This thread is all about solo games and campaigns. Midnight reading edition.>old thread >>96761554Resources: https://rentry.org/srpgghttps://infinityweavers.link/re-up/solo-rp-toolkitMore threads:https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/Thread Questions: How do you try to surprise yourself in solo games?
Anyone found a gold way to solo this? Kinda sounds like it would be too involved to just leave up to random chance.
There any solo rpgs that lets me play as a boxer?
Imagine playing this SOCIAL activity alone.lol. That's it, not even an lmao
>>97063273It's a useful and fun way to test out a game. Also works as prep for campaigns. Your solo sessions can become rumiurs and legends in the game world. You just lack imagination and creativity newfag.
>>97063348>newfagDude...
I'm reading scarlet heroes, thinking of trying it. I made a fighter with a shield, as that seems like a good starting point. But with banded armour +2 dex and a shield I got like a AC 1 at level 1,which seems like a lot, should I get worse armour so the enemies don't miss every attack?
>>97063423Heavy armor brings its own challenges with weight, especially when you want to bring shit back from dungeons. Remember that even gold has a weight.
>>97063252In games built for solo, Ironsworn and Ironsworn: Starforged both have the Brawler asset for specializing in unarmed fighting. Kal-Arath also allows fistfighter playstyle, but it requires playing a spellcaster with Pact of Destruction. I have not tried out any of Kal-Arath supplements, but the third one is a pit fighting expansion which might have content or pugilism.
I just had a great time with Legendary Kingdoms and I feel empty inside now. Anyone know of PDFs for VulcanVerse or Expeditionary Company?Good gamebooks are so hard to find nowadays. Other than the classics, of course.
imagine engaging in a social activity alonelolmaybe even lmao
What's the best system for running a cyberpunk setting solo? Preferably just cyberpunk without any magic.I've looked at the "...without number" guy's books before but I've never played anything besides SH. Would that be the obvious place to go? I do actually want to have to buy cybernetics instead of just having it all be narrative.
>>97063598>gamebooksObligatory reminder they started a second Fighting Fantasy KS campaign.>https://www.kickstarter.com/projects/sjgames/fighting-fantasy-solo-adventure-gamebooks-set-2
>>97063445There isn't much inbetween, Scale armour is 2 points worse, but weighs the same. And chain is only 10 less. I did notice when I tallied up all the weight I didn't have much to go on.The plan is that the character is from a Greeco-Roman inspired place off the map and is traveling there, so banded armour seemed like it fit too
>>97064382Just look up Cities Without Number (and Stars Without Number for more possible scifi stuff to add), they got free versions.
>>97066505Thing with the Sine Nomine books is that all of the really good stuff for solo play is in the premium versions which have the worldbuilding tables.The actual systems they use are always pretty traditional OSR and I don't think those are the best fit for solo play since there's naturally a lot left to the GM but not in the way a narrative engine does it.
>>97064382I got you playa
>>97067299cp: red, hilariously, is a post-apoc game more than a cyberpunk one
>>97067293All the worldbuilding tables are in the free versions. The only extra content in the paid versions is the weird subgenre stuff like magic. And you can get the "paid" stuff for free easily enough anyway.
Any recommendations for low fantasy system that are still heroic enough to play as a single character, or one character and easily managed NPC companion at most?
>>97069222Are you looking for the correct definition of low fantasy or do you just mean a normal fantasy world with rarer magic?
>>97069239Kind of fantasy where supernatural is acknowledged but really exceptional and rare would be ideal.
I really like the optional rules in Stormbringer supplement Gods of Law in Young Kingdoms to make solo BRP games flow better regarding NPCs.
>>97072464
What do you guys think a solo dungeon crawler (e.g. Four Against Darkness or Ker Nethalas) needs to actually be good? I was thinking about how I liked KN's randomised enemy actions and was wondering what else makes a dungeon crawl engaging solo>>97063252Scarlet Heroes works if you port any of the dozen OSR monk classes from other systems. The Red Tide supplement for Labyrinth Lord (a setting book for the Scarlet Heroes setting) has a monk class that's trivially easy to port. There's also an official supplement for SH (The Sandbox) that has a variant of the Fighter class called The Last Prince. It's basically just a fighter with an extra flavour feature or two, one of which is>Your people perished on the swords of a sav-age foe, all from old men to mewling babes. Neither shall you show mercy. After defeating a foe in mortal combat, you inevitably kill them. It is impossible to disarm you; everything you touch is a weapon doing at least 1d8 damage.Which I think would reasonably include your fists.Ker Nethalas has an unarmed class/path, but I don't have the book on me right now so I can't exactly recall what abilities it gives beyond bonus unarmed damage.
>>97074849I tend to prefer wilderness exploration in solo games because it usually allows wider range of discovery and new sideplots. It is a matter of flavoring dungeons though, I like it when there is random generation for a bit of history for them. Not much needed, but it brings flavor when dungeon's original purpose was not just guard treasure and house monsters to guard it.
>>97074849What I want from a dungeon crawler is a more engaging combat system. All the ones I've looked at are basically just, "roll to attack until you choose to flee or use an item". Some give more flavour, but not much decision making. Some sort of push-your-luck mechanic might be a good start.I also want clear space for adding my own tweaks and ideas. To some extent that's always there, but in something like a 1D6 system any relevant effect is pretty huge.
>>97075955Usurper by Nordic Weasel has a dungeon crawling system where dungeon encounters and deep delves increase risk getting corrupted or mutated by the Crawling Dark of the underworld. Otherwise the system is light to the extreme though.
>>97075955I think the big limitation there is the dynamism of combat comes from what enemies choose to do, but you lose that when the player is the one who controls enemy actions. That and solo games tend to limit mental load so often cut things like grid play and complex stat blocks for enemies
>>97076261I don't think that's what I mean. The dungeon crawl as a whole is usually some sort of push-your-luck game, as health and other resources are whittled down. But I want something like that within the combat. Like when you hit you could either "push" to cause an injury or "stick" to just whittle down health.>>97076345Seems like the big issue is the assumption of symmetry: that monsters use the same combat system you do. But even many group RPGs have abandoned that. I guess the result will probably be more puzzle-like than anything else, but that still seems like an improvement to me.
>>97076481Most solo games completely do away with any semblance of symmetry, in my experience at least. But regardless of how similar or dissimilar your actions are, there still needs to be a way to decide what enemies do, which usually comes down to a list of pre-made actions. There's no "reaction" like you'd get with a GM, or even like you'd get in solo-RPGs outside of premade dungeon crawl procedures
I remember someone making a Dungeon Keeper game using Blood Bowl dice some time ago. Did anything come out of that?
>>97062042Improvise as you play to surprise yourself. That's what the Oracle is for.
Been getting into TTRPGs and so far I’ve been loving Mork Borg, Ironsworn, Kal Arath, Ker NethalasThere’s a huge sale on the OSE core books on Exalted Funeral right now and I’m kind of tempted because they’re so cheap… but I don’t know if I need a whole ‘nother RPG just yet. But I see how prolific and popular OSE seems to be. Should I pick them up?
>>97063273Creative writing, emergent storytelling, and gaming aren’t exclusively social activities, retard.
>>97080601https://oldschoolessentials.necroticgnome.com/srd/index.php/Main_PageThe Online Rules Reference is free.
Any early 20th century pulp adventure recommendations?
>>97067299I came here to ask if anyone had tried this. I just picked up the core book to run for my friends but I am a solo game4 at heart, plus it seems like a good way to learn the game
>>97064382You haven't tried Shadowrun?
Although it's possible, I still prefer talking in character with another player. That's why I think the future of solo rp lies with AI chat bots. It's so perfect for the task.
Anyone played Choir of Flesh? I'm not familiar with the work is that writer, but a contained single book for solo seems nice
>>97092939I might try it now. It's a d20 system, but I can rip the details and play it in my own system of choice. Only $15, and its got settlement management so that's interesting.
>>97095302Not a big fan of d20, but I'll try a run or two to see how it plays. I more of a fan of typical more pulpy/classic settings, but, Blasphemous 1 is one of my favourite games aesthetically, and I really dig the world. Just a shame I have listened too much to the ost
>>97089642as I said I really don't care about the fantasy elements and most people seem to think shadowrun's a convoluted mess.Benn reading Cyberpunk RED and it doesn't seem like a good fit for single player due to how encounters are designed (not great for theatre of the mind) so I might try it anyway though.Either that or I either do CWN or force a d100 adaptation somehow