Previous thread: >>>96867326GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.A nearly complete archive of GURPS books can be found by using the image (follow the URL to get to a folder with some files, read the files to get to the archive). Never post direct links to the archive anywhere in plain text.If you're wondering where to start:- The Basic Set covers everything, including a lot of optional rules you probably won't use.- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.- How To Be a GURPS GM is a good read even for players.- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.Thread question: How much time and effort do you spend when building NPCs (not mooks)?
>>97011891>TQI don't like just doing >SL 10 for mooks, SL 12 for professionals, SL 14 elitesor something like it, generally I try to at least think about what skills are likely to be relevant, if the players do something out of left field then I start going by vibes.I also almost always try to build strange npc species and abilities in gurps instead of winging it because I enjoy the process and practice.
>>97011891Do 3rd edition vehicles have no complete gameplay stats outside of the Vehicles book or am I missing something? I can't seem to find HP or DR values specifically anywhere in Special Ops or Covert Ops. It's all well and good that I know how fast they go and what weapons they use, but knowing the damage a Stinger deals isn't useful when half the equation is misisng.
>>97011891As I guy who had to suffer an GM who was gurps pilled for multiple campaigns. It was only later when I stoped being a kid who had been traumatized by such a bullshit system and allowed myself to enjoy modern systems did I start wondering why the fuck it is that people still truck with this nonsense archaic system. It is such trash. It has every problem with a bloated old simulationist system that makes it inconsistent and a mess to run in reality. Also the core game loop mechanism is so busted for making anything seem weighty or impactful instead of just like a random outcome of the dice.
>>97013162There are zillions of statted vehicles in the GURPS WWII books. See also Mecha, Steampunk, and GURPS Vehicles Lite.
I miss posting pdfs. I wanted to post some stuff I found.
>>97013360Its good to know that the literacy of GURPS detractors has not increased since the last time one posted here.
>>97011891>TQLike all systems I actually have a bad habit of getting absorbed into building all kinds of mooks, NPCs and random little factions and groups. Like over 50% of my prep time is just dedicated to a zillion different types of enemies within the same organization.
>>97013435Those are very narrow and don't address any of the vehicles in the books I mentioned, or more broadly, modern examples. Vehicle Lite's examples aren't much more numerous than full fat Vehicle's.
>>97013360>you go for an all out attack with your battle axe on the orc, you aim for torso>you did not wait for your colleague to shoot his arrow first>you decide to go for Determined since you know you will hit this fool>roll is your battle axe skill which is 13>you make it>Orc defends, dodges, on a 10 or less, fast Orc, that one, hits it, your axe hits the dirt (attacked with unbalanced weapon: cannot parry for a round, used all out attack: have no active defenses until your next turn)>Orc then has initiative and attacks you, decides to go for a Mighty Blow to your kidney from an Attack with Strong, rolls critical, rolls in the Crit table for a 15 == Maximum Damage (oops?)>you lose 18 HP from the impaling hit to the vitals: 9HP -18HP = -9Hp you are under 1/3 HP so your Dodge and Move are reduced by half (Reeling)you took a "major wound" greater than 1/2xHP: you must roll HT immediately to avoid stun and knockdownyou go to 0 or less HP and must roll HT immediately to remain consciousyou need to roll HT every following turn to do anything unless you take a Do Nothing maneuver and don't try to defendyou are at -1xHP so need to roll HT-1 immediately to stay alive, your HT roll on every turn becomes HT-1your DX and IQ are reduced by 18 capped at 4 so effective attack only next round will get -4 due to injury Shockfuck, friend wants to be a mage and i read everything in Basic Set except magic how do i grok it?gathering will be friday or saturdayapparently his brother will be a fighter, it's fine I know that stuff
>>97013523i think you can embed data into png files, try that way, you have to embed it and people that get the file have to extract it, think i read 2MB or more worth of data can be exchanged that way, that's the weight of a light to medium length PDF file
>>97015145The technical term is steganography. However, on 4chan it's forbidden by global rule 17.https://www.4chan.org/rules
>>97015211thanks>>97013523what did you want to post?
>>97011891>Thread question: How much time and effort do you spend when building NPCs (not mooks)?Names or titles that aren't just John Smith. Art that's interesting or at least fitting. A description of the person and their character.
>>97013360Tell us about the last campaign and system you played in, and what specifically about it that you enjoyed that wasn't possible in GURPS.You do play games, right?
Keeping track of adventuring like it was a job roll. Makes use of a time use sheet to track it. Y/N?
Ahem.Kill Realm Management. Behead Realm Management. Roundhouse kick Realm Management into the concrete. Slam dunk Realm Management into the trashcan. Crucify filthy Realm Management. Defecate in Realm Management's food. Launch Realm Management into the sun. Stir fry Realm Management in a wok. Toss Realm Management into active volcanoes. Urinate into Realm Management's gas tank. Judo throw Realm Management into a wood chipper. Twist Realm Management's head off. Report Realm Management to the IRS. Karate chop Realm Management in half. Curb stomp pregnant Realm Management. Trap Realm Management in quicksand. Crush Realm Management in the trash compactor. Liquefy Realm Management in a vat of acid. Eat Realm Management. Dissect Realm Management. Exterminate Realm Management in the gas chamber. Stomp Realm Management's skull with steel toed boots. Cremate Realm Management in the oven. Lobotomize Realm Management. Mandatory abortions for Realm Management. Grind Realm Management fetuses in the garbage disposal. Drown Realm Management in fried chicken grease. Vaporize Realm Management with a ray gun. Kick Realm Management down the stairs. Feed Realm Management to alligators. Slice Realm Management with a katana.
>>97011891>TA: How much time and effort do you spend when building NPCs (not mooks)?Does it depend on the impact they will have on the campaign? Is it a way to create PCs as a DM who cannot create PCs because they're a DM and only players have the privilege of using PCs? Does it depend on whether or not the NPCs will be reused in other campaigns?I tried to do the bare minimum for the campaign I'm writing and only work on their stories connecting properly. That's still not great and I've already spent a few hours on it making 3 main NPCs for the whole campaign. Going to keep it at that number. I guess the other lower NPCs will just be improvised.
>>97018789>That's still not great and I've already spent a few hours on it making 3 main NPCs for the whole campaigncorrection, I spent a few hours framing the campaign around mini quests, main NPCs, locations, specifically-flavored fights/encounters
>>97017214I don't understand what you mean. Using the Time Use Sheet is based, but I don't see the point of reducing adventuring to a job roll, unless you're doing some kind of abstract campaign (or lifepath prior to a campaign).
>>97011891I was reading up on Pulling Rank, and I'm left wondering how it functions between organizations.Let's say the Crew in an Action campaign is the field team for a small mercenary outfit, not unlike what Action 7 describes as equivalent to a 10-point Patron (a dozen to 200 men). The outfit has been hired by Local Government to support their military.The Crew wants to fly into an area, but the outfit only has ground vehicles, while the government has helos that could be borrowed. Would this be handled as:>Crew makes a group RA to the outfit, and on a success the outfit has worked out a deal with the government>Crew makes a group RA to the local government (how does Rank translate between organizations?)>the outfit makes an RA to the local government (not sure how this would function)
>>97018813>dole recipient Which TL is this again
>>97018992Filename says Rome, so TL2
>>97019417Rome had welfare?
>>97019722https://en.wikipedia.org/wiki/Cura_annonae
Pitch me ideas for a Roman campaign, during either the republic or empire.
>>97020220What if Rome had dinosaurs
>>97020220Either prevent or win the Gothic War of 376 ( https://en.wikipedia.org/wiki/Gothic_War_(376%E2%80%93382) ) and save Eastern Emperor ValensExplore across the Sahara ( https://en.wikipedia.org/wiki/Romans_in_sub-Saharan_Africa )Explore and colonize the Canary Islands ( https://en.wikipedia.org/wiki/Pre-colonial_history_of_the_Canary_Islands )
There are two kinds of GURPS players.
>>97021240Non-blurry screenshot
>>97021336the first one wasn't blurry for me
>>97021713https://en.wikipedia.org/wiki/Subpixel_renderinghttps://www.tenforums.com/tutorials/126775-enable-disable-font-smoothing-windows.html
>>97021774As if anyone cares about that, as long as it's legible
>>97021809
>>97018813I figure since anything can be skipped by using a time use sheet, why not adventuring as well? Then the GM has less work and the players still get rewarded.
>>97021843The previous post you "fixed" didn't look like that. Disingenuous autism
>>97021918GURPS doesn't have rules for "abstract adventuring", though. You could copy rules from ACKS 2 or some other system, but I don't know how well that would work.
>>97021975t. 20/50 vision
>>97021713Ignore him, he's an incredibly annoying autist that despises anti-aliasing and PDFs for insane reasons. He keeps trying to pretend that people will use his HTML scrapings and that anyone that doesn't like should just learn CSS to fix his subpar work.
>>97022125He sounds gay and uninteresting
>>97020317Lame. Easily the worst part about Roma Arcana >>97020392Better, but none of these tickle my pickle. Thanks, regardless.
Which DF class should get a Dungeon Fantasy: Denizens pdf next?
>>97022524Knight or Martial Artist
>>97022524Torch-Bearer (Henchmen p. 25)/Master of the Light (Daily Illuminator 2012-08-12)
>>97022524Knight already has plenty of expanded content from the late-Pyramid Chevalier and Commander templates, ditto for Holy Warrior and the Demon and Undead Slayers (two flavors of Undead Slayers, actually). Clerics and Druids have had an actual DF book for forever, and Wizards have Magical Styles: Dungeon Magic and a few additions from Delvers to Grow. IMO Martial Artists can only be saved by a radical redesign that adds some unique spice or niche, either via a long list of abilities or by giving it (modified) imbuements, neither of which will be done in a Denizens book. None of those would have particularly interesting offerings IMO.That leaves, by my count, the Bard and Scout. Both of those have room left for specialization, and each have had some cool powerups (song auras and spell-archery, respectively) that can act as a foundation for lots of cool new tricks.SJG could always get silly with it though and make a book expanding on a non-core template, like one just for Artificers or one that makes Saints and Divine Favor more officially supported in Dungeon Fantasy.
>>97022861>IMO Martial Artists can only be saved by a radical redesign that adds some unique spice or niche, either via a long list of abilities or by giving it (modified) imbuements, neither of which will be done in a Denizens book.Seems like you could fix most of the problems using alternative, more specialised, templates. Unfortunately, the only two obviously viable builds for alternative martial artists are Weapon Master (exotic) and grapplers, and the former is mostly redundant with ninja, while the latter is just re-doing wrestlers.Scout seems like a good choice; we need options for alternative ranged weapons (and melee scouts).
>>97022125Just admit that HTML is cooler than PDF. You know you want to.https://litter.catbox.moe/1sgu0s25ipwfgigk.xhtml
>>97023832I like HTML. Where can I find them all?Your formatting is shit tho. Maybe I'll write a css.
>>97024130>I like HTML. Where can I find them all?I haven't actually finished many HTML renditions of GURPS PDFs. IIRC, the few that I have finished should be in the trove under Unofficial/HTML.>Your formatting is shit tho. Maybe I'll write a css.Note that I have used a zillion different classes as "hooks" to make formatting as easy as possible.
>>97024162And I know the ID attribute is nonconforming, but I'm too lazy to change the spaces to %20. Actually, the particular file that I shared above isn't even complete, IIRC--it's just 95 percent complete or something. I've been working on a dead-tree book instead of GURPS stuff. https://en.wikipedia.org/wiki/For_Want_of_a_Nail_(novel)
>>97021336>>97021774As the Anon that posted the original screenshot I honestly respect this level of autism. Carry on.
I was bullied as a child.Sometimes, when waiting for the schoolbusses, i was pushed from behind off the curb onto the street.I eventually learned to spin around fast enough to grab their arm and pull them off the sidewalk in my stead.How would you model that?Are there ways around the "no active defense when attacked from behind" rule?
>>97026220For a slow maneuver like a shove (Basic Set p. 372) and a slow attacker like a little kid (Horror p. 35), perhaps the standard rule can be relaxed.
>>97026220Hand Catch or Hand-Clap Parry from Martial Arts or the more generic Grabbing Parry from Technical Grappling lets you grapple as part of a Parry. Then follow-up with an attack to Shove People Around, or design a new technique that combines that with one of the parries above.It might also be fair to replace the CP roll for a Grabbing Parry with an attack to Shove, the same way that a Sweep is basically a Grapple but with the CP roll replaced by a Force Posture Change or Takedown roll.
>>97026220>Are there ways around the "no active defense when attacked from behind" rule?IIRC, Technical Grappling allows Hands-Free Parries against unseen grapplers. If you can feel an opponent trying to grab you, then you can react by twisting your body at the last moment to prevent him from getting a good grip. That's what a Hand-Free Parry represents.
>>97026220>>97026354According to the rules for Visibility on B394, technically, you can still defend from an unseen attacker if you at least know you're being attacked. That lets you Dodge at -4. A successful Hearing-2 roll lets you Block or Parry at -4, too.
Has there been any hot goss in the gurps adjacent world? HAs christopher r rice done anything retarded recently? Did Icelander get banned from the discord?
>>97026220Make it a technique that defaults to parry-4. Name it the Bully-spin or whatever and once trained gives you a +1 to perception to detect shoves from behind.
>>97026220Wouldn't something like that just be a reeeally slow run-around attack
Pulver's Gun Stats is out
Is it good
>>97029571It looks like The Deadly Spring
uh oh
>>97029670Yes!Yes!
is it in the repo yet?
Benito Mussolini (GURPS 4e NPC Sheet)TL6 • Human • Male • Age ~50Suggested Point Total: ~150–200 pointsAttributesST 10, DX 11, IQ 12, HT 10HP 10, Will 14, Per 11, FP 10Basic Speed 5.25, Basic Move 5AdvantagesCharisma 2, Voice, Born Leader, Status 4 (Head of State), Reputation +2 (Italy only), Fearlessness1–2, High Pain Threshold, Disciplines of Faith (Fanatic Nationalism)DisadvantagesMegalomania, Overconfidence (Severe), Impulsiveness, Bad Temper (12), Intolerance, Fanaticism(Fascism), Sense of Duty (The State), Code of Honor (Authoritarian), Enemy (Anti-fascist groups),Odious Personal Habit (Propaganda Self-Promotion)SkillsLeadership–16, Public Speaking–17, Propaganda–15, Politics–14, Administration–13, History–12,Diplomacy–11, Strategy–10, Intimidation–14, Fast-Talk–14, Acting–11, Guns (Pistol)–11, Brawling–11EquipmentTL6 military uniform, officer's sidearm, governmental resources.Roleplaying NotesBombastic, theatrical, expects obedience, symbolic thinker, national-destiny mindset.GM UsePolitical antagonist, historical figure, or background influence in TL6 campaigns.
>>97030797sadly no :(
>>97031257why not????
>>97031201He needs a sword skill, probably Rapier. He won all five of his sword duals between 1915 and 1922.
>>97031376he was also granted the SWORD OF ISLAM by the arabs.
>>97031341I have no moneys to buy it :( :(
>>97032073And I'm not giving shit to you all communistsGURPS is a libertarian game
>>97032081What does me being broke have to do with communism? Because I assure you, that isn’t the reason. (I’ve been buying Christmas gifts for the senpai, don’t get to buy anything for me until after.)
>>97032103lol it changes F A M to senpaiUnrelated, this captcha still can eat my entire ass
>>97029670real?
>>97032109You nay be a newfag, but I'm going to give you a pass since you're also a GURPSfag
>>97032081>GURPS is a libertarian gameHigh Pain Threshold's point cost is controlled by the state for player ease. Market can't do shit for point buy, otherwise fatigue attacks would be 5/level or some other stupid shit.
>>97033152Combat Reflex subsidies are bad because they prevent a healthy market in Enhanced Defences.
>>97035384Oddly fitting wojak
Penis-stealing is one of the most common magical effects attributed to witches worldwide, but none of the GURPS magic systems cover it. Even the flexible ones don't seem to have good options to model it beyond just adding a physical quirk to the victim, which seems underpriced compared to the potential impact.I've also never seen a theory of what witches do with the stolen penises...
>>97036266It's... complicated. Plots within plots, you know?
>>97036266>a man who identified himself as Joshua Yohanna was paraded by police to speak to local journalists after he and his two friends were accused of stealing penises. In a state of fear, Yohanna said he stole the penises and handed them over to his friend Bitrus>Asked where he took the penis, Yohanna pointed to Bitrus, who in turn said he gave the organ to another Yohanna. “And he is the only one who knows how to return it to the owner,” he added. That Yohanna, he explained, “was beaten to death”. One of the police officers allegedly hit him with a gunThey just pass them around between witches until they're beaten to death. Or, I assume, they end up selling them as pet garloids
We want vehicles!Ok, here is Gun Stats.
>>97037475I don't even find it particularly useful unless you're statting cannon. And for cannon you would want... vehicles.
>Gun Stats: $11.00, 50 pages>3G3 Revised: $8.50, 146 pagesI'd hope RPG weapon design tism has at least advanced a bit in the nearly 30 years between them, because it's difficult to justify buying GS otherwise.
>>97011891Learning GURPS, is the 4e Basic Set meant to be available for free? It seems weird that the full annotated PDF is the first result on google if not, but then why are they selling the PDF on the GURPS website?
>>97037962I have exactly 0 idea why a realestate company has hosted Book 1 (Of 2, making up what's known as the Basic Set) but I am going to take a guess here and say that Steve Jackson Games does not approve.
>>970378973G3 is for 3e stats isn't it?
>>97037962Just torrent the books
>>97039151Technically it's for TimeLords 2e, and you then convert the stats into whatever you're actually using. But yes, the GURPS conversion in the book will give you 3e stats because 3G3 is 8 years older than 4e.
So my players are going to be looking for a lost city in the jungle.They've arrived in the area last session and I realize now that I have no idea how to represent the "spend several days searching the jungle to find the lost city" part of the adventure.Does GURPS has an "exploration system" in some book?
>>97039588Try Dungeon Fantasy 16 and After the End 2. There's also a Pyramid (vol 3. issue 95) article The Emerald Hell, which adds a lot of detail about jungles specifically.
>>97039641Thanks! Gonna take a look at those. The pyramid article looks very promising.
>>97036266The actual impact beyond the Neutered Quirk are usually irrelevant to the game.How often does whether your pc can have sex actually come up?I guess you could add Secret with serious embarassment, but that's a decondary effect, same as cripples potentially taking reaction penalties.
>>97036266At least as far as flexible magic systems are concerned, you explicitly only get what you pay for. If there are secondary or knock-on effects of penis theft, then they should also be included in the spell. I remember one of the books saying that, while technically breathing a different atmospheric composition is a 0-point feature, in practice a spell that changes a human’s native atmosphere from Earth’s is just suffocating them. You are not paying to inflict a 0-point feature on them, you are paying for the suffocation effect since that’s the practical result.With that in mind, a penis theft spell under a flexible magic system could include all sorts of more expensive effects, namely social disadvantages and a susceptibility to further magic from whoever holds the stolen penis.
>>97039728What if I'm playing a generational game and my character's ability to have children is basically a core conceit of the campaign?
>>97040575I'm sure Bio-Tech has some answers for you
Hot take: GURPS is good.
>>97039728It might be no big deal if it hits a PC, but it seems like the kind of power you could use to exert a lot of social control over people if you used it intelligently. Of course, the witches never seem to do so, simply stealing cocks from random people and never asking for money to give them back or anything.
>>97042105Penis thieves usually end up murdered by an angry mob irl
>>97042323>IRLAnon...
>>97042430Penis theft is a serious problem in Africa.
Caturday is already over where I live and people are talking dicksI made a conservative alternative Felicia (II) version because I was thinking about catgirls
>>97042430Africa is fraught with it. Of course it's just small dicked men trying to explain why their claimed 10 inch bbc is actually tiny, but the hysteria and lynchings that follow are real
>>97042430How are you so ignorant on Africa? You're on 4chan anon.
>>97042616The differences between this and the Felicia II from THS seem rather meaningless (slightly higher move, acute vision instead of tase/smell, light sleeper, and skinny). But who wants non-rapist catgirls anyway?
>>97042851Yeah I tried to make it mostly follow the main Felicia template, I think more radical mods are better fits for less humanoid bioroids and I just wanted something serval-yBut suggestions are welcome, it's not like I will use these for a game (probably)
>>97042851I feel like the whole rapey catgirl angle is stupid - that's not what Lecherousness does and why wouldn't you just make them bi or gay for each other instead?
Hey guys. My gaming group wants to try GURPS for a Rimworld-esque sci-fi game, with magic/psycasting being a rare feature of the setting. I've read most of the Basic Set and was looking through some of the books like Ultratech and Ritual Path Magic, and was curious as to if there are any pitfalls to avoid or what you guys would recommend based on your experiences with this system, as I haven't run it before. Thanks.
>>97043499The biggest pitfall, in my opinion, is excess of options. You should simplify the options to your players. Make a selected list of suggested Traits and Skills, maybe even templates and lenses if you have time. It will help them spark some ideas and not get paralyzed by the list of thousandsof traits. It's hard to get a grasp of the system at first because it seems very complicated, but once you do, it'll get easier to simplify and make quick rulings, GURPS is fun. A Rimworld game sounds great.
>>97043499If playing in a "mixed techlevel" setting, set up a shortlist of available gear. Don't just hand the players the -Tech books and say "go at it, you have $X to spend." Adjust prices according to TL if you feel it's appropriate (doubling per TL above the local area's "base TL" is a good rule of thumb IMO). Ultra-Tech has a lot of weirdness in it, but that won't be as critical an issue if people are paying x16 the listed price of a gun or tool; at that cost maybe they SHOULD be a little busted.RPM is its own can of worms. A few of the options (followers, draining land, etc.) make it too easy to fund expensive spells and are better off removed. Be ready to make some rules on the fly on if an effects is really Lesser or not; if someone tries to summon thousands of tons of rock over a city, it's a Greater effect, doesn't matter if the guidelines say that "raw materials" is a Lesser effect. Larger settlements should be assumed to have wards cast over them, to prevent PCs form wreaking havoc (though without cheap and easy sources of external energy that's *slightly* less of an issue).As for general guidelines, templates help a LOT, I suggest pulling some from suitable sources (maybe Space, maybe After the End). Check out Action 2 for some useful tips to streamline a game and not let it get bogged down in unnecessary detail. Use the Cannon Fodder and Melee Etiquette cinematic rules. Action 2's suggestion of having failed HT rolls vs death only result in Mortal Wounds is also highly recommended in games where a lucky shot can drop a PC. On that note, making Luck mandatory is also a good idea; throw it in every template.
>>97043499Yeah it's pretty simple - don't use RPM.
>>97043499A lot of other systems (well maybe not 'A lot', but certainly D&D) out emphasis on balancing combat encounters as rating or powerlevel or whatever of one party versus the other, but GURPS doesn't really work like that largely. If your players do something tremendously stupid they can still pretty easily die to an enemy with a pistol, while other players would treat the situation mildly differently and come out the other end fine.
>>97044615This may seem flippant, but it's actually good advice. Unless you're an exceptionally good GM and very familiar with the rules, flexible magic (or indeed, any other flexible superhuman power) can cause huge issues. Players will find ways to exploit any system, and deal with problems in unexpected ways, regardless of what they have access to, and that isn't necessarily a bad thing. But when you've got magic which can do basically anything, you can't plan at all and magic becomes the universal solution to every obstacle. To make things worse, if NPCs use such abilities against their characters in creative ways (i.e. ones they hadn't thought of), players are likely to be upset that it seems like they are 'cheating'. Powers which work in narrow, well-defined ways are way less problematic.This issue also applies to magic systems which in theory aren't 'flexible' in the sense that you can just make up whatever you want, but have so many options that nobody can keep track of them or plan for all of them. The basic magic system and Sorcery have this issue.On the other hand, magic which is 'flexible' in the sense that you have options to change the parameters of a fairly well defined effect quite a bit, such as Path & Book magic are way less of an issue. Being able to curse a whole village at once instead of each villager one at a time if you manage to stack up enough bonuses isn't nearly as much of a problem.My recommendations for 'safe' magic systems:Basic magic with very limited spell list. 'Just the ones in the basic set' generally works fine.Path and Book magic.Advantage-based magic (AKA powers-as-magic / magic-as-a-power) with a well-defined list of abilities and (at best) limited opportunity to build your own (Chinese Elemental Powers and Psionic Powers, even though they aren't strictly what GURPS calls 'magic').Divine Favour. Although this is flexible, the flexibility is under GM control.
>>97045538Honestly, there's nothing wrong with basic GURPS magic. I don't know why RPM gets trotted out so much when it doesn't really do anything better.
>>97045678Conceptually, it is fine, but the implementation has numerous terrible problems:The spell list is so overwhelming that nobody can actually remember all the spells, causing the same issues as flexible magic systems.The points costs encourage 'Swiss-army-knife' supermages with dozens or even hundreds of spells, while discouraging dabblers who know a few spells.It's weirdly insistent on not being flexible at all, to the point that simple tricks like adding an armour divisor or a blast effect to a missile spell require a whole new spell.The necromancy college is weirdly useless in combat time and just generally not fun.The rules are often inconsistent with other 4th edition material, due to being rapidly converted from 3rd edition rules.
>>97045825Yeah, the prerequisites are a bit of a pain, so if someone wants to make a gish character and nobody's making a full mage, I tend to waive the prereqs and just let the player take gish-related spells
>>97046268There are at least plenty of ways to deal with prerequisites: cleric-style prerequisites and alternate prerequisite charts via magical styles, for example. Other issues are not so easily overcome.
Confession: in cinematic games, I like to give my characters the perks Hands-Free (Cloak) and Shtick (Cloaked). 2 cp for +2 to all Active Defenses. While I think it's cool, it makes me feel like a filthy powergamer.
How long does it usually take for new releases (Gun Stats) to be available on the mega?
>>97048372t. stinking freeloader
>>97048413That last sentence is missing something
>>97047842I use Damage to Shields and apply it to cloaks as well, and cloaks are pretty flimsy anyways, so I would see no issue with this in my games.
>>97044322>>97044323>>97044615>>97044851>>97045538Wow, thank you all for the advice! I really appreciate it. Right now I'm working on a document for my players to outline their character options so it isn't as overwhelming. I'll keep all of this in mind as I prep for the game.
Why should I choose GURPS over HERO?
>>97050211HERO stands for H(omosexuals)ERO(nly), so if you're straight GURPS really is the only option.
>>97049299I have always felt that the GURPS option-shock or whatever for new players is largely one of perspective. They don't need to worry themselves over the Accounting skill or the Sailing skill or the Hobby(skrimshaw) skill, unless of course he's playing bookkeeper on a pirate ship. The list is big but (practically) every listing works how it would irl, and if your players don't want to make a character who can juggle or hack computers or whatever then they don't need to even look at those bits let alone bother reading into their descriptions. If they go in with the mindset that GURPS works how they would expect something to irl, I think they'll be fine.
>>97050211I've only ever seen HERO posters whine about GURPS shills shitting over them, never really explaining what makes HERO special, so I wouldn't know why I'd choose HERO over GURPS. Feel free to answer.If I had to hazard a guess, HERO is likely more narrowly geared around superhero game. Personally, I don't find that appealing, as I run modern day action/military or sci-fi games, which probably don't play to HERO's strengths.
>>97050211I find GURPS combat less troublesome for GMs, since in HERO you have to keep book keeping everyone's action during each phase.
>>97050211I don't really know anything about HERO. All I've heard is that it has slightly more flexibility when designing super powers (I'd really like to see how true that statement holds up when compared to GURPS Powers and Supers) and its baseline rules are better geared towards a cinematic style of campaign.So if you want to play anything other than a cinematic supers campaign, then GURPS is probably better.
More like BURPS
>>97056260Don't you ever denigrate GURPS again
>>97056260
>>97056260More like Lactonarcotic BioreactorsI don't think anyone's ever used them in a game
Why doesn't Low-Tech have clubs suitable for use in two hands? Full-sized (i.e. larger than normal for historical one-handed weapons) axes and maces can be wielded in two hands, as can bastard swords, longswords, etc. but the knobbed club and light club are one-handed only. That seems counter-intuitive, given that clubs offer plenty of surface area to grip and there are numerous historical examples of large war-clubs.
Is there a specialized program to play this with online friends? I could do a game with them physically but they're a 20 hour drive away. All the ones I found are paid
>>97058252I use roll20 because I can't be arsed to get into a better vtt. The price of free is hard to beat.
>>97058819Real men use MaptoolI did GURPS with it for ages
>>97058252If you want "Free" your best bet is roll20. If you want "Good" you're gonna be paying up.
>>97058252If you can host it, then FoundryVTT is well worth the price with its robust GURPS module.
>>97056260Best Universal Role Playing System? I agree
>>97058239>Both represent large examples of maces, with handles long enough for comfortable two-handed use; use the stats under Two-Handed Axe/MaceJust use a round mace with the two-handed axe/mace skill
>>97059103What about 'balanced' clubs analogous to the light club? Just treat them as staves?
>>97059316Never mind, the jo and bokken exist.Next question: why can't you use the light club with two-handed sword or staff?
Is the one-handed 'battle-mallet' style of 'warhammer' seen in fantasy art just a weird mace in GURPS? I mean the ones like Thor's hammer in the comics; a sledgehammer or larger head on a short haft. I guess the really big ones are mauls.
>>97059374I guess so, some round maces are essentially that but with a discus shaped head
>>97058979Nta but what does it do that roll20 doesn't do for free?
>>97062899Better interface, more automation for rolls, and nicer visuals. I think it has integration with GCA and GCS too.
>>97062210Would a rectangular block count as 'round' or 'spiked / flanged'? I'm leaning toward round, because if anything it concentrates the force even less than a (semi-)spherical head. On the other hand, getting caught with an edge of the block seems unpleasant, and some versions have short spikes on the striking surface, like a meat tenderiser.
>>97062899>>97062966The GCS integration is worth it alone.
So, is Gun Stats any good?>>97047842I don't really get how that's different from just using a cloak normally as a defensive implement, apart from the Hands-Free part. Shtick is for wearing the cloak, not actually using it. So your 2cp is not for +2 to active defenses, but just for convenience.
>>97063359Wouldn't that be more like a maul?
>>97063842Mauls usually had wooden heads, while fantasy 'mallets' tend to look like metal or sometimes stone, but yeah, the shape is the same. The real problem is that there is no one-handed equivalent of the maul except for the assorted maces, and it isn't clear which type of mace would be the closest to a maul. I'm inclined to say that mauls are basically giant round maces, and you can add spikes to them for extra damage, but the rules are a bit vague.
>>97063877If you look at improvised weapons in Low Tech, it says swinging an object like a musket or rifle by the barrel, a chair or stool, or a shovel, uses the two-handed axe/mace skill and strikes as a maul at -1 damage. That's the same damage as a mace and one more than a round mace (probably because there's a chance of hitting with a corner), so I'd treat your square headed club the same way
http://www.sjgames.com/gurps/news.html#22109>GURPS Ring of Fire won't be published until mid-2026Hold me, bros...
>>97066365where is mission x
>>97066401That’s not being developed by SJG, but a licensee , so while they have to approve it, the rest is all the licensee’s responsibility.
>>97066783ah I didn't know that
>>97066365Where's Stoddard's GURPS Atlas Shrugged huh
>>97063735The hands-free part means I get the bonus just by wearing it. The shtick part means enemies aren't allowed to touch it, tear it, use it to grapple me, etc. It's an insurance policy.
Been a few years, did anyone figure out how to do crab/scorpion claws yet
>>97011891If you're interested in playing GURPS, take a wait maneuver for the Fourth Edition Revised to release before buying the current version like an idiot.
>>97069137Yes, you wouldn't want to expose yourself to the bigotry of the past through disadvantages like Slave Mentality or references to crippling problems, gypsies or Eskimos.
>>97069137I'm not buying the woke edition
>>97069164Should they remove the GURPS rules for buying slaves and gaming their loyalty?
>>97069164I look forward to receiving those c*****ing injuries
How do I go about costing SJG money?
>>97069227Cunting injuries?
>>97069413YeahAnd I will take N**** Blindness as my disadvantage
>>97068183Sharp Claws with striking strength, and ham-fisted or something if they're not suited to grabbing delicate things.
>>97069521I used to hang that as a kid but I bought off that disadvantage.
>>97069164What?? They changed terms like gypsies, Eskimos, and cripple!! It's literally unplayable! Because.... it just is! It's offensive to me!!!
>Gun Stats suggests Jane's as a bibliographical sourceSure, but each of those yearbooks is several thousand dollars apiece because they've been actively trying to phase out the print version for data as a service and only aim their products at institutions. It's not any old nerd that's going to have access to it to make fucking GURPS homebrew.
>>97067698GURPS Future History is already available.>>97068183Claws, Ham-Fisted, and Good Grip (GURPS Furries p. 13).
>>97070858Nobody is forcing you to buy the latest version.
>>97071206
>>97070858These days you can find a lot of that on the internet unless you're doing something really obscure.
>>97070824I'm not supporting leftoid nu-speak
>>97067939>Cloaked*: You can wear a cape, a cloak, or a katana-length trench coat and yet move about unimpeded. This garment never gets tangled in doors or machinery, and foes can’t tug on it in combat. Your perk doesn’t stop you from entangling them in a cloak, but you must buy the Cloak skill (p. B184) to do so. The most suitable setup for a reaction bonus is a dramatic entrance or exit.>You can WEAR>You can perform tasks using a body part other than the one a particular skill usually assumes. In most cases, this means a feat that requires a hand but not fine manipulation, performed without using the hands. For instance, Hands-Free (Driving) lets you steer a car with your knees at no penalty.>perform tasks>USING a body partWhat body part are you using? Your back?This is honestly just rules lawyering at this point, I don't think it works like that RAW but regardless it just wouldn't fly in my games, unless we were purposefully being extremely cartoonish
Been looking at Autoduel for a possible campaign based on Hot Wheels: World Race but I feel like the combat is too madmax focused with jury rigging. Also I wanted to see about have players control a team of 3 during the race.
>>97070824>PLEASE don't care about politics shoe horning changes into culture by force, PLEASE>Just sit in your water, it's not even boiling yet, come onnn!
>>97073883>No! I will have to treat minorities with respect! The horror! The humiliation! O tempora, o mores!
>>97073914>treat them with respect by changing their name every two decades because it inevitably becomes tainted by their behaviour
>>97073914>It's just basic human decency to comply with whatever newspeak your cultural overlords come up with! Get with the times, chud!
>>97073914>will have toLack of consent isn't sexy anon, didn't you learn that from your handbook?
>>97072397>This is honestly just rules lawyering at this point, I don't think it works like that RAW but regardless it just wouldn't fly in my games, unless we were purposefully being extremely cartoonishThat's legit, and I don't disagree. I framed it as a confession, after all. The idea, though, is that the cape swirls or swooshes around him, obscuring his form and making him harder to hit. Like batman in some portrayals, or perhaps a whirling dervish swordsman. And for the record, I only do this for cinematic games.
>>97073914Any chance we could read the complaints from the minorities affected? I want to see the outcry from the roma and inuit communities that prompted this change, just to see what kind of damage and trauma the GURPS Basic Set caused for them.
>>97074008Yeah? It kind of is basic decency, when someone says "Hey man, can you not use that term" to go "Okay." If it makes someone feel better, and requires zero effort on your part, why not?But keep on throwing hissy fits over minor shit, that's sure to show everyone how much of a tough guy you are on the internet.
>>97074157Did they ask for it? Or did some culture war agitator with no connection to those cultures demand it on their behalf?
>>97074157Can you not use the word zero? It offends me anon.
>>97073914They can just go be the majority somewhere else
>>97071074>GURPS Future History is already available.Any good? I already found their list of different familial types a little dubious
>>97074401IMO it's a pretty cool book.
>>97074500
>>97074401There are a handful of cool things in that book, and a lot of nothing to pad the pages between. I'd pirate it and give it a quick glance-through before putting cash down on it.>>97074166I cannot understand the bizarre knee-jerk reaction some people have about stuff like this. "No way someone would ask me to call them by a different term that isn't shorthand for 'barbaric criminal,' this MUST be the machinations of a shadowy third-party agitator group who just wants to manipulate me into being nicer for... some reason, I assume."Putting aside all the personal times I've heard my Roma coworker ask people not to throw the term 'gypsy' around (such evidence is anecdotal and unverifiable; "a guy on the internet claimed to have heard it" is not real evidence), Roma authors and politicians have pushed against terms like gypsy (as well as regional variants like cygans and tsiganes) for multiple reasons, from linguistic ('gypsy' isn't even a word in the Roma language) to their use as negative synonyms (e.g. english 'gyp' as in cheat, polish 'cyganis' as in lie, and bulgarian tsiganin as in filthy, lazy, and criminal). There's a link there they want to break, and Oksana Marafioti and Delia Grigore are two Roma authors an activists that have put out works to this effect. Similarly, the Inuit Circumpolar Council has been fighting against the term 'eskimo' since the 1970s, and Inuit authors like Mini Aodla Freeman have also pushed for other terms to be used.
>>97074834If they want to break the link they should stop stealing and lying lmao, maybe in a few hundred years they can undo all the damage they've done to their reputation.
>>97074834>I cannot understandNTA but I find it hard to believe you're not baiting, assuming you're the same guy in the other posts.
>>97074834This thread is full of reactionary retards that can't handle being told that a word they thought is fine isn't appropriate. It's as if they were throwing a tantrum because they're being told they shouldn't call police "pigs" when talking to them, and would rather call entire groups "raw meat eaters" than what they call themselves.They see others adjust and want to be better people of their own volition, and screech about wokeness or some other made up bullshit because being implicitly told that a thing is Not Cool by other people changing their product in ways that don't actually change anything makes them feel some modicum of guilt (or it did at some point before it just turned into a knee-jerk reaction), but because they are ontologically good people, it's anathema, it must be a cosmic conspiracy. It's playing victim over other people changing around them.
>>97074834The euphemism treadmill keeps churning because the things the euphemisms describe are inherently bad.You're never going to find a word for retarded that won't turn into a slur because being retarded is bad.You won't find a word for gypsies that won't become a slur because gypsies are lying, cheating fucks.In 50 years GURPS 4e Rerevised will need to replace all the words they're replacing now again.
>>97075250If things go well in 50 years GURPS 4e Revised will be adding words like retard and nigger and gook(IE gook-in-the-armor).
>>97075235>retardsAnon that's a bad word, do you not want to be a better person of your own volition?
>>97074834Interesting how they went from >no one is askingto>well they actually deserve slursReactionaries are dishonest and cowardly. They don't have reason on their side so it's kind of useless to try to reason with them.However most people understand and that's why most books just accept that is better to not use outdated terms. Throwing a tantrum over this just makes them look pathetic. I hope the new layout is better, that's all I want from the book, it shouldn't be too hard since the current layout is so bad.
>>97074834>'gypsy' isn't even a word in the Roma languageImagine struggling with the concept of an exonym.
>>97075401Yeah I really do think this is just plain bait. What's the point? You could get more of a rise out of us if you claimed Pathfinder was better than GURPS.
>>97075401>well they actually deserve slursIf you had actually ever met a gypsy, you would think this too. But it's one of those words like Negro that used to be kinda sorta neutral but is now a big no-no for some reason
>>97075431Yeah imagine calling a gypsy chal or kalo or whatever the local variety of gypsy uses to refer to each other lmaoYou'd probably get stabbed
Now that Gun Stats is out, what obscure guns are you going to write up first?Also, has anyone made a worksheet for it yet?
This series is pretty great. I hope it inspires Baughn to start blogging again, so we can get stats for those goofy balloon-nose things which keep getting eaten and koala-lions.
>>97076159I've only played around with damage stats for now6.5 CBJ based on RHA penetration alone would rate as 3d-1(2) pi- out of a Glock which is fairly impressive
>>97076159I am planning on redoing my TL9 weapon sheet with it. The damage/range values are pretty much spot on already, but my bulk stats were just vibes, and my reverse engineered recoil equations are slightly off.Also maybe finally start compiling all the custom guns I've done for specific games into one master list.
Many thanks to the kind anon who uploaded Gun Stats to the trove!>captcha:ROX8GDappropriate
Not gonna lie, Gun Stats is impressive, but... what use is it actually in a game?There's no way someone who actually has to prep for a campaign he actually GMs has time to use it.
>>97077753t. faggot who hates GURPS Space, GURPS Vehicles, The Deadly Spring, Low-Tech Armor Design, etc.
>>97077756The armor design articles are actually useful but the rest are mostly just autism
>>97074834If the name of your race becomes shorthand for "barbaric criminal", maybe the problem isn't everyone else
>>97075235>knee-jerk reactionExcuse me but I have cerebral palsy and take offense to careless use of such terminology
>>97075401They're not slurs. They're names. Nigger is an offensive word that means black. Colored person is an offensive term that means black person. Even calling them black used to be offensive. Gypsy is an offensive word that means Romani traveller. Paki is an offensive term that means Pakistani. Ask yourself why those terms are offensive. They don't have any extra meaning. It's not like somebody took the name of a bad thing and then used it to describe a race of people. The names picked up negative connotations because of the kind behaviors people saw in the group. The reason "Gypsy" is associated with thieves is because they literally train their children to pick pockets.
>>97074834>>97075235What's interesting about these posts is that they're written by culture warriors who aren't even remotely affected by a term like Eskimo yet jump at the chance to berate and admonish their peers for speaking their language as it has been spoken for generations, all so they can bully others and pat themselves on the back about it.
>>97078267I think the chinese had a specific term for these type of people, something about insignificant people desperate to pose as heroes
I tried putting the OOW REAPR into GURPS stats but had a hard time finding ammo weight and Gemini is NOT helping>For a 300-grain bullet: The cartridge weight is approximately 19.4 g or 300 grains. For a 225 grain bullet: The cartridge will weigh less than a 300-grain version, as the bullet is lighter.
>>97078279>I think the chinese had a specific term for these type of peopleBaizuo (white left)
>>97077870GURPS Space has a lot of useful material for creating a sci-fi setting, and generating planets is fun.
>>97078372>OOW REAPRIt's .338 Norma Magnum, right?The easy but only vaguely accurate method:https://samuelbaughn.blogspot.com/2021/05/a-formula-for-estimating-weight-of.htmlThis gives 0.93 lbs. per round.Harder, possibly more accurate method:You can roughly estimate the volume of the case by breaking it down into 'cylindrical' volumes (actually tapered, but we can compensate for that by using average width). Main body of the case is 47.8mm long, 14.7mm wide, 8.11ml. Shoulder is 6.8 by 12, 0.77ml. Total 8.88ml. Deduct the 6.84ml of internal capacity, and you get 2.04ml of brass. Ignore the neck and the bit missing for the rim groove, because they make little difference and would add a lot of fiddly math. Specific gravity of brass is about 8.5, so just over 17g for the case. 300 grains of bullet adds another 19.4g and 80 grains or so of propellant is another 5.2g. Total 41.6g or 0.092 lbs. per round.Sanity check: this is slightly less than the .338 Lapua Magnum in High-Tech, which seems right.
>>97078589I handwaved it as 0.94 lbs before, it's not like it's going to matter that much anyway
>>97078589>This gives 0.93 lbs. per round.I meant to type 0.093 lbs. of course.
>>97078785I meant to type 0.094 similarlyI think I'll finish writing it up tomorrow, interestingly it ended up having more Bulk than any LMG in HT but it's a long ass gun after all
>>97011891
>>97076159I haven't read any of it yet but is it meant to be the final word as to firearm statting?
>>97079156There's still room for a design system; Gun Stats only lets you convert from real-world data to GURPS, it doesn't tell you what the real world data should be.However, I doubt SJG will ever release a gun design system, or at least not an actually good one, because that would literally require calculus.
>>97079402GURPS Vehicles already has a gun-design system.
Here's my attempt at using Gun Stats to create stats for a Hi-Point Model 3095 Super Carry because I wanted to test it out and asked a friend for a gun to use. I definitely got some of the actual stats wrong but I don't think it would change all that much if I updated it.
>>97077659Enjoy the malware.
Outside of scenarios that were specifically meant to be cool sniper scenes, has anyone ever ran a combat that necessitated shooting at ranges beyond like 50 yards? It seems like it never really happens.
>>97079849That probably happens more with theater of the mind combats, but I'd wager most people probably play with a battle map; which makes it difficult to even reach those kinds of ranges except on HUGE maps.I've done it before on other systems which use the DnD 5' square scale and a 50x50 map is utterly massive.
>>97079838>Enjoy the malware[LAUGHS IN NON-WINDOWS USER](and I still use a good antivirus and an outbound firewall, ‘cause I’m not retarded)
>>97069287the same way you would go about costing any company money I guessAlso don't cause I want my Basic Set Revised bulletproof hardback and hopefully a re-written 5th ed down the line and I have a feeling those possibilities are strongly coupled with SJG not doing bad financially (their rpg lines were dramatically under-prioritized for the past 2-3 years due to the bad economy they say), but who am I to make such an ask? This opinion is based off of Kromm's updates on supplements and the revised Basic Set, but that man's word should not be taken as gospel(lots to say about this but a discussion for another day, hum, Ultra-Lite, hum)>>97077753Not everyone has your inability to go through real life and in their free time, along with other hobbies, read, understand and make GURPS and ~10 supplements usable for a campaign and be able to motivate players to understand the rules without reading a single page themselves (the norm?): step up your game son.Gonkrak aproofe dis pozt>>97078372>For a 225 grain bullet: The cartridge will weigh less than a 300-grain version, as the bullet is lighter.Astonishingly information-dense statement right there. In all seriousness is cartridge weight actually important? Maybe if you design a mounted machine gun that will use/carry a lot of it.>>97079849>meant to be cool sniper scenesAnd hunting anon.
>>97079849I regularly run encounters where a gun's half damage range becomes relevant. Usually when working with 10+ yard hexs, but occasionally with 1 yard hexes. Side note, foundry can't really handle 64k images, I've found that 32k is playable, and 16k is the sweet spot.
>>97080276>In all seriousness is cartridge weight actually important? Maybe if you design a mounted machine gun that will use/carry a lot of it..338 ammo weighs a lot. I gave the REAPR a 50-round belt and it weighs about the same as a 100rd belt of 7.62 NATO
>>97080276>In all seriousness is cartridge weight actually important?It's an easy enough thing to find objective answers for that not plugging it in seems unnecessary.
>>97080985>objective answersTechnically it depends a lot on bullet weight, like .308 runs the gamut of 123 grains to 200 grains. I suspect most pick ~140-150 grain loads for their guns since that's what most NATO bulk ammo is like
>>97081024165 gr Sierra Match Kingsweet optimization for the .308 precision shooter
>>97081046Idk 175 gr Scenars work great too
>>97081082also depends on what your barrel likes too
>>97069287
>>97077756I mean... kinda?Is it cool to sit down and generate extremely detailed stuff? Yes.Is a great part of the content you're generating mostly useless at the table while also taking a lot of time to generate? Also yes.I just can't see why GURPS can't, for once, focus on making the game lighter and easier to play.>>97080276>Not everyone has your inability to go through real life and in their free time, along with other hobbies, read, understand and make GURPS and ~10 supplements usable for a campaign and be able to motivate players to understand the rules without reading a single page themselves (the norm?): step up your game son.You yourself have stated the problem with the game in this day and age. I've inducted many people into other systems I occasionally play, but nobody has ever expressed to me an interest in learning GURPS, because it looks so endlessly complicated from the outside and never once steps down from its ivory tower to say 'You too can learn, friend'.>m-muh Wildcard skills
>>97081423>I just can't see why GURPS can't, for once, focus on making the game lighter and easier to play.Concur, though it doesn't have much to do with gun stats. My biggest gripe involves THS cybershells because none of the stat sheets tell you what they do at a glance
How do you resolve this situation with only the basic set: Running to the safety of your car before an angry dog catches you. Am I going to have to do math or can it be avoided?
>>97081571Short enough distance, just quick contest it and give +1 or +2 to the faster party
>>97081571Here are the steps I'd take if I wanted to do that>Does the basic set have dog stats? If I have a bit of time, look them up>If it doesn't have them or I don't have time, just guesstimate how fast a dog is versus a human. Double human average speed? Triple? Call it speed 12, roughly in between those two options>Three quick contest rolls between the player and the dog, with an opportunity or two for the player to get creative to delay the dog somehow>Best out of three wins, resulting in either the dog reaching the player before he reaches safety, or the player reaching safety before the dog is close enough to biteOr what the other anon said, singular quick contest with the dog getting a bonus of 2 or 3.
>>97080985Actually, it's very hard to find good data on cartridge weights unless it's for military ammunition.>>97081571Large guard dog stats are on p.457Only relevant ones are Speed 5.75 and Move 10.Literally just measure how far each has to run and then move your maximum move each turn until you either reach the car or the dog reaches you. Unless you're very close to your car or the dog is very far away, or you're one of the fastest men alive, you're getting caught.
>>97082258>Actually, it's very hard to find good data on cartridge weights unless it's for military ammunition.Yeah, manufacturers will typically list projectile weight and v0 which are useful too, but not the rest
4e vehicles never fucking EVER
What are some good utility spells to take as a Dungeon Fantasy elf thief with Magery 0
>>97083199>Light. If you can get 5 Light spells, you can get Night Vision, Infravision, and Dark Vision. >Haste, Glue, Grease>Sense Foes, Sense Danger>Foolishness, Daze>Sound, Silence, Sound Vision, Voices, Imitate Voice, Hush, Mage-Stealth
>>97083041I've honestly been tempted to just write to Mr. Pulver and offer to pay whatever it takes to get the existing manuscript cleaned of GURPS-specific material and published. He was talking about crowd-funding it around a year ago, but I guess he's been busy with other stuff or just decided it was a waste of time. I'm not really wealthy enough for this to be a trivial expense even if it's only a few thousand dollars, but I can probably afford to do something crazy like this once without seriously compromising my finances (I'm guessing it will eat maybe 10% of my savings).
>>97084043>to get the existing manuscript cleaned of GURPS-specific material and publishedWhat would be the point in that
>>97084152Once you've got a system for vehicle design which produces data like weight, speed, and so on, converting it into GURPS is trivial. The Pyramid article Describing Vehicles explains exactly how to do it.
>>97084282At that point, why bother paying Pulver when you could just use the CORPS VDS?
>>97084936CORPS Vehicles (1998) is even older than GURPS Vehicles (2000; Vehicles Expansion 2 is from 2002). The point of a new GURPS Vehicles book is compatibility with (1) modern technology and (2) modern GURPS.
>>97084970Damn, it only came out that late?
>>97084282So you'd essentially have a two-book solution then
I banged my knee on the retarded knee height tile soap dish built into my shower, and now I'm angry >:(How would you stat this in GURPS?
>>97087263It probably at most 1 point of injury,MA136 has long-term effects of minor injuries, in this case a -1 DX with the affected leg.The anger is presumably within the normal range of human emotion, at most a Quirk but probably just a 0-point Feature.When you go to sleep you will roll HT to recover the lost HP.
Besides giving really high skill (for deceptive strikes) how do I challenge a PC that has 16 block, 14 parry, and 11 dodge?
>>97087624Visibility penalties, chain weapons and flails, area attacks, caltrops and other terrain hazards
>>97087881I forget about visibility penalties, good point.Chain and flais are very easy to add too, I like it.Caltrops are difficult since he has DR 4 metal boots.
>>97087881Nets, feints, backstabs, dirty tricks, flammable luquids, reach jerking.
>>97087624Large numbers. Grapplers. Large numbers of grapplers.
>>97088211Make magic runes that heat his boots, that'll teach him
>>97088343>GrapplersThat's a good point, having a bunch of dudes jumping on top of the dude ought to work.
>>97088489Don't use too many because competent grapplers will fucking kill him without him getting much of a say.
How would you do the (very cinematic and silly) skill of doing trick-shots with your gun to intimidate or cause fatigue damage to enemies? just a -6 or so technique with gunslinger requirement? some modification to rapier wit to use Guns skill? an fatigue attack that uses your gun skill and stats?
>>97089362Gun Schtick (Gun Fu p. 19)
>>97089552Schtick*Shtick
>>97087624First, if he's invested heavily in being hard to hit, maybe don't immediately try to undermine that by having every enemy find some way of bypassing it. Bad luck and a wide range of possible threat means that he will get hurt eventually without you specifically designing encounters around his weaknesses.Second, there are plenty of non-combat problems you can't active defence your way past. Try some moral dilemmas, deduction puzzles, and social challenges. Even a simple trap can easily make any block, parry, or dodge irrelevant.If you have to threaten him in combat, there are numerous options:Anything which isn't a blow, projectile, etc. will force him to dodge at best. Explosions, area effects, cones, swarms, maledictions, regular spells, etc.Environments can seriously hamper high skill characters. Make it impossible to retreat, add darkness or other visibility issues, bad footing, or force him into a posture other than standing. It's easy to justify several of these at the same time.Attacks from behind or the sides are hard or impossible to use active defences against. Surround him. If he has a party who always guard his back, attack from above, or below, or out of the 5th dimension.Most active defences suffer cumulative penalties against multiple attacks and you only get one retreat. Just spam attacks until he fails a roll.Find some way to give him the Berserk disadvantage.Some weapons give a penalty to defences, notably flails.Use damage to shields rules, or find some other way to remove his shield (or cloak).
>>97089362To intimidate, this is probably using Guns (or Gun!) as a complementary skill to Intimidation, combined with the usual bonus for a warning shot.To cause fatigue damage, that's Fatiguing Strike (Power-Ups 1: Imbuements, p.12). A very generous GM may allow some kind of stunt to give a similar effect without that skill.
>>97089362What does a 'fatigue attack' represent here? If you're looking for a non-lethal effect representing being too intimidated to fight effectively, fatigue is a bad way to do that. Simply using intimidation or producing stun is better.
>>97090356yeah probably. It represents like making them dance and dodge by shooting at their feet. kind of like TV Action violence but against enemies.
>>97088211>Caltrops are difficult since he has DR 4 metal bootsDid medieval foot armor even have metal soles?
>>97091019Low-Tech p. 101 notes that most gauntlets have nonmetal palms, but has no such note for boots.Low-Tech: Instant Armor p. 19 says that "boots have to be flexible", but p. 16 lists two kinds of plate boots ("sabatons") anyway.
>>97091076Sabatons are worn on top of boots and don't cover the bottom of the foot
>>97079849Ya, I'll typically bundle turns into multiple seconds though like recommended in the 3e old west book
>>97075401That's great I won'f be buying the revised 4e though. Good luck
>>97092139>like recommended in the 3e old west bookWhat's the gist of that?
>>97075401>no one is askingto>well they actually deserve slursBoth are true
>>97087624Get him to disarm a bomb or survive a fancy-dress party.
>>97087624Give him a person he has to protect who can't defend nearly as well.
I have made a spreadsheet for Gun Stats, and added it with the others on my weapon sheet. I also included muzzle velocity calculation based on chamber pressure, and barrel length. Offset is to tune it to match a known source before adjusting for barrel length.https://docs.google.com/spreadsheets/d/1X6b2FHlwpk6g3NwTx-mIrVZFxbkfDQXKWsntp7J5z9I/edit?usp=sharing
>>97011891what was that one sex system that went into autistic detail about nipple sizes etc
>>97093240GURPS Sex and Pregnancy is in that genre, but it does not go into depth regarding nipple sizes. Maybe you're thinking of FATAL.
>>97093284yeah FATAL, thanks i'll look at gurps
>>97091019It's not too unreasonable to imagine someone got them custom made, especially in a fantasy setting. Feels a bit like a shitty move to say "Oh yeah you have DR 4 on your feet EXCEPT for the sole!" and then using Caltrops as a "Gotcha" except in a realistic game.
>>97093409Like I said, use magic runes as the gotchaDF even warns about them so it's fair
>>97092242It's been years but on a random sidebar it basically recommends bundling multiple actions together when the ranges are such where the actions would be tedious or slow to do on the standard 1 action per turn. Since then I've pretty much always used a sort of banded turns, where CQB is 1:1 actions:turns but stretching that to 3+:1 when at medium range. Never failed me. I also recommend with toying around with dropping the turns all together during natural lulls in combat.
>>97092799Escort missions are the devil.
>>97095154
Why the fuck do so many THS cybershells converted to 4e use combustion enginesIt makes no sense
>>97093136Great work!If I can make one suggestion, it would be to add the units of each real-world figure next to the cell it goes into. Although you can generally guess what GURPS systems use, sometimes it can be tricky to remember for people not used to working in US customary units.>>97093784I just checked the books and I can't see any specific rule; just a suggestion (only in the original Old West book, not the '2nd edition' one) that realistic gunfights should make use of opportunity fire and long actions in combat (these rules are essentially the same in 4th edition), 'skipping' over multiple rounds where everyone is engaged in long actions or waiting for an opportunity.
>>97095666You can just modify the design to use batteries instead.
>>97095901And the original Third Edition versions used combustion engines, too.
>>97095917Most 3rd edition shells don't say anything about what they use for power, actually, you'd just have to infer it from the advantages
>>97096012The point is, every Third Edition cybershell that doesn't have Doesn't Breathe (or Vacuum Support, which includes Doesn't Breathe) implicitly has a combustion engine. And that's a lot of cybershells.
>>97095666In the early 2000s there was a period where battery technology didn't seem to be improving, fuel cells weren't looking promising, and all the other options like ultra-strong flywheels seemed too silly, so it seemed that realistic future tech which required high power density would need to be internal combustion engine driven. It may be a result of that. Also, only having to carry half the chemicals for a chemical reaction and then dumping the exhaust is inherently pretty efficient and some kind of fuel cell or engine is likely to be the best option for high-endurance applications (which don't use radioactive elements) for the foreseeable future. Batteries are expensive too, although that's less of an issue with most cybershells because they are already costly.There's also the fact that THS multi-fuel engines can run on a very wide variety of fuels, which may actually be easier to source than fresh batteries or a suitable recharging station. See the notes on the Ro-Ped for a discussion of batteries vs. fuel.Some specific cases:The stormchaser pretty much needs a jet engine to deliver sufficient power to fight through a tornado.The cyberdolphin is just weird, because the original template had doesn't breathe and it would obviously be way better.Most of the other fuel-using conversions are just ones which lacked Doesn't Breathe or Vacuum Support on the original template. Few of them justify why they might use fuel instead of batteries, but I don't think it's an issue with the conversion so much as the original template writers. I would have guessed that some of them simply forgot to include the appropriate traits, but this doesn't seem likely given that there are usually other templates in the same book which do have them.
>>97096050The weirdest part to me is that the Perico from THS II (from 2013) uses diesel fuel. That's just a quadcopter and they make pretty big ones that only use batteries in 2025 already
>>97096042The 3e Machine Body trait also has Doesn’t Eat or Drink, so they might as well run on nuclear power cells
>>97093409>It's not too unreasonable to imagine someone got them custom madeThe problem is they would be slippery as shit shot on everything unless you made them hobnails, but then they would both need replacing after so many miles AND tear up everything they walk across, and still be slippery on certain surfaces. Plus you generally don't need that. Who is dropping caltrops in such a way that it matters to a fully armored knight?
>>97096276Seems pretty simple to make metal plates which aren't slippy. Horeshoes seem to give plenty of traction, and hobnails were already used in leather boots.The actually hard bit would seem to be keeping the sole flexible. You can't just have segmented plates because they would get clogged up really quickly with mud. However, brigandine style plates with a leather covering seem fairly plausible.Alternatively, just accept that clogs, pattens, geta, and other rigid footwear seem to have worked fine for plenty of people.
>>97096094OK, but battery technology has come on a lot in the last decade and the endurance of quadcopters is still utterly shit.
>>97096477It's obviously not very shit in THS since cyberdolls get away with being recharged once a week
>>97095836>I just checked the books and I can't see any specific rule; just a suggestionYa I just said it was a recommendation.
>>97096276>Who is dropping caltrops in such a way that it matters to a fully armored knight?Assuming this is a fantasy game, spiked floors and similar traps are common enough in dungeons.>>97096276If grip is the problem you could place a metal piece on the inside, with hard leather underneath it.
Is there something like GURPS ultra light, but that doesn't suck? Specifically, a way to generate characters quickly for one-shots. I want to do some for the holidays, I normally do pregens, but I want to give players some more freedom.
>>97097941GURPS Third Edition Basic Set chapter 11 provides a two-page method of rolling random characters.
>>97097941>Specifically, a way to generate characters quickly for one-shots.What would that even look like? A list of 20 skills the players can pick from?
>>97097941Make some super streamlined templates.
>>97097941Action 4: Specialists
>>97097941Dungeon Fantasy Delvers To Grow.
>>97097941Pointless Slaying and Looting (Pyramid 3/72)You can make your own quick character assembly system too:Either make attribute packages like PS&L, use Power-Ups 9 to make conveniently equal attributes (e.g. ones worth 10-15 points per level each), bundle multiple levels together (e.g. one attribute purchase would get you +1 DX or IQ, +2 ST or HT, +4 Per or Will) or just leave attributes as 'simple enough'.Trim the advantage list down a lot to only appropriate ones and possibly make conveniently equal-priced packages for ease of purchasing.Replace skills with either wildcard skills only or skill trees with trunks only.Trim the disadvantage list down, disallow disadvantages altogether, or use an abstract flaws system like PS&L.You can also use a system of bundled attributes, traits, and skills like Action 4 does, although I would recommend (a) severely limiting the number of choices within each package and (b) using skill trees if you want a really fast system. Action 4 is good, but not all that much faster than just 'freeform' character creation.
>>97096094Which book are you talking about? I can't find any THS book published in 2013, nor any template called 'Perico'.
I'm already playing an After The End campaign and a cowboy campaign but I really wat to play some Dungeon Fantasy too
>>97100782It's a Pyramid issue, I don't file them by issue number at all so I just know it as Transhuman Space II
Doe we have gurps stats for triceratops?I vaguely recall a blog doing dino stats for gurps
>>97100857Its Pyramid v3 issue #62.
>>97100963Shouldn't be too difficult to update the 3e Dinosaurs entry to 4e
>>97101092kek
>>97101092Casual stab
>>97101442Thanks, this helps a lot! I was still trying to figure out how to convert 3e st to 4e st.
>>97101472Just interpret "HT: 17/50–75" as "HT 17, HP 50–75".
>>97101472There's a book out there that goes through how to do it. GURPS Update, I think.
>>97100963https://samuelbaughn.blogspot.com/2025/08/ceratopsians-in-gurps.htmlBut >>97101442 pretty much nailed it.>>97100857>>97100967Thanks. Seems like it's so cheap that the cost of batteries would be a significant factor. A fuel-burning engine might have higher running costs, but the unit could be cheaper.Also, the reason modern quad-copter drones use batteries isn't that batteries are more efficient, it's (a) miniaturising IC engines to fit in something that size is difficult with modern-day tech, (b) it's much easier to build an all-electric system with off-the-shelf components, and (c) four rotors would require complex mechanical linkages or multiple engines. All of those details could be different with THS technology.State of the art in civilian quad-copter drones in 2013 was the early DJI Phantom, which was very much a toy with no camera control and maybe ten minute endurance. Predicting that they would be able to go for over six times as long within a decade would have seemed pretty optimistic back then.