I got thinking recently, and I feel like a big problem with games where the main appeal is the vibe/feel of the setting rather than unique mechanics/crunch isn't the idea of an artistically driven game in and of itself. The problem, IMO at least, is more that A: a lot these games aren't just narrative-before-mechanics, the mechanics are a complete afterthought, and B: they're all aping the exact same vibe. If we only had 1 or 2 games attempting to capture the "grimdark" vibe it wouldn't be so bad but it feels like everything is going for variations of the exact same aesthetic/narrative flavour. At least Turnip28 had some degree of whimsy in the actual fluff, but with Trench Crusade, Mork Borg and a billion other "the artstyle is Streaking Grime" settings I personally am feeling grimdark fatigue.I dunno- I feel like an art/vibe driven game with an actually unique or at least underutilized vibe (purely as an example, aping the bright and colourful look of 2nd edition 40K and its contemporaries) and decent mechanics would be good.
>>97219773>I dunno- I feel like an art/vibe driven game with an actually unique or at least underutilized vibe (purely as an example, aping the bright and colourful look of 2nd edition 40K and its contemporaries) and decent mechanics would be good.Make one.
Grimslop has never been interesting in the slightest.
>>97219832>Make one.I intend to; I have an idea for a game that's basically a love letter to Rogue Trader in all its glory with a major emphasis on /yourdudes/. I've got the basic setting written up, currently working on the core mechanics. One plan I have is for weapons to have unique and interesting mechanics but for most factions to be using the same basic weapons, with some additional weapon upgrades and a few bespoke weapons for each faction. Should keep it from being a book-keeping nightmare whilst still having some depth.>>97220033Gets confirm.
>>97219773Style is easier to crank out than substance so once a thing gets popular enough the bandwagonsers and various grifts that want to make money easily swarm to it until its so wrung out and dry no one can derive any satisfaction from it anymore. Its fashion. This cycle isn't as complete as it used to be, basically via consumable immediacy and products-as-culture if a brand or style reaches enough critical mass there will always be enough dipshits who like it to continue buying. Grimdark is on its way out, there's probably going to be a resurgence of hopepunk or some other similarly retarded thing. Don't worry about it too much. Make what you love, put it forward as best you can.
>>97220097>I intend toLOL
>>97219773I agree, art direction is everything, no one wants to play with a world that is visualized to look dull and ugly