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Factions are one of the cornerstones of a good dungeon. I'd go as far as to say they may be one of the most important pieces. Without factions, you have nonstop hack-and-slash. Factions enable meaningful player choice and give party faces something to do without trivializing the dungeon.
Why don't modern D&D modules have much faction stuff? Classics like The Caverns of Thracia or B4 the Lost City are packed full of them. Are the people designing current dungeons just talentless morons?
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>>97179508
They do, but they've done the smart thing and moved them out of the dungeons. Rather than "you wander into a dungeon for epic loot" it's "this faction wants you to go here and do this, but this other faction wants this instead" and so on.
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>>97179508
Module design has been dragonlance style railroads for decades anon. The recent inflation with osr play is a fad and niche within a niche. They make railroad slop because it's what they want. Most players and gms can't handle too much agency and variables in their beer and pretzel game.
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>>97179675
>I want to have an actual adventure with heroes and villains and intrigue
>NO YOU HAVE TO GO INTO THE ANCIENT CRYPT TO GET LOOT BECAUSE..BECAUSE I SAID SO!
OSR/TSR is far more railroady than modern games.
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How big does a dungeon have to get before it has factions in it, rather than just whatever villain lords over it and his minions?
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>>97180320
Not very big, even a dungeon with let’s say 8 rooms and two entrances can easily have two warring goblin tribes
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>>97179508
Do any modern, non-osr games even have dungeons big enough that would allow for faction play?
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>>97180664
Waterdeep Dungeon of the Mad Mage?
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>>97180664
I remember the yawning portal modules (which are remakes) had some on a micro scale
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>>97179508
I don't like having to keep track of all that shit.
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At most I like to keep it at the level of Red Nails. Which I've used often to varying outcomes. Sometimes both sides got slaughtered, sometimes one side pulled at ahead, once the players managed to broker peace after some strong diplomacy (read: murder.) The best time was when the party ended up splitting and turning against each other. I didn't even plan that. They just did it on their own.
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>>97181499
But your players will love it.
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Non-stop hack and slash is good and desirable. No one cares about your novel and you will never be published.
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>>97180308
Less railroad-y, rather.
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>>97180308
>topic about faction play and how it operates
Try and keep up anon.
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>>97181684
So what?
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>>97181700
Reaction roll is a cornerstone of gameplay and you're a disgusting newfaggot.
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>>97181744
No it isn't.
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>>97181798
You sound like you started playing in the 2000s. Opinion discarded.
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>>97181804
Nope, you're discarded.
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>>97181700
But my players love the story? Sounds like a you problem.
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>>97180664
The Middle Earth rpg had a big book on Moria but I only skimmed it, lotr isn't very relevant to my interests.
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>>97181827
They don't, and it's a you problem.
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This thread really set off /tg/'s worst troll, huh?
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It set off you, yeah.
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>>97180308
Retard.
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>>97181877
They're not sending their best that's for sure.



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