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Skinwalker edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:
"The Hunters from Beyond" by Clark Ashton Smith
http://www.eldritchdark.com/writings/short-stories/93/the-hunters-from-beyond

Questions for the thread:
>Would you rather encounter a sasquatch or skinwalker?
>How would your characters detect and fight a skinwalker?

Previous thread:
>>96863113

Please try to keep arguing to a minimum. Don't respond to bait/drama/politics posts.

And as usual, try and keep it alive. Make a new thread if its not in the catalog.
>>
Does Paranoia count?
>>
>>96995888
Where you guys been? I miss this thread. I am a struggling horror writer and want to know if you'd read a fellow anon's stuff. I play CoC mainly and credit my wide reading of horror with getting my scenarios so good.
>>
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How would you incorporate these two into a game?
>>
>>96997668
Threads have mostly been empty for a long while. Whilst I mostly blame Detwillerfag, the hack probably didn't help.
>>
>>96999685
Detwillerfag?
>>
>>97002459
Lover of Denis Detwiller, author of Delta Green.
>>
>>97002810
Oh I know who Detwiller is, hell, I'm the anon who started up the Delta Green thread again a few months back. I don't know anyone could be a hardcore fan of Dennis of all people though.
>>
>>96997668
>want to know if you'd read a fellow anon's stuff
I'd read it! I missed this thread to even tho I dont play horror setting board games, just having a place where people understand horror lit and have cool ideas is nice
>>
>>97003307

There's a non significant group of shitlibs who get lost after playing CoC and the like and wander over to Delta Green. Then they get very upset that RAW mentally buckbroken mentalities riddled with anxiety, isms, and bathtub hormones aren't the natural allies of what is fundamentally an ultra right wing government conspiracy.
>>
It's back, good.

>>96998701

Flatwoods monster: Great Race of Yith incursion, presumably an accident of sorts. The body (for the "iconic" version, not the actual reports of what they've seen) is almost there, just work a tiny bit on why they didn't see the tentacles.
WHY would an yithian appear in Bumfuck West Virginia is another question to ponder on.

Mothman: the OG Mothman is creepy as fuck, do yourself a favor and read the book. Problem is, it appears there as just one phenomenon in a strange list of strange as hell phenomena of ufo/time fuckery... something. That is, I'm not sure if using it as in the book would even suggest the presence of a "creature" of sorts.
>>
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Working shmorking, doing Yig, been thinking of redoing some of the art i like less but i'll fully decide once i finish the deck
>>
>>97002459
>>97003307
The other anon is a baiting retard. "Detwillerfag" is the name given to a notorious anti-Detwiller /pol/fag ahitposter who has explicitly tried to run out everything he considers "woke" (99% of the thread topics), constantly shits himself over DG and Detwiller, obsessively starts flamewarring shitstorms whenever he enters the thread, calls people pedos/shitlibs/whatever whenever he can, and has expressed on more than one occasion that his sole goal was to kill this general.

He's been doing this for a few years now, though after the threads started getting more quiet (because he ran out most of the people who cared), he seemed to stop coming mostly.
>>
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>>97007070
>fundamentally an ultra right wing government conspiracy.
It's fundemantelly Obamacore though.
>>
>>96995888
Can you run C&C as a sandbox game? Im used to stuff like BX so the idea of boxing players into a prewritten plot irks me greatly.
>>
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>>97011512
Cthulhu? You might want to check out Silent Legions from Crawford. Whether you use the more BX-like ruleset or not it's based around Lovecraftian sandbox games and has procedures GMs can use to generate content to suit.
>>
>>97011512
What do you mean by "prewritten plot?" You can do a more sandbox style investigation, for sure, but you'll still need some kind of idea of what the mystery is to know how the world will react to what the players do.
>>
>>96995888
>skinwalker
What is a skinwalker, and how do I run it at my table?

From memory/feel without looking it up, it's either a doppelganger that's not great at the acting-like-people part, or an animal-thing that can take mostly-human form, like a reverse-werewolf.
Unless it is imbued with monstrous strength and toughness, I'm not sure it would work for many of my real-ish modern-ish games without putting a lot of work into believably isolating and disarming the players in an environment where they can't just exit the scene or devolve into cowboy shit.
>>
which CoC edition should I run and why?
>>
>>97017340

No one. Use Trail or Cthulhu Dark.
>>
Hello /hsg/ came here again to ask what is the best way to run a game with multiple entities/killers without losing the horror factor
Basically I want to run a game in a town like Icor Falls with a myriad of different supernatural creatures & killers but I don’t want it to turn into Buffy or some shit like that
The system will be CoC 7th as it’s the one I’m most familiar with but if there is a better system let me know
Side questionshould each session be with different characters or should I keep them unless they die?
Since if the players get lucky it kinda gets a bit into the whole how is this one person able to survive
>>
>>97017667
I'd suggest basic Chronicles of Darkness, instead of CoC. It's more about psychological horror and is fine with running multiple monsters (dreads), cults and such.

On the other side, if you wanna go into "one session, one character" I'd suggest KULT:DL. It's PbtA, but works kinda fine.
>>
>>97017436
but why tho
>>
>>97019268
Perchance any links my man
>one session, one character,
I’m just wondering if that would work better for keeping the horror element, which I guess leads me to my next question,
Has anybody actually spooked their players?
Find it hard to keep tension especially with every one being spooked by different things
>>
>>97017340
1-6 are all essentially the same game with some gubbins added on, 6th being the most "complete." 7th is the newest one, it the most mechanical changes but it's still 90 percent the same game. So, you're fine going with 7th unless you already have access to the 6e book.
>>
>>97020695
I figure its mostly in the delivery. I’ve been working on mine but it’s coming off as cringe when I listen to it played back
>>
>>97020323

Because they work.
>>
>>97020323
To add to >>97022205, I think trail has a much better core book in regards to actually writing mysteries for your players to solve, and how to use the various trappings of Cthulhu gaming like monsters, gods, tomes, etc. It's a worthwhile read even if the system doesn't click with you; it seems like Gumshoe is one of those systems that you either absolutely love or completely despise.
>>
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>>97005034
Thanks, anon! I have five stories in print but still working on some more.
This story is kind of personal; it's symbolically about my grandfather who lived through the horrors of a botched surgery for a brain tumour, and how he had to communicate to me through writing rather than speech, when he was left disabled.
I credit this experience with teaching me to love writing, because I would have to speak to him through hand-written notes and he always praised me for my handwriting and writing skills, even when I was quite young. You can read it all here and also find some stories by other horror writers.
https://store.tenebrouspress.com/products/the-skull-laurel-issue-002-ebook

If you personally want to write horror, I suggest you send out to the horror magazines. It's a good hobby and one that comes naturally to people, because fear is so primal.
>>
>>97025061

I personally think Chaosium itself and its mentality is kinda of a bigger problem than the (bad) COC system, mind you.
>>
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What books have you been reading for inspiration? For me it's pic related. Someone is using the concept for a graphic novel. I would like to see it used for a TTRPG. Trench Crusade could probably take inspiration from it.
https://www.youtube.com/watch?v=hGl0swUSO8U
>>
>>97009848
good luck drawfriend
>>
>>97029708

I'm thinking about using CAS Zothique as inspo for a Cthulhu thing in which the PCs are monks that go into THE bigass abbey, investingate whatever shit the murders there are to and end up getting that there is your not-so-usual eldritch tome that is transforming the monks into a veritable hivemind.
(honestly it's more the name of the Rose that turns up really weird, but re-reading him I've had this idea)

If not, will use The Colossus of Ylourgne for a necro-kaiju in a more fantasy setting.
>>
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>>97029708
>The Nephilim Looked Like Clowns
I have heard of this. You can find a bunch of videos about it on youtube.
>>
>>97029708
>>97029838
What in God's name is this.
>>
TQ seems like a kinda no brainer. Skin Walkers are actively malicious and have supernatural powers while a Sasquatch may at worst be driven by hunger/ being territorial.
>>
>>97029960
Exactly what it sounds like. It is a theory about how nephilim or demons looked like clowns.
>>
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>>96995888
>Delta Green made a hurtcore campaign
Ugh...
>>
>>97028319
Care to elaborate?

Personally, I don't think CoC is a bad system, but I do think it's got a lot of unnecessary jank, even 7th edition. Delta Green cleans some of that up, but fucks up other things, in my opinion.
>>
>>97032044
Here's an NPC in God's Teeth; this shit is disturbing.
>Ryan Innokenty
>Background investigation: Born in 1967 to middle-class parents in the New York suburbs. His parents divorced and shared custody. Low grades throughout school and frequent discipline problems and counseling due to fighting and drug use. Occasional menial jobs and frequent changes of address from 1987 to 1997. A series of minor drug and public intoxication convictions in New York State, but no serious jail time. Though of Russian heritage, Ryan Innokenty is pure-blooded American trash. He was born to middle-class parents in the New York suburbs in the late Sixties, and there’s nothing in his past to explain or excuse what a repugnant piece of shit he grew into. His folks divorced a couple of times each, but they never hit him, and they were careful to let him know their problems weren’t his fault. He got in fights at school and never did his homework, and their first impulse was to blame themselves, a narrative young Innokenty was all too happy to reinforce in endless parent-teacher conferences and counseling sessions. He bounced between his parents’ houses as they struggled to keep him in the middle-class lifestyle to which he’d grown accustomed. Innokenty was left to his devices. He didn’t really notice their absences and was typically annoyed when they insisted on spending “quality time” with him. As far as he was concerned, it was better when they were at work. It meant he got more presents to buy his love, and it was easier to get kids at school to like you when you had the newest stuff.
>>
>>97032313
>When Innokenty was thirteen, Dad caught him sneaking into his seven-year-old stepsister’s room one night. The bastard threw him out of the house, but they kept it from the police to avoid a scandal. He went to live with Mom and got put into therapy, which taught him how to hide it better. Fast-forward a bit and he dropped out of high school, but all he had to tell his Mom was that he had gotten his GED (he didn’t) and that he was using the money she was giving him for community college (he wasn’t). That fueled about a decade of drugs and fun times in the city until Mom went and died on him. Times got rough for a while. He ended up as a dishwasher in a restaurant down by Brighton Beach to try to keep up with his habit. One of the waitresses kept bringing in her son to work because she was too cheap to hire a sitter. The little guy got curious about what Innokenty was sneaking back into the walk-in to do every shift. Ryan showed him, gave him a taste, and one thing led to another. The owner of the restaurant walked in mid-way through and caught them in the act. Ryan thought he was done for, but it turns out no one wanted a scandal. The bearded old man just laughed and said he had a job better suited to Innokenty’s personality. That’s how he ended up at Cornucopia House. He instantly knew something was fishy about the place, but who was he to complain? He tested the waters, got a little bolder, and eventually realized he had free rein. It was a dream job. The only time he ever got in trouble was when the old bitch in the cottage appeared over his bed one night while he was sleeping. He thought he was a goner. But she just asked him if he knew anything about camera equipment. She said it was about time he earned his keep.
>>
>>97032313
corny
>>
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>>97032421
This is worse:
>Yelena Kalamatiano, aka Babushka
>BACKGROUND INVESTIGATION: Born in 1925 in Los Angeles, California, an American daughter of Russian immigrants. No surviving family. She has spent decades caring for children through the Cornucopia House children’s home and its parent company, Family Without Frontiers. No criminal record. Yelena Kalamatiano is a 76-year-old grandmotherly figure, fat and vital, with thinning silver hair and a smile that breaks her face into a thousand wrinkles. She is a Shub-Niggurath cultist in charge of the ritualized child abuse and cult indoctrination for the Skoptsi. In light of funding struggles, continued resistance to expansions of her power in the organization, and the “waste” of young children in the perverted torture perpetrated by male members of the church, her dedication to the Skoptsi has declined over the last couple of years. She has begun abusing cult assets to her own ends, using the children as fuel for arcane research.
>>
>>97032480
Seeking immortality, Kalamatiano uncovered a ritual she calls Estrus of the Mother. She arranged a sigil from the corpses of her ritually tortured victims and did—once—manage to summon a “root” of the Magna Mater. Unsure what she was supposed to do with the putrid frond that burst forth from the remains, she ripped the black root from the ground and ingested it. The ritual failed to grant immortality, but it transformed her wizened body into something closer to the church’s god than anything achieved by other members of the cult. Hidden under voluminous black robes, she now sports asymmetrical, tumorous “udders” on the front of her body. They lactate out of pulsing sores that resemble a madman’s mockery of genitalia. Those that ingest the filth that drips from her body become easier to control, suffering a −10% penalty to rolls to resist her sorceries after the first dose, −20% after the second, and so on. Her first order of business when outsiders enter her kingdom is to offer them “tea” tainted with this unnatural milk. Though Kalamatiano could use this to expand the dwindling influence of the sterile Skoptsi, the fluid she excretes seems to be derived from her own blood and draining too much of it leaves her physically weak. Her time on Earth is running out, and she would rather not spend the rest of her waning power on others. She prefers to continue her experiments using her new “beauty” until she can achieve immortality. She has reduced the staff at Cornucopia House to only those most loyal to her. If threatened or surprised, Babushka resorts to the tactics she’s used with every outside authority figure for decades. She casts Infallible Suggestion to bend them to her will. Whereas in the past she would use Obscure Memory and send the stupefied outsider away, she now demands that the victim suckle from her grotesque bosom, making the drinker permanently susceptible to her power.
>>
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Made a loading page for my players who are new to Delta Green. But the noise is a bit annoying.
>>
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>>97032534
Can't just AIslop uspscale it?

Speaking of I was looking into Cthulhutech 2, and while I only skimmed it at least it makes it so I don't have to mess around with upscaling to use their monster art as tokens.
>>
>>97032551
It's the webm convertor I used; it's high definition on my screen
>>
>>97032534
what noise do you mean?
>>
>>97032688
I had to cut the audio because you can't upload webms on this fucking shit website with audio codecs. The noise I am talking about is the hiss of the CRT screen.
>>
>>97032562
Ask the foundry fgts on discord then, there's plenty of working animated maps.
>>
>>97032862
Oh I somehow thought you meant the video quality.
Just play an ambient track instead.
Alternatively Boards of Canada
https://www.youtube.com/watch?v=McjFepEpcBE
>>
>>97029960
>>97029708
Someone read Stephen King's IT once and said 'Hold my beer."
>>
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>>96995888
I would like to create a dinosaur horror setting for a campaign. Like Skull Island from Peter Jacksons King Kong. As that was pretty much already a horror setting.
>Cannibal natives who practice human sacrifice
>Ultra aggressive diseased dinosaurs.
>Ruins of a once great lost civilization undone by it's own hubris
>A pit of giant evolved parasite worms
>A collapsing doomed ecosystem
>>
>>97035010
Rip off Dino Crisis if you haven't already.
Rip it off more if you have. Rip off Dino Crisis 3 if you have to.
>>
>>97035121
4got muh pic
>>
>>97035121
>>97035131
I was thinking of something more lovecraftian and pulpy, than modern and sci-fi.
>>
>>97015401
>What is a skinwalker,
Heavily varies, but usually as the name would imply; something walking around in a skin - animal or person - that doesn't belong to it. Often poorly at that. As for strength; that often varies. Some recent examples liek the Visitors in No I'm Not A Human can tear humans apart easily, but outside of specific individuals, can be themselves killed by a simple shotgun blast to the head. And counting those specific individuals has the one example we get in the Intruder tear apart an entire armored platoon in maybe a few minutes at most without taking a single hint of damage.
>>
>>96995888
Has anyone played pic related based on the SCP Foundation? Is it good or should I stick to using Delta Green for SCP scenarios?
>>
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>>97037744
Apparently this received a second edition.
>>
>>97032534
cool
>>
>>97035010
It should be easy to make. Dinosaurs are already terrifying animals.
>>
>>97037758
Nice.
>>
>>97037744
>>97037758
This is not the only /tg/ adaptation of SCP. SCP the Board Game - Confidential Crisis is the latest project, and it will also come with miniatures.
https://www.youtube.com/watch?v=Ab-lqq2giF0
https://www.youtube.com/watch?v=FaTPGoNN560
https://www.youtube.com/watch?v=8LuyDEQpHrY
https://www.youtube.com/watch?v=uT-7kSnkiuQ
https://www.youtube.com/watch?v=2lbFeuaHIGc
https://www.youtube.com/watch?v=8QAlbchYJoM
https://www.youtube.com/watch?v=iQuPF_E1EpU
https://www.youtube.com/watch?v=1DB_OoiGNkA
https://gamefound.com/en/projects/digdeep_gaming/scp-the-boardgame-confidential-crisis
>>
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>>97038135
Another look at the miniatures for the game.
>>
>>97038204
>>
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>>97038301
>>
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>>97038342
>>
>>97038301
oh my science...
>>
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>>97038353
>>
>>97037793
Surprised the Dangerville or Gojicenter haven't made a video about what if V-Rex existed in the monsterverse yet.
Like a monsterverse version of V-Rex like this. The Peter Jackson version wouldn't last ten minutes.
>>
>>97011567
This illustration reminds me of a Harry Turtledove alternate history story called The Fillmore Shoggoth.
It's a world where the Old Ones and Human Race coexist, and occassionally help each other out with dealing with mutually dangerous lovecraftian horrors.
https://lovecraft.fandom.com/wiki/The_Fillmore_Shoggoth
>>
>>97038204
>an SCP 2521 mini
Wack.
>>
>>97041139
>>96995888
Any recommendations for good horror minis? I'm thinking of adding some horror elementss to my cyberpunk red campaign.
>>
>>97041139
Why? Is it about lore? You can depict SCP-2521 in art. Actually using words to describe it is not allowed.
>>
>>97032263

About the game per se it's actually pretty simple: it's neither lovecraftian (as in, I really don't see the intersection of HPL stories and the kind of usual cheap-ish horror they aim for) nor investigative (which is not something HPL did ever, but I feel it's even worse 'cause THAT is clearly what they try to make structurally).
>>
>>97042570
Kingdom Death is a good pick.

>>97043202
No, I'm just surprised that they even bothered using 2521 at all instead of something more popular. It's pretty uncommon for people to use the more underrated SCPs in general.
>>
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>>97038371
I'm not really a fan of this design for SCP-049. He looks too much like a generic plague doctor.
>Tools and bags even though he keeps everything in one bag inside his body
>The robes and mask are physically part of him with human like eyes visible
It looks like they made him huge to make him look more abnormal, but it is not enough.
>>
>>97022205
>>97025061
ill give trail a read then. thanks anon.
reason I opted immedately for coc is cause I’ve heard its normie friendly which is an important factor for what I’m trying to run.
>>
What do I need to read to finish becoming a hardcore Cthulhu fanboy? I've already read:
>John Carter 1-3
>The Gods of Pegana
>Everything Kull/Conan/Bran Mak Morn/James Allison
>Everything by lovecraft
>Adept's Gambit
>>
>>97047329

John Carter is not relevant and most of REH stories while good and him being his friend give only a passing reference or two. He did some horror stories, mind you, but Conan or Kull are not that related. Overall CAS did more horror.

Ya need to check out his masters, so naturally Poe but of course Blackwood and Machen are up tjhere. The man himself points to MR James as one of the three modern masters in Supernatural Horror in Literature but I'm not sure there is that much influence, quality or not (I'm not really sure if I like him or not: he certainly is a colossus of horror, the last gothic, but I'm not sure he's that much in the lineage).
>>
>>97043231
It's interesting to see what expectations people have put on CoC versus how Sandy writes scenarios(or claims to right scenarios.) If his "how to write a horror scenario" seminars are anything to go on, his adventures are much more creature features and much less mysteries.

I do agree that any time you start to catalog mythos monsters in a bestiary, you're starting to get pretty far away from lovecraftian horror. The game has always been in a weird tension with itself that way.
>>
>>97047329
Read Liars Barron's horror story collections, he's the only modern writer that has really hit the same nerve Lovecraft did in my brain.
>>
>>97047576
Liard, fucking stupid fingers.
>>
>>97047467
>John Carter
Of Mars? What does he have to do with horror?
>>
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Was feeling stuck with the tarot cards so i took a break and drew one of my investigators instead. Will get back to Yig tomorrow (colors are done only thing left is background)
>>
>buy digital from pelgrade press
>wait for download email
>nothing
>check support
>”Erm you have to make an account before you buy digital. No we won’t just block the option if you’re not logged in.”
>make account with same email
>no downloads available
>money stolen
that’s what I get for not being a piratefag I guess
>>
>>97038135
>SCP miniatures
Awesome.
>>97047329
You do not need to read everything that vaguely mentions Lovecraft's mythos.
>>
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>>96995888
I miss the old Horrorverse threads where anons would try to create a universe where every horror IP ever made was canon, and all the arguments over what can and can't be canon with one another because one film, manga, tv shows etc. lore contradicted another.

Stuff like that was fun.
>>
>>97052088
It does sound fun. We should try it here. Did anyone mention how the chaos dimension in Event Horizon is like the warp in Warhammer?
>>
>>97052242
Well then we get into the semantics of what does and doesn't qualify as horror. Warhammer is a grim depressing setting full of cosmic horror style monsters, depressing themes, and an inherently hostile cruel universe. But you wouldn't call Warhammer 40k a horror game.
>>
>>97047329
king in yellow by Chambers. only really need to read the first 3 stories
>>
>>97048983

That's my point, anon.
>>
>>97052616
Warhammer sounds like horror to me.
>>
>>97043231
>which is not something HPL did ever
What are you talking about? The story which the game takes it's name from is about an investigation on Cthulhu worship
>>
>>97054807

It's not a detective story by any means.
>>
>>97054881
What do you mean by "detective story"? An investigation does happen and all the events are typical CoC scenario stuff, from the investigation to the sailors finding R'lyeh
>>
>>97053505
for some reason all 40k horror stories are terribly written
>>
>>96995888
Does Delta Green have rules for dragonsbreath shotgun ammo? My group is dealing with some things that really don't like fire, but I only see shot/slug/nonlethal in the base handbook.
>>
>>97055700
I don't remember seeing it. I would just kick down the damage dice one step, but give it a chance to ignite anyone hit by it.
>>
>>97046594
The design would be better if it was more like Containment Breach. Although a few designs manage to make 049 stand out.
>>
>>97052088
>Living creature the size of jupiter that can move at the speed of light
I feel like Remina can be canon with all the other horrors Junji Ito has made but its at the top of the list of something that can't be defeated or even harmed.
>>
>>97037793
Reminds me of Adel from Nightreign which is a hunger-crazed wyvern with its T-rex head warped fully sideways for more optimized grabbing.
>>
>>96995888
Bumping for the trips
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>>97056356
The debates were more mundane than that. Debates like how does a cross hurt a vampire in a cosmic horror setting where a good God seemingly doesn't exist?
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>>97055060

Have you tried reading Sherlock Holmes, anon?
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>>97056356
Remina came from another universe so it's possible to headcanon it with other stories.
>>
>>97059625
That and it takes place in a distant scifi future, so you could just make it your universes future, or a potential future your players have to work to prevent.
>>
>>97055283
It's hard to make someone believe the character is in danger when he's a ten foot tall cyborg tank man in armor with a gun that shoots bullets the size fists.
>>
>>97059625
>>97060053
There's also Oshikiri's fucked up multiversal cosmic demon mansion that exists throughout infinite universes, as well as everything in Sensor, so that could be used to justify it. The recent Junji Ito storytime on /a/ went into this a couple times.
>>
>>97052088
Same. Those threads were awesome.
>>
>>96998701
My friend tried GMing for the first time and ran a DG one-shot where we were monster hunting mothman.

Long story short, we found out he was a government supersoldier weapon that had escaped, and was living in an abandoned nuclear power plant. It's memorable because we broke in, got set up around one of the vapor towers where we found half-eaten dead bodies and layed in ambush.

My friend had us make alertness checks and one of us crit, hearing the keys turn in the front door somehow. It had become a running joke on "mothman has keys", as my friend told us simply that he's still part-man, and it's much less tiring going in the front door than flying in.

Not much horror, still fun.
>>
>>97063566
>mothman needs keys
Lmfao, does he also buy groceries or pay his credit card?
>>
>>97061645
Ito is one of the few creators that really dives into just how existentially horrifying the existence of a multiverse really would be. Certainly one of the few who doesn't play it for comedy like Rick & Morty or Everything Everywhere All At Once.
>>
Dunno if this is the right general for it, but I've really gotten into CAIN as of recent and am trying to come up with my own investigation.

I have influences and a basic idea, the problem is I can't figure out what SIN would fit best for what I want.
>>
>>97064520

Mothman first appeared in the sixties, he's probably just trippin' his ass on acid and actually would prefer riding his hippie van if the man didn't get his license
>>
>>97061605
This is gonna blow your mind, but most of the trillions upon trillions of people in the 40k galaxy aren't 10 foot tall walking tanks with guns that shoot bullets the size of fists, they are just dudes, and probably dudes getting shot at by said fist-bullets.
>>
>>97066206
Funny enough one of the more horror themed games in 40k is space hulk which features terminators as the heroes/victims. I know we’re talking about stories I just figured space hulk was worth mentioning cause it has a lot of horror game elements.
>unknowable amounts of threats swarming every hallway represented by radar blips
>action economy never guaranteed
>facing the wrong way, bad positioning, running out if ammo, or even freak accidents can spell a squaddie’s death or a squad wipe
>tension mounts as the game goes on until the objective is complete or the squad is overwhelmed
>>
I read trail of cthulhu cover to cover and I’m going to be real. I dislike this setting, I like the gumshoe system. Is there another monster themed investigation game like this or am I stuck with niggerman?
>>
>>97066439

Gumshoe in general has other implementation (60s for Fall of Delta Green or the four periods of King in Yellow for example), but you'll probably just want to use modern period version of the abilities and occupations of Trail, they recently uploaded it as a preview of the new edition

https://pelgranepress.com/2025/09/30/call-of-chicago-trail-of-cthulhu-today/
https://pelgranepress.com/2025/10/10/call-of-chicago-postmodern-occupations/

I personally never really understood why the COC crowd seem to think we should stick to the 20-30s. If there is one thing HPL is not as a writer, it is being particulary linked with his period feel - him and Hemingway, Woolf or Fitzgerald are contemporaries but they seem centuries apart.

(I mean, when you read him you do realize of course that Innsmouth is very much linked with the ghastly economy period, but you get my point)
>>
>>97066439
Could always use like, Esoterrorists or Fear Itself. The Unremitting Horror stuff is pretty interesting if a bit derivative.

There's also Night's Black Agents which is basically James Bond or Jason Bourne against vampires and is my favorite Gumshoe game, but that's more like action film than you might be looking for.

>>97066534
Lovecraft was writing about concerns and issues that were contemporary to his time period. Cool Air famously being about Air Conditioning comes to mind. What he was writing about WAS modern to him. I think it's fully rational for people to do things in the modern era because it's probably what Lovecraft would be doing if he were alive today.

Imagine a Cool Air for Cryptocurrency.
>>
>>97066569
>Lovecraft was writing about concerns and issues that were contemporary to his time period. Cool Air famously being about Air Conditioning comes to mind. What he was writing about WAS modern to him. I think it's fully rational for people to do things in the modern era because it's probably what Lovecraft would be doing if he were alive today.

I agree, it's his style which seems out of time, not the ideas. If he was alive in the 80s he would've perhaps written something like the Elder Things getting fucked over a cold war type of thing or recessive genes awakening bad shit in modern men, but not about Miami's monsters under neon lights.

(I overall think the only real thing that we're "missing" with a post-sixties Cthulhu is a part of his atheistical puritan mentality, but aside from that his modernity still sounds true)
>>
>>97066534
>I personally never really understood why the COC crowd seem to think we should stick to the 20-30s.
If I recall correctly, Chaosium originally wanted to make a historical rpg (possibly like a gangster rpg?) but they didn't think it would sell, and Sandy pitched them on combining early 20th century historical with his love of Lovecraft. The 1920s of it is important to the game, if not as much the concept. There is as much about the 20s in the original boxed set as there was Cthulhu.

It's funny, because Sandy has said many times he sets all his games in the modern day.
>>
>>97066689
>and Sandy pitched them on combining early 20th century historical with his love of Lovecraft.

That sounds even worse than the actual result.
>>
>>97059624
Yeah I did. A lot of CoC scenarios don't play like a Sherlock Holmes story and that doesn't change the fact that Lovecraft's Call of Cthulhu story feature
>Investigating the origins of a weird cult
>People fighting cultist doing human sacrifice
>People exploring a lost city inhabited by an eldritch horror
So it plays out just like a CoC, the game, scenario. I don't know how the original story not being a "detective story" is in any way relevant?
>>
>>97043231
Isn't Horror at Red Hook basically just a detective noir story?
>>
>>97067033
>>97067021

Featuring detectives doesn't make it a detective story (or even more specifically a noir story), exactly like the movies of a certain doctor Jones are not academical dramas.

Detective stories are about the reader having to get the get the pieces of the puzzle right or trying to. It's all about the satisfaction of having all the informations and resolving/watching the mistery being resolved.

In HPL there is no mistery at all: LeGrasse answers to an emergency, resolves it with force, gets (some of) the culprits and even gets a full explanation about the cult by Castro. Horror at Red Hook is similar tough I guess that at least Malone nominally investigates, but the reader is not met with this kind of challenge.

This is not of course in any way relevant to the quality of the story. Doyle himself is not "better" when he does Sherlock Holmes than a horror story like The Horror of the Heights, right?

With that being said, more on the game
>So it plays out just like a CoC, the game, scenario

Full disclaimer: I'm the one that thinks Chaosium is and was mostly shit. That being said, yes, you're right that this is an outline of a (terribly) typical COC adventure, and boring or not it works.
However, considering that COC sells itself as a investigation/mistery game, I would venture to say that you'd need a certain percentage more or "investigation" than... I dunno, what would've have LeGrasse rolled for in a scenario? Maybe getting where the drums came from?
>>
>>97067145
Oh, so you're one of those "Only my hyper-specific definition is the one that matters," kind of guys.

He's one of those guys, everyone, you can just ignore him. No point in having this conversation.
>>
>>97067145
It's pretty well known that Red Hook was Lovecraft's attempt to get published by a Detective Pulp.
>>
>>97067218

Honestly, it seems like the usual defintion to me.

A crime, most often murder, is committed early in the narrative
There are a variety of suspects with different motives
A central character formally or informally acts as a detective
The detective collects evidence about the crimes and its victim
Usually the detective interviews the suspects, as well as the witnesses
The detective solves the mystery and indicates the real criminal
Usually this criminal is now arrested or otherwise punished

>>97067256

Pretty sure there has been a shitload of detective fiction in Weird Tales proper, for that matter.
>>
>>97067145
>Detective stories are about the reader having to get the get the pieces of the puzzle right or trying to. It's all about the satisfaction of having all the informations and resolving/watching the mistery being resolved.
At the top of my head I can think of two scenarios that I ran recently that are just that: The Saturnine Chalice and Ties that Bind. As for HPL his stories often involve a mystery even if the characters are not going around gathering clues for the reader. By your definition a bunch of Sherlock Holmes stories aren't detective stories because Holmes usually just looks at the culprit, starts pointing out characteristics the reader couldn't figure out and makes wild hypothesis using some dodgy logic.
>>
>>97067288
What you're describing is generally called a "whodunit," which is definitely a sub genre of mystery stories, but it isn't the end all be all.
>>
>>97052088
Not that shit again, the stupid questions finally got taken off the OP
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>>97068235
Fuck off.
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>>97065480
CAIN is very much a horror game, so feel free to yap about it here.
>>
>>97067145
>Detective stories are about the reader having to get the get the pieces of the puzzle right or trying to.
like half of hammett's stories wouldn't qualify by this metric
>>
>>97068440
Nice. I really liked the little I’ve played of it! It just seems like a neat system with a badass aesthetic.

Vector is my favorite Blasphemy.
>>
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Anyone been keeping up with the DG shotgun scenario contest? It hasn't gotten as many submissions so far this year. Some are pretty good.
>>
>>97067582

Note that it's the wiki definition.

>>97068561

I'll freely admit that I don't know enough about noir to imply it is or it isn't.

>>97067559

You certainly CAN do it, but the game has nothing to make the game support that adventure structure.
>>
So, on the subject of wild ideas for Cthulhu-adjacent games.

The Borellus Connection has a wild as fuck concept: that Simon Orne, old pal of Joseph Curwen in The Case of Charles Dexter Ward, is still around and moves around essential saltes n the guise of packages hidden in heroin trade, which as you would know was a thing that, let's just say, people liked to deal with in the sixties. As a side bonus this makes him connected to organized crime all over the world (this being the cold war, it means over the wall and such) and let him use his chemical talents for money.
I think you'll all see how this could be recycled in many more time periods. After all, cocaine and fentanyl ARE white powders as well (at least in user formats).

Now, while I like the gist of it and it's a pretty damn good book even to just read, do you think it makes sense that your megalomaniacal necromantic sorcerer is hiding his stuff in crates (or whatever) of illegal drugs? Would that be add a layer of security by his allies or would it make it just make his stuff more exposed?
>>
>>97070632
Is there a place to keep up with that that's not discord/leddit?
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>>97072553
I just look at the fairfieldproject page it has the contest submissions document. updates around once a week.
>>
>>97072547
it's just the classic period piece dynamic where you read some interesting historical factoid and try to jam it into a narrative
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>>97072896

I agree, it's just that I can't make my mind if the idea is in game incredibly clever or incredibly unbelievable. I want MY immortal evil wizards to have sound plans.
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>>97065480
Don't know what your idea is, but you can never go wrong with a good 'ol Centipede.
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>>96995888
How to make campaign about IT?
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>>97073190
https://www.youtube.com/shorts/jIo00hu6rh8
He's an undercover glowie
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>>97073190
just stop giving him attention
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>>97075153
I actually do have an idea involving a Centipede but I think for this one I’m settling on Idol with the Cult being fans of the Hello Kitty stand-in.
>>
>>97075182
Fear Itself or some kind of amalgamation of Tales From The Loop and Vaesen.
>>
>>97075182
>>97076426
IT is actually an Ocean Game campaign - Pennywise is a Mystery Man that feeds exclusively on children.
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>>97075182

You shouldn't, exactly like you shouldn't do a campaign about the Fellowship of the Ring.
>>
>>97063456
Shame they died off.
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>>97068235
Why do you dislike them so much?
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>>97037744
>>97037758
>>97038135
There is a lot of material to work with for an SCP TTRPG. I would like one that utilizes the different groups like the Global Occult Coalition or Serpent’s Hand.
>>
>>97052088
Why do Hellboy and the BPRD count as a horror IP. But Men In Black doesn't?
>>
>>97088814
The movies don't, but I'd say the comic does.
>>
I am working on a horror themed setting/ ttrpg but it's currently translated from romanian.

https://files.catbox.moe/aevpf0.pdf
>>
>>97090706
Well that's because in the comic the Men In Black actually kill people to keep their organization secret. Unlike the movies which had the neuralyzer.
>>
>>97076426
What's Tales From The Loop?
>>
>>97047329
>Pre-Lovecraft
Edgar Allen Poe
Lord Dunsany
Arthur Machen
Robert W Chambers
Algernon Blackwood
Rudyard Kipling
H. Rider Haggard
Edgar Rice Burroughs

>Lovecraft circle
Clark Ashton Smith
Robert E. Howard
Robert Bloch
Frank Belknap Long
Henry Kuttner
Fritz Leiber
August Derleth

>Post Lovecraft
Lin Carter
L. Sprague de Camp
Ramsey Campbell
F. Paul Wilson
>>
>>97092364
Neat!
>>
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>>97017340
7th is fine. There’s also Cthulhu by Gaslight which is based on the same system but takes place in late 19th Century, primarily in and around London. I’d take a look at the other games that were suggested as well. Remember, though, whatever game you choose, someone hates it and is only too ready to tell you why.
I love CoC, personally, but to each their own. There’s a pulp supplement I would urge you to avoid, however. I think it’s ass.
For other sorts of horror, especially more action oriented stuff, I use Savage Worlds Adventurer Edition and its excellent horror companion.
One thing I might suggest is that regardless of what system you’re running check out GURPS Horror. It’s full of good ideas and solid overviews of various types of horror.
I ran a summer camp slasher game not too long ago using Savage Worlds and it worked pretty well.

Pic related is the map of the summer camp island.
>>
>>97104699

Kipling?

I might be ignorant on the subject but Mowgli doesn't strike me as particulary eldritch
>>
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>>97038204
I've seen a better miniature someone else made for SCP-682. Pic related.
>>
>>97108562
Mainly his collection The Phantom Rickshaw.
>>
>>97108701
>The Phantom Rickshaw.

Will check out.



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