Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:https://archive.4plebs.org/tg/thread/94994969/#95006768>Previous thread 97067738>Thread QuestionDo you use trolls enough in your campaign?
>>97111070Troll Gods, that takes me back! A cool idea, but sadly there just wasn't enough stuff to put in it
>>97111070Friendly thread reminder that "First decade D&D" is a contested definition created to push a narrative on what the OSR is, and that nobody outside of a handful of anons thinks thats what the OSR is. Feel free to talk about TSR Era D&D and retroclones here. report any spam/trollposts about "fishfag" as well.
>>97111165Any recommendations about what adventures I could place outside of B4 The Lost City and still have it be desert themed/ tonally related?
>>97111211Tomb of the serpent kings. Anything ylaruam.
Newfaggot here (the oldest ed i ever play in was becmi, only once and as a kid) and i would love to run an ad&d 1e game (i will be using the corebooks and osric as reference), even though it would be obviously better to run the whole thing as-is raw for the first time i'm thinking about how ruling edge cases, in specific what's your opinion on stat gated environmental actions?For example a (non thief) PC wants to force open a locked door but instead of simply going with the standard procedure i describe the door in detail as being very heavy, reinforced and strongly secured and i rule that in order to force it open they need at least STR 15, adequate tools and two turns (instead of one) to attempt it, any requisite they don't qualify for will prolong the attempt of one turn. What do you feel about thus? It is unnecessarily convoluted and/or breaks something?
>>97111228>For example a (non thief) PC wants to force open a locked door but instead of simply going with the standard procedure i describe the door in detail as being very heavy, reinforced and strongly secured and i rule that in order to force it open they need at least STR 15, adequate tools and two turns (instead of one) to attempt it, any requisite they don't qualify for will prolong the attempt of one turn. What do you feel about thus? It is unnecessarily convoluted and/or breaks something?As long as you make it clear to the players that this is a particularly robust door upon first description then they should pick up on the implications that they're not likely to be able to force it themselves.If they ask then assume that as adventurers they have the general expertise necessary to estimate on what they'd need.But if they get clever and find alternative solutions then don't be afraid to roll with them either. General way I'd put it is: you create the situations, but the players get to decide how they react, don't 'adjust' or 'correct' a situation if they think of a solution you didn't think of during the initial description.
>>97111215TotSK is such an obvious choice that I missed. Thank you! I think I plan on adding a young blue dragon nearby. I think I want to have a city that is basically in the plot of Aladdin to be found as a player base city option.
>>97111228Welcome, Anon, and based for wanting to play AD&D raw!>instead of simply going with the standard procedureThe DMG describes around three or four "standard" procedures to open doors depending on how sturdy the door is on page 97. You're very free to make up your own for special doors, although I would stick to the PHB procedure for most of them. -----------Also, threadly reminder that "First Decade" has been in the osrg OP uninterruptedly since 2019 for 800 threads in a row. Hide and report trolls, don't feed them.
>>97111257>I think I want to have a city that is basically in the plot of Aladdin to be found as a player base city option.Check out Melan's Khosura for a desert city
>>97111228>>97111272
>>97111211>adventures I could place outside of B4 The Lost City and still have it be desert themed/ tonally related?Can't say I agree with the Anon who recommended TotSK and Ylaruam: TotSK is mediocre to pretty bad, and practically all of the stuff published for Ylaruam is from the decadent storyfagging phase of BECMI, so it'll be VERY hard to find anything worth using in there.Khosura, already mentioned above, is fantastic. Another option is Through the Valley of the Manticore, which is not great but definitely okay and better than TotSK and the Gazetteer Ylaruam stuff.
>>97111325>Ylaruam is from the decadent storyfagging phase of BECMI, so it'll be VERY hard to find anything worth using in there.Dont throw the baby out with the bathwater, the Gazzeteer line are amazing sourcebooks.
>>97111399>the Gazzeteer line are amazing sourcebooksNah, they're useless
>>97111534>One of the best sourcebooks for D&D printed, and the best for Mystara>Uselesslmao.
>>97111399>>97111546The first few books are decent, but by the time it gets renamed Mystara you're gonna be sifting through a ton of awful shit looking for anything usable. Did somebody tell you that they were "the best sourcebooks for D&D?" Because they were probably messing with you, my dude.
>>97111546My, what a cute lil' puppy>One of the best sourcebooks for D&D printedOh noIt's retarded
>>97111211Tomb Robbers on the Crystal Frontier is desert. You can probably extract it partially from the setting. Great module.
>>97111105The first run was quite enjoyable but I think the main strength of /osrg/ was its individual productions rather than group efforts. Neat to see which names ended up where over time. We'll see if PDFs ever happen again. Watching how many were posted per thread go steadily down for years has been weird.