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What are the funniest wargame mechanics you've ever encountered?
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>>97236410
in 1e 40k, tents had a 1/6 chance of blocking missile attacks
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>>97236410
Gaslands' Max Carnage rule. Basically, whenever something ambiguous happens or there's a rules dispute, instead of just rolling a die for it you choose the option that would result in maximum total damage to everyone involved.
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>>97236410
100%, no competition, motherfucking cannonball bounce rods.

Back when people were retarded, we used to to get dowel rods and paint them with black and white stripes, stripes starting thick on one end and thin on the other. When you fired a cannon, you'd have to line up the rod where you shot, and any units on the black stripes would get hit, while the white white area meant the ball bounced too high to hit them.
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>>97237079
that is based
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>>97237079
Ah yes, the "Everything is a TPK, RAW" rule.
Someone actually thought that would be a good idea.
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>>97237079
God I remember building a car to generate as much stress as possible with the "add stress as attack dice on collisions" skill. Slime was fucked.



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