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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread
>>97182268

>Thread Question
How do you track and generally handle regional or world-shaking events without heading down the road of metaplot, i.e. how are you making your campaign world feel alive at the larger scales without removing player agency? Or do you even bother?
>>
Want to contribute to the thread but don't know where to start? Use this table.

>1. Make a spell
>2. Make a monster
>3. Make a dungeon special
>4. Make a wilderness location
>5. Make an urban set piece
>6. Make a magic item
>7. Make a class, race, or race-as-class
>8. Make a 4-10 room lair.
>9. Make a trap
>10. Roll 2D10 and combine
>>
Asking here as well.
N00b DM's guide anon: Please add something about settings! I love having a setting to put modules in. What do you recommend? Greyhawk, Blackmoor, WIlderlands?
>>
>>97206024
I ran an end of year survey fory players, one concern that was raised is they have too much gold!
This jogged my memory that I should calculate what they owe the innkeeper, and perhaps organise a visit from the tax-man. They keep all their gold, gems & jewellery in the bank, I suppose it is the banker's duty to report the party's assets & maybe even withdraw the taxable amount from their account?
I'm thinking that this will happen quarterly, and 10% seems a nice round number (so why not go for 15? Or 1d6+9?). Has anyone else introduced the "other" inevitability into their games?
>>
>>97206024
>How do you handle world events?

I think the way probably lies in world events happening in between sessions. That way the next time we sit down to play, I just present the state of things as they are and the players can still act/react as they wish.
This seems better than the alternative of railroading a session into some kind of war/battle scale event.
I haven't reached this stage in my campaign yet, but I plan to enact a change in the status quo pretty soon.
>>
>>97206084
Does what they owe the innkeeper come out of their 100 g.p. per level per week of upkeep?
>>
>>97206024
>TQ
I usually end up with 2-3 largeish factions and 3-5 smaller ones when I make a 10x10 hexmap. I tried using An Echo Resounding but it didn't quite work in terms of populating the map. The location tags are alright.
I end up mostly winging it with each faction getting a monthly goal and roughly how they're going about it. Making sure I don't proactivly advance their goals too much seems to work so far for avoiding metaplot.
Random events get added in from a table in an old Hack & Slash zone. I've considered adapting the Adventures' Almanac but it feels fairly setting specific.
>>
>>97206084
>too much gold
Project time! They should buy a ship. Boats are very expensive and can lead to more adventures quite easily.
>>
Rolled 9 (1d10)

>>97206030
Rollin
>>
>>97206024
Thank you OP! Long live /osrg/!

>>97206052
You write something up! If it's good it'll be included, but I wouldn't go above one paragraph, unless we decide to add a whole new chapter, in which case we might do one paragraph per classic setting: Blackmoor, Outdoor Survival, Greyhawk, Wilderlands, and the Known World (NOT Mystarda).

>>97206084
>one concern that was raised is they have too much gold!
No such thing. This is a player skill problem. But it comes up so often we might add a section on this as well in the n00b guides.
>>
>>97206024
>How do you track and generally handle regional or world-shaking events
I don't, unless they're precipitated by player actions.

>how are you making your campaign world feel alive at the larger scales
Frankly, I don't think world-shaking events are necessary to make the setting feel alive.

The very idea that world-shaking events are needed is from literature and from storyfaggot settings that are just bad literature. D&D doesn't need any of that: It feels alive for the simple fact that players can do shit in it, and the world reacts to it.
>>
>>97206488
>100 g.p. per level per week
Isn't it 100 gp per level per MONTH in the DMG?
>>
>>97206488
I have not seen this upkeep rate before. I just read the Tax section of the DMG, I'm not sure where you're pulling it from?
KotB has a room at the in cost 1gp/day, I went up to 3 to account for meals.
>>
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>>97207166
Correct, it's per month.

>>97207303
It's not a tax, it's expenses.
>>
I am about to DM hyperborea soon, and I wanted to know if anyone had any advice. I have not dmed anything OSR or ad&d in a long time, and I was wondering if anyone had any advice for how different it is and anything like that. I also was wondering how strongly should I take companions and hirelings into consideration for encounters or adventures.
>>
>>97207524
>I was wondering if anyone had any advice for how different it is and anything like that.
Did you check out the n00b guides in the OP?

>I also was wondering how strongly should I take companions and hirelings into consideration for encounters or adventures.
What do you mean by that? What's there for you to take into account, as a DM? Hirelings and henchmen are for players to handle, for the most part.

If you're thinking of balancing the encounters to the size and level of party, don't. The reason is explained in the n00b guide.
>>
>>97207553
>Did you check out the n00b guides in the OP?
Whoever wrote that thing is retarded though. No idea why anyone would recommend reading it, other than they wrote it.
>>
>>97207563
Fuck off, fishfag.
>>
>>97207553
I was mainly asking here since I did not know if hyperborea was different enough that these rules would not apply well. Also the file for download keeps getting flagged as potential malware.
>>
>>97207607
>the file for download keeps getting flagged as potential malware
that's a false positive, I've downloaded it and I'm still alive
>>
>>97207587
Is your goal actually to call everyone on this board fishfag at least once?



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