From the creators of Obojima, a third-party 5e setting directly based on Miyazaki and Ghibli films, on the official channel for Obojima:https://www.youtube.com/shorts/Sxd-p2Gaj5E>*video shows picture of gnoll*>As soon as you humanize the faceless monster, now, you got a huge problem. It ceases to become fantasy adventure. Keep monsters monstrous, cause you need to have things to kill. If you keep it cinematic and cartoony, you'll have a good time killing monsters. If you start getting into simulation, where...>*video shows more and more pictures of gnolls*>What is the howler culture? What is the nature of intelligence? And like, do they have a soul? And like, you're done playing fantasy game and now you're into the moral nature of our world and existential stuff.Are they right?
one more for the pilecmon jannies, ban the ip or something, fuck
>>97216984In principle no because it's the opinion of a d&dtube channel, buy an ad.That aside, kinda. It's reductionist to cover the whole conundrum with a blanket statement akin to "don't think about it bro". Ttrpg main advantage over other media is exploration, which you can't never efficiently contain. Even from a mere logistic standpoint, taking ytman example, if the group is fighting gnolls they will eventually learn more about them either accidentally or trying to exploit their behavior to defeat them.Tl;dr: it's right if you run games for mentally retards. Now gtfo shill.
>>97217012Not even shilling here. I just find the argument very silly and stupid, doubly so because of the setting that the creators are responsible for.
>>97216984>we make ghibli game>dont humanize the antagonists thoughbizzare. a retarded take from retarded people in a retarded post, and somehow this is just how the board is 24 hours a day, seven days a week. everyone involved in me seeing this should die except the mods and jannies, who should die twice
>>97217037Ok, sorry about that. Yeah it's retarded, especially because the argument goes easily again itself: discovering more about the monsters character doesn't automatically translate in humanizing them, if your game features gnoll you may discover that the literal half-demonic spawns of yeenoghu are even worse than what the rumors recount about them.
>>97216984Agree with them if it's any regular D&D fantasy game. Disagree if it's specifically for Ghibli movies, where humanizing and befriending monsters/spirits/the other is one of the main themes.
>>97216984>third-party 5e setting directly based on Miyazaki and Ghibli filmspersonally i think everyone involved should be killed.
>>97216984ghibli movies all humanize the antagonists though
>based on Ghibli movies>YOU NEED THINGS TO KILLWhich Ghibli movies exactly?
>>97217046 >>97217078 >>97217080 >>97217097 >>97217082Like all these guys said, Ghibli films are not known for endorsing violence against faceless mooks or monsters. That being said perhaps these guys are from the school of "Princess Kushana and Lady Eboshi did nothing wrong, all monsters must be destroyed".
>>97217121super meat boy did nothing wrong
>>97216984>please gib views to my fledging youtube scamFuck off, grifter
>>97217121>Princess Kushana and Lady Eboshi did nothing wrong, all monsters must be destroyedThis must be that "media literacy" I've heard so much about.
>>97216984Traditional games?
The thing about "do not humanize the monsters is" is that you don't even need to ask. People literally never even think about it if the game just has you kill a bunch of evil demons and doesn't elaborate. DOOM is a best-seller every time without fail.But when you see someone, in some other game, make demons or monsters with internality and ability to change and start to insist that no there is NOTHING wrong with killing THESE demons they are ALL evil and just animals, that makes people try and see good in them. The more you frantically shout all monsters are evil always instead of just having it be a background fact that you don't need to worry about, the more it makes people go the author doth protest to much, methinks.
>>97216984>It ceases to become fantasy adventure.This is wrong.Any work involving elements of hazardous activities and of the impossible or improbable will always be a fantasy adventure, regardless of humanized monsters.>you need to have things to killThis is only true for games with a focus on combat. I enjoy having combat in my games, but this is a preference; it is subjective — it doesn't change the qualities of all works as observable by other people.>If you keep it cinematic and cartoony, you'll have a good time killing monstersThis is not only wrong, but also an impossible standard.For something to be cartoony, it needs to have the observable qualities of a cartoon.For something to be cinematic, it needs to pertain to motion pictures.These are both visual and non-interactive media, in opposition of games."Having a good time killing monsters" as it applies to a game would have to involve the structure and mechanics of a game appropriate for such activities, and is still down to preference.For instance, if I played D&D 5e, I wouldn't have a good time killing monsters, because the system's guidelines don't engage me, but something I tailor make with lots of tactical options could keep me entertained for hours. But the game I make would definitely be too complex for the average hobbyist, and most people love what their personal DMs do to personally fix D&D 5e, so it's entirely preferential.The essayist's assertion doesn't apply universally, because everyone has different preferences; this is why we have different games in the same genre, different genres of games, games in different forms of media, and different media to begin with.>and like uh and like um like uhhh and uhmLearn to redraft your script, articulate properly, and do different takes, you retarded waste of genetic material.