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File: Ishii_Bunji.png (1.98 MB, 1500x2100)
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Friends and Foes Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97007716

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MISSING MATERIALS<<

TQ: What is your favourite faction? What faction(s) would you want implemented/updated?
>>
>>97099515
What's wrong with his face?
>>
>>97099588
It's a Troon
God I hate the Tengu for what they have to trpgs and western society
>>
>>97099588
>His
Look at the top surgery scars, anon.
>>
>>97099922
Why is a woman's naked tit allowed in the OP? Just because she's ugly?
>>
>>97099922
Why the hell do they chop off tits instead of using magic.
>>
>>97100129
Because the scars are the point, it's how you know they're part of the Tribe.
>>
>>97099588
He's trans
>>
Rather new (and probably stupid) question here: I'm running a 2e campaign and my players just got to level 2, which I'm happy about because this is the first time I've run a campaign where my players get to level up, but I'm curious: if my players tend to just mash attack despite the -10 MAP for the third action, does that mean I'm doing a poor job of coming up with interesting encounters, or is the issue on my players for thinking encounters automatically mean fight and nothing else? Or is this an issue with early game 2e that gets better later? My players seem to be having a good time but it just feels awkward when I have to find new ways to say "you missed again".
>>
>>97104682
It is not you, and it's a pretty common phenomenon for new playgroups. It's a combination of the non-standard way that 2E handles multiple attack penalties and the fact that there's a huge pile of feats or features that the players can build towards that grant actions and they can't possibly know very many of them without at least some time spent in the system. One of the big things to keep in mind when building a 2E character, absent from other D&D-type games, is "how do I fill out a three-action turn?" That's a muscle that they haven't really flexed yet, even if they're experienced with other TTRPGs.

The most common "third action" after Strike / Strike is some kind of defensive one. Sword and board characters have the Raise a Shield action built into every shield--no feat investment required. This allows them to spend their third action each round to grant themselves a +2 circumstance bonus to AC. There are equivalents with varying degrees of ease of access and effectiveness for most playstyles: dual-wielding characters have Twin Parry, accessible through the Dual-Weapon Warrior archetype. Free-hand characters have Dueling Parry from Duelist.

An alternative to third actions are two-action attacks. Many attacks eat up two actions, but are still a single attack. A popular one is Slam Down, from the Mauler archetype (you'll notice I'm giving you a lot of archetype options; this is because I don't know your party comp). A character with Slam Down can spend their turn using Strike followed by Slam Down in order to make two Strikes and a Trip attempt, but only incur the multiple attack penalty once.

There's a million different abilities like that built into the system to allow players to spend their turns constructively without maxing out their MAP. Rather than worrying too much about it, I might be inclined to just wait a few levels and offer them a blanket opportunity to rebuild their characters with what they've learned. It's a system mastery thing.
>>
>>97104682
You should just straight up tell them what they can do, another anon presented some options, but it's up to you to point them out if the players are overwhelmed.
If they spend an Action to Demoralise, and the -1 causes a hit or a crit, do say that out loud, so they can catch on.
Encourage Aid by lowering the default DC
>>
Is it me or is the actual user experience on new site somehow even worse? It's 3rd even in california but still no sign of the digital versions for draconic codex
>>
>>97099588
*her face
>>
>Reminds everyone how gay Paizo is
>Hours between responses
>Boilerplate mechanic questions to draw attention away from the aforementioned homosexuality
This might actually be the worst /pgg/ thread we've had in years. Bravo!
>>
Starfinder seems really fun my group will be running it soon, been very excited to finish making my character.
>>
So why are the demon lords into gay sex? Is this a demonic thing to do or is it just gay in general?
>>
>>97105981
If Paizo taught me anything, it’s that heterosexuality is evil and LGBT is good. It’s why all the greatest heroes and most righteous gods are queer, while the most despicable or troubled are notable for sleeping mostly with the opposite sex.
>>
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What are some cool builds I can do for duergar NPCs of level 1 to 6 in PF 1e? My group is up against a bunch of duergar slavers and I want to make some "mini-bosses" for their outposts. I already had a hunter with a giant beetle companion. Curious what other ideas anons have. Just stuff that would make for a fun and engaging encounter for an experienced group of PF 1e players. I also have most of the Duergar taking Ironskin alternate trait as part of their clan, but also to give them frustratingly-high AC to the point that characters will do stuff like grapple or trip with reach weapons and other creative tactics.
>>
Now that PF and SF have moved on to 2e, which was the better final product comparing the 1e versions of Pathfinder to Starfinder?
>>
>>97106249
Starfinder. It had a lot of dumb fuck design ideas (can't buy ships, dumbfuck core rules for space combat, a pants on head retarded economy) however, the actual core combat systems were better, the baked in stamina point system was some good shit for shoving PCs through repeated encounters, and the species options were way more interesting than the race options for Pathfinder. Couple all that with a setting that is a literal universe meaning you can flavor it however the hell you want and you got better final product.
>>
Would it be considered proper etiquette to have my players start a campaign with a Serum of Sex Shift in their inventory?
>>
I'm going to play my first brawler this Sunday, and I'd like some insight as there's so many options

1e - Crimson throne - I decided to go for a middle aged human who loves to fight dirty.

Is Dirty fighting and weapon focus (unarmed) a good choice for starting feats?
Rest of the party is: Fighter, barbarian, cleric and wizard so I'll have chances to flank.. my plan is to go improved dirty trick and maybe even kitsune style.
>>
>>97105811
already decided the neopronouns?
>>97106757
i make them free at every settlement but directly giving them to the players from the start is a good move
>>
>>97099515
Why does he have top surgery scars when there’s like seven different forms of magical HRT in PF2e?
>>
>>97106887
because no matter what magical means exist you need to validate modern day schizos even if fantasy medicine should lack in this regard
>>
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>>97106887
For the same reason that there are combat wheelchairs, because it’s not about imagining a world where barriers no longer matte and everyone can have fun, but it’s about reminding everyone at the table of your miserable existence and how significant it is to every facet of your identity.
>>
>>97106935
You know what, I'd honestly be okay with combat wheelchairs if they were designed to specifically be used as a handicap in a tournament or combat sport. Like, imagine able-bodied warriors intentionally hampering their movement by being required to sit on combat wheelchairs to test their ability to fight in unfavorable conditions or something along those lines. Do you have enough strength in your upper body to not only slay your foe, but maneuver as well? That would be fun as hell.
>>
>>97100129
the rituals must be completed to the specifics required of them anon
the why is another matter entirely
>>
>>97099515
The Firebrands were such an embarrassing part of Paizo’s history. Ishii Bunji is par for the course with their writing. Every named Firebrand is either black, LGBT or a Halfling. It was pure SocJus nonsense that felt like Paizo trying desperately to be “with it” during the BLM movement.
>>
2e
Did they ever give a reason why Handwraps of Mighty Blows is an invested item? It seems weird that no other weapon becomes an invested item because you want runes on it. It can't be because enemies can't disarm you since Free-Hand weapons exist that do exactly that.
>>
>>97107907
because they're a worn item instead of a weapon and worn items take investment slots as stupid as it sounds
>>
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>>97107907
>>97107965
It does help if you think on it with the idea that technically any weapon-user can also just get an unarmed attack that scales with them and can be used while wielding weapons. By default you can always just kick someone, but also stuff like jaws or tail swipes can easily be obtained and be handy things to use (i.e. Kholo's 1d8 Bite that can gain the Grapple trait) . So in the understanding of "magic items that expand your possible array of options", HoMB is actually pretty good at its job, hence the investment limit. It's not meant to be shitting on Monk and unarmed users in general.

It may not be a GOOD balancing deal, but it is more reasonable the more you think about it.

>>97107190
The Combat Wheelchair debate is always weird because A) the original homebrew was fucked and blatantly overpowered and B) it doesn't HAVE to be a bad look. There are plenty of excuses for PCs to have an issue that magic CAN'T fix, not to an accessible degree (how many Level 1 crippled peasants know a Level 20 Cleric on speed dial?) and characters like mages and rangers would be reasonable to take around. No more than the average Centaur or aquatic PC a party can have. But between how neither Pathfinder or D&D have REAL disability rules but handwaves and they ALWAYS want the aesthetic to go to some obnoxious Fighter or Barbarian or Warlock or other people that being disabled would be a massive detriment, it always feels so shallow and pandering. They can never admit it an aesthetic they are pushing on people, not actual representation.

These guys aren't Johnny Joestar, but hipsters that are no different from that doctor with the literal amputation fetish that chopped his own legs off.

>>97106887
Honestly speaking, I can kinda let that one slide. Ishii there just outright says it's to look cool and battle-worn and prideful (lol). If they were an Orc or Hungerseed, I could totally believe that.
>>
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How's my rager?
Feel free to voice your thoughts on everything else as well https://scribe.pf2.tools/v/M89l6Vvf
>>
>>97108961
>Honestly speaking, I can kinda let that one slide
Why? Stop letting things slide. That's how we got into this mess. Ishii is a bad character from an embarrassing period of the lore and he didn't earn the right to be anything more than that. The scars are only there because Paizo craves to be relevant for Current Year and that means kowtowing to certain symbols that their audiences demand. They couldn't just outright do a trans flag, so top scars are the next best thing.

It's ridiculous. I've seen more top scars than E-cups in modern tabletop. I've seen more "bash the fash" than "check out this handsome hunk."
>>
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>>97108961
>mages
No. It's still stupid.
>>
>>97109225
I think you aren't wrong in how hypocritical cultural war discussions on representation can be. The average joe is always expected to tolerate ugliness or """"realism""" but also always need to scrutinize fantastical or idealized depiction.
I PERSONALLY don't mind it, I had to actually look up that tranny to actually learn they were trans and that their face weren't just Wayne Reynolds being fucking weird. I could be sold they are so arrogant they want everyone to know their "struggle". But I also get how frustrating it is you must always turn a blind eye to DEI-nonsense but also always "side with the right side of history" whenever something "male gaze-y" comes. I just acknowledge that there's not much you can do here than just get dispropotionately mad, this dude has like 2 paragraphs in the wiki and clearly just here for the socjus funbux. The combat wheelchair is an actual debate, there's nothing to say but "IT'S LITERALLY ME!!!" or "TRANNY TRANNY TROON FAGGOT REEEEEEEEE".
>>
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>>97109225
>>97108961
>>97106887
>>97099515
Why are they always like this?
>>
>>97109200
As a person who did actually like pf2e bloodrager and only wished they got to pick sorc bloodlines im a bit conflicted, on the one hand i like that theres a greater insentive to use the spells the class gives you via higher rage damage on the other hand that idea still sucks and i think current bloodrager's mechanically interesting enough and lackluster enough to be a good chassis for that idea.
>>
>>97109475
>The average joe is always expected to tolerate ugliness or """"realism""" but also always need to scrutinize fantastical or idealized depiction.
This is the part that's always frustrating. It's "rules for thee but not for me." I've seen discussions where people fawned over bisexual flags "cleverly" hidden in art, and then many of those same people get passive-aggressively critical with art depicting some girl with huge breasts. And we're just supposed to deal with it. Because calling it out gets you hit, and then nothing happens except getting "outed" as a "bad man." No, I don't have any "real" issue with Ishii Bunji. Not really. Why would I? I'm not a bigot. But I *am* frustrated, and we've been so tempered against being frustrated at "the right side of history" that it always comes out wrong - or worse, it comes out right, and is treated as wrong.

And if you manage to get through all of that? The wordplay, the concise explanation, the examples that make it impossible to wriggle out of the question? You get told, "deal with it." Or, better yet, "Whatever, gooner." Because that's the ultimate truth of the thing; these people own the narrative, they are the established voice of the industry. Privilege is being able to ignore an issue, confident it could or will go away on it's own.
>>
2e
For Swashbuckler's One For All, do you roll the aid when you take the OFA action or during your allies turn before they do that triggered action?
>>
>>97108961
I hate this old bitch.
>>
>>97109888
The latter. The Aid roll is part of the reaction, which is triggered by them doing whatever it is you prepared to help them with when you used One For All.
>>
>>97108961
>neither Pathfinder or D&D have REAL disability rules but handwaves
This is partly why disabilities should not be a part of tabletop fantasy at all. Imagine a GM treats a wheelchair-bound cleric realistically, and the douchebag goblin brigade the party is facing runs up and succeeds the grapple check to tilt the chair forward, throwing the cleric out of the chair and making him prone on the ground. That GM would get fucking crucified for being ablist or some other stupid buzzword for making the evil shithead goblins act like evil shithead goblins and exploiting an obvious weakness in a character. It's like you said, they want it to be an aesthetic, and they want every character to implicitly respect their disability-identity, even when said characters would have no fucking reason to.
>>
>mages in wheelchair
There was a 3.5 game where my mage lost his legs and he moved around on the strapped on the back of the barbarian until we could go back to town and regenerate his limbs.
None of this gay wheelchair shit.
>>
>>97109497
Because they are mentally insane sexual degenerates
>>
>>97109630
Yeah, the sorc bloodlines missing was why I added them, but that also meant that the pseudovampire stuff made (even) less sense. I also didn't like the action and health tax song and dance with Harvest Blood and the drained condition.
As for incentive to use spells, I changed the resistance part around that. Still not sure if cantrips should also get full rage damage (probably yes, you're still a martial, even with Hematocritical).
>>
>>97106808
Ask a honest question about the game.

People just keep babbling about troons in my games
>>
>>97112534
It’s not really an honest question, anon is very likely some Paizo-troon that’s very uncomfortable with how they’re getting called out so they make a boilerplate post asking safe, dry questions to try and deflect from the elephant in the room.
>>
>>97112631
so MY brawler question will never be answered because you suspect it might be the troon defending guy trying to deflect?

That sounds as schizo as troons, you'll never play with someone like that why even bother
>>
>>97112663
The fuck you want us to say? The obvious feats would work for the class they’re made for? Wow you really made a clever build there bucko.
>>
>>97112680
Tips I've no idea how to play a brawler I dont want to fall for noobtraps.

Just keep at it schizo I should've known better than to ask here.
>>
>>97106808
Dirty Fighting is definitely an extremely worthwile feat, Weapon Focus (Unarmed) is super basic but it works. Not much else you can pick at Level 1.

What you really want ASAP is Pummeling Charge, which you can take at 8th but needs Pummeling Style. Power Attack too.

The trick with Brawler is to not fall into the Martial Versatility Trap. Everything you want to be able to do every combat take with your own Feats (I know it sounds obvious, but I've played with a few retards who didn't grasp this). Versatility is for situational bullshit.

Speaking of, your GM will love you if you do a bit of pre-game prep and scour the Combat Feats and create your own "Combo List" once you get to pick more than one feat, so you don't bog down the game hemming and hawing about what to pick. Good candidates for this are all the maneuver feats (Improved->Greater), but I'm sure you can find more that fit your char (sorry I can't be much help here, I haven't played PF1e in ages so a lot of my feat knowledge is gone).

Also keep in mind you'll need an Amulet of Mighty Fists, which locks you out of the Amulet of Natural Armor, but you can ask your GM if you can do Bracers of Natural Armor (or Bracelets of Mighty Fists). It's not the end of the world if you can't though, just something to keep in mind.
>>
>>97106808
>>97113174
Dirty Fighting is good, yes.

If you're sticking to fist-based unarmed combat, get Handwraps to free up your neck slot and also let you not massively overpay for +1's like with AoMF.
https://www.aonprd.com/EquipmentWeaponsDisplay.aspx?ItemName=Handwraps
Yes, they exist in 1e, and as a brawler the moronic RAW that they only apply to your hands matters less since you probably won't have any attacks that specify anything else.

It's worth asking your GM if he minds either giving you Combat Stamina, or letting you take it as a feat to use it-and likewise it's worth asking about how he runs Pummeling Style's combat trick works (RAW it's a 5 stamina spender to Full Attack as a standard action, but lmao)
>>
>>97112631
>dry questions to try and deflect from the elephant in the room
Who is stopping you from saying your piece about woke shit? You've had all the time you could need and yet all you've used it for is shitposting at legitimate discussion
>>
LOL, https://www.reddit.com/r/Pathfinder2e/comments/1pd6uej/alright_time_to_say_it_the_new_website_is_an/
>>
are there mechs in starfinder 2e? where are them on pathbuilder and on the PDF?
>>
anyone got the starfinder 2e PDF?
>>
>>97099515
Question about the repository - is it just books, or are Foundry add-on modules included too? Like the bestiaries and NPCs?
>>
>>97115244
Not yet, they are holding them for later. Probably for the 2026 book with Mechanic, Technomancer, and full ship combat rules.
>>
>>97112707
I dont know shit about brawler but try reading this, might help
https://docs.google.com/document/d/1NHhkx9fkI00i2_p8WxtWlEGPRdK4L4qVlkJ-JrHxmy8/edit?tab=t.0
>>
>>97115405
I hope we get the Nanocyte anytime soon
>>
>>97099515
What disappoint me is, even in 2E Tian Xia book, eastern fiendish creature like oni, asura and rakshasa who should have been the greater threat in Tian Xia than devils or demons, were not adequately described.
>>
How come Solar Mote and Solar Shield don't take up a hand?
>you can have as many manifestations as you have hands free
>only weapon actually requires a hand
>locked to one weapon without the feat and even then you're locked to two
This feels like some kind of error.
>>
>>97117481
Writing eastern fiendish creatures would be deeply problematic, wouldn’t it? This is the company that threw a pissy fit over people wanting samurai.
>>
>>97118048
>Samurai: The Japanese word for "Knight"
>>
>>97118057
>ninja: japanese word for a rogue
>pirate: western word for a boatperson
If I say I want to play a samurai, I don't mean I want to play a western equivalent where I need to do all the flavoring by myself. I would create my own homebrew if I wanted to do all the fucking work by myself.
>>
>>97118192
Come on down, you're strawmaning there. Boatperson and Pirate is not comparable to Ninja and Samurai. What "work" even is there? We all know you were gonna do the accent either way. Maybe equipment being different makes sense. Having Japanese style cloth and wooden armor sounds cool. That doesn't need a class though. Those are items. What separates samurai from all other heavily armored warriors throughout history? What can a samurai do that a knight can't?
>>
>>97118057
>Barbarian: Greek word for "foreigner."
>>
>>97118212
>We all know you were gonna do the accent either way.
Jesus Christ, dude. Way to ruin your point with that single bit of shitty commentary.
>>
>>97118048
>This is the company that threw a pissy fit over people wanting samurai.
This shit was hilarious. This was the real reason we didn't get samurai. You dorks are arguing about, "the meaning of samurai" when it was really because their mod threw an absolute bitch-fit about those, "filthy white people" wanting "samurai" in the Tian Xia book.
>>
>>97118212
You'd have a lot more ground to stand on if Paizo hadn't written a fucking Viking Archetype, when you can already play vikings with the existing classes and rules.

Whats good for the goose is good for the gander, Paizo are just retarded cowards.
>>
>>97118212
What is a swashbucler but a fighter with rapier? There is a ton of shit you could do, but I guess your imagination is just not enough for it.
>>
>>97118241
>insulting my imagination
>can't come up with a single idea
>>
>>97118212
Wait, isn't Pirate an archetype?
>>
>>97118249
>Can't fight the argument so now he's fighting the tone
Everyone knows why Paizo didn't include a Samurai archetype. They're cowards.
>>
>>97118048
I don't understand how anyone could be arguing about, "you don't actually need a samurai archetype to represent samurai" when Paizo was very explicit on why they didn't include it when that mod crashed out on the forums. Like, Paizo actually came out and explained why they didn't do samurai but we're still getting chucklefucks in this thread trying to "Correct The Record."
>>
>>97118268
>can't answer the question
>better dodge it!
>>
>>97118306
Somebody already answered it; there are archetypes for Pirates and Vikings, there are archetypes for Duelists and Assassins. They even have an archetype for Cultivators.

But they don’t have archetypes for ninja or samurai. Why? Paizo was really explicit about that as >>97118293 pointed out, it’s because that would be “problematic.”

God, anon. Look at this thread. Can’t you read the room? It’s nothing but excuses for Paizo’s behavior or explanations on why you shouldn’t care. This isn’t a healthy way to approach a company that “should” be offering people want they want. And as we can see with OP’s header image, they *are* giving certain people what they want but unfortunately, those people aren’t me or you.
>>
>>97118337
The question was "what can samurai do that knights can't?" That hasn't been answered yet, because the answer is nothing. Changing the subject to pirates, ot vikings, or whatever the fuck else is just literal whataboutism.
>>
>>97118249
NTA but:

- Give them quickdraw to represent the whole Iaijutsu thing. You can further upgrade it with Samurai only feats (foe is off-guard to your first quick draw strike and it deals +x precision damage; if you crit with a quick draw foe saves vs Class DC or something happens).
- Give them something like Adamantine Body from Martial artist, since a shitton of Samurai media is about tanking a shitton of damage to keep fighting.
- In a similar vein, something similar to Orc Ferocity or the Its not Over feat from Gladiator/Celebrity.
- Familiarity with stereotypical samurai weapons (katana, wakizashi, naginata, daikyu).

For ninja:
- Familiarity with stereotypical ninja weapons (shuriken, wakizashi, kusarigama, etc)
- Access to Qi spells (specifically qi rush, shrink the span and wind jump, but others too)
- New Qi spells, or abilities that let you cast soecific existing spells (like wooden double)
- Sneak attack
- Disguise feats like in Kithadoran Actor or Alter Ego.

This is off the top of my head, while in the shitter. Again if Paizo thinks theres enough design space for fucking Viking and Cultivator, there is for these two.
>>
>>97118352
Not to toot someone's horn, but how does the sword-saint class archetype for swashbuckler from >>97109200 fill those shoes?
>>
>>97118352
Hey! An actual answer! Thank you very much. I see what you mean now. I'd definitely like to see something like these.
>>
>>97118379
We’re never going to see something like these because Paizo are cowards. As people have been saying since the start.
>>
>>97118347
It's another rather minor point and I believe pf2e actually makes no distinction between an arqebus and a revolver but the Samurai or concept thereof existed alongside the Cowboy and could use guns sometimes both at once. Show me your knight doing anything more but getting blown to bits by cannonfire.
>>
>>97118360
I think its fantastic in fulfilling the fantasy of the guy who kills everyone with iaijutsus. Sword sense is super silly, but whats fantasy without some silliness?

I think a Samurai archetype should be a lot more generic though. You want to provide variety to try to represent different types of Samurai, so that class provides the main flavor.

So for example I wouldnt have the archetype mess with Armor, so you can have your unarmored finnesse samurai swasbuckler, but also your heavily armored samurai commander.

Its a tight rope to walk because you need abilities generic enough that many classes can play with the concept, but still capturing the samurai feel.
>>
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Also "Knight" isn't a class it's an enemy type. If you want to be picky Knight actually gets multiple archetypes on top of fighter so there's no reason I can't get my Tian Xia Knight Archetype named Samurai is there?
>>
>>97118404
There’s a very good reason it didn’t get added, anon. Because it would be racist. Don’t be a bigot.
>>
They create a samurai class.... But it is clearly just imitating Demon Slayers & other anime nonsense.
Swords trailing flame with every swing, giant air slashes and other such nonsense.
>>
Could you use a Serum of Sex Shift to poison the drink of a target, transforming them to the opposite sex?
>>
>>97118689
We crossed that Rubicon a long time ago with cultivators, magical girls and talking pugs.
>>
>>97118867
I don't see why not.
>>
>>97118867
No because the serum of sex shift allows the IMBIBER to chose what they look like, they can just choose to look loke they already do.

You need the greater elizir of gender transformation, since the. YOU choose and the effects occir over 6 montjs (no save)
>>
>>97118404
>Warrior caste who specializes in front-line combat with expensive, highly protective equipment
That's called a Fighter already. Knight, Chevalier, and Samurai are just Titles for the same thing.
>>
Look, I’m sure we’re all aware by this point that Pathfinder 2e has a diverse assortment of content that appeals to the LGBT community. There are many characters, items, plot lines and even gods that are made to represent them.

Discounting legacy content, what is some material for PF2e that is made to appeal to heterosexual men?
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I'm a cheap bastard who doesn't want to pay for the new book but still want to look through it. Anybody know where I can find it?
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>>97119161
Check the trove
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>>97118689
>useless sword that can't kill
Wow give me something new for PF2e already!
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In PF1E, is it worthwhile for a polymorph-focused caster to pick up the shapechanger bloodline for the 1hr/level duration?
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>>97119321
Depends on the style of your campaign. If you do a lot of dungeoneering, it might be worth it, but if it’s a more social campaign with combat encounters sprinkled throughout, it’s not worth it. Unless you’re fully specced to the point where you can turn into the stronger monsters like a pit fiend.
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>>97118399
Knights co-existed with guns for a while.
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>>97118399
>>97119574
https://www.youtube.com/shorts/uk21C66rN8M
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made some legos of my CotCT party
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>>97118400
That is the rub with this whole discussion, and why it is in hindsight a bit silly to expect the LOST OMENS team to provide such. Not only they are just barred from making classes to begin with, that's just too much to stuff into one individual archetype or thing that should encompass the "Samurai" idea. Even if you bundled it like the Hellknights or Knights of Lastwall, that's just so many feats taken up by the Weeb Fighter. They do have a point that Ninja and Samurai are more titles than class ideas and that ultimately most classes or character concepts can fit the aesthetic with no further alterations to the gameplan.

...It is COMPLETE BULLSHIT they didn't make any iaijutsu slashes, not even with the Magus subclass additions. That seems like a dumb omission. But TXCG was pretty messy as a book at the end of the day.

>>97118404
All the knight archetypes are literal organizations and holy orders in Golarian. The only one that's generic and have a rule clause allowing it to slot into any other knight order is Cavalier. Meanwhile Samurai never been a historical hierarchy, they would either be freelancers (ronin, so technically not samurai in the same way a dude with a big sword and armor wouldn't be a knight) or working directly under the shogunate or their daimyo. It would make them closer to the Blackjacket archetype in that way.
You can argue they could have written some holy Nippon order in Tian Xia the same way the knight orders are to provide Samurai a reason for such, but it still wouldn't be called Samurai (at most you get Samurai of X) and most people wouldn't like the one option being directly tied to Golarian lore. In my experience, people generally stay away from the organization archetypes, even in games based in the setting, as they don't like the pre-existing backstory ties or additions -- for a fairly slim picking of feats as well.
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>>97119574
>knights with umpire masks shotguns and cowboy spurs
>horses with manicured and shorn haircuts with actually clean feet
Next you'll tell me women of the time were named nicola and tiffany too
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>>97118234
That was hilarious, but do remember that, just like the jannies here, they do it for free. Reddit/Discord mods aren't actually hired or paid by Paizo. They have no association or brand risk. That same dude's scam kickstarter game wouldn't have been exposed so fast if he was a real Paizo employee.

I can believe most of Paizo are on the same wavelength as luck_panda, but when they explicitly say a dumb reason, you don't really need to look deeper than that.
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What was the real, Paizo-employee-given reason? I don't want to browse reddit to find out.
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>>97120123
https://youtu.be/QeT9XuOOvYw?t=6588
They said in an old interview that they believed all the options they already made covered Samurai and Ninja niches, so they wanted to focus on other Asian Fantasy ideas like magical girls and cultivators.
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>>97120237
Thanks.
The options are there, but they're spread out over classes and archetypes and don't have the easily recognised cultural mark. You have to stitch it up and reflavour.
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>>97120389
Yeah, that's my issue with their presumption. They aren't wrong in that the options are there, but it is a betrayal of the Archetype system entirely to not provide a way of having it easily accessible. I do get it would be something of a poor use of page space to just have a big reprint archetype, Samurai and Ninja do deserve a bit more focus than just that. I would argue you still can't really be a good shuriken spamming Ninja, even with Shooting Star Stance Monk or Shadow Sheath Exemplar. But you can't also be satisfied with the current state of things for them, especially as we don't know when we are returning to Tian Xia any time soon, especially to see how they are in a post-Godsrain Golarian.

Very least, Seasons of Ghosts is the best AP, Spirit Warrior (dedication) is stupidly strong, the tanuki are hilarious, and the luck_panda /Ediwir shit was doubly so, so it wasn't all a loss. Money well spent at the end of the day.
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>>97119159
>Discounting legacy content, what is some material for PF2e that is made to appeal to heterosexual men?
I've been sitting here, thinking about this question, and I can't give any definitive answer. There is no truly "heterosexual" content in Pathfinder 2e, at least nothing that can't also be construed as for LGBT as well (in other words, I'm discounting "pretty" artwork.) The only thing that I can think of which is explicitly "for the straights" is Princess Eutropia's brother, since he's described as "the most eligible bachelor in the Inner Sea" and I believe was outed as being the target of, "every young woman with ambition." So the only really straight content is female-oriented.

There are still straight couples, too. The Ruby Phoenix Tournament has a moderately-important NPC who's described as a happily-married husband who can't stop talking about his newborn son (though, it's said his wife proposed to him, not the other way around. Not too much of a gripe, but worth adding for those reading.) One of the new Linnorm Kings (as in, added in PF2e) is written as a blonde giga-chad whose sexuality is likely heterosexual since Paizo can't help themselves with describing gay characters. He doesn't rule the best parcel of territory in the Land of the Linnorm Kings, but it's something. Finally, there's Queen Telandia Edasseril, the curvaceous blonde beauty that was written as a romantic prospect for Elves who want to restore Elvish influence within Golarion - she's recently married to a black African Elf she spends many hours flying with in hawk form.
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>>97120720
NTA, using this as an excuse to workshop a shuriken-spamming ninja build for an upcoming game. Flurry ranger, Athletics/Stealth/Thievery maxed, assumes Free Archetype.

Feat / FA Feat
>1. Hunted Shot
>2. <ANY> / Rogue Dedication
>4. Far Shot / Basic Trickery: Nimble Dodge

Extremely standard ranged character so far. As with any Flurry Edge ranger, the build's basically done at level 1. Rogue dedication's here to fill two ranged character must-haves: a reaction (Nimble Dodge) and a kiting ability (Mobility, coming up at level 6).

>6. Alchemist Dedication / Advanced Trickery: Mobility
>8. Blind Fight / Advanced Alchemy
>10. Basic Concoction: Quick Bomber / Advanced Concoction: Efficient Alchemy

Alchemist! Efficient Alchemy plus the +2 intelligence required to qualify for the class allows you to prepare eight alchemical items each morning. In this case, it'll be eight quicksilver mutagens--enough, hopefully, to cover most adventuring days. Quicksilver mutagen is huge value for this character. In addition to granting the highest possible item bonus in the game to the four Strikes you'll be making each turn, quicksilver also applies to acrobatics, stealth, and thievery, all of which we're eventually maxing (because obviously). Each alchemist has their own formula book, and this particular recipe might use dried lotus petals from the mountain peak overlooking the character's clan dojo or whatever, but any Avistani alchemist will recognize what the end result is. Also, bombs.
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>>97121266
>12. Distracting Shot / Acrobat Dedication
>14. Advanced Concoction: Smoke Bomb / Sneak Attacker
>16. Greater Distracting Shot / <ANY> (in this case, the character's human so they'll be taking Assisting Shot via Fighter Dedication, grabbed with Multitalented at level 13).

A few things happen here. One, this is when your acrobatics catches up to your other skills. Two, these levels include Distracting Shot/Greater, which allows you to off-guard opponents at range. For that reason, we reach way back into rogue and grab Sneak Attacker. More damage on your Strikes, why not? Three: smoke bombs. Use these with Skunk Bombs to debuff opponents and force them to move or deal with a miss chance. Or, use them with a splashless bomb (like Glue Bombs) and throw them at the square you're standing in to to grant yourself concealment that you're totally unaffected by thanks to Blind Fight, allowing you to hurl shurikens out of your smoke cloud without penalty.

Bonus: by this level you're legendary in Athletics, meaning you can literally run up walls at full speed (Quick Climb skill feat). Shurikens are one-handed ranged weapons, as are alchemical bombs, so you can cling to a wall with Combat Climber (another skill feat), completely safe from melee opponents and become a shuriken turret. This is something pretty unique to throwing weapons; bow-, crossbow-, and firearm-users don't get to do this, but ninjas do.

>18. Advanced Concoction: Sticky Poison / Advanced Concoction: Pinpoint Poisoner
>20. Advanced Concoction: Advanced Efficient Alchemy / Advanced Trickery: Sneak Adept

At this point we're just picking up ribbons. Advanced Efficient Alchemy at level 20 gets you a few more alchemical items each morning, and Sticky Poison+Pinpoint Poisoner are the mandatory poison feats. For Sneak Adept, you're a level 20 ninja, why not take the feat that makes you the best in the game at stealth? The build is effectively over by the time you get here, these are just for fun.
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cis white human male fighter
cis white human male cleric
cis white human male rogue
cis white human male wizard

time to play pathfinder
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>>97120720
it's funny how so many people were arguing that ninja has no place in pathfinder because they never actually existed, so using them is bad or something
if that's the case i have bad news about like 90% of this game
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>>97121145
>Queen Telandia Edasseril
>she's recently married to a black African elf
Not married, just "courting". An enterprising elf PC could cuck said love interest if they did something incredible like kicking Treerazer in the dick and killing him permanently.
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>>97121433
I love how luck_panda was too crazy for even the subreddit to tolerate. And whatever bootlickers they had left was driven away by the scam Kickstarter they tried to pull.
what was the goal, my nigga? ninjas so good at stealth they even erased their existence in his brain

>>97121145
>>97121471
Unironically, all that just sounds like a multi-level cuck/NTR fantasy. YMMV on how "heterosexual" that is, I personally view that one as the most bisexual/"woke" of "mainstream" fetish fuel material.
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>>97121471
It's a pretty far cry from Telandia Edasseril explicitly being up for grabs and looking to get with a "worldly" Elf or half-elf so she could connect with the rest of the Elvish diaspora. Plus it's really hammered in how the two love each other, getting between that is, as >>97121653 points out, cuckoldry.

Again, I can't think of anything that's really "heterosexual" in the setting anymore besides stuff that Paizo never bothered to edit (and they still did with some things, like Sarenrae no longer having a male consort or Kurgess no longer being the love-child of Desna and Cayden Cailean.) I guess they really did get the audience they always wanted.
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>>97121145
Post the "pretty" pictures.Let us see how heteroseuxual they are.
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>>97122129
Look, man. I'm not going to go trawling through the books for every Jane, Jude and Stacy that's passably attractive. I'm probably even on "your" side in this whole conversation. The point I was making is that there is, in fact, plenty of good-looking girls in the lore that have inspired outfits or even the suggestion of busts - which is far more than I can say about DnD.
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>>97099515
Can they not find ANYONE who can draw feet?!
>TQ
Even though Ruins Of Azlant is an entire AP about them, I still think Aboleth deserve a far more content rich and central position in the setting. Paizo should set them up the way D&D goons over Mind Flayers. Instead of kobolds as mascots, they use goblins, for example.
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>>97105988
Uhhhhh except you're literally commenting in response to an observation that the most heinous, evil, wicked beings in existence are often gay?
And do you think heterosexuals are never evil?
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>>97122156
You are right. Theres a fair bit of cute girls, but I’m pretty sure most of them are reused art from 1e (you can tell because it’s better than 2e art) or one of the old iconics like Seoni, which did get new art.
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>>97122236
The aboleth/algholltu have a bit of a thematic overlap with the dark tapestry which they seem unable to iron out.
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>>97122252
>Uhhhhh except you're literally commenting in response to an observation that the most heinous, evil, wicked beings in existence are often gay?
It's a false observation, most of the "evil" gods such as Pazuzu, Baphomet and Socothbanoth actively engage in heterosexual sex as well. They are, if anything, bisexual. Their write-ups often mention how they're fucking Lamashtu, or Nocticula, or any other available "evil" female deity.
>And do you think heterosexuals are never evil?
Absolutely not, I don't deal in absolutes. It's an observation that evil gods very frequently engage in heterosexual sex while "good" gods very rarely do, especially in modern write-ups of Paizo. As has been said before, Desna and Sarenrae have had all cases of heterosexual dalliances scrubbed from their write-ups (Oathos and Kurgess.) The only goodly gods that seem to engage in any sort of frequent heterosexual sex are Torag and Erastil (who are the God of Tradition and the God of Dwarves, basically the most conservative gods imaginable - and let's not forget how much trouble Paizo has had with writing Torag and Erastil.) You could make a case that Cayden Cailean is also this, but he's more often than not these days written as more of a "party" god with his fornicating limited to one of Torag's sons, while his lust for Calistria is played up more as a joke than genuine relationship.

The observation I am making is, ultimately, that many mentions of male/female sex in the lore is between evil deities or evil characters while male/male or female/female is very often the purview of good deities or righteous characters. This is not a binary.
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>>97122519
>Nocticula
Funny you mention her - now that she's a "good" god (as in not an evil demon lord anymore), she's now in a lesbian relationship with Findeladlara.
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>>97122578
And Sorshen went asexual upon becoming a “better woman.”

Oh and I forgot to mention, Eutropia’s brother isn’t the only character strangely listed as “available for marriage,” the other was the knight-lord (former) of Lastwall, Ulthun II. He is described as “attractive and romantic, but avoidant of suitors until the Whispering Tyrant is dealt with.” So that’s two separate men in PF2e who get the “you can try to fuck them” treatment while I still can’t recall any women with the same detail.
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>>97122604
>And Sorshen went asexual upon becoming a “better woman.”
They just let her go. I still can't believe they just let her go.
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>>97121266
That's Legacy Alchemist Archetype, right?
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>>97121275
How do you keep up with damage when your weapon is shuriken? You slap runes on each one of them, a Returning rune, or is there an item that makes your stars Nd4?
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>>97123201
It shouldn't be, unless I'm missing something. Is something weird with it? I've been referencing AoN but maybe I clicked myself into the legacy content on accident at some point.

>>97123210
Thrower's Bandolier is what lets you do that. It can hold up to 2 bulk worth of thrown weapons (shurikens are of negligible bulk, so just dump a bucketfull in there). You put your weapon runes on the bandolier itself, and it copies the runes onto anything you put into it. As an added bonus, a dagger is also a one-handed thrown weapon, so if you can spare the 2 silver pieces you can buy one to stow one in there just in case you get grabbed and need to stab the guy a bunch. Just pull out the dagger and go to town, it'll have all the runes copied onto it just like your shurikens do.
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>>97123277
Oh that's a nice item, I'll have to jot it down.
I thought it was legacy archetype because I inferred from your post that the number of alchemical items depends of Intelligence and I thought that was dropped with remastered Alchemist.
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PF1e-related: say you wanted to overhaul Avistan to be less of a kitchen-sink and more consistent in tone and material with Varisia and Cheliax, with enough threats within and at their borders to keep things interesting and just enough framework for foreign characters like Tians, Ulfens to be exotic but permissible. How would that be done? How much of the setting would you have to throw out?
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>>97123421
I wouldnt do that, but all you need to do is remove osirion, ustalav and numeria. And some of the river kingdoms minor nations. If you want to go further, remove belkzen, 5 mountains, kyonin and galt and maybe incorporate taldor into cheliax.
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as a first boss fight do you think 2x giant crawling hands and a puppeteer(regular human with bad saves and a fast climb speed and a runed heavy crossboy (not stated oout) who controls the hands with said crossbow. She has a lair that she climbs up banners, and pillars in the room and hides in the rafters having the hands fight for her. a strong attack to the pillars will knock her down prone. I need to stat this stuff out but this along with some armor and a gold crown with the reward of a family's heirloom (a large diamond) should be a fine way to end a first adventure or should i throw in something else or is that already too much? oh and the fight ends when she's dead.
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>>97123317
>the number of alchemical items depends of Intelligence and I thought that was dropped with remastered Alchemist.
It was not. It should have been. Just like it was dropped all over the rest of the system.
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I'm still mad Paizo removed scaling proficiency from Martial Artist, Mauler, etc.
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>>97123599
Ustalav serves an important function in the setting as the only real source of buxom, pale Germanic women jiggling around in their sleeping clothes holding a candelabra. You can't remove that without crashing the market.
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>>97099515
Can anyone familiar with Abomination Vaults tell me what it's like - based on what I've read it seems kind of analogous to ToEE? Got a 2E Beginner Box group together and I'm looking for stuff to run after we're done with that.
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>>97124124
The only person that actually used that (or even could) was Fighter, who really didn't need such.
Singular Expertise from Gunslinger was replaced thanks to that new formatting, so it really was a millstone around archetype design.

>>97125300
It's kind of like ToEE in terms of raw dungeon crawling, but I would argue it lacks both the panache of the deal or the design. AV is VERY cramped, very much designed to funnel you into close quarters fights and tra[s. There's not many puzzles or such, so it very much fighting or whatever your GM adds to helps fill the gaps and makes the "Otari Trilogy" (Menace Under Otari, Troubles in Otari, Abomination Vaults) feel more complete and that the town matters. Doing the full Otari Trilogy does give you a level or two above the standard, so it can make the AP's beginning far smoother. But you still dealing with an AP that shows PF2e at its weakest at times...
There's better APs released since, even if we are missing a better dungeon crawl. Rusthenge to Seven Dooms for Sandpoint works as a better "Beginner Adventure to Large Scale AP", even if it takes place an entire continent away.
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>>97125603
Yes, and now I can't play Freehand + unarmed Fighter without actively gimping myself.
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>>97125300
If you're using Foundry, double the size of hexes. It's extremely cramped, and in some cases it can be impossible to have all party members in the same room depending on the NPC and buffs.
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>>97124124
I'm only mad at martial artist replacing it with absolutely fucking nothing. Fighter was the only one who benefitted, and it should be sourcing any expanding of weapon groups in-class instead of via archetypes anyway-or not even needing to worry about that shit at all.
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>>97125746
Dawnsbury Days has a level 6 Fighter feat allowing you to extend Weapon Mastery to another weapon group. I wish we had something like that in the tabletop version
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>>97124124
>>97125635
>>97125746
>>97125767
Just expand Fighter's proficiency to all weapon groups, simplest solution and breaks nothing.
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>>97125855
While realistically it doesn't (though you need to replace their capstone but Weapon Legend should have been replaced years ago anyway), the notion that every Fighter ever at all levels at play does every weapon ever better than those who are locked into a specific one is...nine different Fighterfag threads a month; a headache I'm not fucking with any time soon.

I understand the powercreep argument behind opening up Weapon Mastery. Gunslinger has blown up its viable options to account for combination weapons with kind of a weak excuse, Weapon Inventor gets martial scaling in Advanced Weapons with no feat tax, Striker Operative gets Legendary Simple "Guns" and finesse melee strikes, and Weapon Legend always been the rub against the "specialized Fighter ideal". But I think the free-hand idea was always the biggest sticking point against such, especially with options like Spirit Warrior on the table. And this is the kind of change you can't really justify with "well they should also buff everyone else to compensate!!" because of wildly variable it truly is.

If it all just a matter of consistency, I rather just get rid of Weapon Legend and have a feat extension like >>97125767
said. If not do the 1e thing of creating distinct weapon groupings if being locked into one type really was an issue for the playerbase.
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>>97125300
A ton of narrow of hallways with closed doors. Up to your party if you like navigating through that just to fight a bunch of monsters.
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>>97126166
>If it all just a matter of consistency, I rather just get rid of Weapon Legend and have a feat extension
>If not do the 1e thing of creating distinct weapon groupings if being locked into one type really was an issue for the playerbase.
I think that's pretty much what gets me. Weapon Legend is fucking stupid, Fighter starting at Expert in EVERYTHING is extra stupid if they want you to be "the specific weapon specialist", and the existing weapon group system is cripplingly dull and limiting. If we're not going to be allowed to have thematically appropriate weapon group sets not based solely on weapon type, at the very fucking least let them feat into a second weapon group and start them with only one high prof group so new players stop getting baited by being Expert in everything for four levels.
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2e

Str wrestler monk in a free archetype campaign. Done with the two mandatory archetype feats. Is there anything super cool I could do with a new dedication? I feel like if I all-in Wrestler I'll just end up with tons of different attacks to do with a MAP.
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>>97126735
Rogue for Mobility, Skill Mastery, 3rd master save at 12.
If campaign goes to 20, Fighter for Agile Grace at level 20.
Acrobat I guess?
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>>97125641
>>97125603
Very helpful stuff anons, thank you
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>>97126754
Rogue and Acrobat were basically what I was already looking at (along with medic) this shit ain't gonna go to 20, but if it did, there would be room for a third dedication
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>>97127134
Is that you Sopper?
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>>97127145
No comment
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>>97126166
A friend of mine who is a big fan of L5R wanted to play a Samurai who had mastered the six weapons of Akodo (tanto, katana, wakizashi, nodachi, naginata, daikyu) rather than a single weapon group.

I allowed it and since it was just fine now its become a house rule that a fighter can choose any single weapon group, or make up their own choosing any six weapons they want. Most players have chosen the latter and its been pretty fun, definitely recommend trying it.
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>>97118347
>what can samurai do that knights can't
Produce martial disciplines that remain relevant in modern times. Shoot a bow from horseback. Display personal valor through self-disembowelment. Fight with a katana. I know Paizo is firmly in the camp that every culture should be treated as the same commercialized Mcdonalds mystery meat culture, but the distinctions are there and they're rather obvious.
>>
All paizo's doing with their years of blatantly eurocentric spite moves like making monks fight with shields is leaving the door open for some autismo to put together an actually good asia-themed tabletop fantasy and take away the market share. Probably something cultivation based.
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I still havent seen a 2e AP that is actually good. Most people say Season of Ghosts, but I'm running it and I think it's just okay. There's no Kingmaker, Skull and Shackles, Curse of the Crimson Throne or Rise of the Runelords.
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>>97129357
>Exalted
>Legend of the 5 Rings
>Big Eyes Small Mouth
>Shadowrun
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>>97129366
Besides those four, what are the best 1e adventures? I'm probably not gonna get the chance to play them, but I'd like to know.

>>97129632
Among those only L5R is actually good.



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