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>Dragons that exist on a level above Kings and are paid tribute but otherwise largely don't interfere with the affairs of mortals
Vs
>Dragons establish their own empires with their own bureaucracies, integrating half-dragons, dragonborn, humans, kobolds, and other races
Which do you prefer? Or is there one that fits a particular type of dragon more than the others?
>>
>do you like red car or blue car or a different car entirely
>>
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>>97237640
>Dragons are a dangerous animal: their only interactions with civilized societies are violent
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>>97237640
Fully-grown dragons should be treated like natural disasters. Towns and cities around areas that dragons have claimed as their territory should be ruins that were evacuated long ago out of fear, if not already burnt to a crisp. Killing one should be unthinkable - not because of morality, but because it simply can't be done. How does one kill a hurricane? A tornado? A tsunami? You can't do anything except wait for it to go away, or pray it doesn't hit.
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>>97237640
I prefer whichever one is a part of a game, and a game whose play has fewer interruptions, and whose interruptions are shorter duration; but ideally, a game whose play has no interruptions at all.
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>>97237845
Okay, keep to your video games since we all know you don't play tabletop ones.
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>>97237838
You generally build defenses for natural disasters like the japanese.
Im sure the same could be done for a dragon given enough effort, ie if a dragon decided one day to roost right next to a large economically important city like smaug, but i dont think you'd bargain with or anthropomorphise them.
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>>97237640
In my setting, there were twenty-eight progenitor wyrms, born from the dreams of mortals. In dreams, they had held dominion over different aspects and archetypes, but the waking world doesn't operate cleanly along such lines. So, when they were forced to migrate to the waking world, the progenitor wyrms had an eye to conquest of one another. One would rule and then determine how dragons would interact with their new existence. And so began the great game, a centuries-spanning contest between the dragons. Even the basic rules of the game are typically kept from mortals, but it is known that each of the progenitor wyrms also chose a personal set of rules that govern them and their offspring, servants, and conquests. These rules are typically kept secret, but they define the nature of the dragons--not only can a dragon be punished by the rules of the game for breaking a rule, they are sometimes literally incapable of doing so. The layers of complexity and opacity principally serve as an excuse to avoid having to define all the details of how the game works, since letting my players know all the rules of the game would quickly turn into them trying to figure out how to game or break the system.

Because a dragon's rules define them both physically and metaphysically, they're incredibly varied. Some have rules that encourage them to play complicated political games with mortal nations, pulling the strings from behind the scenes to advance their position in the game without mortals ever realizing that several prominent nobles are secretly minions of a dragon. Others have rules that encourage them to be aloof but approachable, a difficult-to-find oracle whose prophecies might be of use to heroes but who sees little reason to allow just any mortal to find them. And others have rules that encourage direct, violent conflict with mortals. So it all depends on which dragon you're dealing with.
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>>97237640
Depends on the dragon:
>Some Dragons exist on a level above Kings and are paid tribute.
>Some Dragons establish their own empires with their own bureaucracies.
>Some Dragons are a dangerous animal: their only interactions with civilized societies are violent.
>Some Dragons use shape change or illusion to blend in with the local dominant society.
>Some dragons lead secluded and isolated lives.
Fuck off with all that freakshit half dragon, dragonborne shit though. I want dragons to be unique and powerful creatures of legend, not a neighbour running a coffeeshop in every street.



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