The Three Emperors EditionPrevious thread:>>96939608>Thread Question:Do you plan any big projects for the next year already?>Community Summary of Wargames:https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing>List of Historical Tactical, Strategic, and Military Drill treatises:http://pastebin.com/BfMeGd6R>ZunTsu Gameboxes:https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes>/hwg/ Steam Group:http://steamcommunity.com/groups/tghwg/>Naval wargaming stuff:https://pastebin.com/LcD16k7s>Games, Ospreys & References folders:https://www.mediafire.com/folder/lu95l5mgg06d5/Ancienthttps://www.mediafire.com/folder/81ck8x600cas4/Medievalhttps://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Muskethttps://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonichttps://www.mediafire.com/folder/bbpscr0dam7iy/ACWhttps://www.mediafire.com/folder/bvdtt01gh105d/Victorianhttps://www.mediafire.com/folder/b35x147vmc6sg/World_War_Onehttps://www.mediafire.com/folder/z8a13ampzzs88/World_War_Twohttps://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_Warhttps://www.mediafire.com/folder/7n3mcn9hlgl1t/Modernhttps://www.mediafire.com/folder/gdvadj7t6l5w6/Aero_Wargaminghttps://www.mediafire.com/folder/ittx73oyyz7t1/Naval_Wargaminghttps://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hillhttps://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Gloryhttps://www.mediafire.com/folder/r2mff8tnl8bjy/GDWhttps://www.mediafire.com/folder/whmbo8ii2evqh//SPIhttps://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazinehttps://www.mediafire.com/folder/s1am77aldi1as/Wargameshttps://www.mediafire.com/folder/j962ws6h50bqj/Victory_Games
>New Trove Linkmega.nz/folder/19kUXC6T#U31scUNwyuVI8cHvX6GIgQ>Rick Roll Trovemega.nz/folder/78pF0CYI#Jc2IO8IQVwRDP1Chwr_iGA>Advanced Squad Leadermediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader>AK-47 Republicmediafire.com/folder/6v39gcjode5ln/Insanely_Based_AK-47_Republic_Folder>Battleground WWIImediafire.com/folder/cb83cg7ays4l1/Battleground_WWII>Battlegroupmega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ>Black Powdermediafire.com/file/f8a58xjysyweaz8/Black+Powder+Rulebook.pdf>Bolt Actionmediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action>By Fire And Swordmega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q>Flames of Warmega.nz/folder/lc1SRajQ#QTDXthNFG-sDoYe08bhV9A>Fleet Seriesmega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ>GMTmega.nz/#F!D1dHQZCJ!V9pYq0CUc4iCrNiOcBOBtg>Hail Caesarmega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA>Impetusmediafire.com/folder/28i9gevqws518/Impetus>Modelling & painting guidesmediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides>The Perfect Captainperfectcaptain.50megs.com/captain.html>Phoenix Command RPGmega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw>Sagamediafire.com/folder/alj31go19tmpm/SAGA>Schizoid contentmediafire.com/folder/v0fhor14frxsf/Billhooks>Twilight 2000/2013 RPGmega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA>Wargaming Compendiummediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
almost done with first squad of French crossbows.(Man at front row left is in Rouen livery, back center is Paris livery)
Any scans of (pic related)?
Chain of Command's campaign system got a second edition. I've read through it and here are my thoughts>It clarifies a lot of the vagaries from the first edition. Who does what and when is now much easier to understand.>Character generation has had some good changes. Now your leaders' personality and background will give them small bonuses or maluses. Seems fun to play with.>Between-battle campaign decisions are interesting. There are some new actions a player can take and previous actions have been reworded in an easier to understand way.>They are moving away from replacing men in a dwindling platoon to having a few full replenishments. There still are rules for replacing a portion of a platoon as before, but its noted as a minor balancing tool.This may seem like a big change. Going from one platoon that can replenish a handful of men a few times a campaign to having multiple full platoons seems to shake it up. However the reasoning behind this change is made clear with the next point.>Support infantry units now have to deploy after all core infantry units have been deployed. Any men lost from these support units count towards your platoon losses total.>Loss of support units such as AT guns now factors into your CO opinion roll, meaning you can't be so suicidal with them either.In v1 the loss of any man was devastating and since your platoon would almost always be under strength after the first battle. Replenishments often failed to fill out the platoon, and they returned less men when you were losing. People used to cheese this by using their supports near suicidally and holding their core platoon in reserve. This is no longer a sensible strategy and plays into the core theme of the game better: you are managing men! Now all your forces matter, though to balance it they are easier to replenish.1/2
>>97101248Some more minute changes I enjoy>Instead of recovering a flat number of men post battle from morale advantage, you get a number of "medic rolls" instead which you can distribute to heal certain people over others. It adds some busywork but it is an interesting system.>Awarding medals has been simplified in a good way, and your officer's outlook has some added depth. My favorite being they can become a drunkard if they lose enough.The most interesting part of the new book is the expanded back section which explains how to create your own campaign in the style of the official campaign books>A lot is written about finding a good scenario and how to apply the CoC mission types to fit it>An example is given of how to set up interesting maps and how you can subtly favor the attacker or defender>Concrete numbers are given on how to calculate the number of reinforcements per side, on how support points should be adjusted per game, new faction-specific campaign actions, and how to create wild cardsOverall I am happy with the book. Much like Chain of Command v2 this book refines the existing core systems and removes the rules that made the game behave against RAI. Unfortunately for me the book directly suggests that players should not plan very long campaigns of a full double sided ladder with up to 17 games played. Totally cut down my planned Battle of Tula campaign. However I will put it on the back burner for a small 8 game campaign about the Soviet counter attack at Brody in 1941. Should be fun!
>>97095972Pretty happy with how the shield is turning out. Will have to clean it up ofc.
>>97101248>>97101355Got any writeup for the basic CoC2 changes, or where/when to look for it? I haven't tried out the new edition yet, but from what I've heard I'm cautiously optimistic.
>>97101248>>97101355Thanks a ton for that, good post
>>97103498I hate good posts.
Is the new Azincourt Grand Battle scale range from Wargames Atlantic suitable for battles of the Wars of the Roses?Are the armor sets accurate? Are any troop types missing?
>>97105381Some units like the European Mercs sureThe knights don't look too far off that that scale tbqh but the composition is a little different. You want more billmen and bows. But they don't look worlds off... 1485 is more full plate, billhooks, even more mounted infantry, shields becoming scarce...veterans of the hyw especially English archers fought in Italy as mercs
happy with progress so far.
>>97105381Knights could work, although the designs are signifigantly different from 1415 to 1488, but at a distance its hard to notice From Bascinets and houndskulls to sallets and armets. However war of the roses has a signifigant amount of billmen which is different from agincourt which to my knowledge was mostly just the heavy men at arms and the bowmen, with little to no lighter dedicated polearm users (THough IMO I think agincourt would have had a decent amount of lighter dedicated melee too since I have a hard time believing the men at arm’s support elements were just archers without significant melee clientele.)
>>97102541You can find CoCv2 in the rick roll trove, its the book with the orange cover.Overall, I would say its an objective improvement in every way>Chain of Command points can be used to trigger weaker effects than a full CoC Die. Leads to some more dynamic situations and gives players more tools to defend against double phases>Double phases now give your opponent a CoC point, feeding into that previous point. There's more CoC points floating around in general this edition, but not too many that it becomes the focus. This isn't like Warhammer stratagem shit>The old veterancy system is largely gone, Green-Regular-Elite are closer together in effectiveness. Green troops suffers double the effects of shock than Regular troops, and Elite troops generate more CoC points than Regular troops. Playing a Green platoon isn't suffering anymore, playing against Elite troops isn't annoying anymore>Close combat saw some tweaks, it doesn't absolutely nuke both sides anymore. Casualties in close combat have been halved, so you are more likely to see multiple rounds and the larger squad is less likely to be slaughtered by a handful of guys with an LMG>Lots of balance tweaks to support lists. Elite platoons are cheaper, flamethrowers are more expensive, all non-vehicle supports got cheaper>Many national characteristics saw tweaks, Soviets got a huge overhaul so they aren't using meme enemy at the gates tactics anymore (though you still can!)>Scenarios got changed and are more restrictive on what you can bring. No more bringing a tiger tank to a patrol game. They also added countdown mechanics to the objective oriented scenarios. If the attacker can't take the position in time (or if the defender can't recapture it) they will route>Vehicles are easier to control but slightly less powerful, still dominate the field but you can do more about themOverall I love this edition and I would recommend anyone to make the move
>>97108026>You can find CoCv2 in the rick roll troveI'll find one in my parcel locker tomorrow, I was asking for a short version, which is much appreciated.Would you say CoC2 is more gamey, or still in the same place on the realist-gamist continuum as CoC1?(also holy shit, gas your dudes with some light matte mist)
>>97108167I'll should get a matte mist you're right, I need to do more detailing on them too I was just getting them to a tabletop standard for a game.I would say it's about as realistic as before, the core rules are pretty much the same. The CoC point system doesn't feel gamey since it's just stuff like putting your squad into tactical stance after they get shot at, and stuff like that.Something I forgot to mention but scouts are way better. You can make them move for only 1 CoC point and they are highly unlikely to hurt your morale if you lose them. Much more emphasis on playing a game a bit slower and taking ground with recon
>>97108246Good to know, I was pleasantly surprised with CoC1 promoting more realistic/historical scenarios compared to gamey shit like FoW/BA, glad to hear it hasn't been lost in chasing "balance".
>>97108448The only real big balance changes were to flamethrowers. Vehicle flamethrowers are much more expensive and infantry flamethrowers can only be taken during assaults on fortified positions, as they were used historically.
current freehand work of banner of Paris on a shield. still need to clean up those fluer de lis but either my brush or my hand isnt good enough for it yet
Played some Bolt Action tonight, British 8th Army against Fallschirmjaegars supported by armor in Italy or Greece. It was a Breakthrough scenario and I won by zooming a Dorchester with some troops across the map, then turtling up with my artillery. Gameplay felt fairly unsatisfying because it was just too simple. I want to try Chain of Command, might be happening Sunday.
>>97108167Take this with a grain of salt as I’ve only played two games of the new edition, but it definitely feels a bit more gamey than first edition. I don’t think that’s necessarily a bad thing - the CoC points make it much more interactive than before when it’s your opponent’s turn. I think the react fire in particular sort of negates the point of overwatch as you’ll nearly always have enough points to react with troops if someone moves into your lane.But otherwise agreed with other poaster - second edition is an improvement on the best WW2 set
I cannot find those anywhere (checked various troves), I'm looking for two old wargames:- Battlefront WWII (by Fire & Fury Games)- Frank Chadwick, Command Decision: Test of Battle (aka CD4)
Anyone by chance have the most recent TTS medieval army lists? Thanks
>>97110743React fire is a weaker version of overwatch since it only work against enemy infantry movement and doesn't react to incoming fire