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ITT: secret knowledge your party would kill for, either to get it, protect it, destroy it, hide it, whatever

maybe just playing delta green would scratch that hitch but I'd like to avoid intergalactic reality warping monsters and keep things tech noir / cyberpunk related because the setting is eclipse phase with nechronica and cowboy bebop shoehorned in but anything goes really

btw the twist for my players is that they don't know they're onboard a generation ship but I'm looking for ideas to get them on a shitload of false leads kthxbye xoxoxoxo merryxmas & hppy new yr btw

fuck this new captcha so much wtf
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all baiting trolling and shitposting aside. i genuinely can't even parse what op is saying or asking for.
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>>97217422
>fuck this new captcha

So because of this, I had to disable 4chan X, only to find that the native image hover and click-to-expand are all broken.

I don't think the nitwits running this website understand that they run a service, and not just a festering shitpit. But maybe the latter is what they're going for.
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>>97217429
looking for motivation for zealots
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>>97217431
you get what you pay for, which isn't much
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>>97217422
It doesn't normally take much for player characters to kill people. The location of something shiny is usually enough.
>false leads
This is normally a bad idea. A game is not a story, and you shouldn't expect it to work like one.
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>>97217422
Without knowing more about your party or your world's history, generally anything that indulges or promises to enrich or empower the players is enough.
The price for profit can always be reduced to money. Life insurance is proof enough that even the average person understands how much someone's life is worth

If you're talking about raw power, heck just attach a meta-mechanical benefit for getting a piece of treasure or book. You promise to give them a feat from the book? If it's the first time, you don't even have to tell them it's the worst feat in the book.
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>>97217429
OP asking for plot hooks to engage players (unless he's not just botting, which he probably is)
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>>97217422
>false leads
Give them one that is almost correct but not quite
>schizo ramblings about being trapped in a lab-test
Have them find a brain-in-jar experiment underway.
>abort, retry, fail?
t b h hiding that they're on a generational ship is difficult to do unless you get into megastrucutres. Doesn't take that long to get from one side of a ship to the other and player characters will have inordinate amounts of free time.



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