What's a character you always wanted to play and what's stopping you?
>>97238091I always get to play what i want to play, the trick is thinking about the character concept AFTER reading the setting primer and the allowed chargen options (and after rolling stats if the DM wants randomized attributes instead of point buy).
>>97238091A fundamentally monstrous creature (eldritch horror, biblical angel, sapient ooze, etc., something that clearly isn't humanoid or common-animal shaped) that disguises itself as a human but has a really poor understanding of how humanoids think and behave. The narrative draw would be (poorly) learning about humanity, while the combat draw would be playing a giant monster.For all the goofy backstories and character identities modern DMs and GMs allow, it's rather disappointing how few of them allow nonhumanoid characters, and those that do tend not to care much about the rules of the game in the first place. Most of them won't even allow such a creature trapped in a human body (basically, just a mechanically normal character with a weird backstory), though playing a downgrade would be a copout to begin with. I can't really blame them though, as I myself wouldn't let someone play that sort of character in my usual campaigns (I did host a "players play the monsters in a dungeon and fight off adventurers" game once though, which was great). Perhaps one day, I too will get to play in a "monster party" gameIf we're talking about characters the typical D&D campaign is designed to handle though, then playing a stereotypical rogue would be nice sometime. Nothing particularly special there, just a guy that's really good at being sneaky. Most games I play in tend not to care about stealth or subtlety in general, so I've somehow never played one in the past decade. Hopefully, an opportunity to change that will arise sometime.