[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: KLaWqj7CjGmDozD5 (1).mp4 (921 KB, 480x370)
921 KB
921 KB MP4
Are there any mech games where the mechs are a sideshow to other vehicles? I like the idea of blowing up mechs with superior conventional vehicles but basically every mech setting ever made exists to justify the opposite of that happening.
>>
warhammer 40k but that has the downside that you have to play warhammer 40k
>>
because a setting that has mecha justifies the mecha being better than traditional machines. if the mecha aren't, they would never be used to begin with.
>>
>>97181897
You can still have mechas as long you invent some niche where they excel in the setting (such as urban combat), but nobody would field them outside of that environment.
>>
>>97181927
sure but that goes for anything in a tactical setting. you dont send heavy armor into narrow streets, you dont send unsupported troops to assault a fortified position.
>>
>>97181897
In Battletech conventional vehicles are still used despite mechs existing because they're cheaper and simpler to produce. Just flip that around.
>>
>>97182034
Then it's not a mech game.
>>
>>97181927
In theory. But that just goes against OP's point anyway, where if the mechs only show up where they're useful, then the conventional vehicles aren't going to be superior in that context. So there's not going to be many opportunities for blowing them up.
>>
>>97182058
If it has mechs in it, it's a mech game.
>>
Oh I'm sorry, did you go recommendation baiting for cheap subversions and you got fantasy vehicles dabbing on conventionals forever? Jeeze. That's rough. Maybe you should make like 100 more threads trying different angles to get people to give you recommendations.
>>
>>97181850
Then it's not a "mech game", it's a game with mechs.

AT-43 might scratch your itch.
>>
>>97182540
>Then it's not a "mech game", it's a game with mechs.
There's no real difference
>>
>>97181927
>You can still have mechas as long you invent some niche where they excel in the setting (such as urban combat), but nobody would field them outside of that environment.
Light Woods says hi!
>>
>>97181850
no one likes playing against parking lots
>>
>>97181850
WH40K is just that, but because mechs are lostech and very rare.
>>
>>97181850
Manticors and Demolishers? 12 Longtom Cannons 26 boards away and a concealed spotter is how you deal with mechs.
>>
>>97181850
>12 tracked vehicles with no more than 6 MP
>Have to deal with various problems that come from being tracked like poor movement in dense terrain
>Tracks can take damage and turn the tank into a turret
>Can suffer a crit that causes all of its ammo to go up and kill the crew
>In BV you could take two lances of mechs of average 1,500 BV
>In C-bill cost you could probably make a lance of average 7.3 million C-bills each work
>They all have about the same front armor, 40 to make it even. They'd go down one after another in focused fire while the tanks are forced to spread their damage out even if they focus one mech and depending on where they pick their fight the tanks won't have as much TMM to work with while the mechs can keep their maximum TMM in all situations
>Tanks might be able to threaten headcaps if they're lucky or bring down light mechs if they're out of position
>Ultimately it'd come down to where the fight happens, open field the tanks have an advantage, wooded area the mechs would have a large advantage. But with their generally superior movement options mechs would be able to dictate where the engagement happens
Mechs need to respect combat vehicles, but in this case you'll need more than just tanks to win. I know that isn't the point of what your topic was, I just wanted to analyze the pic related.
>>
>>97182984
Why would you deploy from a dropship into a seemingly empty map square? You could just stay up until you found the artillery and deployed there instead. I dunno why people forget mechs deploy from super advanced go-anywhere dropships.
>>
>>97181850
Heavy Gear, sort of. The game tries to stress that Gears are not intended to be replacements to tanks and that tanks are viable and super dangerous. But they also only stat out like ten tanks vs a thousand mechs and most of said tanks have really stupid looking designs you wouldn't want to use anyway.
>>
>>97182555
So is this a green image?
>>
>>97181850
Heavy Gear.
>>
>>97183103
The tank heavy faction is indeed very tank heavy. I've never played with or against them (Paxton Legs Company for life!), but they sure are there.
>>
File: IMG_6818.jpg (306 KB, 989x1389)
306 KB
306 KB JPG
>>97181850
Firelock 198X, albeit it's one faction that has mechs. They're basically android elves made from early 90s Cold War Tech.
>>
>>97183423
From the thumbnail I thought the green spot was a tiny based pepe.
I am now sad.
>>
>>97186426
Good. Frogshitters don't deserve nice things.
>>
>what if we took [genre] but made it lame?
>>
File: 1765785066713894.jpg (393 KB, 960x1438)
393 KB
393 KB JPG
>>97186426
Don't be sad friend.
>>97186597
Oh hush.
>>
>>97182058
If everything on the table is a giant mech then nothing is a giant mech.
Contrast and scale are good things.

Most battles in battletech are fought without mechs or with a small ammount of them.
Also battletech mechs are maximum 13m (15 with the new scale) tanks and helicopters are not smaller than mechs, a shame the models are scaled to look like pacific rim robots.

In infinity you play 1 or 2 mechs max, mixed with other troops.
>>
>>97183103
>>97186281
that game looks interesting, I'll give it a try in TabletopSim
thanks
>>
>>97187095
>Today the Tennessee Titans will be playing the New York Giants, making both teams appear regular size.
>>
>>97187095
>Most battles in battletech are fought without mechs or with a small ammount of them.
This is absolutely not true. At minimum whatever force is on the offensive will be using almost entirely mechs.
>>
>>97187213
Three points of Pride!
>>
>>97186426
But is the image green?
>>
>>97187224
I think he meant battles in the in universe wars. Most Mechs are more like Calvary in universe, you use them when you need the mobility and power to assault a position. Plus they're easy to drop basically anywhere with dropships. Most garrisons are probably mostly tanks and infantry with a lance or two of mechs if your position is important.
>>
>>97187224
Yeah not really, in most eras mechs are rare, most planets don't have mechs. Also you have the republic era were mechs are also not common.
Yes the great houses have a lot of mechs same for some mercenary companies but the galaxy is a big place and most planets are inconsequential or with low population.
>>
>>97187252
Super green.
>>
>>97187275
If your planet has a jumpship and dropships to invade another planet it's going to have mechs.
>>
>>97183053
Classic battletech has to many rules to make tanks bad on purpose. Mobility crits should be way less common to begin with.
>>
>>97187300
Because battletech is inspired by anime, and anime has tanks being blown up by superior mechs.
>>
>>97187291
Believe whatever fantasy makes you happier.
>>
>>97187300
It kind of makes sense in a way. Tanks are pretty vulnerable to being tracked in real life. Though the argument could be made about the legs on mechs being more vulnerable.
>>
>>97187313
Nigga jumpships are way less common than mechs
>>
>>97187291
>If your planet has a jumpship
What are you, a Successor State?!
>>
>>97187317
As you say, bipedal legs are way more prone to mobility damage or kills than just tracks. Tanks by design will always be more resilient and armoured than any mech ever designed unless it starts having energy shields or something like that.
>>
>>97187322
One of the sides in combat will be since you can't have two planets fighting each other if one of them doesn't have a way to get to the other.
>>
>>97187357
Light Woods says Hi again.
>>
>>97187322
Aren't most jumpships owned by Space AT&T?
>>
>>97187365
Or you rent a Jump Collar like everyone else.

>>97187382
>Aren't most jumpships owned by Space AT&T?
I'm not sure, I sort of figured they were independent entities, ComStar was probably one of the few remaining Jumpship manufacturers at the height of the Succ Wars.
>>
>>97187373
I always found mechs being able to navigate woods and tanks having trouble a little silly in BT. I'd think the stompy robot would have more trouble moving around trees than the tanks would.
>>
>>97187401
>Or you rent a Jump Collar like everyone else.
You still need to have the dropship. And space on board the ship is at a premium so you can't afford to fit hardly any conventional forces on board.
>>
>>97187404
Well part of that is people severally over estimate the off-road capabilities of tanks; A good stump might give a tank pause while a Mech will hopefully stride right over it.

>>97187410
>And space on board the ship is at a premium so you can't afford to fit hardly any conventional forces on board.
And if you aren't backed up by conventional forces, all you're going to be able to do is raid because BattleMechs suck when faced with attrition.
>>
>>97187425
>BattleMechs suck when faced with attrition
Quite the opposite, battlemechs are able to attrition their enemies down much better because they take a fraction of the damage while dishing out far more damage and getting to decide on what terms the battle happens, as well as having superior logistics.
>>
>>97187410
Honestly that's probably WHY Mechs are so good. You can carry a lance in one of the dinkiest and most common dropships available and they can make a severe dent. Then bring in your conventional forces to actually hold the place for a longer period of time. Like I said in another post, they're cavalry.
>>
>>97187441
*Laughs in MechTech*
>>
>>97187450
Sure but they're heavy medieval knights in the early middle ages when nobody had pike formations yet. There is no counter to a mech, they're blatantly superior in every way.
>>
>>97187457
*Laughs in Grey Death Legion*
Get better bait troll...
>>
>>97187463
>Grey Death Legion
....the battlemech mercenaries? Your counter-example is...more battlemechs? What?
>>
>>97187473
And thus you out yourself that you know nothing about the first piece of BattleTech fiction...
>>
>>97187480
So you're just making shit up then. You don't know about the Shadow Hawk piloted by Captain Grayson Death Carlyle, or the Wolverine, Locust, Rifleman, Stinger, and two Wasps piloted by Delmar Clay - Wolverine, Lori Kalmar, Davis McCall, Hassan Ali Khaled, Piter Debrowski, andd Jaleg Yorulis. You haven't read anything, you're just spouting random words.
>>
>>97187273
The garrison conventionals are usually more like rear line troops, especially the infantry, and are not likely to get into actual fights. If raiders are coming in hot, the infantry will most likely be placed in and around critical buildings and the most likely targets, the tanks will be spread out all around the outer perimeter to catch runners and flankers, and the mechs will be up front and directly in line with the enemy, with the addition of whatever tanks were unfortunate enough to be on the correct side of the net.
>>
>>97187404
Tank traps are almost entirely just the bases of trees but made and placed where you want them. A stump is natures way of keeping tanks humble and in their place.
>>
>>97187499
So how did you like Sarna?
And what weapon did Greyson Carlyle threaten Lori's 100 ft Doom Locust with WHILE HE WAS ON FOOT?!
>>
>>97181850
Like these guy said >>97183103 >>97186158, a tank will slime a mech in combat most of the time. Once you get into something like gear striders it's more even, especially since the original gear strider was specifically built to bust tanks. But the two poster factions only have 2 tanks with a couple variants between them and the third posterboy faction doesn't even use tanks.
And it's a shame because there are tanks like the mongol mentioned in the fluff that have just never been expanded upon and I want more combines arms. The recon hun it my go to southern command unit
>>
>>97187997
You mean him and his MULTIPLE LANCES OF MECHS? Hell, the Grey Death Legion is an unusually heavy mech force that doesn't have much in the way of combined arms.
>>
oh shit he doesn't know
kek
>>
>>97188085
lol
lmao even
>22 mechs
>20 infantry
>2 aircraft
Yeah having more mechs than infantry is super combined arms
>>
>>97187997
Gruntniggers will see one scene where a female pilot in an inaccurate mech goes crazy from ptsd and surrenders for basically no real reason and think "yep, boots on the ground have still got it..."
>>97188021
Heavy gear does the votoms thing where mechs are like 1/3rd of the price of a tank instead, and they can still fuck them up with anti-tank loadouts. It's just flipping the script in a way that makes mechs come out on top again.
>>
>>97188103
>Gruntniggers will see one scene where a female pilot in an inaccurate mech goes crazy from ptsd and surrenders for basically no real reason and think "yep, boots on the ground have still got it..."
Hey it may be crazy, but it worked.
Shit heads who think Mechs are "GODS OF THE BATTLEFIELD" will end up dying to a Vedette.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.