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File: mortarion christmas.jpg (674 KB, 1430x2039)
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Christmas Edition

>Previous thread:
>>97173638

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ
Merry Christmas! I hope you're having a good holiday season. Did you get anything /gwsg/ related under the tree this year?
>>
>>97238566
The color differences makes sense. Sounds like you make the lore of your Imperial fleet to be a rag tag band of different planets forces joining up.

>low-points
I think thats when a BFG game worked the best. I remember that a 1500 game takes too long.
>>
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>>97241303
my sister got the new BB box for our 13 y/o nephew for christmas, and it has been an absolutely miserable experience for everyone involved. to me, a 13 y/o boy that is obsessed with boardgames should be the perfect audience for this, and I have no idea how GW expects this to be a product for anything but their core audience

kid saw the box and was excited AF, looks like an awesome fantasy sports board game, with awesome miniatures. opens the box, sees that the rulebook is a literal 100 page tome compared to the quick-play booklets you get in a typical board game. then he's met with the horrible reality of GW products: a handful of unpainted plastic sprues. kid is absolutely wtf'd by now. then I explain that we need to go buy cutters and plastic glue for it (my sister obviously had no idea one would need fucking tools to play this game). luckily for us there was a stationary store nearby and we found some semi-passable tools to work with. we then spent the next 3 hours cutting sprues, and the miniatures are a nightmare to assemble, with miniscule pieces that have no obvious way to fit together. there was an instruction manual that helped, but only so much. by the end of the process I swear the kid was about to cry. we had just spent basically the entirety of christmas day just assembling this shit (stopping to eat in-between and stuff), and by the end we didn't even get to play because it was getting late and we had dinner plans

I will try to get a game in with him tomorrow, but I dread having to teach him the rules. I haven't looked into the rulebook yet, but am absolutely hoping that they have a small boardgame-style booklet or something so that we can quickly get into the game without having to read 20 pages of rules. all-in-all, what the fuck GW, have you completely lost sight of your target audience? are you out of your mind?
>>
>>97242206
>GW, have you completely lost sight of your target audience?
Yes.
>are you out of your mind?
You bought, get bent, numbers go up :^)
>>
>>97242242
yes I guess that's the sad reality. btw, wait until tomorrow when I tell the kid that he has to buy a bunch of paints and brushes for this shit, and the final result will be nothing like the pictures on the box. for a casual consumer, the box is complete false marketing
>>
Genuine question, do BFG players actually like the old sculpts? Even back in the 2000s (roughly the time period between 4th and 5th of 40K) and I went into shops and saw the BFG blister packs, I thought the imperial ship models looked like metal lumps of shit, and they haven't changed much since then.
>>
>>97242386
I never got into BFG because neither imperial not chaos ships appealed to me. Too big, too gribbly, looked bad if done quickly by drybrushing, and painting them nicely would take too long for models I didn't like anyway. The one faction I liked the look of (Eldar) was unavailable locally at the time. Plus IIRC at that time I was still seething about them axing MoW
Now that there are various third-party STLs available I might give it a look if I happen to find an oldhammer group playing it.
>>
>>97242386
yeah they did, but almost everybody uses 3rd party or prints or proxies today
>>
I've been out of Necromunda for a while. Looking for the following pdf :
Bastion of Law
Book of Desolation
Tribe of the Wasteland
Necromunda - Apocrypha
>>
Wish a Warmaster scene would materialize in front of me
>>
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new to kill team but getting routinely slaughtered. My blooded are just sliding off of my opponent's Space Wolf Scouts, and I find giving him extra activations just means he's healing twice with his medic. Blooded tokens make little impact.

Are some teams just super unbalanced? Though to be fair I also seem to suck.
>>
>>97243562
Are you solely trying to trade kills or focusing on objectives and other ways to get VPs? You're a horde team with very few ways of punching through a Space Marine's hide. Your strength is board control and ramp up. Cause him problems on different areas of the map and force him to split his team, then pick a side you want to focus on and hammer those units there.
>>
>>97243577

you might be onto something. Stay hidden, get close, and try to push for objectives?
>>
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>>97241996
>Sounds like... a rag tag band of different planets forces joining up.
It was part that, part being the GM for our campaigns, and partly flat-out liking to play multiple fleet lists at semi-random. So I could be using WYSIWYG to designate which ships were technically "reserves" or "reinforcements" (which is a big thing with Imperial fleets in particular). The actual fluff on the fleets was
>blue
An obsolete fleet that had been largely puttering around guarding Tithes until shit cooked off in the 12th Crusade. Suddenly very out of their depth. My first actual fleet
>Red
SegObscuras fleet whose Lord Admiral had been killed in battle against the Orks (one of my main opponents) and were now being run by a Rogue Trader and some Marines while they waited for "reinforcements" they never actually sent a message requesting. There are quite a few Xenos ships hidden in the escort shot
>Purple
Some of the Armageddon fleet ships were really nice as backup in a standard one
>Pirates
These guys were the actual rag-tag fleet. Also used the Rogue Trader's cruiser or one of the Demiurg Bastions as the flagship. Mostly played for challenge
>Inquisition
Used as GM loaners in scenarios

>>97242386
>Genuine question, do BFG players actually like the old sculpts?
Depends on the fleet, but generally speaking yes. A lot. Especially the Voss ships. Sadly those shredded the molds and pretty much instantly became unobtanium. For people who didn't, the Mechanicus and Rogue Trader cruisers had new Imp looks going on. Ork, DE, and 'Nid players largely scratch-built their fleets anyway, and some of the old Space Fleet ships were available as proxies for smaller ships for Eldar and Imps/Chaos
The only fleets that universally got shit on were the first attempt at Tau with the "Space Skyscraper" look and the Dark Eldar Turds In Space

>>97242597
Finding the older stuff cheap is much harder these days, and the most-demanded designs (Voss and RT cruiser) were some of the first proxies
>>
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>>97243577

again sorry to be dumb, what do you mean by ramp up? Also with board control, is it really easy to split up 6 marines when kill team boards are so tiny?
>>
>>97242386
Varies by faction but the old models had a ton of SOVL despite and scale concerns. That being said current 3D print options are generally better overall, though that isn't a surprise given they have the highly detailed models from 2 video games to work with as a base/reference. But despite the range of stuff now available on the 3D print side of things I am still a fan of my original BFG models.
>>
>>97243063
gf/d/7jMWXi
>>
>>97242206
>me and my nephew are both retarded and dopamine-addicted
One hates to see it.
>>
>>97242206
Filtered by the beer-and-pretzels game
>>
>>97243870
What the fuck is this? How to use it?
>>
>>97244347
you can find the tutorial on https://hownew.ru
>>
Did Spires of Primus get posted yet?
>>
>>97242206
is your nephew retarded?
Honest question
100 pages rulebook is nothing for a game I mean we played 40k in my third world country and needed to translate the rules first and then play them. (during 3rd edition) It is not exactly a hard thing to do.
>>
>>97244347
It is a condensed/concealed link to the filesharing website gofile.io

The gf stands for gofile and the rest is the link
>>
>>97244515
I thot gf stood for girlfriend.
>>
>>97244367
it's only fitting for a 13 y/o to call another 13 y/o a retard. underage fag
>>
>>97244544
It's a GW ruleset it is basic as shit. Kids played this crap with even more shit rules back in the 80's
>>
>>97242206
You're getting pretty harsh responses and desu I felt like giving you one too.

The squealing yearning for low-effort instant gratification is pretty sad. Your nephew should be excited to dig into the rules and lore and to learn how to do miniature modeling. He should have been curled up on a couch reading the rulebook multiple times. Teach him some patience. And have some creativity yourself -- if you had really wanted to play an immediate demo game you could've use tokens, empty bases from the box, etc.

Your rage reminds me of a washed-up divorce dad sloptuber (Guerilla Miniatures) who is constantly yammering about games "passing the Christmas morning test" but that's the province of a denuded cuntsoomer bitch who goes through game systems like bags of Doritos, playing them once or twice and then abandoning them to the Shelv'ed Wastes of the basement.

For less than the cost of a Big Mac, fries and a Coke, you can buy a loaf of fresh bread and some good cheese or roast beef, which you will enjoy much more.
>>
>>97244571
sloptuber :D
>>
>>97244571
didn't read, but I'm happy for you, or sorry that happened
>>
>>97244558
It really is amazing to watch grown fucking adults whinging that modern, highly shrimplified GW games are too hard to understand as someone who figured out the far less polished(but objectively superior) versions of these games that existed in the 90's as a fucking 8 year old.
>>
>>97244741
typing this is giving in to a nigger impulse... you've been internally self-blacked this morning
>>
>>97243870
Thank you. Sorry about the idiot who can understand the rule of sharing or search a bit...
>>
>>97238742
>in line with most Exotic Beast which tend to be 32-40mm
Familiars, sheen birds, spinewyrms, delaque spektors and wyrms, and phelynx are on 25s.
Phyrr cats, mastiffs, cyber-spiders, ripperjacks and millisaurs are on 32s.
The only ones on a 40mm are the dumb Wastes rat model locked on a brute, and a sumpkroc. This should not be taken as evidence that gneric rats are on a fucking 40mm base.
>>
>>97245524
I think all the Squat bots are also on 25s, 28s, and 32s
>>
>>97243620
Thats alot of lore.
My Imperial Fleet was just some Space Wolf inspired sector fleet.
>>
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>>97242386
I dont think BFG players hate the design. I think the Imperial, Chaos and Eldar designs were well recieved. Orcs maybe was seen as metal blobs.
>>
Are any of the status items even worth getting in necromunda? I don't really rate any of them as being better than just buying better guns
>>
>>97247022
You'll cap on weapon slots eventually. Furs and raiments are useful. But the most popular status items are the skulls, because building them is fun.
>>
Anyone got Hall of the Ancients?
>>
>>97247825
https://litter.catbox.moe/7kchkzhvyswcbrht.pdf
>>
>>97247022
If you are doing well in a campaign, it's your responsibility to bling on your opponent. No one in your campaign will respect you for buying a suspensor multimelta on a 2+ BS fighter. Everyone will respect you when you show up with your leader and their gold-plated gun, archeotech device, and a digi-multilaser.
>>
Do any of you fine folk have a pdf of Necromunda: The Aranthian Succession – Spire of Primus to share? Please and thank you
>>
>>97248408
Upload times for Necro books have increased a lot since there are no epubs to be ported to pdf and some folk has to purchase and scan a copy.
>>
So, what is this guy? Is he some kind of different ancient race or something?
>>
>>97248643
He is part of the DAoT humanity rules that usurped the planted from the technologically advanced squids that ruled it prior. Then his people got beat by the Imperium so he holds a grudge against them. But basically augmented human as far as race goes.
>>
>>97248658
>rules
Fuck you keyboard I wrote rulers. I am not that durnk.
>>
Imagine being james workshop and stopping the pdf releases of books and causing a massive inconvenience for your loyal buyerbase just so you can have a go at a handful of pirates on an imageboard. Why is this company so fucking bad?
>>
>>97248731
To play doubles advocate I imagine the profits from the epub versions of the rule books isn't massive given how how they are priced deterring sales. So overall cancelling epub is equates to a cost reduction overall. If epubs were priced at like a quarter of retail physical price I would probably genuinely support them, since it would be cheap enough to be reasonable and also mean I don't have to participate in the FOMO.
>>
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>>97242206
Yes, they have lost sight of their target audience, but small children are not that audience, these are games for nerdy teenagers and adults.
the size of the rule book has never been a complaint, unless they made a small foldout booklet like you're wanting, in which case it would become yet another complaint on top of the mountain of complaints they don't give a fuck about.
>>
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Got a box of the regular Orlock Gang guys for Christmas. If I were to actually get into Necromunda, how relevant is WYSIWYG for everything and is the box by itself fine for starting? Would a second box of dudes with upgrades be relevant later?
>>
>>97249301
Orlock need the upgrade pack to get the high tier weapons, Gang box only cover the basic stuff. And Orlock had the best weapon upgrade in necromunda.

For 2nd box get Wreckers and Arm masters, wreckers made orlock stand out from being just generic cool dude. Made Orlock the fastest gang in the game.
>>
>>97249301
How deep is your bit box? Basic box lacks some of the most punchy options like the bolter, plasma gun and the grenade launcher. But if you have some Old marine/IG kits or anything plain imperial, you should be fine. About WYSIWYG it all depends on your local scene. Some may be more forgiving/less anal, as long as suddenly not every ganger in the campaign is rocking plasma guns despite being modelled with a stub and a knife.
>>
Necromunda question: The Sha'dar Hunters kit is a doubled-up sprue like most Necromunda stuff, right? And does that mean you'd have plenty of weapon bits left over after building them?
>>
>>97249357
Yes.

The only non-double sprues kits are Orrus Spyrers and Ashwing Helamite. (and this shit suck)
>>
>>97249368
Thanks!
>>
>>97249301
To actually answer your question, WYSIWYG doesn't really matter for necromunda, your gangers will change weapons throughout each campaign and noone expects you to have 50+ individually modeled loadouts.
>>
>>97242206
I remember when I first started wargaming I was pretty excited to build and paint even before I gamed.
>>
>>97242206
I was building metal dwarf gyrocopters when I was 13. I had no tools for pinning metal. My fingers still bleed from waiting for the glue to dry, holding spikey bits. Your nephew is just a brain rotted zoom-alpha.
>>
>>97249550
the real problem here is the woman who saw the picture on the box and thought "fun!" and din't fucking inquire further, not with the retailer to find out what was actually in the box, not with anon here to find out if the kid would be interested in a build and paint investment prior to play.
>>
>>97242206
have you ever heard of Blitz Bowl? Would have been better.
But why spending some time before buying something if you can ruin Christmas for everyone involved?
>>
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Just realized gw sells an unironic slop merchant
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My project is about to get done.
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>>97250260
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>>97250266
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>>97250270
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>>97250280
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>>97249301
With us WYSIWYG is mainly about easily visually identifying.
E.g. if someone a model has a heavy weapon, it doesn't need to be the exact one they actually have, so at a glance it's easy to see heavy weapon, melee dude etc
>>
>>97250285
What the fuck did you do?!
>>
>>97250502
Cursed City with some custom doors, mysterious objects and classic WFB models.
>>
>Ratling Venators
Is picking up one of these with a long rifle worth doing early game? I've only got 7 guys in the gang and assuming about 100 creds per game, probably need to prioritize getting more cheap bodies and some extra equipment.

A ratling with long rifle runs 50 credits. I can get smokes, grapnels, and a few other items for 100.
The alternative would be a ganger with boltgun.

Thoughts?
>>
>>97250285
>>97250280
>>97250270
>>97250266
>>97250260
Groovery, baby
>>
>>97250535
It'll be fine but you should change that ratling into champ.
>>
>>97242206
is your nephew retarded anon?
>>
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>>97250260
What project? Heroquest?
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>>97246513
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>>97251386
Cursed City, but instead of AoS and Ulfenkar - Warhammer The Old World and Sylvania.
>>
Any thoughts on what I could use to kitbash a small version of the Offal Hounds? I want to run a bunch of trackers in my Royal Beastflayer list since that seems to be the optimal way to play them, but I don't like that they lose the hunting party flavor and just feel like a pack of ghouls. I figured it'd be fun to have the trackers represented by a large pack of smaller hounds rather than just the two big ones but I'm struggling with finding something to make that work...
>>
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>>97252057
>>
>>97248658
Justice for the Squids.
>>
>>97249324
>>97249458
>>97250448
I see, cheers. If this gets anywhere after the wreckers and arms masters, I might look into more gangers with fancy guns for vanity's sake, to give a feel of progression.

>>97249353
>How deep is your bit box?

Fairly shallow, got a bunch of random bits from mostly Heresy kits and then some. Doubt any ranged weapons from the nu-Mks or SoS will fit without some serious modding since they're two-handed by design, but I've plenty of leftovers from the MkVII kit otherwise, which are one-handed so I guess there's those.
>>
>>97252057
https://heresyminiatures.com/shop/index.php?main_page=index&cPath=1_10_24
There are a couple decent heads in there for what you want. Molds are a little flashed-up but I really like the sculpts.
>>
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>>97251503
Ok.
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>>97253024
nice fleet
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>>97253186
Pics i found.
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>>97248643
>>97248658
I really hope GW don't kill him off as quickly as he was introduced. Fuck the Helmawrs, LONG LIVE DAOT TECHNONOBILITY
>>
>>97253924
Don't worry child, no one die in this children cartoon.
>>
>>97249368
>The only non-double sprues kits are Orrus Spyrers and Ashwing Helamite.
And the Palanite Justicars, and the Underhive Hangers-On, etc.

Arrograntly wrong as usual, Kurwa Kowalski. Of course I understand you won't have enough coppers for those kits until the spring planting and the summer fighting is over, and your local lord releases you back to your mama and the goat pens.
>>
Taking gnomes to a tournament next weekend. Not planning on winning, but Im aiming for at least the stunty cup trophy, and maybe best painted if I'm lucky. What do you guys think of these skill picks? I've got 6 spp to use, each primary costs one, and secondaries cost 2. Max of two added skills per player, and max of 4 of any individual skill/elite skills.

Not sure if putting dodge on the linemen is the right move, and also not certain on multi block, though I think it could be fun, especially with guard support.
>>
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The throng swells by 1! Decided to paint them to slightly above table ready instead of ideal to have them ready in time for the league.
>>
>>97257203
This is slightly table ready? I would rate it ideal.
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>>97257201
Dont forget!
>>
A lot of the modelling discussion I see around Mordheim involves encouraging the most yourdudes and individuality and customisability as possible, whilst all discussion involving playing the game discourages taking any armour, shields, helmets, and most weapon options on your dudes at all, entirely discouraging anything except "play with as little equipment as possible to cheese wyrdstone/gold/exp after a game"

Why is this?
>>
>>97258145
1. GW rules are bad
2. Minmaxing and cheesy strategies work... once, after which nobody wants to play with you again.
Mordheim is basically "Gentleman's Agreement: The Game".
>>
>>97258145
You should take that as a guideline more than obligation. You can build however you like, but with the knowledge about the expected performance of your list.
>>
>>97254430
lmao what is this feud
>>
>>97258456
Anon got sodomized by his eastern european uncle and now this is the only place he can vent his sexual feeling.
>>
>>97258456
He's probably Russian.
>>
I stand with Kurwa Kowalski!
>>
>>97258196
>>97258377
I guess I get psyched about starting a warband, and then look at them and it's all stuff like "Orcs actually want to just stand back and shoot" "Your leaders shouldn't be anywhere near combat" "Just give everyone a sling/mace (depending on army" "Don't arm anyone with a shield or armour" and it's like, well, what's the fucking point of anything if the only advice given is "Everything is sub optimal except X for this warband"
>>
>>97258986
Mordheim is just a fucking dumb game that is propped up by nostalgiafags and 28 trannies. Let's hope GW remakes it as a grimdark answer to Trench Crusade but with good rules this time.
>>
>>97259001
>Let's hope GW remakes it [...] with good rules this time.
When has that ever happened?
>>
>>97258986
The point of games like Mordheim or Necromunda is that they're modeling project, with an immersive ruleset to bring those models you've made into action. The rules have a lot of references for immersion, but the gameplay and tactics are fairly simple. You can choose to skip the modelling aspect when starting but you wouldn't be sticking to these game for long without delving into it.
>>
>>97241303
New Mordheimer here, gonna play cult of the possessed. So my frame of reference to other gw games doesn’t really seem to apply here so I have 2 questions to get my list started

> I’ve read my main magister can be used as a melee character, so while he’s in his infancy is it more worth it to start him with light armor and a shield to bulk him up without worrying about casting or should o just give him a weapon and throw him in there
>I can’t tell if ws or s is more important so would I be better off with brethren to also give them some sort of ranged option since the rest of the list has none, or is the boost to strength from the dark souls way more important
Currently the plan is to run magister +2 vanilla possessed and use the rest of my starting funds on either brethren or ds but like I said, I have no real frame of reference here
>>
>>97259012
I‘m sure they can do better than Mordshite.
>>
>>97258510
Kurwa Kowalski is quite possibly a Russian himself. There's a Russian from Yaktribe who posts here and spams his homebrew shit and has responded with anti-Ukraine sentiment when pressed (JawRippa). He is one of the more likely candidates for the arrogant ESL Necromunda poster. It's impossible to know without him admitting it, so we just have to accuse Kurwa Kowalski of being all possible ESL races who might dabble in Necromunda. Polish, Spanish, Finnish and French are all leading possibilities.
>>
where is eurobowl 2026 going to take place?
>>
>>97259551
>Polish, Spanish, Finnish and French are all leading possibilities.
Wait, are you talking about the somewhat infamous Perkele Juan-Etienne Kowalski (IYKYK)?
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>>97260244
>>97259551
Kowalski is a typical German name.
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>>97260348
based retard or Kurwa Kowalski trying to throw us off his trail
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>>97260719
Kowalsky (Slavish/Polish)
Kowalski (German)
Or give you a hint that he is possible a communist from East Germany that is a Putin fanboy.
>>
>>97258089
Thanks for the compliment! It's missing final highlights for the bronze and blue but I am quite happy with them at this level.

>>97260946
No, I am Polish. It's the opposite of what you said. ski is a Polish suffix. Sky from what i've seen is a whitewashed Slavic suffix.
>>
>>97258145
>>97258986
>Why is this?
Mordheim's item balance philosophy is pretty alien to the balance sensibilities of the modern tabletop gamer, so it warrants frequent reiteration of what options are reasonable takes for a starting warband, and what options are best picked up later on in a campaign. For example, heavy armor is intentionally overcosted for the bonus it provides as it's meant to be a late-campaign vanity item, a gold sink for warbands who are doing exceptionally well (this isn't just hearsay, Tuomas has repeated as such in multiple interviews).

Don't get discouraged by the optimization vs customization thing - there's a pretty wide gulf between "minimum reasonable degree of optimization to not get your ass kicked" and "minmaxing the soul out of the game", and in-between there is plenty of room for customization while not playing a warband that's going to be so bad it's not fun to play. My starting Reiklander warband for example doesn't have a single club among them, but they do have 7 swords, a couple longbows to mix things up amongst my marksmen, and nice pair of dueling pistols for my leader making him an extremely juicy target - all things that aren't optimal, but my warband is still plenty playable and has done reasonably well in my local campaigns because I've still hit the "floor" for optimization - maxed out heroes, 9 model minimum for rout tests, etc.
>>
>>97260244
Yes sir, the very same ruffian.

We don't know where he's from but we know he's ESL and often drops articles when writing in English (a common trait of Slavic language native speakers speaking English).

And also that he's compelled to post about Necromunda on a near-daily basis. Yaktribe offers JawRippa and TopsyKretts (also on Reddit) as possible suspects (both Eurofag daily posters) and Dakka Dakka also has a famous European Necromunda autist named Baxx (but he might just be TopsyKretts by another name). I can't imagine the guy compelled to post here daily isn't also active on other more traceable boards.
>>
>>97259210
this

Games are a race to get 3-4 out of actions to start forcing routs and hope your opponent fails their Leadership roll. Sometimes there are scenarios that have you running around with treasure, or racing across the board, but that's always the gist of it.

If you have a cool model in chainmail and you like painting metallics, fuck it, take the Heavy Armour. It's not like you're paying a sign-up fee and competing in a tournament for cash prizes--this is narrative play at its purest.

>>97259369
WS barely matters. S matters a lot.
>>
>>97261349
>this isn't just hearsay, Tuomas has repeated as such in multiple interviews
This is simply his backwards-justifying cope for designing gravely flawed rules. The armor piercing on S4 is the whole problem. They tried to port over the the same AP scale that Fantasy used (to be consistent with it), but it didn't work because there were too many S4 attacks everywhere in Mordheim.
>>
>>97261102
It is t polish. A real Polish name would be Kowalscy.
Kowalscy (Slavish/Polish
Kowalsky (Germanic Polish)
Kowalski (German)
Kowalske (West German)
But this applies mostly to pre 1950s and Kowalsky is influenced by Saxony.
>>
I'm not getting between the German and the Pole arguing over hereditary cognomen, but I bet the REAL Kurwa Kowalski is laughing up a storm that he escaped persecution on this day.
>>
>>97261722
I'm more and more convinced it's deliberate Pole-baiting.
>>
>>97261712
There are things that were mistakes in design but armor isn't one of them. Armor being bad relative to its cost was something that was picked up very early on in playtesting and left as-is, you seem to have your own headcanon regarding the games development and testing so I doubt I'll change your mind but armor being in the state it's in is very much intentional. Most of Mordheim's "balance issues" come from a disconnect between player expectations of balance (that every option should be relevant and fairly well-balanced against each other) and the reality of Mordheim's item design philosophy (that things should be costed based on their in-universe rarity rather than their actual effectiveness and that many items were designed to be more appealing choices at later stages in the campaign as players accumulate more wealth).
>>
>>97261762
Probably. But who cares. We have a good conversation. I dont see any aggression or divide that could fuel his love for Putins cock, in his mouth.

>>97261766
Not really. Poland and Germany are like brothers.
>>
>>97261825
OK, 100% bait.
>>
>>97261802
You're going to pretend to have insight into Mordheim's playtesting now?

What about expectations that items function in accord with their in-universe depiction?
>>
Does anyone have a scan for Spire of Primus yet?
>>
In Warcry, if an ability says it "increases the Damage characteristic" does that mean both the regular and the critical damage, or just the first value?
>>
>>97261969
Probably give it another week or two. It took a while for us to get a Bastions of Law scan as well.
>>
>>97261710
Good to know, thanks
>>
>>97262000
Damage and critical damage are treated separately, unless mentioned otherwise.
>>
Hello! Anyone have a resource for the newest MESBG rules? Looking for an epub and/or pdf of the newest Armies of Middle-Earth
>>
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First squad " done " (mostly missing final highlights but I need to get the other 2/3 of the army table ready in just over a week so that can wait)
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Finished the team. Just a couple score markers left to paint.
>>
Hey, folks. Got a weird one for ya.
I've fallen heavily into the BFG rabbithole and I want models. Unfortunately I'm broke as living shit. I have therefore resolved to try to make spaceships via papercraft.
Does anyone have any convenient resources that would help me accomplish this, or am I boned?
>>
>>97263767
>I have therefore resolved to try to make spaceships via papercraft.
>Does anyone have any convenient resources that would help me accomplish this, or am I boned?
If you go to the official site for Warp Rift and root around, you'll find a "BFG starter kit". There's a google Drive involved, and there are a bunch of papercraft with varying levels of detail in there.
>>
>>97262763
There's a mega, use the archive.
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>>97263767
Just search for “battlefleet gothic paper“.
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>>97264148
Found this french forum
battlefleet.forum-actif.net/t1272-battlefleet-gothic-papier-pour-les-debutants-et-les-nouveaux-joueurs
>>
>>97242206
>>97264148
>>97264159
Grim.
>>
>>97264167
What?
>>
>>97264182
Grim.
>>
>>97264194
How is that grim?
>>
>>97264200
The first post they quoted is self-evidently grim and there were multiple replies explaining why. Can/do you read?

The second and third are a little harsher but I understand. It is pretty grim for someone to want to get into a miniature game but want (or have) to be like, "I can't buy any miniatures though." Use numbered tokens at that point instead of standees. But this is grim because of a society that leaves people too poor to buy miniatures, above all else.
>>
>>97261802
>disconnect between player expectations of balance (that every option should be relevant and fairly well-balanced against each other)
curse those insane, unreasonable player expectations!
it has fuck all to do with design intent, cmon. GW not playtesting sufficiently isn't a new phenomenon. in 40 years they've released a grand total of zero games where the internal balance wasn't blown to shit. (which isn't to say they have made no great games, but you usually need 10+ years of post-oop community patches before you have anything that could be called "balance" with a straight face) they don't care now and they didn't much then either.
>>
>>97264514
I meant the second conversation point. Using paper stand-in is ok. And noone needs to be able to buy minis. It is sad when someone cant afford them, but they are not that important to not use paper minis.
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Love me kelpies
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>>97263270
Are these prints or what?
>>
>>97260946
>Kowalski (German)
German citizenship does not make you German.
>>
>>97264084
>>97264148
>>97264159
Appreciated, folks. I'll give it a go and report back.
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Time to start on the Rangers
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>>97265579
Yes, a 3rd party team from Punga, printed them myself.

I made the same reference with my team name.
>>
>>97261825
>Not really. Poland and Germany are like brothers.

anon gave up trying mid post

Also fuck new captacha, makes me not wanna post if i have to jump through this retarded hoop
>>
>>97268486
They ARE like brothers. They had a lot of exploratory midnight sex when they were younger, and now that they're grown talking is awkward.
>>
>>97268486
>makes me not wanna post
That's the point of it, get rid of people and replace them with 4chan pass bots and idf hired indians.
Racist white guys aren't supposed to have an online lace to talk to each other, not even about their hobbies.
>>
>>97259369
No need to bulk him up, give him a sword for the parry and get him in there, that way you can still cast as a bonus (you can cast in combat)
I think dark souls are cooler so go with them, you're not getting any mutants? Should consider them.
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What are some fun base ideas for Necromunda that aren't factory flooring? I based my Helot cult with the usual metal ruined floors, but for my Eschers, I wanted to think of something different.
>>
>>97273589
Neon club floor
Sewer floor
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>>97273955
Neon club floor is a perfect idea! Thank you!
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>>
Blood Bowl reveals in 2 weeks
Maybe High elves since the preview video had a lady with elf ears
>>
>>97276518
Take it to /vg/
>>
>>97277712
>muh high elf release tease
That's weird, I could swear I've already been playing High Elves for over a decade now.
>>
What would be two good teams to use for blood bowl teaching games? Are Tomb Kings/Bretonnians a fair match up or are there two better teams for an evenly matched game?
>>
>>97277977
>he doesn't want overpriced BB dices with HE scribles on it
ngmi
>>
>>97278317
I do have baron of dice dice, thank you very much.
>>
>>97278202
mirror match, either chaos or amazons.
>>
>>97273033
Wow that's more ship than Maersk and Archiveofourown together. It's all yours?
>>
>start painting a norse team for upcoming BB league
>liking the general painting scheme and it's quick too
>start painting the bandages on the leg warmers and arms
>adds about 30 more minutes per model to the total painting time
>hate doing it so somehow the models end up looking awful

I think I'm probably the first one to complain about that, but it's the first time I've turned from love to hate so quickly to the point that I'm considering ditching the norse and building the vampire team I got for christimas and slap chop it
>>
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Custom scenery/mysterious objects I did for Warhammer Quest 95/Cursed City.
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>>97280336
Thats really cool stuff.

>>97279408
No, it is a picture from PortInvicta. He just has every army on the table. At first i wanted to make a list of the Armies and how developed they are by GW.
But i fucked up and thought i do it later. So it comes now.

>Excessive Army
Imperium
Chaos
Tau (plus Forgeworld)

>Well Developed Army
Eldar
Ork
Tau
Tyranids

>Underdeveloped
Dark Eldar
Rogue Trader
Space Marines

>Poorly developed
Adeptus Mechanicus (Imperium Add-On)
Demiurge (Tau Add-On)
>>
Does anyone happen to have a scan of the new BB edition book? Have a game with a friend tomorrow and wanted to get across the new rules, unless people recommend not bothering. Even then, it would be good to have in case my group goes that way anyway.
>>
Aight, someone in a previous thread said they were starting a campaign and had three enforcer players. I've got 2 Orlock, 2 Escher, 2 Squat, and 2 Enforcers (and me). Why do people do this...
>>
not sure if people care, but high elves are whats being featured in the preview for blood bowl.
>>
>>97283249
That wasn't bad, it's a perfect split for the new Imperial house vs aranthian aligned in the new book. Or you can split them into law-abiding and outlaw. Or just play normally. If your group doesn't fizzle out and goes for a 2nd run people are more likely to pick a different gang.
>>
>>97283267
how do you know?
>>
>>97280336
Post the hero count-as, s'il vous plait.
>>
>>97283371
They confirmed Blood Bowl will feature in the preview, and the dumb New Year party video they put together to tease the preview had a lady wearing fake elf ears and holding a blood bowl ball.
>>
>>97285594
wonder if the new star players will still be in resin or if GW has fully transitioned to plastic-only models
>>
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>>97281343
Forgot Necrons

>Underdeveloped
Necron
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Does anyone have a pdf scan of the Spitewood rulebook? Gib plz. Can suck toes in return.
>>
>>97283249
I wish we could actually determine which of these two things was most often happening:

1) new players are learning which gangs are "originals" and are specifically making the decision to play Enforcer/Squat/CGC to somehow distinguish themselves as fresh unbiased players

2) new players aren't really doing the research to even know which gangs are originals, and Enforcers/Squats/CGC just legitimately have the most widely-appealing aesthetics of all the new designs
>>
>>97286385
Both Enforcers and Squat had influx of releases in short period of time and that sparked interest in new players.

Enforcer is the most request gang for a long time due to them carried a legacy of being overpowered in old necromunda, their pop culture reference to Judge Dredd, and their status of being the police in a criminal gang wars game, making new players more attracted to them.
>>
>red primary
>black secondary
>silver metallic
>gold metallic accents
Is this too many colors for a team? Imperial Nobility
>>
>>97285863
>>97281343
The original design of BF:G isn't a tournament game. It's a campaign game. A lot of the other elements descend from that. There were two types of fleet: "Battle" fleets, and "Raider" fleets.
In the original version, the Imps and Chaos were the Battlefleets, with a couple of special scenario units (the BSFs and Planet Killer, Marine allies).
Orks and Corsair Eldar were Raiders, whose fleets were meant to cap out at about 1k point rosters. Marines were purely allies, and never meant to be a coherent fleet at all.

But hey. Eldar were the main antagonists in Space Fleet, and we have some ideas. So a battleship and a few more light cruisers wouldn't hurt for funsies. And here, have some neat shit in the Journal we based on kitbashes people put together.

Then the Armageddon campaign came out and they needed to make Orks a battle fleet, Marines independent so the Bangles could have the Best Vacation Ever, and oh hell the Imp Navy has been good so they can have some more neat shit like that all-Lance BB we've been joking about for ages. But that means Imps have too much flexibility? Time to introduce sector fleet rules!
Anyway.
Tau were not-quite Battle fleet testing the modular fleet concept, with options for sickos to use them in campaigns; Forge World didn't get the memo and made their own. Demiurg are (like Marines) an Ally fleet, and as Forge World they got abandoned immediately. Necrons have always been an "experimental" Raider fleet because they never quite nailed down the rules and everyone fucking hated them. Nids burst in fully-formed as a battlefleet with modular fleets, and Dark Eldar were intended to be Raiders using the same ideas. Mechanicus was a straight replacement/upgrade option for Imp Navy players who liked more elite forces (taking the Marines' usual design space). RT were also an Ally option with a single ship, that sort of got tied into the Tau/Demiurg/wolfpack because they were all coming out at the same time
>>
>>97286385
Enforcers seems to be an aesthetic choice from what I've experienced so far. Especially if they're people coming from 40K. Its hard to break out of bolt guns and uniforms I guess.
>>
>>97286385

It's the latter. They don't care about fluff, they just are going off of aesthetics. Players don't want to read a source book. They want to watch yt videos of sweet lore and then beat up the other players with their cops.
>>
Is white dwarf pdf with new shit for darkwater up anywhere?
>>
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>>97248968
>>
>>97287883
it's not even on pre order yet. Come back in 1 or 2 months, or just read it from youtube.
>>
>>97287878
When everyone's a cop who do the cops beat up...
>>
What do people use as a basis to kitbash for an Orlock lugger? Kataphron Breachers?
>>
>>97289218
>Orlock lugger
Servitor from Inquisitorial Agents, The Admech killteam servitor, or the OOP Servitor in Blackstone fortress combat arena/Escalation.
>>
Looks like my grenade launcher specialist is hitting 6xp next session.

Worth increasing BS to 2+ or saving up for a shooting skill?
>>
>>97289381
Fast shot is almost always the strongest option. But try to.... read the room. If you're fighting a weaker gang stick to smoke grenade. Winning/losing by a little is ideal. Complete curbstomp is not.
>>
>>97289008
Smaller, blacker cops
>>
>>97289246
Nigga they tracked they finna need tracks from somewhere
>>
>>97289246
For the body part or just ran nearly holistically? While described as generally being tracked units in the fluff, on a brief skim it seems like people run up-armored and tracked varieties alike. As a brute, I'd imagine they'd be big lads at least.
>>
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>>97289979
>>97290048
They still climb and jump like anyone else, and the only piece of artwork for them clearly show mf with a hip and it even split into 2 parts, like he actually just had legs. Maybe the tracked part that the description mentioned was the feet.

If you absolutely need the lower body to be tracked, you can use Rapier battery, Servohaulers terrain, the back of Goliath Mauler, Legion Imperialis super heavy tank (Fellblade, Baneblade, Storm Hammer), the 40k taurox. Hey you can even use the Legion imperialis rapier as roller skate shoe. Servitor (with 2 legs) is the cheapest, but for tracked Kataphron is probably the cheapest.
>>
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>>97289218
Use a Kataphron, they are relatively cheap if you can find a Combat Patrol issue and they fit on 40mm bases.
>>
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>>97287129
Interesting. Is this your take or knowledge gathered through fan groups?
Because it feels much more that they put more effort into Chaos and Imps because they were their topsellers in army games, like Epic.
But to have more minis to sell and more variation they developed Eldar and Orcs.
It feels like they planned to give every faction some ships. But the sale was not as expected and they just put out what they had in the pipeline.
>>
>>97290370
>>97290457
>Cheap
>GW kits
You dumb motherfuckers, 3D PRINT THE TRACKS, anon does not need to go buy a full kit at 20-100x the price of printing.
>>
>>97290580
>3D PRINT
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>>97284056
As you wish. Just painted the ogre.
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>>97290896
...and the baddies.
>>
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>>97290933
I decided that looking for metal Vargulf as Vargskyr count-as was pretty much pointles and expensive.
>>
>>97290580
Printing is for useless fags and poors who do not actually want to do the hobby.
>>
>>97291028
Hello, James Workshop. Off to beat the poors with a hammer again, are we?
>>
>>97291042
Would James Workshop call you a cheap retarded nigger?
>>
>>97291136
Yes? Fucking dumbass.
>>
>>97291028
Spending money has nothing to do with the hobby, james.
>>
>>97291042
>poors
That's funny, I could swear that 90% of the anti-printer shill faggots cite them as being too expensive to own for yourself.
>>
>>97291319
That's pretty fuckin' hypocritical of 'em.
>>
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>>97290939
>>
>>97290487
>Interesting. Is this your take or knowledge gathered through fan groups?
It's from being there in the Specialist Games/Fanatic forums, subbed to the BFG and Necromunda magazines, and playing the game avidly as it came out.

>It feels like they planned to give every faction some ships. But the sale was not as expected and they just put out what they had in the pipeline.
This is right when the new CEO was taking over and turbofucking a bunch of things. Many fleets and models went mail-order-only (at first) - things like the Farseer for Necromunda, or the Rogue Trader cruisers. Andy was already in the process of quitting to go make his Starship Troopers game, which led to a bunch of the forum regulars and early supplement guys taking over. SG was already semi-independent, while Forge World was kind of in open revolt because they had almost no oversight and were in it for the love of making weird shit. For example, Superheavy transports were an accident. They were going to make a little modular transport where you could swap in a tanker or troopship hull, then realized they could put two of those in a row and make something even cooler instead of just packing one of each hull in the bags. They also made a bunch of scenario stuff like the orbitals, other new transports, the whole-ass Tau fleet...
Anyway. In the middle of all that, the CEO suddenly gave a wind-down order to SG because they wanted to refocus on "core sales". The forums got shut off practically overnight, they stopped casting new Specialist stuff for almost all the games, it was a huge clusterfuck.

Most of the side stuff that got developed for BFG, like Rogue Traders and even Tau [merchant], were just someone on the SG team going "hey, this would be cool" and then getting a green light from GW when they had a concept put together. Eldar and Orks were planned from very early on and given a "pirate" role in the game because it didn't make sense for them to be taking center stage
>>
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played against my buddy's van saar for the opening game of the campaign with that mission where he has to plant listening devices in all four corners and the center
some random highlights
>he grouped 3 of his juves up in a hallway and let my grenade launcher frag them all
>his spider webbed a beastman and another mook but immediately ate shit from a bolter
>ogryn made a 10" blind charge into his leader and tore him to bits which then caused 2 juves to break
>he had a lascannon on one of his champs who was eyeing down my ogryn but failed the priority roll on that turn so he also got curbstomped too
>we rolled it up after to see if his lascannon would've done anything and it would've knocked the ogryn out of action
>>
>>97293086
how does a move 5 ogryn make a 10 inch charge?
>>
Gave my ogre team 3 new players!
>>
>>97241303
I'm playing my first game of Mordheim next week, how is this list? I've mostly tried WYSIWYG using my minis (bows will be replaced by crossbows). How is it? I'm not too worried about min-maxing

Reiklanders (1a) - Reiklanders - [91 Warband Rating, 491 pts]

# ++ Warband ++ [91 Warband Rating, 491 pts]
## Heroes [61 Warband Rating, 293 pts]
Champion [65 pts, 13 Warband Rating]: Characteristic Increases, 8x Experience [1 Warband Rating], Serious Injuries, Skills, Equipment [30 pts] (Club,Mace, Hammer [3 pts], Dagger [2 pts], Cross Bow [25 pts])
Champion [58 pts, 13 Warband Rating]: Characteristic Increases, 8x Experience [1 Warband Rating], Serious Injuries, Skills, Equipment [23 pts] (Helmet [10 pts], Club,Mace, Hammer [3 pts], Sword [10 pts])
Mercenary Captain [110 pts, 25 Warband Rating]: Characteristic Increases, 20x Experience [1 Warband Rating], Serious Injuries, Skills, Equipment [50 pts] (2x Duelling Pistol [25 pts])
Youngblood [30 pts, 5 Warband Rating]: Characteristic Increases, Serious Injuries, Skills, Equipment [15 pts] (Buckler [5 pts], Sword [10 pts])
Youngblood [30 pts, 5 Warband Rating]: Characteristic Increases, Serious Injuries, Skills, Equipment [15 pts] (Buckler [5 pts], Sword [10 pts])

## Henchmen [30 Warband Rating, 198 pts]
Marksmen [35 pts, 5 Warband Rating]: Characteristic Increases, Equipment [10 pts] (Free Dagger, Bow [10 pts])
Marksmen [35 pts, 5 Warband Rating]: Characteristic Increases, Equipment [10 pts] (Free Dagger, Bow [10 pts])
Marksmen [35 pts, 5 Warband Rating]: Characteristic Increases, Equipment [10 pts] (Free Dagger, Bow [10 pts])
Warriors [31 pts, 5 Warband Rating]: Characteristic Increases, Equipment [6 pts] (2x Club,Mace, Hammer [3 pts])
Warriors [31 pts, 5 Warband Rating]: Characteristic Increases, Equipment [6 pts] (2x Club,Mace, Hammer [3 pts])
Warriors [31 pts, 5 Warband Rating]: Characteristic Increases, Equipment [6 pts] (2x Club,Mace, Hammer [3 pts])
>>
>>97294882
very carefully
>>
>>97293086
How is it possible to have a Las Cannon in an opening game?
>>
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>>97292690
Thats quite a deep insight.
I think around 2010 the Specialty Games had a hard time. People who were interested in them had their models and everyone were more interested in Fantasy or 40K.
>>
>>97296167
A Van Saar prime can have a suspensored lascannon from the off if you're willing to pay 350+ credits for it
>>
>>97291319
You know ur making that horseshit up and that every discussion about proonting inevitably has someone say, "why would i buy an army at their ridiculous prices when i can buy a printer and make 12 armies for less??"

The actual common antiproont argument is that "it's basically its own entire hobby and requires a commensurate amount of study, learning, practice, trial and error, and general time + effort"
>>
>>97296315
Really? Because I had 6 months worth of painting printed in my first 48 hours of owning a printer.
You lug it in, you click "slice" on the computer program that comes with it, then you put the file on the flash stick, put it in the printer and push the "start" button.
You can if you wish, get a better 3rd party slicer, but most files that are desirable come pre-supported so it's not necessary. if you absolutely must have an unsupported sculpt, it takes a couple hours at most to get yourself lychee, watch a youtube video that'll hold your hand through the process and learn to do it yourself.
if you wish you can also go beyond that and learn how to use blender or meshmixer to digitally kitbash as well.
But both of those last two unnecessary optional steps are exactly the same as someone learning to use greenstuff to sculpt at home, or drilling out barrels and so on, you don't have to fucking go that far.
You can buy a 250-300 dollar printer to make yourself ONE ARMY and save 700+ dollars on the entire project and then never use it again.
It is not a new hobby unless you choose to make it such.
>>
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We had a Wyrdstone Hunt between Reiklanders, Witch hunters and Cult of the Possessed. Sparse terrain and a shallow creek.
>Possessed rushed the center wyrdstone but got domed by an arrow
>Witch hunters headed for the cultists, but ended in the center against the mercs
>Witch hunter eventually escaped
>Mercs eventually routed the flanking cultists but had lots of casualties
Pretty good game. We will craft more terrain eventually.

>>97295981
Looks powerful, lots of shooting is a good advantage. Double club henchmen always look minmaxed to me, but if they are WYSIWYG I wouldn't even mention it.
>>
>>97296663
If the double club proves to be too powerful, I will change the list. I know there are many house rules available online, are there any you're recommending?
>>
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>>97297321
>house rules
I have not used them. For the moment we stick with the up-to-date rules on Broheim, including the most recent FAQ and Errata from Tuomas.
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>>97294882
used a tactics card that just doubles the movement instead of move+d3 for charges
>>
fuck thinning paints. post gangs
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>>97298390
I wish I had the guts to paint this poorly and be happy with it.

Not even being ironic, I take so long to paint well that I usually decide not to paint at all. If I could slap some unshaded impasto down like that and be content with it my overall hobby experience would improve.
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Did a test game. Had a blast, altough it took me ages to finish first mission.
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>>97298419
>>
Playing in a custom necromunda campaign where credit generation is capped at 100/game

I want to buy an ogryn with Ceramite shield, arc welder, grapnel, grenades and armour. But they're pretty expensive.

I don't mind being suboptimal but don't want to be completely shit, has anyone got experiences using similar units in necromunda at all and how did they perform?
>>
>>97296315
>The actual common antiproont argument is that "it's basically its own entire hobby and requires a commensurate amount of study, learning, practice, trial and error, and general time + effort"
that was a sound argument as recently as 2015.
these days a miniature gamer who is anti-printing is pretty firmly in "old man yelling at cloud" territory though.
>>
>>97298733
I played a campaign like that. It was capped on territory, but you could earn more via things like Fixer etc.

Was actually good to keep gangs from running away with heaps of creds. Barely anyone in our group uses Ogryns so don't know much about them
>>
>>97298419
>altough it took me ages to finish first mission.
thats usually the complaint most people had with that.
>>
>>97298733
I don't like credit cap houserules like that, but I do wish there was an upkeep system.
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>>97298409
its more fun when you break free and stop caring. i played a lot of games with those hunters too
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>>97298733
Pick cheaper and fewer equipments then.

Mesh + undersuit is the "heavily armored" build for almost all starting gang. Carapace is a waste. Shield is overkill unless it's for modeling purpose, Grenade are pretty redundant addition on an Ogryn too.

You can still afford all of that, even carapace, you just cut bodies. or fill your rank with Ratlings, which are extremely cheap.
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>>97300536
Nades are awesome on Ogryns, thougever. 15" smokes? Yes please.
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>>97296206
Well, that and it had already been nearly impossible to buy anything for several years unless you got lucky or were willing to pay exorbitant postage and wait 2-4 weeks for it to get custom-cast for you. In the case of Forgeworld, it could be literally months
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>>97298733
Ceremite Shield is a fun fluff piece but if you’re not in the ash wastes mobility will be an issue even with grapnel.
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>>97298390
I think I’ve posted my gang in these threads already have it’s newest member.
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>>97300986
>mold lines
>barrel not drilled
>contrast slop
disgusting
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>>97301843
>barrel not drilled
Worse. Barrel not even dotted with a black marker.
I don't even mind the contrast slop, it's already 100 times better than greytide.
>>
>>97300986
No contrast at all actually.
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>>97301960
The dreaded Warhammer: Greytide.
>>
this general is somehow the most soulful yet also the most pathetic GW general
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>>97302676
maybe you are the moust soulful yet most pathetic?
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My Radukar. I hereby declare I painted all models.
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>>97302676
>pathetic
Maybe thats why it is soulfull? You cant create art when you care what others think about you?
>>
>>97242206
The target audience isn't kids/teens anymore anon, they target geek chic manchildren with large amounts of disposable income.
>>
How playable is Mordheim solo?
>>
I wanna go rounds with the person designing the latest Necromunda kits. From the Tek Hunters through the Ashwings through the latest releases there have been some abysmal kit design choices. Stupidly tiny pieces with rickety insufficient join points. A lot of the time pieces aren't adequately keyed for their position and they can rotate or wiggle freely for no reason. The models look great but some of the choices are retarded.
>>
>>97306545
Doesn't look like there're much detail on ashwing's joints, you can apply melting amount of glue to it.
>>
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Interested in potentially getting into Necromunda but I heard the guys I’m mostly interested in (Ash Waste Nomads) can apparently only be used in a specific format of the game? Is this true or was that just an older version of the game?

I could go with Palanites if that is the case but I’d definitely prefer to be the Nomads
>>
>>97306764
>can apparently only be used in a specific format of the game?
This was never true, they can be used in any type of campaign. They had rule to give advantage in ash waste environment, but outside of that they can still be used and fight normally, albeit a bit boring/generic in their old rule.

The new rules gave them a bunch of universal mechanic that can be used everywhere. They're the "Ranger" archetype, specialist in ambushes, shooting while being hidden, and have a bunch of different cheap pets if you want to play zoo.
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>>97306819
Awesome, I’m fine with being generic if it means I can be the cool, tribal nomad fellas. Is there a recommended amount of boxes to buy to be set for a necromunda campaign? Can’t imagine 1 box is enough right
>>
>>97306858
1 Box of War party + Shaddai Hunter + upgrade sprue should be enough for a campaign.

Another thing about Nomad is that they used their own trading post to buy stuffs, and their trading post is very limited compared to the normal one, so unless houserule they didn't get much options in term of kitbashing weird weapons. Probably better this way if you're new.

Zoo will need a lot of Ashwing Helamites, and those fuckers are very expensive. You only get 2 for the same price of a gang box, and you want 6-10 for a zoo party. Not recommened. 3d print some bugs and rats if you want to play zoo.
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>>97306889
Sweet sweet, will keep that all in mind then. Cheers for the help anon!
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>>97306622
The strength isn't the main issue. The limbs need to attach to the body (without any keying) and then be in the right position to attach to the basing components. Parts like the wings are just annoying floppy and there's no reason not to design them with deeper pegs to make assembly easier.
>>
Is it mentioned anywhere if the different enforcer prefectures have unique uniforms, or are all enforcers just rocking the black and yellow? Tempted to do a poison sea gang and lean hard into the fluff if there’s any existing
>>
>>97307574
Ashwood Stranger is wearing a white enforcer armour, although the Helmawr symbol has been defaced.
>>
>>97306764
Yes and no, one of their leader units rides a bug that is considered a vehicle which is not permitted in standard games.
Other anon replying to you apparently plays with house rules that deal with this and has forgotten that that is not RAW, or has forgotten that the unit exists due to never using it because of this.
This unit is their main gimmick, creating dust storms to give their aforementioned "ranger" role a place on the battlefield, that being said they are lore-wise NOT IN THE HIVE and were very specifically designed for that specific game type.
If you don't know this you're new, so new that you shouldn't be fucking around with mary sues and niches, you should stick to one of the base gang houses.
>>
>>97306764
Other anons have covered it rather well, my two cents is that like Enforcers, Spyrers, Venators and Malstrain they are a gang best left to the Game Master to play as NPCs so the GM can be a part of the playing without having your GM play favourite with their own personal gang, each of those choices only properly fitting in certain scenario types and none of them truly being "gangs" so the GM cycles between them through a campaign.
>>
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Gathered a classic fellowship for Warhammer Quest 95! Barbarian already stripped, elf is waiting for a bath.
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>>97308829
Face it Tiger, Enforcers are a proper gang, and there is nothing you can do about it. As has already been mentioned, their incredibly popular and they've got more support than most "real" gangs.
>>
>>97308829
absolutely retarded take, how are enforcers or venators not well integrated into generic campaigns like dominion?
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Replayed the hunt mission. It went way smoother since I got the grip on the rules.
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MESBG is now listen on the main page. Welcome to the big leagues brothers.
>>
Munda ammo jacks always have hammers. Why? What hammers have to do with ammo jacking? Those hammers seem too fucking big to use in crafting of ammo.
>>
Does anyone know how much the Kill Team Rogue Trader box retailed for? I've been trying to google it but only see two hundred to three hundred dollar modern prices
>>
>>97311766
135 USD
>>
>>97311809
Thanks! I'm considering selling mine because I have such a huge backlog and would only be using half for bits. Plus it's unopened.
>>
>>97308878
Why do people hate Enforcers? I like their theme and last time I got a chance to play everyone was complaining the Corpse Grinders were broken.
>>
>>97311904
the general reason seems to be that people don't like the idea of being able to play the cops in a game about hobos and criminals
the faction also attracts the cringey, contrarian crowd
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>>97311979
munda cops are a little more than a glorified gang
>>
>>97311904
>>97311979
They were obnoxious before they even got any release. With "When's Arbites?" and "When's Enforcers?" being asked in every Necromunda related social media posts. Perhaps due to the legacy of old necromunda being fondly remembered and told by grognards as the game where generic shit eating criminals being dunked on by Judge Dredd and Spider monkeys (Spyrers)

They're fine if only 1 player played them in a group, 2 if the group is big. They were given mediocre rule and a non-conventional playstyle focusing on being a pest and disruptor to discourage new players to flock to them.

GW giving them more releases indicated that they're the best selling faction, and with the new rule bringing them on par with the other gang, and change them from being pest to conqueror is pouring gasoline to fire
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>>97308878
You like them because you're a shill/paypig, you only and always like whatever the fuck is the newest thing GW puts out, you'll be on to something else in 6 months, probably not even thinking about necromunda.
>>97311904
Enforcers are for the upper spire and hive city, Helmawr very specifically does not give a fuck about lawlessness in the underhive as he WANTS the gangs down there doing there thing as proxy wars for the houses, all of the stories written in necromunda that demonstrate enforcers only ever show them as being down there for very special circumstances like when a squad went down with a Blank to hunt down Mad Donna as she was setting a dangerous precedent for the nobility.
So, enocuntering them once or twice in a campaign for a special reason is okay, but having someone run a squad as a gang is bullshit.
>>
>>97312769
I'd ask how badly you got trashed by enforcers last campaign, but that suggests you've actually played, so...
>>
>>97312769
The bottom levels of Hive City and the Underhive are porous and there is no clear boundary between them. It makes perfect sense for Enforcers to be around (especially since Nucromunda shifted the focus to extremely well-equipped paramilitary gangs who will have stakes in the City, instead of lowly gangs of malnourished thugs).

That doesn't take away from their unfortunate popularity and appeal to contrarian pests, of course. They may belong in campaigns but I would personally sigh at seeing them in any group of fewer than 6 players, or seeing multiple players using them.
>>
>>97312938
I'm white so I aspire to those who are better than me, I don't sit in a corner hating.
>>
>>97313190
You're American, not white.
>>
>>97313607
Ah yes, this website is exclusively for north americans, mmhmm.
>>
>>97312224

Ash Waste Nomads have gotten more releases than Enforcers.

The problem is just the kind of player who plays Enforcers - they see a game about gang conflict and want to play the cops.

In my case one of the dudes playing them tried to be a cop irl and failed due to psych evals.
>>
>>97314682
>Ash Waste Nomads have gotten more releases than Enforcers
Enforcers have the most plastic release in the game not counting the Justicar, which is a strong alliance for them. Overpriced forgeworld resin is not a main attraction to anyone. If you count resin the house gang got a lot of releases also.
>>
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>>97308789
>>97308829
>If you don't know this you're new
literally the first thing I typed
>so new that you shouldn't be fucking around with mary sues and niches, you should stick to one of the base gang houses.
>my two cents is that like Enforcers, Spyrers, Venators and Malstrain they are a gang best left to the Game Master to play as NPCs
Okay I guess I won't play then, since none of the other factions really seem to interest me
>>
>>97314753
https://www.necroraw.ru/docs/gangs/gang-lists/ash-waste-nomads/

Read the rules and decided for yourself. They worked perfectly fine all scenario now, especially with the new rule. They're hard counter to shooting line gang like Van Saar.
>>
>>97314718

Nomads have the Nomad box, bug cavalry, sha'dar hunters, and ashwing helamites. I guess they're tied, since Enforcers have the enforcer box, subjugators, leaders, and tauros.
>>
>>97306764

If you play in the hive definitely get the arthromite duneskuttler, that thing is nasty in the hive.
>>
>>97314801
>I guess they're tied
>>
>>97314808

Ah, forgot about those.
>>
>>97314753

I played Ash Waste Nomads in my first campaign, which was an underhive campaign, and did fine. Focus on Blast Carbines and web guns, and ditch the long rifles.

They will totally come in to the underhive, to rob people and befriend duneskuttlers, which like to live down there.
>>
>>97312769
Nigga I don't play Enforcers. I'm just saying they're here to stay, and that they've taken the step to become a real gang. There's nothing wrong with playing cops and robbers with your little army men. I think it's neat. Considering the last 4 campaigns have focused on big shots getting involved with our crusty hobo gangs I don't think having the poo poo appearing now and then is out of line.
>>
How can i get a taste of necromunda?
Its a bit pricy to enter, is there anything similar with free rules that i can use my minis that i already have? I still have battleforces to paint
The minis are the coolest ones that GW makes tho
>>
>>97315200
https://www.necroraw.ru/
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>>97315211
that is great, thank you anon
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>>97314753
>Okay I guess I won't play then, since none of the other factions really seem to interest me
You say this like it's a threat and people will go, "Whoa, whoa, hold on, maybe we were too harsh" but the truth is that it's probably better for everyone if you don't play (assuming your qualifying statement was true).

When someone looks at the decrepit mega-arcology gangster game and thinks, "I'm ONLY interested in the non-gangsters who come from outside the arcology" it's kind of uhhhh. I say this as someone who likes the Nomads and has built every kit.
>>
>>97314753
As anon said already, good.
Don't need newfags in my game who get all wet over the new shiny thing.
>>
>>97314753
>Okay I guess I won't play then
Feel free to find another game then, everyone will be happier that way.
>>
>>97315899
That's a little much, since they said they were new. They probably have no idea what the new shiny thing is (and the Nomads look objectively cooler than at least half of the House gangs, so I can't fault someone who has zero background info thinking they look the best).
>>
>>97316915
>look objectively cooler than at least half of the House gangs
I honestly don't even know what most of the current gw models look like, I print higher quality stuff from independent artists.
>>
>>97315655
>>97315899
>>97316527
>>97316915
>>97317295

I'd much rather have someone playing Nomads in my campaign than Enforcers.
>>
Necromunda the Aranthian Succession - Spire of Primus in PDF? Anyone? Bueller? Anyone?
>>
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I recently got a resin printer and am looking for a Zone Mortalis proxy, especially one that's exact in the dimensions to be compatible with the original plastic. Print Minis seems to have the best STLs that I could find, even including compatible Sector Mechanicus proxies. Any other recommendations?
>>
>>97318767
I feel like resin is the wrong kind of medium when you want to print large objects that have to have pretty precise tolerances to fit together
the resin will be prone to warping if you don't have the materials and printer itself dialed in perfectly
>>
>>97318767
Yeah, I recommend you do that with an FDM printer, that's going to be close to if not just as expensive in resin as it is from GW I bet.
Also with resin doing big blocky thing like that the dimensions will not match, you'll experience elephanting and warping.
Resin for minis.
FDM for terrain.
people reversing this are having fun with the experiment and aren't going to be overly concerned with wastage from the results.
>>
>>97318963
Well the guy works mainly in resin and has some videos demonstrating assembly on his Instagram, including how his ZM proxy fits onto the official plastic floor tile. Seems to me that he keeps warping like you're talking about manageable by printing in smaller parts for assembly afterward with a lot of slot-based fittings, and it looks like others are happy with the compatibility of his work.

https://www.instagram.com/printminis/

I'll also have a consistent indoor room temperature to be printing in rather than a garage or shed.
>>
>>97319152
>with a lot of slot-based fittings
Yeah then his printer has been painstakingly tuned to perfection, keyed pieces on resin are fucking bullshit and almost always need to be filed off for assembly.
>>
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>>97319152
>>97319200
Actually I take that back, look at this piece right here, warped to shit.
You have been informed, I now wash my hands of this and leave you to waste your money or not as you please.
>>
>>97319207
The area you've noted doesn't even look warped.

This is not a vote for resin, but FDM printed pieces to match genuine ZM terrain would also be a fail, because the layer lines would immediately give away the prints when they are side-by-side with the perfect plastic.

FDM terrain is great but not when it's rubbing shoulders right up close with higher-quality terrain.

>inb4 "you can totally print FDM with no layer lines/primer totally covers them!"
I mean I see people saying that, but in every picture of the actual terrain the layer lines are still there. The vapor smoothing stuff is cool but it seems like 0.000005 of printers are actually equipped for that (and I also don't know what it does to fine detail).
>>
>>97319758
>The area you've noted doesn't even look warped.
Get your eyes checked.
>vapor smoothing printers
this is not a printer feature, this is something you do yourself post print, it can be done with a coffee tin and some acetone.
>>
>>97319891
>this is not a printer feature, this is something you do yourself post print
What do you call people who 3D print?
>>
>>97319207
>warped to shit
I'm not seeing it.
>>
>>97320124
I have no idea what he tried to circle. The best I can come up with is that the top 1/6 of the central segment seems to slightly curve to the right?

It would be completely innocuous on the tabletop and after painting. Especially compared to layer lines from FDM.
>>
>>97320200
I still can't tell a damned thing. Might be perspective, might be he was spewing bullshit.
>>
>>97320109
printers
>>
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>>97319152
are these irregularities intentional?
>>
>>97320200
>to the eye on the table
The point here is that ti would make a big fucking difference to a KEYED PIECE.
Warping like that on slots and keys is not going to work, and you can see that warping on almost every piece in that picture, those will not work with the gw plastic without a shitload of filing or just snipping off the keys.
>>97320626
Anon here is the only other anon ITT who doesn't need to see an optometrist.
>>
Mordheim question:
Is it better to go two hander with strongman or dual wield with a 4 str frenzy guy?
Or should I just do one of both and stop trying to max how good my guys are
>>
>>97322903
>Or should I just do one of both and stop trying to max how good my guys are
This.
>>
>>97323076
With starting warband rosters, is it a fair strategy to equip hammers and free knives on guys until I can kit them out with shields and swords/axes so I can get more guys going at the start?
Or is this considered cheesy/meta and do people generally try to kit their guys as much as possible because that's playing fair?
I'm playing later this month with some new people and suppose I should just ask them. We're playing with dual wielding nerf rules
>>
>>97322590
>The point here is that ti would make a big fucking difference to a KEYED PIECE.
>Warping like that on slots and keys is not going to work, and you can see that warping on almost every piece in that picture, those will not work with the gw plastic without a shitload of filing or just snipping off the keys.
You've clearly never handled the GW pieces. There is minimal "keying" and they are mostly flat sides that abut each other. Attaching them to the floor tiles or making second storeys is the only place this would begin to matter.
>>
>>97319207
>>97320626
Its not a six sigma swiss watch nigga its a piece of warhammer terrain, 99% of issues can be solved with a stanley knife
>>
>>97323660
>nigga
A perfect demonstration of the intellect of the anons ITT who don't print in resin.
>>
Hey anons, any good terrain stls you came across for necromunda?
>>
>>97324077
Shut yo goofy asd mouth candy ass nigga



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