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Magic should be rare, mysterious, superstitious. It should take time to use and be exhausting to cast

When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
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>>97217677
>should
Mod thread.
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OP should be straight.
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>>97217677
Magic has to be common, explainable, but complicated, logical, yet visually beautiful. It should take little time to use small spells, but a lot to make something grand, like a construct or a flesh golem.

When did fantasy magic and wizards turn into Witcher's mages, forced to only cast big spells, and only when it is really needed?
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>>97217677
Basically when the first person put in their show/book/movie. Other people were like, yeah let me add it in my story/setting too. So now magic is basically I can do anything I want and counter anything I want.
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>>97217677
>this shit again
I hope you choke on a greasy pepperoni fart.
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Based OP. Magic has turned into gay marvel capeshit.

Look at classic fantasy like Gandalf in LOTR, Willow, Conan, even Greek Myth, etc. magic is NOT stupid superhuman power shit. Look at Gandalf even in the MOVIES, the most powerful thing he did was blow his pipe smoke into the shape of a boat and turn his staff into a flashlight
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I blame anime as well
But i like that in dbz theres a difference between ki blasts and actual magic. Only magic was barely relevant in db and none in z
Magic irl is just about using astrology to better stats
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>>97217677
>When did fantasy magic and wizards turn in Avatar the Last Airbender shooting fire and lightning out their assholes?
Roughly around AD&D2, probably more than a decade before you were born.
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And how your ideas translate to a game system? Asking the GM whether your magic sounds mysterious enough every time you want to fling a fireball at a pack of goblins?

Get the fuck out, failed novelist.
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>>97217788
I like cool magic. Sorry if that upsets you.
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>>97217677
>Magic should be rare, mysterious, superstitious
Ok.
>It should take time to use and be exhausting to cast
So magic should be mysterious and rare but we should know how it is supposed to be cast? OP is once again a mouth breather.

If magic is formulaic, ie it can be studied and reproduced then its no different from other forms of technology and it can be used as such in a setting. Actually that is how magic is/was understood in our world. It's a formula that produces, more or less, consistent results. That is it's main difference with miracles btw. Miracles just happen, maybe through some prophet or saint maybe on their own but there is no method to them, no way to force them. Beseeching a deity through a specific ritual to grand you sexual prowess or what have you is just magic.

If magic isn't formulaic and it doesn't seem to originate from some intelligence, because if that is the case we are talking about miracles again, then it's just a black swan event or a series of black swan events. It becomes less about the magic and more about how people deal with unexplainable forces that affect their lives. In this scenario of-course you don't actually have wizards. You could call people that study or exploit the events that but you should keep in mind that they could be just as clueless as anyone else, if not more so.
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>>97217677
For millenia magic was the domain of the divine, it was for mere mortals. Sometimes priests could gain miracles from their gods, but anyone who could cast spells of their own had to be a god/demon/faery/spirit etc or have supernatural ancestry from one of them. Lots of supernatural blooded heroes just ended up as great heroes too, rather than casters, and those that did end up as magicians tended to have a fair bit of divination and only one or two other things they could do. Tolkien gave us a wizard (celestial steward of creation) based vaguely on Odin and Merlin with a fairly varied and blatant spell list, but Gandalf still fit in the realm of classical wizards. It was when Gygax misunderstood Jack Vance's magic system in the Dying Earth series and gamified it that we first saw the Magic User with potentially dozens of spells known and slots per day. Even then, early editions gave long prep times per spell so a high level caster might require days to actually refill all their slots, and new spells were available only as found treasure. Spells were easier to disrupt too, and overall while magic users held powerful utility, they needed the rest of the party to get them into position to actually use it. Still, this was the genesis of the caster with more spells than God and slots to spam all through the day, with every successive edition making it worse.
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>>97218172
>was for mere
*wasn't
Goddamn typo
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>>97217677
>wizards turn in Avatar the Last Airbender
I hope you turn in 360 degrees then walk away.

Also even though this thread deserves a "sage" with nothing else Avatar's magic works for that world, it is mysterious, superstitious, & exhausting to use. Did you even watch the show?

It works perfectly for the world it's in, but that's the thing, it depends on the world.

>>97217788
Also this guy is wrong too, in the movies Gandalf destroys the bridge in Moria with his staff, he exorcises Saruman from Theoden like a demon, & speaking of the movies Saruman uses magic to "sing" an avalanche half a country away. As for the books in the Silmarillion we see Sauron shapeshift, people kept alive with dark magic, a special shield that protects Doriath, an entire Elven people from anyone they don't expressly let in.

I like worldbuilding threads & even I think this thread is by a retard for a retard. Talk about /tg/ going down the gutter.
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Magic should be imbued in extremely rare weapons and trinkets, and most people will never encounter magic in their entire lives. It should be retarded with wariness and contempt and associated with witches and evil spirits
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Absolutely agree.
In my setting people work their entire adult lives to be able to cast Flare, or Light, or Mend, Charm Person, etc. And it makes them like little Gods to the normal men.
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>>97218577
Based and SOVL
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People who jack off to soft magic are seeking a nostalgic sense of ignorance that never existed.

Back in the real medieval period people were extremely opinionated about how magic worked and what weird ass monsters existed elsewhere. I mean fuck, we have records of ancient romans reacting to stories of Jesus with "Heh, it says right here he spent his childhood in Egypt, that explains everything. Everyone knows walking on water and multiplying bread and raising the dead are common parkour tricks for Egyptian sorcerers."
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>>97218359
>Talk about /tg/ going down the gutter.
/tg/ has long since left the gutter. It's deep in the sewer, stuck in a blockage full of shit and garbage.
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>>97217677
>Magic should be rare,
WRONG.
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>>97217677
And it's totally okay for you to play in a setting or system like that. We have settings and systems for all kinds of scenarios, including what you're looking for.
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>>97218076
>So magic should be mysterious and rare but we should know how it is supposed to be cast? OP is once again a mouth breather.
The 'mysterious magic' fag has always been a mouth breather, because he's never been able to explain how you'd keep magic mysterious while still having defined rules for resolving it within a tabletop game.

Having magic be rare can work fine in a game. Having magic be mysterious only works in books and movies.
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>>97217677
Traditional games?



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