[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: 1706156355177108.jpg (94 KB, 1878x165)
94 KB
94 KB JPG
Rumours are circulating that Games Workshop are quietly abandoning Warhammer: Age of Sigmar. How did this so-called ‘next era’ manage to alienate its core fans, confuse newcomers, and collapse under its own hype? What lessons must GW learn if it wants to avoid similar embarrassment in the future?
>>
console wars on /tg/ are funny. It always devolves into 1-4 people just arguing on the same thread that hasn't been bump limited for months.
Man this board is dead.
>>
>>97131570
>Rumours are circulating
That's just you smelling your own farts.
>that Games Workshop are quietly abandoning Warhammer: Age of Sigmar.
I wish.
>>
>>97131570
pretty sure lots of women still buy centerpiece models just to paint. age of sissies isn't going anywhere
>>
>>97131570
>collapse under its own hype?
What the fuck are you talking about? Literally no-one was ever hyped for Smegmar. It was always an abortion. Yes, it had a player base of slop-sucking paypig corporate loyalists, but absolutely none of even them were ever hyped for any of it.
>>
>>97131742
Catering to a market that has a 41% attrition rate is suicidal.
>>
>>97132243
>Literally no-one was ever hyped for Smegmar
Correct. I believe the hype is in reference to the pseudo-excitement that James tried to forcememe.
>>
>>97131570
Hahaha, GW's done it nine times with 40k, eight? times with Fantasy, done it with countless games like spacehulk, bloodbowl, necromunda, gorkamorka. It's their game plan you fool - sell a game until sales drops then bin it and release a new edition or replacement for the next generation of players to buy - they have been doing it for forty fucking years! Smegmar is on it's 3rd edition already and you somehow though the CURRENT version would be supported forever? Hahaha! Now you know why so many hate GW. Welcome to the club! One of us! One of us!
>>
>>97131570
>How did this so-called ‘next era’ manage to alienate its core fans,
Because it told them to fuck off and leave
>confuse newcomers
Because it was bad game that got redesigned twice within a single decade
>collapse under its own hype
There was no hype, there was only (very expensive) marketing
>What lessons must GW learn
GW doesn't learn, neither from own experience nor example of others

Anything else you need to know?
>>
>>97131570
Inflation is so bad now that 20 bucks for a pdf or 40 for a codex doesn't sound so bad.
>>
File: 3s597qjy85s51.jpg (164 KB, 630x730)
164 KB
164 KB JPG
Here's to 10 more years of cope & seethe /tg/
>>
>>97131570
It’s not really quiet. On the investors reports they already list AoS as their 4th and last core game.
>>
>>97131742
Not real women lol
>>
>>97132414
>>97133502
You're thinking of 40K. The AoS community has actual biological women
>>
>>97133525
I never met one in the years I played, women love RPGs but wargaming isn't quite their thing
>>
>>97133525
[x]
>>97133535
The stereotypes for female players are Orks or Nids, AoS Orks aren't funny and there's no direct equivalent to Nids.
I could see women liking Soulblight and Skaven. Other than that I doubt it.
>but we made female Stormcast
You have learned literally nothing.
>>
>>97133535
There are plenty of (real) women painting minis though, even if they don't necessarily play.
>>
>>97133634
While I can see that appealing more to that demographic, it's not enough to hold a line or company. Despite what Kirby always insisted
>>
I mean realistically age of sigmar has another what? 3-4 years before being squatted?
>>
>>97133650
2 more weeks. I don't see how they fold the AoS community and the ToW community into one.
I mean, it's called WHFB, but we're not in the good timeline.
>>
>>97133650
That's optimistic
>>
>>97131593
The sperging about AOS by non TTGs and people acting like they somehow know GWs sales numbers and claiming that it is going to be squatted despite GW sales never being fucking public info is always hilarious to see.

>>97133650
>>97133663
>>97133667
AOS is one of the most popular wargames going by subreddit numbers and it literally feeds off 40ks popularity by being a sister game it's not going anywhere and this cope has been going on nonstop since 2015.
>>
>>97133663
>I don't see how they fold the AoS community and the ToW community into one
Discontinue AoS and retcon the End Times. Simple as.
>>
>>97133700
>this cope has been going on nonstop since 2015.
There's a direct GW fantasy competitor game now. One that offers a better setting, better gameplay and now better new models. AoS is unironically dead it's just that the date of the funeral hasn't been set yet.
>>
>>97133700
>going by subreddit numbers
lmao
>>
>>97133734
I don't think you understand business if you think GW is going to drop a line of products that make a profit because they introduced a similar line of products thats also profitable when they have the capacity to keep producing both.

Makes 0 sense to lose out on that money because AOS doesn't bleed dollars like WHFB was back in the day.

>>97133737
Genuinely the most accurate way to gauge setting popularity because GW doesn't release hard numbers.
>>
>>97131570
Its the lore. They didn't have the same people to make new good lore, while being allowed the creative freedom that requires.

Have you ever even glanced at Age of Sigmar lore? Its garbage on the most base structural level. No you idiots you can't have a million "planes" because that makes it feel like nothing matters and there are no stakes.

No there being a million planets in 40K doesn't mean planes will work because a)the audience intuitively gets what a planet is and that there will always, ultimately be a finite number of them so losing one matters and b) a planets being lost means almost everyone on it dies if they can't get on a ship, they cant just open huge portals to fuck off to another plane so losing it isn't that bad.

Stormcast are one of the worst concepts. Everything about them doesn't work. It would be such an essay in itself explaining why. And then to make it worse not only do they come back when they die, ruining the stakes of everything and making nothing matter and removing physicality and blood and consequence from the world, but they lose personality every time this happens, meaning there are no stakes to them dying, but they become more boring every time, and its meant to be poignant and tragic but its just more and more boring, and its not like actually fucking dying isn't poignant and tragic if you don't write like a retard.

The art direction was also terrible. Invalidated legacy decades of superb fantasy art and replaced it with fucking warcraft blurry digital art bullshit. Of course there are exceptions, but it was such a colossal step down in terms of the proportion of still canon art that was good and rich and evocative

When Cadia blew up and G came back in 40K is kinda the same, all that new lore, Primaris shit is absolute dog shit and not canon to me, but Age of Sigmar being such a total blank canvas means you didn't end up with something good ruined by the addition of shit, you ended up with nothing but shit.
>>
>>97133760
Yep, GW would never ever ever ever ever drop a line because that short term saving looks good on a quarterly report and disregard any long term issues as future problems.
>>
>>97133798
Like I said watching tards like you cope about it is hilarious. AOS survived 1st edition so no its not going anywhere and WHFB was literally not profitable but reported to be losing money and being outsold solely by the tactical marine box when they cut it.

10 years btw
>>
>>97131570
Realistically I wonder how they would try to do it if they tried to shift back to fantasy battles as their second game(or second non 40K related game at least).

Old World is one thing as this tertiary side thing where they're treating it like a favour to give you anything, but for it to become a real face of the company again so many models, including virtually all models in many of the most popular armies, need updating. They are literally like a decade behind on updating models. I think they still had finecast in their big tomb kings box.
>>
>>97133760
>AOS doesn't bleed dollars like WHFB was back in the day.
> accurate way to gauge setting popularity because GW doesn't release hard numbers
Did you determine that by looking at subreddit numbers in 2015 LMAO
>>
>>97133820
>being outsold solely by the tactical marine box when they cut it
He says, repeating a claim that has literally never been sourced and sometimes is even more ridiculously claimed to be Chaos Black paint.
>>
>>97133839
You can't expect an AoS fan to maintain logical coherency in their thinking, their setting has rotted their brains. 9 years without competition, another 2-3 left left before Fantasy puts it back into the trash where it belongs.
>>
>>97133820
The same people telling me this also told me that we'd never see anything old world again in 2016. I maintained it was coming back and guess what?

But I'm sure the rapidly dwindling base and total failure of anything outside tabletop where it had no competition will be enough to keep it around. It's still making money like Battlefleet did, and OG necromunda did.

>"b-but muh tactical marine box"
that's a meme that went around for years and hasn't become any less retarded since.
>>
>>97133847
The only version of it I'd believe is Nuln oil. I could see that beating any wargame in raw numbers, though not revenue.
>>
>>97133847
I bleieve the only person who touted the claim was peachy, who was in fact an insider for gw. aside from that I dunno. Wouldnt surpise me though, fantasy was competing more with middle earth at the height of its popularity.

Its honestly a shame how all the good fantasy settings have gone and died around the same time.
>>
>>97133876
MESBG still exists with its dedicated fans. It's still probably the best game GW has ever put out. But if you're in NA it's prob pretty dead.
>>
>>97133876
Honestly mate, spreading that level of retarded rumor around says a lot about how gullible the person spreading it is.
>>
>>97133893
>But if you're in NA it's prob pretty dead.
Yeah shame that. I was considering it before the rohan movie came out but I think that just completely ruined any chance for the game being relevant even with the old heads in my area.
>>97133906
Thought this was the thread for highschool level gossip? Not the anon who you were originally replying to, by the by.
>>
>>97133615
Women in aos mainly play sylvaneth and seraphon, sometimes skaven like you said.
>>
File: 1404459541916.png (134 KB, 372x334)
134 KB
134 KB PNG
>>97131570
>What lessons must GW learn
I wish you learned the lesson of not starting /v/-tier console war bullshit on /tg/, you fucking faggot. 10 fucking years and people still do this, unreal.
>>
>>97132243
Facts. The real reason why the don't ban abortion in the UK is because they would have to put Games Workshop out of business.
>>
Why does this shitty game live rent-free in /tg/'s mind anyway
>it's corporate slop!
Yeah, duh, but why do you spend your days thinking and posting about corporate slop, especially if it's dying.
You don't see me making posts about how dogshit stinks and noone likes it.
>>
>>97134142
at this point /tg/ and 4chan as a whole are just shitposting outlets for people from reddit and discord
>>
>>97131593
>Man this board is dead
2016, Critical Role, and Corona really did a number on /tg/
Now this board is basically indistinguishable from /v/
>>
>>97131570
Let's say age of sigmar really is dead. What will they do? They can't just undo the end times.
>>
>>97132645
>the majority of those things just copied their aesthetic from WFB
Lol. Lmao.
>>
>>97134383
>They can't just undo the end times.
Why not? Games Workshop have retconned so many things, small and major, from all their IPs. why would this be any different?

Hell, what I hope they do is a second End Times for AoS but without a follow up setting/game. Now that would be fucking hilarious.
>>
>>97134328
>chuds who basically fit in
>redditors who got laughed out of the room
>DEFCON 1 trannies 24/7
They're not equivalent.
>>
>>97134383
Why not? It's not like anyone outside the AoS playerbase actually considers the ET into AoS canon.
>>
>>97134416
>>redditors who got laughed out of the room
God I wish
Critical Role set the tone for many /tg/ communities, including /tg/ itself
>>
>>97134383
They're gonna do some narrative shit in ToW, kill a few named characters, and say it's a new timeline where the End Times have been averted and then just run with it like nothing happened besides shoehorning in a bunch of AoS models.
>stormcast get ported over as just elite mortals devoted to sigmar
It'd be a meltdown of primaris propertions.
>>
File: IMG_6385.jpg (31 KB, 480x360)
31 KB
31 KB JPG
>>97131570
Generally from people who play 40k the opinion seems to be that AoS models are higher quality and the ruleset is better than the current 40k one (by actually doing the simplicity that nu-40k strives for right) and that the battletomes are much better than the current codexes with actual lore and stuff in the books. Basically, the opinion is that the game is in a healthier state than 40k but the setting is boring and shit. Personally I don’t care, I play Old World but I like the AoS Skaven models.
>>
>>97134416
>>chuds who basically fit in
back to r/The_Donald with you
>>
>>97134506
The consensus on how 4th plays is far more mixed in the actual AoS playerbase. A lot of them don't like it for dumbing down and 40kifiying the game
>>
>>97134536
I guess Old World chads stay winning (except the real winners are Middle Earth Strategy Battle Game players).
>>
>>97134545
balloons
>>
>>97134581
NTA but that gets comped now so it's not a problem. Another benefit of having a community that doesn't rely solely on GW for its rules/restrictions (im basically saying TOW W )
>>
>>97134506
They're in different phases of incompetence.
AoS is a designed by committee soulless piece of crap that they're burning the midnight oil to keep alive.
40k is a fantastic franchise that they are in the process of slowly killing the golden goose.
>>
>>97134457
What does this mean? I’m vaguely aware of critical role - it’s actors or something playing DnD (but not DnD,exactly? I guess?), filming it, and making videos with extremely high/professional production quality?

That’s my understanding. You’d have to be an absolute gigafaggot to sit down and watch something like that, let alone enjoy it.

My question is what was the impact it had on TG specifically and tabletop gaming in general?
>>
>>97134640
>reddit spacing
>TG
get the fuck out tourist nigger
>>
>>97131570
alright op, whats the source for these rumours? any elaboration?
>>
>>97134640
where have you been
>>
File: IMG_2639.jpg (3.26 MB, 4032x3024)
3.26 MB
3.26 MB JPG
I won’t be sad to see AOS go. 1981… my older brother was a comic book faggot and always dragged me and my parents to comic shops. I absolutely drooled over the late 80s/early 90s GW shit, but never got any of it. It wasn’t until 2014 and I was in my early 30s that I finally did - a GW store opened in my town and I went in on a Vampire Counts army. Less than a year later and End Times drops.

Fuck Age of Sigmar.

I stuck w the hobby (NOT AoS). I don’t zomg love painting, but for some reason am better than average at it, and I do love churning out a project. I have a 3,000 point night lords army for HH 2.0 (not going to buy into 3.0), I have loyalist and traitor forces for Adeptus Titanicus, a growing World Eaters legions imperialis army, and 4 fully painted armies each at 2k points for the old world (VC, Dawi, WoC, and O&G). Picrel is some of my LI shit and terrain I built for it.

Crazy thing is my favorite war game BY FAR is fucking war of the Ring, and I don’t even use models for that - I replaced them all with wooden blocks and stickers, which both looks and plays way better than playing with the minis, painted or no.
>>
>>97134659
Idk. Here? I don’t follow dnd or critical role. People keep saying “oh boy critical role really did a number on gaming.” How? Is it really that crazy of a question?
>>
>>97134632
>40k is a fantastic franchise that they are in the process of slowly killing the golden goose
Anon, 40k is immortal. Tournament paypiggies will always buy whatever slop GW shits out and the franchise has mainstream to the point where it can simply stay afloat by selling various media to normies. GW could pull a 40k End Times tomorrow and it wouldn't affect their bottom line in the slightest.
>>
>>97134506
>the setting is boring and shit
>eight realms under conflict
>after an epic war chaos now controls the portal network to all of them
>but when all hope seemed lost sigmar returned to create the stormcast eternals
>this is somehow boring and shit
I for one can't wait to see what happens next in the age of sigmar.
>>
the real question is how popular is AoS in general, not exactly sales wise

lets face it, AoS sales are inflated a bit due to things like any daemon model counting as an AoS sale even if its bought for 40k
then you have people buying models simply to collect/paint (i.e not play) and people buying models to use in TOW (additionally some crossover units such as chaos warrior chariots may count as AoS sales)

AoS just has no presence, it has basically no videogames, no one wants to do fan content for it (not even GW as it gets basically fuck all on warhammer+ compared to 40k), even amazon didn't try to get the rights for it as well and it's in a "haha you can have them if 40k does well haha please take the rights haha" state
>>
File: 63451681.jpg (57 KB, 600x397)
57 KB
57 KB JPG
>>97134723
Oh you really are just stupid
Critical Role set the expectations for newfags. Instead of being interested in tabletop and meeting real tabletop players, or meeting real players and then becoming interested, their expectations were set by a production that was created by a bunch of faggy actors who are making money off of it.
So now, D&D and its direct derivatives are flooded with people that don't want Dungeons and Dragons, they want their own Critical Role.
>>
>>97134701
Nice blog post bwo.
>>
File: age of sigmar.png (5.45 MB, 2243x1562)
5.45 MB
5.45 MB PNG
Seriously, what's wrong with this exactly?
>>
>>97134723
Critical role isn't tabletop, it's an an improv group with paid actors that's pretending to be tabletop. A good actor can take a stupid character concept and make it entertaining. A regular person can't do that very easily, so they come in with their stupid concept and wonder why the DM isn't making it like critical role.
Here are two characters I have played with, one inspired by critical role and one from a player who'd never heard of it.

>Jed the Farmhand. Became an adveturer because his family farm is failing, sends half the money he makes to that farm. All his knowledge of adventuring comes from stories he's been told. As such he believes all knights must wear plate armour and exclusively carry swords. He'll trust ANYONE at their word unless they are cartoonishly shady. And despite being a mechanically amazing archer he won't think to use his bow against humanoids because to him bows are hunting weapons. The heroes in his stories never used them. He'd do anything for the party and follow them anywhere because in the stories the party always sticks together.

>Bone Jovi. A bard, who's secret is that he's a necromancer. Player got bored after two sessions and changed characters.

Which would you rather play a game with?
>>
>>97132645
>posts 4 WFB models and 3 trannies
>>
>>97134383
>it was all a scrying of Kairos Fateweaver, a future that might one day come to pass
All they have to say
>>
>>97134766
Ywnbaw
>>
>>97134968
rude.
>>
>>97134761
>the real question is how popular is AoS in general, not exactly sales wise
that's not the question at all, because we're talking about whether AoS is at risk of getting axed by the corporate vampires. "sales wise" is just about the only relevant metric to the discussion
>>
File: 1757377172270370.png (194 KB, 820x2000)
194 KB
194 KB PNG
>>97134774
the problem is that grogs want to imagine they're generals preparing for a gritty "real" war instead of facing the reality of having fun playing wizard toys with their bros
>>
>>97135000
>literally never set foot in /grog/
>>
>>97135149
ok wiseguy. Why do you hate Age of Sigmar? It's a cool setting.
>>
>>97135155
NTA but AoS is ontologically retarded. Which would be fine if it were self contained but it coming to life cost us the death of the best GW setting.
>>
>>97135173
>>why do you hate Age of Sigmar
>i hate Age of Sigmar because i hate Age of Sigmar
nice chat, thanks
>>
>>97135188
reading is hard huh?
>>
>>97135195
ironic, given that
>ontologically retarded
is a non-answer to anon's question. it says nothing.
>>
>>97135212
I'll explain it then, he feels the setting isn't cool, the rules of it make no sense and it lacks internal consistency. From its inception it has been unable to hold to the standard its predecessor set.
>>
>>97134741
One Stormcast Eternal Reclusearchian Thundervaliant has been deposited in your account.
>>
>>97134383
The End Times was itself a retcon of the campaign that led from 7th to 8th edition WHFB.
>>
File: 2c0qohwrfpefznfi.jpg (161 KB, 1000x947)
161 KB
161 KB JPG
>>97135318
Thanks. Fuck these models look sick!
>>
File: 21645.png (226 KB, 848x896)
226 KB
226 KB PNG
>>97135318
>>
>>97135302
interesting. would like to hear examples of rules that make no sense and things that lack consistency
>>
>>97135155
>It's a cool setting
How so? Multiple planes that are basically infinite in proportion don't have any appeal to me, since nothing you do matters there in the long run. The fact that Age of Sigmar has no lore of any substance is a bonus, I give you, if you just want to make YourDudes, but it's repellent to what I enjoyed about GW games in the first place
>>
>>97135346
GW's writers suck ass so a setting with greater Your Dudes potential is automatically superior
>>
>>97135346
Why does Warhammer 40k get a pass for having endless copypasted hiveworlds but sigmar doesn't when it has planes with unique biomes and cosmology? Is it because a youtuber parroting decades old 1d4chan memes told you sigmar was le bad?
>>
>>97135155
NTA but the whole "planes" setting makes it impossible to get a handle on. If everything is in one world then any army can fight any other army just by travelling. With planes you're either fighting with an army native to that plane or need some high magic bullshit to justify planeswalking.

The other thing is that it's far less friendly to "your dudes" than Warhammer Fantasy or older editions of 40k. Everything in the setting is unique and special.
>>
File: maxresdefault.jpg (126 KB, 1280x720)
126 KB
126 KB JPG
>>97135338
You are the equivalent of the soulless bugmen that unironically post things like
>China is living in 2035
>THIS is China!??!?!
>Chinese is in the future!
alongside photos and videos of LED lit skyscrapers. You like them lack any semblance of taste, refinement or wisdom. Your brain is the equivalent of a Walmart back corner with some plastic wrapping strewn about.
>>
File: AoS rules.png (321 KB, 1100x900)
321 KB
321 KB PNG
>>97135345
examples for rules that make no sense
>>
>>97135354
this has already been adressed, friend. See
>>97133786
>>
>>97135354
Its fairly easy to justify any army except Tau fighting any other army in 40k due to spaceships. In AoS you'll get years-long lore campaigns set in Ghur or wherever and need to come up with excuses why your dudes from Aqshy even care to be fighting there.
>>
>>97133615
Multiple girls I know have told me that if they had to pick an AoS army, it would be Sylvaneth or Lumineth. I remember reading an armies on parade article about a girl who came first with her white LRL paint scheme.
>>
>>97135345
>Stormcasts are canonically 4 feet tall (compare Ghal Maraz size)
>The survivors are the last world become gods of the world. GW forgot dragons pre-dated the old world. AoS made it so Ostlanders can easily kill gods
>Endless spells can go rogue due to free flowing magic. Daemons aren't able to use it though because we forgot about them.

>>97135354
Fundamentally different setting. AoS is supposed to be the 'new world' of warhammer fantasy. It's like having star wars as a sequel to lord of the rings.
>>
>>97135363
oh you meant mechanical rules. we were talking about the setting, but regardless, none of those rules are still in the game.
>>97135357
>NTA but the whole "planes" setting makes it impossible to get a handle on.
it's really not that difficult at all. quick test, how would you feel if you didn't eat breakfast this morning?
With planes you're either fighting with an army native to that plane or need some high magic bullshit to justify planeswalking.
realmgates are not that strange of a concept and are also "just traveling" in AoS.
>The other thing is that it's far less friendly to "your dudes" than Warhammer Fantasy or older editions of 40k.
you can't say both that the setting is too broad to comprehend and that it has less room for Your Dudes. the two statements are mutually exclusive.
>>
>>97135456
why did you skip the posts that addressed your points and cherry picked others?
>>
>>97135480
because he is an AoStard, he has to cherrypick in order to defense his setting because otherwise, he will lose
>>
>>97135480
which ones? like this one?
>>97135398
>>Stormcasts are canonically 4 feet tall (compare Ghal Maraz size)
>>The survivors are the last world become gods of the world. GW forgot dragons pre-dated the old world. AoS made it so Ostlanders can easily kill gods
>>Endless spells can go rogue due to free flowing magic. Daemons aren't able to use it though because we forgot about them.
admittedly i wasn't sure i really understood what he was trying to say with these. it just reads as "i didn't like that the Mortal Realms doesn't have the same metaphysics as the Old World" but i didn't want to say that because i recognized i may be misunderstanding his points.
>>
>>97135503
>"muh metaphysics"
what are you talking about? Ghal is explicitly stated to be the same hammer. The cycle is stated to go back to the old world and beyond.
Age of Sigmar isn't it's own setting, it's one built on the back of another. If it was its own setting it would be a boring planescape clone, but not particularly offensive. As is it has the same issue the star wars sequels have, it makes up a bunch of rules and applies them retroactively.

>>97133786
Now do the one you're obviously unable to answer
>>
james workshop went full retard with AoS
>WE ARE NOT SELLING ENOUGH KITS
>MAKE THE BOXES SMALLER AND REGIMENT REQUIRMENTS BIGGER SO PEOPLE BUY MORE BOXES
>PEOPLE AREN'T BUYING THE GAY NEW PRICING THEY ARE JUST BUYING GENERIC FANTASY MINITARUES INSTEAD
>QUICK WE NEED A NEW BOLD SETTING WHERE EVERYTHING IS A STEEL DONUT
>BRILLIANT
>EVERYTHING IS GAY AND MADE OF DOGSHIT AND PISS SO ITS UNIIIIIIIIIIIIIIIQUE
>WELL NOT THAT FANTASY IS DEAD LET US SELL LICENSE FOR FANTASY BIDEO GAME
>FANTASY VIDEO GAME DOING AMAZING HUGE NUMBER OF NEW FANS WANT TO GET COOL MINI OF FAVOURITE UNITS
>OH WAIT WE KILLED THE SETTING TO INTRODUCE NEW GAYFAGGOTDOGSHIT LIKE BLIND FISH FUCKING ELVES
>QUICK RE RELEASE NEW FANTASY BECAUSE BEOPLE ACTUALLY LIKE FANTASY AND NOT TEMUFANTASY WITH TUMBLRINA ART
>OH NO WHY NO ONE BUY ANY OF OUR STUPID DOGSHIT REEEEE
yeah
>>
The reality is AoS has record high profits and it is 40k that's not meeting expectations. A setting will be squatted, and it's not GW's new infinite money printer.
>>
>>97135542
>Now do the one you're obviously unable to answer
ok
>>97133786
>you can't have a million "planes" because that makes it feel like nothing matters and there are no stakes.
there aren't a million planes. there are eleven. if you can't keep up with that, it says more about you than the setting.
>there being a million planets in 40K doesn't mean planes will work because a)the audience intuitively gets what a planet is and that there will always, ultimately be a finite number of them so losing one matters and b) a planets being lost means almost everyone on it dies if they can't get on a ship, they cant just open huge portals to fuck off to another plane so losing it isn't that bad.
settlements, cities, and regions are destroyed all the time in AoS, people don't always escape. it's truly no different than the existence of space travel. it's like saying there are no stakes in 40k because people can get on spacecraft and leave the planets before they're destroyed. realmgates perform the same function.
>Stormcast are one of the worst concepts. ... And then to make it worse not only do they come back when they die, ruining the stakes of everything and making nothing matter and removing physicality and blood and consequence from the world, but they lose personality every time this happens, meaning there are no stakes to them dying, but they become more boring every time, and its meant to be poignant and tragic but its just more and more boring
this is purely just a matter of preference. i think the stormcast concept is cool, though i'm not a fan of having a dedicated sigmarine faction shoved in our faces all the time. but i think it's kinda silly to say losing parts of yourself everytime you die means "no stakes." see: dementia.
>i hate "Warcraft aesthetic"
that's just like, your opinion, man.
> all that new lore, Primaris shit is absolute dog shit and not canon to me
except it is canon, has been canon for nearly a decade, and will remain canon. sorry.
>>
>>97135589
normiefags LOVE space marines and being gayhomofags

no one identifies with lightning in armour or whatever the stupid faggotry those aos guys are supposed to be
>>
>>97135604
They were honestly pretty cool as a concept, because souls trapped in armor is cool. But it turns out they're women and niggers inside tincans. Much less cool.
>>
Why do AoS fans cry wolf about /v/ and consolewars when people talk shit about AoS?
I think all GW fans should be bullied and I am glad they are forced to read criticism
>>
>>97135595
>but i think it's kinda silly to say losing parts of yourself everytime you die means "no stakes."

Warhammer Fantasy:
>Hans from the village of shitburg picked up a spear and enlisted because he spent his life hiding in the cellar during beastmen attacks with his family. He can barely afford the breastplate with his salary and is terrified every time he goes into battle, that this will be his last. He's seen bigger, stronger, and better men then him die because they were unlucky. But every time he looks up at his regimental banner he somehow finds the strength inside to hold that line. Because he knows that families just like his stand behind him, and his regiment is the only thing between them and certain death.

Age of Sigmar:
>Immortal warrior Ducksuckus Prime Diversitus stands 7 feet tall in his near impenetrable armour. Ahead of him is a 4 foot tall rat who's been whipped so many times just to get him there that he's mostly dead already. Diversitus knows that if he dies he'll forget how to make pancakes.

Which of these do you think is more appealing? The "lose your memory when you die" is inherently lower stakes then actually fucking dying when you die.
>>
>>97135627
Kek AoS really is so fucking retarded when you don't try to glaze it when explaining it
>>
>>97135615
you can't have a army without character, they're sterile and don't have flaws

that's why space marines are so compelling, many of them are fundamentally flawed from their inception, this is also why primaris are so gay and no one finds them interesting
>>
>>97135627
I forgot they removed mortals from AoS.
>>
>>97135627
beyond the obviously inflammatory rhetoric about pancakes, both of those stories are interesting and both of those stories exist in the Mortal Realms.
>>
>>97135646
there's so reason for hans to exist in the setting at all because some dude shot his lightning load into the tin man from wizard of oz and is conceptually immortal anyway
there's no stakes, who fucking cares
>>
>>97135646
Yep I know, some obscure book no one's ever read or cares about does a half decent job of aping the core of warhammer fantasy. How when is Hans going to be in a starter box?
>>
Yes, GW is going to abandon the second best selling wargame
>>
>>97135646
Do you really not get that it's impossible to care about Hans when the stormcast faggot exists? It's a setting where nothing matters. The land is functionally infinite (yes I know it's technically not) and things are added and go away as needed by marketers. It's a setting designed by committee by marketers, it's so fucking soulless and sterile I genuinely don't understand how anyone can enjoy it.
>>
>>97135654
>there's so reason for hans to exist in the setting at all because some dude shot his lightning load into the tin man from wizard of oz and is conceptually immortal anyway
>there's no stakes who fucking cares
this is such a smallbrained, aphantasia take. do the stories of common people not matter because billionaires exist? does Hans not need to exist in WHFB because Karl Franz does? you're just outing yourself as stunted.
>>
>>97135662
>Hans dies
>Hans comes back as a stormcast
>Hans has a monologue about how really it's harder to be a stormcast because he really likes pancakes
>Also his official model is black for some reason
>>
>>97135669
karl franz is also mortal
you are fucking retarded
>>
>>97135662
Just like 40k.
>>
>>97135678
kek, you repeating this after it's already been explained in this thread makes you look dumb anon. It's not some gotcha.
>>
>>97135659
>How when is Hans going to be in a starter box?
sure, you can get a shit ton of Hans in the Cities of Sigmar boxsets, anon.
>>97135662
>Do you really not get that it's impossible to care about Hans when the stormcast faggot exists? It's a setting where nothing matters.
but it's literally not impossible to care about him. you just don't care about him because fiction is all just powerwank to you. you're smallbrained. Hans exists in Age of Sigmar. and Hans dies in Age of Sigmar. and it's a heroic and sad death in Age of Sigmar. stormcast are not everywhere. stormcast do not always succeed. people die.
>>97135676
yes you fucking retard but the point is that the popolo do not stop existing, or stop mattering, just because the popolo grasso are bigger.
>>
>>97135703
>an actual aos fan
>does not understand stakes
not even surprised

powerful mortals in warhammer and 40k still have backstories instead of being faggotry made by lighting or spinoffs of derivatives of old fantasy characters
there's nothing new or innovative it's a creatively bankrupt setting and that's why no one likes it or cares about it
>>
>>97135703
Do you just not play and not know the difference between a box like Dominion and a Spearhead box?
>>
>>97135712
we get that you don't like high fantasy, anon. that doesn't make it objectively or inherently worse as a setting
also,
>implying that 40k has interesting characters outside of chaos and xenos
ok
>>
>>97135731
I don’t think you know what high fantasy means. Warhammer Fantasy is also high fantasy. AoS isn’t bad because it’s high fantasy, it’s dogshit and just so happens to be high fantasy.
>>
>>97135727
oh, are you really hinging your criticism of AoS on the fact that Cities isn't in the edition starter sets? or that there's a designed-for-beginners faction that is included in all of them? because that also applies to 40k
>>97135738
have fun with your definitely-not-earth mudcore "high fantasy setting"
>>
>>97135756
>have fun with your definitely-not-earth mudcore "high fantasy setting"
thank you, I have :^)
>>
>>97135731
40k had interesting characters but they starting killing the good ones off so they could expand on the James Workshop Marvel Slopiverse like primaris that are gay and retarded

warhammer fantasy was also high fantasy, you are just an angry imbecile who can't be objective about things you enjoy probably because you're a child or a faggot
>>
>>97135756
you're hiding behind the 40k excuse a lot. I don't particularly care for it either. Find another meme to repeat
>>
>>97135756
Yep my high elf riding a dragon shooting spells while his home is heated by a bound elemental is definitely low fantasy. Maybe later he'll visit the magically kept gardens that bloom all year long or perhaps just see the unicorns grazing on his floating island home.

Really just like medieval Europe.
>>
>>97135673
>be Hans
>take the coin and join a dawnbringer crusade
>barely survive time and time again thanks to good friends, teamwork, black powder, and faith in sigmar
>help build a new city, secure a home for your wife and kids
>they travel and meet you there
>you're their hero
>years go by
>you're older, the city is established, you work to keep it safe
>you die on the wall cutting a rope orks are using to hoist up a ladder during a siege
>the moment you buy are enough to bring the cannons to bear and break the attack
>sigmar senpai notices and beats the shit out of your soul with lightning
>become a stormcast
>bigger, stronger, better armor, too bad you can't go home
>duty calls you to death over and over because you're still mortal, just reusable
>each time your desire to see your family remains but the details fade
>you know they're in aqshy... somewhere southern maybe?
>you know you loved your wife and children, but this becomes less an emotion and more a fact as time goes on
>eventually your soul is a paper thin sheet of nothing when it goes under the hammer again
>it slips away, not quite conscious, a gheist of lightning and scattered memory
>you finally drift to Southern aqshy
>for years traders tell tales of the storm ghost that wails through the countryside, wondering if it's a servant of nagash or the ruinous powers
>eventually your echo of a soul happens upon a familiar city
>a familiar house
>you go home
>it takes days to put out the supernatural blaze caused by the shrieking ball of lightning
>shame about the family inside
>they say their ancestor built that house when the city was founded
>the weird part was how the crater smelled like pancakes
>>
>>97135790
>orks
Anon you know there are no orks in Sigmar. If you're going to defend it use the real names.
>>
File: 1761242735384856.gif (1.46 MB, 640x488)
1.46 MB
1.46 MB GIF
>>97135604
>I'm so cool and detached I don't even know what it is
>but it makes me unfathomably angry for some reason! I MUST spam threads about this thing I allegedly don't know!
Most rational TWW secondary.
I notice that none of the arguments in this thread involve why AoS has bad rules or minis compared to TOW, just that it doesn't have the same lore as OP's favorite epic video games.
>>
>>97135662
>Do you really not get that it's impossible to care about Hans when the space marine faggot exists? It's a setting where nothing matters. The planets are functionally infinite (yes I know they're technically not) and systems are added and go away as needed by marketers. It's a setting designed by committee by marketers, it's so fucking soulless and sterile I genuinely don't understand how anyone can enjoy it.
This isn't an AoS problem, it's a GW problem. Stop arguing over flavors of slop and go seethe in your own generals.
>>
>>97135820
no one is mad that you eat dogshit my man
wipe off your lip before you address me though
>>
>>97135835
Bodied that freak
>>
>>97135840
aos fans aren't people they're just stooges
>>
File: freakposter.png (27 KB, 531x854)
27 KB
27 KB PNG
>>97135840
is AoS an OCD fixation for you? i have to hope you're just a chatbot
>>
>>97135866
Not my fault you regularly get called out for being a freak retard
>>
>>97135873
nobody talks like this, dude. i don't think anyone else on this planet regularly says "sent that freak flying" in the way you do
>>
>>97135880
>AoSfag resorting to petty personal attacks and grammatical nitpicks to avoid actually defending the big pile of dogshit that AoS is
AoSisters on SUICIDE WATCH
>>
>>97135886
he is crying in his general right now, lmao
>>
File: 12784.jpg (38 KB, 600x562)
38 KB
38 KB JPG
>>97135880
>dude.
>>
Stormcast are a failure, they are too space marine for people that don't like marine but not marine enough for marine players. Stormhost are very dry and boring compared to chapters, their fluff is not very impresive and since they lack a strong foundation their units can be easily squated, they are pretty much vegan primaris.

It doesn't help that current GW lost the touch in terms of making actual fluff, i wonder how stormcast would look if FW was still a thing and did some imperial armor like book for them.
>>
>>97135660
They already abandoned the second best selling wargame once before.
>>
>>97134506
We had a legitimately huge community during 2nd edition that hemorrhaged pretty badly towards the end of 3rd, and is effectively dead now. The lgs is lucky is 8 people show up for a tournament when before 24 people with a waiting list was average and easily did 80+ for yearly GTs with smaller quarterly GTs. When I occasionally do see people playing aos, I'll be honest and say that I have no idea what the fuck is happening. It's either a pile bodies or a handful of large single models standing around doing nothing, then some dice are rolled, then somehow they score points, and the whole thing's repeats over three hours.
>>
>>97135363
The fact that you have to post 1st edition stuff just shows how dishonest you are.
>>
>>97135363
That's why they were all removed a decade ago
>>
>>97135954
Regiment system kinda soured things for me. I'd take daisy chaining skeletons with a million attacks over no fun list building and allies allowed
>>
File: 40kroadmap-nwhg8vzbde.jpg (893 KB, 1920x1337)
893 KB
893 KB JPG
>>97135697
He's right thoughbeit, any criticism levied against the stakes or characters of aos can be applied to 40k. Fantasyfags have a reason to bitch and mean at least, 40keks are laughing at people eating brown dogshit, while their teeth are stained with black dogshit. Diversitus the stormcast is no different from Diversicus Homoeroticus the space marine. If anything it's worse, since at least there's only one faction of Diversitus, while there's like 14 of Diversicus (with plans to make even more)
>>
>>97133700
You're claiming AoS can't be cancelled... because it's 40K's 'sister game'.
You have a very short memory and narrow vision if you can't recall what happened to 40k's sibling WFB to make room for AoS in the first place.
>>
>>97134774
>>
>>97134383
They undid 'Storm of Chaos' to introduce the end times in the first place, they could absolutely go back onto the 'Grimgor headbutts Archaon, end of world called off' timeline.
>>
>>97136301
Wdym? Middle earth is still with us today.
>>
>>97131570
>Rumours are circulating that Games Workshop are quietly abandoning Warhammer: Age of Sigmar.
Real "2 more weeks" energy right here.
>>
>>97135595
>if you can't keep up with that, it says more about you than the setting.
WFB had one world

>it's truly no different than the existence of space travel
it''s a fantasy board game

>i think the stormcast concept is cool
fair me too

>and will remain canon
yeah, sad but true
>>
>>97134463
Wasn't Balthazar Gelt dabbling into a little Necromancy before WHFB got ended? His lore and aesthetic with some Necromagic behind it could easily lead to the whole 'Forging Souls inside metal golems' and the creation of WFB 'Stormcast'.
>>
>>97135363
playing the game for almost 10 years now.
those rules already didnt exist anymore when I started playing so stfu.
>>
>>97131570
Because I attended a US Open years ago, they sent me a survey about AoS. I basically spent the whole survey saying AoS was dogshit and I had no interest, and that I was still upset WFB got pushed aside by AoS.

I am sure there were many such cases.
>>
>>97136366
they discarded your survey because it was worthless.
>>
>>97136378
I think it’s more likely that this was something that never happened
>>
>>97136378
Why are AoSpiggies like this?
>>
>>97136354
Bringing up the joke rules is actually an easy tell that the person doesn't really know what they're talking about, since they were essentially legends rules. The infamous horse clopping one for example, is from some brettonian stuff. Of course brettonia got squatted from aos day 1, but gw provided compendiums so you could, essentially, play out warhammer fantasy battles using the new rounds based rule set (not that anyone would want to). Hilariously tone deaf from gw though, yeah we squatted your setting for this other one, but you can keep playing with your toys if you just make some animal sounds :).
>>
>>97135363
Jesus fucking Christ I know these are outdated by a decade or whatever, but WOW these are actually embarrassing to read. It absolutely blows my mind that these were, at one point, real, actual rules.
>>
>>97132414
>>97133502
Congrats on transitioning!
>>
>>97134506
>and the ruleset is better than the current 40k one
Fuck no. 10th sucks balls but AoS is better by the simple reason that everything wrong with 10th comes directly from AoS.
>>
File: Suggestions.jpg (17 KB, 460x276)
17 KB
17 KB JPG
>>97133700
>going by subreddit numbers
>>
When AoS is dead, will they insert sigmarines into Fantasy?
>>
>>97136509
they already have bretonians, they can fit in there.
>>
>>97131570
Bad cheap soulless art and tiresome SJW slop.
>>
>>97136398
AoS is an abusive relationship. I started playing 2nd edition and just watched everything I was assured was fine get dropped from the game.
>Well these swifthawk agents seem pretty cool I'll just-gone
>I got some neat freeguild and- Cities of Sigmar deletes over half my army. Tells me to buy dark elves instead
>I grabbed some Hashut guys on ebay they seem pretty fu-deleted
>Well at least my beasts of chaos will- oh no

That roster just keeps getting smaller.
>>
File: 97348545.jpg (46 KB, 474x474)
46 KB
46 KB JPG
Two more weeks and AoS will be dead, for real this time. Trust the plan
>>
>>97136546
The important thing is that it continues to be successful in videogames and books. GW cares much more about their multimedia impact and Sigmar's resounding success in that field will ensure it definitely stays around
>>
It's a lonely existence hating AoS corposlop and ALSO hating chuds and not being racist, misogynistic, and compelled to think about trans people for multiple hours a day.

The enemy of my enemy is not my friend :(
>>
>>97131570
I guess Soulbound might go away since it's not a popular system for C7 and it doesn't get much support, and WFRP is getting a new edition next year for its 40th anniversary but seems rather pointless to stop selling a game that doesn't have any production costs and is already made
>>
File: capsule_616x353 (1).jpg (114 KB, 616x353)
114 KB
114 KB JPG
>>97131570
Is pic out yet?
>>
>>97136858
next year.
>>
>>97133786
>No you idiots you can't have a million "planes" because that makes it feel like nothing matters and there are no stakes.
That's just GW in a nutshell. There's as many Elves as the story demands, infinite villages for some Chaos Lord to trample, there's nothing concrete, it's just more transparent now. Honestly compared to WHFB, AoS at least has ongoing stories where major characters get changes like Morathi ascending to godhood. Blowing up locations that never existed before the story us meaningless.
>>
>>97134536
It's the reverse. Even in /40kg/ we shit on newfags like this. About a month ago, some asshurt anti-AoS guy was trying to troll /40kg/ and everyone was pointing out how AoS was a 40k testbed or how 8th edition wasn't a lifetime ago and how much AoS development influenced 40k like being used to prototype rules that got added to 40k.
>>
>>97135627
whfb is compressed grimderp in a way 40k isn't. It's John Peasant was raped nine times by beasts when he walked to give 110% of his latest harvest to his lords, in the same journey that cost him over 20 family members that all grew up eating dirt because somehow they can support 20 people but not all the other shit.
>>
>>97136888
this is partially why I hate fantasy post 5th edition. Its why shit like Bretonians have never gotten good books, the atmosphere for the setting is just wishy washy. I'll hate aos fags as much as its given due, but fantasy fags are worse because they cant see what people who were witnessing what fantasy battle was becoming internally.
>>
>>97135627
WHFB's setting is a titanic mess. It's retard fantasy Europe filled with retcons and completely unrealistic, ahistorical, Monty Python jokes. If you're not trolling then you're exactly the mudcore slurper who fundamentally misunderstands WHFB and even the /vg/ Total War general would shit on you.
Also fuck what they did to Bretonnia. Anyone who likes Stillman's Bretonnia is literally a child, at least mentally. It all reads like the most generic and fluffy children's book with a title like "My First Book About Knights" or something. Not saying Reynolds boring grimfest was any better, but dammit at least it had the big tweest of Bretonnian leadership being literally WElf plants.
In fact, that's some stupid grimderp 6e+ Bretonnia fans almost never explain besides unmentioned lolmagic. How the fuck are the peasants so inbred when the nobles aren't? They have a society of land and peasant ownership passed through family and an inbred as shit population and noblemen having to prove themselves in combat before being worthy, yet their noblemen are inexplicably not inbred via the last surviving son of a lineage fucking his cousin-sister-mother-whatever.
>>
>>97134774
Looks like a boring & soulless version of pic related
>>
File: Engra deathsword.jpg (1.25 MB, 2000x1600)
1.25 MB
1.25 MB JPG
>>97136888
>>97136899
To me, an especially annoying thing about some WHFB fans, but especially newer player trying too hard to fit in, is they see the setting like the Empire or Bretonnian peasant is everything. Not the heavily muscled armored Chaos Warrior, not the fantasy races, etc. Empirefags exist but they've got guns in a setting most people didn't, they have magic, and they know it. They're also not the Imperium in the sense that they're not over 50% of the community. It's a very retroactive interpretation which isn't how the WHFB communities really was.
>>
>>97136913
It's more like the Elemental Planes rather than Planescape
>>
>>97135354
>unique biomes
care to give an example of these "unique biomes", big guy?
inb4
>uh, one plane is full of lava and the other is a giant forest and... uhh one is full of wheat fields
>>
>>97136940
>one is full of wheat fields
If you dont think this is bad ass idk what to tell you. Its ripe for desecration.
>>
>>97136940
NTA but even reading 1d6chan articles said there's places where the ground eats you and more.
>>
I think aos will somewhat die in the future, but it’ll take a long time for that to happen. Old world has undoubtedly poisoned the well for aos, and pretty much every new release for the game, even if it’s two marauder sculpts, takes a chunk out of aos every time and you’ll only see that increase as the years go on.
>>
>>97136913
Sigmar has always been temu planescape
>>
>>97136900
Sure it suffers from GW writing, but there is something there. Can you say the same for sigmar?
>>
I like how every redditor here just assumes geedubs would ever go back to that "nasty problematic and poor selling" WHFB line when they have their new totally best-selling and triumphant continuation called TOW sitting right there. Do you guys seriously think they're going to continue the mainline after the last 3 editions flopped hard?
>>
>>97136968
>but there is something there
What is there? A lack of internal consistency? An Empire that is overly forested when IRL Germany had to have laws limiting logging and native tribes without iron still cleared forests 24/7? A single city that provides industry comparable to whole IRL countries? It's a setting tripping over itself. The real answer to all this is
>magic
Like how the Empire doesn't deliver deforest tons for both liveable land in to deprive Beastmen homes. The trees are magic enough that it doesn't work. It's the AoS answer except it's not as straight with it.
>>
>>97136959
Honestly the moment they decided to split lines to increase sales was the final straw for me. I'm fine replacing a marauder squad or getting a new band maybe every 5-10 years max. I understand why they changed this business model but eh

I can kind of see what GW is going for with "regional seasons" in AOS (like focusing on the gnarlwood for a couple of years) but the production line is far too slow and they're too afraid to do regional variants, customizable bits, or new pose variants to keep collector's satisfied.
>>
>>97136986
The Old World literally is a new edition of fantasy battles with just a few different named characters. Even that's a negligible obstacle when you can just run Karl Franz as a generic HQ.

If they shift more and more support towards Old World and increasingly sideline AOS, that's going back to fantasy battles. Its really over when they start prominently selling square bases to convert the carry over Age of Sigmar models to old world
>>
>>97137030
>the huge inflated squares necessary to play with AOS sculpts
>the table needed
Just toss the baby out with the bath water at that point, I'm sorry but not every piggie who bought every release can be kept happy into the legends bin they go.
>>
>>97137009
You know how parts of German cities you don't go to because you'll get raped to death? That's the Empire's forests. Turns out murdering loggers reduces logging. Who knew?

Now why are you comparing logging discrepancies to infinite realms?
>>
>>97134506
Fourth edition has been pretty mixed. But, yeah, on average the game is in a better state than 40k design wise.
>>
>>97137030
Their attitude is that The Old World is to AoS what the Horus Heresy is to 40k. GW has plenty of resources to support all of it and this obsessive hater attitude that everyone here has is really pathetic. You are all console warring over products by the exact same company.
>>
>>97137037
Is it actually that hard/awkward/requiring of base sizes that break the rules? I just started buying into skaven hoping it would be pretty easy to put them on square bases. I guess I'm unlikely to ever actually game with them but I do want to be able to rank them up in a way that would be legal in a game.
>>
>>97137041
That's exactly the problem. Magic teleporting Beastmen that you can't do what numerous IRL countries do even on a smaller basis. No Elector Count who wants more land or to make better use of preexisting land. The vast majority of their lands are infested with Beastmen and Greenskins. The Empire is really just a bunch of city states surrounded by forests, with only the southern provinces resembling anything worth living in. Bretonnia is geographically smaller but most of that land is verdant fields, great for farming, horses and livestock. Far more of its land is habitable and productive and covered in villages, I wouldn’t be surprised if Bretonnia actually has the larger population. And yet the Empire still pulls massive populations out of its ass and doesn't have massive projects deforesting to both get usable land and to deprive enemies a habitat.

It's fundamentally retarded or only makes sense in the most backwards incompetent way. Just ge honest and say it's magic or that teleporting Beastmen outnumber humans.
>>
>>97137009
True. Germany had major deforestation problems, so much that even in the middle ages there were laws to preserve them: wood is the plastics of their days. it's used for EVERYTHING. and as for charcoal burning, people used wood. period. it takes a LOT of wood to make charcoal, and you need a LOT of charcoal for industry.
IRL people had beed pasturing their pigs and goats (and most city households had one or two) in the woods close to the towns and guess what thoso like to eat? pigs dig up achorns and roots, and goats love the bark of saplings.
So German cities in the middle ages tried combatting receding forests by issuing laws that forbid people doing exactly that.
have you heard of the big place called the Lueneburg Heath in modern Germany? That used to be a pretty thick forest
>>
>>97137041
>Now why are you comparing logging discrepancies to infinite realms?
Empire has functinally infinite villages with how much writers write new ones.
>>
>>97137052
The problem is for the fantasy settings it very much is an issue, they’re both fighting over a relatively small customer base, as I doubt before TOW aos had even a tenth of the fans 40k has
>>
>>97137066
And surely no Elector Count wants that economic benefit of more wood and farmland. They have a standing army and each province has their forces but they can't employ anyone on projects deforesting even when they're a sufficiently rich province for guns and cannons. All that manpower for such small inhabited land and they don't want more because they're stuck in another 4000 year long civil war.
>>
File: 1466763312021.jpg (215 KB, 2051x1464)
215 KB
215 KB JPG
>>97137060
>The Empire is really just a bunch of city states surrounded by forests
According to the official maps, that's remarkably accurate. Too accurate. It's amazing they're functioning with such a low ratio of clear land to forest.
>>
*ting ting ting* Gentlemen, I'd like to propose a toast to 10 years of impotent seething. Long it has lasted, long may it last!
>>
>>97137069
Yes Anon, a village of 100 people is exactly the same as an infinite realm. I now find AoS' scale relatable and thing sigmarines are the best faction. You are very smart.
>>
>>97137100
Yeah they'll never release anything old world again right?
>>
>>97137098
In a far smaller time than the average Empire Civil War, people IRL in medieval times have deforested more. Those magic teleporting Beastmen spawning portals inside logger anuses every time they so much think of chopping a tree down. A dozen Beastmen for every tree. Probably immune to guns and even fire given all the ways to rapidly deforest.
>>
Why haven't smegmar holdouts generated even a modicum of popular support for smegmar even after 10 years of seething?
>>
>>97137114
>100
100 x infinity is infinity in a country with infinite villages. Also lol at a solid number like 100 instead of arbitrary.
>>
>>97137041
Real civilizations, even those with Stone Age technology, often deforested much of their lands for industry and agriculture, or at least modified large tracks of it to be more useful like the native Americans. In warhammer it’s to the point where major cities are completely surrounded by forest with no farmland anywhere to be found. It can’t be the beastmen or goblins because the vast majority of the time those are just small tribes of shitters who can only pose a threat to a small village.
>>
>>97137140
I thought you were using hyperbole and weren't literally retarded. No actually, without infinite time, infinite writers, and infinite licensed properties there can not be infinite villages unless a writer specifically uses that word.
>>
>>97137146
This is a really weird and autistic hill to die on. Why aren't you complaining about the metabolism of giants instead?
>>
>>97137146
>It can’t be the beastmen or goblins because the vast majority of the time those are just small tribes of shitters who can only pose a threat to a small village.
What if they're bulletproof magic teleporting Beastmen warping their cocks inside loggers?
>>
>>97137054
I would say some of the units with more fiddly bits will be likely to be caught up while ranked up but honestly it would just be the biggest characters and monsters on plates that are struggling to fit in those square jeans.
>>
>>97137159
It's called multiple anons who read history. I'm >>97137146 and both >>97137066 >>97137009 are completely 100% correct that from the standards of real life countries, the Empire operates in a completely unbelievable way and they're better off justifying everything with magic rather than produce this completely unrealistic nonsense. Again, they can't do what Stone Age civilizations can do. It's as upper posts said about internal consistency. It's completely inconsistent.
>>97137163
That would be a better explanation than not addressing anything.
>>
>>97137182
Seconded. As much as I miss WHFB, even looking at the Empire itself you have an incoherent mess about what it actually was. You had 99% of the territory being basically a death forest full of murderrape beasts with human presence being small points of light inside of it, while at the same time being able to rise fuckhuge armies that easily travelled all over it, with basically megalopolis built on the pinnacle of mountains that had alone the industrial capacity of entire real world countries. The rest of the setting is no better.
>>
>>97137182
Willing suspension of disbelief retard. Replace as much of the forest map with wheatfields as you want, what changes? What narrative difference does it make?

You also want external consistency, not internal. And you haven't answered the question, lots of the warhammer fantasy world's creatures can't exist without massive changes in atmospheric composition. Why aren't you bitching about that instead of one point you found on reddit?
>>
>>97131570
/40kg/ here, I doubt it. By the way why can't we get those Nurgle minis? I bet it's 40k being comfortable coasting while aos has to fight for 2nd place.
>>
>>97134416
>>chuds who basically fit in
Retards who bitch about "tranime" when they see anime posted on an anime website don't fit in.
>>
>>97137191
As others said, they might as well justify with magic. At least then it's not completely retarded with it's explanations.
>>97137199
Then it's no different than Age of Sigmar only it's more pretentious. Why should, as someone who read history, have to do this much? They must've tried making it nonsense. It's like when Brets had that stupid 90% tax before they reclarified. Why the need rather than suspension of disbelief that peasants need food?

You want a complete double standard. Either swallow nothing makes sense and it's just mudcore magic or stop already. If you replaced it with wheatfields it would at least mean the writers aren't smoking all the crack Mexican drug cartels can produce. They made a setting went into detail but every detail they added more problems. Games Workshop writing in a nutshell.
>>
>>97137238
>If you replaced it with wheatfields it would at least mean the writers aren't smoking all the crack Mexican drug cartels can produce.
With 0 Elector Counts doing the obvious things, they might be spending all their cash on that.
>>
>>97137247
It's would be easier if they just said they're retarded because of magic. This style of suspension of disbelief needed is worded well by>>97137060
>It's fundamentally retarded or only makes sense in the most backwards incompetent way.
I get it's supposed to be a satirical take on nobility or some shit like how Stirland is a joke province about all the worst UK stereotypes but this is comparable to needing to suspend disbelief that a character points their gun at their balls and fires and this is treated as a highly skilled combat technique. They must've tried making it so completely nonsense.
>>
>autist starts poking holes in whfb's 'grounded and realistic' setting
>melty follows
lel, every time
>>
>whfb
I suspended disbelief
>not whfb
I don't
>>
File: 1600360776684.png (172 KB, 648x739)
172 KB
172 KB PNG
>>97137163
Anyone have that
>I NEED TO SEE MORE BEASTMEN COCKS
picture?
>>
>>97137300
>>97137300
In my headcanon, there's a Slaanesh cult that kidnaps beastmen and forces them to fuck their bodies against their will
>>
File: 1736870039718411.jpg (4.08 MB, 4929x3189)
4.08 MB
4.08 MB JPG
>>97137098
It's rather inconsistent, as other maps show the Empire has having less forest but also has forested areas that be more developed with Towns and cities in them
>>
>You see chud, whfb is extremely unrealistic. Therefore it’s exactly the same quality as aos
How the fuck is this even an argument?
>>
>>97134416
>chuds who basically fit in
Kys election tourist.
>>
>>97137070
It's only a issue because they split the lines, and even then Old World is pretty supportive of proxies and kitbashes.

Making rulesets is cheap. Models are expensive. The skaven overhaul for AoS is only not a overhaul for ToW beause GW is taking inspiration from Imperial japan in how to run it's various branches.
>>
>>97137379
The issue is though once TOW has updated lines for many of the classic armies it’ll draw more people than the weird aos shit ever could. The only issues are that TOW currently is and was released with a shoestring budget, and piggybacking off of that they may have missed the hype with the TWW series. They’ll still get some folks from the games community obviously but I think they missed out on the bulk.
>>
>WHFB gets special exceptions when it's stupid
Deep
>>
>>97137359
It's easier than ever to be a chud now, all you have to do is just not be ok with weird political activism in unlimited amounts in every hobby. That's why they fit in and always will.
>>
>>97137379
>beause GW is taking inspiration from Imperial japan in how to run it's various branches.
They infight that much?
>>
>>97137400
AOS must be getting crazy propped up by people buying its stuff for square bases. Anything from Lizardmen, Skaven, Vampire counts, or warriors of chaos(or the stupid new names if you prefer) is a real dice roll on what its actually being used for, and to GW it all just seems to be for Sigmar, and they're still not thrilled by how Sigmar's looking when the stats are juiced like that.
>>
>>97137460
We’ll have to see in the coming years. Itll be interesting for sure and it could still swing either way, TOW still needs more resource inflow to get the ball rolling, and aos still needs a multimedia success to ever escape the chains of just being a tabletop game that isn’t 40k
>>
I own but a single Stormcast.
A girl gave it me.
I painted him in stone, as a forgotten old statue, with a little scatter snow collecting on his shoulders.

I will use him as a golem some time when I play Frostgrave.
>>
>>97137478
I think they already missed the window of opportunity when Realms of Ruin failed to take off as an RTS
>>
>>97137119
Sure they will. They'll also release more AoS. One does not have to come at the detriment of the other. What is with you TOW people? You literally don't give a fuck about TOW, you just want AoS to fail and are grasping at any straw available.
>>
>>97135627
>>Hans from the village of shitburg picked up a spear and enlisted because he spent his life hiding in the cellar during beastmen attacks with his family.
AoS has that too

>Immortal warrior Ducksuckus Prime Diversitus stands 7 feet tall in his near impenetrable armour.
WHFB had that too

Why does every WHFB fan pretend like the setting is just the Empire?
>>
>>97135820
>I notice that none of the arguments in this thread involve why AoS has bad rules or minis compared to TOW

>bad rules
Don't worry, it absolutely has dogshit rules.
>bad minis
Hit or miss. Some are great, others I would be embarassed to put on the table. Either way, AoS armies are not particularly compelling because instead of a healthy mix of units it is JUST GHOSTS or JUST GHOULS or JUST SLAYERS etc.
>>
>>97136926
Those people are /pol/croaches who equate "human faction" with "straight white guy" and "freakshit" or "evil faction" with trannies and mud races.
>>
>>97137054
It's almost impossible with a lot of new Skaven stuff (even vintage WHFB stuff could be awful for ranking, like Stormvermin)
>>
>>97137052
>Their attitude is that The Old World is to AoS what the Horus Heresy is to 40k.
My impression is that HH is a true "add-on" to 40k in that 99% of HH players do or have at some point played 40k, and while some HH players might not like the direction of modern 40k they obviously like its core ideas and there is a mutual respect between the two communities.
The overlap between WHFB and AoS seems very small in comparison with Fantasy players generally shunning the simplified and abstract gameplay of AoS and the latter deeming WHFB to "old-fasioned". I read somewhere that WHFB/TOW is in essence still a war game while AoS is a glorified boardgame and that hits the nail on its head imo. Regarding the lore, AoS took what little is good about it from WHFB and then added a steaming pile of shit and is therefore (rightfully) derided by the Fantasy community, which naturally leads to antagonism/sour grapes from the AoS community. GW's policy directly fuels this conflict of course, where one game can only get (back) a faction if the other looses it. (Imagine e.g. Space Wolves & Ultramarines being 40k exclusive and Dark & Blood Angels only in HH - ridiculous.) So WHFB/"TOW" and AoS will never have the same relationship as HH and 40k, as they are fundamentally opposed to each other.
>>
File: 1764915963559025m.jpg (135 KB, 615x1024)
135 KB
135 KB JPG
>>97137916

> WHFB/TOW is in essence still a war game while AoS is a glorified boardgame

Maybe that's the intention but it's definitely not the execution
>>
>>97137400
>he issue is though once TOW has updated lines for many of the classic armies it’ll draw more people than the weird aos shit ever could.
The real issue with that is that they seem to be taking active steps to keep armies like Skaven, Lizardmen, Chaos Dwarves, and Dark Elves AoS only. It's frankly retarded they are updating Chaos warriors anyway when warriors of Chaos got a perfectly good update in AoS.

>>97137916
>The overlap between WHFB and AoS seems very small in comparison with Fantasy players generally shunning the simplified and abstract gameplay of AoS and the latter deeming WHFB to "old-fasioned"
If it seems very small that's only because you mostly hung around weird mentally ill people. Yes, a lot of people into Old World do generally prefer it over AoS. But they are also very open to people playing and have zero issue with anybody using Age of Sigmar models. Not just obvious shit like Lizardmen or Warriors of Chaos, but even just showing up with a Cities of Sigmar freeguild army and using it as Imperial troops or Lumineth as high elves.

HH players are typically way more pretentious. The wilderness years means that most Old World players are way more open to proxying since they probably played WHFB with Mantic and AoS stuff anyway.

>I read somewhere that WHFB/TOW is in essence still a war game
Old World is 100% Herohammer. It's about creating broken characters and having them fight other broken characters. It's also competitively a complete mess, while AoS is generally more solid(And most of the attempts to make ToW better as a wargame just means making it more like AoS).
>>
>>97138376
It's funny people complain about this when herohammer has been the norm for most of the game's history.
>>
>>97138453
>Old World is 100% Herohammer. It's about creating broken characters and having them fight other broken characters. It's also competitively a complete mess, while AoS is generally more solid(And most of the attempts to make ToW better as a wargame just means making it more like AoS).
Objectively wrong. We have tournament tracking websites now your retarded estrogen laden lies hold no power anymore.
>>
>>97138479
>We have tournament tracking websites no
So do a lot of competitively messy games.
>>
>>97131570
excited for read the seethe when TOW gets squatted for a second time
>>
>>97138453
Lizardmen/Dark Elves I sort of understand, since the base motive of TOW is to keep it in the Old World, so the High Elves aren't even from Ulthuan itself never mind the new world Armies, and Skaven are suppose to be a hidden threat below not an army of ratmen openly breaching their masquerade. But Chaos Dwarves had no presence in AoS at all until very recently, and AoS taking them on seems done purely to deny them to TOW, where they'd be a much better fit with Cathay coming along from their other side.
>>
>>97133700
>this cope has been going on nonstop since 2015
This.
>>
>>97139112
>But Chaos Dwarves had no presence in AoS at all until very recently
Define recently. Because they had two separate Warcry bands, and maps since like 2nd edition that featured their presence.
>>
>>97139112
They would but recently the AoS team has done a hard pivot from their own more unique flavor and takes to adjusting it back down to fantasy. Which is strange considering they only really began doing this when TOW came back to life. Like they are trying to appeal to TOW people too and win over them over. I have no doubt Chorfs were taken more to deny TOW than because the AoS team felt they had to be in the setting. It screams insecurity from the AoS team and shows that they at the very least perceive a real threat from TOW.
>>
>>97139112
>Lizardmen/Dark Elves I sort of understand, since the base motive of TOW is to keep it in the Old World
I get that for Lizardmen, but 1: Dark Elves are raiders and they really should appear anywhere with a coastline. Especially Bretonnia and Cathay. 2: High Elves are in the game even though they aren't part of the Old world either.

>where they'd be a much better fit with Cathay coming along from their other side.
Same for Ogre's. Then again, it honestly wouldn't surprise me if they eventually add new Chaos Dwarves to Old World.
>>
>>97139186
>They would but recently the AoS team has done a hard pivot from their own more unique flavor and takes to adjusting it back down to fantasy.
Not really. They largely gone back and forth between own flavor stuff and updates of fantasy concepts. Lizardmen, Skaven, and Warriors of Chaos are all very neatly in the middle with their updates.
>>
>>97134328
/v/ has actual, real traffic.
/tg/ is just bots and spammers
>>
>>97135563
I agree that the cosmology is retarded. My biggest rub is the tumblrification of the entire setting.

We went from gritty renaissance vs. genuinely spooky demons (at least when I was 12) at the core to turbo dyke sidecut lesbians vs saccharine demons fighting over 'land' that isn't really land because it's infinite lol who cares.

A big thing in WHFB was how 'grounded' most of the places actually were. You could imagine living near drakwalk or Nuln. The suspension of disbelief with AoS is just ruined.
>>
>>97135673
lol
>>
>>97137238
>pretentious
Interesting is the word you're looking for.

Peeling back layers on a fantasy setting can reveal issues that don't 1 to 1 match up with our history as a species.

The difference is that deforestation issues is something I can wave away or say the maps aren't exactly accurate in terms of tree cover.

I cannot do the same for 'realms'. They're retarded.

All that being said:
I wish they'd return Brettonia to the weird pseudo-meritocratic series of kingdoms alluded to in earlier editions before it because hyper feudalism.
>>
>>97139355
Bretonnians are all vampires now buddy.
>>
>>97137460
If you actually played tow you would realize nobody plays skaven or lizardmen. Vampire counts and chaos warriors, sure. But those other two may as well not exist as far as tow playerbase goes, let alone crossover sales with aos.
>>
>>97139239
>gritty renaissance
>>
>>97139189
Aztec lizardmen, magitech ratmen and spiky warriors were pretty much already protectable IP. They didn't need to be changed to allow GW to better "protect" them from copycats the same way the Empire, Bretonians, Dwarfs and High Elves needed to be.
>>
>>97139112
>>97139186
Chorfs have been hinted at in aos for ages, they had a warcry warband around 2020, their new range was probably sculpted around 2022 or something, when gw had far, far lower expectations and plans for tow than they do now.
Besides, what would there even be to deny? It's not like the current range of whfb chorf models would be a huge success, they would need a cathay style makeover.
>>
>>97134701
Post titans
>>
>>97138453
>Old World is 100% Herohammer. It's about creating broken characters and having them fight other broken characters. It's also competitively a complete mess, while AoS is generally more solid(And most of the attempts to make ToW better as a wargame just means making it more like AoS).

This is desperate cope from an AoS fag. Imagine trying to promote WAACfag tendencies as a way to pitch AoS lmao, even then you are only feel safe enough saying that "AoS is generally more solid" for tournaments.
>Old World is 100% Herohammer.
Not an argument, AoS is exactly the same way, if not even worse. Grok says you are flat out wrong jej

>In Age of Sigmar, hero units are more significant and impactful compared to their counterparts in Warhammer Fantasy. They play a crucial role in both gameplay and narrative, making them essential for strategy and army composition. In contrast, while heroes in Warhammer Fantasy are important, they do not dominate the battlefield to the same extent.
>>
>>97140047
Even comparing TOW to AoS is unfair because many are playing earlier editions, that sucked less ass. TOW ain't great but at least GW is realizing that nobody care about AoS even with their enormous push for it. Doesn't matter to me, I just print my own models and contribute nothing to GW whatsoever, because they don't deserve it.
>>
>>97138453
I think you argumentation is very poor.

case in point
>mentally ill people
the guy is saying what i would say, that HH and TOW is a way to keep old heads in the GW ecosystem. It's for people who prefer the old style of game play and are uninterested in 40k game play system

He is also right that in practicle terms the overlap between AoS and ToW is smaller, though i don't like his phrasing. WHFB has been dead for 10 years. people playing warhammer while it's dead is a different breed. while people who played 40k just packed up to HH when they found 40k began to suck. it's a shock to the system.

that is UNRELATED to minis. but if you want to be clear, i agree in principle that generally most people don't really care if other people play games, though where i play there is a general contempt for 40k players as weird, extremely competitive and unperson-able

>Old World is 100% Herohammer.
That is also not really a good attack,
on a competitive level the game steers towards being focused around characters with chaff currently,
The bones of the game is a wargame and wargames are necessarily balanced.
the main two GW games sanded off a lot of their edges to be competitive.
>>
>>97140047
>jej
>>
>>97131570
Gw would never admit the mistake that was Aos, they will manage it out quietly via some new surrogate way to pay that gets forgotten
>>
>>97141030
>the uk and james workshop is so infested by browns they now have their own form of Wahj and can't admit mistakes even when it costs them millions
lmao
>>
>>97141043
/pol/brain
>>
>>97141049
just the realities of living in the caliphate of bongland I guess
>>
if anything for new armies on my guess:

Order: AoS Cathay (Whole armies of dragon-blooded, the thousand children of the dragon emperor), the Umbraneth, AoS Kislev (The Frostborn Tzars), AoS Brettonia (Knights of the Grail).
Death: AoS Tomb Kings (only begrudgingly working with Nagash, but actually want to make things better, Sovereigns of Sand), and AoS Nippon (Undead Ninjas and Samurai, anyone? Kurosu Deathwinds), and AoS Vampire Coast (Soublight Depthsailers).
Destruction: Savage human followers of Kragnos (Followers of Destruction), the beasts of the former southeast (Raja Sternbloods), and an army that really focuses on "Big Boom" (Masters of Detonation).
Chaos: Shadows of Malice (Be'lakor's personal possie)

Just a wild guessing on my part.
>>
>>97141043
What’s the Wahj and Izzat exchange rate?
>>
>>97141164
I don't know I'm not british
>>
>>97139189
This is a psychotic fucking lie.

There's no part of the Skaven or Lizardmen updates that reflects "AoS flavour"
>>
>>97139702
True. But trying to give Empire, High Elves, and Dwarves their own flavor has been a constant trend of Warhammer for decades now. See old Empire state troops vs new Empire state troops.
>>
>>97140047
>Imagine trying to promote WAACfag tendencies as a way to pitch AoS lmao,
That's not what I'm trying to do. If I actually wanted to pitch AoS I would say that it's far more approachable and easier to get into.

>Grok says you are flat out wrong jej
I have no idea who this Grok perosn is but they are full of shit. Heroes in AoS have always been very milktoast compared to the monstrosities of fantasy.

>>97140080
>Doesn't matter to me, I just print my own models and contribute nothing to GW whatsoever, because they don't deserve it.
Then why are you here even discussing this?
>>
>>97140627
>I think you argumentation is very poor.
Pot calling kettle black.

>the guy is saying what i would say, that HH and TOW is a way to keep old heads in the GW ecosystem.
Tow? Sure. HH? Lol, no. HH exists because MODERN marine fags are cancer. I'm sure some deranged version of Grog exists that moved to HH because they hate Primaris but on average those are a tiny minority of a minority. Actual grogs typically just move back to old editions.

>He is also right that in practicle terms the overlap between AoS and ToW is smaller, though i don't like his phrasing.
It's way, WAY bigger than HH. GW is taking active steps to make sure stuff in HH isn't usable in 40K and vice versa and while that isn't actually going to stop anybody, practically ToW is far more friendly to AoS fans and vice versa. Most factions in 40K don't have a presence in HH.

>That is also not really a good attack,
It's not a attack, it's factual. You can't really compare it to a traditional wargame.

>the main two GW games sanded off a lot of their edges to be competitive.
To be sure, and ToW is closer to something like Necromunda insofar that it isn't. balanced and isn't trying to be.
>>
>>97141043
>So invested by browns
Ironic considering not being able to own up to your own mistake is peak white behavior.

Two world wars.
>>
>>97141331
>This is a psychotic fucking lie.
Try to sound like a normal person, please. This kind of crying is making it very hard for me to not threat you like a child

>There's no part of the Skaven or Lizardmen updates that reflects "AoS flavour"
Kroxigors? Slann? Lord Kroak? Grey Seer? New weapon teams? New Rat Ogres? Brood terrors?
>>
>>97139239
Yeah, aos is wide as an ocean and shallow as a puddle. It'd be cool if TOW went back to cooler brettonia but that's not likely. Best we'll get are more black germans.
>>
>>97139239
>A big thing in WHFB was how 'grounded' most of the places actually were.
That started going away the moment the perry twins left GW.
>>
>97131570
Bait
>>
Wait, is Age of Sigmar selling badly these days? How is The Old World doing?
I thought Age of Sigmar was even outselling 40k at one point.
>>
>>97141780
You threaten children?

>Kroxigors? Slann? Lord Kroak? Grey Seer? New weapon teams? New Rat Ogres? Brood terrors?
Every single thing you listed looks exactly like it did in WHFB lmao. You think Grey Seers and Slaan were made for AoS? The fuck are you talking about?
>>
>>97141270
Condolences

>>97139355
Pretty sure all those dense woods on the Empire map just represent forested land and zoomers here can't into scale.
>>
>>97139186
>It screams insecurity from the AoS team and shows that they at the very least perceive a real threat from TOW.

All this shit was mapped out 2 years ago
>>
>>97141935
>You threaten children?
No, but I do like to threaten manchildren, like you.

>You think Grey Seers and Slaan were made for AoS?
Comparing the old Slann and the New Slann it's laughable l if you think they are the same thing.
>>
Aryan of Chudmar dabs on Warhammer old tranny lmoa sorry not sorry
>>
File: ctan.jpg (85 KB, 918x948)
85 KB
85 KB JPG
>>97141943
It is the same thing done in the post-2010 maximalist house style Games Workshop adapted for all their games and products after the advent of digital sculpting.

Models flying around on top of tactical energy/branches/ghosts/ruins is not "AoS style" it is "all GW models since 2010 style."
>>
>>97141959
>Models flying around on top of tactical energy/branches/ghosts/ruins is not "AoS style" it is "all GW models since 2010 style.
That doesn't change the fact most fans threat it as "AoS" style. And what exactly do you consider as AoS style?
>>
File: stardragon.png (397 KB, 873x482)
397 KB
397 KB PNG
>>97141963
>That doesn't change the fact most fans threat it as "AoS" style.
No, most fans do not. Discussion (and sometimes complaints) about the GW house style that involves elaborate poses, tactical [objects], the death of flying bases, jigsaw assembly, tall top-heavy designs, sculpted energy/smoke/effects, difficult-to-transport models, over-abundance of detail etc. is all over the place in conversation about every game GW makes. Maybe most AoS fans think that's "their" style, but that's because they're trying to cope with their irrelevance.

Why do you have so much trouble with the word treat?

>And what exactly do you consider as AoS style?
Armour that looks like props made for the Hercules or Xena Warrior Princess TV shows, or 3D printed for Rings of Power. World of Warcraft aesthetics. I mean, it largely does not HAVE its own style. What we are talking about is the difference between armies that just carried forward their WHFB aesthetics and armies that were newly-conceived for AoS. You took a group of the most WHFB-coded armies and tried to claim them as somehow AoSified, when they're not that at all.
>>
>>97142020
>Armour that looks like props made for the Hercules or Xena Warrior Princess TV shows
Oh, so you are talking about first edition Stormcast.

>What we are talking about is the difference between armies that just carried forward their WHFB aesthetics and armies that were newly-conceived for AoS
There is no such thing. Most Warhammer fantasy battle armies didn't even carry forward the WHFB aesthetic. Warhammer has been moving away from pseudo historical for a VERY long time.
>>
>>97141959
Nta but aos' new seraphon sculpts lean more heavily into the faux-aztec magitek stuff, whereas whfb stuff was more primitive. Not that it wasn't present of course (engine of the gods, kroq-gar's hand, ...) but aos integrates it more solidly in the lizard's aesthetics. Same goes for say gravelords, who are still basically vampire counts at their core, but have similarily undergone a slight shift, in this case to more eastern european aesthetics as opposed to more generic pseudo-gothic vampire stuff. I think this isn't really the case for skaven and chaos warriors who are exactly the same as before, thematically, just updated with 2020's sculpting technology.
>>
File: slann_exact_same.png (2 MB, 1655x912)
2 MB
2 MB PNG
>>97142034
>There is no such thing. Most Warhammer fantasy battle armies didn't even carry forward the WHFB aesthetic. Warhammer has been moving away from pseudo historical for a VERY long time.
Ahh, yes, pseudo-historical armies like *checks notes* Lizardmen and Skaven.
>>
>>97142054
>Nta but aos' new seraphon sculpts lean more heavily into the faux-aztec magitek stuff, whereas whfb stuff was more primitive.
See
>>97142020

This is purely a result of the digital sculpting style. Their post-2010 style required more detail of all types: ornaments, jewelry, headwear, filigree, tokens, signifiers of station, etc. all fulfill this demand for additional 3D detail to sculpt. Would've gone that way with or without AoS. Just like how 40K infantry now comes with pre-positioned holsters, sidearms, grenades, dangly tokens, filigree and decorative texture, etc.
>>
>>97142074
Huh? I'm not talking about the amount of detail, I'm talking about the shift in themes. From more primeval lizards using magitek stuff here and there as sacred artifacts, to even skinks being armed with magic laser spears.
Or when talking about the vampire counts / gravelords example, you can see how the now discontinued "old" wight lord on steed (from like 2020 or so) has a different aesthetic compared to the new one this year, despite both being sculpted digitally and with lots of detail.
>>
>>97142067
>Lizardmen
Aztecs.

>Skaven
Nazi Germany.
>>
File: sources.jpg (117 KB, 377x375)
117 KB
117 KB JPG
>>
>>97142054
Skaven and WoC are mostly the same. I would say, at best, that Skaven lean more into body horror and trying to make Skaven cool while WoC have a different feel for cultists/marauders.
>>
>>97131593
The funniest part is the "console wars" on tge wargame side of /tg/ all belong to the same company. It'd be like seeing Switch vs Switch 2 flame wars on /v/.
>>
>>97131570
I can't tell if OP's screencap is meant to mock AoS or space marines
>>
>>97134383
Since the Warp is Timeless and all of AoS takes place in the Warp, all they have to do is say Sigmar sent some Sigmarines back to the past to undo the future that is Chaos.

Boom, now you've retconned AoS out of existence but can port as much of AoS into ToW as you want. Enjoy that monkey's paw, chumps!
>>
>>97133663
There is no AoS community so no one will notice, they'll just turn the bots off and that'll be that
>>97133700
>AOS is one of the most popular wargames going by subreddit numbers
Case in point
>>
>>97133700
>claiming that it is going to be squatted despite GW sales never being fucking public info is always hilarious to see.
Smegmar is the only GW product ever to be cut to 50% off anywhere and it still didn't move. Actual Warhammer was squatted, the actual game where the word comes from, no one even knows what smegmar is and no one cares
>>
>>97133760
Warhammer was not only profitable but it's sales were increasing when it was shitcanned, turns out people will buy new models when you release them, just not buy the same ones over and over again. GW then blew the biggest chance in the properties' life with Total War and Skaventide while no one will play AIDS of shitmar video games as it is a dogshit setting for trannies
>>
>>97133760
>Makes 0 sense to lose out on that money because AOS doesn't bleed dollars like WHFB was back in the day.
I know you're the one faggot saying this
>people acting like they somehow know GWs sales numbers and claiming that it is going to be squatted despite GW sales never being fucking public info
So how exactly do you know you fucking retard? The one metric that is used to 'prove' this is a poll of retailers which saw GW losing market share at the time of X Wing and Warmahordes' biggest success, the same poll shows that AoS isn't even in the top 5 anymore and that's long after those competitors shit the bed
>>
>>97133786
Based
>>
>>97133615

Women like Chaos, and Demons specifically. The idea of entities that are giant overwrought balls of emotions appeals to them.

Some of them think Nurglings are cute.

I generally see Nids, Chaos demons, or Eldar as their favorite factions. I dunno where the idea that gals like orks comes from. I blame Sugs.
>>
>>97133847
>>97133820
The thing about this claim is that while it is totally spurious, there is a real quote about that space marine box that they could not believe how much money it was making. The box was outselling a huge amount of other product combined, the answer was not to just stop producing all other products. Bananas are the most profitable item in a supermarket, if they just started selling nothing but bananas then no one would go to the supermarket any more

And of course, yet again we have the same faggot mocking people for claiming to know GW sale's figures while claiming to know them himself
>>
>>97134383
Anon, GW dickriders are so fucking shameless that the same three trannies that still pretend to like AoS will all immediately start claiming they were fantasy die-hards and there was no such thing as AoS
>>
>>97134741
>I for one
You're the only one
>>
>>97134986
It literally is the question imbecile, that's why they pathetically had to backpedal to bring back warhammer, because it not only remained popular but was increasingly so. Cuckmar is literally less popular than Dark Future is currently
>>
>>97144082
Where does this idea come from that fantasy never got any models? Total war zoomers? Every faction but brets got new shit during 7th or 8th edition (even pre end times).
>>
Legitimately aos will fade into irrelevancy because a disproportionate number of the fans are trannies. What fan base can truly make it with a 41% attrition rate.
>>
>>97141768
>pot callin
That has yet to be demonstrated.

>HH exists because because modern marine fa-
You've not thought the point out.
That is more that a bit of the role it occupies, that's why it didn't transition over to new system in 2nd or 3rd. in fact in 3rd it dipped deeper into older rules for some of the new mechanics.
Before it used to be a popular oceania game because FW resin had no regional pricing.
It uses 7th and older system.
Now you can add other elements to it, expand the point but you've not dismissed the point. I'm not making the claim that ALL, I'm saying MORE than AoS. this is self evident the games existed in parallel for over 13 years while AoS subsumed WHFB.

>It's way, WAY bigger than HH.
Your criteria is that ToW/AoS has more model overlap, therefor the community has more overlap.
On it's face that doesn't follow, this is a matter of social groups and communities, mini cross-compatibility isn't really evidence of that.
but also it's not accurate at least fully but i don't want to get bogged down by that.
Simply put the games are wildly different and attract different people.

>it's not an attack it's factual
you can attack people with facts, this is an argument, we are arguing it is combative.
>You can't really compare it to a traditional wargame.
Your criteria for that is in a competitive context it's hero hammer. therefore it's not a traditional wargame.
ASide from being like many other editions of warhammer fantasy battle (read in terms of herohammer), it is directly a mechanical descendent of a traditional wargame, in fact the traditional miniature wargame.
It's far more geared towards the simulation aspect than AoS, with more restrictions and edge case rules and less abstraction for sake of play than AoS

>Tow is closer to
i agree.
>>
>>97141837
>That started going away the moment the perry twins left GW.
https://www.youtube.com/watch?v=-pVT_mvvZLo
>>
File: slan comp.png (1.02 MB, 1154x786)
1.02 MB
1.02 MB PNG
>>97141943
>Comparing the old Slann and the New Slann it's laughable l if you think they are the same thing.
anon, not only are they the same thing in setting they're they're not like extremely different.
this is like when they updated the bloodthirster. more detail, bigger model, more pieces. the amphibian remains in his mobility scooter.
is it more. yeah. but i wouldn't blink if it was used against me in ToW like i would with the fucking elf cow.
>>
>>97142067
>Ahh, yes, pseudo-historical armies like *checks notes* Lizardmen and Skaven.
you're not very bright are you?
>>
>>97142216
diff anon,
i was going to argue with you but i read the chain and you're making good sense.
That said, I disagree, generally speaking GW has moved to maximilism and high fantasy, i mean even say ToW's dismounted knights of the realm look frankly a bit too cartoony for their own army.

a pivot here or there i don't think is like a clear example of a AoS style that's distinct. i'e found that AoS minis tend to be more related to their old world counterparts than not.
like the slavic VC aren't like gelling with the cities to be cohesive, it really looks to me like there's a couple particular designers and they're allowed to do roughly what they want and slightly flanderize/update old world designs.
>>
>>97142216
Because everything you're calling "theme" is just new detail that was added to take advantage of the properties of digital sculpting, improved sprue design, better injection molding tech, and, more recently, contrast paint.

"Magitek sacred artifacts" are exactly the kind of visual language a sculptor needs to fill out their projects in accordance with their bosses' briefs.

The Wight you refer to is still mining the same vein originally tapped by the ~2008 plastic Grave Guard. The difference between those Grave Guard and the earlier metal Grave Guard is bigger than the difference between those Grave Guard and the new AoS Wights and Barrow Guard.

You cannot take the idea "WHFB design would've never changed at all" as part of your basis for claiming AoS is moving away from WHFB design. Because it's obviously an untrue idea. We can look at 40K and see how massively things have changed as they were digitally-resculpted (or even how much they change simply to refine aesthetics/make new kits for people to buy, like the entire Primaris saga).

The point is that you could take pretty much all recent AoS Seraphon, Skaven, Soulblight Gravelords, Flesheater Courts, Gloomspite Gitz, Slaves to Darkness, probably all Daemons, probably Nighthaunt, probably Sylvaneth (with a disclaimer), probably Helsmiths, etc. back in time and give them to a Fantasy player who played the related proto-armies, and they would immediately recognize them, appreciate them, and desire them. The design of these models are not significantly different from their predecessors and influences. More Magical Spears or Russian Hats are not significant qualities.
>>
>>97133786
>Stormcast are one of the worst concepts
Nah
>>
File: g39m1r6c48q91.jpg (81 KB, 640x640)
81 KB
81 KB JPG
>>97147575
Cheers, I agree that gravelords or seraphon aren't indicative of a distinct aos 'style' I think the other anon went a tad too far in claiming that.
>>97148195
I disagree slightly anon, the 2021 cursed city and 2025 updates clearly moved gravelords into a new direction beyond mere detail. You can see other aos gravelords sculpts which are similarily revent and detailed, but adhere much more closely to the faux-gothic. See the supulchral guard from early underworlds, or the sons of velmorn (2022 or so, picrel), as well as the wight lord I posted earlier, which is pretty distinct from the current one. It seems clear to me that gw tried out a new eastern european aesthetic for vampires with cursed city, and recently doubled down on that with the spring releases. Although again I would say this is not all-encompassing, the new mounted vampire is still solidly gothic.
Again I'm not the one claiming aos has a wholly unique style, it's very obviously still building on concepts laid out in whfb, which in turn are cobbled together from a host of existing fantasy tropes. And at the end of the day, aos is still a fantasy game, as whacky as it is. Of course a transplanted fantasy player from 1985 or whatever would recognize basically every faction. Nighthaunt are still ghosts, kharadron and fyreslayers are still dwarfs, kruleboyz are still orcs. The only truly original fantasy ideas gw has ever had were probably skaven, and I suppose stormcast, though those are obviously descended from chaos warriors, which are in turn based on a whole lot of fantasy archetypes.
>>
>>97137155
Actually anon, “as many as is needed” is a number that is not finite
If, whenever you look, you can always find more then the number is not finite and therefore infinite
I am actually literally trying to tell you about numbers btw, I don’t care about the argument you were having with that other guy



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.