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TTRPGs are a social game first and foremost. That means there's unspoken rules that vary from group-to-group, but a common one is "acceptable breaks from sensibility" in the name of game experience or table cohesion. It's the kind of thing that keeps the bitter rivalry between the Elf and the Dwarf largely to amusing banter and not outright PvP. It's an innate instinct: nobody likes to spoil the atmosphere, because that's a large part of the appeal of a good game (alongside the freedom).

That being said, there are also times when the group's course of action is patently retarded and you can't meaningfully push back on it without feeling like you'd cause a big fight over nothing (and then feel obligated to keep comrades away from the consequences), or something a character cannot abide has to be "sanded over" somewhat, or you as the GM don't want to cultivate the feeling that you're antagonizing your players by hitting them over the head with "you murdered someone because it was convenient and didn't even take measures to cover your tracks" or whatever unhinged misadventure occurred because something about the player position of the table cause human beings to lose IQ.

Have you ever had that feeling? I think I see enough greentexts to think it's common.
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>>97228087
This only happens in storyshit games where giving actual consiquences for pc action "derails" the "plot". One of the reasons conventional story telling does not work for ttrpgs.
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>>97228101
This guy is stupid.
>>97228087
You just need to talk to your players bro. I mean you needed to first tell them what kind of game you were running. If, after you already told them then you're in game and they try this shit, just tell them that you aren't running a game where they are going to to chaos goblin bullshit and if they don't like it, they can go home.
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>>97228087
>I think I see enough greentexts to think it's common.
That's because many anons are socially awkward and conflict-averse. Back in the glory days of the 2000s-2014 before 5e came along and made things trendy, most of them were just beta nerds who didn't know how to traverse complicated situations. Nowadays (due to a lot more experience with people and probably some cynicism from being manipulated), they're apathetic and often hiding their power level lest they be eaten alive by the zeitgeist.
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>>97228087
>That means there's unspoken rules that vary from group-to-group
You should speak them. Not making a big list, but explicitly establish what the general atmosphere is and say when you think people aren't sticking to it.
Also, if you can't see the sense in what a player is doing simply ask them why. They may have what they think is a cunning plan, have completely misunderstood something, or just be bored. You are better off knowing which one.
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>>97228158
Not to mention a lot of That Guys who pretended they were in the right when they were just lashing out over wasted prep.



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