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Holiday Special Edition

Previous Thread: >>96962908

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)
Rules light game with focus on narrative. Less rules reading more making stuff up on the moment. Game is built on the concept of playing as young heroes but you can use it for more mature settings.

TQs:
>What do your heroes and villains do around the Christmas season and why?
>If you've ever done a holiday-themed supers campaign, what happened in it?
>>
>>97241180
What supers settings have the best takes on Santa and why do you think so?
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>>97241180
>tfw someone made a supe I wanted to make
>>
>Admire superhero for a long time.
>Make one superhero setting up.
>It's more akin to 90s X-Men and Infamous series.
>If you don't live in quarantine zone or work for the government you can get labeled as a bioterrorist if you use your powers.
Why am I like this?
>>
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>>97241180
Shroud from Dispatch gave me the idea to have a villain who gives his villains cybernetic implants, especially ones that enhance their existing powers, in my supers setting. What supers system does such implants/augmentations best Abby why? Also, what kinds of implants make sense for different kinds of powers without just directly copying the characters in the game? For a speedster for example, I can see increasing their senses so they can better react to things at super-speed, for example, what do you think?
>>
>>97244196
Bro, if you want speedsters put what amlunt to a mini-engine in their legs that propels them forward, only drawback is that they cannot drift or turn mid-speed. So it's like a rocket.
>>
>>97241180
Never done a holiday campaign, always too busy around that time of the year, but thanks for making a new thread, OP. BTW, what’s the in-setting lore for how people get powers in your preferred/original supers settings? I go in deep on that kind of thing and I’m planning on creating such an original setting with lore on that kind of thing and I could use some help please. Especially since one of the major villains is a knockoff of Sinister from X-Men, who studies the DNA of supers in order to try and replicate specific powers. He’s especially interested in where the energy for superhuman bullshit comes from so he can use special supers as living batteries for Mecha and shit.
>>
>>97245852
>what’s the in-setting lore for how people get powers in your preferred/original supers settings?
I prefer the idea that anyone can be a super, it's just a random chance of luck via mutation or you go out and acquire the mutation by putting yourself in a risky exposure.

I also subscribe to escalating power. So no one is just naturally OP, if you never use your power and grind it with creativity, you will never be at the top.
>>
>>97244638
MHA already did that with this guy. What about something that helps with grip and/or wear and tear on the leg joints, >>97244196?
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>>97247451
>MHA already did that with this guy.
And? He was asking for a suggestion.
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>>97244196
Why did you need Shroud from Dispatch to give you this idea? There has been tons of villains who gave enhancements to their goons from DOOM to Doc Ock
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>>97241180
What are some creative places to look for ideas for heroes and villains in supers settings? I look at magical girls.
>>
dead genre lol
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>>97250545
Depends. What do you want? I feel like super depend entirely on the era you want them set in. If you go to ancient times, simply look to ancient myths and stories. Anything around WW1 or Interwar has heroes as low key players, they are a hidden society element with many as detectives or heroes fighting the new emergence of technology/science.
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>>97241180
Do you guys do MCP in here or should I go to /awg/?
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In my setting, empowerment occurs on a cyclical basis and has been since time immemorial, leading to the old myths of gods and monsters having been based in fact. It occurs about once every hundred years, leading to "generations" of superpowered beings popping up across the globe.
>>
My Tiny Supers character, Stretcho the Rubber-Man! I'm very excited to play this guy in an upcoming supervillain campaign.
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>>97244196
>>97249699
>DOOM
Secret War explores the idea that all or most tech villains in Marvel were just funded by Latveria for reasons I can't remember. The whole book was just a vehicle to launch Secret Warriors, but it still explored the weird idea that these guys have high-tech, expensive equipment they use to rob banks and stuff.
>>
>>97254854
>Supervillain

The dude looks like Ned Flanders by way of Bruce Campbell.
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>>97256895
Shoot, I'll take that as a compliment.
>>
>>97254854
>>97257188
>>97256895
Actually, make him an old unc who has a Ned Flanders character during the day, but is larping as a villain at night or when he puts on the costume and is slowly realizing how serious villainy is and acts like a chipper rookie despite being the oldest member.
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>>97257858
What is 'unc?'
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>>97257895
Google is thing you moron.
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>>97241180
Hey, I was just starting to watch the third season of Invincible, and I was wondering, what are some supers settings worth looking at for ideas/inspiration on one’s own besides DC and Marvel, and what’s appealing about them? There’s Invincible of course, and Worm, but I haven’t checked out Aberrant yet, and not sure what else works.
>>
>>97257188
Then you're a retard.
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>>97258563
What do you mean by "works"?
>>
>>97258563
>Aberrant
Aberrant suffers from the same edgelord bullshit that all White Wolf games and their adjacent related properties suffered from.
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>>97258563
well?
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>>97257901
That's fair. My understanding is that 'unc' is short for 'uncle' and means a man who is or acts middle-aged? That fits the character pretty well, actually.

>>97258566
That's fair. Everyone has different opinions and aesthetic opinions regarding character design can be particularly divisive.
>>
>>97258563
You have Worm.
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>>97247451
I liked MHA enough to start working on the idea of a super setting like it. Though currently I have is:

>Government and Corporations are giving big pay outs for the next generation of Heroes with their biggesr group being nor!Justice League.
>Elements of Public Safety is commercialized because of Heroes and everyone wants to be a rising star.
>Vigilantes handle all the real dirty work because they attack corrupt Heroes, government members, law enforcement and villains and other vigilantes but get labeled as terrorists/villains often. Some if they have good publicity are picked up.
>Villains are actual people who go around committing crimes but also some people rigged/primed by the system for rally arlund the flag and keep Civic Heroics going.
>Going to an academy guarantees you a contract and landing a gig as a sidekick who can potentially become a Hero if you break out enough.
>Superheroes emerged because the Illuminati leader as a kid watched a Saturday Morning cartoon and wanted that world of endless conflict to happen..the Illuminati played along because they get awesome powers and its easy to control the masses.
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>>97263279
You mean Public Safety Commission?
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>>97241180
What are some traditionally “villainous” powers you would like to see more heroes use and vice versa? And besides picture related, what are some examples of the concept handled effectively?
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>>97264635
No. I mean the Illuminati.
>>
>>97241180
How do you approach villain alliances in your games? And how well do the villains do at staying on task for their goals and not infighting?
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>>97267224
I don't believe in villain alliances unless they are an actual government entity. Villains should be competing groups with different goals, if they ever intersect it's because they are after the same thing.
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>>97265446
No, you said elements of public safety, which is not a thing that exists in the setting. Don't talk back to me.
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>>97271185
Elemenrs of public safety in MY SETTING mean fire depaetments and policing and public/private security, you dipshit.

"I liked MHA enough to start working on the idea of a super setting like it. Though currently I have is:"
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>>97268450
>unless they are an actual government entity
What, like the anti-mutant government groups in X-Men?
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>>97272538
Incorrect. Public Safety Commission. No other. Do NOT argue.
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>>97265446
Why is the Illuminati basically the default secret society, anyway?
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>>97282902
Because they are a stable trope in almost all modern fiction with secret societies so much so that alternatives are basically called the not!Illuminati. Also the name is cool.
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>>97254715
What causes it? Is there any intelligence to it?
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>>97241180
How does Worm rate as a supers setting? What about Weaver Dice as a supers system? Does either have any ideas worth stealing, I mean adapting, lol?
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>>97291914
Read it and let us know.
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>>97291914
>setting
Pretty good until the end where it went full retarded

>Weaver Dice
lol
>>
Bump
>>
>>97241180
How has the existence of people with superpowers affected religions in your setting?
>>
>>
>>97295803
>until the end
What didn’t you like about the end?
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Bump
>>
>>97241180
Do you prefer your supers settings to have true telepaths or not? And what are some good weaknesses for Psionics supers besides a limit to how many people the super can affect at once?
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>>97318245
Only if the telepath powers are specific and limited. I hate the whole "I can memory wipe and mind control all of you." shit and plotholes it makes.
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>>97318245
One good weakness is making a character have migraines as they overuse psionic powers, kind of like pic related.
>>
Does anyone use any decent random super power generators online? A lot of them feel pretty generic.
>>
I only played once a superhero game many many years ago, wish I played more because I had a lot of fun.

And really liked how everything came up. For example we made our chars with a roll generation system (SHInc) and then ported the results to M&M. My character was literally Bat-man, as in man with bat powers (Flight, Super hearing and Echolocation, Sonic Scream, Emotion Control with focus on Fear), not rich btw, there was a plot point that WB hired super mercenaries to hunt me down because I was using Bat-man name (not really that was what news called me, not the actual alter ego) and one of the mercenaries was Big Barda like and ended falling for me. Freaking loved how everything fit together on that char despite being randomly rolled.



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