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Since what I am making is inspired by a lot of /tg/ things like chess and dungeon and dragons and board games, I want to see opinions.

I am making something like your own tabletop single player battle.

The idea is that you have a party of 256 posible characters with their own traits, and then you put them in a map, like chess, and then see them simulate their behaviour.

So, my goal is to make an npc simulator, where you're like a dungeon master.

Dunno really what I am making, but hopefully anons here like my game.
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>>97236396
That looks interesting. Do they just walk around and fight? Are you looking for NPCs or RPGs to greentexts to represent characters on the board? What are the rules here?
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>>97236464
I am figuring out things.

My initial idea is to have 16 families of 16 anime isekai girls, and then set up some DNA like traits used for the calculations.

Then each girl would have like a hostile or friendly score to each other.

And then use that to basically make a battle royale, and my initial idea is that gilrs don't attack first their allies but they attack the ones they hate first.

Beyond that, I want to put a level editor where you can summon and spawn, tools and items, and food.

The rules are basically a battle royale.



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