[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]


File: 1697774968891361.jpg (220 KB, 700x1026)
220 KB
220 KB JPG
Will our based autist do another end of year stats gathering edition

Previous thread: >>97161490

Pastebin: https://pastebin.com/h8Tz2ze8

Survey results: https://pastebin.com/YJPZ44rq

TQs:
We play games because it's fun and often argue how X is fun (or not), but rarely think about what exactly is the "fun" part of playing.
>What is the most fun to you? Creating or experiencing a story/narrative? Challenge and competition? Novelty? Mastering a system? Immersive theme and artwork? No wrong answers
>What boardgame do you think has the most percentage of sold but unplayed copies? Hobby boardgames only, so no risk/monopoly etc.
>>
first for FUCKRENATURE
>>
>>97187586
>Creating or experiencing a story/narrative? Novelty? Mastering a system?
Each of these is a wrong answer.
Personally, I like games where you have to predict what other players want to do.
>>
File: Spoiler Image (168 KB, 1024x734)
168 KB
168 KB JPG
>>97187586
>Will our based autist do another end of year stats gathering edition
I am holding back my particular case of the 'tisms until January, but yea, I will surrender to the compulsion soon.

What is the most fun to you? Creating or experiencing a story/narrative? Challenge and competition? Novelty? Mastering a system? Immersive theme and artwork? No wrong answers.
Good question OP. I'm not quite sure. Exploration certainly plays a role. Figuring out a character/army, the synergies of a combo lying in wait, the surprises of a game with tons of randomness and upsetting bullshit (cough cough doomrock you glorious bitch cough). It drives me to the next match, next weeks session, looking up and engaging with community discussion.
But i also enjoy seeing the interlocking systems unfold. Seeing an unstable west in europe because we never unlocked new trade routes, plundered trade fairs, and sicced so many religious wars and conspiracies that Kings are swapping left and right and Empires with a slew of vassals underneath are nigh impossible to hold onto. I enjoy spending a moment and reflecting on the end state of a game like this, be it Pax Ren and Spirit Island. I really latch onto the theme by way of thinking: *we* did this, we made the east a wealthy powerhouse, the island a devastated wasteland through our will and petty wrath made manifest on both whitey and the natives, or made these suburbs an inflationary hell hole of 40$ burgers that can only ever be paired with Lemonade. Our compiled choices did this.
Thank man, I enjoyed ruminating over the Q.
>What boardgame do you think has the most percentage of sold but unplayed copies? Hobby boardgames only, so no risk/monopoly etc.
Honestly, Wingspan. I can see a lot of people try to dip their toes into the hobby, see pretty birds, buy despite the price tag, friends/family cannot understand the teach (not they the owner really knows what they're doing) and it rots in a closet somewhere ever after.
>>
>>97187606
>Yes, I WILL use this image almost everytime I make a thread
Lemme help you with that
>>
TQ: It is hard to explain but most fun to me is just 'feeling' something. Some games just have this special sauce to them where a couple things just click in the perfect way where I have a holy shit feeling while playing. Usually it happens when the actions I take don't feel like I'm playing a game and just making numbers go out, or fulfilling the arbitrary objectives.
An example would be captains chair. I play picard and I collect alien homies and i put them on my ship and i develop my diplomacy skill and ignore military stuff because im a bro. And I play the andorian and I build a tableau of weapons and I capture all my home planets and build my little cargo collection and start fucking with my opponent.
And all that stuff is mechanically well represented, smooth playing, it flows between decisions, its challenging, but evocative, I feel like Im playing the show, and thus I feel a glimmer of joy in my miserable life
>>
File: file.png (50 KB, 283x285)
50 KB
50 KB PNG
Gonna need a map for this, can't read this low-res cursive of random euro towns.
>>
>>97188334
Aumône

https://en.wikipedia.org/wiki/L'Aumône_Abbey
>>
File: file.png (31 KB, 376x355)
31 KB
31 KB PNG
>>97188437
I see it now, thanks.
>>
>>97187914
I think that's an example of mechanics and theme being skillfully interwoven. What games do this well is of course subjective, like when anons had massively different opinions about how thematic T&E is.

The hard part is finding a game that is mechanically well done AND has a well integrated theme.
>>
File: pic8638247.jpg (234 KB, 1102x1114)
234 KB
234 KB JPG
Is this any good? It sounds interesting but novelty doesn't always pan out.
>>
>>97189006
One of the worst games I played this year.
>>
>>97188530
I think Millennium Blades does a good job. People seem to really hate that the tournament aspect isn't deeper than it is though.
>>
>>97189391
i just hate that you need to play MB with an FAQ open
>>
https://youtu.be/9yEv31AIZAw?si=aJxtPw6c_pnES7tk
Ignoring AI slop art, this game looks interesting
>>
>>97187740
>But i also enjoy seeing the interlocking systems unfold. Seeing an unstable west in europe because we never unlocked new trade routes, plundered trade fairs, and sicced so many religious wars and conspiracies that Kings are swapping left and right and Empires with a slew of vassals underneath are nigh impossible to hold onto. I enjoy spending a moment and reflecting on the end state of a game like this, be it Pax Ren and Spirit Island. I really latch onto the theme by way of thinking: *we* did this, we made the east a wealthy powerhouse, the island a devastated wasteland through our will and petty wrath made manifest on both whitey and the natives, or made these suburbs an inflationary hell hole of 40$ burgers that can only ever be paired with Lemonade. Our compiled choices did this.
I would like to play games with you
>>
>What is the most fun to you?
There are the general aspects which always apply. Interesting theme, well-integrated mechanics, all that.

But one throughline for most games I like is the strong sense of buildup and power progression. Whether it's starting out with nothing but 17 pounds in Brass and using them to build up an industrial behemoth shitting out dozens of pounds each turn, or starting with one pizza chain selling one pizza to saturating the market in FCM, or starting with one weak ass fighter in your home planet in Eclipse and getting to the stage of owning several sectors with xboxhueg dreadnoughts staring down everyone who would get in my way.

A good capper to that kind of gameplay is the explosive finale it tends to provide.
>>
is there any game like burgle bros but competitive?
>>
File: pic649087.jpg (110 KB, 564x810)
110 KB
110 KB JPG
>>97189821
Clank? Kinda? Or Maybe Nemesis?
Googled and found about Nuns on the Run, looks interesting, hidden movement game where everybody is trying to achieve a personal objective. Everything else is at most 1 vs all like Sniper Elite TBG
>>
>>97189006
Had fun with it, but wouldn't mind a more expanded set of buildings. Apparently an expansion is in the works.
>>
There's not enough to negotiate on zoo vadis.
>>
>>97189006
My gut tells me its just ok. I fiddled with it a bit, its doing something interesting, I just dont think its doing particularly as well as it could be. If there is an expansion I think it can push it over the edge. But as it stands its a bit too much cash for what it is
>rahdo slurping it was offputting as well
>>
>>97190112
Handy Jays
>>
>>97190112
Agreed. I don't get the high scores. I usually really enjoy negotiation games, but this one bores me for some reason.
>>
>>97190391
I've had the game descend into "You're winning and I can't do anything about it so I'm gonna give someone else all my points just to spite you" terrorism two times, in completely independent groups, and I've owned it for a week.
>>
>>97190391
It's too short and too simple.
>>
>>97190412
Lifeboats doesn't have this problem.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.