged
>easy to maintain

Also, need a Clapped Out Plumber's Hilux.
>>
>>97006082
True, still doesn't detract from the notion that GW knows how to milk money from their fans, fans who often complain about being treated like a bitch but can't accept they are one.
>>
>>97006516
They do, but the writers aren't diligent about applying them, so some designs you'd expect to have quirks based on their fluff just don't have anything listed. The same goes for mechs.
>>
>>97006333
It's a Solitaire
>>
>>97006398
Look over there!

>>97006423
>Even if the germanium core cracks, it can be melted down and reforged into a new one.

If the germanium core cracks, you're fucked unless you're in a system with a shipyard.
>>
>>97005592

Crockett and Katana
>>
What is the price cutoff for a mech that could be plausibly used as a militia mech? An original Griffin is just under 5 million c-bills, a Shadow Hawk is about 4.5. Call it 5 million as an upper boundary?

Thinking about the design criteria for a militia mech: intended primarily for non-veteran, less capable mechwarriors. Threatens the enemy with attrition even when outmatched. Stays in place for significant amounts of time, doesn't do offensive operations, only needs to be shipped in once. Needs some mobility but primarily serves to defend a mostly static position. Fights in the same type of terrain all the time, doesn't need flexibility. Has to fight whoever shows up, needs to be able to deal with a variety of potential foes. Will be last in line for logistical support, needs to not expend too many resources to fight. And last, but certainly not least in importance, it needs to be cheap enough for the world to afford it.

Below a certain threshold it's probably not even worth it to have a militia, if you can't deter a Leopard full of shitty pirate mechs then you should probably just spend your military budget on an insurance contract for punitive mercenaries in the event of a raid.

So what are your militia mechs of choice? Hunchback 4P are relatively cheap, good in a position with LOS breaks defensively, and don't need ammunition. A lance of them, with one swapped for a 4SP for some anti-infantry inferno hate, would certainly deter most ground forces. Lots of light ground vehicles may be the best choice if you have the people to drive them, ones with fusion engines and a bit of cargo space could play double duty in civilian roles during down-time as generators and haulers, and you could get dozens for the cost of a mech.

Inb4 "whatever's available, you don't get to choose," it's a thought experiment not a RAT roll experiment.
>>
>>97006885
Chopping them up and melting them down is the standard method of transporting broken cores. You un-core it so it doesn't interfere with a functional one, then bring it to a shipyard. It's a lossless or nearly lossless procedure, so a fucked core is still very valuable and salvagers will be happy to rescue a striken jumpship and strip it down to nothing.
The only way jumpships are truly lost is if they're blown up, jump out in the inky black and happen to break down at that exact moment, or have a freak accident, which are usually caused by a serious lack of preventative maintenance.
>>
>>97006963
Most of those considerations sound more like the worry of a central government that's about to dump some mechs onto a world. If it's just the planetary government buying mechs, then they don't have to worry about being last in line for national logistics because they're not going to be in line at all. If they want to buy their own, then they'll also be doing their own logistics and will either have to rely on the same availabilities that mercenaries have to deal with, or they'll have to find a manufacturer with enough throughput to take on a parts and service contract. There's a reason why "just hire mercenaries" is the go-to for situations like this.
>>
Can't seem to find the scenarios for gothic on the trove. Have they not been uploaded yet or am I blind?
>>
>>97007285
There isn't a PDF, so someone will have to scan them. Photos of the new rules were posted a while ago.
>>
>>97007315
Trying to get MechCommander 2 to run on Windows 11 is like pulling teeth.

MC1 no problem. Fuck I can get that game to run as vanilla but oh no MC2.
>>
>>97007450
you try running it through dg voodoo?
>>
>>97007663
I tried following a guide that was posted on reddit that suggested using DG Voodoo but after many failed attempts of the game not even booting I kinda gave up.
>>
>>97007866
fair enough i only bring it up because its been my go to for old games
>>
>>97006823
>1300bv
>10/15
>almost max armor for a 25
>able to put out two ppc's worth of damage at range
>1.68damage/ton
This little shit is a problem.
>34/20 heat
Probably won't run or use the small laser most times. If you include its quirks, there'd be no reason to fire anything but the large laser.
>>
>>97008141
If you run the 2 you drop a medium for MASC

Run faster AND cooler.
>>
>>97007450
Something about that early transition from sprites to 3D models seems to have been a disaster for compatibility for a lot of games. At least mechcommander 2 is the worst of the pair by far.
>>
>>97008363
It was a disaster for compatibility even back then, everyone was doing 3d their own way using their own special architecture with its own freakish workarounds, and on top of that it was all being designed to work with gimmicky graphics cards with features that didn't really add much but did force the games to be changed to fit them and only them.
>>
>>97008489
It's amusing that these days everyone just uses unreal engine anyway but now games are even more universally unstable than those early years.
>>
>>97008618
Turns out crafting bespoke solutions for the exact problem you're trying to solve is more stable than copying a github that was written for something else but is close enough to compile due to the shared engine. You might not be able to run the unique solution on anything but a Gargleblaster 3001 with 3DXX+ Hyperthreaded Blast Processing, but it'll run great where it does run.
>>
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>>97004835
this guy gets it
>>
>>97008363
If I remember there was something along the lines of modern Windows OS removing support for certain aspects of directx that early 3D games used but are no longer supported post Windows 7 that makes them a clusterfuck to run.
Don't know if the anon has tried MC2 Omnitech as that is generally less painful to get running?
>>
>>97006029
I tend to do whatever, I have a few units coloured in the same pattern from when I started collecting but I always tend to just use whatever on the table so I stopped doing that quite early on.
>>
>>96996294
The clans exist in 3025. That means the Death Commandos can field a Timber Wolf during the 3rd Succession War.
>>
new thread
>>97008935

>>97008935

>>97008935
>>
>>97003872
>>97003843
Ah, now it makes more sense. Wish they went with the GDS route instead.



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