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What if the lore for D&D's settings wasn't twisted to make the games easier to run?

Classes your player characters can be are now heavily restricted:
>You can get Barbarians, Warriors, and Rogues
>Mages and other spellcasters aren't going to drop their education to go on a adventuring party, and earn much more money from selling their powers to kings or wealthy men as a service
>Rangers and Druids actually care about nature, rogues or warriors may have skill in archery now though
>Paladins, Clerics, and Monks work under the church, not available as player classes
>Bards still like fucking around and some will willingly join

>As a aside, mixed-species groups are much rarer, and adventuring groups composed of weird combos such as mono goblins become much more common lorewise
>Pic only semi related
Some classes might be created here because of the lore changing, I don't know what these would be though

Dungeons don't exist as they do currently, that could be a entire thread on itself
>Far more likely that a party will go exploring the wilderness, or if they're good, raiding back orc camps and the like
>Closest thing to a dungeon is a castle from a enemy tribe or kingdom
>>
>>97089522
>What if we made the game worse to fall in line with some arbitrary ideas I have about what a setting is supposed to be?
>>
>>97089544
Least insecure D&D player
>>
>>97089544
fpbp
/thread
>>
>>97089522
>rogues or warriors may have skill in archery now though
This is already the case. Ranger as a class is not the 'ranged class'. Why are you bothering to try and rework D&D as a system when you haven't even played D&D? It doesn't even seem like you bothered to open a rulebook.
>>
>>97089522
I can't imagine being so desperate to make D&D an even worse game.
>>
>>97089522
>rogues or warriors may have skill in archery now though
This is the default. They both get proficiency with simple and martial ranged weapons for free, any dex fighter is automatically a capable archer and rogues have to build dex so they're all skilled archers by default, and it archery is specifically written to synergize with their key combat feature of sneak attack

You should really try playing the game (or at least open the rulebook) before you make threads calling for sweeping changes to a game you've never even tried to play
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>>97089522
Just play any other fantasy ttrpg that does this. Trying to force the bastard son of a wargame and a tcg that is the current edition into such a corset doesn't work.
>>
>>97089522
why don't you try running a game and get back to us?
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>>97089522
>>Mages and other spellcasters aren't going to drop their education to go on a adventuring party
But then how are they going to gain enough experience points to level up and learn better spells if they don't look for things to kill?
>>
>>97089522
Wizards and other spellcasters going adventuring isn't whats unrealistic, its how much STRONGER they get from doing so. We keep being told that it takes decades to learn magic, and then they go out and hunt lizards for 4 days and come back twice as strong as they left.

Spellcasters should start off with some impressive magic powers, but only rarely and with great difficulty learn any new ones. Adventuring is the profession which those wizards who could not hack it as academics and go off to become real mages fall into. Because they don't have the ability to serve as a court mage, but they can fireball some goblins.
>>
>>97089522
>work under the church
>not available as player classes
So, why can't player characters be members of the church?
>>
You could always play a game that isn't retarded to begin with
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>>97090796
>We keep being told that it takes decades to learn magic
Where?
>>
>>97091403
On page 10. You can find the answer there and include it in your next post.
>>
>>97089522
>What if the lore for D&D's settings wasn't twisted to make the games easier to run?
I am making my own setting similar to what you describe, but your mistake is using D&D. It would be easier to use a better system.
>>
>>97090906
>So, why can't player characters be members of the church?
they can, just not as Paladins, Monks or Clerics.
>>
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>>97089522
>rogues or warriors may have skill in archery now though
What a way to out yourself as a nogames retard, do yourself a favor and just go read the fucking Player's Handbook, but seeing your post I doubt if your room temperature (Celsius) IQ would be even be capable of that.

Also your idea is pure retardation, what defines a setting is the one telling the history (typically the DM), but you would know that if you were actually a player at least

TL:DR, get out tourist.
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>>97091674
>Also your idea is pure retardatio
His idea is just a brand of sword and sorcery. A party of warriors and thieves in a world of powerful, scheming wizards and monsters in the wilds.
What's retarded is using dnd for that. He should play a good game for that, sometimes with dynamic and satisfying combat, like GURPS.
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>>97089522
What if you were not a fucking retarded faggot?
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>>97091999
Trips of truth. OP would be wasting his time reading DnD, because there are other games that already do what he wants.
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>>97089522
There are settings that limit class choice, e.g. you can't be a cleric of a deity in Dark Sun and most ways of using arcane magic push you to be evil in alignment.
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>>97089522
You are developing a setting. Go on!!!
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>>97089544
/thread
>>
>>97089522
>remove all the character classes and the couple of things that made DnD originally so fucking cool with the cool whacky spells
Quadratic Wizards is kino, sorry anon
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>>97090796
Could be the basics of magic takes forever to learn. But once you know them you can improve faster through active use. Like making art. Once you learn how to draw, examine objects, breaking them down into shapes you can create, knowing what mixes what with how, then you have the potential to create anything.
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>>97092822
Making a fantasy game where you can't play a Wizard sort of limits you to a more low power setting I think. Fine by itself, but if you're going to be playing Conan but more Tolkien you may as well know what you're getting into
>>
>>97089522
Warriors and rogues can already use ranged weapons.

DnD isn't a single setting, its comprised of theoretically endless settings. The most well known one is most likely forgotten realms and is the one you're referencing.

You can apply the DnD ruleset and any restrictions you want to impose on it to your own fantasy game. Well, in theory, since you dont actually play any games at all and just want to do boring /pol/ tier sperging.
>>
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>>97089544
Jesus Christ, anon, you were within your rights to kill OP but did you have to make it a closed casket?
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>>97089522
I think you have a very narrow view of what personal goals and an adventure can be.

Going outdoor and clubbing living creatures to death is not an adventure in itself and money is not the only goal adventurers can have.

Mages would certainly go on an adventure because for a lot of them the product of their research is more important than staying comfy at a court somewhere. They deal in the arcane, you cannot trust a sword swinging retard to go fetch something they cannot even begin to understand, you gotta do it yourself.

And for the religious type, just look at real life, if there are adventuring motherfuckers it's them. Going on 10 to 15 years trip evangelizing naked cannibal tribes in the freaking amazonia or in the middle of Africa in the 1600s and onward, that is what I call and adventure.
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>>97100319
>And for the religious type, just look at real life, if there are adventuring motherfuckers it's them.
This is a great point and could make for a pretty kino game tbqhwyfampai
>>
>>97089522
That doesn't look anything remotely like natural worldbuilding. You are a faggot.
>>
>>97102182
It's literally sword & sorcery



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