Skinwalker editionTell us about your horror settings, games, etc. Share inspirational art, prompts, etc.>List of games:Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen>Inspirational stuff:Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfictionOther News:H.P. Lovecraft Historical Society releases "The Spark Devil"https://www.hplhs.org/sparkdevil.phpCurrent Book Club Topic:"The Hunters from Beyond" by Clark Ashton Smithhttp://www.eldritchdark.com/writings/short-stories/93/the-hunters-from-beyondQuestions for the thread:>Would you rather encounter a sasquatch or skinwalker?>How would your characters detect and fight a skinwalker?Previous thread:>>96863113Please try to keep arguing to a minimum. Don't respond to bait/drama/politics posts.And as usual, try and keep it alive. Make a new thread if its not in the catalog.
Does Paranoia count?
>>96995888Where you guys been? I miss this thread. I am a struggling horror writer and want to know if you'd read a fellow anon's stuff. I play CoC mainly and credit my wide reading of horror with getting my scenarios so good.
How would you incorporate these two into a game?
>>96997668Threads have mostly been empty for a long while. Whilst I mostly blame Detwillerfag, the hack probably didn't help.
>>96999685Detwillerfag?
>>97002459Lover of Denis Detwiller, author of Delta Green.
>>97002810Oh I know who Detwiller is, hell, I'm the anon who started up the Delta Green thread again a few months back. I don't know anyone could be a hardcore fan of Dennis of all people though.
>>96997668>want to know if you'd read a fellow anon's stuffI'd read it! I missed this thread to even tho I dont play horror setting board games, just having a place where people understand horror lit and have cool ideas is nice
>>97003307There's a non significant group of shitlibs who get lost after playing CoC and the like and wander over to Delta Green. Then they get very upset that RAW mentally buckbroken mentalities riddled with anxiety, isms, and bathtub hormones aren't the natural allies of what is fundamentally an ultra right wing government conspiracy.
It's back, good. >>96998701Flatwoods monster: Great Race of Yith incursion, presumably an accident of sorts. The body (for the "iconic" version, not the actual reports of what they've seen) is almost there, just work a tiny bit on why they didn't see the tentacles.WHY would an yithian appear in Bumfuck West Virginia is another question to ponder on.Mothman: the OG Mothman is creepy as fuck, do yourself a favor and read the book. Problem is, it appears there as just one phenomenon in a strange list of strange as hell phenomena of ufo/time fuckery... something. That is, I'm not sure if using it as in the book would even suggest the presence of a "creature" of sorts.
Working shmorking, doing Yig, been thinking of redoing some of the art i like less but i'll fully decide once i finish the deck
>>97002459>>97003307The other anon is a baiting retard. "Detwillerfag" is the name given to a notorious anti-Detwiller /pol/fag ahitposter who has explicitly tried to run out everything he considers "woke" (99% of the thread topics), constantly shits himself over DG and Detwiller, obsessively starts flamewarring shitstorms whenever he enters the thread, calls people pedos/shitlibs/whatever whenever he can, and has expressed on more than one occasion that his sole goal was to kill this general. He's been doing this for a few years now, though after the threads started getting more quiet (because he ran out most of the people who cared), he seemed to stop coming mostly.
>>97007070>fundamentally an ultra right wing government conspiracy.It's fundemantelly Obamacore though.
>>96995888Can you run C&C as a sandbox game? Im used to stuff like BX so the idea of boxing players into a prewritten plot irks me greatly.
>>97011512Cthulhu? You might want to check out Silent Legions from Crawford. Whether you use the more BX-like ruleset or not it's based around Lovecraftian sandbox games and has procedures GMs can use to generate content to suit.
>>97011512What do you mean by "prewritten plot?" You can do a more sandbox style investigation, for sure, but you'll still need some kind of idea of what the mystery is to know how the world will react to what the players do.
>>96995888>skinwalkerWhat is a skinwalker, and how do I run it at my table?From memory/feel without looking it up, it's either a doppelganger that's not great at the acting-like-people part, or an animal-thing that can take mostly-human form, like a reverse-werewolf.Unless it is imbued with monstrous strength and toughness, I'm not sure it would work for many of my real-ish modern-ish games without putting a lot of work into believably isolating and disarming the players in an environment where they can't just exit the scene or devolve into cowboy shit.
which CoC edition should I run and why?
>>97017340No one. Use Trail or Cthulhu Dark.
Hello /hsg/ came here again to ask what is the best way to run a game with multiple entities/killers without losing the horror factor Basically I want to run a game in a town like Icor Falls with a myriad of different supernatural creatures & killers but I don’t want it to turn into Buffy or some shit like thatThe system will be CoC 7th as it’s the one I’m most familiar with but if there is a better system let me knowSide questionshould each session be with different characters or should I keep them unless they die?Since if the players get lucky it kinda gets a bit into the whole how is this one person able to survive
>>97017667I'd suggest basic Chronicles of Darkness, instead of CoC. It's more about psychological horror and is fine with running multiple monsters (dreads), cults and such. On the other side, if you wanna go into "one session, one character" I'd suggest KULT:DL. It's PbtA, but works kinda fine.
>>97017436but why tho
>>97019268Perchance any links my man>one session, one character,I’m just wondering if that would work better for keeping the horror element, which I guess leads me to my next question,Has anybody actually spooked their players?Find it hard to keep tension especially with every one being spooked by different things
>>970173401-6 are all essentially the same game with some gubbins added on, 6th being the most "complete." 7th is the newest one, it the most mechanical changes but it's still 90 percent the same game. So, you're fine going with 7th unless you already have access to the 6e book.
>>97020695I figure its mostly in the delivery. I’ve been working on mine but it’s coming off as cringe when I listen to it played back
>>97020323Because they work.
>>97020323To add to >>97022205, I think trail has a much better core book in regards to actually writing mysteries for your players to solve, and how to use the various trappings of Cthulhu gaming like monsters, gods, tomes, etc. It's a worthwhile read even if the system doesn't click with you; it seems like Gumshoe is one of those systems that you either absolutely love or completely despise.
>>97005034Thanks, anon! I have five stories in print but still working on some more.This story is kind of personal; it's symbolically about my grandfather who lived through the horrors of a botched surgery for a brain tumour, and how he had to communicate to me through writing rather than speech, when he was left disabled. I credit this experience with teaching me to love writing, because I would have to speak to him through hand-written notes and he always praised me for my handwriting and writing skills, even when I was quite young. You can read it all here and also find some stories by other horror writers.https://store.tenebrouspress.com/products/the-skull-laurel-issue-002-ebookIf you personally want to write horror, I suggest you send out to the horror magazines. It's a good hobby and one that comes naturally to people, because fear is so primal.
>>97025061I personally think Chaosium itself and its mentality is kinda of a bigger problem than the (bad) COC system, mind you.
What books have you been reading for inspiration? For me it's pic related. Someone is using the concept for a graphic novel. I would like to see it used for a TTRPG. Trench Crusade could probably take inspiration from it.https://www.youtube.com/watch?v=hGl0swUSO8U
>>97009848good luck drawfriend
>>97029708I'm thinking about using CAS Zothique as inspo for a Cthulhu thing in which the PCs are monks that go into THE bigass abbey, investingate whatever shit the murders there are to and end up getting that there is your not-so-usual eldritch tome that is transforming the monks into a veritable hivemind.(honestly it's more the name of the Rose that turns up really weird, but re-reading him I've had this idea)If not, will use The Colossus of Ylourgne for a necro-kaiju in a more fantasy setting.
>>97029708>The Nephilim Looked Like ClownsI have heard of this. You can find a bunch of videos about it on youtube.
>>97029708>>97029838What in God's name is this.
TQ seems like a kinda no brainer. Skin Walkers are actively malicious and have supernatural powers while a Sasquatch may at worst be driven by hunger/ being territorial.
>>97029960Exactly what it sounds like. It is a theory about how nephilim or demons looked like clowns.
>>96995888>Delta Green made a hurtcore campaignUgh...
>>97028319Care to elaborate?Personally, I don't think CoC is a bad system, but I do think it's got a lot of unnecessary jank, even 7th edition. Delta Green cleans some of that up, but fucks up other things, in my opinion.
>>97032044Here's an NPC in God's Teeth; this shit is disturbing.>Ryan Innokenty>Background investigation: Born in 1967 to middle-class parents in the New York suburbs. His parents divorced and shared custody. Low grades throughout school and frequent discipline problems and counseling due to fighting and drug use. Occasional menial jobs and frequent changes of address from 1987 to 1997. A series of minor drug and public intoxication convictions in New York State, but no serious jail time. Though of Russian heritage, Ryan Innokenty is pure-blooded American trash. He was born to middle-class parents in the New York suburbs in the late Sixties, and there’s nothing in his past to explain or excuse what a repugnant piece of shit he grew into. His folks divorced a couple of times each, but they never hit him, and they were careful to let him know their problems weren’t his fault. He got in fights at school and never did his homework, and their first impulse was to blame themselves, a narrative young Innokenty was all too happy to reinforce in endless parent-teacher conferences and counseling sessions. He bounced between his parents’ houses as they struggled to keep him in the middle-class lifestyle to which he’d grown accustomed. Innokenty was left to his devices. He didn’t really notice their absences and was typically annoyed when they insisted on spending “quality time” with him. As far as he was concerned, it was better when they were at work. It meant he got more presents to buy his love, and it was easier to get kids at school to like you when you had the newest stuff.
>>97032313>When Innokenty was thirteen, Dad caught him sneaking into his seven-year-old stepsister’s room one night. The bastard threw him out of the house, but they kept it from the police to avoid a scandal. He went to live with Mom and got put into therapy, which taught him how to hide it better. Fast-forward a bit and he dropped out of high school, but all he had to tell his Mom was that he had gotten his GED (he didn’t) and that he was using the money she was giving him for community college (he wasn’t). That fueled about a decade of drugs and fun times in the city until Mom went and died on him. Times got rough for a while. He ended up as a dishwasher in a restaurant down by Brighton Beach to try to keep up with his habit. One of the waitresses kept bringing in her son to work because she was too cheap to hire a sitter. The little guy got curious about what Innokenty was sneaking back into the walk-in to do every shift. Ryan showed him, gave him a taste, and one thing led to another. The owner of the restaurant walked in mid-way through and caught them in the act. Ryan thought he was done for, but it turns out no one wanted a scandal. The bearded old man just laughed and said he had a job better suited to Innokenty’s personality. That’s how he ended up at Cornucopia House. He instantly knew something was fishy about the place, but who was he to complain? He tested the waters, got a little bolder, and eventually realized he had free rein. It was a dream job. The only time he ever got in trouble was when the old bitch in the cottage appeared over his bed one night while he was sleeping. He thought he was a goner. But she just asked him if he knew anything about camera equipment. She said it was about time he earned his keep.
>>97032313corny
>>97032421 This is worse:>Yelena Kalamatiano, aka Babushka>BACKGROUND INVESTIGATION: Born in 1925 in Los Angeles, California, an American daughter of Russian immigrants. No surviving family. She has spent decades caring for children through the Cornucopia House children’s home and its parent company, Family Without Frontiers. No criminal record. Yelena Kalamatiano is a 76-year-old grandmotherly figure, fat and vital, with thinning silver hair and a smile that breaks her face into a thousand wrinkles. She is a Shub-Niggurath cultist in charge of the ritualized child abuse and cult indoctrination for the Skoptsi. In light of funding struggles, continued resistance to expansions of her power in the organization, and the “waste” of young children in the perverted torture perpetrated by male members of the church, her dedication to the Skoptsi has declined over the last couple of years. She has begun abusing cult assets to her own ends, using the children as fuel for arcane research.
>>97032480Seeking immortality, Kalamatiano uncovered a ritual she calls Estrus of the Mother. She arranged a sigil from the corpses of her ritually tortured victims and did—once—manage to summon a “root” of the Magna Mater. Unsure what she was supposed to do with the putrid frond that burst forth from the remains, she ripped the black root from the ground and ingested it. The ritual failed to grant immortality, but it transformed her wizened body into something closer to the church’s god than anything achieved by other members of the cult. Hidden under voluminous black robes, she now sports asymmetrical, tumorous “udders” on the front of her body. They lactate out of pulsing sores that resemble a madman’s mockery of genitalia. Those that ingest the filth that drips from her body become easier to control, suffering a −10% penalty to rolls to resist her sorceries after the first dose, −20% after the second, and so on. Her first order of business when outsiders enter her kingdom is to offer them “tea” tainted with this unnatural milk. Though Kalamatiano could use this to expand the dwindling influence of the sterile Skoptsi, the fluid she excretes seems to be derived from her own blood and draining too much of it leaves her physically weak. Her time on Earth is running out, and she would rather not spend the rest of her waning power on others. She prefers to continue her experiments using her new “beauty” until she can achieve immortality. She has reduced the staff at Cornucopia House to only those most loyal to her. If threatened or surprised, Babushka resorts to the tactics she’s used with every outside authority figure for decades. She casts Infallible Suggestion to bend them to her will. Whereas in the past she would use Obscure Memory and send the stupefied outsider away, she now demands that the victim suckle from her grotesque bosom, making the drinker permanently susceptible to her power.
Made a loading page for my players who are new to Delta Green. But the noise is a bit annoying.
>>97032534Can't just AIslop uspscale it?Speaking of I was looking into Cthulhutech 2, and while I only skimmed it at least it makes it so I don't have to mess around with upscaling to use their monster art as tokens.
>>97032551It's the webm convertor I used; it's high definition on my screen
>>97032534what noise do you mean?
>>97032688I had to cut the audio because you can't upload webms on this fucking shit website with audio codecs. The noise I am talking about is the hiss of the CRT screen.
>>97032562Ask the foundry fgts on discord then, there's plenty of working animated maps.
>>97032862Oh I somehow thought you meant the video quality.Just play an ambient track instead.Alternatively Boards of Canadahttps://www.youtube.com/watch?v=McjFepEpcBE
>>97029960>>97029708Someone read Stephen King's IT once and said 'Hold my beer."
>>96995888I would like to create a dinosaur horror setting for a campaign. Like Skull Island from Peter Jacksons King Kong. As that was pretty much already a horror setting. >Cannibal natives who practice human sacrifice>Ultra aggressive diseased dinosaurs.>Ruins of a once great lost civilization undone by it's own hubris>A pit of giant evolved parasite worms>A collapsing doomed ecosystem
>>97035010Rip off Dino Crisis if you haven't already.Rip it off more if you have. Rip off Dino Crisis 3 if you have to.
>>970351214got muh pic
>>97035121>>97035131I was thinking of something more lovecraftian and pulpy, than modern and sci-fi.
>>97015401>What is a skinwalker, Heavily varies, but usually as the name would imply; something walking around in a skin - animal or person - that doesn't belong to it. Often poorly at that. As for strength; that often varies. Some recent examples liek the Visitors in No I'm Not A Human can tear humans apart easily, but outside of specific individuals, can be themselves killed by a simple shotgun blast to the head. And counting those specific individuals has the one example we get in the Intruder tear apart an entire armored platoon in maybe a few minutes at most without taking a single hint of damage.
>>96995888Has anyone played pic related based on the SCP Foundation? Is it good or should I stick to using Delta Green for SCP scenarios?
>>97037744Apparently this received a second edition.
>>97032534cool
>>97035010It should be easy to make. Dinosaurs are already terrifying animals.
>>97037758Nice.
>>97037744>>97037758This is not the only /tg/ adaptation of SCP. SCP the Board Game - Confidential Crisis is the latest project, and it will also come with miniatures.https://www.youtube.com/watch?v=Ab-lqq2giF0https://www.youtube.com/watch?v=FaTPGoNN560https://www.youtube.com/watch?v=8LuyDEQpHrYhttps://www.youtube.com/watch?v=uT-7kSnkiuQhttps://www.youtube.com/watch?v=2lbFeuaHIGchttps://www.youtube.com/watch?v=8QAlbchYJoMhttps://www.youtube.com/watch?v=iQuPF_E1EpUhttps://www.youtube.com/watch?v=1DB_OoiGNkAhttps://gamefound.com/en/projects/digdeep_gaming/scp-the-boardgame-confidential-crisis
>>97038135Another look at the miniatures for the game.
>>97038204
>>97038301
>>97038342
>>97038301oh my science...
>>97038353
>>97037793Surprised the Dangerville or Gojicenter haven't made a video about what if V-Rex existed in the monsterverse yet. Like a monsterverse version of V-Rex like this. The Peter Jackson version wouldn't last ten minutes.
>>97011567This illustration reminds me of a Harry Turtledove alternate history story called The Fillmore Shoggoth. It's a world where the Old Ones and Human Race coexist, and occassionally help each other out with dealing with mutually dangerous lovecraftian horrors. https://lovecraft.fandom.com/wiki/The_Fillmore_Shoggoth
>>97038204>an SCP 2521 miniWack.
>>97041139>>96995888Any recommendations for good horror minis? I'm thinking of adding some horror elementss to my cyberpunk red campaign.
>>97041139Why? Is it about lore? You can depict SCP-2521 in art. Actually using words to describe it is not allowed.
>>97032263About the game per se it's actually pretty simple: it's neither lovecraftian (as in, I really don't see the intersection of HPL stories and the kind of usual cheap-ish horror they aim for) nor investigative (which is not something HPL did ever, but I feel it's even worse 'cause THAT is clearly what they try to make structurally).
>>97042570Kingdom Death is a good pick.>>97043202No, I'm just surprised that they even bothered using 2521 at all instead of something more popular. It's pretty uncommon for people to use the more underrated SCPs in general.
>>97038371I'm not really a fan of this design for SCP-049. He looks too much like a generic plague doctor.>Tools and bags even though he keeps everything in one bag inside his body>The robes and mask are physically part of him with human like eyes visibleIt looks like they made him huge to make him look more abnormal, but it is not enough.
>>97022205>>97025061ill give trail a read then. thanks anon.reason I opted immedately for coc is cause I’ve heard its normie friendly which is an important factor for what I’m trying to run.
What do I need to read to finish becoming a hardcore Cthulhu fanboy? I've already read:>John Carter 1-3>The Gods of Pegana>Everything Kull/Conan/Bran Mak Morn/James Allison>Everything by lovecraft>Adept's Gambit
>>97047329John Carter is not relevant and most of REH stories while good and him being his friend give only a passing reference or two. He did some horror stories, mind you, but Conan or Kull are not that related. Overall CAS did more horror.Ya need to check out his masters, so naturally Poe but of course Blackwood and Machen are up tjhere. The man himself points to MR James as one of the three modern masters in Supernatural Horror in Literature but I'm not sure there is that much influence, quality or not (I'm not really sure if I like him or not: he certainly is a colossus of horror, the last gothic, but I'm not sure he's that much in the lineage).
>>97043231It's interesting to see what expectations people have put on CoC versus how Sandy writes scenarios(or claims to right scenarios.) If his "how to write a horror scenario" seminars are anything to go on, his adventures are much more creature features and much less mysteries.I do agree that any time you start to catalog mythos monsters in a bestiary, you're starting to get pretty far away from lovecraftian horror. The game has always been in a weird tension with itself that way.
>>97047329Read Liars Barron's horror story collections, he's the only modern writer that has really hit the same nerve Lovecraft did in my brain.
>>97047576Liard, fucking stupid fingers.
>>97047467>John CarterOf Mars? What does he have to do with horror?
Was feeling stuck with the tarot cards so i took a break and drew one of my investigators instead. Will get back to Yig tomorrow (colors are done only thing left is background)
>buy digital from pelgrade press>wait for download email>nothing>check support>”Erm you have to make an account before you buy digital. No we won’t just block the option if you’re not logged in.”>make account with same email>no downloads available>money stolenthat’s what I get for not being a piratefag I guess
>>97038135>SCP miniaturesAwesome.>>97047329You do not need to read everything that vaguely mentions Lovecraft's mythos.
>>96995888I miss the old Horrorverse threads where anons would try to create a universe where every horror IP ever made was canon, and all the arguments over what can and can't be canon with one another because one film, manga, tv shows etc. lore contradicted another. Stuff like that was fun.
>>97052088It does sound fun. We should try it here. Did anyone mention how the chaos dimension in Event Horizon is like the warp in Warhammer?
>>97052242Well then we get into the semantics of what does and doesn't qualify as horror. Warhammer is a grim depressing setting full of cosmic horror style monsters, depressing themes, and an inherently hostile cruel universe. But you wouldn't call Warhammer 40k a horror game.
>>97047329king in yellow by Chambers. only really need to read the first 3 stories
>>97048983That's my point, anon.
>>97052616Warhammer sounds like horror to me.
>>97043231>which is not something HPL did everWhat are you talking about? The story which the game takes it's name from is about an investigation on Cthulhu worship
>>97054807It's not a detective story by any means.
>>97054881What do you mean by "detective story"? An investigation does happen and all the events are typical CoC scenario stuff, from the investigation to the sailors finding R'lyeh
>>97053505for some reason all 40k horror stories are terribly written
>>96995888Does Delta Green have rules for dragonsbreath shotgun ammo? My group is dealing with some things that really don't like fire, but I only see shot/slug/nonlethal in the base handbook.
>>97055700I don't remember seeing it. I would just kick down the damage dice one step, but give it a chance to ignite anyone hit by it.
>>97046594The design would be better if it was more like Containment Breach. Although a few designs manage to make 049 stand out.
>>97052088>Living creature the size of jupiter that can move at the speed of lightI feel like Remina can be canon with all the other horrors Junji Ito has made but its at the top of the list of something that can't be defeated or even harmed.
>>97037793Reminds me of Adel from Nightreign which is a hunger-crazed wyvern with its T-rex head warped fully sideways for more optimized grabbing.
>>96995888Bumping for the trips
>>97056356The debates were more mundane than that. Debates like how does a cross hurt a vampire in a cosmic horror setting where a good God seemingly doesn't exist?
>>97055060Have you tried reading Sherlock Holmes, anon?
>>97056356Remina came from another universe so it's possible to headcanon it with other stories.
>>97059625That and it takes place in a distant scifi future, so you could just make it your universes future, or a potential future your players have to work to prevent.
>>97055283It's hard to make someone believe the character is in danger when he's a ten foot tall cyborg tank man in armor with a gun that shoots bullets the size fists.
>>97059625>>97060053There's also Oshikiri's fucked up multiversal cosmic demon mansion that exists throughout infinite universes, as well as everything in Sensor, so that could be used to justify it. The recent Junji Ito storytime on /a/ went into this a couple times.
>>97052088Same. Those threads were awesome.
>>96998701My friend tried GMing for the first time and ran a DG one-shot where we were monster hunting mothman.Long story short, we found out he was a government supersoldier weapon that had escaped, and was living in an abandoned nuclear power plant. It's memorable because we broke in, got set up around one of the vapor towers where we found half-eaten dead bodies and layed in ambush.My friend had us make alertness checks and one of us crit, hearing the keys turn in the front door somehow. It had become a running joke on "mothman has keys", as my friend told us simply that he's still part-man, and it's much less tiring going in the front door than flying in.Not much horror, still fun.
>>97063566>mothman needs keysLmfao, does he also buy groceries or pay his credit card?
>>97061645Ito is one of the few creators that really dives into just how existentially horrifying the existence of a multiverse really would be. Certainly one of the few who doesn't play it for comedy like Rick & Morty or Everything Everywhere All At Once.
Dunno if this is the right general for it, but I've really gotten into CAIN as of recent and am trying to come up with my own investigation.I have influences and a basic idea, the problem is I can't figure out what SIN would fit best for what I want.
>>97064520Mothman first appeared in the sixties, he's probably just trippin' his ass on acid and actually would prefer riding his hippie van if the man didn't get his license
>>97061605This is gonna blow your mind, but most of the trillions upon trillions of people in the 40k galaxy aren't 10 foot tall walking tanks with guns that shoot bullets the size of fists, they are just dudes, and probably dudes getting shot at by said fist-bullets.
>>97066206Funny enough one of the more horror themed games in 40k is space hulk which features terminators as the heroes/victims. I know we’re talking about stories I just figured space hulk was worth mentioning cause it has a lot of horror game elements.>unknowable amounts of threats swarming every hallway represented by radar blips>action economy never guaranteed>facing the wrong way, bad positioning, running out if ammo, or even freak accidents can spell a squaddie’s death or a squad wipe>tension mounts as the game goes on until the objective is complete or the squad is overwhelmed
I read trail of cthulhu cover to cover and I’m going to be real. I dislike this setting, I like the gumshoe system. Is there another monster themed investigation game like this or am I stuck with niggerman?
>>97066439Gumshoe in general has other implementation (60s for Fall of Delta Green or the four periods of King in Yellow for example), but you'll probably just want to use modern period version of the abilities and occupations of Trail, they recently uploaded it as a preview of the new editionhttps://pelgranepress.com/2025/09/30/call-of-chicago-trail-of-cthulhu-today/https://pelgranepress.com/2025/10/10/call-of-chicago-postmodern-occupations/I personally never really understood why the COC crowd seem to think we should stick to the 20-30s. If there is one thing HPL is not as a writer, it is being particulary linked with his period feel - him and Hemingway, Woolf or Fitzgerald are contemporaries but they seem centuries apart.(I mean, when you read him you do realize of course that Innsmouth is very much linked with the ghastly economy period, but you get my point)
>>97066439Could always use like, Esoterrorists or Fear Itself. The Unremitting Horror stuff is pretty interesting if a bit derivative. There's also Night's Black Agents which is basically James Bond or Jason Bourne against vampires and is my favorite Gumshoe game, but that's more like action film than you might be looking for. >>97066534Lovecraft was writing about concerns and issues that were contemporary to his time period. Cool Air famously being about Air Conditioning comes to mind. What he was writing about WAS modern to him. I think it's fully rational for people to do things in the modern era because it's probably what Lovecraft would be doing if he were alive today. Imagine a Cool Air for Cryptocurrency.
>>97066569>Lovecraft was writing about concerns and issues that were contemporary to his time period. Cool Air famously being about Air Conditioning comes to mind. What he was writing about WAS modern to him. I think it's fully rational for people to do things in the modern era because it's probably what Lovecraft would be doing if he were alive today.I agree, it's his style which seems out of time, not the ideas. If he was alive in the 80s he would've perhaps written something like the Elder Things getting fucked over a cold war type of thing or recessive genes awakening bad shit in modern men, but not about Miami's monsters under neon lights.(I overall think the only real thing that we're "missing" with a post-sixties Cthulhu is a part of his atheistical puritan mentality, but aside from that his modernity still sounds true)
>>97066534>I personally never really understood why the COC crowd seem to think we should stick to the 20-30s.If I recall correctly, Chaosium originally wanted to make a historical rpg (possibly like a gangster rpg?) but they didn't think it would sell, and Sandy pitched them on combining early 20th century historical with his love of Lovecraft. The 1920s of it is important to the game, if not as much the concept. There is as much about the 20s in the original boxed set as there was Cthulhu.It's funny, because Sandy has said many times he sets all his games in the modern day.
>>97066689>and Sandy pitched them on combining early 20th century historical with his love of Lovecraft.That sounds even worse than the actual result.
>>97059624Yeah I did. A lot of CoC scenarios don't play like a Sherlock Holmes story and that doesn't change the fact that Lovecraft's Call of Cthulhu story feature >Investigating the origins of a weird cult>People fighting cultist doing human sacrifice>People exploring a lost city inhabited by an eldritch horrorSo it plays out just like a CoC, the game, scenario. I don't know how the original story not being a "detective story" is in any way relevant?
>>97043231Isn't Horror at Red Hook basically just a detective noir story?
>>97067033>>97067021Featuring detectives doesn't make it a detective story (or even more specifically a noir story), exactly like the movies of a certain doctor Jones are not academical dramas.Detective stories are about the reader having to get the get the pieces of the puzzle right or trying to. It's all about the satisfaction of having all the informations and resolving/watching the mistery being resolved.In HPL there is no mistery at all: LeGrasse answers to an emergency, resolves it with force, gets (some of) the culprits and even gets a full explanation about the cult by Castro. Horror at Red Hook is similar tough I guess that at least Malone nominally investigates, but the reader is not met with this kind of challenge.This is not of course in any way relevant to the quality of the story. Doyle himself is not "better" when he does Sherlock Holmes than a horror story like The Horror of the Heights, right?With that being said, more on the game>So it plays out just like a CoC, the game, scenarioFull disclaimer: I'm the one that thinks Chaosium is and was mostly shit. That being said, yes, you're right that this is an outline of a (terribly) typical COC adventure, and boring or not it works.However, considering that COC sells itself as a investigation/mistery game, I would venture to say that you'd need a certain percentage more or "investigation" than... I dunno, what would've have LeGrasse rolled for in a scenario? Maybe getting where the drums came from?
>>97067145Oh, so you're one of those "Only my hyper-specific definition is the one that matters," kind of guys.He's one of those guys, everyone, you can just ignore him. No point in having this conversation.
>>97067145It's pretty well known that Red Hook was Lovecraft's attempt to get published by a Detective Pulp.
>>97067218Honestly, it seems like the usual defintion to me. A crime, most often murder, is committed early in the narrative There are a variety of suspects with different motives A central character formally or informally acts as a detective The detective collects evidence about the crimes and its victim Usually the detective interviews the suspects, as well as the witnesses The detective solves the mystery and indicates the real criminal Usually this criminal is now arrested or otherwise punished>>97067256Pretty sure there has been a shitload of detective fiction in Weird Tales proper, for that matter.
>>97067145>Detective stories are about the reader having to get the get the pieces of the puzzle right or trying to. It's all about the satisfaction of having all the informations and resolving/watching the mistery being resolved.At the top of my head I can think of two scenarios that I ran recently that are just that: The Saturnine Chalice and Ties that Bind. As for HPL his stories often involve a mystery even if the characters are not going around gathering clues for the reader. By your definition a bunch of Sherlock Holmes stories aren't detective stories because Holmes usually just looks at the culprit, starts pointing out characteristics the reader couldn't figure out and makes wild hypothesis using some dodgy logic.
>>97067288What you're describing is generally called a "whodunit," which is definitely a sub genre of mystery stories, but it isn't the end all be all.
>>97052088Not that shit again, the stupid questions finally got taken off the OP
>>97068235Fuck off.
>>97065480CAIN is very much a horror game, so feel free to yap about it here.
>>97067145>Detective stories are about the reader having to get the get the pieces of the puzzle right or trying to.like half of hammett's stories wouldn't qualify by this metric
>>97068440Nice. I really liked the little I’ve played of it! It just seems like a neat system with a badass aesthetic.Vector is my favorite Blasphemy.
Anyone been keeping up with the DG shotgun scenario contest? It hasn't gotten as many submissions so far this year. Some are pretty good.
>>97067582Note that it's the wiki definition.>>97068561I'll freely admit that I don't know enough about noir to imply it is or it isn't.>>97067559You certainly CAN do it, but the game has nothing to make the game support that adventure structure.
So, on the subject of wild ideas for Cthulhu-adjacent games.The Borellus Connection has a wild as fuck concept: that Simon Orne, old pal of Joseph Curwen in The Case of Charles Dexter Ward, is still around and moves around essential saltes n the guise of packages hidden in heroin trade, which as you would know was a thing that, let's just say, people liked to deal with in the sixties. As a side bonus this makes him connected to organized crime all over the world (this being the cold war, it means over the wall and such) and let him use his chemical talents for money.I think you'll all see how this could be recycled in many more time periods. After all, cocaine and fentanyl ARE white powders as well (at least in user formats).Now, while I like the gist of it and it's a pretty damn good book even to just read, do you think it makes sense that your megalomaniacal necromantic sorcerer is hiding his stuff in crates (or whatever) of illegal drugs? Would that be add a layer of security by his allies or would it make it just make his stuff more exposed?
>>97070632Is there a place to keep up with that that's not discord/leddit?
>>97072553I just look at the fairfieldproject page it has the contest submissions document. updates around once a week.
>>97072547it's just the classic period piece dynamic where you read some interesting historical factoid and try to jam it into a narrative
>>97072896I agree, it's just that I can't make my mind if the idea is in game incredibly clever or incredibly unbelievable. I want MY immortal evil wizards to have sound plans.
>>97065480Don't know what your idea is, but you can never go wrong with a good 'ol Centipede.
>>96995888How to make campaign about IT?
>>97073190https://www.youtube.com/shorts/jIo00hu6rh8He's an undercover glowie
>>97073190just stop giving him attention
>>97075153I actually do have an idea involving a Centipede but I think for this one I’m settling on Idol with the Cult being fans of the Hello Kitty stand-in.
>>97075182Fear Itself or some kind of amalgamation of Tales From The Loop and Vaesen.
>>97075182>>97076426IT is actually an Ocean Game campaign - Pennywise is a Mystery Man that feeds exclusively on children.
>>97075182You shouldn't, exactly like you shouldn't do a campaign about the Fellowship of the Ring.
>>97063456Shame they died off.
>>97068235Why do you dislike them so much?
>>97037744>>97037758>>97038135There is a lot of material to work with for an SCP TTRPG. I would like one that utilizes the different groups like the Global Occult Coalition or Serpent’s Hand.
>>97052088Why do Hellboy and the BPRD count as a horror IP. But Men In Black doesn't?
>>97088814The movies don't, but I'd say the comic does.
I am working on a horror themed setting/ ttrpg but it's currently translated from romanian. https://files.catbox.moe/aevpf0.pdf
>>97090706Well that's because in the comic the Men In Black actually kill people to keep their organization secret. Unlike the movies which had the neuralyzer.
>>97076426What's Tales From The Loop?
>>97047329>Pre-Lovecraft Edgar Allen PoeLord DunsanyArthur MachenRobert W ChambersAlgernon BlackwoodRudyard KiplingH. Rider HaggardEdgar Rice Burroughs >Lovecraft circleClark Ashton SmithRobert E. HowardRobert BlochFrank Belknap LongHenry KuttnerFritz LeiberAugust Derleth>Post LovecraftLin CarterL. Sprague de CampRamsey CampbellF. Paul Wilson
>>97092364Neat!
>>970173407th is fine. There’s also Cthulhu by Gaslight which is based on the same system but takes place in late 19th Century, primarily in and around London. I’d take a look at the other games that were suggested as well. Remember, though, whatever game you choose, someone hates it and is only too ready to tell you why. I love CoC, personally, but to each their own. There’s a pulp supplement I would urge you to avoid, however. I think it’s ass. For other sorts of horror, especially more action oriented stuff, I use Savage Worlds Adventurer Edition and its excellent horror companion. One thing I might suggest is that regardless of what system you’re running check out GURPS Horror. It’s full of good ideas and solid overviews of various types of horror. I ran a summer camp slasher game not too long ago using Savage Worlds and it worked pretty well.Pic related is the map of the summer camp island.
>>97104699Kipling?I might be ignorant on the subject but Mowgli doesn't strike me as particulary eldritch
>>97038204I've seen a better miniature someone else made for SCP-682. Pic related.
>>97108562Mainly his collection The Phantom Rickshaw.
>>97108701>The Phantom Rickshaw.Will check out.
>>97108700That's a really cool mini.
>>97112778It is. If you have a 3D printer you can make it.https://www.myminifactory.com/object/3d-print-hard-to-kill-lizard-scp-the-d-d-incursion-presupported-32mm-scale-198116https://only-games.co/products/hard-to-kill-lizard-scp-foundation-large-model
>>97112945Neat!
>>97052088Well, perhaps "every horror IP ever made" is a step too far but "every IP on the OP" could work.
>>97116851I mean it's fun to imagine how Freddy Krueger would handle the spiral curse from Uzumaki. How the SCP Foundation would handle Tomie. Stuff like that.
>>97104699>Edgar Rice BurroughsI don't think the creator of Tarzan counts here. At least some of Howards stories were horror adjacent.
>>97120489"Fun" is a weird way to say really, really fucking stupid.
>>97120587
>>97120587A lot of horror is really stupid in premise.
>>97120489Sounds really gay to me personally. Like kids trying to create worlds of lore around creepypastas because explaining shit makes it less scary.
>>97122449Fucking this, exactly. I am so fucking tired of the wikipediafication and foreniteification of every single thing, especially horror properties.
>>97122521Unironically the reason I hate Chaosium lore
>>97122579I was thinking about this today, actually. Chaosium, and the greater Call of Cthulhu fandom, used to put out all kinds of adventures. Sometimes it would be directly mythos stuff, sometimes it would be at a level of remove, sometimes they'd be in the 20s, sometimes it'd be in other times or modern times. Now, CoC is a setting. Everything has to tie back into Miskatonic or Lovecraft Country, everything takes place in the 20s, everything has to have a mythos creature that's been done before or a God who stopped being mysterious 20 years ago. It's very dispiriting.
>>97122597I mean, I already hate the very idea of mythos's creatures having a canonical appeareance that you should somehow stick to, so you can imagine how much I can care for -say- Arkham map to be fixed.(besides if there is one thing we should probably not take at face value is HPL's geography as his eldritch locations, taken as a whole, are RIDICOULOSLY close to each other. Kingsport, Arkham and Innsmouth could be easily a one day trip on bicycles)
>>97122656Yeah, even Sandy has said that he didn't love the catagorization of the mythos when I wrote the book, but he didn't really have a better idea of how to do it. I like how the oly Malleus Monstrorum had more like historical depictions of the monsters and gods in art and shit, we need more of that.
>>97122597This is why I like when people do settings in different countries, there is a shit ton of potential for many, like Mexico in the 1920s in a state of war plus it's heavily spiritual culture, or China in general with it's batshit insane history in any era really. Also wish there was more material for the less used deities like Tsathoggua or Shub-Niggurath.
>>97037744>>97038135There is a lot of good Mobile Task Forces for creating characters. SCP is a setting with a lot to offer TTRPGs.
>>97122326In fact, I'd say most horror is. That's part of what makes it enjoyable.
>>97122656>mythos's creatures having a canonical appeareanceIt depends on the power level. A ghoul is a ghoul, Elder Things are described in great detail, etc. Even Cthulhu has a drawing.The more powerful or mysterious ones should stay mysterious though. I never liked the image of Nyarlathotep with a tentacle for a head, for instance.>>97122701>when I wrote the book!
>>97123800>I never liked the image of Nyarlathotep with a tentacle for a head, for instance.Why? IIRC it is just one of his many forms.
>>97123800Tbf Nyarla has so many forms that you can literally just ignore the ones you dont like lol
>>97123800This is part of why I prefer the Delta Green Hastur to Chaosium Hastur. The giant floating head idea is retarded, and I like him much more as this mysterious puppet master force.
>>97123941Acksually raktajhivas are basically a Chaosium creation, riffing on a HPL dream (in a letter to Wandrei) which has nothing to do with Nyarlathotep whatsoever, barring a general apocalyptic mold.I think the whole "avatar bingo" with N is theirs, even. HPL doesn't describe him as anything different from a man.
>In a perfect world... men like me would not exist...>But this is not a perfect world
>>97127450Ligotti greatly puzzles me. I can't get if I like him or not.
>>97127463What stories have you read? Some are excellent, others on the opposite end.
>>97127484Noctuary
>>97127507Teatro Grottesco is my favourite collection; Grimscribe and Songs of a Dead Dreamer are also mandatory but they contain a lot of weak works
Could I get a critique or feedback on my slasher / psychological horror piece?https://docs.google.com/document/d/12OR-aVZRPuX4-2dvte9D9a-QOzVBRyqeo8YOJtTie2Y/edit?usp=sharing
The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.
>>97127463I just think he's overrated. Everything of his I've read I've just bounced right off of. It's like>Ooooh here is a spooky puppet! Your life is meaningless!It doesn't help that I deeply dislike a lot of people who seem to really hold him in high regard.
But yeah, I'm really enjoying CAIN. I want to run it, but I'm having issues finding a group for it.
>>97129749Other than having a really high power level I don't think HP and Ted would have agreed on a lot, actually.
Happy december guys, hope the new year treats us better, anyways here's Yig
>>97137854I've always wanted to tie Yig into one of those Appalachian Snake Handling churches.
>>97137854Nice work Anon! That came out great!
>>97127249>HPL doesn't describe him as anything different from a man.I know the haunter of the dark is outright called an avatar of his. Combined with his like on the silver key about having many masks it's not unreasonable to think Lovecraft envisioned for him many a form both fair and foul.
>>97138589True about the Haunter, I'll admit.
Let's say I wanted to cop... erhm, be inspired by Stephen King's The Mist. Bunch of characters, more or less unkown to each other, in a mundane contemporary locations that gets cut off by strange-ish weather with monsters. Game would presumably be Dread.What are some good inspos for aliens that are not exactly like those? Would like them to be unusual.
>>97139069>What are some good inspos for aliens that are not exactly like those? Would like them to be unusual.Mods for an Autistic Fantasy Themed Electronic Football Game
>>96995888Working on a new character for Delta Green and spitballing ideas, which sounds more interesting? Campaign is set in the early 2000's.>washed up war correspondent. After spooky shit happened in a conflict he was covering, DG used him to be their plant to discredit conspiracy theories and the paranormal by dusting truth over the wild stories he now writes for tabloids and pulp magazines>high occult skilled US Marshal. Always found cryptids and folktales interesting until they got a little too real while working a case. Totally won't be a knockoff Supernatural character>field medic archetype CDC character. Likes to decontaminate threats with extreme prejudice, but also tempted by the potential applications of new and unusual substances.
>>97075779>vidUndercover glowies don't wear badges, lmao.This 'three year case' of his could be exposed anytime by someone involved just bumping into him and going "Hey bro what's that you have on your neck, some cool chain? Why do you wear it UNDER your t-shirt? Can we see it? Why not?"
>>97141762The CDC character sounds interesting to me. What anomalous substances will they use? How much will it impact the game?
>>97141762I always wanted to do something with the giants of Kandahar. You could have that be your war corespondents first exposure to the Mythos by having it be a Gug or something crawling up from the Djinn (ghoul) caverns
>>97064520Forgot about this thread, lol.He explained that "if I were Mothman, I'd just use the front door. You know how tiring it would be to fly everywhere?"
>>97032044Honestly GT is very good.The violence is a *lot* in the start, but that's because the folder full of childporn is supposed to bait the trap that sets off Bast's wants. It's about the cycles of abuse made in similar adoption systems, really.>>97032313>>97032314These are the starting goons, and like the folder, their bios are supposed to erase any doubt you might have about painting a barn door with their brains.>>97032482Very standard disgusting shubshit. Though I didn't run the assault scene myself.
>>97146309Always thought it was kinda lame. I mean, ok, a giant is per se is not lame, but this guy? He's big, he has hide skins, is gunned down. Big deal. With DG in mind I'd work not only on him being cooler (a gug, exactly) but his story. He's supposedly there after a team was wiped out a a bunch of "normal" special forces gun him down easily: too convenient, if you ask me.Maybe the first team was a DG (or whatever) team under cover that went into the caves to deal with someone WAY worse than the giant himself. Not necessarily to wipe them: could be, I dunno, some high level ghoul cult that wanted a deal with DG, shit didn't go well and the gug/giant was the end of it. Or... was it? The PCs/ spec ops and actually the normal military might just thing he IS enough of the anomaly, but the truth is just beyond that cave mouth.
>>97146943I mean I think the original story is supposed to invoke biblical imagery, what with the middle East and Goliath and the stories of giants from the book of Genesis and whatnot but I get what you mean. It seems sort of anticlimactic that he just gets gunned down but how else would it end? It's not like a bigfoot sighting or something. But yeah that's a pretty solid idea. I'm imagining given the timeframe of the story they could have been trying to follow a dangerous cell of extremists, because while Saddam was still around they'd definitely have nutters like this from the deep desert looking to expel everyone for the sake of their whatever outer God to rule alone over the righteous. So the first team goes through and wipes them out, possibly at the apex of some sort of ritual that was supposed to link some of hte planes perhaps but while nothing came there's now this blurred border, that's where we can assume. Maybe have a team come back to look into the area because of reports of an entire village being destroyed in the night, or an expected supply truck and its escort from a nearby road being crushed. That's when you call in the guys who find the Giant, and who knows what other nasties could come in from the Dreamlands when they go deeper into this supposedly cleared cave that has become much stranger in the days since the original cult activity that was put down.
>>97147357OG story put our GG (gug giant) in Afghanistan. So yeah the biblical imagery is less sound, but to be fair I think A. has more of certain twilight zone feel than the relatively urbanized Iraq.
>>97143893>What anomalous substances will they use?No clue desu. Would definitely be something to work out with the Handler.>How much will it impact the game?Probably not much, until I inevitably touch some really fucked shit that kills my character.>>97146309Neat idea for the backstory "event". DG could have taken notice of how well my dude spun the weird shit into a safe cover story.
>>96995888Reality is a horror setting
>>97137854Very nice.
>>97154802Not yet. But we're getting there.
>>97146309look up barmanous if you want aomeymore regional folklore to pull from/integrate
>>97146943>>97146309Make him look like a scientifically accurate/plausible giant.
>>97129749
>>96995888Is it possible to run a game about final destination?
>>97162717Maybe, but considering how petty death is in the franchise (mfer killed an entire family over a penny) it'd go to shit pretty quickly
>>97162717if any final destination death happened in your campaign you would get accused of railroading, contriving, and being a shit DM
>>97162717Dread?
>>97162717It would basically be like an extended Ten Candles session.
>>97132229I really want to give this a go and want to try to talk my not-anime-watching group into it.>>97139069The Half-Life wiki.
Best system for analog horror kind of stories?Or modern SCP shit.
How do you guys feel about decoy antagonists?I'm probably gonna be doing the basic weirdo coastal town and I have 3 separate communities which each could be hiding the cult and each have a reason to want the players gone.For each I've mapped out various layers of secrets they hold and how they interconnect and bear part of the blame for the spooky happenings (Allowing my players to shift their focus naturally to the real culprits), but ultimately only one group is aware of what is actually happening.No matter which group they investigate they'll find something. And im thinking I'll do something where yea each group is hiding something but if they spend too long investigating so as to find the wrong deeply hidden truth the real baddies will accomplish their goal.
>>97179559>analog horror kind of stories?Maybe I'm retarded, but what the fuck does this even mean? I always though analog horror was defined by it's presentation, not the content of the story. It almost feels like asking what the best system would be for found footage horror.
>>97179559>SCPDelta Green
>>97183989Yes, you are retarded.
This may be a stupid question, but can you run horror-centric games in systems that aren’t based on horror settings, like Dune, Conan the Barbarian, or The Lord of the Rings? As systems based on those settings, in my experience they tend to handle mechanics like sanity and mental breakdowns poorly.
>>97185814Not sure why sanity would be necessary for a horror RPG.Anyway, Conan 2d20 has the Resolve mechanic, Conan stories being in no small part horror. You (thankfully) don't become "mad" like in Coc, but you do get Traumas.You do become "mad" in The One Ring (another pretty scary IP, acually)... kinda, but the Shadow mechanic is a) not only caused by Dread and b) it's more of a thing that the GM calls on the players, making their rolls unfavoured and all.
>>97186165I primarily play World of Darkness, where sanity and mental or spiritual degradation are central themes. Because of that, I tend to think that sanity—or related concepts—is essential for a compelling horror experience, though I recognize that this is a somewhat narrow perspective.I know that Robert E. Howard was friends with Lovecraft, and enough elements of the Cthulhu Mythos appear in Howard’s stories that you could argue Conan exists in a sort of cosmic horror setting related to Cthulhu Mythos or Cthulhu Mythos itself. My knowledge of Lord of the Rings is more limited though, but from what I understand, the Shadow can corrupt someone to the point of turning them into a hollow, shallow version of themselves. There are also terrifying creatures, like the giant spiders, that seem descended from otherworldly evil. but this shadow corrupting influence ties back to World of Darkness’s focus on spiritual and mental degradation.
>>97176596I really recommend CAIN! I hope you get a chance to either play in it or run it!
>>97186268That's interesting, I've found my players have a more "horror" experience in games that don't have an insanity mechanic. I feel like insanity mechanics end up turning things wacky and goofy. I want players to rp their characters being scared because the situation warrants it, not because of a number going up or down.I understand I might be in the minority, however.
>>97187504COC insanity is laughable, I do agree strongly.
>>97037744>>97037758There are a lot of really great SCPs. Good suggestion. 140 is still one of my all time favorites.Wish the newer ones held up the same.
>>97188882SCP-895 is my favorite.https://scp-wiki.wikidot.com/scp-895
>>97188882I feel like you could do a lot with 2602https://scp-wiki.wikidot.com/scp-2602
>>97188882The ones I like are all tame for horror except for The Flesh That Hates. The Hanged King's Tragedy is also good but I see limited playability in it.
SCP is such horrible trash.
>>97197807it was cool for a moment before it got run over by tumblr.
>>97197850No, it's baseline is shit. The entire "we're going to have big lists of monsters and weird shit we're going to categorize in a weird, aloof, idiots-idea-of-smart science man voice," was bad and has only gotten worse, and the fact that it's infected horror fandom on the Internet at large is a fuckin' travesty. The wikipediafication of horror (and, really, everything) is terrible.
>>97197850it was dead before then with the donut steel mary sue recurring characters that showed up in several dozen stories. It was always cringe shit.
>>97197866The idea is cool. Makes a good distance from the usual subjectiviness of horror and the style.
>>97197866I realize a lot of it was trash but it was still a neat collaborative creative writing project. I remember it fondly simply because I’d never seen anything like it before. Of course cliqueing was inevitable and once the mods started gutting legacy articles and putting a stranglehold on what you were and weren’t allowed to write about it was fucked.
>>97197807>>97197850SCP is a sandbox of ideas. You can pick and choose whatever aspect of it you like to fit your whims. You might as well stop breathing air because retards also have access to it.
>>97198210I’d agree with you if the mods didn’t ban an array of topics they didn’t like and changed “problematic” articles to fit their criteria. It’s incurably infected by bad faith actors and should be left to die.
>>97197866>No, it's baseline is shit. The entire "we're going to have big lists of monsters and weird shit we're going to categorize in a weird, aloof, idiots-idea-of-smart science man voice," was badFuck off. There is nothing inherently wrong with the concept. Governments already cover up a lot of shit from us normies. There is the reports of men in black showing up after UFO sightings. Project Blue Book and the All-domain Anomaly Resolution Office also exist. If you think clinical documents are not scary you should read the documents of MKUltra. The CIA describe doing terrible shit to people like it is not fucked up.
>>97198294I think most of them do believe in these things.Which might be worse, in case you don't like them. But I don't see why you should jump to "bad faith" hypoteses.
>>97198372Because it’s sabotage and bad faith is presumed. I don’t care what they genuinely believe in. They imposed their beliefs on something that wasn’t theirs to fuck with.
>>97198294The wiki is not the be-all and end-all of SCP. They don't have any real authority thanks to the creative commons license.
>>97198537Yeah and the spite wiki died too because the wiki splintered the community. Revival projects never survive because everyone sensible already left and went on to something else because they concluded fighting for this isn’t worth it anymore..
>>97198294>array of topics they didn’t like Such as? There are still articles about genocide, torture, rape, and human experimentation.>changed “problematic” articles to fit their criteria.Are you going to say the teenage succubus or door knob joke as examples? The succubus was rewritten because the author, Clef, allowed it. He admitted to writing it while he was a teenager and never felt satisfied with it. Barely anyone cared about it until the rewrite. The door knob was edited by the original author out of political spite. It still ends with the joke of wanting to fuck it though.
>>97198594The spite wiki died thanks to changing the name into a crappy bootleg and run by a literal high schooler. You still do not need a new wiki to enjoy SCP. It is possible to just keep a personal archive on your computer or whatever of what you like.
Call of Cthulhu or Delta Green? What do you prefer and why? Is there much of a difference?I hard CoC handles madness much better.
>>97199002Trail of Cthulhu
>>97199030how does that track insanity?
>>97198363Completely missing the point.
>>97199086Nta but there are two tracks: stability and sanity. Stability is when you get spooked, and comes back relatively easily when your safe/in between investigations. Sanity is for the true Lovecraftian "my entire world view must shift to take in this new information," you don't have a ton of it, and you don't get back once it's gone. You're going to gain and lose stability every session but, theoretically, sanity is only for big stuff and will go much slower.
>>97197807>>97197850>>97197866>>97197877I sure do hate reruns.
>been researching local folklore out of personal interest>want to try exercising what I've learned by plotting out some folk horror utilizing it>don't have much experience with the genre to work withWhat does /hsg/ like and dislike in folk horror?
>>97205163I hardly think it's a defined "subgenre" you can really characterize as such (and that's a good thing, mind you, but makes it harder to discuss).OOMM I would think about about Lovecraft who amongst other thing he revolutionized he came up with the idea of writing local horror if not full-fledged folk horror and point out that there might be a general pitfall: the "cosmical bike tour" as I call it.As in, take his NE towns: Innsmouth, Kingsport and Arkham are probably close enough that you could make a bicicle day tour of all three in a day. Try not to make big shit too close to each other.Also, I THINK that nowdays people (mostly living in at least small towns and not having daily relationships with nature) exacerbate the scariness of woods and darkness. I mean, they are a classic since forever for a reason, but it's a litlle... too obvious at times.Another thing that's definitely overused is the "ancient (and more than probably evil) tradition". Yeah, country people enjoy their own traditions more than city folk and those (seem) older. But it's not the victorian era anymore, and they are not isolated and wholly uneducated.
>>97205163>What does /hsg/ like and dislike in folk horror?If you are going to do folk horror, I am asking you nicely to either create wholly original creatures, keep your shit as authentic to real traditional tales as you can get, or stick to folklore with strong literary traditions. Pop folk horror has done irreparable harm to oral traditions, polluting public conceptions of various tales, burying actual folklore in modern fantasy, and in some cases inventing stories whole cloth that end up confusing folklorists.I'm not one of those "keep in mind some things considered folklore are actual real world beliefs of living people that should be treated with respect" hippies, you should be able to tell a story about anything, but if you're gonna change a story consider whether you need to associate it with folklore in the first place instead of presenting it as an original concept. Erosion of oral traditions is a serious cultural problem globally.
>>97207169>and in some cases inventing stories whole cloth that end up confusing folklorists.I don't think anons little session is going to really leave his friend group, oh great watchman of all the kept stories. I think he can be allowed to make shit up and it won't unravel the delicate culture of whatever small micro region you constructed in your head
>>97037744>>97037758>>97038135Do these games have a magic or sanity system? Magic is used by the Global Occult Coalition and Serpent's Hand. I want to make a character from those groups.Pic related.
>>97207169Oral tradition *is* change, that's exactly what differentiates it from written works. Oral tradition is about changing how you tell a story in order for it to work best for the audience you're telling it to, it's story as performance. It's dead text vs living words, like what some Greek philosopher was so mad about. Oral tradition isn't "eroded" by change, oral tradition by definition dies *without* change.
>>97210783Not him and not necessarily endorsing this view, but I think the jist is that oral tradition is a community-local thing and, I dunno, pretty much a bottom-top thing. And there's also a ton of different coding about oral tales vs written (or whatever) pieces of lore.So yeah, it does change. But having it being changed by an external, documented and possibly top-bottom actor means basically changing it so radically that it's not really oral anymore.I hardly think a real legend is gonna be changed by some silly cthulhu game nights anyway, of course, but you'd be surprised how much even social networks or blogs could do (no newspapers or movies). I live in a very touristy area, and I think I witnessed something like this:1) landmark which has not any true local legend about it, it's visible but not visitable2) tourists get a little more outside city proper, insta it because it's next to a second-rate but interesting thing3) while not particulary creepy, it can be in some weather conditions (it IS abandoned and off limits, mind you)4) foreigners, not local, kinda mix up creepy vibes from other similar local landmarks, pump them up, and start telling about ghosts and plagues and shit5) in the end, locals seemingly start to incorporate said tales into local lore6) suppose in some years the "lowkey internet horror" thing will be genuinely a local legend
>>97210937You can say it's a community-local thing, but then you'll have to arbitrarily draw a line at some point. "The Smith and the Devil" is a Western European story, to be sure, but the framework of it is several thousand years old, arguably originating in India (to the degree it makes sense to say any kind of story "originated" anywhere). And of course it's not oral anymore, nothing is. The Grimms and people like them (Asbjørnsen and Moe, for instance, and later Disney) destroyed the oral tradition by canonising certain versions of certain stories. Which isn't to say they were being evil for the sake of it; it's more an effect of mass literacy and the printing press.
>>97210988I do agree on the local-not-really local idea, mind you. It might be sad that sometimes oral tradition is killed by the written word (fairy tales, at least to some extent) - but to be fair in other areas they seem to live together peacefully (ufo lore, urban legends).
>>97211034Oh for sure, even the most classic of fairy tales have kept some of their oral aspect. If I were to tell a little kid the story of The Three Little Pigs, for instance, I'd probably mostly stick to the "normal" version, but maybe make it so all the pigs survive, and they scare the wolf off rather than boiling it to death and eating it. If the kid is really young, I might even say the first house was made of grass instead of straw, just as a matter of vocabulary. Most "decentralised" stories are conveniently malleable!
>Player or GM>Preferred System(s)>Schedule/Times Available (include timezone)>Voice or Text>Method(s) of Play (Skype, Discord, IRC, roll20, etc)>Tone/Theme Preferred>Contact Info>Other Notes
>Player or GMGM>Preferred System(s)Custom>Schedule/Times Available (include timezone)GMT+0 for the GM but its PBP>Voice or TextPlay-By-Post>Method(s) of Play (Skype, Discord, IRC, roll20, etc)PBP>Tone/Theme PreferredAn overlap between Invader Zim and Kickass, So too Starship Troopers.>Contact Infohttps://www.roleplayerguild.com/topics/197358-the-young-director-blue-stripe/ic>Other Notes
>>97208211>I don't think anons little sessionA reminder the antlered Wendigo conception that is at this point by far the most common portrayal of the creature came from a 2001 indie film that had an opening weekend box office of $1,107.It is really REALLY easy for stories to spiral from small origins.
>>97211392unrelated but fessenden is a really underrated filmmaker
>>97211475Just found out the guy did Until Dawn from this, lmao. What's with him and wendigos?
>>97211554He also did>https://en.wikipedia.org/wiki/Skin_and_Bones_(Fear_Itself)Wtf?Why was his initial version of a wendigo so weird and why does he keep redoing it?
>>97211709I think he explained on Twitter that he regrets his original design and tries to make up for it.
>>97211554he also did the last winter which has ghost deer, guess he just likes the image. antlers do make for a striking silhouette.
>>97211554
>>97211554The game or the movie based on the game?
>>97212944That would be his vampire gf movie.>>97215114The game, he also played the crazy flamethrower guy.
>>97179996Didn't get an answer on this so I assume it's fine.Related to this question though. I'm working on how to set up the initial encounter and I want to keep the inciting incident ambigious as to which one of two possible groups are involved. I know I want the players to be interviewing an noc who was caught trying to steal a 19th century replica of some arcane text, but I want to keep things ambigious between whether the character is related to the Zizian inspired group I'm gonna use or the christian cult im gonna use. The text is gonna be a whole thing that does christian gender bender body horror stuff. I got that planned out. But I can't think of a way to keep the initial encounter ambiguous.
>>97211554He just really, really likes the concept.
>>97205163I like portraying the old traditions as being truly old and focused on things like bone, ash, the woods, and both the beauty and terror in nature. Maybe mix it up a little with certain elements of modernity being taken and warped into shapes that vaguely resemble older customs but are twisted from the perspectives of things that don't really get how the modern world works.
>>97200228Kek.
>>97029838>>97029838 His whole argument comes down to saying "If I were a demon I couldn't be afraid of ritual warding." Therefore ritual costumes are people dressing up AS the monster instead of warding it away.
>>97210046cool
>>97227186Interesting.
>>96998701I sorta am in my beastmen warhammer army. using too many unique pieces, so I doubt it'd be tournament egal once i make it/.So far i concepts for Brass Bull Doombull, Mothman (using owlman base design) for mages, Wendigo solders and goatman solders, preytor Wendigo or Jesey Devil, and thinking of more stuff. Not meant for fight but display so idc how homebrew it is
>>97030059How have i never heard of this before? Clown Nephs?