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File: 111.jpg (395 KB, 1024x1536)
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>CONCEPT:
Neutral-aligned academic necromancer who views death as merely an optimizable logistical problem. His pragmatic and 'ethical' approach to reanimation (ranging from vineyard-pruning skeletons to city-reconstructing zombies) has earned him both recognition and a camp of Kelemvorites protesting at the gates of his tower. Unwittingly, his obsession with transcending the limits of mortality is slowly leading him toward a transformation into an archlich, a result he would, at most, consider merely a 'methodological breakthrough' in his post-vital research. Pretty much a necro-engineer with very poor social skills and a creative grip to reality and social conventions.

>FUNDAMENTALS:
Race: Standard Human
Class: Wizard (School of Necromancy)
Background: Sage (Researcher)
Faith: Velsharoon (Non-evil academic focus)
Alignment: Neutral (Acts out of academic curiosity and pragmatic efficiency, not malice or kindness).
Languages: Common, Elvish, Infernal, Abyssal, Deep Speech.
Skills & Tools: Arcana, History, Religion, Medicine; Alchemist's Supplies.

Initial Abilities:
STR 10 / DEX 14 / CON 14 / INT 15 / WIS 9 / CHA 11

>LEVEL PROGRESSION
This progression makes his transformation organic and inevitable, the natural result of academic obsession and low Wisdom. Every choice seems practical in the moment.

Lvl 1: Mage Armor, False Life, Shield
Cantrips - Chill Touch, Mage Hand, Toll the Dead
Feature: Necromancy Savant

Lvl 2: Ray of Sickness, Gentle Repose (for "subject's preservation")
Feature: Arcane Recovery

Lvl 3: Animate Dead, Vampiric Touch

Lvl 4: Blindness/Deafness, Bestow Curse
ASI: +2 INT

Lvl 5: Summon Undead Spirit, Fear

Lvl 6: Counterspell, Feign Death
Feature: Undead Thralls

At this point, Harold experiments with and studies basic concepts, coining the principle that death is a 'logistical problem' and theorizing about the social and necromantic implications of liches, studying 'ethical' alternatives
>>
>AI slop
bleak
>>
>>97223212
Gay and retarded/10
>>
Lel, his name: Harold Vossmer

Cont.
Lvl 7: Greater Invisibility, Blight.

Lvl 8: Dimension Door, Polymorph.
ASI: +2 INT

Lvl 9: Danse Macabre. Antilife Shell

Lvl 10: Modify Memory, Legend Lore (Investigation)
Feature: Inured to Undeath

Lvl 11: Magic Jar, Create Undead

Lvl 12: Disintegrate, Eyebite
Feat: War Caster

At this level, he has conducted his first experiments with transfers of his own soul and, in conjunction with the corporal 'improvements' he has performed on himself thanks to his polymorph ability, he has begun to consider mortality a 'technical limitation'

Lvl 13: Finger of Death, Resurrection

Lvl 14: Teleport, Symbol
Feature: Command Undead

Lvl 15: Clone, Mind Blank

Lvl 16: Demiplane, Antimagic Field
Feat: Resilient (CON)

Harold has been able to create a personal laboratory in an extradimensional plane and has proceeded to create backups of his body, justifying them as 'security measures',

Lvl 17: True Polymorph, Time Stop

Lvl 18: Wish, Astral Projection
Feature: Spell Mastery (Shield, False Life)

Lvl 19: Invulnerability, Mass Polymorph
Feat: Alert

Lvl 20: Power Word Kill
Feature: Signature Spells (Animate Dead, Counterspell)

Harold performs the Archlich Ritual 'only as a proof of concept,' drinking the potion while holding his personal grimoire (stained with his blood). He falls into a state of apparent death for 10 minutes to wake up as an archlich, with his mind and personality intact, and a great confusion over what happened, as he was only seeking to optimize his research schedule by eliminating the need for sleep.
>>
>BACKGROUND
Harold was born as the third son of a minor aristocratic house in Cormyr, renowned for its vineyards and a disappointing campaign for political ascension. From a young age, he demonstrated a very disturbing fascination with death. While his older brothers trained with the sword and learned political intrigue, Harold dissected songbirds to "revive their songs."

Alarmed but always pragmatic (a great family value throughout their history), his family sent him to Cutlass Island in Luskan, to the Hosttower of the Arcane, at age 12. There, he excelled in the School of Necromancy. His thesis for his intermediate courses, “The Economic Viability of Skeletal Servants in Vineyard Pruning,” earned him awards, notoriety, and an express order from the Arcane Archmage to have an exclusive tutor supervise his research and monitor its ethical application.

The relationship with his tutor was very fruitful personally and professionally, with the elderly magistrate praising his pragmatic and non-egocentric approach to necromancy. However, the secret reanimation of a Luskan merchant's wife to "mediate hereditary disputes" was classified as an ethical violation that ended in his exile from the Hosttower of the Arcane.

Nevertheless, a couple of years later, his official graduation documentation arrived given his academic achievements and the fact that, despite the trouble caused, that incident created "innovative applications in asset retention."

Between his exile and his retroactive graduation, Harold returned to his family lands. His interaction with his relatives was an exercise in a delicate balance of aristocratic pride and mortified discretion. His obvious genius in necromancy was a source of renown and headaches; while welcome in the family bosom, Harold was a loved one better kept at a (very long) arm's length.
>>
Cont:

Displaying the value of pragmatism once again, his family funded the construction of a tower in the Mere of Dead Men, a day's travel from the family home. It promptly became his main residence and laboratory, stocked with luxuries to keep him distracted, such as rare tomes, alchemical supplies, and a wine cellar that he often uses more to pickle specimens than for its original purpose of momentarily distracting him from necromancy.

Thus, the family ensures he is close enough to claim credit for his achievements, but far enough away so he doesn't scare the vineyard workers with his experiments—which are strictly forbidden in the family house. He still has a room reserved there for family gatherings and formal events, which does not inhibit him from entertaining his nephews with skeletal jugglers and zombie puppeteers. Meanwhile, his brothers hire Kelemvorite acolytes to "bless" the silverware.

Later, the Avowed of Candlekeep allowed him to study in exchange for transcribing Netherese funeral rites. For this, he considered it pertinent to reanimate the corpses themselves to verify the accuracy of the translation. The resulting scroll, “The Corpse as a Primary Source: Historiography of a Necromancer,” was discreetly filed away and not published by the editors, highlighting the fascination and skepticism his unorthodox methods produced there. It remains in a dispute for release and publication to this day.

After a sabbatical pause from Candlekeep, and after being invited to give a talk on practical necromancy at the Conclave of Silverymoon, he entered Neverwinter as a professor at the House of Knowledge. There, his work is tolerated and valued by the authorities, who watch as groups of undead rebuild the city's harbor district at night, although his proposal for a Department of Post-Vital Studies has not yet been accepted.
>>
Cont:

However, his unique expertise did not go unnoticed by this house of studies dedicated to Oghma. Recognizing the danger of fighting a force that is not understood, the academic authorities, with a deep sigh of resignation, offered Harold a titular chair with a very specific mandate that he named "Applied Necromancy: Theory and Containment."

His job was not to glorify necromancy, but to teach a new generation of wizards and scholars to understand its mechanisms, identify its variants, and, above all, contain its most dangerous manifestations. For Lord Neverember, it was the equivalent of hiring a pirate to teach naval defense: a pragmatic and risky solution.

Harold accepted with delight, viewing the position not as a brake on his work, but as the perfect academic platform to inculcate his principles of "post-vital efficiency" and to despise, from a position of authority, the "lousy methodology" of necromancers who use the discipline for malevolent ends or mere domination. Since then, he combines his research at the Tower of Post-Vital Innovation with his classes, where he demonstrates with cold precision how to dismantle an undead in the most efficient way, all while subtly circumventing curricular guidelines to promote his personal vision of an "ethical" and utilitarian necromancy.

The meager academic pay is no impediment to him, but it does not change the fact that his love for necromantic research must be funded, and the family stipend is often insufficient. Therefore, his more practical innovations serve to fund his projects, including one on transcending the limitations of one's own mortality.

Likewise, his motivation for going on adventures—or "field expeditions," as he calls them—is to gather rare components, seek to carry out aid and relief projects (with variable results), refute the hypotheses of other scholars, and occasionally recover family treasures and relics (following family pressure).
>>
This whole post is ai generated isnt it
Like the whole thing
>>
>>97223212
smells like a self-insert for a boring nerd
>>
Cont: Always an academic, he treats dungeons and ruins as laboratories, and allies as test subjects, cheerfully oblivious to the discomfort caused by his "travel assistants" (a spectral librarian and a zombie cartographer, for example).

>PUBLISHED RESEARCH SCROLLS
<Reanimating Agricultural Workers: A Cost-Benefit Analysis of Post-Mortem Labor Optimization in Rural Communities
Proves that skeletal workers work 23% more than living workers without complaints about breaks or wages. Includes a case study of a village that rejected his "assistance" and subsequently starved.

<Necrotic Immunity in Reanimated Bodies: Implications for Hazardous Waste Management and Public Health
Concludes that zombies are ideal for cleaning sewers, radioactive sites, and plague-ridden areas. Annexes include testimonies from terrified sanitation workers.

<Skeletal Articulation as a Pedagogical Tool: Improving Anatomical Education Through Animated Corpses
Methodologically used the screams of medical students as a metric of "participation." Argues that scream intensity correlates with knowledge retention.

<Ethical Considerations of Non-Consensual Posthumous Employment: A Framework for Community Consents
His opinion that if 51% of a town approves, reanimating the dead is ethically permissible, was considered controversial. Cites the presumably forced agreement of a village elder as alleged proof.

<The Undead as Renewable Labor: A Sustainable Alternative to Machinery Dependent on Fuel and Organic, Mineral, and Arcane Components
Found that a skeleton can power a mill wheel for 14 hours a day. Suggests calling them "biomechanical engines" for public relations purposes.

<Longitudinal Study of Grief Resolution in Populations Using Reanimated Loved Ones for Domestic Labor
78% of test subjects developed phobias toward their undead spouses. Dismissed as "cultural bias against innovation."
>>
>>97223368
No, but AI translated indeed.
>>
>>97223212
>His pragmatic and 'ethical' approach to reanimation
That's it. I'm tired of all these 'reformed' and 'alternate' necromancers. The next game I'm playing I'm embracing all the necromancer stereotypes. Why yes, I enjoy raising the dead back to unlife for my own amusement and free labor! Why do you care? They're DEAD! Hey kid, you want to see a dead body move? It's time to Make Necromancers Great Again.
>>
>>97223418
>Make Necromancers Great Again
kek MANEGA cap as equipment



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