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This thread is all about solo games and campaigns.

Midnight reading edition.

>old thread >>96761554
Resources: https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Questions: How do you try to surprise yourself in solo games?
>>
Anyone found a gold way to solo this? Kinda sounds like it would be too involved to just leave up to random chance.
>>
There any solo rpgs that lets me play as a boxer?
>>
Imagine playing this SOCIAL activity alone.

lol. That's it, not even an lmao
>>
>>97063273
It's a useful and fun way to test out a game. Also works as prep for campaigns. Your solo sessions can become rumiurs and legends in the game world. You just lack imagination and creativity newfag.
>>
>>97063348
>newfag
Dude...
>>
I'm reading scarlet heroes, thinking of trying it. I made a fighter with a shield, as that seems like a good starting point. But with banded armour +2 dex and a shield I got like a AC 1 at level 1,which seems like a lot, should I get worse armour so the enemies don't miss every attack?
>>
>>97063423
Heavy armor brings its own challenges with weight, especially when you want to bring shit back from dungeons. Remember that even gold has a weight.
>>
>>97063252
In games built for solo, Ironsworn and Ironsworn: Starforged both have the Brawler asset for specializing in unarmed fighting. Kal-Arath also allows fistfighter playstyle, but it requires playing a spellcaster with Pact of Destruction. I have not tried out any of Kal-Arath supplements, but the third one is a pit fighting expansion which might have content or pugilism.
>>
I just had a great time with Legendary Kingdoms and I feel empty inside now. Anyone know of PDFs for VulcanVerse or Expeditionary Company?

Good gamebooks are so hard to find nowadays. Other than the classics, of course.
>>
imagine engaging in a social activity alone
lol
maybe even lmao
>>
What's the best system for running a cyberpunk setting solo? Preferably just cyberpunk without any magic.

I've looked at the "...without number" guy's books before but I've never played anything besides SH. Would that be the obvious place to go? I do actually want to have to buy cybernetics instead of just having it all be narrative.
>>
>>97063598
>gamebooks
Obligatory reminder they started a second Fighting Fantasy KS campaign.
>https://www.kickstarter.com/projects/sjgames/fighting-fantasy-solo-adventure-gamebooks-set-2
>>
>>97063445
There isn't much inbetween, Scale armour is 2 points worse, but weighs the same. And chain is only 10 less. I did notice when I tallied up all the weight I didn't have much to go on.
The plan is that the character is from a Greeco-Roman inspired place off the map and is traveling there, so banded armour seemed like it fit too
>>
>>97064382
Just look up Cities Without Number (and Stars Without Number for more possible scifi stuff to add), they got free versions.
>>
>>97066505
Thing with the Sine Nomine books is that all of the really good stuff for solo play is in the premium versions which have the worldbuilding tables.
The actual systems they use are always pretty traditional OSR and I don't think those are the best fit for solo play since there's naturally a lot left to the GM but not in the way a narrative engine does it.
>>
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>>97064382
I got you playa
>>
>>97067299
cp: red, hilariously, is a post-apoc game more than a cyberpunk one
>>
>>97067293
All the worldbuilding tables are in the free versions. The only extra content in the paid versions is the weird subgenre stuff like magic. And you can get the "paid" stuff for free easily enough anyway.
>>
Any recommendations for low fantasy system that are still heroic enough to play as a single character, or one character and easily managed NPC companion at most?
>>
>>97069222
Are you looking for the correct definition of low fantasy or do you just mean a normal fantasy world with rarer magic?
>>
>>97069239
Kind of fantasy where supernatural is acknowledged but really exceptional and rare would be ideal.
>>
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I really like the optional rules in Stormbringer supplement Gods of Law in Young Kingdoms to make solo BRP games flow better regarding NPCs.
>>
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>>97072464
>>
What do you guys think a solo dungeon crawler (e.g. Four Against Darkness or Ker Nethalas) needs to actually be good? I was thinking about how I liked KN's randomised enemy actions and was wondering what else makes a dungeon crawl engaging solo

>>97063252
Scarlet Heroes works if you port any of the dozen OSR monk classes from other systems. The Red Tide supplement for Labyrinth Lord (a setting book for the Scarlet Heroes setting) has a monk class that's trivially easy to port. There's also an official supplement for SH (The Sandbox) that has a variant of the Fighter class called The Last Prince. It's basically just a fighter with an extra flavour feature or two, one of which is
>Your people perished on the swords of a sav-
age foe, all from old men to mewling babes. Neither shall you show mercy. After defeating a foe in mortal combat, you inevitably kill them. It is impossible to disarm you; everything you touch is a weapon doing at least 1d8 damage.
Which I think would reasonably include your fists.

Ker Nethalas has an unarmed class/path, but I don't have the book on me right now so I can't exactly recall what abilities it gives beyond bonus unarmed damage.
>>
>>97074849
I tend to prefer wilderness exploration in solo games because it usually allows wider range of discovery and new sideplots. It is a matter of flavoring dungeons though, I like it when there is random generation for a bit of history for them. Not much needed, but it brings flavor when dungeon's original purpose was not just guard treasure and house monsters to guard it.
>>
>>97074849
What I want from a dungeon crawler is a more engaging combat system. All the ones I've looked at are basically just, "roll to attack until you choose to flee or use an item". Some give more flavour, but not much decision making. Some sort of push-your-luck mechanic might be a good start.
I also want clear space for adding my own tweaks and ideas. To some extent that's always there, but in something like a 1D6 system any relevant effect is pretty huge.
>>
>>97075955
Usurper by Nordic Weasel has a dungeon crawling system where dungeon encounters and deep delves increase risk getting corrupted or mutated by the Crawling Dark of the underworld. Otherwise the system is light to the extreme though.
>>
>>97075955
I think the big limitation there is the dynamism of combat comes from what enemies choose to do, but you lose that when the player is the one who controls enemy actions. That and solo games tend to limit mental load so often cut things like grid play and complex stat blocks for enemies
>>
>>97076261
I don't think that's what I mean. The dungeon crawl as a whole is usually some sort of push-your-luck game, as health and other resources are whittled down. But I want something like that within the combat. Like when you hit you could either "push" to cause an injury or "stick" to just whittle down health.
>>97076345
Seems like the big issue is the assumption of symmetry: that monsters use the same combat system you do. But even many group RPGs have abandoned that. I guess the result will probably be more puzzle-like than anything else, but that still seems like an improvement to me.
>>
>>97076481
Most solo games completely do away with any semblance of symmetry, in my experience at least. But regardless of how similar or dissimilar your actions are, there still needs to be a way to decide what enemies do, which usually comes down to a list of pre-made actions. There's no "reaction" like you'd get with a GM, or even like you'd get in solo-RPGs outside of premade dungeon crawl procedures
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I remember someone making a Dungeon Keeper game using Blood Bowl dice some time ago. Did anything come out of that?
>>
>>97062042
Improvise as you play to surprise yourself. That's what the Oracle is for.
>>
Been getting into TTRPGs and so far I’ve been loving Mork Borg, Ironsworn, Kal Arath, Ker Nethalas

There’s a huge sale on the OSE core books on Exalted Funeral right now and I’m kind of tempted because they’re so cheap… but I don’t know if I need a whole ‘nother RPG just yet. But I see how prolific and popular OSE seems to be. Should I pick them up?
>>
>>97063273
Creative writing, emergent storytelling, and gaming aren’t exclusively social activities, retard.
>>
>>97080601
https://oldschoolessentials.necroticgnome.com/srd/index.php/Main_Page
The Online Rules Reference is free.
>>
Any early 20th century pulp adventure recommendations?
>>
>>97067299
I came here to ask if anyone had tried this. I just picked up the core book to run for my friends but I am a solo game4 at heart, plus it seems like a good way to learn the game
>>
>>97064382
You haven't tried Shadowrun?
>>
Although it's possible, I still prefer talking in character with another player. That's why I think the future of solo rp lies with AI chat bots. It's so perfect for the task.
>>
Anyone played Choir of Flesh? I'm not familiar with the work is that writer, but a contained single book for solo seems nice
>>
>>97092939
I might try it now. It's a d20 system, but I can rip the details and play it in my own system of choice. Only $15, and its got settlement management so that's interesting.
>>
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>>97095302
Not a big fan of d20, but I'll try a run or two to see how it plays. I more of a fan of typical more pulpy/classic settings, but, Blasphemous 1 is one of my favourite games aesthetically, and I really dig the world. Just a shame I have listened too much to the ost
>>
>>97089642
as I said I really don't care about the fantasy elements and most people seem to think shadowrun's a convoluted mess.
Benn reading Cyberpunk RED and it doesn't seem like a good fit for single player due to how encounters are designed (not great for theatre of the mind) so I might try it anyway though.
Either that or I either do CWN or force a d100 adaptation somehow
>>
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>>97075955
RUNE's combat is somewhat plug-n-play-able
>>
Is ironsworn more fun played by paper or digital stuff
>>
>>97101124
digital because you'll probably want to be narrating and handwriting takes forever.
I tried to play it once in a journal and it was just glacial.
>>
>>97101138
i've been wondering if I should buy a printer is why I'm asking

guess ill try digital
>>
Anyone have experience playing either 5 Parsecs from Home or Five Leagues fron the Borderlands? I'm drawn to skirmish play and generating a story from the randomized missions sounds neat. Any pitfalls, or things to keep in mind?
>>
I find these threads to be very comfy, thanks for sharing your adventures and ideas
>>
>>97101513
I have played both. I didn't feel Leagues worked as well, but couldn't tell you exactly why. Though I did read a blog post that said the same and gave some reasons.
It's decent but the actual skirmish game is very simple. Depending on how your stuff is packed setting up might well take as much time as the battle. There is plenty of room to homebrew extra crunch if you want though, or even use a different skirmish game entirely with a little fudging.
One thing it lacks is guidance for terrain setup, but since terrain setups vary wildly that's understandable. Oh and despite it being the 3rd edition the book is kind of a pain to navigate.
>>
if I don't really care about long sweeping stories so much as just mechanics , is a dungeon crawler right for me
>>
>>97101883
Thanks, anon. I went and pulled the trigger on Parsecs and I'm excited to get a game going.

Was the review you were talking about on boaddgamegeek, by any chance? https://boardgamegeek.com/thread/2927889/early-impressions-and-comparison-with-five-parsecs
>>
>>97101513
I've played 5 Parsecs and ended up with a party wipe in my first game. The emergent narrative went really well though so it wasn't necessarily a total bust but it did sap my enthusiasm to continue
>>
>>97103213
Yeah, pretty sure that's the one. Have fun.
>>97104959
You know there's only a 15% chance for someone to die when they are killed, right? A party wipe should be very unlikely.
>>
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>>97105089
I still managed to beat those odds and get everyone killed
>>
>>97102806
I mean, the story part of the game is just the context for why you do stuff so if you want to skip that, go ahead and dungeon crawl for no reason.
>>
>>97101124
The only thing I dislike is using paperclips for tracks. I recommend digital for paperwork, but roll real dice.
>>
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codified my hypnosloppa routine for running solo games in my head while drifting off
>>
>>97062042
I just got the solo Star Drifter, Drifter, and Adventurer on a sale and looks like fun. (Will be playing this weekend when I get some time.) Though if anyone has played these before. Would love to know what you thought of them.
>>
>>97109929
It's an interesting challenge. Remembering it all at first might be difficult.
>>
>>97109929
That's pretty damn cool anon. Tying action resolution and status to clarity of phantasia is very elegant.
My le autism would never allow me to play it fully (even in pure dreams I'm always questioning shit - residue from DILD training), but some of the ideas here are well worth it on their own
>>
>>97115798
>DILD training
What is that?
>>
>>97117788
There should be an "O" at the end of that word
>>
>>97117788
Dream Induced Lucid Dreaming
>>97117872
The O is implied
>>
Are you guys using any LLM at present? I can provide the scene and the backdrop and an inspirational cue GPT (a word list result that I rolled up) and it flawlessly works it into the story lifting all cognitive labor off from me. I can do this while also having it outputting its reasoning, regarding how the associations go. So if I provide "blue / calamity" in a scene or a story development it can output its associative reasoning.

Blue: The depressed character in your party
Calamity: Starts to argue with the constable. She seems very emotional about the recent turn of events.

I feel like this collaborative work with LLM's Is like a godsend to the solo RPGer Because you can have RNG tools with great complexity, complexity far beyond what you yourself would be able to creatively deal with outsourced on these language models and any structure that you have built for such random lists can be put to use without taxing you mentally.

I don't want copy paste my entire conversation with GPT but it manages to take one spread of random list outputs such as pick related and work logically into a scene, while adhering to the backdrop, the motivations of characters, the situation at present, and all such information. It can do this while outputting how the reasoning goes so that it is transparent for you to see. It is a thing of beauty. It is one of the strong suits of an LLM in my opinion.

I am using a program called Inspiration Pad Pro 3 for constructing these output. The image is the end point from a series of nested lists within lists that reaches this end point. It seemed like a good idea when I was consumed by developing this stuff, but I found that I was creatively overloaded by the information. Here is where the computer brain comes to the rescue.
>>
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>>97119415
Kek, wrong image. I was on Xitter.
Here's the output.
>>
>>97119415
No. Since much of the point is to use my brain creatively and get away from computer screens it doesn't sound useful to me.
>>
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>>97119415
>>
>>97115798
thanks for the approval! i know it looks a bit schizo, but i was struggling with falling asleep and feeling like it was just dead time, now it's like a fun activity.

feel free to take whatever looks helpful and modify it. it's specifically designed for that hypnagogic drift right before falling asleep, but i can see it being a helpful approach for interpreting oracle rolls even when fully awake. the sources were OSR principles from Principia Apocrypha and David Lynch's book on his creative process, and some stuff i've already forgotten.

"visual fidelity" is a dependable resolution mechanic, but i think there's definitely more than one valid approach, body scan feelings could be used just as effectively, and who knows what else.
>>
>>97114428
the most crucial skill is just being able to frame a scene and realizing it's an interactive, responsive object you can actually play with. once you have a space you can poke at, it's smooth sailing. everything else is just hints or suggestion lists for things you could try out.
>>
>>97119415
Most of the fun with this is (in my mind) coming up with what happens with vague descriptions or dice rolls. Using fucking AI is so against the point that I genuinely believe anyone who's using it should just get into chatERPs and stop pretending
>>
>1 No, And / Crit Fail
>2-4 No / Failure
>5 No, But / Partial Fail
>6-7 Maybe / Uncertain
>8 Yes, But / Partial Success
>9-11 Yes / Success
>12 Yes, And / Crit Success
r8 my oracle probability range
>>
Not in a solo roleplaying context. LLM works exclusively through text, it can't simulate anything underneath what it sees.
>>
>>97124271
>maybe
That's not an answer. Is the door locked or no, bro?
>>
>>97124453
it's half locked
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>>97124453
>Door doesn't have a keyhole. Doesn't budge.
>>
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>>97124453
We just don't know
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>>97124564
How is that different from a "No, but" result?
>>
>>97124453
Darn. I was also intending the middle result for completely mixed results (i.e. perfect ties and stalemates)
>>
>>97124941
Why would you want such results?
>>
>>97124453
>the door is moving slightly as if something heavy is against it
There, first thing coming to my mind. Now you can try to force your way in, roll if you succeed and roll again for what was blocking it.
>>
>>97125346
>NO it isn't locked BUT it is stuck or blocked
>>
>>97125377
A barred door is effectively locked so
>YES it's locked, BUT by something on the other side
>>
>>97125396
A bar is a form of lock. "Something heavy" is not. But regardless of the semantics, you don't need a "maybe" result.
>>
Rolled 9 (1d12)

>>97125443
is this anon a nigger?
>>
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https://zeptepigames.substack.com/p/the-metacognitive-stack-a-framework
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Spent 15 hours organizing a campaign, had both my main characters and my legacy characters die. Guess that's that. Oracle put me in really tough encounters thrice and I was only able to run away once. Didn't even level up to level 3. Hurts. Now I need to go grab another corebook.
>>
>>97127379
Seems a shame to waste all that work. You could say you fell unconscious and wake up with no items instead.
>>
>>97127506
Feels too cheap.
>>
>>97125124
For situations that warrant it, like "has the X made any progress?" and "how much of Y?" Sometimes I really need a perfectly middle result.
>>
You guys ever tried soloing an hexcrawler?
>>
>>97099394
Do you like the combat? I've always been on the fence about trying it. Concept seems really innovative, but I dunno if it sticks the landing. I got a copy of RIG in an Itch bundle, which is someone's mecha version of RUNE, but I haven't played it
>>
>>97124824
It might still be locked somehow.
>>97127934
Yeah, I really do. It can be quite deadly, so if I were brewing it for another game I'd probably have 0HP result in a flee/surrender/real shit type of choice (instead of immediate death). But the main mechanics feature some solid input randomness, interesting matchups, and easy modification.
>>
Hello, I'm looking to try this out (moved away from my birth city a month ago, had to leave behind my usual RPG group and don't feel like socializing now), any good systems for Dnd-style fantasy? I've DMd/Played PF1e/2e for years so I guess I could default to that, but I'm kinda looking for something less crunchy.
I read the guide and Ironsworn but I want something that lets me play more like a mage.
>>
>>97128019
Scarlet Heroes is probably just what you're looking for.
>>
>>97128019
>>97128069 Seconding Scarlet Heroes. For a long time it was basically the only way that I played solo games just because I wanted to push that specific game to it's limits. I made a Cleric/Mage dude that was very powerful for short spurts.
>>
I'm trying to play an OSR game using normal rules. No crutches for solo characters, yet don't want to start with a party. I'm using a specific, small dungeon as a sort of "filter" to weed out weak characters and so far it's been brutal.
It starts like this:
>Room with small rat swarm (8hp, but low morale and AC. Has an attack of 1d6)
>Room with a trap (Get two chances to notice, disengage, or dodge the trap. It deals 1d6 damage and is guarding random treasure.)
>Room with a bat (No challenge here, just have to hit one low AC target for 1 damage.)
>Room with 2 hobgoblins (This is where most characters die. Action economy, even as low as two attacks VS your one is enough to wreck most characters.)
>Room with a zombie (This is actually an easy room if the zombie rolls low health. The prize is a +1 Morningstar.)
>Optional room, a room with a giant spider. (Randomly generated treasure. Spider's bite requires save VS death.)

I have had about 40 randomly generated characters die in this meat grinder and I refuse to begin my solo campaign in earnest until someone completes the gauntlet. I had one character survive from fudging a damage roll against him, (So I threw that character out.) Other than that, I've had about 3 characters get really close. I've had a couple complete every room but then die to the optional spider... (I think I'm gonna keep a stack of all my dead characters and call it "The Graveyard".)

Once someone survives all that, if they make the two day trek to town, then I'll allow them to hire companions for the next adventure.
>>
>>97128768
Shonen ass way of making a main character, I like it.
"More than 40 adventurers already died in that dungeon, but the passages are too narrow for more than one person to make it through. Nobody will-"
And that's when the lone survivor comes out, covered in blood and wounds.
>>
Whats the optimal Ironsworn setup
>>
>>97127631
>has the X made any progress
How does that need a middle result between "yes" and "no"?
>how much of Y
That's not a "yes" or "no" question at all. You don't need a special chart for magnitude questions, you've already got numbers.
Besides which "maybe" is not a middle result, it's an uncertain one. Uncertainty is what you already have before rolling.
>>
>>97124453
>Is the door locked or no, bro?
The door isn't locked, but there's a skeleton blocking it.
>>
>>97130574
>NO BUT it is guarded
>>
>>97128069
>>97128647
Isn't the magic a bit limited?
"Ah, yes, behold, the wizard! He can-" *checks notes* "Zap you with a small bit of lightning that does less damage than a punch!"
>>
>>97130909
"Once per day, I may add! Beware!"
>>
>>97124453
You can't tell, there's a cave troll in the way.
>>
Started a new campaign, taking control of three characters at once. Feels a bit intimidating but the ruleset is light enough that I think I can manage it.
>>
Anyone with 2d6 Dungeon purchased on DTRPG? I see it's had some updates to the files but wondering if they're anything major.
I've got 2024 files.
>>
>>97130909
Magic-user in Scarlet Heroes can zap enemies of any HD with Fray Die, while it is limited by PC level for other classes. That being said SH's magic-users can have a rough early game and should spend starting money on hirelings.

>>97127880
Lot of solo games are good for that, like the mentioned Scarlet Heroes or Kal-Arath, or NoteQuest for something simpler.
>>
>>97132513
d3 had some great designs.
>>
>>97127880
i implement hexcrawling in almost any RPG i play if possible. even if the game doesn't have hexcrawling natively, if it doesnt have any other solution and just suggests "just theater of mind if bro" then i hexcrawl anyways. i like making a world map.
>>
Mythic GM 1 or 2, anons? Which one is preferable? Just based on pricing on the books I'm tempted by the old one...
>>
>>97130909
Magic Users in Scarlet Heroes (And in OSR in general) start off very weak, but become very powerful later on. Like I said in my previous post, my cleric/MU was very powerful for short amounts of time (But that's all he needed.) I would roll up in a fight, cast a couple of buffs/debuffs and then activate "Visage of Perfect Forms" (Or whatever it's called) and then become a giant, golden warrior man for a few turns.

Scarlet Heroes is also kinda perfect because the game ends with you being just strong enough to kill about 12 normal men in a turn, or greatly injure a dragon with a powerful attack. At that degree of power you are essentially the leader of a faction or troop of strong soldiers, but that's about where the game ends, and I think that's just about the perfect stopping place for an adventurer.
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>>97133402
2, by such a long shot that 1 shouldn't even be sold
>>
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Rate my setup
>>
>>97132489
i just bought it yesterday from the official dev site, I don't see a change log at all to compare


I'm having fun playing though, can set it down and jump in for a few rooms as I please
>>
>>97134919
>Scene 1 goes from Chaos 5 to 6
>Scene 2 goes from Chaos 6 to 7
>Scene 3 goes from Chaos 7 to 8
Why even bother at this point? I already lost a party member. It's ogre.
>>
I know 2d6 dungeon is fairly basic and not sure how long I'll end up playing it but I'm having fun. I still need to jump into realm too
>>
>>97119415
dude
the fun of creative story telling and writing is coming up with the situations and connections
having an AI do it is taking all the fun away and turning it into background noise over your dice rolls
>>
>>97138169
there's nothing wrong with basic.
>>
>>97119415
>>97138457
Oh, also, LLMs LITERALLY aren't creative. By giving the LLM a creative/imaginative task you're dooming whatever the story is to be a well-trodden pattern or trope. That's fucking boring.
>>
I could see using LLM as a way of creating oracle tables to use later but we already have great oracles to work with, so they have no use.
>>
>>97137562
what happen
>>
>>97139340
I replied to that guy accidentally. Basically, first I lost a bet and most of my money, then my party split up due to differences when dealing with ancient knowledge, then we got ambushed by assassins at night cause my guy failed to find a good tavern in the seedy town with his streets smarts. Anyways, I just did the last scene now and both my last party members die. Fuck me.

Once your chaos starts going high, every question that invites disaster is very likely to be "Yes", which only makes it more likely that chaos will get even higher.
>>
>>97137562
Reverse the chaos, so it increases if you're in control and decreases if you're not. I remember this being a variant in the rules, and I find it removes the chaos spirals in either direction. At the extreme values asking questions becomes kinda pointless anyway because it's so often yes/no already. Better to keep it in the middle values regardless.
>>
Does Ironsworn require you to be very creative and journally
>>
>>97134919
>Race: Demon/Dragon/Fae
Post a pic of your Gaia Online character
>>
>>97140126
It doesn't require you to be creative. Technically all you're doing is using logic to figure out what happens. For example, the "Pay the Price" move gives you leeway with how to resolve it. It's up to you how detailed you want to narrate your game. Mechanically, all that happens is you suffer minus a stat. Your story can be simple or flowery however you want, but the rules are very basic and don't require you to be.
>>
>>97140953
If you aren't very robust in your creativity are the game mechanics themselves fun or does it need to kind of work hand in hand to be most fruitful
>>
>>97141055
Well, I like tracking my stats and rolling dice alright. It's like a board game a little bit; you roll dice and things shift around. You only need a clear understanding of the actions that are taking place in your game, it's the actions that you use to reference the right game move to use and resolve the outcome correctly.
>>
>>97140126
Yes. It's "narrative first", ie the mechanics exist to support and drive a story. They are not at all interesting in themselves.
I'm mystified that >>97140953 is saying otherwise.
>>
>>97134919
Made in heroforge, actually. Aralur's story revolves around unstable blood and random outbursts of unpredictable powers and trying to fix that.
>>
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>>97141562
>>97140843
Replied to the wrong post A N D forgot the image. I'm on a fucking roll. (in my defense, it's 4 am here)
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>>97141494
No, the story exists to support and drive the gameplay. Do you play video games for the cutscenes? No, that's retarded.
>>
>>97141576
Depends on the video game.
Ironsworn is designed for the narrative to be most important part, and the rule book says as much. Repeatedly, as I recall.
>>
>>97127379
Dragonbane?
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>>97141600
Yes, the fiction does trigger moves.
>>
>>97141055
Nah it does kinda require creativity imo. You can't just settle into a mechanical-minded fugue.
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>>97141796
Yeah but not only that, the mechanics aren't all that interesting on their own.
>>
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I like the concept of joirnaling. Are there any others which are not pic related? I just have zero concept of vampires and old england to write about it.
>>
>>97142674
Can't you just take any game that's light in rules and mechanics and go with that? Like Star Trek - Captain's Log for instance.
>>
>>97142674
>Vampires
>Old England
TYOV is surprisingly flexible. I've used it to play the last cyborg soldier of the old United States.
Basically as long as the character is
>Immortal
>In some way feeds off or predates on humanity
>Can pass for human at a glance (At least to start with)
>And has the human need for emotional connection with others
Then TYOV works.

As for other journaling games; Barbarian Prince fucks hard.
>>
I've heard of people roleplaying as roman senators, which sounds cool. Is there already a dedicated rpg for that? Otherwise I'll just make one with gurps or something.
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complete newbie and certified retard here: I want to role play but I don't really want to deal with a group of people that have their own schedules so I figured out I could try some solo adventure. I have no clue of how to plan a campaign so I was wondering if there is anything already premade? thanks
>>
>>97149720
My advice? Don't plan. Check out Ironsworn, it's a pretty newbie friendly system that gentles you through world building and is designed for 'Get in there and start playing moron' type play.
>>
>>97149720
Be more specific about what you want so you are easier to help.
Solo RPGs run from "basically writing a book with dice rolls" to "Klondike solitaire but it's dungeon crawl themed". Then there's theme, crunch level, expected duration, and so on.
>I have no clue of how to plan a campaign
Most solo players seem not to. Much of the fun is in seeing what the dice give you and rolling with it. Which isn't easy for a beginner, but is why there aren't likely to be many such things around.
>>
>>97149800
it's hard to describe, basically an adventure where I can make my own character and dice roll my way through
duration does not matter much
>>97149796
>Ironsworn
I'll check it out thanks
>>
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Anyone tried this?
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>>97151253
It's just Mythic 2 but worse.
>>
Running Solo RPGs is really ruining the magic of RPGs for me. So many of these games are obviously not well designed and the GMs I play with are just cheating on my behalf.
>Roll for encounter difficulty
>If you get a 19 or a 20, you automatically lose
>>
>Starforged character now rolls +3, reroll all dice when doing research projects in his field of expertise, on top of his wits +3
Literally any excuse he gets: https://www.youtube.com/watch?v=7BnOUOkcr9c
>>
Any recommendations for worthwhile gamebooks?
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>>97154289
I assume you're talking about modernish gamebooks and not all the classics everyone already knows about. I've been playing The Demon Sorcerer lately, I think it's pretty good. Tense and kind of bullshit but it has a good feel to it and nice replayability. Rules are simple but they exist and give meat to the deal.

If you want something very complex that really tests your paces, the remake of Call of Cthulhu Alone Against The Dark is pretty sweet, but I'm talking actual character sheets and time tracking here. This one doesn't fuck around. Even has a legacy character system for when you die.

For more sandbox games, you have VulcanVerse and the yet to be finished Legendary Kingdoms, which is only half done but I loved it a lot.

Finally, I haven't played this one yet, but I've heard nothing but good things about Rider of the Black Sun. It's a linearish game with a save point system, but people can't stop singing its praises about it. I should get to it one of these days.

Other than that, there's a lot of promising untranslated Italian gamebooks released the past decade or so that will likely never see the light of day in English.
>>
Overall, though, the gamebook scene lately is fairly interesting. The Spanish have been bringing along some gamebooks like Hero of Urowen, Expeditionary Company and will bring Neo-Tokyo next year. A book that really gives the Fighting Fantasy feel called Legion of the Necromancer is coming out this month. I've heard some murmurs that the Talamander books are pretty cool, but those are kickstarter exclusive, so they're a pain in the ass to track. And Hong Kong Hustle, a Cyberpunk gamebook that I've heard some raving about half a decade ago, is apparently being translated to English soon.

Also, if you're just new to Gamebooks and asking for the classics, then play the original Lone Wolf saga, Heart of Ice, Howl of the Werewolf and Sorcery! by Steve Jackson (This one even has a very good video game adaptation)
>>
>>97154878
>If you want something very complex that really tests your paces, the remake of Call of Cthulhu Alone Against The Dark is pretty sweet, but I'm talking actual character sheets and time tracking here. This one doesn't fuck around. Even has a legacy character system for when you die.

I have played Alone against the Flames and had a good time despite it being pretty short but Alone Against Nyarlathotep is what sort of broke me on the COC system. It's one of the most impressive books I've seen with its detailed time management system and open world filled with all kinds of shit to discover and weird creatures to defeat but the amount of paperwork was boggling. Juggling 4+ character sheets, the time tracker, the map, and making rolls every time you moved by car or horse really started getting to me and it made me realize I straight up detest the COC fighting system.

I have heard Alone Against the Dark being described as gamebook Silent Hill so I will probably check it out here once I've recovered my taste for Weird Fiction.

I'll grab a copy of Demon Sorcerer here, it sounds more my speed than Destiny Quest which seemed cool but really started wearing thin when I started realizing it was just progression fantasy although I've heard the sequels are better.

VulcanVerse I'm interested in but never pull the trigger on for some reason. Perhaps I'm scared it won't live up to Fabled Lands.

Super excited for Neo-Tokyo. I thought Expeditionary Company seemed incredible but me and my friends have been running a similar type open world game for years that satisfied the same niche but Cyberpunk is wide open.
>>
>>97155265
Oh yeah, Alone Against Nyarlathotep is a great shout. Can't believe I forgot to mention that.
>>
>>97151253
That's new to me.
>>
>>97156946
>TREY is an easy-to-learn roleplaying game for one or more players. With the rules and random tables in this book, you create stories while you play.

>TREY can be used alongside your favourite RPG rules or used as a standalone game.

I'm interested in it, as Mythic GME 2 is expensive as shit where I live. I'm just worried that it's exactly what the other Anon said with
>It's just Mythic 2 but worse.
>>
>>97149072
I have a solo system for running a kingdom/empire, but it's very ashcan. You're probably better off adapting Reign or something
>>97152192
Yeah you really need a solid system to play off if you care a jot about the mechanics. Even with heavier games like FitD shit or D&d I end up tweaking things to make them harder/more codified. But that's just the nature of the game.
>>
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Was wondering if I could get some input on this. Lately, I've been doing solo play in bed before going to sleep, and have been trying to make it as streamlined as possible to reduce the amount of book keeping, page flipping, and resource tracking without just making it a journaling exercise (mostly, it's a yes/no oracle combined with Ability Checks and a Dungeon Generator). However, combat is still a bit of a bedbug. Tracking each party member/monster's turn and HP and spells and such is growing bothersome, so I'm trying to brainstorm an alternate approach to removing tactical combat without losing the "party" aspect of adventuring.
Pic is what I came up with today; it's still very stream-of-consciousness, and needs cleanup, but I was wondering what you folks would make of it. Am I way off base? Could this work?
>>
is there a good way to play a simple solo rpg using my phone?
Inb4 just play a video game
>>
>>97160462
One Page Solo Engine app?
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>>97069222
Sound exactly like Ironsworn. If you wan't to play heroic, go with the higher stats.

>>97101124
I think a hybrid approach makes the most sense.
Nothing beats the feeling of actually throwing the dice but most of the rest is possibly easier to handle digitally.
I use a gimp file that I edit on the fly while playing. It took a while to assemble the character sheet, asset cards, track records, map, etc. but now it's really helpful and painless. (pic related)
for the journal/log I use a plaintext editor. I record MOVES in fullcaps, dialogues in quotation marks and use indentation when appropriate.
>>
>>97162653
>gimp
is this ideal because I tried it and zooming in and positioning text gets tedious so I wonder if there's a better way.
>>
>>97157719
Just check it out on scribd before making a decision, you can find it by googling.
>>
>>97163161
I know exactly what you mean. Had the same problem until I found out that:

> Ctrl + mousewheel/2-finger vertical slide on trackpad
is zooming in
> Shift + mousewheel/2-f.v.s.o.t.
is scrolling left and right

Also learn the shortcuts for text (t), brush(p),eraser(Shift+e) and maybe pencil (n) and move (m).
That's enough to provide a decent workflow without hassle.
>>
>>97163161
I much prefer Sketchbook nowadays (though still use gimp for pixel perfect editing). Anything more akin to a digital whiteboard is probably easier to use,
>>
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>>97165219
>SketchBook is sketching, painting, and illustration software for all platforms and devices.
mfw no linux version
>>
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Looking for something where I'd be able to play pretty-close-to hard sci-fi. Something sandbox, where I can scavange, mine, be a pirate etc. I'm fine if it includes some "realistic weirdness", like something out of Arthur C. Clarke. I certainly do not want anything close to Star Wars, Dune etc.

Both Starforged and Traveller are supposed to be great for solo, but I'm getting the impression that they're much closer to Star Wars, Firefly etc. than what I'm looking for
>>
I am a loner, tell me the best SOLO rpg to play.
>>
>>97165431
"platform" implies something firm and stable, idk if linux counts.
>>97166639
It's either
>the first one you played as a child
or
>the one you've glued together from a hundred other systems
>>
>>97166639
Ironsworn
Ironsworn: Starforged
Dragonbane (or the Swedish original Drakar och Demoner if you're chadzilla)
Star Trek: Captain's Chair if you want less mechanics and more story (It's very much like writing a screenplay, but with dice)

Pick the one that interests you the most out of those; or if none of those suit you just go for literally whatever RPG that interests you the most, as long as it's got solo rules (official or fan-made)
>>
>>97166639
your favorite rpg played with Mythic
>>
>>97166745
NTA, but what makes Drakar Och Demoner good for solo. Non-committedly skimmed through the book a few times, but it never grips me and I don't read any more
>>
>>97166588
In Starforged all the weird and magical stuff is optional.

It's default setting is based on the assumption that some calamity in the player races' (human) home galaxy has led their ancestors to abandon it and do the loooong exodus to "the Forge" which (in my comprehension) is either a globular cluster or a dwarf spheroid galaxy.

One of the first things you do when preparing to start your game is to define a bunch of "truth" about your universe. There are two truths about fantastical stuff, and you may set them as follows:
Magic: Magic does not exist
Horrors: Put enough alcohol in a spacer, and they'll tell you stories of ghost ships crewed by vengeful undead. It's nonsense.

Then there are the two thruths about aliens, Lifeforms and Precursors which you can define to fit the setting you imagine. The rest of the truths are all about social structure and tech level.

>Something sandbox, where I can scavange, mine, be a pirate etc
It's sandbox to the max.
It has a dedicated Scavenger Path.
Mining is not detailed in the book but I'm sure you can make someting up. The Demolitionist Path, the Sensor Array and the Expandend Hold Module as well as the Service Pod Support Vehicle and Survey Bot Companion might be good for this.
The NPC section contains the description of Drift Pirates (Drifts are the known lanes between star systems). You may become one of them using various Modules like Grappler and Stealth Tech. Paths like Infiltrator, Outcast and Scoundrel come to mind as well as all the combat focused ones.


>>97166720
>"platform" implies something firm and stable, idk if linux counts.
Obviously you indeed do not know. 99% of all internet servers run linux (or bsd which i guess you don't know - it's a successor to unix like linux is). Guess why? Because it's a "firm and stable platform". I could give you a shit ton of further proof but this is not the place that kind of talk. Please don't evoke my ra/g/e in a /tg/ thread.
>>
>>97166941
It's not that it's especially good for solo; it's that the core box - which includes the full rule book and solo rules (in addition to a book full of adventure, dice etc) - is an amazing deal and the solo mode is solid and great for easing people who have never tried solo TTRPG into it. Pretty much like a tutorial, without too much annoying hand-holding.

If you're not interested in the game itself, then keep ignoring it.
>>
>>97167276
I see... I might have to consider Starforged then. Thank you
>>
Oi real shit, as a never solo player, why not read a book? What's the difference? A decent writer is gonna a better story then an essentially RNG system
>>
Bought today 2d6.
I wanted to try for an hour, I ended up playing for 4 hours and missing dinner, wtf.
It lacks of dept and it is a pay to use it digitally, it is made to be 100% pnp and there aren't digital tools...
But it is fun!
Combat maybe is too basic and maybe it will become boring, but goys, it was much funnier than I thought.
>>97132489
There are three pages of "new rules" for dungeon 6, 8 and 10.
>>
>>97168897
They are two different things, you are not writing a book in a solo, you are playing a game.
Why not read a gamebook then?
Why not playing a videogame?
Why not shooting yourself?
They are all different things.
You may actually write almost nothing.
>>
>>97168897
The point of a book is in part to tell a story, have themes, be interesting and entertaining to read. Solo rp is purely about playing a structured game and accomplishing your goals.
>>
Dropped another RPG. No one playtests these games.
>If you roll below a 4 in this particular situation, you automatically die
>If you roll above a 16 in this other particular situation, you automatically die
Good shit.
>>
>>97168897
Because it's an entirely different experience
>>
>>97169906
Have you considered not getting into those situations
>>
>>97169989
They're situations in random encounter tables. You get to them through the normal flow of the game.
>>
>>97169906
name of the game?
>>
>>97169906
Please tell me it's an insanely retarded d20 system and not some 3d6
>>
>>97164553
Oh didn't even think of that. Thank you.
>>
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>>97167471
Oh, that makes sense, and are very valid reasons. I kept seeing it recommended, and it's not like I dislike it, but when skimming through it seemed like any other osr-kinda game, but with mallards. But I see why people keep recommending it then
>>
>>97166745
Thank you.
I was trying 2d6 dungeon and I died at lvl2. It is fun but lack of dept, it is very random and doesn't have much room for actual "roleplay". Still fun though.
>>
I gave 2d6 Dungeon a try the last couple of days and… zzzzzz
I’ve played a ton of Ker Nethalas and the whole time I was playing 2d6 Dungeon I just found myself thinking “man, I wish I was playing Ker Nethalas”
The combat mechanics of 2d6 Dungeon are neat, but the rest of the game just feels so barren and boring
And Christ the 500 tables thing is clunky as hell
>>
>>97171910
>it seemed like any other osr-kinda game
I'd say that's a correct assessment. It's just a matter of if it clicks with you or not.

I personally like it mostly because I'm Swedish, so it's the culture. I think the re-roll mechanic (same as in most Free League games) and mallards are pretty neat though haha
>>
>>97172948
The cultural importance Arne Anka have on you is something else. I was skimming a lot of osr stuff like Tales of Argosa, Old Sword Reign, OSE among other when I skimmed it, so that might have something to do with it. It was also around the time I realized d20 system probably wasn't for me
>>
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>>97159408
>Reign
this one?
>>
>>97134919
Breddy good. He reminds me a lot of characters I used to play when I first started playing tabletop RPGs. Unashamedly "MY ORIGINAL OC DON'T STEAL!" I used to hate these sort of characters, but then I grew up and realized they're cool as fuck.
>>
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Favorite journaling game?
>>
>>97172793
I just took the d66 for making dungeons and used them for an Etrian Odyssey/Mordor Depths of Dejenol style randomized dungeon crawl game.
>>
>>97177047
Did you listen to the EO ost and tan an all Female team?
>>
>>97174234
That's the one
>>
>>97177047
>Mordor Depths of Dejenol
That's not a name I ever expected to read anywhere. Toppest tastes anon.
>>
>>97128768
>>97128861
Finally had a character make it through! I don't know how many attempts it took, but the character that actually made it was a Fighter named Kerk.
Now that he's made it out, I'm gonna have him hire some men-at-arms to keep him alive. It may seem like the coward's way of fighting, but until I get at least 1 more level under his belt, I'm gonna have him shooting a bow from the back line.
>>
For generating random parties, I made a table of possible relationships between the PCs:
For each different pair of characters, roll on the following table:
>1: mutual indifference
>2: friends
>3: known romantic relationship(*)
>4: secret relationship(*)
>5: exes(*)
>6: mutual respect
>7: heated rivalry
>8: friendly rivalry
>9: mutual hate/spite
>10: mutual dislike but accustomed to each other
>11: low esteem but cordial
>12: open low esteem
>13: dismissiveness
>14: secret admiration
>15: secret hate
>16: false friend
>17: envy
>18: known unrequited love
>19: unconfessed love
>20: obliviousness due to indifference

(*)Roll on both the romance subtables to know more about the specific kind of romantic relationship. Romance extra rules: no character can have two known romantic relationships at the same time, and every relationship must not contradict the sexuality of both partners, is so you must reroll the kind of relationship:

(*)Romance type subtable:
>1-8: Stable relationship
>9-10: dysfunctional / it just doesn't work out
>11-13: toxic
>14: dominant-submissive romantic dynamic
>15: love-hate
>16: so passionate that it's problematic
>17: non-romantic sexual-only relationship
>18: uneven investment
>19: sexual attraction but personal disgust
>20: constant in-and-out

(*)Romance longevity subtable:
>1-4: Just testing the waters
>5-8: recently formed
>9-12: already accostumed to each other
>13-16: experienced
>17-20: lifelong relationship
>>
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There goes my run. Was still at level 1 for everyone but it was going pretty well until now.

The theme I'm playing as I inevitably party wipe: https://www.youtube.com/watch?v=jRG0gyVFP60
>>
>>97179141
Based, keep us updated.
>>
>>97177596
The best games I discovered as a kid on the couple of old shovelware discs I found lying around were Mordor, early graphics Exile (now Avernum) 1 and 2, and Warpath97. I've been wanting to find another game like Mordor since - and have played a fair bit of the last one the guy made, Demise - but I've only really been able to be satisfied with a solo rpg amalgam
>>
I got Riftbreakers 2e as a gift and I have to say, the combat is pretty damn fun.

I have some gripes though and they have nothing to do with the system and lots with soloing it and the in game tables.

So, hexcrawling is functional but the tables in the game eventually feel very repetitive. Same with the monsters. This and plenty of other mechanically heavy solo games often lack instructions and guidance on how to make your own content. How do you usually deal with this without breaking the system?
>>
>>97183968
My problem with Blackoath games is that they usually just have "You rolled a 1 through 5 in this table? You die, it's over. GG.". Across A Thousand Dead Worlds was full of shit. I haven't played 2e Riftbreakers yet.

But to answer your question, the easiest way is to not look at any tables and just do what you roll. Then, if you rolled the same event twice and are getting sick of it, after you're done with it, alter it for the next time you roll it.

For example, if it's the second time you rolled an event that had your weapons get magnetized into a ball at the center of the room and you had to fight unarmed and then grapple them out of the ball before leaving the area, then clearly this has happened enough times in your whole campaign by now.
I'd now modify the event so that the next time you roll it, it's a room where swords are raining down.
>>
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Having said that, and speaking of Blackoath, I recently got Choir of Flesh. The setting is a bit too grimderp for me, so I'm probably gonna be making a few slight adjustments to make it just slightly less grim and more heroic (Turn my character into more of a special one or something), but I'm impressed with what I read of the core rules. I think this company is really improving with each iteration and I need to keep an eye on whatever it is they make next.
>>
>>97186253
Riftbreakers 2e is the contrary to that. It's an Isekai/LitRPG inspired setting, meaning your character can become an ultimate badass without it being an OP power fantasy.
>>
>>97186253
Choir of Flesh's setting is so fucking cool. Upcoming Apocrypha expansion is cool as fuck, too.

It's definitely deadly as fuck. Also, the baseline scaling TN table is pants-on-head retarded. the one Clay TN provided is a little less retarded. I personally use a traditional TN system that's a little tougher like Mork Borgs.
>>
>>97186253
Been wanting to get into it too, but I've been completely swamped at a new job. Plus I don't see the sun any more which don't help with the energy. I was thinking of trying to make it a bit more like Blasphemous 1 world and less 'the sea and earth is now blood and flesh'
>>
>>97186253
>company
It’s one dude, Alex T
He writes 9-5 as a full time job
He’s insane dawg
He’s working on a new game in the Ker Nethalas world, multiple expansions for Ker Nethalas, a game that takes place in the Salvage and Sorcery world, a Riftbreakers expansion, and the revamp of all the current KN content
He’s absolutely crazy, he also responds to people nearly 24/7 in his discord and is very open about what he’s working on
He’s a cool as fuck guy desu
>>
>>97191528
Oh shit
And Sacrifice 2e
And a big expansion for Across a thousand Dead Worlds
And warlord ascendant 2e (never ever lol)
Broken shores 2e
Jesus https://www.reddit.com/r/Blackoathgames/s/CWilgYPhX8
>>
>>97191528
Alright, alright. I see you.
Although I feel like most of his games are already extraction games to begin with.
>>
>>97191816
Salvage and Sorcery definitely is moreso than the others of his I've played, with the explicit goal of getting out after mission completion and the hordes and shit
so if Warp and Ruin is even MORE of an extraction game he's gotta have something planned
>verif not required
>>click submit, >>no valid captcha
>our system thinks your post is spam
new captcha system retarded
>>
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>>97191956
Yeah, I had actually forgotten to post this image for that post but then they hit me with the not required bullshit. (I think that's saying that is causing the system to think it's the monty python sketch, by the way)
I do like this new system aside from that bug, though. It's easier than writing shit.
>>
Do I have to lean on wargames and board games if I want to make a simple hexcrawl with resource gathering for my 3DeT Victory Pokemon game (one trainer plus one pokemon, collecting others to make a village in a world she was throw into)?
>>
>>97062042
Could you make a "multiplayer" solo campaign: multiple solo expeditions within a West Marches-style shared world. I would like to try and do this with my friends, but I'm not sure where to begin. Has anyone tried this?
>>
>>97195970
what do you mean multiplayer solo
are you touched in the head
>>
>>97196667
>what do you mean multiplayer solo
Multiple players running their own solo games within a shared sandbox. Like I said: a West Marches style campaign, but everyone is their own GM.
>are you touched in the head
I'm trying to have a conversation with you faggots, so probably
>>
>>97195970
Could probably work just fine. Just pass along some rapports when you're done. Reminds me of how the Japanese did dnd in the past. Renting out characters and writing what happened
>>
>>97197618
>Multiple players running their own solo games within a shared sandbox
I don't know how you expected anyone to get that from what you said.
You would need someone to coordinate everyone's actions, keep the world up to date, and arbitrate when different players' characters met. Which is basically just a group game with everyone marking their own homework.
>>
>>97197618
interesting
i would recommend maybe using an online tool like realmbuilder or whatever to have an online map with POIs and timelines and stuff
and each of you can log in to update it
>>
>>97197658
Something like this does seem suited to old rpg forums or play-by-post games. Didn't know that the Japanese did this.

>>97197674
>I don't know how you expected anyone to get that from what you said.
I think (you) just have low reading comprehension.

>basically just a group game with everyone marking their own homework
I guess. Due to practical reasons, it’s pretty hard for our friend group to actually play together. It might sound a bit convoluted, but it does seem like a nice way to share our roleplaying.

>>97197687
Mapping indeed seems like the trickiest thing to do. Session reports can be shared over discord or something. I'll look into realmbuilder!
>>
>>97197748
>realmbuilder
i dont think thats what its called
i cant remember what it's called
it had realm in the name
>>
>>97197762
>>97197748
Found it https://www.legendkeeper.com/
>>
>>97191568
I'm dying for the AATDW sequel, he said he's mostly done he's just taking a break.

anyone messed with 5150 at all? I know it's usually classified as a wargame but it seems like it's got a lot of crossover, especially with more recent stuff
>>
Has anyone here actually played Marching Order? The game seems to have been scrubbed in favor of the 2e kickstarter and I can’t find any real reviews or actual plays, only people browsing through the rules in a video
And the project was funded over a year ago and still isn’t even close to being finished? Seems incredibly sus to me. Does the game even exist?
>>
>>97193509
If you are not against running them abstractly, check out hex flowers and make your own.

https://goblinshenchman.wordpress.com/hex-power-flower/
>>
I've never successfully played a tabletop rpg solo, but game books like Buffalo Castle worked great. Putting energy into determining details on my own causes my brain to give up and deflate on me. I probably just need to practice more and get used to doing the work, but man is it hard at first.
>>
>>97124453
>>97124941
>>97125124
>>97127631
>>97129773
Okay, I think I got something for the middle result, inspired by Broken Tales' solo mode.
>Maybe. The Player can decide between the Yes or No
effect, but each time after that, they will have to choose the
option they didn’t choose on the previous occurrence.

Taking that into account, I think I got something for adjudicating weird edge cases.
>If logic dictates that there can only be binary outcomes, nudge this result to one direction.

My idea for the oracle is that it isn't just for Yes/No inquiries, but the results can also be for intensity, amount of X over Y, etc. Kinda like the ABS12 oracles or Motif, except I use 2d6 for fancy bell curve nonsense. This is still just a thought exercise.
>>
>>97207452
The player can already choose, and in most systems is strongly encouraged to do so instead of rolling the dice. The dice not giving an answer is pointless.
>the oracle is that it isn't just for Yes/No inquiries, but the results can also be for intensity
It's phrased for yes/no or pass/fail questions. "Maybe" is not an intensity. Besides which, again, you don't need a special chart for quantitative questions because you've already got numbers. The point of the table is to convert the quantitative answer into something else.
>>
>>97206674
You should check out the old Middle-Earth Quest gamebooks if you have not, they were really ambitious.
>>
Do you think a player should only ask oracles questions that the player could figure out. Or is it better for the Oracle to be an omniscient answerer.
>>
>>97197618
>Multiple players running their own solo games within a shared sandbox. Like I said: a West Marches style campaign, but everyone is their own GM.
Sounds like a clusterfuck, but I do know some people who do co-op play without a DM.
>>
>>97209670
the oracle is meant to be a replacement for a GM
so you ask it questions that a GM could answer
>>
>>97209666
Where can I buy them as pdfs?
>>
>>97212304
Nowhere, Iron Crown Enterprises lost the license literal decades ago. The PDFs are easy to find online though, just search archive.org for them.
>>
How are your campaigns going? I'm running a night lord in black crusade right now.
>>
>>97206674
It's really hard to try to balance out the railroading, openness and unpredictability for me.
There's exciting moments, but it never coalesces into a congruent narrative and it takes a lot of time and effort to get going.
I'm currently in a campaign where I've basically had 3 objective failures and I had to roll for my life just to get out alive. The objective just keeps getting further away from me and it's draining to try to keep the story on track when rolls and random tables just won't cooperate.
>>
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Anyone got an OSR campaign I can do solo? I've never played the game, or DM'd before. My wife asked me to do it for her friends and her, so I'm gonna learn it for them.
>>
>>97213239
Scarlet Heroes is still the gold standard for solo OSR games. Kal-Arath and F.O.R.G.E are decent alternatives if you want something more generic. Scarlet Heries comes with an oriental sword & sorcery setting that is not everyone's cup of tea, but the SH rules work as is in any other kind of fantasy setting too.
>>
>>97213239
which game?
>>
>>97213733
Regarding Kal-Arath, Castle Grief also has free pre-written hexcrawl settings/campaigns that fit right into Kal Arath perfectly. SilverNightingale also has some, and Red Wastes of Zostria (Zothia?) is getting an overhaul into a 250-page or so full campaign setting sometime in the next few months
>>
>>97212517
Trying to get a Sigil & Shadow campaign going in a fantasy setting. It is an urban fantasy/occult horror game, but the rules feel like an excellent fit for dark medieval fantasy too. The author himself has some fantasy background suggestions on his website.
>>
>>97195970
https://newmadras.itch.io/hypercity
You reminded me of this thing.
>Solo, Together:
>In HyperCity, you play the game solo but in the same world as a group of fellow players.
>Like shows such as Heroes, your characters are all stuck in different cities - but they can communicate through a lo-fi messageboard called SeekerNet.
I never ended up reading it or finding a copy but the idea seemed novel.
>>
>>97138476
>you're dooming whatever the story is to be a well-trodden pattern or trope. That's fucking boring.
The worth of a story comes from its execution, not from the rarity of its tropes. You need to ask an AI to teach you about what it means to be creative since you clearly don't understand why stories are interesting.



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