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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread
>>97031639

>Thread Question
How do your players divide loot? have there been any in-character conflicts over it?
>>
>>97067738
>TQ
My players kinda defaulted to equal split, mirroring xp, so I just calculate it for them. Never been an issue.
>>
>>97067738
>How do your players divide loot? have there been any in-character conflicts over it?
They split evenly and I honestly think they're kinda too conflict-averse to roleplay any conflicts over it and such. They're not the kind of players who go in for PvP, I think one or two of them might have been burned by ill feeling over it in a previous group. The rest are just dorks.
>>
>1/2
SotB S7 last night. The party was 1 Dwarf, 1 Halfling, 2 Fighters, 2 Clerics, 2 MUs, a Thief & 3 Henchmen. This is pretty much the standard group, almost all of them are wearing plate armour.
I mention this because the 1st level of the dungeon is quickly losing its power of intimidation. After discovering that “Da Dragon” had been slain by another group (a one-shot I ran for some other friends), the party smashed through a section of the Quiet Halls on their way to the Kobold Market. That’s basically it. Even though a large part of the session was taken up with clearing crypts full of undead - some 30 monsters - I think it was only one zombie that was able to land a hit on a fighter once. The clerics were only successful in turning about half the time, truly I could not roll a hit all night. The Bone-thing was a wet fart that barely lasted a round. Not really news to me that the action economy is the most powerful deciding force, but I feel the players begin to perceive delving as trivially dangerous. They definitely have learned not to be afraid of a fight, which I do remember wishing for.
>>
>>97068292
>2/2
Other session highlights include finding the Rocky Oracle & asking it some questions that put me on the spot; such as “what can we expect in the lower levels of the dungeon?” a query so broad in scope I didn’t really know what to say.
I was tickled to hear that they wanted to use one of their three questions to find out the history of the Dungeon, who built it etc., players really are there for lore as much as gameplay. I’m not sure if I will regret answering that one so matter of factly, perhaps souring the mystery of it all.
To the more practical question of “Where is the single largest amount of treasure?” I answered cryptically: “there is more gold than can be carried away on level 5” - I was alluding to the gold mines of the Mountain Trolls which I vaguely remembered reading about, looking now I’m not sure there is actually any mention of remaining gold veins in the quadrant. Will have to remember to describe some of the caverns as such. The party have taken lodging in the Inn within the Kobold Market & that is where the session ended, does anyone have any mishap or event tables I might use to see what could befall during downtime inside the dungeon?

>>97067738
My players are pooling all gold/loot & using it to outfit new characters in good equipment. There doesn’t seem to be any greedy party members, perhaps because they all feel comfortable paying for things from this fund, they want for nothing.
>>
New campaign started tonight, my first in-person D&D one since, oh, the early 2000s. Five players. Gave them a choice between Slug House, the Well of Frogs, and the Vaults of Volokarnos: they chose the Vaults. Four of the five had never played old-school D&D.

3.5 hour session, went really well, with everyone seeming to have a good time. My wife was the only experienced player and started mapping, and one of the new players decided to match. Had one death, where a random encounter wound up with a spider ambush poisoning the mage, which certainly brought home my earlier warnings about how such things work and why being at the back of marching order isn't always the best. The person rolled up a new character without a blink, though, which was great: you never can tell how people take this.

The Vaults are fine so far. They've bagged 12 orks in two separate encounters, both times with surprise, but are near another dozen and I'm curious to see if they continue their ambushing ways.

Great to be playing in person again with maps and minis and tangible things instead of Discord channels.
>>
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>>97067738
Friendly thread reminder that "First decade D&D" is a contested definition created to push a narrative on what the OSR is, and that nobody outside of /tg/ thinks thats what the OSR is. Feel free to talk about TSR Era D&D and retroclones here.
>>
>>97068594
>nobody outside of /tg/ thinks thats what the OSR is
We're in /tg/ though.
>>
daily reminder that hackmaster 4e is the original osr game
>>
>>97068594
>still can't count to 10
It's 1974 to 1983, dumbass, Try counting on your fingers, since that's about your speed.
>>
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>>97068423
>Slug House
This looks neat, didn't know about it. Thanks anon. Glad your game went well.
>>
Reminder that "First Decade" has been in the /osrg/ OP uninterruptedly since 2019, for a total of 758 threads. Proof:
https://archive.4plebs.org/tg/search/subject/osrg/text/First%20decade/

There's only ONE Anon complaining about it, and he shared his character sheets last thread: They're so full of errors that it's clear he's never played a D&D game ONCE in his life, and, despite molesting this general daily for over two years in an attempt to destroy it, he's never even learnt the rules of the game he proclaims to care about.
>>
>>97068820
This means that the first decade wasn't in the OP for the entire duration that tg was relevant to the osr and had actual traffic and stuff. The entire 2010s.
2019 is when the number of people visiting this site dropped dramatically and it hasnt recovered since.
So i don't think your arguement does you any merit.
You basically got to change the osrg and what you wanna define as osr within these threads when the participants dropped out and a small amount of anons with your opinion remained.
You can say that the population of the thread changed drastically and that's what we only want to talk about nowdays. Just be honest about it but fuck off with this osr revisionism.
>>
>>97068308
>Other session highlights include finding the Rocky Oracle & asking it some questions that put me on the spot; such as “what can we expect in the lower levels of the dungeon?” a query so broad in scope I didn’t really know what to say.
Is the Rocky Oracle in Stonehell? I don't remember hearing his name before.
>I’m not sure if I will regret answering that one so matter of factly,
Okay, but what DID you answer??

Anyway:
>Chaos incarnate
Is an okay oracular answer to that question.

It's also okay to answer out of character: "I want to think a good answer, I will tell you what Oracle's reply is during the next days", since in this case it's not something that would affect any of their decisions immediately. It has the benefit of keeping engagement up between sessions which is also good 1:1 time and downtime, if you're already doing that.

>does anyone have any mishap or event tables I might use to see what could befall during downtime inside the dungeon?
I don't, but the Kobold Korners has a table of visitors from the lower levels. I would roll there and have one of the weirder and more powerful monsters pay a visit, since your players seem to be thirsting for deeper dungeon spoilers. E.g. the medusa with her blinded ogre bodyguards, Whatsherface, or the Plated Mage.
>>
>>97068847
The threads only started in 2015, dude.
Four years before people got fed up with a constant whine of "2e IS TOO an OSR game" posting and added "first decade" to the OP.
>>
>>97068423
>Slug House
Never heard before. Would you recommend it?

>Great to be playing in person again with maps and minis and tangible things instead of Discord channels.
Awesome. Keep us updated!
>>
>>97068861
i am sure there were at least double the amount of threads and that they hand at least double the amount of relevant posts instead of inane arguements like these in that time period.
There were 3-4 times the users after all.
Also no, even then osrg had a different stance from reddit and stuff but it wasnt that osr is the first decade.
It was that for osr, mechanical compatibility and fidelity, as well as the inspiration and foundation was the only decade.
These were the oldschool systems and the OSR was BFrpg, Labyrinth Lord, Lotfm, Acks, Sword and Wizardry, Osric, OSE etc
They simply excluded everything that didn;t keep mechanical fidelity that eventually evolved into the NSR unlike the rest of the internet that kept all these together.
You don't trust me?
Go ahead and check anon. The archive is right there for anyone who wasnt active here back then
>>
>>97068876
And yeah, 2e was considered offtopic because despite mechanical fidelity it had a different design mindset and the adventures that were published for it departed from the osr style of play
>>
So i wonder why the hot chick thread got deleted
>>
>>97068883
2e is NOT mechanically faithful to first decade D&D. In fact, it's the opposite, since it fucks up so many of the tules that are fundamental to the Gygaxian style of play in an attempt to make it narrative, railroady, and Hickmanian.
>>
>>97068874
The maps in the free player handouts look interesting
https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/491600-sample.pdf
>>
>>97068892
Anon, all the rules needed to play in the osr style are there as alternatives. You would know if you had read the book.
Some anons here even made a list of differences between Adnd 1e and 2e and besides the big gold for xp and the exploration turn all of them are pretty much the same, So you can for fact run osr style games in 2e.
Yeah, it wouldn't run osr style dnd really well, I obviously havent tried it, and that was mainly the reason it was excluded along with the design changes that departed from an osr only style of play with the edition (which is basically what everybody wanted back then)
>>
>>97068901
>Anon, all the rules needed to play in the osr style are there as alternatives
Why are you repeating this line of bullshit? Some of the rules are there as alternatives, yes, others are broken or missing. We've been over this so many, many, many times I can't believe you can claim to have been here this long and not know this shit already.
>>
>>97068901
Anon, 2e is off-topic here per the OP and if you want to discuss it you should take the discussion elsewhere. However, I would be remiss if I didn't correct your misinformation.

>all the rules needed to play in the osr style are there as alternatives.
Lies.

Many rules have been omitted or broken, for example stuff related to wilderness adventures.

Many rules have been botched, for example exploration speed in dungeons was increased TENFOLD, reducing the pressure from wandering monsters to zero. Which was very intentional, since you're advised NOT to use wandering monsters.

No rules for downtime or 1:1 time when no play is happening. This means no training rules for finding Henchmen, no forced bedrest after injuries, no diseases and parasites, no rules for manufacturing poison or spying missions. Without downtime and 1:1 time, it's simply not an AD&D game as Gygax commanded.

You're probably thinking of the fact that XP for gold are an optional rule that you're advised against using, but the problem is that even if you do go against the 2e advice and apply XP for gold, you're still playing a fucked up game, because:

(1) XP are awarded for a bunch of retarded things, see picrel, and those are NOT optional rules, you MUST use those rules. Which make them incompatible with Gygax-style D&D.

(2) The XP for killing monsters have also been botched, increasing them by orders of magnitude. Which means you can't use those either.
>>
>>97068929
Don't forget reaction rolls are backwards, so the high result is instant attack. Charismatic party faces get you into combat quicker!
>>
>>97068929
Anon, houseruling is a thing in the osr. Yeah these xp rules as a "must" in the book but could be very easily dropped.
I am not advocating that 2e is an osr system. I am simply saying that mechanical fidelity was there for the most part and what wasnt could be easily backported.
The very fact that you had to work on a subpar conversion is probably the reason people didnt like it, but if you wanted to tweak a few things or backport the few rules missing from 1e which was the same game under the hood you could absolutely play an osr style game.


Either way my point stands. This whole muh first decade is pure revisionism.
You want the current osrg to only be about the first decade. Sure that's fine.
But osrg was originally for the first decade but most importantly for the faithful retroclones and the content published for them
>>
>>97068943
>But osrg was originally for the first decade but most importantly for the faithful retroclones and the content published for them
That's never changed! All retroclones faithful to the first decade of D&D are still on-topic and nobody but a funny--smelling troll has ever said otherwise.
>>
>>97068934
Right!

And, additionally, the values of treasures were reduced dramatically, which means that you even if you adopt the XP for gold rule, it won't work as Gygax (pbuh) intended.

>>97068943
>houseruling is a thing in the osr
Fishfag proving himself to be retarded once again. If you have to "houserule" a bunch of rules to make it play as OSR, that proves it's not OSR, you fucking moron.

>You want the current osrg to only be about the first decade. Sure that's fine.
Then stop whining and false flagging about it and fuck off.
>>
>>97068966
>I added a bunch of words that do not alter the meaning of "first decade" just so that fewer results would show.
And you think that would convince anybody, fishfag? You're truly mentally defective. Fuck off.
>>
>>97068860
Rocky Oracle 1A room 9. I told them the dungeon was built as a prison by the vizier of the Sterling Potentate roughly 200 years ago.
I actually used the "let me get back to you" tactic later in this same session after one player asked the kobold market soothsayer for a generic reading. I pulled three tarot cards & gave them, but sent the reading/interpretation later in chat.

With regards to mishaps, I think I'm going to inflict a blanket -1 (to hit & saves) as a result of a week spent sleeping in poor conditions, eating market food & drinking kobold grog. Potentially they will be jumped by cultists or orcs, but I'd rather do that during play.
I had considered mentioning a visitor from the lower levels as a weekly rumour.
>>
>>97068997
>I told them the dungeon was built as a prison by the vizier of the Sterling Potentate roughly 200 years ago.
That doesn't sound like giving too much information away?

>I pulled three tarot cards & gave them, but sent the reading/interpretation later in chat.
Great idea!

>I think I'm going to inflict a blanket -1 (to hit & saves) as a result of a week spent sleeping in poor conditions, eating market food & drinking kobold grog.
That's arguably generous. This is actually a textbook case of having to roll on the Disease and Parasites tables in the DMG, with a big penalty.
>>
>>97068997
>>97069010
SORRY!
>That doesn't sound like giving too much information away?
I meant this without a question mark. Also I think I misunderstood what you meant by
>I’m not sure if I will regret answering that one so matter of factly,
Just ignore this part.
>>
>>97068987
this doesn't even make any sense
>>
>>97069039
Made sense to me, but I'm not developmentally disabled
>>
>>97069081
>I'm not developmentally disabled
you might want to get checked anon
>>
>>97069010
I will have a look at the disease tables, but I'm not sure I signposted the poor conditions enough to warrant anything terribly severe. Maybe I will inflict the -1 this time as a warning that worse things could result if they risk it again - or at least limit disease to the one PC who was wounded.
>>
>>97069298
>Maybe I will inflict the -1 this time as a warning
Fair ruling.
>>
A couple threads ago I asked why RPG discussion spaces are generally more retarded and often more toxic than traditional boardgame spaces. It's a topic that comes to my mind every now and then.

I've been thinking that one contributing factor might be the very idea of a DM having a flexible ruleset and the absolute power to change rule at any time.

Thing is, game design is not an easy job, and while there's definitely a few DMs who are able to do it and do it well, so there's nothing wrong in principle about DMs making house rules...

...in practice, most people are not talented and smart enough for it and/or are too inexperienced for it. So what you get is often discussions on ideas that are just plain bad with people who are too enamoured of the stupid shit they come up with, and get butthurt when they get told that.

This also means that discussion spaces constantly run the risk of becoming porous. If I like Eclipse but dislike Twilight Imperium (two superficially similar 4x games), I can just go to the Eclipse forum and never have to interact with TI fans. But if Eclipse were an RPG, I'd be constantly bombarded by people who want to discuss Eclipse, or how to make Eclipse more like TI, or how all the differences between TI and Eclipse can be house ruled away so they're actually just the same game. That kind of bullshit just doesn't fly on a traditional boardgame forum / general.
>>
>>97068896
10' Pole and Prince of Nothing had positive reviews of it, which tends to be a good sign. Although Bryce fell off the wagon a while back and has been running on ANGRY ALL CAPS REVIEWS since.
>>
>>97069665
>But if Eclipse were an RPG, I'd be constantly bombarded by people who want to discuss Eclipse, or how to make Eclipse more like TI
Nah, there's lots of generals on /tg/, most generals really, that don't have random idiots who want to talk about their preferences that aren't related to the general. They could even make their own threads to discuss their interests with likeminded fellows if they were so inclined.
Its persistent trolling on /osrg/ has been for several years. It was amusing to learn they actually don't know how to play the game they're pushing last few threads though.
>>
>>97068820
>broadly encourages
That seems like a good distance away from "Strictly demands". That's also why games like 2e were discussed in these threads, because 2e is part of the OSR, as commonly understood by everyone except a tiny minority of "gygaxian" retards.
>There's only ONE Anon complaining about it,
This has been constantly disproven, and anyone with even half a brain can understand that you're a really shitty liar who doesn't even care how shitty of a liar he looks like.
>>
>>97069940
>broadly means whatever I want
Specifically, (you) should fuck off.
>>
>>97069665
>>97069919
You are psychotically deranged.
>...in practice, most people are not talented and smart enough for it and/or are too inexperienced for it.
Want to know something even harder? Creating a game that will perfectly match the needs/wants/tastes of a group that the designer does not know and has no way of knowing.

Games are like...coats. It's pretty tricky to make good coats. But, it doesn't matter how nice a coat looks if it's too small/too large for you to wear, and there's no such thing as a one-size-fits-all coat. If you want a coat to fit you perfectly, you're going to have to either have it tailored from scratch, make it yourself, or just have it adjusted.

Learning how to adjust/tailor clothes is a process, but it's far better that people learn how to do this than try to say "everyone needs to buy this one size of coat and do their best to fit in it".

>So what you get is often discussions on ideas that are just plain bad with people who are too enamoured of the stupid shit they come up with, and get butthurt when they get told that.

No. The toxicity comes from genuine psychopaths like you who do not understand ideas like "subjectivity" and "objectivity", and do not understand how to have civil discussion on topics that are incredibly subjective.
Even your whole "I need to compartmentalize game discussion to avoid fans of a certain flavor of traditional game" is where I think you are actually the cancer who is trying to kill this board.
>That kind of bullshit just doesn't fly on a traditional boardgame forum / general.
...and it's true, you are.
>>
>>97070030
The clothing metaphor makes a lot of sense when you wear pants on your head like that.
>>
>>97070038
Coming from the person who lopped his dick off just to squeeze into pants that didn't fit them, I don't think you have much to say about whether people should try their hand at learning to adjust pants first.
>>
>>97068820
>There's only ONE Anon complaining about it,
probably the 50 year old RPGPundit.
>>
>>97070030
Shut the fuck up until you actually learn the rules of D&D and play at least ONE game, fishfag.
>>
2e is OSR
>>
>>97070065
You think about genital mutilation a lot anon? Curious.
>>
>>97070224
Only when talking to a dickless guy.
>>
>>97069919
>implying that was that one anon that I made up
It's amusing that you discord troons still can't grasp the concept of anonymous posting and seeing what you want to see behind any poster
>>
>>97070277
Are the dickless guys in the room with you right now?
>>
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>Still confused by the idea that "first decade" and "1974 to 1983" mean the exact same thing.
Let's try once again, with patience.
>>
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I really amazes me how the OSR community on 4chan is absolutely THE most retarded. Like, what value do you people even bring? Any of you?
>inb4 you're here
I was scrolling through the 1st page and saw that there was yet more shitflinging.

Do not respond to me, I do not care about what you have to say.
>>
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>>97070478
dis you?
>>
>>97068874
>Would you recommend it?

I liked the reviews, so I bought a copy, and I like what I've read so far. But ultimately testing it at the table is going to be the best guide. But just based off of what I know now, yeah, I'd recommend it.
>>
What's up with the cloverleaf?
>>
>>97071464
how new are you?
>>
>>97071351
Curious about the session report.

>>97071464
>What's up with the cloverleaf?
Pass user
>>
>>97071489
I've been stuck here for 10 years. Help me.

>>97071546
Oh, that's why. Pretty rare to see a paypiggy in the wild like that. Did he escape one of the 40kid threads?
>>
>>97071464
that's a "pass" i.e. paid user
it's not surprising you don't know what it is because a) there is an option to hide your pass icon, b) it's rare ordinary anons pay to post
it serves two functions
- either basically a "legalized" bot account for automated posting
- or the other one being a retard-test. you got a pass? congrats, you are a [now verified] retard! and that is what likely seems to be the case here since bots don't "forget" to hide pass icons
>>
>>97071572
Remember when moot used to joke about "4chan gold account"?

>>97071557
Remember moot at all?
>>
>>97071572
Thanks. I knew about passes but I had no idea you could hide one. Paying to post and being ashame of it... What a weird cuck fantasy.
>>
>>97071645
well how are you going to samefag [so you can pretend your private opinion is a "consensus"] if you don't hide it?
>>
>>97068594
Friendly reminder that you're a dogshit troll and nobody gives a fuck about your stupid opinions. Go start a different thread if you don't like this one :-)
>>
>4chan creates a small community with a very narrow focus and tight scope
>Said community is a niche within a niche within a niche
>We are still bombarded by a disruptive normoid nogames ESL who demands that we alter things to his specifications and will stop at nothing to humiliate himself in pursuit of his fixation
>>
>>97071557
Lol how about June 2006, boy?
I'm coming up on my 20th anniversary of coming here every single day. At this point I will probably be dead before the website is.
At least I won't have to see that fishfag anymore, hoohoo!
>>97070080
Hey fucknut, I'm the RPGPundit himself and that shit you posted has absolutely nothing to do with me. Do you think about me in inappropriate scenarios often?
>>
>>97070080
>One of the best selling osr authors of all time doesn't know how to create a first level character
The bullshit you trolls would post as deflection used to be believable
>>
>>97070473
Why don't you go ahead and show us this proof in the archives? Should be pretty easy since you say it was posted?
>>
>>97070478
>what value do you people even bring
You're a past poster, and you're obviously not a part of this community, so why should any but he bother dancing and performing for you?
You complain about zero value, and then yourself are nothing but a sad disruptive troll.
>>97070484
Still posting about the boyfriend who wouldn't fuck you anymore?Still posting about the boyfriend who wouldn't fuck you anymore?
>>
>>97071782
it is easy and verifiable
if you know how to use the archive at all you can find this exact thread and see what I was talking about
>>
>>97072086
It would actually be really simple for you to just link the deleted post, but I guess that's asking a lot.
>>
>>97072197
Fuck off fishfag.
>>
>>97072210
>14 results
yeah, well fuck off yourself
>>
>>97072197
Kek, your bullshit attempts at gaslighting don't actually stand up to any scrutiny.
>>
>>97072197
If you didn't conveniently cherry pick your words you would see that there are hundreds of OP that specify the first decade, going back at least 6 years.
:)
>>
I hate to admit this, but I have a surprisingly high level of respect for the janitors lately. It seems like over the last month they have really been genuinely trying to slow him down.
Thanks again, honestly.
>>
>>97072487
Yeah, it's been quite nice, after a very long and frustrating period.
>>
>>97072532
Just keep up the good fight.
Post about your games, create content for games, and don't forget to ignore and report any and all malicious malfeasance.



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