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File: helldiver.jpg (604 KB, 2560x1440)
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Numerous high quality Helldivers STLs exist online, yet there does not exist a ruleset to cater to them. The closest available are your usual miniature agnostic wargames and community army lists for OnePageRules.
I think the setting could make for an interesting wargame
>4 distinct factions
>each faction has many units and sub factions
>they also have their own unique fortifications which have different effects
However one thing perplexes me, is how to represent the method of warfare depicted in the games
>Meeting engagements are barely a thing. All factions are extremely mobile and can appear nearly anywhere on a planet
>Most battles consist of one side making sudden strikes on another side's fortifications
>Battles tend to quickly escalate as forces are rapidly deployed from reserves, with a lots of dependence on infantry to call in reinforcements
How would a wargame like this work? I have some ideas, and I am curious if any existing wargames mimic this
>Defender has to make a list of both fortifications and units to defend them. Perhaps they have separate points totals so the defender cant just go all in on units
>Both defender and attacker separate their forces into "waves"
>Defender places fortifications, but keeps unit deployments a secret, maybe placing "blips" like space hulk to indicate rough unit placements
>Attack deploys their first wave, defender then reveals their first wave deployment
>Battle is fought, definitely use alternating or random activation mechanics to mimic the absolute chaos of Helldivers battles
I'm not sure how to determine how additional waves would be called in. In the game each faction has their own specific units that call in backup. Perhaps those units could reduce the amount of time it takes to call in a wave?

I know of Dropzone Commander, which has an emphasis on both sides rapidly deploying their forces across the map. Perhaps that could be a basis for this.
>>
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The factions would all have distinct personalities as well
>Super Earth
The classic humans. While they do have quite a few units to choose from, the bulk of their power will be the helldivers. They would be the best at quickly striking enemy targets and using a huge variety of equipment and support options to deal with any threat. Super Earth has very few "tricks", most of their fortifications are radars, artillery guns, anti-air missile silos and the like. Their units tend to be poorly armored, so in contrast to most games Humanity would be a bit of a glass cannon faction.
>Terminids
Classic bug swarm. What makes them different from most bug swarms however is how heavily armored they tend to be. Sure the shitty chaff can be killed but their heavy units are some of the tankiest in the setting. Their fortifications tend to just make more units and fuck with the fog of war (maybe delaying enemy reinforcements) so any fight against the bugs is a struggle of dealing with overwhelming numbers of chaff and tough bastard heavy units while your own units are delayed
>Automatons
A bit of a mirror to Super Earth, while Humans are light armor and high damage, Bots are heavier armor but lower damage. Their bases are the toughest in the game and they tend to fight through attrition, constantly pushing against you with lots of units that can trade efficiently. They may be the closest thing to a Jack of All Trades faction in the game
>Illuminate
The weird ones. Hordes of zombies supported by elite infantry, monsters and vehicles. They play like a mix of bugs and automatons but have some of the weakest bases in the game. They are extremely mobile, with their good infantry constantly flanking and shooting you while you deal with hordes of zombies. A mix of the bug mechanics (hordes of chaff) and the bot mechanics (overwhelming firepower) and prefer shields over armor.
>>
No.
>>
>>97107948
>it's starship troopers 40k but dumber and more woke
I don't see the appeal.
>>
>>97108257
NTA, but more woke? How?
I don't play Helldivers 2, I just don't have time, so I'm kinda curious about what you mean.
>>
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>>97108408
The fanbase, or at least a tiny fraction of it, spent ages basically fighting itself over the game's news delivery of game updates in the form of in-setting over the top state propaganda articles, with a number of fans jokingly going along with the "pro-democracy" spirit of the propaganda which triggered an immense amount of butthurt by people who spent far too much time opining how people are "falling for" fascist propaganda and themes and opining the "degradation of media literacy", as though they were the only ones to see through the blindingly obvious jingoistic themes and narration.

Basically, the same moral busybodies that tied their fallopian tubes and shrunken testicles into knots over people who made "heresy" jokes in the 40k fandom decided to make Helldivers their new dumpster fire and basically tried to browbeat people into having fun playing along to an obvious joke.
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>>97108543
*Having less fun, mind you. And yeah, the entire debacle is retarded, since all it does is show some people just don't know how to separate reality from fiction and assume everyone is as retarded as them.
>>
>>97108408
It's further satire of the mentality displayed by the United Citizen Federation. Since anon is a fucking dimwit, he thinks making fun of totalitarism is woke.

Disregard his opinion, game is fun, give it a try if you can, make the world explode
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>>97108581
Ywnbaw
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>>97108581
It's not fun to die over and over again because your weapons are garbage. That's why Paranoia (when run well) is funny but Helldivers isn't.
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>>97108717
Anon where have you been, all the guns and stratagems got big buffs since launch. The game is way easier now
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>>97108543
>>97108581
Wait... wait, hangon.

Helldivers is a jingoistic 'everything is fine, don't think about it to hard citizen' universe played straight (in both universe and the promo material) which a certain amount of people have leaned into because its fun to play pretend. (as in, going along with the Super Earth propaganda ironically because its fun etc)

And the other group are angry at this first group because they see them as 'supporting facists' or something because they don't get/can't understand why anyone would play along with the propaganda fantasy?

And then both groups are having a fight based over in game mechanics because the Loyalists (to super earth) want it to be a bit more of a hero fantasy (where your guns are a bit stronger) and the Realists (Who 'see through the propaganda' so to speak) want your guns to be kinda meh because its a dystopia with a flash coat of paint so everything has to be terrible just under the surface.
Do I have this retarded argument right?
>>
>>97108855
Pretty much, what anon is neglecting to mention is that the "Loyalists" won the argument a long time ago, seeing as they are the ones actually playing the game. Pretty much everything received a buff while enemies saw numerous nerfs so the game plays like a sandboxy power fantasy. Though you still die pretty often, but that's part of the fun.
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>>97108855
Yes.
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>>97108543
>I Was Just Pretending To Be Stupid
Ahhh, the greatest argument of all still has some life left in it.
>>
>>97107948
take a look at how the old Mongoose Starship Troopers game played. it was very human-centric, and you'd be wiping out hordes of bugs as they approach. Very fitting for the feel. it also had other factions like the skinnies (though i think they were the last addition). very asymmetrical. I'd recommend not using lame victory points, but actual, narrative objectives to accomplish over the game instead.
>>
>>97108957
That's the game where standard rifles use templates right? Looked cool, does it have rules for running vehicles?
>>
>>97108543
>>97108868
It's so fucking cool that the community basically got the devs into a headlock and twisted their arm until they stopped nerfing the guns and turned it back into a power fantasy. They really, really wanted it to be ironic but they just kept getting shouted at and review bombed until they dialed everything back up.
They're reduced to doing shit like quietly, secretly increasing the enemy armor values until the reddit explodes at them again and forces them to stop being gay. They have to hide from their own community.
>>
>>97108892
No, the sad thing is the "muh scary fascism" bluehairs really are that stupid, they aren't pretending.
>>
>>97108855
Not quite. Casuals want the game to be easier because you're not supposed to play on difficulties above 7 but fights being "unfair" bruises their egos.

The other half of that is arrowhead are retards who dont even playtest above 7, balance by spreadsheet and regularly make the game mono-meta or outright unwinnable by actually fighting, as well as gaslighting the retards who make up the fanbase
>terminids are too easy? Haha guess we didnt fix the headshot immunity "bug" yet ;)
>you cant kill four hulks with two EATs? Dont worry we'll halve armour (doubles the spawns)
>devastator ragdoll is bad and unfun? We'll nerf it (adds knockback-grenade-vomiting megatank with no weakpoints that snapfire instakills mechs from render range)
>dont worry we wont nerf the coyote (buffs every enemy in the game)
>>
>>97111323
Unfortunately, the reward system functionally forces you to play at difficulty 7 or higher in order to get the materials necessary to get like 2/3rds of the ship upgrades (since pink mats only appear at 7+), so difficulty 7 is required to be accessible so as to not gatekeep most of the player base from basic ship progression.
>>
>>97111323
I actually think it's a good thing that arrowhead failed into success and were rewarded with the one community that can somehow organize enough that they repeatedly humiliate them into apologizing and reversing pretty much everything they've done repeatedly.
They had to roll back like six straight months of updates because the community threatened to review bomb them. Again.



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