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>And then the Phyrexians invaded ALL OF THE PLANES all at once! They got their asses kicked by the nu-walker superhero team, not because they spread their forces too thin!

>And then triangular portals started appearing all over the multiverse! Everyone decided to go to this uninhabited, barren desert plane to colonize it! And everyone dressed up like cowboys!

>And then everyone decided to do a Mario Kart grand prix all over the multiverse! The evil moth demon house VALGAVOTH tried to eat the multiverse by sponsoring a team of demon-possessed racers, but lost! And the Egyptian Amonkhet guys won the race despite using only chariots!

>And then there was a sci-fi universe all around the Blind Eternities all this time, with spaceships and FTL!

>And then spiders were suddenly important all over the whole multiverse, with spider heroes and spider villains and symbiotes!

How would you fix Magic's storyline?
>>
>>97006927
You stop taking it seriously and realise it's all a gimmick to sell idiots small rectangles of card with bullshit on them.
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MTG has less of a story than the first Starcraft game. There's nothing to save.
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>>97006927
The story has been trash since they try pushing the Gatewatch. The biggest problem is pretty simple, they need to stop these over the top MCU BS and let the planes and people in them shine and not the fucking same 5 planeswalkers. I don't mind the tie-in sets (I think it would be better to make them speical card to work with a set or two) but I think they going to go like lego. Pre-Star Wars Lego had many different sets but now, the only thing people buy is the licensed products over their own IP.
>>
>>97006927
>forgot about WAKANDA FOREVER
>>
>>97006927
There's nothing wrong with a multiverse war in theory, other fantasy settings like Elric and Amber had similar plotlines. But they way they introduced new phyrexia only to focus on the gatewatch fighting Nicol Bolas was pretty messy. But they should've gone back to 3-block sets afterwards.
>>
>>97006927
Remove all planes walkers from the canon. Stop trying to be the MCU of card games. Seriously, it's not happening. Your characters fucking suck. No one cares about them except to coom on Liliana's goth titties.
Now you can construct planes and create stories around the plane, the people or characters on those planes and not your lame ass planeswalking super friends putting on different hats.
>>
>>97009641
Multiverse literally ruins any kind of story telling. If (AND ONLY IF) they wanted to develop a decent story they would actually take the time to care about each individual plane and creature that lives within them. Otherwise who cares if Scrimblo the Wise gets killed by Orzhaka the Bad?
>>
>>97006927
>And the Egyptian Amonkhet guys won the race despite using only chariots!
I know nothing past this point, mind filling me in? Last I read was the race ending, and that there was a story about Jace saying he was plowing Vraska's green fields without protection repeatedly.
>>
>>97006927
you should've realized when 3 characters defeated three eldritch gods that had control over abstract concepts of reality that the story was beyond salvaging from the capeshitification.
>>
>>97011538
At the end of Tarkir Dragonstorm Jace used Ugin's plane to create an alternate version of the multiverse where the phyrexian invasion didn't happen and will be trying to replace the multiverse with his fanfic one (this will be the plot to reality fracture next year). Meanwhile Bolas used the opportunity to escape. Edge of Eternities was mostly a standalone story.
>>
>>97011579
Wwwwuuuuuhhhhhhhttt!? You mean to say bolas was to dangerous to be kept in a jail and they should have just killed him already?
>>
>>97011579
This sounds like Jace did nothing wrong.
>>
>>97011590
IIRC Ugin decided that imprisoning him was safer because if they killed him they might activate some revival countermeasures Bolas had set up. So they decided it was better to wipe his memory to make him forget even his own name so he couldn't be summoned. Then Narset and Elspeth find Ugin's plane at the eye of the dragonstorm and Jace is there too and Elspeth sees Bolas and is like "what the fuck Jace why the hell is Bolas alive?" and Bolas goes like "Bolas? Who the fuck is Bolas? Is that my name?" and that's basically how they fucked up.
>>
>>97009683
>Stop trying to be the MCU of card games.
Theyve been doing that shit from the beginning. I started playing in Mercadian Masques. Urza and/or the Weatherlight crew dominated the spotlight for a while. Then there was a stretch of blocks that were just planes. The two blocks with kamahl (thought he was cool), the original mirrodin (loved it), kamigawa (everyone hated it but I liked it). I dipped out at the end of kamigawa, but then there was ravniva and time spiral. I came back right before Lorwyn dropped. I dropped again in shadowmoore, because I thought planeswalkers were faggy and knew they were going back to the "story is centered around these people" model. Sure enough, with every passing block, their importance became more and more pronounced, culminating with Gaywatch ten years ago. Which is wild to think about. We've had this shitty jacetice league crammed down our throats for a decade.

It mustve worked to some degree, otherwise they wouldnt push this shit for nearly 20 years. Consider that Magic has spent more time with Jace than Urza. Fucking wild. Turns out magic has spent more time being shit than not being shit, a fact I didnt realize until this moment.
>>
>>97006927
>this character is a nigger and a scholar.
sometime Fantasy is just too much for me.
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>>97006927
MtG has a storyline? What?
For who? How do you consume it? Is it just told through 8-word loresnippets on cards or is there a netflix series?
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>>97006927
There's a lot of things that would need to happen but the big two are:
>return to stories focused on the events and conflicts of individual planes - having some planeswalkers is fine but instances where they are the main characters should be reserved for special occasions
>return to the 3 set block structure so they actually have room narratively to establish a world, introduce the conflict, and resolve the conflict without all 3 being crunched into one set
>>
>How would you fix Magic's storyline?
For starters, I wouldn't assign a storyline to something it doesn't belong in like a fucking trading card game.
>>
>>97012859
Make it like all those other card games that don't have story elements that have also lasted a while!

Like! Like....like....
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>>97007527
Starcraft 1's story was great.
>>
THAT'S MY ASS!
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>>97009496
mark rosewater was a hollywood faggot before coming to this game as a nepo hire and he wants this shitty card game to be the next MCU so bad it hurts
>>
>>97006927
go back to basics and have blocks of at least 2 sets about shit happening to a different cast of characters on a single plane.
people liked Bloomburrow specifically because it had the tiniest bit of this with how all the planeswalkers were not in the actual set.

>>97012822
eh, I can see the argument for not going back to 3-set blocks with how many duds of 3rd sets there are, and general wariness of getting stuck in a dud plane, but it's painfully clear that 1 set is not enough to get proper development of any block concepts done, which is why for a while we had 2-set blocks which I figure is a decent enough compromise between not being committed to a given roster of concepts for half the year and still having room to develop said concepts beyond cliffnotes.
>>
>>97006927
we fix it by going back to self contained planes, killing off ALL planeswalkers, and then smothering the multiverse dogshit writing to death with a pillow and pretending it never happened. These things will never happen though.
>>
>>97013336
>b-but w-what ab-about th-these other th-things that l-lasted a wh-while ??
That doesn't mean story belongs in card games.
>>
>>97012822
>>97014738
I think even with 2 set blocks there would be space to establish the story via other supplemental products.
Like use starter decks come out to introduce the plane, and then use the sets for the conflict and resolution. Or bring back Duel Decks (or maybe use Commander decks) and have those focus on the conflict, with the sets being the intro and resolution.
Anything is better than having it all smushed together into a single set though. They've got enough supplemental products where they could spread things out without forcing themselves into designing mechanics for 3 sets and running out of steam by the 3rd.
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>>97006927
Just repeat to yourself it's just a game I should really just relax
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>>97007274
FPBP
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>>97006927
>Reality Fracture drops
>story is that the entire storyline since [INSERT CONVIENENT POINT HERE] was all a dream caused by Jace or someone else tripping balls
>the people at WotC/Hasbro responsible for the decline of Magic are hunted down by Richard Garfield
>>
>>97007274
>>97015617
>um just ignore everything we do that is bad and never point it out or talk about it or else you are actually the one who is bad
yikes what type of dom*stic vi*lence behavior is this?
>>
>>97016103
>its bad because I say it is
Thats just your opinion though. Opinions are not facts.
>>
>>97016238
Well what you are doing is objectively bad so it isn't an opinion and furthermore you wouldn't feel compelled to stop people from talking about it if you truly believed what you were doing was the right thing to do.
>>
>>97016251
Bro its a card game... dial it back a notch and stop acting like images on paper are an existential issue for you.
>>
>>97016276
>It isn't happening
>Okay it's happening but it's just a coincidence
>You are crazy if you think it is happening
>It doesn't matter that it's happening
YOU ARE HERE
>Actually it's a good thing that it is happening
>Why are you against this thing that has always happened?
>Anyone against this thing that always happens is a nazi
>>
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>>97006927
Roll it back to Scourge, which they previously retconned out, and call it a timeline branch or whatever. Then blow up the timeline branch with this bullshit and start fresh from Scourge, building up to Yawgmoth potentially coming back.
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>>97016331
Yeah please refer to my previous statement you psycho and stop trying to derail the thread into politics. Its just a card game.
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>>97016369
He's absolutely right though. "You're weird if you want things to be better" is a pretty lame argument and the fact that you're invested enough to reply more than once suggests you don't even really believe it.
>>
>>97016369
Gosh it seems like you have a weird investment in defending terrible decisions made to purposefully inject current day politics into this random card game. I wonder why?
>>
Stay nuclear; each setting/ each plane should have its own story. Only one, maybe two planeswalkers should cameo. They should only ever cameo.

Centralize the story to Ravnica. All the justice league stuff should actually revolve around Jace, his on-off again with Liliana, and Garuk, who will stop at nothing to fill both of them to the brim. Occasionally, Innistrad and Sorin mindbreaking Nahiri into being Avacyn 2.

Bring Koth back. Fixed.
>>
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>>97006927
>How would you fix Magic's storyline?

I wouldn't have one to begin with. Magic at its core is the worst kind of immature normie nerdshit. Contemporary nerdshit all devolves into the same tired YA tier writing for midwit nerds we've seen a dozen dozen times already. Contemporary nerds who need lore and heavily detailed settings for everything are annoying faggots and have ruined every nerd ip.

The most writing there should be about MtG sets is a brief blurb describing the plane and vague allusions about what's happening in the set in flavor text on cards and our minds can fill in the massive gaps.
>>
>>97006927
Go back to stories primarily focusing on one plane at a time. You can still have Jace and friends appear if you really want to (having recognizable recuring characters does make sense from a business perspective, so I doubt they'd get rid of them entirely), but the focus of each story should be the plane and the people living there.
Also bring back the 3-block format. The current way of doing things doesn't give enough time to flesh out the plane and the story, meaning they really can't do anything but retreads of planes that already have established lore or theme-park settings built on one gimmick. And ditch the whole "overarching storyline culminating in a big MCU-style climax" thing. It has never worked for MtG. The closest it came to is in the original Phyrexian invasion storyline, and even that had issues. Eldrazi, War of the Spark, and the New Phyrexia invasion all ended like wet farts because WotC just can't pull off a satisfying big finale. Have recurring villains if you want to, but it should be less "the Phyrexians are preparing things for a massive multiversal invasion that gets anticlimatically stopped in one set" and more "the Phyrexians have showed up and again are doing Phyrexian things on this plane, how do the locals deal with the fuckers dumping oil around the place?".
>>
>>97018598
The eldrazi where the last chance they had for doing that and they similarly threw that all away.
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>>97016400
>please humor my weird delusions I'm so lonely and I will do anything to keep talking about politics
No really. Get a life.
>>
>>97011562
I will say that I think the scene where Emrakul tries to communicate with Jace is very cool. Very nice way to have an unfathomable eldritch horror try to be fathomable but it just doesn't work.
>>
>>97016103
Incredible that you missed the point this badly. I guess you're blinded by your own projection?
>>
>>97015128
i think there's even a place for 1-set blocks in the form of core sets that establish a snapshot of what's going on in the background and set up the next block to distinguish itself with whatever things it wants to be about, and maybe even serve as an inspiration mine for future blocks like how Planechase and Future Sight were used later down the line.
>>
>>97006927
>>And then everyone decided to do a Mario Kart grand prix all over the multiverse! The evil moth demon house VALGAVOTH tried to eat the multiverse by sponsoring a team of demon-possessed racers, but lost!
That's almost the synopsis to Space Jam
>>
>>97006927
Ditch it entirely. Get rid of the storyline and just have settings and characters. Let the players imagine their own stories as they're playing the game.
>>
at this point, that question has no distinction from "how would you fix fortnite's storyline"
>>
>>97019189
>still seething 38 hours later
gosh this young man REALLY likes his black gay magic cards
>>
>>97021833
Are you retarded? I clearly said Magic is entirely worthless. What sort of ESL are you to fail to get something written that clearly in English?
>>
>>97022045
>he loves gay and black magic cards because they represent him FINALLY
>>
>>97022245
>clearly say Magic is worthless
>"yOu LoVe MaGiC!!1!"
Someone come get their bot, it's clearly broken and retarded.
>>
>>97022270
>m-m-magic is worthless I didn't collect 389 copies of one piece meets spiderman for my goon cave
>>
>>97022358
>>
>>97009575
I know right. It's funny cause it was a a black nation beforehand just now it's this Turkish/arabian nation over black knights and all. Mind you, if you put a white guy in the armor or region they would make such a fucking big deal about it. However cry racism if they don't have a strong black and/or gay person in every plane, kingdom, etc.
>>
>>97025154
The funniest part is that the people crying racism are always the most pale inbred sewer rats who have obviously never been forced to associate with anyone but their fellow tribe members.



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