+++ADMINISTRATUM PASS KEY ACCEPTED+++>Loading message...Welcome to yet another glorious day in your officio station revered clerk of the Administratum.Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of ManA brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.May the God Emperor continue to guide you clerk Anon.Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.Previous thread >>971016821d6 page>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_SectorLast thread we've been making progress in the Blackthorn expanse where we rolled a shrine world, a forge world, a xenos world and adding the last touches to a forbidden world
>>97179247>The inhabitants of the planet mummify their dead and display them in places of honor>The commoners are organized into worker’s communes1d20 for ruling class quirks
Rolled 1 (1d20)>>97182416
>>97182463>Planet is matriarchalAnd the planet's society is a local religion so ruled by women priests. 1d20 for military quirks
Rolled 2 (1d20)>>97182479
>>97182562>The planet’s inhabitants prefer mobile warfare using mounts or light vehiclesAnd last is historic quirk
>>971826041d10 for it
Rolled 4 (1d10)>>97182604>>97182617Hoping for something neat
>Artagatis II>Classification: Forbidden World>Tech Level: Advanced Space: Has explored their own system and colonized any viable planets to be found there. Imperial level weapons are common, and cybernetics are starting to become practical.>Size: 46,000 km>Axial Tilt: Slight (1-5°)>Seasonal Variation:± 5°C/41°F>Day: 30 hours>Year: 336 Terran day, 293 Local Days>Moons: 3>Gravity: Bone crushing (2.5 to 5 G): Unaugmented Humans cannot survive in this world for long periods of time>Atmosphere: Normal>Waterless: This world is completely deprived of water. Bring your own bottles.>Cold (-200°C to -101°C/-328°F to -150°F): Chances are, this world is made of ice, and any 'oceans' are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must. >Terrain: Active Volcanoes and Swamps >Population: 590,000Religious (Local): Planetary society has either been built around, or founded because of, a local religious sect. Or events have brought the church to the fore of all politics. This religion functions as the planet's government, and everyone must follow, or at least not bad-mouth, the religion. Depending on the religion's origins and compatibility with the Imperial Creed, it is likely to have a close eye kept on it.Quirks>The planet has some abandoned Imperial, local, or naturally occurring structures and tunnel networks worth exploring>Parts of the planet are haunted>Many inhabitants of the planet are unusually ugly>The planet has several competing religious factions who are always sabotaging and sometimes openly fighting each other>The planet is in the midst of a particularly stupid cultural war>The buildings are unusually well maintained and clean by Imperium standards>The inhabitants of the planet mummify their dead and display them in places of honor>The commoners are organized into worker’s communesThe planet has been resettled multiple times throughout history
>>97182718>Forbidden World>Society's local religion>Parts of the planet are haunted>The planet has several competing religious factions who are always sabotaging and sometimes openly fighting each other>The planet is in the midst of a particularly stupid cultural war>The planet has been resettled multiple times throughout historyThere's a plot thread here. I think Age of Strife Humans and Eels did something fucked here but I just don't know what.
>>97182747We do know the Imperium settled here at some point, before abandoning the planet for reasons unknown suggesting that there's something bad here. Should we roll the next planet?
Rolled 90 (1d100)>>97182747>>97183161My guess is that it was an Inquisition blacksite where they did highly classified research that otherwise would've been considered heretical. Something happened and all contact was lost with the planet leading to the Inquisition abandoning the planet, just one failed occupier of many in that world's nightmarish history.>Should we roll the next planet?Why not?
>>97183175> Dead World: Be it naturally barren, Tyranids, Exterminatus, natural disaster, unsustainable living, the end result is the same: No atmosphere, no civilization, not a cell of life to be found, short of terraforming which will probably take decades at the bare minimum. The vast majority of planets are lifeless, but this particular world was once inhabited. Roll 1d100 on this table to establish this world's original class. If this is rolled again then it's always been dead (classify it as a Barren World which was incapable of supporting life in the first place and significantly raise its potential mining resources), but that won't stop the Imperium if it really wants to set up shop here for some reason.This subsector seems fucked. 1d100 for what it used to be
Rolled 87 (1d100)>>97184389Worse than Solspire, Emperor protect us!
>>97184554>War World: You know the mantra. In the grim darkness of the far future, there is only war. There's only been war here for generations. It's likely nobody remembers what all the fighting is about, and the thing they've been fighting over was long since destroyed, and that that thing is the planet itself.Another 1d100 to see what it was before that. What an awful world
Rolled 80 (1d100)>>97184566Emperor protect me!
>>97184601>Frontier World: A newly discovered, newly settled, poorly-explored world that's a bit rough around the edges. Usually the inhabitants must fend for themselves while their sponsor world focuses on other matters.2d10+20 for its tech level
Rolled 9, 6 + 20 = 35 (2d10 + 20)>>97184714>2d10+20Best subsector ever.
>>97184743>Advanced Space: Has explored their own system and colonized any viable planets to be found there. Imperial level weapons are common, and cybernetics are starting to become practical.1d100 for star size
Rolled 79 (1d100)>>97184754>1d100 for star sizeA forbidden world and a dead world in the same subsector. This place has problems.
>>97184801>Star Size: LargeSince it was a frontier world 5d5 for the adepta presence before everything went wrong
Rolled 1, 1, 2, 5, 5 = 14 (5d5)So we have a dead world that had planet spanning war, and before that it was a frontier world. Kinda want to gives this a Vraks vibe where;A small thing happens here, let's say a xeno scouting party lands on the frontier world. The Imperial colonizers obvously defend themselves and use whatever means they have to call for aid.Maybe a nearby regiment of guard forces are called in, and then the Xenos escalate with sending more forces in, until we are at a point where the whole planet is burning with guard numbers into the 10s of millions, Astartes running surgical strikes, cyclonic torpedoes are detonated on the surface as titans stride through the rubble, and so on.Something tells me the Imperium might have stopped an invasion/colonization effort from the Virzid'Druq here before declaring exterminatus to maximize the killing of the xeno ground forces. But the Imperium might have lost a tremendous amount of forces here too, everything from space marines to titans could have been sent there.This might have lead to the schism of factions within the xenos empire to why they are fractured now. rollin >>97184842
>>97184897>Ministorum: Token>Inquisition: Token1d100 for planet size
Rolled 55 (1d100)>>97184959
>>97184966>Average: 10d10I was hoping for bigger