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File: SG.jpg (370 KB, 1600x893)
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Have you tried Space Gits? It's an unusual skirmish game by Mike Hutchinson (made Gaslands). It seems to be the ultimate casual skirmish that you play while chugging beer.

A lot of mechanics are dexterity based, for example instead of losing health or wounds, your fighters add D6's to their dice tower, which has to be moved alongside them (and when it drops over, they drop down).
Shooting is also quirky - you roll dice equal to the number of shots and then trace lines between a shooter and each die to see if you hit the target. Landed shots use die's result, so a single roll is made to-hit and to-wound, which I think is neat.

I'm going to try it this thursday. My only two complaints so far is that close combat seems bland (its basically rock-paper-scissors) and it's really easy to deny it by spamming shove. My other complaint is that the rulebook's art is atrocious vomit.

Everything else checks out though, it even seem to have a basic campaign system.
>>
There's like five gorillion quirky skirmish games and like 3 decent and played agnostic wargames so I just don't care.
I don't wanna play star krump or sludge fight or city punch or robot nipple twisters or whatever else if it's just another 7 niggas fight another 7 niggas on a 2x2 board.
>>
>>97222132
This one looks pretty original to me. Are there any other skirmish games where the location of the rolled dice mattered, not just the result? Asking unironically.
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>>97222076
Seems like the kind of game where the game itself isn't the focus so much as it's a backdrop to socializing. That makes it kinda shit to me personally because I game to play game with socialization being the background event.
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>>97222322
>Are there any other skirmish games where the location of the rolled dice mattered, not just the result? Asking unironically.
There was a old GW boardgame which had dice rolled on a grid inside the box lid, I forgot which one it was.
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>>97222076
>My other complaint is that the rulebook's art is atrocious vomit.
They should have this fix by Space Gits: Rezogged.
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>>97222132
>I have no interest in discussing games
Then why the fuck are you here?
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>>97222886
To tell you. It's of vital importance.
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>>97222132
why not try miniature wargaming, we have
>dumbfuck no brain toy soldier pushing around rules
>das kriegsspiel: special autism edition
>brandhammer 6 million (named for the price of a starting army)
all of them are dogshit but we pretend they aren't
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>>97222132
>mindbroken by GW
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>>97222076
Seems overly gimicky but fun once or twice. Dexterity based games tend to be cute in concept but most of the fat nerds playing them are very bad at it and get weird, and then one guy is very good at it and gets weird.
>ultimate xyz
>chugging beer
makes you sound like marketing.
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>>97223147
Where's Chit on my Hex?
>>
>>97222132
Robot Nipple Twisters is pretty fun, ngl.
My favourite part is the granularity of keyword mechanics for nipple dimensions and mecha customization.
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>>97222132
That’s cause there are so fucking many of them that it’s easier to just make one the way you want than to try to parse through all the existing ones.
>>
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>>97222322
>>97222870
Found it, it was Space Fleet, pic related.



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