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Will our based autist do another end of year stats gathering edition

Previous thread: >>97161490

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQs:
We play games because it's fun and often argue how X is fun (or not), but rarely think about what exactly is the "fun" part of playing.
>What is the most fun to you? Creating or experiencing a story/narrative? Challenge and competition? Novelty? Mastering a system? Immersive theme and artwork? No wrong answers
>What boardgame do you think has the most percentage of sold but unplayed copies? Hobby boardgames only, so no risk/monopoly etc.
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first for FUCKRENATURE
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>>97187586
>Creating or experiencing a story/narrative? Novelty? Mastering a system?
Each of these is a wrong answer.
Personally, I like games where you have to predict what other players want to do.
>>
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>>97187586
>Will our based autist do another end of year stats gathering edition
I am holding back my particular case of the 'tisms until January, but yea, I will surrender to the compulsion soon.

What is the most fun to you? Creating or experiencing a story/narrative? Challenge and competition? Novelty? Mastering a system? Immersive theme and artwork? No wrong answers.
Good question OP. I'm not quite sure. Exploration certainly plays a role. Figuring out a character/army, the synergies of a combo lying in wait, the surprises of a game with tons of randomness and upsetting bullshit (cough cough doomrock you glorious bitch cough). It drives me to the next match, next weeks session, looking up and engaging with community discussion.
But i also enjoy seeing the interlocking systems unfold. Seeing an unstable west in europe because we never unlocked new trade routes, plundered trade fairs, and sicced so many religious wars and conspiracies that Kings are swapping left and right and Empires with a slew of vassals underneath are nigh impossible to hold onto. I enjoy spending a moment and reflecting on the end state of a game like this, be it Pax Ren and Spirit Island. I really latch onto the theme by way of thinking: *we* did this, we made the east a wealthy powerhouse, the island a devastated wasteland through our will and petty wrath made manifest on both whitey and the natives, or made these suburbs an inflationary hell hole of 40$ burgers that can only ever be paired with Lemonade. Our compiled choices did this.
Thank man, I enjoyed ruminating over the Q.
>What boardgame do you think has the most percentage of sold but unplayed copies? Hobby boardgames only, so no risk/monopoly etc.
Honestly, Wingspan. I can see a lot of people try to dip their toes into the hobby, see pretty birds, buy despite the price tag, friends/family cannot understand the teach (not they the owner really knows what they're doing) and it rots in a closet somewhere ever after.
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>>97187606
>Yes, I WILL use this image almost everytime I make a thread
Lemme help you with that
>>
TQ: It is hard to explain but most fun to me is just 'feeling' something. Some games just have this special sauce to them where a couple things just click in the perfect way where I have a holy shit feeling while playing. Usually it happens when the actions I take don't feel like I'm playing a game and just making numbers go out, or fulfilling the arbitrary objectives.
An example would be captains chair. I play picard and I collect alien homies and i put them on my ship and i develop my diplomacy skill and ignore military stuff because im a bro. And I play the andorian and I build a tableau of weapons and I capture all my home planets and build my little cargo collection and start fucking with my opponent.
And all that stuff is mechanically well represented, smooth playing, it flows between decisions, its challenging, but evocative, I feel like Im playing the show, and thus I feel a glimmer of joy in my miserable life
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Gonna need a map for this, can't read this low-res cursive of random euro towns.
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>>97188334
Aumône

https://en.wikipedia.org/wiki/L'Aumône_Abbey
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>>97188437
I see it now, thanks.
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>>97187914
I think that's an example of mechanics and theme being skillfully interwoven. What games do this well is of course subjective, like when anons had massively different opinions about how thematic T&E is.

The hard part is finding a game that is mechanically well done AND has a well integrated theme.
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Is this any good? It sounds interesting but novelty doesn't always pan out.
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>>97189006
One of the worst games I played this year.
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>>97188530
I think Millennium Blades does a good job. People seem to really hate that the tournament aspect isn't deeper than it is though.
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>>97189391
i just hate that you need to play MB with an FAQ open
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https://youtu.be/9yEv31AIZAw?si=aJxtPw6c_pnES7tk
Ignoring AI slop art, this game looks interesting



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