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File: thinking emoji space.jpg (5 KB, 320x180)
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>Video games, movies, books, etc. constantly push the medium forward with new improvements, artistic visions, and techniques
>TTRPGs still use fairly similar dice resolution mechanics with light RP on the side same as the 1970s and 80s
Is the medium truly stagnant or has there been big improvements and shifts in play over the past few decades? What's the next big "thing" in TTRPGs?
>>
What big "improvements" do you think TTRPGs need?
>>
>>97106264
That's the thing with analog entertainment, you can't really improve on the actual technology so you need to take what you have and work with it.
>>
>Video games, movies, books, etc. constantly push the medium forward
What the fuck are you on about? Novels are largely the same as they were 200 years ago. Video games and movies are worse than they were 20 years ago.
PBTA games and the like are notably different from most games that preceded them.
>>
>>97106371
It's a mod thread with a retarded opinion to shore up engagement.
>>
>>97106264
>everything has to work like narrative media
Retard
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>>97106264
Design fashion for the last 50 years has been shifting around
>how much control does the GM have?
and
>how is it codified?
mixed in with
>how many rules do we need to write down?
>how important is stats?
>what do we want this game to do?
The last 2 decades has been shifting narrative control to players rather than GMs, a dip in codification followed by an increase we are currently seeing (response to the ruleslite fad and its grifters realizing they can reprint second editions for more money). The last two are going to swing back in, having been out for a while but will be attached to apps and AI from larger corporations.
Boutique ttrpgs and wargames will continue to be a thing but are mostly about luxury consumables.

There's a lot more to it, but that's the arc.
Fortiounately people can carry on doing as they like with their dice and imaginations.
>>
>>97106264
>What's the next big "thing" in TTRPGs?
AR integration
>>
>>97106264
Play original D&D and play a TTRPG made in 2025 and tell me that design hasn't changed or advanced.

Or just play any game at all, for starters.
>>
>>97106264
Indie RPGs are constantly innovating new forms of resolution and new ways you can interact with the medium.
Whether or not those games are good is irrelevant, but they absolutely are trying new things.
>>
>>97106264
Novel length gamebooks that put fabled lands to shame.
>>
>>97106537
>doesn’t name anything just a pithy “ur le nogames”
Non-answer shitpost in disguise
>>
Honestly I was hoping someone could give me the in-depth rundown of what new mechanical/gameplay innovations have happened in the past decades that are "in the industry" so I could use it to make my own best selling game that will totally usurp D&D as the most popular roleplaying game lmao
>>
>>97106264
> ▶ Hide thread
>>
>>97106892
Google "D&D Heartbreaker" for that
>>
>>97106892
The universal resolution system that became a standard with 3.5e.
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>>97106264
While I think you are a retarded faggot and someone should smash your subhuman skull open like a watermelon, I do think there is a problem with TTRPGs repeating mistakes from 50 years ago that would otherwise be solved if more people making TTRPGs actually sat down and read, played, and ran more TTRPGs. However, that is both a very large time investment, and also novels and video games and movies are having the same exact fucking problem.

We used to know how to make movies. How they should be planned and shot and edited. Now we have half a billion dollars being spent to film movies that don't even have completed scripts, whose plots will change dramatically in editing and with digital fakery. Publishing has been taken over by "booktok" trendchasing, producing grade school level writing about egregiously terrible smut. Video games have better tools, hardware, and resources than they've ever had, and the biggest studios in the world are churning out buggier, lamer, more poorly written, predatory, overpriced crap.
>>
>>97106264
>Art and rules the books have improved
>Digital tools make online TTRPGs games possible
>AI DMs are being built

I wouldn't call it stagnant
>>
>>97106310
>Bells
>Whistles
>>
>>97107345
Universal resolution systems were already a standard for pretty much every game except d&d by the time 3.5 came out. The only """big""" game I can think of that still held on to the legacy of a bunch of different case based mechanics was palladium.
>>
>>97106264
Maybe I should visit /v/ and make a few dozen threads, about how vidya should implement 3D graphics, or online features. Maybe /a/ needs to hear about my novel idea about a looser that gets reincarnated in a fantasy world and gets all the women.
Fuck you, secondary mod toy.
>>
>>97106892
The past decade was mostly
>PBTA turns into FitD, people start getting tired of it
>OSR turns into very rules lite or increasingly bespoke 2nd editions
>Mainline wotc keeps on truckin
>Small indi goes full artfuck almost free form
>Solo games get more popular
>>
>>97106264
>>Video games, movies, books, etc. constantly push the medium forward with new improvements, artistic visions, and techniques
This hasn't been true for the last 100 years for books and at least 30 for movies and 10 for video games
>>
Old > new.
>>
>>97107438
>AI DMs are being built
Lmao even the best models on the market still can only vaguely fake their way through things because there's no training data for running TTRPGs.
>>
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>>97108838
Even if they did somehow try, they'd try to make them based on the fake-ass "examples of play" sections in the game manuals and leave them completely unprepared for actual players and their terrible, terrible decision making
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>>97108838
They definitely need work, but progress is being made
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>>97109275
The LLM method of training and burning through billions of dollars in GPUs and data centers is too flawed to ever achieve the sort of "thinking" required to understand TTRPGs and then run them properly. Bigger models and more expensive hardware will allow it to brute force a wider variety of difficult tasks, but you'll be waiting another 5-10 years for a new technology and a new invention to take a different kind of stab at this consumer-grade AI gimmick. Even longer before AGI truly becomes possible.
>>
>>97109275
Fuck that. I'll take a jetpack over a retarded robot any day of the week.
>>
>>97109288
>>97109291
Didn't say it was good progress, but its not stagnant.
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>>97109303
Again, between robot dms and something that actually sounds worthwhile, I'll take the jetpack.
>>
>>97109303
And I'm just saying that progress is a dead end that will ultimately only ever deliver an inferior experience.
>>
>>97106529
Already there, I only play pirates.



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