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Do you prefer to make characters that are built to thrive within society, or characters that are built to be as independent from society as they possibly can be?
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...what?
Your spambot's broken, the zero effort single sentence non-topics dont even make sense any more
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>>97180213
Translation for retards:
>Do you prefer social skills or combat skills?
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>>97179453
The latter.

Getting as high up the social ladder as possible is optimal in real life because people will do shit for you and you want to spend as much time as possible not doing anything even remotely dangerous.

But in tabletop, NPCs will never solve any of your problems because that's what playing the game is for, and you should neither expect nor even want for that to happen because then you won't have shit to do. Essentially, society exists solely to make trouble for you.
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>>97179453
barbarism is the natural state of mankind
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>>97179453
>independent from society
There's no such thing and there's no RPG where that's possible. No, not even the ones where you can be Superman or a demigod or whatever the fuck.

Either you're taking part in society or you're getting fucked by it. Two dudes will always beat one guy.
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>>97180341
>>97181203


Why are you responding to OP? What do you think you're going to get out of responding to a spambot?
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>>97180392
>barbarism is the natural state of mankind
>i will prove this by slaughtering mankind with my high quality forged weapon that a barbaric society could never produce
>while my battlewhore screams what the fuck are you doing
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>>97179453
Player characters with some leaning towards exteriority or otherness but not so much they can't be part of social groupings enough to engage is key. They have to be able to mix a bit, go places regular people won't and also can't be too comfortable in society because it forecloses on adventure.
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>>97181605
NTAYRT
Might get something out of anyone's response over time. Could be art, an idea, etc. Might not, but its not a tragedy. Already got a neat iamge from >>97180392 so take a penny, leave a penny.
Why are you in a thread you don't like trying to get people to stop participating? What do you think you're going to get out of it?
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>>97180267
that is obviously not what was being asked. if anything its asking do you play freaks or normies.
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>>97181964
Generalists never prosper. Pick a lane and stick to it.
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>>97179453
Honestly, I don't think most roleplaying games are served by socialite character (as distinct from a face character). Society is the hapless or helpless thing needing saving, or the weighty hand pressing down on PCs, or something to be mastered and conquered; for standard campaigns, rarely is it ever both monolithic enough to be worth engaging with while also flexible enough to be manipulated. Sure, individuals might be worth your time, but the general corpus of the population is going to be useless neutral entities 90% of the time.

Of course, modern settings tend to make society worth engaging with, but I rarely get to play in a campaign set in those modern settings, so I can't say much there. And even there, your typical PC is usually a cultural outsider or a standout person, not a face in the crowd content to let social tides direct his path.
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>>97183483
You don't know how the entire rhyme goes do you?
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>>97181894
>responds like a cunt to anything said



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