Is Talespire worth the asking price? How does it compare to other VTTs?
>>97219400How does it impact your setting and worldbuilding?
>>97219420what do you mean?
>>97219440you probably haven't heard but this has been a "worldbuilding" board for a couple of years now. we don't really talk about organizing or playing games we only post AI images of slutty goblin women and navel gaze about irrelevant shit we'll never implement because we have no friends and even less interest in actually playing /tg/ - Traditional Games.
>>97219440This board is about worldforging, story weaving and setting writing. Anything else is off-topic
>>97219465>a couple of years nowholy newfaggot
>>97219400Talespire requires everyone to pay for access, Foundry doesn't. Only the GM needs to pay for using its services.Get Foundry instead.
>>97219420>>97219440He's being a fucking retard. Ignore him.I haven't seen any testimonials for Tail Spire that weren't advertisements and nothing I've seen has blown Foundry out of the water, so I haven't really jumped to try it.
>>97219490>>97219495Ugh fucking traditional gamers ruining this board with their gameshitting. Get Ye GONE!
>>97219490foundry looks like ass. why would you pay money to drag small jpegs over a larger jpeg? you can do that in ms paint.
>>97219400>PAYING for a VTT>3D VTTits a gimmickjust use MapTools
>>97219518lighting and walls for dungeon exploration are useful
>>97219518It's got a fuckton of modules. I mean like a truly obscene number of systems you can staple together, including full game systems and modular systems.My favorite system is a theater module that lets you do narrative scenes like a visual novel with character sprites. Saves a lot of time if scenes don't require exact positions, just slap a background up and roll.
>>97219400Well you pay the price as GM and for four licences, and players need the free demo. That's what I did. I use it to play Pathfinder 2e.Depends on your needs. I use it to replicate the in person feel of play as it's real little moving miniatures in beautiful settings. Though if you are an adventure path fag with no time you'll find it's no good to you. It doesn't come with premade campaigns and maps and stats etc.Community helps a lot in some regards. Sites like talestavern has 100s of lovely maps and there are custom creatures.Me personally, I build very little, I mash together other people's maps and build my encounters around it in my homebrew.It has a feature called "symbiotes". These have little mod features that can help you or players. For example there's a symbiote that allows you to use your path builder account in Talespire for dice rolls.It's a pick your poison situation. Like in person you do some math and do some manual rolls and see a real nice little miniature. Other VTTs have everything automated and that's good in its own way too. Id argue tho it becomes like a shitty video game that way that doesn't allow for imagination. When I play Talespire my players get more creative about what they'd like to do because not everything is a macro.Thank you for reading my phone typed Ted Talk
>>97219400from what I've seen of it, Talespire's essentially just a more serious version of Tabletop Simulator: it's putting all its effort into replicating the physicality of a table rather than providing features the GM and players will find useful for the process of playing the game.TTS is probably the more generally useful of the two by virtue of being somewhat retard-proof when it comes to porting in content, but I wouldn't know as I've never experienced Talespire.I'd say just go with a 2d VTT like Foundry (very fully-featured but the GM has to buy a license), Maptools (free and lets you set up a lot, but is a fucking java app and if you want to host you gotta learn computer networking), or roll20 (free and very retard-proof, but has the least features)
>>97219400I backed it on kickstarter and have toyed with a handful of times. The tools it has are impressive and it's as functional as it seems as a digital terrain tool for creating battlemaps and complex dioramas... but as a tool, it leaves a lot to be desired. I don't even know how to describe how uncomfortable and awkward it feels to use. Basic functionality for placing and moving and adjusting tiles that should be there just isn't, or it's awkwardly implemented in a way that doesn't work the way you expect it to.If you can get over that hurdle, as I've seen some people do, you can make really elaborate, really impressive maps for all kinds of genres. Won't automate a damned thing for you otherwise, but if you have a group that will buy into it, the wow factor is pretty high.
>>97219400i pirated it. it's got 0 usable templates so you have to do everything yourself and making a decent map can take up to like an hour at first but if you invest time into getting good there's really no other VTT that compares in terms of atmosphere and wonder.