Were these novels the Critical Role of their day?
another one of these shitting up the board. you gotta have 30+ concurrently, dont you.
gee I wonder if the tenth critical role bait thread is from the same guy or not.
aw man your so clever well never figure out basic pattern recognition.
Why did THAT of all things get deleted?
>>97140155Dragonlance too. The truth is gamers were always using DnD for theatre kid hijinks, novel-writing, and magical realm fetish shit. Gygax was assmad about it but couldn't stop it.
>>97141402This kind of dismantles the idea that Gygax thought of combat as a fail state, eh?
>>97141420>Gygax saying one thing one time and the oppositite in another instance is surprisingHow new are you? The guy was a salesman at heart so his statements should always be weighted considering what tsr was selling at the moment.
>>97140155The only thing I can kinda equate with CR back in the day was the Star Wars expanded universe.
>>97141649The sixth to ninth movies were a real monkey's paw moment.
>>97140155The first three Drizzt novels didn't feel like it. The three prequels however did. That's when the series wanted the benefit of a morally grey protagonist, but the narrative bent over to justify Drizzt's choices (his biggest moral failing was stabbing a guy in the back, but the guy was a piece of shit) or give him surprisingly reasonable companions with next to no anti-drow prejudice against Drizzt.Still prefer the novels over Critical Role and the unending shitheap of actual plays they inspired.
>>97140155>novels featuring existing d&d settingsVs>a show about a bunch of actors pretending to play pretend in their own setting using 5e...no, what fucking false equivalence projection is this?
>>97142167have you read the Grey Box? it was anti-storygames. outright said it was for PLAYING IN, not intended for some established 'correct' story/continuity.then the Drizzt novels became what FR was, the same way Critical Role IS modern Dungeons & Dragons (leave /tg/ more).
>>97142893>Critical Role IS modern Dungeons & DragonsActual psychosis.
>>97140155More these in the sense of popularity and the standardization that comes with it.
>>97142987not at the time of posting, just natural human-forming connections.
>>97140155I have a first print of Crystal Shard and the amount of spelling errors is way more than you'd expect.
>>97140155Nah, you're thinking of Dragonlance. Raistlin was gayer than any CR character in any of the main campaigns.
>>97142893I don't really buy this, Salvatore helped increase the popularity of Forgotten Realms, but it is simply the nature of nerds to become really invested in fictional settings.During 2e and 3e they churned out dozens of source books because they knew people would buy them just to find out more about the Forgotten Realms even if the books weren't relevant to the campaign they were playing (assuming they were even in a campaign)Then once pirating became easier and most of the important lore could be found on the internet anyways, the focus shifted away from lore and back to game mechanics
>>97147516they already started changing it with 2E, it's like every edition got some Calamity or Spellplague or whatever to explain new rules or a missing god through some 'story event'.really, just keep the timeline and setting as-is in the original boxed set. update the rules for new systems, flesh them out with expansions for specific areas. there's no need for it to 'progress', it's an empty sandbox for stories to spring from (and that includes the novels, which should be entirely separate).
>>97140155I recently read these and boy did I feel like the last Icewind Dale book was easily the worstFor a moment I thought Bruenor was going to go out like a total badass but everyone has dense plot armor and of course he didn't actually die
>>97140155pretty much yes ( tiefling gamers evolved from drow gamers) but the issue was not nearly as bad without youtube shorts fueling it.
>>97147991>they already started changing it with 2E, it's like every edition got some Calamity or Spellplague or whatever to explain new rules or a missing god through some 'story event'.Still don't get what Salvatore has to do with this, pretty much every multimedia setting uses new editions and major updates as an excuse to add a bunch of shitty hamfisted lore about how and why different things changed >really, just keep the timeline and setting as-is in the original boxed set. update the rules for new systems, flesh them out with expansions for specific areas. there's no need for it to 'progress', it's an empty sandbox for stories to spring from (and that includes the novels, which should be entirely separate).Eventually they will run out of areas that people care about to do expansions for and then people use interest in the setting and it becomes dead and forgotten
>>97141402>noooo, you're playing my game wrong!I miss when I didn't actually know anything about this faggot except that he wrote the game books.
>>97141402>magical realm fetish shit
>>97149564He is absolutely completely correct though.
>>97141402meh, it was more of growing trend that got worse. I would say he wanted the player to be more like a "wrestler" than a "actor." With how bad things got with the theater kids infesting the hobby and pushing their queer shit in. I think he might had a point. Since the point of this is the "game" not the "role play."
>>97140155Lodoss, kinda
>>97140159But enough about W40Kuck
>>97140155Reading books was the smart mans joy. Just like it still is. Why would you compare reading to listening to some podcast? Absolute zoomer take.Also you compare writing a long series of books, a massive task of artistry taking literal decades, to recording some pre-planned dnd ”games” to youtube?
>>97141420"Combat as a fail state" is just a piss poor summation of the idea that players plan ahead, consider all their options and to recognize the opportunity to set traps or negotiation if possible - not downplaying the fact that combat is a core part of the gameplay loopthere's a reason no one uses that phrase anymore
>>97142167Forgotten Realms began as novels that used D&D as a premise. Critical Role began as a podcast that uses D&D as a premise. They both began as external entertainment that used D&D as a springboard and weren’t actually a part of D&D until their popularity was well-established.
>>97160252>Forgotten Realms began as novels that used D&D as a premiseNo they didn't The Forgotten Realms was Ed Greenwood's childhood imaginary world and while he wrote a few stories in it as a kid those were to my knowledge never published.Instead he kept building onto the setting until D&D came along and he started running adventures for his friends within the setting and later began submitting his adventures and ideas to Dragon Magazine which led to the Ed working with TSR off the back of him being the guy who would bother thinking of monster ecology and stuff like that led to the Forgotten Realms being adopted by TSR as an official setting.Nobody outside of Ed's friends knew about FR until Ed started submitting content to Dragon. Which means the major difference is that FR's popularity was useable content first narrative second while CR was narrative first, useable content years alter on.
>>97141402Role playing theater kid stuff is the gayest of cancers and should be thrown out with violence, if necessary, in favor of exploration and dungeon crawling, BUT, as a healthy and not totally passive homosexual male don't give a fuck what Gygax or any modern fag has to say about the way I enjoy my hobbies.
>>97160083>muh Warhammer spam boogeymanI fucking WISH we still had so many Warhammer threads.At least they weren't spam and people actually contributed ideas in those.But that ship sailed away almost a decade ago
>>97141420Gygax thought whatever thought hit him that particular day. People who try to insist this was some man with a single vision or solid concepts (not to mention convictions) are schizoids and/or usually fish specific set of quotes to support their own agenda. In reality, he was a dumb shoemaker with no coherent ideas (not to mention set of them) and was infamously moody. Whatever he liked at that moment got singled out, whatever he disliked at that moment got condemned, and it was an ever-changing kaleidoscope.
>>97146439Raistlin was a gully dwarf fucker
>>97141402>>97151724>>97155302>>97161351People here always whine about "muh theater kids not wanting to play the game as a game" but when I try to start discussions about roleplaying game mechanics people here keep telling me that you don't need more than a resolution mechanic and how I should focus on plot instead. No one here actually cares about rpgs as actual games unless they can turn it into some culture war rage chimpout.
>>97140155They were definitely as scripted as Critical Role is.
>>97161728what? i'm one of those people (i think). if you want role playing in the actual >i am the butler.>and i'm the maid.>yes, and, i brought you the wrong boots, master!theatre kid sense, then there are games for that. and you can absolutely use an RPG and do that on top of it.go look up 'storygames', that's what we used to call them.all i ask is you PLEASE don't apply this backwards and assume Dungeons & Dragons exists for epic plots and character development. it's a game about campaigns in a dungeon world. towns, dungeons, wilderness.put another way, you could use D&D to create a musical. all the lyrics and melodies are based on the events you've generated through play. but nobody sees D&D as 'that game for musicals', do they?