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So, now you need to decide. Do you close your eyes to what you've seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day? What's it going to be? In or out?

Yeah? You dumb shit.

>Thread Question:
What conspiracy trope do you use the most and how mythos-adjacent do you make it?

>Unofficial Resources:
https://delta-green.neocities.org
>>
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I've been watching Fringe, and so many of these episodes would make for awesome Delta Green scenarios.
>>
>>97100112
Back to sleep please.
>>
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>>97100433
Absolutely.
Until the dimensions thing, anyway.

I've been watching Millennium, and so many of the setups would make great DG scenarios. The episodes, on the other hand are shit, because every single one is "go to scene, experience vision directing MC to next scene."
>>
>>97100112
>What conspiracy trope do you use the most and how mythos-adjacent do you make it


UFOs, all the time every time. I basically just use the whole Mi-Go/Greys connection from the lore. My DG games are a lot more X-Files/The Thing than the modern misery era
>>
>>97100112
Thinking about doing a quick campaign of this where me and my players run through Last things Last and then the adventures in Night at the Opera. It seems to be much easier to just run a campaign with random, unrelated cases one after another due to the whole nature of Delta Green and the fact that the investigators are meant to kinda do two to three cases a year compared to Call of Cthulhu where you kinda have to work a bit more to make a cohesive campaign frame. I feel like it also kinda railroads the players a bit more without feeling railroady (why would John the random librarian not run away from the horrors and go somewhere far away? John the Delta Green agent cannot run away because then he would be hunted by the agency.). Questions though, how are one meant to approach home scenes? My players tend to enjoy RPGs from a more problem solving approach rather than a "I wanna playact dramatic scenes" angle so I feel roleplaying spousal drama in the middle of the game would feel kinda out of place for them. Is it better to run it as a sort of downtime thing where we just describe what happens real quick and then move on to the next case?
>>
>>97105400
Bond scenes are generally more of a downtime thing, but the concept does require some player buy in; they shouldn't be thought of as an expendable defense pool. You can make them quick, but they need to have some punch no matter what you do; agents are getting psychologically destroyed by what they're dealing with, don't downplay that. Agent burns some points on their angel of a wife? Have her break protocol mid mission and call him about the most bullshit domestic topic you can think of at the moment. That RPG group he takes part in? They're thinking about calling it off; YOU keep skipping game night.

Also, from personal experience? NO PETS AS BONDS. You can't have a meaningful scene with them.
>>
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What is a good (or your favorite) alternative to Delta Green that isn't so tied into the mythos?

Something apt for the whole X-Files/Twin Peaks/SCP scenarios.

Conspiracy X? Silent Legions?
>>
>>97105400
once my group did it as between session things, with the players describing the scene instead of roleplaying it live so it didnt cut into table time. but that's dependent on having players that enjoy writing too so ymmv. doing them as quick vignettes in downtime + denoument seems like the smoothest way, and like the other anon said its important for the whole emotional buy-in of dg, so imo you should at least try and only gloss over it if it's really not clicking for them.
>>
Is there an Option to play a "less leathal" variant of DG?
I know easy to Die is kinda the point, but I would like to have Combat every now and then and if it is this leathal my players would (logically) avoid it at high cost

Also what are good ways to get into the system at all? Where should/can I nuy the books? Which ones are necessary, which ones are optional?

Thanks
>>
>>97106995
Mythos?
I just run Delta Green and use original monsters and organisations, brother. There's no need to run a different game.

>>97108869
>[home scenes] important for the whole emotional buy-in of dg,
Yup.
Next time I get a group together I plan to run home scenes at the beginning of the session:
Player 1 has to extricate himself from his wife's sister's birthday dinner to go on an op, collecting Player 2 in a similar scene en route.
Next session, Player 3 has to explain to his wife why he can't pick the kids up from school even though he promised he would, and then interrupt Player 1's home scene to go bughunt.
Shorter, don't always have to do every player, motivated engagement because it's not during the post-session crash, puts the table in the "we're fucking up our lives" mindset.
>>
>>97108900
You can tweak damage down, you can play low-combat investigations, you can fudge numbers a bit, you can have players taken out of action but survive to receive treatment after the scene.
The Handlers Guide is probably the primary book to get, the players guide second.
If you want to run published scenarios, I'm pretty sure the scenario books are clearly labelled as good starters or not. Just don't get the one with BLACKSAT in it, that one is shit.
>>
>>97108900
Mash it with Pulp Cthulhu
>>
>>97108900
There's a free starter set if you want to give it a try
>>
>>97109239
The agents handbook is the one that actually has the rules for the game, it's kind of the important one.
>>
>>97108900
Agent's Handbook for rules
Handler's Guide for modern era lore
The Conspiracy for 90s era lore
>>
>>97106995
Delta Green was originally an organization for Call of Cthulhu RPG, to try and give a motivation to PCs to keep investigating.
You can do the same: on the 7th Edition of CoC there are rules and suggestions for creating Investigator groups.
Or, just grab DG rules and make up your own organization.
Also, CoC has the traditional monsters together with the Mythos ones, just use those.
>>
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>>97110868
Yah, but I'm more interested in something new with it's own conspiratorial/paranormal lore books.
>>
>>97109239
That is good Input, is there a proposed Method in the Game?
I am currently not planing on runing published scenarios but thank you for the advice

>>97109270
How so?

>>97109712
I will definetly do that

>>97110389
Thank you
>>
>>97114310
>How so?
Give them the HP Pulp Cthulhu uses.

Delta Green HP = (STR + CON) ÷ 2, rounded up
Pulp Cthulhu HP = (CON×5 + SIZ×5) ÷ 5, then × 2

So for DG, use (STR×5 + CON×5) ÷ 5 × 2

Then give them two Pulp Talents from the Pulp Cthulhu book. You can also use the Luck mechanics instead of DG's flat 50/50.
>>
>>97114560
Excuse my ignorance, I wasn´t aware, that Pulp Cuthulhu is an actual System, I thought you meant Pulp Cuthulhu as in a more "Pulp Media" approach

This is very clear advice, thank you
>>
>>97114592
>>97114560

I actually fucked up. Drop the × 2. I think that is an optional rule.

(STR×5 + CON×5) ÷ 5
>>
>>97114786
you know that's just
STR+CON
right?
>>
>>97117730
NTA, but sort of... it's round down in all cases, so there might be some jumps where the totals don't quite end up the same. He's also forgetting that Siz is 2d6+6 in Pulp, so it's getting naturally kicked; so Str+Con isn't the same as Siz+Con anyway. I'd personally just toss agents a 1d6 HP kicker if you wanted to run Die Hard, they have easy access to armor anyway.
>>
>>97117730
Just citing the rulebook, m8
>>
>>97118143
even if the numbers were not both fives, you only round down with the division, which is the last operation of the formula. So there won't be jumps.
As they are fives: (a*x+b*x) = (a+b)*x
and (a+b)*x/x =a+b

I agree on CoC (and Pulp?) SIZ being 2d6+6 is a relevant difference
>>
>>97100112
I bloody love a corporate board of shadowy figures making profit at the cost of humanity decisions.
I barely use the classic Lovecraftian mythos at all, a lot of it feels pretty 'done' by official scenarios, and I'd rather jump off a bridge than have an "oops, it was Nyarlathotep all along" reveal in my game.
I'm not big on 'classic' conspiracy stuff, like the gubmint making alien hybrids, for similar reasons. I'll use a CIA project gone dark happily though, I guess.
>>
>>97126635
i think the corporate for-profit stuff is deceptively tricky to pull off, i feel like it's very easy to slip into either parody or pulp with them being kind of an over the top Umbrella sort of evil. (though taking the basic concept and playing it straight could make for a pretty cool antagonist faction)

>I'd rather jump off a bridge than have an "oops, it was Nyarlathotep all along" reveal
100% this though, holy moly i don't wanna see him ever again
>>
>>97130434
>the corporate for-profit stuff is deceptively tricky to pull off[...] it's very easy to slip into[...] over the top Umbrella sort of evil.
At the risk of sounding tankie, you can find some outright blatantly anti-human activity from corporations all over the world, including the 'civilised' parts.
The bit where it feels silly or pulpy is only because a trope-aware audience exists, not because those sorts of actions are outside the scope of profiteer behaviour.
We're digging up your tribal burial grounds because fuck you pipeline.
We're machine-gunning your village because fuck you pipeline again.
We're poisoning your well because fuck you molybdenum mine (or pipeline).
if anything, shareholder dividends are as much a barely-comprehensible inhuman uncaring horror as the Elder Gods.
It got pretty tankie.
>>
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>>97130434
>i think the corporate for-profit stuff is deceptively tricky to pull off

Is this not just March Industries in the Handler's Guide?
>>
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g0f!le [dot] io/d/WzRywr

A had ChatGPT generate me a solo scenario for DG because I have no friends to play with. It turned out ok.
>>
>>97131345
>>97131345
Less than three minutes in I seem to have unintentionally sequence-broke it by discovering the existence of a Jeremy Lantz from nothing, simply by investigating the burned-out radio shack as my first action.

I could see how this might be better than nothing, but not by much.

Did you play through the 'adventure'?
Did you enjoy it?
Was the case interesting/unusual/cool?
>>
>>97131591
Interesting. I played through it once, and basically ended up blowing up the facility and the mi-go. It opened up a rift in the sky that unleashed a bunch of horrors I faced off with.

"They come. You fight. You scream. You hold.
For one more hour. One more minute.
When they finally break through, you take three of them with you.

ENDING UNLOCKED: The Martyr"


It was an amusing 20 minutes of gameplay. More like something to do than a true gaming experience.
>>
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I added the new 144 page preview of "Operational History 1" to TheGreenBox, for anyone interested.
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>>97131870
thanks
>>
>>97131870
Is this just official history lore of Delta Green?
>>
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>hyper paranoid player finds door
>Its the only place in the house that hasn't been searched yet, so far they haven't seen anything spooky yet.
>Player thinks doors locked or it has a trap, so instead he wants to get out of the window, climb to the roof, break the roof, them get inside through the hole in the roof
>He says he wants to open it using an SMG on full auto, then smash around until there is a hole big enough.
>Another player just opens the door
>Nothing bad happens.
>Make paranoid player roll sanity for actually acting like a schizo in broad daylight
>>
>>97136123
Yes. It's gonna be two books that detail every operation in the history of Delta Green (and suggestions on how to introduce them as scenarios to players).
>>
Im intending on running a little oneshot/shotgun scenario for my players, would either of these sound particularly more interesting than the others?

1994 the second Afghan civil war. The agents arrive as UN humanitarian aids, officially there to attempt to deliver aid and broker favour from the local afghan leaders. In reality, local reports and aerial photography revealed a previously sealed cave system was opened by ongoing conflicts, over the course of several days, a small opium growing village seemed to send men to explore the system, and much more alarmingly, leaving with several dead members. A final expedition resulting in 4 missing persons, and a single survivor leaving clutching an item bound in a blanket.

Before a proper operation could be set into motion, the remaining villagers contacted several Mujahadeen splinter groups, presumably to sell or gift the mysterious object. The agents are to investigate the surrounding villages, recover the item, and cover up whatever might have been found within. The Mujahadeen likely have no intention to barter and will either slaughter the villages when they arrive, or take the item and leave as quickly as possible.
>>
>>97138038
Or

June 1982 The Walt Disney company is almost ready to open Epcot, ET was released to rave reviews, and Argentine has just surrendered to British Forces in the Falklands war... And unknown to the general public, the first live Terror Bird in nearly 2 million years has been shot to death five miles out of Everglades City. The Official story is a previously unknown Ostrich Farm had an escape, the animal contracting rabies and attacking an airboat tour man, before being put down by a park ranger.

In reality, Jerome Cohen barely clings to life with an arm in need of amputation and a bacterial infection so severe that he's been dosed with every antibiotic available at the small local clinic. He was barely able to lock himself inside a storage shed, then as quietly as he could, crawl to his home to call the park services and 911. The initially contacted responding national park ranger at least reporting to have emptied his Sig P220 into it, the animal fleeing for a solid hundred meters, before falling dead in the shallow waters.

Agents will have a choice of several potential covers, but heavy gang activity and purported 'labs' deep in the everglades may make investigation difficult.
>>
>>97138043
This one holds more promise to me. You have a lot of potential for a lot of fun npc interactions and a lot of avenues for your agents to get into a lot of weird kinds of trouble. That era of DG is underrepresented as well, at least in my opinion.
>>
>>97137718
>suggestions on how to introduce them as scenarios to players
Those hooks had better be GOOD and immediately usable for this to justify existing.
Of course, I'm not going to buy it myself, I'll wait for others to relay the interesting ideas, because really who the fuck is reading this shit?

>>97138038
>>97138043
Presumably you are familiar with ICONOCLASTS?
I like the Afghan one a lot more.
>>
>>97138432
>because really who the fuck is reading this shit

Me. I love Delta Green lore.
>>
>>97138432
yeah i don't care about DG lore but i would be into a book of hooks if they were more like historical shotgun scenarios or at least meaty enough that they could be easily turned into ones. as is it seems like a hard sell, especially with how much of a trickle its been

>>97138038
really depends on your group and which vibe you think they'd respond to more. for me personally i'd pick the afghan one, but if your players aren't really into that region & its history it'd probably be a harder sell. drug war stuff in the glades is always fun too so that's probably a safer bet in general.
>>
>>97100112
Working on a new character and spitballing ideas, which sounds more interesting? Campaign is set in the early 2000's.
>washed up war correspondent. After spooky shit happened in a conflict he was covering, DG used him to be their plant to discredit conspiracy theories and the paranormal by dusting truth over the wild stories he now writes for tabloids and pulp magazines
>high occult skilled US Marshal. Always found cryptids and folktales interesting until they got a little too real while working a case. Totally won't be a knockoff Supernatural character
>field medic archetype CDC character. Likes to decontaminate threats with extreme prejudice, but also tempted by the potential applications of new and unusual substances.
>>
Thanks for the opinions! I think the squads heading to Afghanistan for now.

>>97138213
Ya, the timeline and general 'fucked up adventures in the everglades' was a real pull, plus I just finished watching a retarded found footage movie with dinosaurs and felt oddly inspired.

>>97138432
I shoulda paid more attention in school, I know the Taliban destroyed/destroy religious and artistic works, but wasn't aware there was a proper name for feeling religiously or otherwise compelled to do so. I think you just helped me add a third group for the party to worry about, thanks anon!

>>97139303
My first two scenario's were a bit less serious and primarily dangerous only because they could get caught or revealed and arrested. They expressed wanting to experience more proper, and even if not quite the point of the system, human dangers. I feel a warzone's perfect.
>>
>>97142040
>dangerous only because they could get caught or revealed and arrested
NTA, but desu I think I would like it if my GM did this sort of thing. Like yeah, theoretically we could get arrested, but more often than not we're trying to investigate and not get fucked by aliens. At this point if a cop tried to arrest us, my entire group would assume the police department is full of alium shapeshifters and speedrun the first Rambo movie.
>>
>>97100112
I just came across this, and I like the the whole X-files/ early era SCP vibes it has. I looked through the unofficial link as well, could someone give me quick run down of what to expect if I want to GM or play this?
>>
>>97141637
#3 could be really entertaining if you can do a decent Dexter. Vacuum sealed case of eldritch samples that he compares everything to.

>>97142449
TL;DR
>d100 system
>Missions are broken up with scenes about your character's home life
>Do NOT fuck up your home life, it's somewhat difficult to get people who give a shit about you
>Combat saves on rolling 20 gorillion dice through lehality ratings. Where instead of a ton of dice for a deadly weapon it simply has a certain chance to instantly kill.
>>
>>97143111
Cheers for the TLDR, it sounds right up my alley just have to find autists to play with. I assume the core rulebook is hidden in the unofficial resources
>>
>>97142449
>90's era (The Conspiracy) is spooky X-Files.
>Modern era is misery porn.
>>
>>97139303
>don't care about DG lore but i would be into a book of hooks if they were more like historical shotgun scenarios
Exactly.
I don't play RPGs to live in some publisher's novel, and I certainly don't play a game about lying secret conspiracies to adhere to someone else's idea of how the hidden world works.

>>97142040
I've heard really good things about a lot of the ideas in the scenario/campaign, but apparently early parts are a bit too AtMoM for many's tastes.
For the record I think the operation name is capitalised, I wasn't trying to dunk on your gap in knowledge.

>>97141637
I'd go for the second, myself, unless you've already got people wanting to play a fairly 'straight' cop role. In that case, the journo.

>>97142449
Call of Cthulhu but X-Files, if Mulder dealt with his humiliation and isolation realistically.
>>
>>97142201
It's quite fun! I don't want to go on a wall of text tangent, but I feel 'fail states' are sometimes better than outright death or insanity. In a weird way, players are much more willing to die or lose their minds than go out with a whimper in a jail cell, knowing the cult barely noticed them and are acting unimpeded. Something something "Wasn't even worth killing". Plus it can lead to a fun epilogue of you watching shit go south from the relative safety of a barred window, like the end of At the Mouth of Madness.

>>97145126
Ah you're fine, I just now realized you meant there was a DG Scenario called that, not the literal word lmfao. It indeed seems interesting from a few reviews, I'll give it a read through and see what I can steal from it.
>>
>>97143111
>Dexter
I didn't consider that angle. Thanks for helping to flesh out the concept more.
>>97145126
>unless you've already got people wanting to play a fairly 'straight' cop role
Pretty much everyone in our cell is a federal field agent, so there would be that overlap.
>>
>>97100112
Shotgun, rifle, or mall ninja sword for self defense against weird mythos shit? Or maybe civilian-grade flamethrower or chemical sprayer(filled with acid)?
>>
>>97149485
Mall ninja shit is shit; wall hangers have an earned rep in the HEMA community as shrapnel bars, and unless you've built your character as some sort of duelist you don't really know how to use one anyway.
>dat spoiler
Why you have to make it complicated, anon?
>>
>>97149975
I know mall ninja shit is shit, but it'd be mildly entertaining due to the wild designs.
>HEMA community
lmao I am one of those guys
>Why you have to make it complicated, anon?
I'm a complicated autist
>>
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Bumping for a great system
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>>97150739
Good image, bad bump.
Are there any explicit doomer factions that aren't trying to accelerate or postpone an apocalypse?
I'm not sure what that would look like I guess, perhaps some sort of mutual support network or info-sharing organisation doing it out of curiosity rather than as a mission.

>>97149485
Shotgun.
I don't want to be playing whacky shit, and a shotgun is likely to be perfectly adequate at the ranges fights in Delta Green tend to happen.
>>
>>97149485
glizzy wit da stendo
>>
I'm going to be honest I feel like Arc Dream are too afraid to actually utilize Delta Green's setting to it's fullest potential. They made a big deal about how they were going to bring DG into the post 9/11 world and yet most of the published scenarios feel rather pedestrian.
>>
>>97100112
>no rules for crossbows
How the fuck am I supposed to play my "Van Helsing, but modern day" character if I can't even stake vampires at range?
>>
>>97157010
Because people don't use crossbows in the modern day
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>>97157014
>crossbow hunting just doesn't exist now
M8, they have stat blocks for 3 different kinds of fucking swords...
>>
>>97157023
Wait really?
>>
>>97157029
Yeah, in the Agents handbook they have the following stat blocks for hand to hand weapons:
>Machete, tomahawk, or sword
>Large sword
>Two-handed sword (also the only one that requires special training)
>>
>>97156960
i dont think they could if they wanted to
>>
>>97157039
They also have an entry for hatchet, separate from tomahawk.
>>
>>97157098
lol I'm not sure how I never noticed that. Hatchets even do half the damage of the tomahawk. Also remember to keep in mind that, despite seeming like it would be a melee weapon, a heavy fuckoff Maglite uses the unarmed combat skill instead of melee combat skill.

Swear to god these guys built the equipment table while high as fuck and tossing darts at an idea board. I've never read any of the APs, but when the fuck is my little DG cell of like 4 feds going to call in a cruise missile or requisition a tank? By the time those options aren't going to blow your cover or seem wildly inappropriate to request, shit's probably already too fucked.
>Hello military high command? Yeah, I need you to blow the fuck out of this thing with some fucking missiles, can you send some over here? Trust me, I'm the FBI. What, no I can't tell you why or what it is you're blowing up, that's classified.
>>
>>97157140
I mean, it's canon that DG has done ops in literal war zones before, where you could get away with that shit.
>>
>>97156960
It kind of annoys me that they don't double down on the conspiracy horror of it and stick to op-of-the-week style games. They had Ken Hite, creator of the Conspiramid, working on the thing, and they had fucking nothing about that kind of scenario design.

I really dislike the handlers guide, I feel like it is a massive hunk of wasted potential.
>>
>>97157140
Iconoclasts, I guess.But even then it's not like you need actual rules for those sorts of things, they're just events.

for me money the funniest equipment inclusion is them
1. including a generic ACOG as its own unique item
2. not knowing that ACOG is a trademark
>>
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>>97157010
CROSSBOW
Damage: 1d8 (Pistol/Spear)
Base: Range: 10m (Light Pistol)
Lethality: N/A
Armor Piercing: 3 (Kevlar)
Ammo: 1 shot/round
Special: Silenced0VAGX
>>
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>>97156960
There comes a point in every Delta Green fan's life when they just have to admit that the 90's Conspiracy-era was better in every imaginable way.
>>
>>97156960
That's because the 21st century is gay as fuck and terrible for having fun in
Either you go to the past or to the future
Even for slice-of-life shit the late 20th century is far superior the the 21st century
>>
>>97156960
Literally too busy trying to shoehorn in their personal politics into each scenario.

The last good thing they published was "The Good Life" (which took a subject like racism and didn't make it into a shitlib jerkoff session).
>>
>>97160986
>The last good thing they published was Iconoclasts
FTFY
>>
>>97160986
the one with an aside about how the atlanta child killings were a KKK conspiracy?
>>
>>97161027
When the entire scenario is based around a ghoul family with historic ties to the KKK, adding them as a theoretical conspiracy to a real-world case isn't out of character for Delta Green of any era.
>>
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Just found this while looking for something else. Says its releasing on the 15th, but who knows.
>>
>>97161979
>Biden sniffing a child's soul.png
>>
>>97100648
The alt-dimension stuff works too. DG versus an alternate dimension DG using Mythos knowledge to wage clandestine operations across realities.
>>
>>97161959
I think it's more that the KKK conspiracy is an unsubstantiated claim that only involves one of the victims, so trying to paint all the Atlanta murders as a conspiracy by whites to murder blacks and pin it on an innocent black man comes off as a distasteful political fantasy.
>>
>>97126635
>I'd rather jump off a bridge than have an "oops, it was Nyarlathotep all along" reveal in my game.
Even the Unofficial CoC Anime made it into a bit.
>>
>>97158588
>Silenced
Solid stat block, but drop this if you're being realistic; even with string dampeners, they're pretty fucking loud (80-90 dB).
>>
>>97165034
it's consistent with how it handles firearm suppressors
>>
>>97108900
Pulp Cthulhu.
>>
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>>97162539
>The alt-dimension stuff
fuck
no
I am not puuting wow much parallel very dimension shit in my games, it is always shit.
We already have something like four DG-like organisations willing to use hypergeometry etc., we do not need to start fucking Sliding to get more.

Speaking of Fringe, since I am currently re-watching it with my girl (her first time), apparently it is too gore-reliant to hide weak science plots (true).
I've definitely done scenarios that start with a big shocking scene to set the tone for what otherwise inevitably ends up being a pretty standard pedestrian investigation.
Are there good ways to use excess gore to set tone/expectations, or is it usually just cheap?

Also the Pattern shit starts way too fucking early, the show has no time to fucking breather before the rival org starts looming from every shadow.
>>
>>97168149
Excess gore should always have a logical reason in-universe even if you're just being lurid from a meta perspective. Also remember that since you're not using a visual perspective describing excessive gore can give it a sense of detachment and clinicality rather than provoking a visceral reaction.

Fringe was always about a shadow war with the main cast starting out ignorant of its scope, causes, and players while slowing realizing it as they're forced to participate. Too many people compare it to X-Files when it's a very different show structure.
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>>97100112
I have one more bonus skill to assign to my dude. I have a comfortable range of skills for investigations, but all combat-focused skills other than firearms are baseline. This guy isn't some army chad, he's a reporter who did a little gun training before doing coverage in an active warzone.

Should I toss my last bonus skill into something for combat like dodge, unarmed, or melee, or do I double down on the non-combat supremacy with a 20% in something like a craft, science, or medical skill?
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>>97169070
>starting out ignorant of its scope, causes, and players while slowing realizing it as they're forced to participate
This is exactly what I mean, as a problem for Fringe and something to learn from when running a campaign.
Fringe has several tell-don't-show scenes in the opening four episodes where someone barrels the camera and says "there is a monolithic antagonist faction in this series", and I think every single case is Pattern-related.
If I were to be able to keep a group together long enough to make it work, I would be waiting until the players spontaneously started making the "crazy how this keeps happening to us" jokes before breaking that seal, and then the meta-plot missions would be no more than 50% of the sessions unless the players are seeking them out in-character.

Half the fun of conspiracy themes is the uncertainty, pareidolia and paranoia.

>>97171245
Real-Realistic: Something 'random', you're a real human bean. Craft: Photography.
Gamey-Realistic: Medical, you've been first-aid trained to keep your journo team alive in conflict zones. Medicine, First Aid.
Game-Game: You're trained in operational awareness and experienced in gunfights. Awareness or Dodge.
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>>97171245
unarmed (mall dojo bjj)
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>>97100433
Fringe is so underrated. Can confirm it fits DG like a glove.
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>>97109226
This. The system can be used as is for all sorts of scenarios with very minimal fiddling.
I used it for a Resident Evil campaign and it was the tits.
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>>97171913
>Resident Evil campaign
I would nut so hard if my group did this
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>>97171931
It was a blast. Sometimes literally.
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>>97171986
Did you run it by throwing a group of randos into the Spencer Mansion and telling them to figure it out, a group trying to survive the fall of Raccoon City, or was it a more action heavy HUNK experience?
>just using these situations as a vibe check, not implying you simply copy-pasted them
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>>97172012
I'll lay down the skinny.
>Campaign One
The party is a bunch of retard security guards at the Spencer Estate before the first outbreak, handpicked to be the kind who overpunish and don't ask questions, except for Tör (an obvious Umbrella Europe plant).
>One boring night during their shift
>Red alarms everywhere
>Brass needs an immediate deployment
>Weapons clear, so our gaggle of jerkasses bully the armorer into getting some kevlar, THE MAGNUM, and a remington shotgun
>A scientist took his buddy hostage and fled with 'proof of company wrongs' to an abandoned amusement park
>Said park is a base for rabid anti-Umbrella terrorists ('ecoterrorists')
>mallcops deploy in force to fight cletus and his shellshocked buddies in the park, both parties get to learn what a proto-hunter is because the company wanted some insurance
>Ultimately it becomes a bizarre midwest mogadishu, so professionals are dispatched
>When HUNK and the company men finally arrive the whole park is on fire, both scientists are dead, as are all the terrorists and most of the party
The best part is, one of my players - sweet, precious soul that he is - told the UBS guys that he'd been bit.
You can guess how he ended up.

The three surviving mall cops got recruited by UBCS (second campaign) and transferred to Mobile, AL - where they fought a local TriGen wannabe in good ol boy country.

So, in a nutshell:
>Campaign 1 was survival horror, mall cops fighting psychos and BOWs
>Campaign two was intrigue, sleuthing, and operators tactically operating (plus some BOWs)
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>>97174285
A quick shout-out to my favorite moment of campaign 2.
Only a few players could make it, so we did a one shot (one of many) that still would advance the overall story without leaving the rest of the party stranded.
First, the dramatis personae in question, the two MVPS
Enter Digby:
>Survivor from Campaign 1
>Paul Blart phenotype, fat, loser Racoon City Native
>Turned down by the National Guard
>Turned down by RCPD
>King of Stolen Valor
>Run by the best player in the group with the absolute most dogshit stats, absolute expert in company policy and bureaucracy but fuck all else
>Wants nothing more than to be a hero, absolute loser in his 'civilian' life
Tor
>obvious Umbrella Europe plant
>former GSG-9
>Handsome, fit, talented
>Has explicit instructions to fuck over Prime Umbrella at the drop of a hat if it benefits Umbrella Europe
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>>97174493
They engage in a four hour long (IRL) investigation of a resort-turned-evangelical Christian retreat built on top of a failed Umbrella site.
After a ton of sleuthing and a couple accidents, they quicken the draining of the scenic pond which was being drained due to a suicide where a few peeps drove their jeep straight in and died.
Entire pump system / housing unit now deflooded in the hole filled with BOWs who were personnel of a rival corp who tried to poach Umbrella's Operation here.
BOWs are light-sensitive, so initially none seems amiss.
UBCS command orders them to investigate.
They do.
As the team rappels down into the hole, they begin working through the site and collecting what they can, when it becomes clear the BOWs are all over the place.
As they begin retreating, the natives get aggressive.
>While withdrawing, Digby is stung by a creature and fails spectacularly, leaving him paralyzed waist down
>Committed to the Company, once he kills the thing he takes a bio sample and then passes it on to the team
>runyoufoolsdotjpg
>As the team rappels back up, Tor hits a complication on his connection with Digby from the last campaign
>Dives back into the hole to save the homie
>Digby and Tor fend off the BOWs with magnum and an AR, jury rig a joint rappel, and start scaling up
>Every foot they climbed the monsters chased them, leading to tandem combat and choices
>Digby continued to lose blood and have the infection spread
>Ultimately despite all odds they reach the van they used to get there
>Earlier in the session another party member had been told to stow away some Umbrella Vaccines there
>They didn't
By the time they got back to base Digby had become unsalvageable below the waste. He had to be saved with emergency amputation.

It was an awesome session. Great shit.



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